September 17, 2020 / 1 Comment

Around Here We Call That…

I wanted to take a minute or two to talk about a certain type of talking.

We all have our own unique voice based on where we grew up or maybe where we ended up. It’s partly accent, partly regional vocabulary. I think we’ve talked about the whole pop vs. soda vs. cola thing before, right? Plus some of you weirdos who just call everything a coke. But there are tons of little things like that. For example, does your street have a parkway, a common, an easement, or a road strip?

Everyone has their own personal vocabulary, and their own preferred words. It’s a way we can identify people (and characters). And it’s a way we can learn a little more about them.

For example… I grew up in New England (mostly Maine, but a fair amount of time in Massachusetts), and I’ve been told my accent really comes out on certain words (like drawer). Plus my particular part of Mainehas a unique term for tourists—goatropers—that my tongue still tries to fling out now and then. But at this point I’ve now spent (wow) half my life in southern California, so I’ve also picked up the odd habit of using “the” with freeway and highway numbers. And I started calling that strip of land the devil strip, just because I saw it explained that way once and fell in love with it. And my partner and I’ve been watching a lot of British gardening shows lately, so I’m pretty sure we’re using a lot of their terminology now.

And that last bit is what I wanted to talk about.

I’m betting most of you have had a job at some point with its own special vocabulary. Certain terms and phrases unique to that business. Sometimes they refer to specialized equipment, other times to certain practices or methods. If you were in retail, I bet you had to deal with a lot of terms that came down from some corporate desk, right?

And that’s another aspect of this. At that job, there were probably all the “correct” terms and phrases and names to use… and then there were the ones that actually got used on the job. I’m sure you know what I’m talking about. There’s the way we get told it works, the way the people up top say it works… and there’s the way everybody down on the ground floor actually does it.

For example, again… most of you know I worked in the film industry for several years (a good chunk of that “half my life in Southern California” time). The film industry has a lot of special equipment and does a lot of things other jobs don’t, so it stands to reason there are a lot of special terms that get used. But… the terms that get used on a film set very often aren’t the ones that get taught at film school. Again and again I’d meet people who “knew” the industry, but were baffled by the actual terms used by the crew. Terms like needing a stinger, turning around, the abby singer, or the martini. And sometimes, yeah, it’s annoying but that martini gets an olive.

But it’s not like the film industry’s that rare. The military has a lot of their own terminology, and a lot of jargon that gets used in place of that terminology. So does the medical community. I’ve talked with my scientist-turned-urban-fantasy-author friend Kristi Charish numerous times about the language and phrases used in a lab. I have a bunch of friends in the game industry who’ve let jargon slide out now and then. I worked at a Walgreens through most of high school, a suit store for a year after college, and a few theaters in San Diego when I first moved to California. And all of these places had their own way of talking and referring to things. Even the samethings.

Weird as it may sound, this is why I like having beta readers with different backgrounds than me. And why I like talking with people who work in all sorts  of fields. Because so often they’ll tell me “this isn’t how Wakko would say this,” or “Dot would probably call this a…”

It’s also why I love talking to people in person (or these days, on Zoom) when I’m asking them questions about things. A lot of the time when they’re speaking (rather than writing it out), they’ll fall back on that jargon first because it’s the natural way they speak about things. And that’s what I want to know—how would my characters naturally talk about these topics. What parts of their work vocabulary leak into their day-to-day conversations?

Of course, this is all just for flavor. I don’t want to bury my dialogue in jargon for the same reason I probably don’t want to write out an extreme accent—I don’t want my readers to get lost or confused in the dialogue. Believe me, back when I was in the film industry, I brought many Thanksgiving dinners to a dead halt as I tried to explain “things that happened at work” to my family. Because these were casual, everyday terms for me, but they had noidea what I was talking about.

I want my readers to be able to flow past odd spellings or to figure out unusual terms from context. And I want the readers who know this jargon to see that I’ve done my research, for them to feel instantly familiar with the characters they should be identifying with the most. Again, just that dash of flavor that makes something perfect.

