October 20, 2016

A Win-Lose Situation

            Okay, believe it or not, I’m actually somewhat ahead on ranty blog posts right now.  Three weeks ahead.  But I want to put it out there again that suggestions and requests are always welcome.  Or just general comments. 
            Without them I’ll just keep blabbing away about whatever comes to mind.
            For example…
             A few weeks back I blabbed on about art, especially the tendency in art stories to make characters as miserable as possible.  That idea bounced around in my head for a while.  The other day it hit another idea, and once they were next to each other I knew how to explain this.

            When we’re starting out as people, and as writers, we tend to look at things in very black and white terms.  Something is positive, or it’s negative.  Good or bad.  That’s it.  The idea of something being mostly good, despite having some bad in it, doesn’t tend to cross the mind as a first choice.  Or that a villain could be anything less than 100% evil.  White hats and black capes, right?

            I can be honest.  I used to do this a lot.  I think most writers do. It’s an experience thing.  None of us ever think we’re doing it—we’re all wise and worldly, after all—but the truth is it’s just a stage the majority of us go through as we’re learning to tell stories.
            If I had to make a guess, I think this is why a lot of these artistic stories tend to be so negative, especially the ones by beginning writers.  The only visible choices are all positive or all negative, and if they were all positive there’d be nothing for anyone to talk about. Soooo…
            The characters in these stories just have awful, pathetic lives.  They have bad jobs for low pay where they’re unappreciated and have horrible bosses.  They hang out with boring friends and have bad relationships and unenthusiastic, unfulfilling sex with barely-adequate partners.
            Sound familiar?
            While this can work on a very simple level, it’s just not a great representation of the real world.  Yes, the world is a messy place, full of compromises and mistakes and a lot of people trying to do the best they can, usually under less than ideal circumstances.  Bad things do happen to good people far too often, and some folks just never seem to get a break.
            However…
            There can be a lot of bad, yeah, but there’s also a lot of good.  Friends and family who help out.  Random sympathetic strangers.  Even just sheer luck. Sometimes—maybe just once or twice in our lives—we stumbled across just what we need at the exact moment we need it.
            The simple truth is, life is a mix.  It’s very rarely all good or all bad.  And that holds in fiction, too.  A good story is rarely going to be all of one or the other.  My characters need to succeed (we don’t want to be following losers), but success doesn’t always mean getting the sexy love interest, finding the treasure, or triumphantly winning the battle without physical or mental scars.
            Great example—we’ve all heard the story about the day Oprah gave everyone in her audience a luxury car, right?  Fantastic!  Nothing but positive there, right?
            Except…
            In the weeks to come, many of these people were begging her to take the cars back.  Seriously.  Did you know you have to pay taxes on big prizes like that?  What do you think the tax is on a $60,000 luxury car?  And do you want to guess at the minimum insurance payments?  The attempt to make all these lives better actually made many of them worse.
            You’ve probably heard similar stories about lottery winners.  At first they’re thrilled to win all that money—who wouldn’t be?  But then you hear stories about how people start to look at them differently and act differently. They’re no longer Yakko from work—they’re Yakko the multi-millionaire. And every time they don’t pick up the tab or don’t chip in or don’t offer to help, the looks change a little more.  Seriously, check it out—a huge number of lottery winners say it ruined their lives.
         Remember that classic story “The Monkey’s Paw,” where no matter what you wish for there’s always a negative twist to it?  Ursula K. LeGuin did the same thing in The Lathe of Heaven, about a man whose dreams shape reality.  And if you’re a Doctor Who fan, you may remember the Game of Rassilon, where those who win shall lose, and those who lose shall win.
            Alas, even with all these examples, it’s not always easy to see this.  Definitely not easy to write it.  Multi-layered success is a challenging thing, and—as I mentioned above—it takes a degree of experienceto pull it off.
            Simple experiment. Take your favorite book or movie.  Odds are it’s got a happy ending, right?  At least a mildly-positive one?
            Now—find the bad things.  What did it cost the protagonist to get to that happy ending?  Ruined relationships?  Compromised morals?  Lost job?  Property damage?  Bodily damage?  Maybe even a death or three?  I’m willing to bet there was a price.  Probably even a big one.
            Winning rarely comes without some losses.  Losing isn’t always the end of the world.  And my stories should reflect this.
            Next time… it’s Halloween.  Time to sit around the campfire and tell… well, some kind of scary story.  We’ll figure out what.
            Until then, go write.
November 13, 2015

Beware… The Mosquito!

