June 15, 2012 / 4 Comments

Patting the Dog

            Oh, get your minds out of the gutter.

            This week’s topic comes from a comedy sketch done many years ago by British comedian Benny Hill.  He’s best known in America for having lots of scantily clad women dancing around him, while the rest of the world also remembers his ability to rattle off some clever wordplay or jokes.  If I do this right, though, “patting the dog” will become a regular writing phrase and we’ll all get to give him credit for that, too.
            Many years back, Hill did a sketch where he played a foreign film director being interviewed by the press.  When asked about his new film (and I’m paraphrasing a bit here), he explains in broken English that it’s a “deeply emotional tale of love and human kindness.”  When the interviewer prods him a bit, Hill goes into further detail.
            “It’s about a man who tries to leave the mob and sees his friends slaughtered by criminals with machetes.  So he tracks down the villains and kills them all.  Then he finds their boss and kills him in front of the man’s family.  Then he kills the man’s wife, and then his children.  Then he desecrates their bodies and, as he leaves, he sets fire to their home.”
            “I thought it was a deeply emotional tale of love and human kindness?”
            “It is,” insists Hill.  “As he walks out the door, he pats the dog on the head.”
            That got a big laugh from the studio audience.  And from me, even though I was only eleven and really watching the show for the scantily clad women.  It was clever enough to stick with me, even past those distractions.
            See, the studio audience and I both recognized the absurdity of what Hill’s character was suggesting—that one miniscule, token act could balance out, or even override, the atrocities he’d just described.  Patting the dog is a nice thing to do, yes, but in all honesty it’s kind of low on the scale.  Heck, for most of us it’s more of an automatic response than a deliberate act of kindness.  We see a dog and we pat him or her on the head.  That’s all there is to it.  We probably think more about tying our shoes in the morning.
            So the idea that patting the dog would make us completely change our views on this character or this story is… well, laughable.  It’s too little, too late.  It’s the weakest kind of spin job.
            And yet, how often have we seen this sort of thing in books or movies?  We’ll have a completely unlikable person who does nothing we can sympathize with or relate to.  Violent drug dealers, sadistic assassins, abusive spouses, jerk bosses, there’s dozens of characters that could fit this category.  And all too often, the writer will give them some tiny, banal moment that’s supposed to make us suddenly change how we feel about them.  They pat a dog.  They thank the guy who sells them their morning coffee.  They get drunk and confess their awful childhood.  They go to church and say their prayers.
            Y’see, Timmy, if I’m patting the dog, it means I’ve got a character who’s doing some small, token thing that’s supposed to counterbalance a lot of really awful things. And that just doesn’t work.  I can’t spend page after page making the audience feel one way about a character, then expect their views to completely shift because of one minor action.
            Now, at the risk of possible Armageddon, let’s mix dogs and cats
            I’ve mentioned the “save the cat” moment once or thrice.  This is Blake Snyder’s term for when a character does something small and quick early on in the story that gets us on their side.  His example of this is “saving the cat” (which some writers take way, way too literally) but it can be any number of things.  It’s just a simple action that assures us this person is a decent human being.  In my new book 14, the main character’s saving the cat moment is when he decides not to drown a cockroach.
            Here’s a well-known save the cat moment from the movie Robocop.  Remember when we see the still-human Murphy practicing his quick-draw and spinning his pistol into his holster?  He explains that he’s learning the trick for his son, who sees all the great cops on television do it and therefore assumes his dad should also be able to do it (because his dad must be a great cop).  And, Murphy tells his new partner with a grin, it is just kind of cool.  It’s a quick little moment, barely thirty seconds long and only about fifteen minutes into the film, but it establishes Murphy’s a good dad and an overall decent guy.
            Now, the big catch with a save the cat moment is that we’ve never been againstthis character.  Saving the cat has never been about changing our view of a person, it’s about emphasizing our view of them.  It’s just a shortcut to help the reader like them quicker so the writer can move on to more important things.  Like, say, the plot.
            A lot of folks try to have half-assed save the cat moments in their stories, but really they’re just patting the dog.  A couple easy ways to figure out which column my random act of kindness falls in…
–If everything I’ve done up till this point has been to make the character unlikable, then this moment is patting the dog.
–If it comes more than halfway through the story, odds are I’m patting the dog.
–If I’m trying to change the reader’s perception of my character with this moment, I’m just patting the dog.
            This isn’t to say I can’t reverse how my readers see one of my characters, but it’s not going to be a quick fix thing that I can do with one line.  It’s going to take lots of moments and a lot of work.  It’s a long process that can’t be rushed.  Even if I’m doing it with a clever twist, the reader needs to look back and see that the seeds of this change stretch all through my story.
            Because there’s another word for when someone does a sudden reversal like that.  It’s called a betrayal.  And no one likes to be betrayed.  Even if it’s just by characters in something they’re reading.
            Next time, I’d like to run some numbers by you real quick.
            Until then, go write.  And remember to thank Benny Hill.
June 2, 2012 / 3 Comments

I Couldn’t Care Less

            Very sorry this is late.  Last Thursday I was up in Seattle for Crypticon.  This Thursday was my birthday and my lovely lady had a very full day planned out for us.  So you’re getting this a bit late, but you’ll still get a new post in a few days.