So learn those odd terms and casual phrases. Make characters talk like the people they’re supposed to be, in the jobs they’re supposed to have. Because it’ll grab your readers and pull them deeper into the story.

And personally, I like it when my writing pulls readers deeper into the story.

Next time, I thought I might go back over a few basics.

Until then, go write.

July 24, 2020

B-Movie Mistakes

If you’ve been following me for any amount of time, you’ve probably caught on to my questionable Saturday viewing habits. Questionable in the sense of “why would someone keep doing this to themselves? And to their liver?”
I’ll sit down with some little toy soldiers to build, put on a movie with aliens or giant monsters or werewolves, and tweet out the occasional observation, critique, or scream of pain. It’s kinda fun, in a masochistic sort of way, and I’m a big believer that you can learn a lot from figuring out where bad things went wrong and how they could be fixed. And I’ve seen a lot of screenplays go wrong over the years. Some I worked on. Some I read for contests. And… some I watched while building little toy soldiers.
Over all this time, I’ve seen definite patterns emerge. The same mistakes happening again and again and again. It was part of what made me start this whole ranty blog way back when in the distant before-time.
And screenwriting is a form of storytelling, which means some of these mistakes—maybe even all of them—are universal. I might not have any interest in writing movie scripts, sure. Not everyone does. But these issues can show up in books, short stories, comics… all sorts of storytelling formats.
So maybe they’re worth checking out.

Anyway, here are my top ten B-movie mistakes, updated a bit since the last time I write them out. Some of it may seem generally familiar. Some of it… well, I’ve found new ways to look at some problems over the past three years.

10) Bad directing
Let’s just get this one out of the way, because it’s the easiest one. It’s also the most universal one. This’ll be a horrible blow to anyone who likes auteur theory, but while there are some phenomenal directors out there, the simple truth is there’s also a lot who have absolutely no clue what they’re doing. None. Yeah, even some directors you’ve heard of.  They have no concept of narrative, continuity, pacing… anything.

This is a killer because ultimately, the director’s the one interpreting the story on the page into a visual story on the screen. Even if they didn’t write the script, the best story can be ruined by a bad storyteller.  How often have we seen a book or movie that had a really cool idea or an interesting character and it was just… wasted?

Because of this—random true fact—whenever you see a horrible story on screen, it’s always the fault of the director and producers. Never the screenwriter. The only reason scripts get shot is because the director and producers insist on shooting them. If it was a great script and they butchered it—that’s their fault. If it was a bad script and they decided to shoot it anyway—that’s also their fault.

