February 13, 2026 / 1 Comment

Just Between Us

This is one of those things I’ve meant to revisit for a little while now. So, hey, let’s talk about the Children of Tama.

“Darmok” was one of the most popular episodes of Star Trek:The Next Generation, but on the off chance you don’t know it (it’s been *cough* thirty years, after all)–the Enterprise crew is attempting to open relations with an alien race called the Children of Tama. All previous attempts have come to a grinding halt because the universal translator can’t make sense of their language. It can be rendered in Federation English, yeah, but the words and sentence structure are just… gibberish. Determined to solve the problem, Dathon–the Tama commander—kidnaps Captain Picard, dropping the two of them on a hostile planet where they have to learn how to communicate and work together in order to survive. Through the course of this, Picard comes to realize Dathon’s language isn’t based on individual ideas and concepts, but on stories and metaphors. The Children of Tama wouldn’t say “I’m so relieved and happy to see you,” they’d say something along the lines of “Carol, when Zosia returns to Albuquerque.” It’s been impossible to properly translate the Tama language because the Federation doesn’t share their history and folklore.

In a way, all of us do this every day. We reference movies, TV shows, books, pop culture events, and then we stack and combine them. And we know people will understand us because they get the reference. It’s why we understand memes and reaction gifs and emojis.

Heck, want to know what an ingrained aspect of our language this is? When Bluesky first opened up, it didn’t have the functionality for gifs yet. So for almost a year, people responded to posts by just writing out things like “DiCaprioToast.gif” or “CasablancaShocked.gif.” And then the next step was (no joke) screenshots of Dathon from the “Darmok” episode describing various gifs. No seriously, that was a thing for a while.

Now, we also do this on a smaller scale. All of us have jokes and references that are only understood by certain circles. Coworkers. People who share a common interest. I may not get that programming joke, you might not understand School Spirits references, and neither of us are going to get those hardcore biathalon jokes. Pretty much every job has its own “inner language” and shorthand.

And sometimes those circles get even more intimate. Friends. Family. Even individuals. My gaming group has a bunch of things we all say that nobody else would comprehend. I’m in an ongoing group chat with a bunch of writers and we’ve got a few inside references none of you would get. And heck… my beloved and I have little things we say and do that nobody besides us would really understand (it’s how we’ll identify each other when the pod people/ body swappers take over). But to an outsider they could sound rude or confusing or like, well… gibberish.

Now, I’m willing to bet you all understand what I’m talking about here. The real question is, why am I bringing it up on the ranty writing blog?

A not-uncommon problem I see from some folks is they write dialogue loaded with references and figures of speech from their own personal experience. It might make sense within the writer’s personal circles, but outside readers just end up scratching their heads. And when this gets pointed out, the writers responsible for this issue will try to justify their words in a number of ways…

One is that their friends talk this way, and their friends are real people. Therefore, people really talk this way, and there’s nothing wrong with it. The thing is, as I’ve brought up here once or thrice before, “real” doesn’t always translate to “good.”

Two is they’ll argue this joke or reference is common knowledge. They’ll say the material is generally known– universally known, even– so the problem isn’t them, it’s the uneducated, unaware reader. This one’s tough, because it can be hard to agree on what “everybody knows” or even what’s generally known. If somebody honestly believes that everybody knows who won Best Original Screenplay in 1938, there’s not much you or I can do to convince them otherwise short of assembling a large focus group.

Y’see, Timmy, I can’t just write for my five closest friends. I mean, I can, sure, but not if I want to have some degree of success. I’m not saying my writing has to appeal to everyone and be understood by everyone, but it can’t be loaded with so many in-jokes and obscure references that nobody knows what I’m talking about.

This is one of those inherent writer skills that we all need to be good at. We need to keep learning and being aware of the world. Not just the world as we want to see it, not just the parts that interest us—all of it. Because if a large swath of my story assumes you know the entire Japanese voice cast of Parasyte, Vietnam-era military jargon, or why talking about squirrel voices counts as sexy talk… it probably means I’ve just knocked my readers out of the story.

And knocking people out of my story is never a good thing.