            Anyway, I had a quick tip for you
            I’ve talked a few times here about mysteries.  A good mystery is when your characters and your audience are looking for the answer to a question.  But there’s an exception to this rule that I haven’t mentioned.  If your characters don’t care about the mystery, there’s a good chance the author and audience shouldn’t either.
            This is pretty much the flipside of an idea I tossed out a few weeks back.  I can’t put the mystery under the spotlight and then expect I don’t have to show it to people.  However, if my characters are content to leave the mystery completely in the dark, odds are my readers will be fine with it, too.
            The Time Traveler’s Wife never bothers to investigate how Henry can travel in time.  We get a loose explanation of genetics and that’s it.  He and Clare just accept it as a given because it’s tied their lives together.  On the sadly-just-cancelled television show Awake, Detective Britten doesn’t care which world is real and which is a dream.  Having both worlds is a win-win for him, so the show was far more procedural than supernatural.  On The Finder, Walter didn’t care how a head injury turned him into a locating-obsessed goofball, and neither did his friends, so the show never pondered on it.
            Y’see, Timmy, my characters should always mirror my audience, and I should write accordingly.  If St. George, Stealth, and Cerberus are excited and interested about something, my story should be structured so my audience is excited and interested as well.  That’s good writing.
            If my characters don’t care about the mystery, though, my story shouldn’t spend page after page shoving it in my readers’ faces.  If my characters have one priority and my audience has another, it’s just not going to work.  That’s badwriting, and it’s going to make things feel forced and unnatural.
            Be clear on what your characters want, and make sure your story wants the same things.  If not, you’re going to create a conflict.  And not the good kind of conflict.
            A quick question for you all, for the future.  Would any of you be interested in interviews with other professional writers?  I’ve got a fair number of novelists and screenwriters in my email address book, plus a good-sized pile of old interviews I did in the past with some name folks.  Would that sort of thing interest anyone here?
            Let me know.
            Speaking of which, next time, I’d like to drop names and talk about something very important that Kevin Smith told me once.
            Until then, go write.
April 20, 2012 / 3 Comments

Why Do We Like These Guys…?

            Sorry there wasn’t a post last week.  I got the galley proofs for my new book, 14 (available in June from Permuted Press), and I spent about six days going over them line by line.