9) Showing the wrong thing
This kinda falls under bad directing, but I’ve seen it enough times that it really deserves it own number. Sometimes a story keeps pushing X in our face when we really want to see Y. Or Z. Sometimes the story calls for Y to be the center of focus, but we still keep putting X on camera. And sometimes there’s no need to see X at all—we understand it through dialogue and acting and other bits of context—but we show X anyway.
A lot of this is a general failure of empathy—the filmmakers aren’t thinking about how the movie’s going to be seen. I’ve also talked a couple times about subtlety, using the scalpel vs. the sledgehammer, and that’s a big part of this, too. Sometimes there’s a reason we’re seeing a lot of nudity or a swirling vortex of gore, but all too often… it’s just because the storyteller doesn’t know what else to show us.
8) Bad action
Pretty sure we can all think of an example of this. The almost slow-motion fight scenes that feel like they filmed the rehearsal. The medium-speed chase that drags on waaaaaay too long. The pointless shoot-out that clearly wasn’t thought through since everyone’s standing out in the open.
Action gets seen as filler a lot of the time, and it doesn’t help that a lot of gurus teach it that way. “Hit page 23—you need an action beat! Hit page 42—another action beat!” There’s absolutely nothing wrong with action, but bad action is particularly bad in the visual storytelling format of movies. Unnecessary action isn’t much better.
Think of scale, too. It’s always better to have a small, well-done action scene than a sprawling, poorly-executed one. We can relate to two people fighting so much better that two gangs of sixty people each slamming together. Especially when it’s supposed to be two gangs of sixty members each but there are maybe eight people on screen. Moving in slow motion.
7) Too Much Stuff
Remember when we were young and there was that one kid (we all knew this kid) who got so excited to be Dungeon Master? And he made that awesome dungeon with five liches and a dozen displacer beasts and twenty gold dragons and thirty platinum dragons and fifty minotaurs all wearing +3 plate armor and using +5 flaming axes and a hundred zombies and Demogorgon and half the Egyptian gods and…
I think we’ve all played that game, right? Let’s be honest… maybe some of us were that kid?
Some B-movies get like that.  The filmmakers have too many ideas—way more than their budget or schedule allows—and they try to stick everything into the story.  Every cool idea from every other cool story, sure to be just as cool here, right? Truth is, they almost never are.  All these extra ideas just end up being under-developed distractions at best. 
6) Killing the wrong people
There’s always going to be collateral damage in certain types of stories. Thing is, by nature of being collateral damage, the story doesn’t focus on these people and their deaths don’t really register.  And they shouldn’t. That’s what collateral means after all—they’re secondary. Not as important. But in the tight, compressed nature of a movie, we need these deaths to be important. They need to serve a purpose in the story, hopefully on more than one level.
I’ve talked about the awful habit of introducing characters for no purpose except to kill them.  We meet Phoebe, get three or four minutes of backstory and bamshe’s dead without moving the plot forward an inch. Because Phoebe wasn’t really part of the plot, she was just there to wear a bikini top and let the FX crew show off their new blood fountain.
The only thing worse than this is when it’s time for the ultimate sacrifice… and my hero doesn’t make it. A minor character steps forward to throw the final switch or recite the last words. And the “hero” sits back and watches as someone else saves the day.
5) Wasting Time
This one’s the flipside of point #7. I just mentioned that in the limited space of a movie script, everything needs to serve a purpose. If that touching backstory linking two characters doesn’t affect the plot or story somehow, it’s just five minutes of filler I could’ve spent on something else… like the plot or the story. If these shouted arguments don’t somehow reveal something key to the progress of the movie… they may just be a lot of wasted time.

One of the most common time-wasters in B-movies is the unconnected opening. It’s when the first five or ten minutes focus on a group of characters we’ll never see again, usually never even reference again, and who have no effect on the rest of the plot. Honestly, I don’t think I’ve ever seen one of these openings that couldn’t be cut, and I’d guess 83% of the time the whole movie would be stronger—on many levels—without it.

4) Not knowing what genre my story is
I’ve mentioned a few times that I worked on a B-level sex-revenge-thriller-sequel where the director thought he was making a noir mystery. I’ve seen horror films done as sci-fi and fantasy movies that were done as horror films, and vice versa.  Heck, I’ve written stories where I’d planned it as one thing, and realized halfway through it was something very different.
I’ve talked about genre a lot over the past few weeks, so I won’t go into it much more here. To sum up quick if you don’t want to hit the link, all genres have certain expectations when it comes to tone, pacing, and even structure.  If I’ve got a story in one genre that I’m telling with the expectations of another, there’s going to be a clash. And that clash probably won’t help my storytelling.
3) Plot Zombies
All credit to A. Lee Martinez, creator of this wonderful term. Sometimes, characters do things that are unnatural for them just to further the plot. The brave person becomes cowardly. The timid person does something wild and unpredictable. People argue and storm off for no reason. Well, so one of them can get murdered by the monster after going for a calming nighttime swim in the lake, but past that… no reason.