In conclusion, the Children of Tama eventually joined the Federation. Lt. Kayshon was chief of security on the USS Cerritos and everyone could understand him. Most of the time. Commander Ransom, the first officer, even learned some Tama phrases.

Also, nobody won Best Original Screenplay in 1938. The category wasn’t invented until 1940.

You didn’t know that…?

Next time, I’d like to talk about what was really going on when we met.

Until then… go write.

February 8, 2026

Maximum Effort

There’s a little maxim you may have heard– work smarter, not harder. If you haven’t, what it means is some folks solution to every problem is to throw 100% of their effort at it. They’d throw 110% at if that was possible. But it’s not.

Meanwhile, another type of person will look at the problem and figure out how much effort it actually needs. Do we want to do the time and work to dig through the mountain when we could go over it? Or around it? And then we can save all that effort and energy for somewhere we actually need it rather than burning out early on problems we could’ve just, well, easily gone around.

I mention that so I can tell you a few stories. There’s a theme. Trust me.

A bunch of you know I worked in the film industry for about fifteen years. Mostly television, some movies. Some of it’s even stuff you’ve heard of.

An all-too common problem I saw from beginning directors (and let’s be honest– also from plain bad directors) was an urge to make every single shot special. Every one had to be Oscar or Emmy-worthy. Didn’t matter if it was a wide shot, a close-up, a master, or coverage. Didn’t matter where it fell in the story. Didn’t matter what the day’s schedule looked like. Every shot of every scene required hours of set up and rehearsals and discussions and little tweaks and adjustments.

Now, on one level, yeah, this is sort of the director’s job. To make it all look good. But there’s a lot of nuance there. I can make an individual shot look good, sure. But does it fit with the last good shot? Does it fit with the rest of the scene? Is the editor going to be able to cut these shots together in a way that works within the filmic, visual language we all know on some level? Heck, does it even fit in the story I’m telling?

Plus, well… this is going to be an awful shock for some of you, but there are a few capitalist aspects to filmmaking. Yeah, sorry you had to find out this way. Making a movie costs money. It has a budget, and one way that budget’s expressed is in how long you have to shoot something. Spielberg can take a week waiting for the absolute perfect sunset his heroes can ride off into, but I’ve got today and it took us too long to get to this location so I might get two tries at this if I’m lucky and that’s it.

Anyway, what this meant for the crews I worked with was we’d get stuck with a new (or bad) director and they’d spend hours on the first two or three shots of the day. Like I mentioned above, it didn’t matter what they were or were they fell in the story. These folks would spend the whole morning working on whatever scene happened to be first up, and then we’d come back from lunch and surprise we still have 83% of today’s schedule to shoot in the last six hours of the day. So we’d rush through all that stuff—again, no matter what it was—and then come in the next day and, well, usually watch them do the whole routine again.

And this was really bad, from a storytelling point of view. The final film or TV episode would end up uneven because there was all this visual emphasis on random scenes that didn’t need it and often very little on scenes that did. Heck, once or twice I saw folks spend all this time on a random “pretty” shot and it wouldn’t even get used because there was no way to cut it in. These directors were so focused on making individual shots look amazing—no matter what that particular shot was—that they didn’t stop to think of the film as a whole.

Okay, this actually reminds me of another fun story (still semi-related). A few years after I got out of the industry, my beloved took me to an Academy screening of Pacific Rim (yeah, she’s super cool) and Guillermo del Toro was there talking about the movie. One of the things he stressed was even though he knew large swaths of the movie were going to be mostly computer-generated, he didn’t want any sort of wild, impossible “camera moves.” You know, the ones where the camera’s essentially whizzing through the air and then it loops down under the monster’s armpit to come back up between punches from the giant robot and then it circles around the two of them before pulling back for the panoramic shot of the city in flames as they fight? We’ve all seen some of those, right?

Yeah, del Toro didn’t want any of that in Pacific Rim. He understood those sort of visuals becomes distracting very easily, and once the audience is thinking about them they realize how impossible these moves are. And suddenly a big chunk gets lopped off their willing suspension of disbelief. They become consciously aware they’re just watching a movie rather than getting drawn into the story. That’s why the CGI camera shots in Pacific Rim are all set up as if actual, physical cameras are there doing regular, normal shots.