            There’s a weird trend in advertising lately.  Have you noticed that most of the people we’re supposed to be rooting for in commercials are kind of… well,  jerks?  They’re rude.  They’re smug.  They do obnoxious things that are supposed to be cute.
            Of course, unlikable characters are nothing new on television or in books.  There are hundreds of characters who are jerks to an almost criminal degree, but we still like them.  You can trace it back for decades.  Centuries, even.
            Let me give you a few examples.
            Presented for your approval is one Homer J. Simpson.  He’s an alcoholic.  He’s rock-stupid.  He’s self-centered.  He subjects his kids to physical and emotional abuse.  He’s lazy to the point that he’s endangered countless lives in his hometown of Springfield, and a fair amount while traveling abroad, too.
           Here’s another one.  Barney Stinson from How I Met Your Mother.  Barney’s rude, misogynistic, very manipulative, and openly cruel sometimes.  When you consider the political climate these days, it’s worth noting that Barney is also a one-percenter who’s gleefully acknowledged eliminating jobs to increase profits at the multi-national corporation he works for.
            And, lest you think I’m not taking this seriously with all the sitcom references, let’s also add in Doctor Hannibal Lecter (the version from the novels, to be clear).   He’s a monster.  No two ways about it.  He’s a murderer who’s killed people in some truly horrific ways.  He’s tortured people.  And there’s his defining trait, of course… cannibalism.
            How could anyone possibly like any of these characters?  Heck, how is it that people end up rooting for them?  We laugh when Homer throttles his son, we cheer when Barney abandons the woman he just slept with, and we approve when we realize Lecter’s tracked down the asylum director who treated him like an animal for years.  Is there something wrong with all of us?
            Not really.  If we look at all of these folks, there’s certain key traits they all share that make for great characters.  More to the point, theses are traits that are almost always missing from characters that frustrate and annoy readers and/or audience members.
            Firstand foremost is honesty.  One of the main things we love about these characters is that they’re all true to themselves.  They know who they are and they see no need to hide it.  Nobody likes a hypocrite or someone who keeps switching sides.  It’s why we all grind our teeth over politicians who say one thing on Tuesday and then say the complete opposite on their next campaign stop.
            If Barney was constantly telling us what a sweet, caring guy he was we’d find him slimy at best, reprehensible at worst.  Part of what makes his womanizing acceptable—to us and his friends—is that he doesn’t deny it in any way.  He has no problem admitting what he does and even admits it may hurt some women … but he’s not there to deal with it, so what’s the big deal?  Homer’s almost gleeful about his alcoholism and has frequently fought the idea of trying to learn anything new.  Lecter doesn’t see any moral difference between eating a person and eating an animal, so he has no problem discussing the appetizers he set out for his unexpected guests.
            One mistake I see a lot of writers make is when their characters are telling us one thing but showing us another.  Yakko says he’s taking time off and trying to get his head together, but really he’s out cruising and screwing around every day.  Dot tells us she’s loyal to her husband but sleeps with three different guys from her office.  Wakko insists that he follows the rules to the letter, but we catch him cheating a dozen times during the game.  There are times this type of thing can work, but this kind of dishonesty can turn a reader against a character very quickly if it’s not handled right. 
            A similar problem is when writers think ambivalence is a character trait.  They have characters who are constantly unsure or second-guessing themselves or their actions.  That kind of self-doubt can work in small doses, but it gets annoying real quick.
            The secondthing that makes us like these horrible folks is that, despite all their unlikable characteristics, each of them tends to be a pretty decent person at the core.  Often in each of their respective stories, we’ll see these characters do something or make a gesture that doesn’t really benefit them, but it gives us a glimpse of who they really are when they’re not trying to score points or keep up appearances.  There’s an old saying you might’ve heard that sums this up well–someone who’s nice to you but not nice to the waiter is not a nice person.  In screenwriting this sort of thing is sometimes known as the “saving the cat” (thanks, Blake Snyder), and it makes us—the audience—like these characters a little more.
            When Homer gives up his dream job at Globex to make his family happy, it’s showing us that he really does try to be the best father and husband that he can.  When Barney flies cross-country to tell Lily she needs to wise up and get back together with Marshall, it lets us see what’s really important to him.  If you’ve read any of the books by Thomas Harris, it’s pretty clear that Hannibal Lecter, despite some of his more gruesome dietary preferences, is kind of a classy guy.  He’s polite.  He’s generous.  He appreciates fine art and fine music.  He has a very good relationship with his orderly, Barney, born out of professional courtesy for one another.  Just because he sometimes does awful things to people doesn’t mean he’s needlessly cruel.  In fact Lecter never kills randomly or without purpose, and there’s a fair list of people in the books he doesn’t kill who he easily could have.
            Even if you’ve only seen the films, you may remember that one of his defining traits very early on is that he despises rudeness.  Lecter makes for kind of an interesting twist on saving the cat.  When his hallmate, Miggs, is exceptionally “discourteous” to Agent Clarice Starling, Lecter kills him for it.  After the good doctor escapes, Starling’s confident he won’t come after her because “he would consider it rude.”  If he was just a cannibal, Lecter would be no different than Leatherface from The Texas Chainsaw Massacre.  It’s this underlying decency that elevates him above a schlock-paperback slasher.
            I see this get messed up a lot in books and scripts.  The writer presents an unlikable character or characters that I’m clearly supposed to like on some level, but I’m never actually given a reason to like them.   A lot of horror storiesfail because of this.  If I don’t like a character on some level…why would I care what happens to them?
            That bit a moment ago with Miggs brings me to my third and final point…wish fulfillment.  While these characters are doing unlikable things, they’re all doing things that—on one level or another—we all wish we could do.  It would be awesome to goof off at work and drink every night and never get punished for it.  We’d love to sleep around and have no emotional fallout from either our partners or ourselves.  And, much as we’d like to deny it, there are times we’d all really like to see obnoxious idiots dead for the things they’ve done to us and to the people we like.  Preferably dead in a really horrible way.  The condescending doctor.  That jackass supervisor at work.  The guy in the insane asylum who throws bodily fluids. 
            A lot of times I see people trying to do the unlikable-but-likeable thing, and the real problem is that they’ve made a character who… well, just isn’t likeable.  There’s almost no way to put a positive spin on someone who stomps puppies to death or molests schoolchildren.  Personally, I find it really hard to get behind a bigot.  There are times that even saving a whole cat shelter can’t make up for a character’s unlikable traits because too many lines have been crossed.
            Yeah, I know the cannibalism thing is a little beyond what any of us want to do, but here’s an interesting point—you barely ever see Lecter’s eating habits in the books.  We hear about them, but in the first three books there’s only one incident where we actually see Lecter eat part of a human being (and it’s at the end of the third book in the series).  So it’s a character trait that’s inexcusable, but it’s also carefully kept at arm’s length.
            And that’s some of the reasons why so many of us can’t help but like the bad boys and girls.     
            Next time, I’d like to talk about a trio of failed television shows and why they failed.  There’s a good storytelling lesson in it for all of us.  Honest.
            Until then, go write.