Plot zombies just stumble around a movie, doing whatever the story calls for. They don’t have any personality or agency, and really, one plot zombie’s pretty much the same as any other plot zombie. If I have an inspiring speech or an act of wild abandon or a last minute moment of brilliance, and there’s no reason I can’t swap all the characters around in it… it means I’ve got plot zombies.

2) Horrible dialogue
Bad dialogue always makes for bad characters.  If we can’t believe in the characters, we can’t believe in the story.  If I can’t believe in the story… well, that’s kind of it, isn’t it?
So many movies have painfully bad dialogue. Pointless arguments. Annoying characters. Awful technobabble.  And sometimes—too much of the time—it’s just bad.  It’s lines that sound like they went back and forth through Google translate and then the actor’s seeing them for the first time on a teleprompter while they’re filming.

Personally, bad dialogue drives me nuts, because it means the storytellers have no idea what human beings sound like. It’s a massive failure of empathy, and that empathy almost always shows up elsewhere. I’ve never, ever seen a story with bad dialogue that excelled everywhere else. It just doesn’t happen.

1) Who am I rooting for?
This is still the number one killer in America. This is what brings so many B-movies—so many STORIES—to a gear-grinding halt. 
So many movies have absolutely no likable characters. Everyone’s self-centered, obnoxious, stupid, or arrogant… or a combination of these traits. They’re all awful, sometimes disgusting people. All of them. The bad guys and the good guys.  People start dying and I’m always glad, no matter who they are.
If I’m expected to sit here and watch this for ninety minute, I need a reason to follow someone besides “they’re the main character.”  I need to like watching their story play out. I need to be able to identify with some aspect of their personality. The movie needs to have someone I actually care about. ‘Cause if it doesn’t. I won’t care if they win or lose. And if I don’t care about that… well… I’m not going  to be sitting here for ninety minutes
And that’s my personal, current top ten B-movie mistakes.

Hey, speaking of movies… this Saturday I’m doing my usual Saturday geekery, but for SDCC @ Home I’m doing it as a watch-along party. Come hang out on Twitter starting at noon (PST) with Krull, followed by the Keanu Reeves Constantineat 2:30, and finishing up the day with Resident Evil at 5:00. It’s going to be fun and maybe a little informative. Plus there’ll be a couple other folks chiming in with the #KrullKon2020 hashtag, and even a few giveaways.

And next time here, I thought I’d talk a bit about editing this new book.

Until then… go write.

And maybe enjoy a movie or three.

June 3, 2020 / 1 Comment

Getting the Message

This post ended up being a bit more timely than I expected.

I wanted to talk a bit about having a message in my work. I’ve touched on this recently when I was talking about theme during the A2Q. I think there’s a bit of a difference between having a message and a theme, and I felt it was worth going over that.

However, with recent events in mind, I want to be clear right up front I’m talking about having a message while writing fiction. Messages exist in the world. A lot of them are good, and a lot of them need to be shouted from the rooftops. Right now, here in the United States, we’re suffering from a lot of chaos because some folks thought ignoring some messages for years would make them go away… and those folks are the ones who really needed to hear them.

But while we’re talking about fiction….

As I’ve mentioned before, theme is the underlying threads that tie plot and story together. It’s connective tissue that helps my book become more unified and complete. As such, it tends to be a subtle thing.

Messages, on the other hand, tend to be thick and clumsy. They can’t be missed or misinterpreted. They’re heavy, beat- you-over-the-head things.  Most of them have never even heard of subtlety, let alone been in the same room with it.

A kinda common thing is people who decide to write a book or screenplay about a message. Not with a message, mind you, but about a message. There’s an important difference there. When I’m more interested in the message than the story, things fall out of balance pretty quick.

Here’s a simple test.  If my story or script has a message in it, at what point did the message come into it?  Did it grow naturally from the idea for a certain character or scene?  Or did this story start with the message, and then get fleshed out with minor things like characters, plot, and dialogue? Is this about telling a story… or pushing an agenda?

Let me give you a few examples.