Now… I told you all this so I could tell you about Krishna Rao.

I worked with Krishna on a show called The Chronicle, back when the SyFy Channel was called the Sci-Fi Channel. Krishna started out in the crew (one of his very first film credits is on John Carpenter’s Halloween) and over the years worked his way up the ladder (seriously check out his list of credits), becoming a director of photography and quite often a director as well. Which is how I knew him. He had a loose rule he tended to follow when he was filming an episode. Honestly, I’m not sure he ever even put it into words, because it didn’t really click in for me until the second or third time I worked with him.

Krishna would only really plan on one pretty shot a day. That’s it. Once a day we’d have a complicated move with the camera dolly or some other elaborate shot that required lots of set-up and rehearsal. Everything else would be simpler, workhorse stuff– masters, overs, some coverage if it was needed. And I’m sure a few folks reading that may have some thoughts about “real” directors or the lack of art in American television or whatever. But here’s a few things to keep in mind.

Krishna made his schedule pretty much every day. Because he didn’t overload himself trying to do too much, he could make sure all his material fit together just how he wanted. He still had at least seven solid, very pretty shots per episode—that’s a cool shot every six minutes in a standard 42 minute television episode. And because he was being careful about using them, they always landed where they’d have the most visual impact.

And, sure, like any rule, sometimes he’d bend it a bit. He wasn’t against doing something fun or clever if he could do it quick. Sometimes we’d do two pretty shots in a day, maybe because of stunts or special effects. But these were always the exception, not the rule.

And his episodes always looked fantastic,

Okay, all interesting, but what does it have to do with books? With, y’know, our kind of storytelling? We don’t deal with visuals.

Y’see Timmy, something I’ve talked about a few times here on the ranty writing blog is pointless complexity. In structure. In dialogue. In vocabulary choices. I’ve seen stories with the most confusing non-linear structure just because the writer… felt like using non-linear structure. There are folks who scoff at using pedestrian words like blue or house or said. They spend all their time figuring out how to bury their story (or hide the fact that they don’t actually have one) behind layers of complexity.

To be clear, I’m not saying any of this stuff is inherently bad in and of itself. Personally, I love a story with a clever structure, an author who knows how to use their full vocabulary, and some twisty-turny character motivations. But a key thing is that when they do this—when they make a choice that isn’t the basic, workhorse choice—is that it’s actually making things better. This added complexity is an improvement, not an affectation.

And one other thing to consider. Sometimes… we need the simple stuff. We need the workhorse to just come in and deal with this paragraph or page. Because if I try to make every single sentence/ paragraph/ chapter the one that gets me an award, what I’ve really done is make a flat, monotone manuscript. If every single line is the utterly amazing artistic-piece-of-beauty one, they all have the same weight. Nothing has emphasis. To paraphrase one of great modern philosophers, once everything is super… nothing is.

So think about where you’re putting your effort. And how much of it you’re putting there. And how much you might want somewhere else.

Next time, I may blather on about the Children of Tama. Haven’t talked about them in a while.

Until then, go write.

September 5, 2025 / 2 Comments

Around the Block

I’m planning out this massive book tour for God’s Junk Drawer at the end of the year and it’s kind of freaking me out in a few ways. Once or thrice now I’ve sort of stopped and quietly shifted my attention to… something else. Anything else. Because then I don’t have to think about how I’m doing all this traveling and signing and talking in just ha ha ha ha like two months. Holy crap, it’s seriously only two months away now.

So let’s talk about something else.

Well, no, hang on. Let’s talk about that. About being a little scared and freaked out. And how it can effect us.

I think a lot of time when people say they have writer’s block, what they really mean is they’re worried that the thing they want to write just isn’t good enough. That their take on it isn’t good enough. Heck, maybe they’re not even the person who should be writing it. It’s not worth doing, especially not with everything going on in the world! Is this page, that paragraph, this sentence as good as it could be? Is this the best way to describe this? Will my writing sell, win awards, or get me mocked on TikTok?

Most of us go through this at one point or another. We start over-analyzing our work and second-guessing everything we put down. And eventually… we don’t so anything. I’ve mentioned the term paralysis by analysis before, which sums this up perfectly. We get so scared at the thought of doing the wrong thing—something that isn’t perfect—that we don’t do anything.