            Okay, first, please forgive me for some shameless pandering…
            Somehow, my book The Fold was nominated for best sci-fi book of 2015 over at Goodreads.  I don’t know how. I don’t even go to Goodreads. 
            Regardless, it was nominated and made it to the semi-final round, which ends on Saturday.  So if you happen to be reading this and didn’t read anything better this year (like, say, Armada or The Water Knife—both also in the running), I’d appreciate it if you could hop over to Goodreads and cast a vote for The Fold.
            Sorry about all that.  Kind of annoying, wasn’t it?
            Anyway, this week I want to talk about annoying things. To be exact I want to talk about mosquitoes.  I’ve seen a lot of them lately.
            A mosquito is the frustrating, you-want-to-slap-them character who shows up in books or movies.  That man or woman who simply cannot take a hint or get a clue, no matter how hard the other characters hit them with one.  Usually the mosquito won’t shut up.  Ever.  No matter what.  Plus, it’s a safe bet if someone tells them not to do something, that will be the very next thing they do.
            They’re just… well, they’re annoying as hell.
            Worse yet, the mosquitoes never acknowledge the problems they’re causing.  They leave shattered plans, damaged treasures, and unachieved goals in their wake—almost never their own—and often don’t grasp why it’s such a big deal.  Was that important?  Don’t get so worked up.
            And… wow, when the mosquito is the main character?
            By the way, this is just my name for this type of character.  Don’t expect to find the term “mosquito” in use anywhere else until I put out my how-to book on writing—Storytelling-the Ed Wood Method! Also, I may come up with a better term before the end of this post.
            Now, this is just my thinking, but I feel there are two big reasons mosquitoes get annoying so fast in stories.  One is that… well, they aren’t good characters.  I don’t mean this in the sense of poorly written or imagined, just that they aren’t the kind of characters people like to read about or follow.  I’ve mentioned a few times here that good characters have to be likeable, relatable, and believable.  As we just said, mosquitoes aren’t likeable—they’re annoying.  That’s why they’re mosquitoes.  They’re also not relatable, because nobody thinks they’re this kind of person, which means no one will identify with them. Think about it—the most talkative, clueless person you know doesn’t think they’re talkative or clueless.  So right off the bat, a mosquito is failing two of the three basic criteria for a good character.
            The other reason mosquitoes are annoying in a story is because they violate the rule of three.  It’s a term I’ve brought up here once or thrice in the past.  It usually applies to screenwriting, but you can find it in books, too.  At its core, the rule of three tells us that if something keeps getting mentioned, it’s important to the plot or story.  If it wasn’t important, it wouldn’t be mentioned three times. 
            Simple, yes?  I’ve mentioned something similar with names.  If I make a point of telling you the waiter’s name, he must be important to the story somehow.  A bare bones version of this would be the popular adage of Chekov’s Rifle, which says if we see a phaser rifle on the bridge in Act One, it should be set to overload and kill someone in act three.  If something is in my story, there’s a reason for it being there.
            I see a lot of mosquitoes buzz around and around… but they don’t actually do anything.  Their buzzing doesn’t distract the bad guy at a key moment.  Their failure to follow instructions doesn’t save the day. Their refusal to admit fault doesn’t give a vital clue. What little they do contribute could easily be done by someone else.  Anyone else.
            They’re just annoying. 
            Y’see, Timmy, when a character has such a defining trait that doesn’t pay off somehow, we end up wondering why said character’s even here.  Why did I put someone in my story that nobody likes or relates to?  That serves no purpose?