If you’re of a certain age, you may remember a couple books and movies about the evil threat that is Dungeons & Dragons. We’ve all seen so many tales of the horrors of alcoholism and drug addiction. I remember some college writing class stories about innocents being “absorbed” by the industrial military complex only to discover they now had oil for blood (get it? Get it?) Hell, back when I read for screenplay contests, I was once presented with a script about the ghosts of aborted children-who-might-have-been haunting a clinic worker until she leads a crusade against the mustache-twirling, thoroughly evil doctors who ran the clinic.

Now, there’s nothing wrong with my story having a message. Most of the best stories do, on one level or another. Problems arise, however, if I approach things from the wrong end, like some of the folks I just mentioned did.

When a writer starts with the message, everything else tends to get slaved to that singular idea. Characters tend to have awkward or unbelievable motivations because the story isn’t about what these folks would naturally, organically do. All their decisions, actions, and reactions are bent to reinforce the message. So they often come across as puppets that all enforce the idea.

In one of the examples above, no matter what your personal views on religion or gaming are, does anyone seriously think Satan is trying to get to kids through D&D? How is that possibly going to sound believable? All the crap going on in the world right now, and the devil’s big plan to recruit souls is rolling dice? Or reading books about a kid wizard who’s an adequate student at best and really should’ve ended up with Luna Lovegood, as was clearly the original plan.

But that’s besides the point.

Also, when the message dominates my writing, dialogue suffers. Characters spout out a lot of emphatic monologues, and they sound… forced. Insincere. They’re all just serving as a mouthpiece for my views and ideas—strictly for or against with no middle ground. This makes their words become stiff and on the nose. My characters can’t be there just to parrot my viewpoints on different matters. They need to have agency or they’re going to come across as fake.

In some ways, we’ve all encountered this under the name of marketing. And while there are some really fantastic, sincere marketers out there, there are a lot of folks who are just… selling something. And they’re not doing it well.

We’ve all dealt with that, right? That godawful social media account that wants you to be safe at home but more importantly be safe at home eating Fauxritos, now available in sixteen flavors and four textures. Or that person who inserts themselves into every conversation or thread to tell you this is a heartbreaking and important moment in history, and it’s a lot like a moment in their book, which is available right now on Amazon for a sale price of just $3.99…

Y’see, Timmy, my story can have a message, but it can’t be about the message. That’s just a sales pitch. The message needs to serve the story, not the other way around. The story needs to be something my audience can believe in, with characters they can also believe in. We can all feel the insincerity radiating from those message-based books and movies, and it makes our skin crawl. Even if it’s a message we agree with.

And I don’t know about you, but that’s definitely not the message I want my writing to send.

Next time…

Seriously, I have no idea right now if there’ll be a next time. The country’s in a rapid downward spiral. At this rate, I could see everything that spreads subversive messages shut down this time next week. And I went and made message a keyword for this.

It should hopefully go without saying—it shouldn’t need saying… Black Lives Matter.

Please be safe. Wear your masks. Take care of yourselves out there.

Go write.

September 5, 2019 / 1 Comment

It’s the Real Thing

So, I’m trying to plow through the end of some line-edits, which means I’m a bit short on time. But I really wanted to talk about something that’s come up once or thrice recently. It’s an old idea I’ve talked about a few times so… don’t be shocked if you smell a bit of recycling in here.
One thing we all (hopefully) work for in our writing is realism.  We want our characters, their dialogue, their worlds to feel real.  If my story’s set in the real world, I want it to have that level of detail you can only get with authentic knowledge and experience. If it’s a made-up world, I want every aspect to be as lifelike and believable as possible.
Because of this, we writers get a bit of a… a reputation. And it’s kinda earned.  We people-watch and eavesdrop and sometimes travel to weird places just to get an idea of what the air smells like. Some of us give our characters feet and ankles and knees of clay and overly-complex pasts.  Yeah, us.  I did this too.  We rewrite dialogue again and again to make it as real as possible. We sometimes add random events to the narrative—even major events—to give that broader sense of uncaring fate. Anything we can do to cover our story with a big, thick, oozing coat of reality.
There’s one problem with this, though.
Nobody wants reality. 

