August 22, 2025 / 1 Comment

Oh No! The Consequences of my Actions!

This is one of those posts where I’ve sort of come up with a new way to look at something I’ve blathered on about before. A different way to think about things, if you will. And it kind of ties into a few different things I’ve talked about recently, which may be what sparked it in my mind.

Stick with me, okay.

A while back (a long while, really), I had a couple posts that talked about the whole “starting with action” thing. And as we broke it down, one of the issues that came up was that a lot of things are technically actions. Getting a drink from the kitchen. Doing laundry. Taking a shower. Sleeping. Breathing. Heck, sitting here at my desk typing this out is me performing actions.

But we understand none of these actions really count as the big Actions we mean when we’re talking about “starting with action.” I hope most of us do, anyway. I also hope we know better than to take “starting with action” too literally. I just linked to a couple of other posts about that, just in case.

Anyway…

One of the major things that separates these actions (and often conflicts) from more notable ones is consequences. Or, as we sometimes call them in the literary world, the stakes. What happens if I do (or don’t do) this thing. If I ask the cheerleader out, what happens? If I don’t enter the six numbers into the computer every two hours, what happens? If I make a sandwich for lunch because my beloved ate the last of the leftover pizza, what happens?

Now I can toss out these hypotheticals all day, and I’m sure any of you reading this could fill the comments with clever ways me not getting pizza for lunch is the worst thing ever. You’re a creative bunch. There’s probably a dozen possible ways we could come up with where not getting pizza could mean the end of my life—or the end of all life as we know it!

But we don’t want to talk about random potential stories. We want to talk about this story. This one right here. The one I wrote. Or you wrote. Or maybe the one we’re reading or watching.

So in broad terms, let’s talk about a few ways things could play out and the possible consequences we could be facing…

One— nothing happens. My character does (or doesn’t do) the thing and… that’s it. No fallout. No notable changes. We can’t even really tell the thing happened (or again, didn’t happen).

Y’know what, just for all our combined sanity, from here on I’m just going to say “do the thing” because you all understand that not doing the thing/ the thing not happening is also part of that decision/action process. You all get that right? Okay, cool.

If nothing happens or changes, then this particular choice or action probably isn’t really important within my story. Plot-wise or story-wise. And if it’s not important to my plot or my story, well…

Two–something happens, but it doesn’t effect me or anyone else in any way. It’s a “consequence” in the sense of cause and effect, but in a narrative/ plot/ story sense it’s still nothing. My character goes too fast while they’re trying to fix up the Surf Shop and gets paint on one of the windows! So they have to sponge it off! And then they keep going!

A while back I mentioned the idea of episodic storytelling structure, where every action or conflict gets resolved and puts us… right back where we were before. There’s no real evidence of forward motion or character development or.. anything. Really, this is the same thing as my last point, it’s just that I’m trying to make it look like something has happened in that breathing-counts-as-action way. There was a “consequence” from my actions, but effectively nothing’s happened.

Three – something happens, but it don’t effect me, or anyone else in a way that anyone could see as a negative. I have to ask the cheerleader out in front of her friends, but if she says no I get a million dollars and a date with a swimsuit model. Why? Who knows. Just how these things work sometimes. Our investigation did reveal toxic waste dumping all through our neighborhood, but somehow it acted like airborne chemotherapy and cured everyone’s cancer!

Yeah, I know, this all sounds silly. And I wouldn’t bring it up except I’ve seen it so many times. Someone’s forced to make a “tough choice” except every possible outcome is… well, a positive. It’s like if I’m disarming a bomb and if I cut the red wire it deactivates instantly but if I cut the blue wire it deactivates and tells me the mad bomber’s name. And, for some reason, a date with a different swimsuit model. So there are “consequences” and they do move the story along, but they only move it in one way. There’s no downside or risk to taking these actions. There’s no “or else…” Characters may try to act like one option’s a negative, but it’s clear to the reader that nothing bad’s happened.