            That being said… what are some good reasons to have a mosquito in my story?
            Contrast—Sometimes I start off writing a character as a mosquito so they can go through a transformation.  That’s a basic character arc, to start one way, change somehow, and end up as someone a bit different. In Hot Fuzz, Constable Danny Butterman is a mosquito.  He’s the screw-up, chattering cop that type-A police officer Nicholas Angel is partnered with.  Through the course of the film, though, Danny learns to take his responsibilities as a police officer more seriously, and by the end of the story he’s grown up a bit and become a different kind of cop.  In this case, the character starts annoying so they have room to grow.
            We’re All Thinking It—Every now and then, somebody needs to lay the cards on the table. Maybe say some things other characters don’t want to hear. And my mosquito can do this, since they’re usually talking non-stop anyway.  Vince Vaughn has played this character a few times, like in Made when he points out to his friend Bobby (Jon Faverau) that everybody knows Bobby’s would-be girlfriend is sleeping with their boss.  In Love & Other Drugs, Jamie’s little brother Josh pretty much gives a monologue about how eye-opening it was to have sex with someone he didn’t care about, and how up until now he’d really envied his big brother but now he kind of pities him.
            In the same way, if I’ve already got a mosquito, they can beat the audience to asking questions and pointing things out.  This can calm some nitpicky readers and help carry the suspension of disbelief.  On The Flash, Cisco’s tendency to babble makes it more acceptable that he’s constantly coming up with super-villain codenames for the metahumans he and his friends fight.   As with many things, though, this is something I want to be cautious with.  This should be a tool, not part of my core structure.
            Breaking Points—Sometimes the mosquito uses their annoyance to their own benefit.  “The Ransom of Red Chief,” Ruthless People, and The Ref all use the idea of kidnappers stuck dealing with a mosquito.  In The Usual Suspects, Verbal Gint’s nonstop babbling make it hard for the police to catch small holes in his story.
            It’s worth pointing out, though, that in all of these examples, the mosquito is the antagonist of the story.  Not necessarily the villain, but definitely the antagonist.  They start off with them as the victim, but our sympathies slowly shift to the other characters—they’re the ones we’re identifying with and relating to.
            Fast friends—Okay, I was tempted not to mention this one, but… what the hell.  I’m trusting you to use this responsibly.
            Sometimes we need to introduce a character just to kill them off.  The problem is that it’s really hard to have any sympathy for a character we’ve only known for seven or eight pages.  In this case, a mosquito can work because… well, if they’re talking non-stop they have to talk about something, right?  Family, goals, television shows, dirty jokes—there’s any number of things this character can spew out.  The reader can have a reason to like them and before the character gets annoying BANG they’re dead, just like that.
            The thing is… I can only do this rarely.  Once a book is almost too much.  More like once every two or three books.  The moment I start to overuse this, it becomes a cheap gag—the sort of thing done in bad horror movies and SyFy films from the Asylum.
            Keep in mind, there are other ways to make a mosquito acceptable, too.  The important thing is that I have a reason for giving my character such an abrasive trait.  If I don’t… it’s going to be really challenging for me to keep my readers interested.
            And writing is challenging enough as it is without making it harder for no reason.
            Next time, let’s take this storytelling thing on the road.
            Until then, go write.
August 1, 2014