And it’s kind of understandable, right? None of us want to waste time writing the wrong stuff. Putting down a lot of words that we know aren’t the right ones. That’s not how real artists do it.

We’ve talked about this before, though. Not getting it perfect the first time is pretty normal for writing. I need to get past this idea my work should be flawless out of the gate and just admit my first draft isn’t going to be perfect. Maybe not the second draft, either. It’s going to need editing. Maybe lots of editing. Possibly even major rewrites. That’s just the way this whole writing goes.

Once I can admit this to myself, I can get past that block—that fear—and my productivity will go through the roof.

Another cause of writer’s block is a voice issue, or possibly an empathy issue. A lot of us tend to write the way we speak, especially when we’re just starting out. Maybe a little cleaner or clearer, but it’s not unusual for our narrative voice and character voices to use all the same words and phrases and metaphors that we do in our day to day life. It’s normal because it comes naturally. It’s us telling stories about characters who also talk like us.

But at some point—maybe early on, after a few months, maybe a few years in some cases… things stop matching up. We realize that high elf ladies of court and interdimensional aliens probably shouldn’t talk like stagehands from San Diego. They’re not going to see the world the same way a retail clerks from Amherst would. They’re going to have different vocabularies and cadences. They’re not going to sound like me.

And suddenly I’m not writing “naturally” anymore. It’s not that easy gush of words. I need to put myself in a different headspace and look at the world—even this made-up fictional world—in different ways. It takes effort! It’s work.

For some folks this becomes writers block. It’s not that they can’t write, they just can’t understand why it’s become an effort. Because writing should be glorious and effortless, yes? And if it isn’t… well, I should probably wait for the muse to return and the words to flow.

There’s one other big thing that I think can cause writer’s block. And it’s a painful one.

Sometimes people have writer’s block because they don’t have anything to write.

There’s a lot of reasons people sit down and try to write. Could be I have a clever idea, but no real story. Perhaps I just think it’ll be an easy side-hustle to make some money. Maybe I want the adoration for a finished work more than I want to… well, write something.

I know this sounds harsh, but I also know most of us—one way or another—are acquainted with someone like this. Someone who likes the idea of being a writer more than the reality of being a writer. And these folks will talk about being blocked when the truth is they just have no real interest in the act of writing. But I mean if they’re blocked… I mean, that can’t be helped, right?

You may notice one thing I haven’t mentioned is “all this crap going on in my life.” And these days… yeah, there can be a lot of it. It can feel overwhelming and exhausting and oh sweet jebus how do some people find time to write? How is he getting so much done?!?

But that’s not being blocked. That’s just being tired. It’s a self care issue. A scheduling problem. It’s reality, and we’re all living in it (well, most of us). Sometimes, we all have to put the writing aside for a while and deal with, well, life. That’s just the way it goes.

Y’see, Timmy, I don’t really believe in writer’s block. I think it’s just a big, catch-all name we throw over other problems. Fear. Inexperience. Lack of interest. It’s intimidating when it’s a vague concept, but once we break it down and actually identify it, we can address it. And deal with it.

And beat it.

<insert Rocky music here>

Oh, minor segue– if you’re in the San Diego area this Sunday, I’m filling in for Jonathan Maberry and hosting the Writers Coffeehouse at Mysterious Galaxy Bookstore, noon to three. It’s absolutely free, no requirements, no sign-ups, no minimums, no secret password needed. Just show up and talk about writing, publishing, and some of the weird spots where they overlap (or don’t talk and just lurk). Bring your questions and I’ll try to bring some answers. And if I don’t have them, someone else there probably will.

Next time… okay, I know people are still reading this thing, but I feel like I’m just throwing stuff out there. Much like the Coffeehouse, is there anything in particular anyone would like me to talk about or address? Just drop a comment down below. Otherwise I’ll… I don’t know, give you a top ten list or something.

Until then… go write.

July 11, 2025

Nothing At All…

Okay, so last time I talked about using said. Just plain, basic said. It’s the workhorse that makes all those other dialogue tags special and not just static on the page.