Four – something happens, and it’s going to leave a mark. Physically. Emotionally. Maybe both. Yakko’s finally going to ask the cheerleader out and she’s either going to say yes or no. Or possible say no in a way that humiliates him in front of the entire school. Except, crap, this is during a game so there’s actually two schools here today. Maybe… maybe it’s not worth asking her? I mean, he’s only been pining after her since sixth grade. Or heck, maybe he was going to finally ask her out but that’s when the space ninjas attacked! Is he going after them or not? That teleportation arch isn’t going to stay open forever…

Weird how this fourth option is the only one that seems to have anything compelling about it…

I’ve talked once or thrice before about how making choices is how characters work their way through a plot. The decisions they make—or refuse to make—shape their story. But if there’s no pressure for my characters to make any of these choices, one way or another—no real consequences to face—we all sort of instinctively understand they’re just not that meaningful. They’re not going to make my characters rethink their strategies, conquer their fears, or change their priorities.

Y’see Timmy, we all understand that if the characters aren’t going to face any consequences for the choices they make—if there are no stakes—it doesn’t matter if they make those choices or not. Their decisions are irrelevant in the big scheme of things.

To be clear, I’m not saying every single thing a character does should have world-shaking ramifications, for them or the world. People need to eat sandwiches and take showers and, well, breathe. But I should be aware of which decisions do and don’t have real stakes, and give them the appropriate weight in my story.

Because if my characters aren’t making any relevant decisions in my story… well… there’s probably going to be consequences for that.

Next time, I’d like to talk about what we call that thing. No, the other thing. Yeah, that one.

Until then, go write.

August 8, 2025 / 1 Comment

In and Out

This week is one of those things I talk about a lot, but I don’t think I’ve really, y’know, talked about it in a while now. Possibly a long while. So I figured, hey, nobody’s made a request, why don’t I update something so I’m not always linking back to ten year old blog posts…

Also, heads up, just to keep things easy, for this post I’m going to be referring to our assembled manuscript as a book or the book or your/my book. I’m going to be talking about story a lot, and I don’t want to cause any confusion between a story (the thing we wrote) and story (the literary device we’ll be talking about). Make sense?

Anyway, let’s talk about plot and story, shall we?

I’m a big believer that the vast majority of good books, movies, television episodes, comic books, short stories—any tale we want to tell, in whatever format we want to tell it in—has two major parts. These are plot and story. Our plot is the events and moments going on outside my characters. Our story is all the events and moments that are going on inside my characters.

(There’s also theme, which is sort of where these two thing interact, but that’s a little bigger and tougher and gives some people scary flashbacks to high school English class, so I’m just going to skip it for now. If you want to read a little bit about theme, I talked about it a while back during the A2Q. But for now—just plot and story)

Also worth noting depending on who your literary professors/ favorite writing coaches are, you may have heard different names for these. Maybe Russian ones or something. If you want to use those that’s fine. We’re talking about art, everyone has their own way of talking about it. If you care, I first heard this put this way many years back when I got to talk with screenwriter/ director Shane Black, and that’s when it really clicked for me, and that’s how I usually explain it.

So when we’re talking about plot and story, plot is everything going on outside of my character. All the external events, challenges, obstacles, and goals in my book. Just to be clear, something that’s ended up inside my body –a brain-control chip, a virus, a bomb where my left lung is supposed to be, a little space worm that crawled into my ear—is still an external threat. External means outside of my characters as people, not as skinbags filled with bone and muscle

An easy way to think of plot is it’s almost always about something my character wants, and they’re trying to do something to get that thing. That may sound kind of huge and vague because, well, it is. My characters could want any number or type of things, and there could be any number/type of things between them. Save Uncle Ricky’s Surf Shop. Ask Wakko out on a date. Stop the invading demons from Otherworld. Throw the best darned Christmas show this town’s ever seen and save our little theater! Or maybe even just getting home.

Also, make note of that bit I just mentioned. Trying to do something. Plot tends to be active. It’s my characters to achieve a goal. If they’re not doing anything (or anything challenging) it’s probably not plot.

Which brings us to story, which is the flipside of plot. Story is all my character’s internal desires and doubts and needs and struggles. It’s what motivates them and what they need to overcome if they don’t want to get left behind (or trampled) by the plot. You may have seen something here or there about how there’s really only seven plots (or six or nine or whatever). There is a small bit of truth to that. But the reason there are millions of different books is because of story. If I drop two different characters into the same situation, I’m going to get different results, because they’re going to approach things… well, differently. If Steve Rogers gets the super soldier formula, things go one way. If Peggy Carter gets it, they go a different way. To quote Javier Grillo-Marxuach (who’s made, like, half the sci-fi/ fantasy shows you’ve loved in the past decade) —“Plot gets you into a scene, character gets you out.”