Seriously. 

Oh, they may say they do, but they’re lying. To me or to themselves.  My readers want fictional reality, not here-in-the-real-world reality.  They want characters who win (maybe not cheerfully or without scars, but they do win).  They want clean dialogue.  They want things to make sense and story threads to get tied up, preferably with a very neat, precise knot. Or maybe a bow, depending on how wide some of my plot threads are.

Let me give you some examples.

Before I wrote fiction full time, I interviewed a lot of people.  And one thing quickly became clear to me as I transcribed these interviews—real dialogue is a mess. When people talk in reality, they pause a lot and trip over their words and sometimes make false starts that they have to sort of go back over.  They can drone on for several minutes at a time.  They talk over each other.  If you’ve ever looked at an unedited transcript of a conversation, you know that real dialogue’s the worst possible thing for fiction.  Readers would claw their eyes out, and everything would take forever to say.
So we don’t write real dialogue. We write “real” dialogue, lines that seem like the kind of things real people would say. The dialogue gets cleaned up and tightened and measured out to make it sound authentic, even though it’s being crafted. And then people say,  “Wow, her dialogue felt so real.” 
You’ve heard that sort of thing before, yes??  The dialogue seemed real or  felt real or sounded real. Think of how often we all phrase things like this—which is pretty much quietly admitting we know it isn’t how real people talk.  Even though it feels like how real people talk. 
As I mentioned before—heck, I’ve mentioned it here a few times–I made this mistake.  When I was starting down my pro fiction path I copied real people’s real speech patterns into my first serious attempt at a novel. Then I had a couple of real editors mention that as a specific reason I was really being rejected.  It didn’t matter that it was real dialogue, because it wasn’t “real” dialogue.
Make sense?
Here’s another angle.  Weird, unbelievable stuff happens in reality all the time.  There are odd coincidences.  Unlucky circumstances.  Heck, humans have a bad habit of dying in freak accidents and leaving so many things incomplete and unresolved.

But we’re not talking about reality. We’re talking about fiction. And in fiction, all things are equal. I beat cancer, you got kidnapped by an Atlantean princess. It doesn’t matter if one of them is true or real, it just matters that it’s a good story or not.

Here’s another example I’ve used a bunch of times before (and will continue to use again)—Vesna Vulovic.  You remember her, right?  The flight attendant back in the ‘70s whose flight got bombed by terrorists so she fellsix miles to Earth. And survived. Not in the powderized bones/being fed through an IV sense—she walked—I repeat, WALKED—out of the hospital barely ten weeks after they found her, and lived into her sixties.

I mean, that story’s so amazing, look how many times I had to use italics.

The point is, though, what would happen if I tried to have this happen to one of my characters? It honestly doesn’t matter if it’s true, that it actually happened… does it? When it happens to Yakko, my readers are naturally going to call foul (“foul” if I’m lucky). That’s just ridiculous. Yakko got caught in an exploding plane and fell six miles… and survivedThat’s just nonsense. I’m writing nonsense at that point. Why not just put him in an old fridge and have him flung a mile or two through the air? That’s actually less ridiculous.

Y’see, Timmy, reality is a messy thing.  All of it.  The people, the way they talk, what happens to them.  And I don’t want my writing to be messy.  I want it to be clean and polished and perfect. To paraphrase Mr. Twain, the difference between reality and fiction is that fiction has to make sense. When I’m a writer I’m the God of my world, and if something doesn’t serve a greater purpose… well, I’m a really bad god.

And probably not much of a writer.

Even when I’m making it real.
Next time I’d like to talk about… well, look, it’s not really important who they are, okay? We’re just going to talk about them.
Until then, go write.

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