            Pop culture reference.  Easy one, cause it’s been awhile…

            So, one thing we all strive for in our writing is realism.  We want our characters to feel real.  We want our dialogue to sound real.  We want our settings to have that level of detail that only comes from authentic knowledge and experience.
            To do this, writers will people watch and eavesdrop and travel to obscure places just to get an idea of what the air smells like.  They’ll labor over the dialogue to make it as real as possible.  They’ll add random events to their narrative to give that sense of uncaring fate.  They will make their story as close to reality as possible.
            Here’s the problem, though…
            Nobody wants reality. 
            Not real reality, anyway.  Oh, they may say they do, but that’s kind of a lie.  Most people want fictional reality.  They want clean dialogue.  They want characters who win (maybe not cheerfully or without scars, but they do win).  They want things to make sense.
            Allow me to explain.
            When people talk in reality, they make false starts and pause a lot and trip over their words.  They can drone on for several minutes at a time.  They talk over each other.  If you’ve ever looked at an unedited transcription of a conversation, you know that real dialogue is the worst possible thing for fiction.  People would claw their eyes out, and everything would take forever to say.  When I used to interview writers for articles, it was just understood that I was going to clean up their words a bit to eliminate all that stuff.  It would just be incredibly distracting in an article.
            So fiction writers don’t write real dialogue.  They write “real” dialogue, lines that have a certain verisimilitude, if I may be so bold, which appeals to people.  They get cleaned up and tightened and measured out.  These are the lines that make readers say “Wow, her dialogue felt so real, like she was someone I’d meet on the street.”  That’s what we all want, right?
            Did you catch that, by the way?  The dialogue wasn’t real—it felt real.  Think of how often things get phrased that way.  An open (and often unconscious) admission that this isn’t how real people talk.  But it feels like how real people should talk. 
            As I’ve mentioned before, I’ve made this mistake.  I copied real people’s speech patterns into The Suffering Map, then had two different editors mention that as a specific reason I was being rejected.  It didn’t matter that it was real dialogue, because it wasn’t “real” dialogue.
            Make sense?
            On a similar note, odd, unbelievable stuff happens in reality all the time.  There are amazing coincidences.  Lucky breaks.  Unexplained things just happen.  Heck, people die in freak accidents and that’s it.  Story’s over, no matter how many things are left unresolved.
            I’ve interviewed several screenwriters who did biopics or “based on true events” movies, and one thing most of them talked about was the material they didn’t use.  The events that were so ludicrous people just wouldn’t believe them.  A few different folks have said that the difference between fact and fiction is that  fiction has to be believable, and these writers realized that.  So they removed true events that would’ve made their story seem silly or implausible.
            Here’s another example I’ve used before (and will continue to use again)–  Vesna Vulovic.  She was a flight attendant back in the ‘70s (which technically means she was a stewardess) on a flight that was bombed by terrorists.  Vesna fell six milesthrough the air and survived.  Not in the sense of held alive in an iron lung on life support, mind you—she’s out there today walking, talking, having drinks with friends and laughing about things.  She wasn’t even in the hospital for three months.
            Is that the kind of event I should include in my realistic fiction?  Of course not.  Nobody would believe that.
            Should I kill my characters at random, leaving their arc unfinished and their secrets unrevealed?  Will readers applaud me for my daring and realistic writing?  Not a chance.  When I’m a writer I’m the God of my world, and if something doesn’t serve a greater purpose I’m a piss-poor god at best.
            Y’see, Timmy, reality is a messy thing.  Every aspect of it.  And I don’t want my writing to be messy.  I want it to be clean and polished and perfect. 
            Even when I’m making it “real.”
            Next time… well, I’m on a diet right now, and it’s kind of gnawing at me.  So I’ll probably end up talking about that.
            Until then, go write.

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