And this is because characters aren’t all going to do the same thing in a given situation. Who they are affects how they react to different obstacles and how they choose to overcome them (or maybe just avoid them). Uncle Ricky may have just given up, but Yakko would try to save the Surf Shop by taking out a second mortgage (despite the horrible interest rates), Wakko might hold a bikini car wash, and Dot may finally try to find the lost treasure of that old pirate captain, Jacques Le Maudit.

Another important note. While plot tends to be active, story tends to be reactive. All that internal stuff doesn’t change unless some outside influence makes it change. Essentially, some plot runs face-first into my characters and story dictates how they react to that plot. Maybe they react exactly the way we’d expect… but maybe they also step out of their comfort zone (willingly or not) and do something else. And then the plot keeps running into them again and again and—for better or for worse—they’re forced to take more steps. So the plot’s constantly nudging my characters to grow and change. We enjoy the plot, but what we get invested in is the story. We want to see these characters move out of their comfort zones and adapt to deal with whatever the plot’s hitting them with.

There’s probably some technical term for that but I can’t remember it.

Now, there are definitely books (and movies and tv shows and more) that are light on story and heavier on plot. And vice-versa. And some of them are very successful. But I really believe we can feel it when that balance gets thrown off in a book, when one of these two elements gets more weight than the other. We’ve all seen a movie that’s just pure plot where the characters dodge killer androids and punch Nazis and barely grow or change at all. They’re all essentially the same at the end as they were at the beginning. And I’m sure we’ve all seen or read something where… well, nothing happens. Characters just sit around pontificating on the nature of power, the unfairness of life, the chemical origins of love or, y’know, some other kind of navel-gazily topic. Because there’s no plot nudging them to do anything else.

Y’see, Timmy, I know that’s a bit polarizing for some folks, but I really do believe every good book should have a plot and a story. They can overlap. They can intertwine. But if I’m missing one or the other, no matter how many rationalizations I want to make… my work’s probably going to be lacking.

And my audience is going to be able to tell.

Next time… well, we talked about redemption a few weeks back. maybe it’s worth talking about it’s angry sibling. Revenge.

Until then… go write.

March 27, 2025

A Conflicting Opinion

Over the past month or three I’ve seen a bunch of people offer their views on conflict in storytelling. And a lot of them had very strong opinions about it. What it is. Why we shouldn’t be obsessed with it. Why, maybe, we don’t even need it in our story.

To be blunt… I think they were wrong. But they were wrong for a few different reasons. And I think if we go over those reasons, maybe we can all get a better grasp of conflict, how to use it, and how we can make it work best in our stories. Sound good?

Let’s start with basics. What is conflict?

In a literary sense, conflict is something between my character and what they want. It’s an opposing person or force or set of conditions. Note that the thing they want doesn’t have to be something physical and neither does the thing between them and it. My hero wants to date the cheerleader/ save Uncle Ricky’s Surf Shop/ get the big promotion/ save the world from destruction, but first they have to overcome their shyness/ raise $50,000 by Friday/ figure out what happened to Doug from sales/ stop the alien invaders. Feel free to mix and match those into whatever combination works best for you.

Conflict is what drives my plot forward, because it forces my characters to make decisions and take actions. If there’s no conflict, they don’t need to do anything. And if my characters don’t do anything… well, that’s not much of a story. It might work in a weird artsy way but… look, nobody wants to read the story of how I once did data entry for eight hours a day for the better part of a month.

Two key things to note, before we move on.

First is all the random conflicts I mentioned in those examples up above require a degree of effort to overcome. None of them can be brushed aside or ignored. If I’m thirsty and go the kitchen to get a drink of water, there isn’t any opposition to overcome or effort required. There’s not really tons of consequences if I don’t do it. It’s not so much forcing me into action as barely requiring minimal action. If something doesn’t require much conscious thought to resolve, it’s not conflict.

Remember this. It’s going to come up again

The second key thing is that most of these conflicts don’t involve lots of shooting or punching or ninja throwing stars (spoiler about that cheerleader). There’s a common misconception that conflict just means aggression and violence. If I had to guess, I think this view’s grown out of ye olde advice nugget “start with action” which gets misunderstood a lot to mean we should always start with car chases and kaiju attacks. And that just belief just grew from there and now some folks see conflict and action as the same thing.

