June 15, 2017

Basic Geometry

            I wanted to blather on about challenges  today. Simple, basic challenges.  Well, a type that should be simple, but still gets messed up sometimes.             
            That challenge is called choice.
            We’ve all used or come across choice.  As I said, it’s probably one of the easiest challenges a writer can create.  Character A has to decide between two options (B and C).  It’s s triangle.
            Sometimes these choices are tough. Sometimes they’re not. Sometimes A is pursuing B, but it’s clear C should be the priority.  Making the decision between B and C provides the conflict, the drama, and maybe even some comedy depending on how it’s done.  There can also be an opportunity for some character growth in there.
            You’ve probably heard of romantic triangles.  It’s one of the most common ones out there.  A is dating B, but then comes to realize C is their real soul mate.  Maybe Dot is engaged to an antagonistic jock, but can’t help falling for the free-spirited caterer.  The standard in most romantic triangles is that B is very clearly not the right person for A, while C is so blatantly right it’s almost frustrating.
            Another common one is “work vs. family.”  Will Wakko choose to spend the weekend with his family or working on the MacGuffin account?  There are a few versions of this.  Sometimes it’s family instead of friends.  It’s usually work on the other leg, but it could be any sort of mild obsession or compulsion.  Am I choosing my best friend or this treasure map?  My pets or my new apartment?
             Triangles are fantastic because they’re a very simple plot and framework that we can all immediately relate to and understand.  They make for easy subplots in novels, and in short stories or screenplays they can almost be the entire story.  This is one of the reasons we keep seeing them again and again and again.
            However…
            Simple as they are, there are still a few basic rules to a triangle.
            Actually, that’s a lie. There’s only one rule.  Triangles are so simple there’s just one rule to making them work.
            We have a triangle because there’s A, B, and C.  Three points.  If I toss out one of these—let’s say B—then I’ve only got two points. That’s a line.  Our structure is just A to C now.   
            Let me expand on the examples above…
            Wakko is so obsessed with landing the MacGuffin account that he misses his daughter’s karate tournament, his son’s piano recital, and the anniversary party his husband arranged for their best friends.  But Wakko keeps at it because this promotion will put him in a key position for the next account, and that’s the big one that’s going to put him in the corner office and change their lives. 
            The stress of all this is too much, though, and Wakko snaps.  He screams at a client.  When he’s called on it, he even yells at his boss and gets fired.  But after a week at home with his kids and husband, he realizes this is where he was supposed to be all along, with his family.  They may not be filthy rich, but the film ends with all of them happy together.
            Or what about this one.  Dot’s a painter-turned-graphic designer engaged to a square-jawed former quarterback turned TV producer. He’s crass, he’s mean to every waiter, and he undresses every woman he meets with his eyes—even when Dot’s right there with him.
            Then she meets their potential caterer, a free spirit who does watercolors and incorporates his talents into his food.  They talk art.  They talk careers.  They have a casual lunch and talk more art.  When Dot comes home early one night and catches her fiancé with his secretary (who he’s decided to marry instead for… reasons), she finds herself calling the caterer.  And suddenly, Dot’s heart is fluttering like it hasn’t in years as she realizes this is the person she’s supposed to be with.
            Do both of those examples feel a little… lacking?
            Y’see, Timmy, what happened in both of them was that character A never really did anything.  Once B was eliminated, there wasn’t anywhere to go, story-wise, except with C.   Character A didn’t make a choice, they just went with what was left. 
            Make sense?
             B and C both have to remain valid choices.  My story has to maintain that triangle up until the moment of choice.  B can still be a bad choice, but A has to actively realize that and then decide to go with C instead.  Once that’s happened, I can get B out of the picture, but not until then.
            If not, ending up with C isn’t a triumph.  It’s a consolation prize.  Which I’d guess isn’t terribly satisfying for C.
            Or for the readers.
            Next time….  Next time’s going to be golden, that I can promise you.
            Until then, go write.
April 21, 2017 / 3 Comments

A Trick in Three Acts

Very sorry I missed last week.  Last month was copyedits, this time I got layouts back for my next book (Paradox Bound, out this September, available everywhere somewhat-adequate books are sold) and spent my days going through it line by line and making notes.  Far too many notes, if you ask my editor.