So Very Tired…

            Sorry for missing last week.  When I should’ve been posting this, I was at the San Diego Comic-Con, hanging out in the Geek & Sundry lounge and watching the Welcome to Night Vale panel (I even got to ask a question about writing).  And the G&S folks gave me a free copy of the Zombies: Keep Out! board game and a card game called Love Letters.   And Felicia Day smiled at me once as she walked past.
            Y’know, in retrospect, I’m not really sorry I missed last week.
            But I am finally caught up on my sleep. I was exhausted for a while there.
            Speaking of which…
            I write a series set in a post-apocalyptic world.  It was first put out by a small press that specializes in end-of-the-world fiction, and I’ve met a bunch of authors who work in that genre and related ones.  Needless to say, I’ve read a lot of these books and stories.  I’d have to guess close to a hundred in the past five years.
            I have seen a lot of people die on the page.
            I’ve characters die of disease or injury.  Seen them shot or stabbed.  Some have been crushed.  Many have been torn apart by zombies—both classic slow ones and the runners.  A few people have gone peacefully and with no pain… but not a lot of them. 
            On a semi-related note, for a long time there was a joke in comic circles that no one stayed dead except Bucky and Gwen Stacy (who’ve both been resurrected in recent years).  It’s one of the things that made some folks point to comics as low-brow, pulpy writing, because villains and heroes would always return with elaborate tales of how they’d avoided death… again.  The new term tossed about is death fatigue.  Readers are just plain bored with overhyped “deaths” that are reversed in twelve issues or less.
            What I’d like to blab on about this week is sympathy fatigue, also sometimes called compassion fatigue.  It’s a medical term that refers to when doctors, nurses, and caregivers have become so drained by the death and suffering they see that they just… well, can’t feel sympathetic anymore.  Constant exposure has desensitized them.  I had the (very awful) experience once of visiting the “death row” of an animal shelter, and the woman who mass-euthanised the cats and dogs admitted she didn’t even look at them anymore.
            Readers and audience members can feel sympathy fatigue, too.  After watching countless people die, the carnage just fades into a background hum.   It no longer carries any emotional weight.  How often have you watched a horror film with an audience and, after a certain point, people just start laughing? Characters on screen are stabbed, tortured, crushed, and decapitated, and you and your friends are giggling.  Maybe even cheering.
            How do I keep people from laughing?
            Let me get to that in a kind of roundabout way…
            A bad habit I’ve mentioned before is naming every character.  I think some time in the past an MFA professor or writing coach offered some advice about names and it went through a dozen iterations of the telephone game.  Now there’s a (thankfully small) school of thought that says every character should have a name.  That guy at the bus stop.  The cook behind the counter.  The woman in the leather jacket.
            When I give a character a name, I’m telling the reader that all these people are important.  There’s a reason she’s Phoebe and not “the blonde” or “the woman in the leather jacket.”  A name tells the reader to take note of this person because they’re going to affect the story.  If it turns out Phoebe has nothing whatsoever to do with the plot, it means I’ve distracted the reader.  And distractions kill the flow of my story.
            When this idea gets mixed with death, it creates a pattern you’ve probably seen before in stories.  We’ll get introduced to a random person, be told a bunch of character stuff about them, and then, eight or nine pages later… they’ll die.  Usually their death will be connected to the larger threat, if not the larger story.  Giant ants, Ebola, vampires, terrorists–whatever the actual protagonists are dealing with, these poor folks will stumble across it and be wiped out.  In some books, this can happen four or five times.  Introduce a character, kill ‘em.  Introduce a character, kill ‘em.  Introduce a character, kill ‘em.  Introduce a character… well, you get the point.
            The idea here is that I’m showing my readers the widespread nature of the threat, or perhaps the ruthlessness of the killers.  And it should carry emotional weight because I spent a couple of pages making Phoebe or Wakko or Dot feel like real people.  From a mathematical, by-the-numbers viewpoint, this is all good, right?
            Catch is, though, my readers are going to notice this pattern really quick.  Just like they’ll notice that I’m naming background characters who have nothing to do with the plot, most readers will realize I’m just introducing characters to kill them off.  So they’ll stop investing in these characters as a way to save time and effort.  It’s a defense mechanism.  They just stop caring.
            And once the reader stops caring, well…
            Perhaps the worst thing this means is that once my readers have been conditioned by all the meaningless deaths, they’re going to be numb to the important ones.  One of my leads will make a heroic sacrifice or that jerk supporting character will finally get what’s coming to her, and my readers will gloss over it the same way they barely registered the last six or seven deaths.  My whole story gets lessened because I’ve lessened the impact of death.
            Don’t get me wrong.  It’s okay to have people die.  I’m a big fan of it.  But I can’t use cheap tricks to give these deaths weight.  I need to be aware of who my characters are and what their deaths are accomplishing within my story structure.  If I just need someone to die gruesomely to set the mood or tone, I don’t need to make them a major character—or to convince my readers he or she is a major character.  And if I’m going to kill off one of my major characters, her death shouldn’t read just like the nineteen deaths that came before it.
            Because when I kill off someone important, I want you to care.
            Next time, I’d like to offer you all a simple choice.
            Until then, go write.
May 16, 2013 / 4 Comments