Remember this, too.

Now… with all of that in mind…

First, I’ve seen a number of folks who have odd ideas about conflict, and I think it comes from that misconception that conflict and action are the same thing. They’re smart enough to know “start with action” doesn’t always mean explosions and no-holds-barred cage matches. It can mean almost any sort of action, right?

The catch is these folks now think any sort of action counts as conflict. Walking my dog is conflict. Eating lunch is conflict. Taking a shower is conflict. But like we just said, conflict needs a degree of effort. It requires something preventing me from doing the thing I want to do. Yeah, it’s possible taking a shower could be a huge conflict in my story but… that’s probably going to be a really specific story.

A simple way to check this is a trick I’ve mentioned before. Whatever story we’re talking about, get the whole thing in your head and write out a good solid summary. One page, tops. Try not too skip anything, but don’t overthink it. Just get it all down like you were telling it to me at a bar or over dinner or something casual like that. “I just read this great book about…”

When you look back over this summary, you’re probably going to see the word but a few times (or maybe some of its kissing cousins like however or although). And a lot of those buts are going to be points where there’s conflict in the story. If I didn’t instinctively use but to explain how this element fits in my summary, there’s a really good chance this element isn’t conflict.

I mean, look at my choose-your-own conflict example up above. It’s a simple story explanation, and what’s the conjunction tying it together? It’s a natural way to explain conflict. They want this, but that.

Another thing I’ve seen a lot of in the discourse is some people arguing conflict’s completely unnecessary in a story. But almost all of their statements seem to tie back to that misconception—that conflict only refers to sword fights and alien invasions and ninja cheerleaders. And conflict can cover a lot of stuff. Heck, how many 80s movies are just about needing to raise money to save the orphanage or the car wash or, yes, Uncle Ricky’s Surf Shop? How many romantic comedies are based around misunderstandings that need to be resolved or class inequality?

So a lot of the folks insisting conflict’s unnecessary in a story are just, well, misunderstanding what conflict is. They’re defining conflict as just punching and ninja cheerleaders and the like, and therefore this story which has neither punching nor ninja cheerleaders… has no conflict. And that’s almost certainly not true. I mean, it’s true that they don’t have a ninja cheerleader, yes (maybe? ninjas are everywhere), but it’s not true the story doesn’t have conflict.

Again, conflict needs to be an opposing force or obstacle, but it could be the nagging doubt in the back of my mind that never shuts up. Or a letter from the bank telling us they’re going to foreclose on the surf shop if we don’t pay back all the loan money by 5:00 this Friday. Or the third point of a romantic triangle. Or the hundred miles of desert between me and getting that drink of water.

I think some of this misunderstanding also spills over into discussions about storytelling forms or structures. Someone will say “this type of story doesn’t need conflict” and then give an example that… well, has conflict. Not jetfighting/ spinkicking conflict, no, but they’re absolutely stories with obstacles that need to be overcome. It might not have one main, overall conflict, but the individual elements have lots of smaller conflicts. Or maybe the ensemble characters don’t have a single united obstacle they’re all trying to overcome, but they each have their own individual obstacle to deal with throughout the course of things. And sometimes it’s just plain old regular conflict.

Now, a closing disclaimer or two before anyone starts typing up responses.

Am I saying it’s impossible to have a story without conflict? No, of course not. But as I’ve mentioned once or thrice before, I personally find it really hard to be interested in a story about a normal day where nothing happens. Yes, it may have beautiful turns of phrase and inspired vocabulary and vivid imagery, but they’re all serving… well, a boring, normal day.

And ultimately—again, might just be me—I don’t think a lot of readers are going to sit through a boring, normal day. No matter how inspired my vocabulary is. Because we all go through boring, normal days all the time. We want to see something happen.

Even if it isn’t a spinkicking ninja cheerleader.

In other news…

I’m going to be at WonderCon this weekend! All day Sunday. I’m part of a panel Sunday morning at 10:30 on writing blended genres (Room 300 C) and after that, starting at 11:45, I’ll be in the autograph area for forty-odd minutes scribbling in books. And then I’ll be walking the floor saying hi to folks and looking at things. I’ll be the guy in the cranberry blazer with a Midnight Burger shirt.