But we’re all here now.  Soooooo… let’s talk about magic tricks.

Most people tend to think of magic tricks as kind of a bam done thing.  I pull your chosen card out of the deck or out from beneath your drink or out of your own shirt pocket.  I cut the lady in half without killing her.  Then I make the other lady float on air.

The truth is, though, well-done magic tricks almost always have a very specific set of steps.  There’s a casual set-up.  There’s a moment of confusion.  And then there’s the big surprise that makes the audience ask “How did you do that?!”

Think about it. When I do a card trick, the first part is actually showing you the deck of cards—a totally normal, regular deck of cards, right?  And then, after you pick a card, it vanishes from the deck… waaaaait a minute.  How’d I manage that, right?  And then when I reach over and pull the card out of your sleeve, or point it out sitting face-up under your own drink, right there in front of you the whole time… the crowd goes wild.

And if you like, you can hear Michael Caine explain all of that in the trailer for a fantastic, underappreciated Christopher Nolan movie.

So… why are we talking about magic tricks?

A common term that gets thrown around a lot is three-act structure.  If you’ve been poking at this storytelling thing  for any amount of time, you’ve probably heard it from someone.  Doesn’t matter if you’re working on novels, screenplays, short stories, or even magic tricks—I’d be willing to bet late night Jack-in-the-Box money that you’ve come across this term or had it pushed at you.

I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or to a lack of it.

I also believe three act-structure gets misunderstood a lot.  And I think there are a lot of gurus and producers out there pushing “three act structure” who… well, don’t have any clue what they’re talking about.  We’ll get to that in a little bit.

Oh, one other thing.  It’s important to note that three-act structure doesn’t really fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative.  It’s kind of a different thing in the way a car can be an automatic and a rifle can be an automatic, but they’re not the same kind of automatic.

Okay, so here we go…

Any sort of storytelling has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it.

If we want to go into a little more detail… every kind of story needs these three stages.  I’m not talking about page count, but the way my story develops.  If it’s done right, any reader can tell you when these parts begin and end in my story.

In fiction we can even hang a name on each of these three acts.  We call them establishing the norm, introducing conflict, and then resolution.  You’ve probably heard of these, too.  I’ve talked about them here before, but let’s do a quick sum up.

Establishing the norm is just that—showing how things normally are.  This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable.

Remember that everybody has a “usual day.”  For Rey, a usual day means scavenging parts from middle-of-nowhere wrecks on a middle-of-nowhere planet.   For Steve Rogers, a usual day means going for a morning jog, meeting up with a coworker, and then dealing with some international terrorists who’ve seized a ship on the high seas. If my characters don’t have a normal day, they can’t have an abnormal day, a day when they’re thrown out of their element and have to impress us somehow.

Introducing conflict means something is knocking my characters out of their comfortable little world and forcing them to take some sort of action. The new manager says they have to pay all their back rent by the end of the month. A dying stranger shoves a magic amulet into their hands. Turns out that one night stand is going to have nine months of consequences followed by eighteen years of repercussions. Or maybe some little droid shows up claiming it has information it has to get to the resistance, followed by a lot of people with guns who want said droid.

Note that this can happen more than once in my story. If my character keeps getting pushed further and further out of his or her comfort zone… that’s great.

Also worth noting that conflict has to cause, well, conflict. If I introduce something that doesn’t bother my protagonist, or takes no real effort to deal with… that’s just boring. If it’s boring to them, it’s going to be boring to my audience.

Resolution is, big surprise, when things come to an end. Usually because my protagonist has taken some action and made things come to an end.  It’s when answers are made known, hidden things get revealed, and plot threads all come together.

Word of warning—if I’m submitting to contests or trying to catch the attention of an agent or editor, ending my story with “to be continued” immediately costs me at least twenty points in whatever grading system they’re using (so hope it isn’t a ten-point one).  If I’m doing this, my story doesn’t actually have a resolution.  It might even mean that I—the writer—don’t have a resolution for it.  And since this third step is an important part of the story, well…

Look if I stop at mixing the cake and don’t take that last step, I can’t be surprised if most people don’t want to eat it, right?