Character Assassination

            My lovely lady came up with the title.  She’s kind of fantastic that way…

            Eventually it all comes down to this, doesn’t it?  I’ve crafted a character with a detailed backstory, some wonderful nuances and habits, and even believable speech patternsthat stand out in a crowd scene.  It’s a character every reader can picture in their minds and relate to on a personal level.
            And it’s time to put a bullet in their head.
            Killing people in a story is a delicate thing.  I don’t mean this in some artsy, poetic way.  I mean it more in a “cutting the wires without disturbing the mercury detonator” way.  It’s something that has to work precisely on several levels for it to be effective.  And just like that detonator, if I’m going to do a half-assed job with it… well, I’m really wasting everyone’s time.
            But probably not for long.
            Here’s a couple of loose guidelines for killing someone… and getting away with it.
            Firstoff, if I’m going to kill a character… well, it means I need a character, right?  A real character.  I can’t expect there to be a lot of emotional impact from the death of a tissue-thin stereotype.  Killing cardboard cutouts is fine to drive a body count, but it’s not going to drive a plot and it’s not going to motivate anyone on a personal level.  It’s not going to affect the reader, either.  If I say Joe, Tom, or Mary just died in a car crash, that really doesn’t mean anything to any of us.  I can’t create Wakko on page fifty, kill him on page fifty-one, and think it’s going to have any emotional weight—either with the other characters or with my readers.
            Second, this character’s death needs to drive the plot forward.  That’s what good story elements do, right?  They keep the narrative moving—not necessarily upward or into positive place, but forward.  Killing a character who’s well-developed but has no connection at all to the plot doesn’t accomplish anything.
            I’ve seen a couple writers fall back on this sort of thing in an attempt to build tension.  The plot will be rolling on and then we’ll pause to meet Phoebe.  She’s thirty-one, blonde, likes to wear combat boots with everything from jeans to her little black dress to her bikini on the way to the beach.  She’s been seeing a great guy for a couple of months now and she thinks on this upcoming ski trip he might even get down on one knee—OH, she’s dead.  The bad guy got her.  Or the zombies.  Or the giant spiders.  Now let’s go back to the plot for a few chapters before I take a moment to introduce you to Yakko.  He’s a college dropout who went to work for the park service.  He’s also been seeing a great guy for a couple of months now (not the same one as Phoebe) and he thinks on this upcoming ski trip he might even get down on one knee—OH, the spiders got Yakko, too.
            This kind of thing works once.  Maybe twice.  But it gets old quick because it doesn’t really build any tension.  When my story is about Wakko and Dot hunting the spider queen in Brazil, telling the reader that two unconnected strangers were killed by giant spiders in San Diego doesn’t have much effect on my plot .
            If I’m going to kill a character, I want it to inspire my other characters.  It needs to motivate them one way or another to strive for their goals.  Alternately, this death needs to become a major challenge in reaching those goals.  If my partner Wakko is one of the only people who knows the spider queen’s vulnerable point and he just took a talon to the head… well, crap.  Where does that leave me?
            Thirdis that this death needs to fit structurally within my story.  As I’ve mentioned before, the dramatic structure of a story needs to be a series of ups and downs.  There need to be slowly increasing challenges, which require greater efforts for my characters to overcome, and help build tension.  If I’m going to kill someone off, their death needs to fit within this general structure.
            To go back to the example I just gave, if Wakko’s one of the only people who knows the spider queen’s weak point and he’s killed by the guards just outside her nest… that’s awful.  In a very good way.  I’ve just created a major stumbling block, because I’m out in the middle of the Amazon, at the center of the web with no one around for miles, and I’ve got no idea how to stop the queen before she fills her egg sac with ten thousand giant spider eggs.
            If my partner Wakko dies in the first fifty pages, though…  Well, it’s a big spike at the start of the story, which means everything after it is either going to be lower, or it’s all going to be just as high and my story’s going to stay at the same level for ages.  Plus, there’s no real tension here.  If Wakko dies on page forty-eight but there’s four hundred pages left in the book… well, odds are my characters have time to find someone else who knows those weak spots.
            Now, all that being said…
            Some writers push a school of thought that says killing characters is no big deal.  These folks almost brag about it, that they end lives randomly.  This is more artistic, after all, more like real life.  Absolutely no one is safe in their books.
            I find this to be a rather stupid approach.  For a few reasons.
            One is that we’re not talking about real life, we’re talking about fiction. Real life is chaotic and structureless and people often die for no reasons at extremely inconvenient times.  In my stories, though, I’m God.  Nothing happens without a reason.  Everything in the world of my story is part of my master plan, and if it isn’t… well, why is it in my story?
            Which brings me to reason two.  If my characters are dying at random in ways that don’t advance any element of the story, then it means my story has no structure.  A death is a big setback (especially for the person who died), and odds are if there’s no spot for that big setback in the narrative structure I’m going to mess up my flow.  Plus, if I’m a hundred pages in and Phoebe, my main character, has an unknown aneurism burst in her forebrain so she dies instantly… well, what happens now?  Is the story over?  Does Wakko take over as the main character?  If I was going to have him as the main character (in this world, I am God, after all), why did I spend a hundred pages on Phoebe?
            And that’s the third reason this view isn’t too smart.  Odds are a random death means failure.  One way or another, Phoebe has dropped the ball big time—even if it’s not her fault.  She stepped off a curb without looking, ate an egg without cooking it all the way, or just stood up a little too tall while on that away mission.   She’s failed to reach her goals (she had goals because she was a real character, right…?), and that means we just spent a hundred pages identifying with and investing in someone who didn’t win.  On any level.  We’ve been identifying with a loser with crap luck (she must have crap luck—she just died randomly, yes?).  I don’t know about any of you, but that isn’t going to make me happy.
            So, a good death (if there is such a thing) is going to have real characters.  Their death is going to help drive the plot (one way or another).  And it’s going to happen at a point in the narrative that makes structural sense.  If I’ve got two out of three of those, I’m probably in good shape.  One out of three… maybe not so much.
            And if I honestly don’t know if I’ve hit two or three of those points… well, maybe we should stay the execution.  Just until we can confirm what the governor said in that last phone call…
            This time next week I’ll be up in Seattle for Crypticon, so I’m going to try to get this post up Wednesday night before I leave (assuming I don’t cut things too close). 
            And if you’re in the north-west neighborhood next weekend, please stop by and say hullo.
            Until then, go write.

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