And next time… well, I’ve been bad about the ranty blog these past few months, so I’m going to try to redeem myself.

Until then, go write.

February 22, 2024 / 4 Comments

Balancing Point

As some of you know, I play tabletop games. I have for about… wow, almost twenty five years now. I spend a month or so painting up a hundred-plus little toy soldiers and then my friends and I roll dice and move them around the tabletop. The hobby side of it is kind of meditative for me, the gaming side is a great reason to hang out with friends.

I started out playing a lot of Warhammer 40K and Fantasy, but for the past two years or so I’ve been much more into One Page Rules (shameless, unsponsored plug). It’s a simpler game that lets you use a lot of the same models (if you want), but doesn’t require as many books and charts and dice rolls to do things, which means we can focus more on just hanging out and having fun. Which is, y’know, kind of the point of most games.

But one thing we’re still getting used to is the balance shift. Because OPR doesn’t use as many mechanics as 40K, a lot of actions and results seem under- or overpowered to what my gaming group’s used to. We want things to behave a certain way, yeah, but we also don’t want to discover that something’s drastically weaker or waaaaaaaay too unstoppable now. This is an inherent part of most gaming—no player should have an immediate or inherent leg up over the others.

And it may sound obvious but… games are set up that way so it’s fun for everyone. Yeah, every now and then it’s great to when everything goes your way and it feels like you’re essentially playing in god mode. With the right people, you can even have fun when absolutely nothing works out for you. But if this is the standard result… well, it gets frustrating and boring really fast. Who wants to play a game where whoever gets to play the blue guys always wins? Even when you’re the blue guys, it gets boring.

So, what does all this have to do with writing?

Well, stories need a degree of balance, too. We want characters to have a chance at achieving their goals, but we also want them to face a challenge getting there. If my story leans too far one way or the other, well…

If my antagonist is all-powerful, and my hero never has a chance… that’s boring as hell. There might be a few dramatic moments if I do things just right, but probably not. The truth is, we want to see our heroes win on some level, and if it becomes clear the only real outcome is getting ground into the dirt… I mean, who wants to read that?

I’d also point out that beating the antagonist doesn’t mean defeating them utterly. There are pyrrhic and moral victories, too. But as far as my main character is concerned, they have to have a chance to succeed at their particular goals. No chance means no interest.

The flipside of this is also true. If my main character is completely prepared and capable and never loses or suffers any setbacks… that’s not very interesting either. It might be kind of amusing to watch Reacher take out that one wiseassed teenager, but if all he did for ten episodes was beat up unarmed sixteen year olds again and again, it’d get uncomfortable pretty fast. And then boring. Characters who are basically playing in god mode aren’t interesting because they never get challenged. The reader (or audience) quickly understands there’s no danger or threat the hero can’t deal with. Ever.

Like, okay, let’s talk superheroes for a minute. Look at Thor. An actual god in the Marvel Universe. And the only character to get four dedicated movies. But let’s look at those movies for a moment. They’re not all winners. Even the most die-hard Marvel fan will admit this. I don’t think I’m out of line saying most people would probably say the original Thor and Ragnarok are the better two, while Dark World and Love & Thunder are the lesser two. The exact order shifts for everyone, I’m sure.

Now, if you accept this rough order, let me ask a question. What makes these two pairs different? What happens in Thor and Ragnarok that doesn’t happen in the other two?

Y’see, Timmy, I think one of the big reasons those two movies are more popular is that Thor loses his godlike powers (and his connection to Asgard) in both of them. In the first one they’re stripped away by Odin as a lesson. In the second his mystical hammer, Mjolnir, is destroyed, and much of his power lost (or is it…?). Both times things that would normally be easy for him are suddenly very difficult, and he’s forced to adapt and improvise and change. Y’know, good character stuff.

And in the other two movies he’s.. a god. Dealing with other gods. Doing god stuff. In god mode.

If I’ve got an overly powerful protagonist or antagonist in my story, maybe I should take another look at her or him. Do they need to be that strong? Wouldn’t they be more interesting with feet of clay? Maybe both feet and a leg?

Isn’t my story going to be a bit more interesting if the outcome doesn’t seem guaranteed from the start?

I mean, I think it would. But I’m weird that way.

Next time, I’d like to talk about something simple.

Okay, technically, next time will be the newsletter going up here. But after that… something simple.

Until then, go write.

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