Or that some of it call it “sludge” instead of “cake”…

That brings up another point.  Y’see, Timmy, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters either do nothing or do tons of stuff without any real motivation to it.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t quite know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those two acts would connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Okay a few last notes. I’ll try to be quick.

First, there are still a few little caveats to this, of course.  Many stories start in the middle and take a bit before they go back and explain the beginning. In medias res some folks like to call it. Other stories start at the very end, and use the ending as a frame for the whole story. All of this is fine, and I’m sure all of us could list off a ton of great examples of books and movies that do this.

What we need to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in their tellings.  As I’ve mentioned before, the narrative structure of a story doesn’t change the linear structure.  The events have a definitive starting point.  The characters have a baseline the audience sees them at.  There’s a progression brought about by conflict and changes resulting from the conflict.  And it all leads to a definitive conclusion.

Like the examples I mentioned above, I’ve seen stories that try to come in on the action, on the conflict. Thing is, they never go back to explain how these events began.  The story’s left flailing without that first act, wondering what set off these events and why the character’s invested in stopping them (or helping them along).

Second thing, which I promised at the top, is some of the nonsense that gets spread about three act structure.  I see a lot of folks try to argue that all these acts have very specific lengths–you have to be done with this by page sixteen, this must happen by page twenty-three, that must be revealed by page forty-two.  That’s just nonsense, and it’s easy to find hundreds of examples that prove it’s nonsense.

I think a lot of this comes from people who want to quantify stories somehow.  They want to be able to create a marketable formula of “how to make a bestseller,” and that’s just not possible.  Every story is going to have its own pace, and altering that pace at arbitrary points isn’t going to make it appeal to more people.

I’ve also seen some people who try to argue for six act structure, seven act structure, or some other number. They justify this by pointing out that television shows often have four or five acts.  Sometimes a teaser and a closing, too.

I think these arguments come from misunderstanding what three-act structure really is.  These particular gurus are trying to tie it back to those larger, more expansive structures I mentioned earlier.  Television shows do have multiple acts, yes, but that’s structuring for a format, not for a story.  I know a bunch of television writers, and none of them think that their scripts have a beginning, a middle, another middle, one more middle, and then an end.

Now, all of this leads us to a question some of you have probably been wondering about since I started this little rant.  What’s so important about three-act structure? Why do we need it?

The big reason is because a beginning, middle, and end in my plot usually means we’ve had character growth in our story.  You may have heard me mention one or thrice that good writing is about good characters.  As readers, we want to see who they start off as, what changes them, and how the change affects them in the long run.  That change is a real response that grew out of his or her experiences.

When that happens, readers stop thinking about these creations of mine as characters and start thinking of them as people.

Next time, since I’ve just waded through a ton of tweaks and edits… I thought we could talk a bit about tweaks and editing.

Until then, go write.

January 17, 2017

May 6, 2016

The Challenge Round!