This time I kind of wanted to go the other way and talk about not using said.

In fact, let’s talk about using nothing at all.

One thing about dialogue is it’s almost always between two people. A binary system, if you will. Ninety-something percent of the time, it just goes between me and you and back to me and back to you.

Think of it like playing pickleball. Too hip? Okay, think of it like playing tennis. Except we’re just lobbing the ball back and forth and back and forth. And the ball (our dialogue) can only ever be between two players, right? Even if there’s four people on the court, right now it’s only going between me and you and me and you.

Now because of this back and forth aspect of dialogue, there’s a lot of times I can skip tags altogether. If I know it’s me then you then me then you, well, you know who speaks next, right? And who speaks after that? And then the next logical person is…? Honestly if it’s just the two of us and I speak first, there’s only one other person who can be speaking.

Tell you what. Here’s a little peek at the first chapter of God’s Junk Drawer

———————–
Kyle moved toward the front of the bus. “Why’d you even sign up for this if you’re dumping him?”

Olivia let out a long sigh. Let her shoulders slump. “It was a surprise. He signed us both up without telling me. And I’m not dumping him.”

“Yeah?”

“No.” She finally stood up. Slung her coat into her armpit. “Dumping implies we’re in a relationship.”

“Aren’t you?”

“No.”

“He thinks you are.”

“Having sex a couple times a week isn’t a relationship. It’s just having a workout buddy you see naked sometimes.”

“So it’s not working out anymore, I guess?”
—————————

Barely any dialogue tags there at all. But it’s still pretty easy to follow, right? Back and forth, back and forth. When you got to the end, was there any confusion who got in the last word?

Even if I’ve got a bit with more than two characters in it, it’s pretty much always me to you to me to you. If someone else chimes in (or, to keep our metaphor, I knock the ball to someone else)? Then it’s me to you to me to her to me to her. Back and forth. Back and forth. Always a binary.

Sticking with our tennis metaphor just a bit longer, here’s an easy rule of thumb. If I’m sending the ball back to the same character who just sent it to me, I probably don’t need to identify them. I can skip the dialogue tag. But if someone new hits the ball, I should say who they are.

Here– let me give you one more bit from that same chapter of God’s Junk Drawer

—————————
Olivia adjusted the backpack’s strap on her shoulder. “We should probably get going.”

Logan jerked his head at the far side of the parking lot. “I think I might hit the bathroom.”

“Better be quick,” she told him, “or we’ll have to leave you here.”

“We’re not in a rush.” Kyle shook his head. “So fucking dumb.”

Logan shot him a look. “Seriously, stop saying dumb.”

“Whatever. You both know we don’t need to be there exactly at sunset. It’s not like the universe is going anywhere.”

Olivia shrugged. “Maybe the part he wants to show us is.”
—————————

Three people talking, but when you hit that line starting with “Whatever” were you confused?

Now I’m not going to lie. This is a bit tougher to pull off. I’ve got to have a good ear for dialogue and my characters need to have a strong voice. I also need to have a good sense of timing—how long can I keep that ball in the air before I need to address who just hit it? We’ve all had that moment, right? We’re reading a long stretch of dialogue with minimal or no tags, and then there’s suddenly that jarring moment of “Wait… he’s saying this?!?” And then we work backwards up the page trying to figure out where the rhythm broke and we lost track of who was saying what.

And I won’t lie. It’s not unusual for me to get a note or two from editors or copy editors as they go through a manuscript, just checking if we need to clarify who’s speaking at a given point. It’s worth pointing out, though, that one time when they were asking for this clarification it was because they’d deleted a line of dialogue… and now the rhythm was broken. It was back and forth and back and back and forth and back. Of course it seemed confusing now.

We don’t need that many tags. Again, this isn’t true 100% of the time. Not much is when you’re writing. There’ll be times when people are arguing—maybe lots of people—and shouting over each other and I want to use more dialogue tags. Just to be safe. But these are going to be the exceptions.

So trust your tennis game. Or writing game. And see how often you don’t need to use dialogue tags.

Next time, I’d like to talk to you a bit about, well, how to deal with things. One specific thing.

Until then, go write,

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