            Back from Texas Frightmare, where a fantastic time was had by all.  Well, maybe not all, but everyone I talked to seemed to be having a good time.  If one of those folks happened to be you, thanks for stopping by…
            Also worth mentioning—this is post #350 here on the ranty blog.  I’m kind of amazed I’ve managed to come up with this many posts. Even more amazed that so many folks keep reading it.
            So thank you all very, very much.
            But on to today’s (hopefully) helpful rant…
            A basic element of storytelling is the obstacle.  It’s what stands between my characters and whatever it is they want.  In The Fold, solving a puzzle for his oldest friend is what stands between Mike and getting back to his normal life.  A lot of time and a whole lot of space stands between astronaut Mark Watney and getting home to Earth.  The monstrous Zoom stands between the Flashand keeping his home city safe, but so does the potential risk of regaining the “speed force” that makes him the fastest man alive.
            Although, seriously… is it just me, or for “the fastest man alive” does Barry run intoa lot of people who are faster than him?
            Folks may have different thoughts on this, but—personally—I think an obstacle is slightly different from a conflict.  It’s just terminology, but I’ve noticed that exterior problems tend to be called obstacles a lot of the time, while interior ones are almost always labeled as conflicts.  In that example above Barry has to defend the city and his friends from Zoom (obstacle) but also has to weigh the risk of setting off the particle accelerator again to regain his powers (conflict).  Make sense?
            Now, while in strict literary terms either of these can be correct, I prefer to use the term challenge.  I’ve found that thinking about “obstacles” tends to guide the mind toward physical impediments, like parts of an obstacle course.  While this isn’t technically wrong, it does seem to result in a lot of the same things.  This is when you get challenges that have an episodic feel to them.  Character A defeats obstacle B, then moves on to obstacle C, and finishes up with D.
            Anyway, I’ve gone over it in the past, but I thought it might be useful to go over some tips about challenges.  Some of them you might not have considered before, and a few of them… well, one or two it’s kind of sad that I feel it’s necessary to bring them up.
            For example…
I have to have one.
            Yeah, this sounds basic, I know, but it’s surprising how often I see stories where people either sit around doing nothing or just stroll through events with no worries or effort.  They’re geared up for whatever they might run into, from werewolves to biological warfare.  Anything they don’t have just appears.  Anyone they meet is willing to help.  Any lucky break that has to happen does so at the perfect moment.  I know this sounds silly to most of you, but it’s honestly stunning how often this happens in amateur books and screenplays.  Heck, it’s bothersome how often it happens in professional writing.
            There needs to be something between my characters and their goals, because if there isn’t, they would’ve accomplished these goals already.  If I want a LEGO set, I  can walk up the street to Toys R Us and get one– that’s it.  Not exactly bestseller material, no matter how much pretty language I use.  On the other hand, if I want the Transforming Interlock-Cube Tactical Operating Chestplate that MIT designed for a black-ops branch of the NSA… well, getting that’s probably going to involve getting past fences, computer-locked doors, armed guards, a laser security net, pressure-sensitive floors, a badass female ninja, and that’s before we find out Theodore’s a traitor and he betrays us all (knew we shouldn’t’ve trusted that guy…)
            That’sa story.
My characters need a reason to confront it.
            If my characters are going to take on a challenge, they need a reason to do it.  A real reason.  Watney isn’t alone on Mars growing potatoes as part of a psychology experiment—this is his only real chance at survival.  When things start to go bad at the Albuquerque Door project, Mike doesn’t stick around because he can’t get an Uber to the airport—he stays because the lives of his new friends are at risk.  If Zoom isn’t stopped, he’ll kill thousands of people just to amuse himself.
            Make sure this reason is really there.  It may be obvious in my head why the characters are going to undertake a challenge, but is it that clear on paper?  This is especially true for more internal challenges, where my readers need to see why Mike is so hesitant to use his gifts and why it’s a big deal when he finally embraces them.
I need a reason for it to exist.
            A combination of the first two points.  Nothing’s worse than a challenge that has no reason for existing in the world of the story.  No past, no future, no motivation—it’s just there to be something for the protagonist to overcome.  We can probably all think of a book or movie where an obstacle just popped out of nowhere for no reason at all.  That kind of stuff just weakens any story. 
            Challenges have a purpose.  They’re characters in their own right, or maybe obstacles other characters have set in my protagonist’s way.  There’s a reason Zoom exists (he was caught in Earth-2’s particle accelerator explosion), and there’s a reason he’s going after the Flash (he needs to absorb speed force to keep himself alive). He didn’t pop through a breach and start tormenting the Flash and company for no reason.  I need to think about why a given challenge is in my story, and if there isn’t a real reason… maybe I should stop for a few minutes and re-think it.
            I’ll add one other note here.  It’s generally better if the audience (reader or viewer) has at least some idea why said challenge exists.  They don’t need to know immediately, but I also shouldn’t save it for the last ten pages… or never reveal it at all and just vaguely hint at it.  “Oh, that demon that’s been hunting us since sundown… it’s probably after me. We’re psychically bonded.  Probably should’ve mentioned that sooner.”
It has to be daunting.
            It’s bad enough Zoom is about ten times faster that the Flash on a good day, but now Barry’s lost his powers altogether.  He can barely sprint across a parking lot.  Voodoo practitioner Kincaid Strange has to risk her career, her freedom, her life, and maybe even her immortal soul to figure out who raised an impossible zombie in her city.  If the Avengers don’t stop Ultron, it’s going to cause an extinction-level event and wipe out all life on Earth.  This is something I mentioned a few weeks ago—the stakes.
            Characters should never want to deal with a challenge, because let’s be honest– we’d all love it if more things were just handed to us.  Again, getting LEGO vs. getting the TICTOC.  A challenge needs to be something that gives the character (and the audience) pause, or else it isn’t really a challenge.  Tony Stark has built a suit of armor that can take on armies, and an even bigger suit of armor that goes over that one, but he still feels his bladder tremble when he realizes he just got the Hulk angry.
It can’t be impossible.
            There’s nothing worse than being on the wrong side of a sure thing.  Nobody reading this wants to get in a fist fight with Dwayne “The Rock” Johnson because we all know it’d be no contest.  None of us want to be given the responsibility of stopping a runaway asteroid or even just a runaway bus, because I’m willing to bet for all of us here (myself included) those would be things we just couldn’t deal with.
            If you’ve ever watched any sporting event, you’ve probably noticed they’re more or less evenly matched.  The Red Sox don’t play against little league.  NFL teams don’t face off against pee-wee football teams.  The most boring stories tend to be the ones where the heroes have no chance whatsoever of meeting the challenge.  Torture porn or Ju-On horror are great examples of this.  They’re great for a bit of squeamishness or a few jumps, but we can’t get invested when we already know the outcome.  I recently recalled someone theorizing that zombies are so popular because zombies are the monsters we can beat. Werewolves, vampires, demons, kaiju—if these attack, we’re just screwed.  They’re too far past us.  But I’m willing to bet everyone reading this has something within ten feet of them that they could take out a zombie with.
            As long as it’s just one zombie.  Maybe two or three…
            The other risk to be careful of here is if the challenge is completely impossible and my hero pulls it off anyway, it can look unbelievable and knock my reader out of the story.
            Actually, one last thing.  The challenge can’t seem impossible to the character, but have a painfully obvious solution to the reader.  My readers have to identify with my characters, and this kind of thing makes my characters unlikable by nature of their stupidity. That’s not going to win anybody points.
It should be unexpected.
            This isn’t an absolute rule, but it’s something I still lean heavily toward. 
            If there’s a challenge and my characters know about it, then that challenge immediately loses some of its strength.  If they have time to plan or prepare or equip themselves, the challenge shrinks accordingly.
            Consider this—every heist movie involves an enormous challenge—usually getting past security to break into a vault or museum.  There are many chapters or scenes of preparation.  Then, almost without exception, in the middle of pulling the job, something happens that the heroes aren’t prepared to deal with.  A new set of guards, new security equipment, or just that bastard Theodore betraying us and setting off the alarms in the elevator shaft.   This is where the story gets exciting.  If my heroes are so trained  and ready for anything that the job goes off without a single hitch, then there really wasn’t a challenge, was there?
            A bonus of the unexpected challenge is that it often gives my characters a chance to look better.  When they beat the unexpected challenge through sheer skill or cleverness, it makes them all the more likeable.  Because my readers are going to identify with them, and most readers like identifying with skillful, clever people
I need to resolve it. 
            Once I’ve set up a challenge, the readers need to see it resolved somehow.  We can’t set Zoom loose on Earth-2 and then just forget about him.  Once Mike realizes what’s going on with the Albuquerque Door, he doesn’t wash his hands and walk away.  I can’t have my hero pining over their lost love for the first third of my story and then never, ever address those feelings again.  Believe me, readers will remember these things.  Once I present a challenge to the audience it can’t be forgotten or ignored.  As Chekhov once said, if we see a phaser on the bridge in act one, we need to see it fire in act three.
            So make sure the challenges in your writing really are challenging, for the characters and for your audience.
            Next week—I’ve been going over a lot of general story stuff for a while, so I thought I’d take a few minutes to go over some things aimed more at the big screen.
            Until then… go write.

Categories