February 14, 2014

Must Love Jaws

            Pop culture reference.  Very funny video.  Even Spielberg liked it.
            Well, in the way of my people, I’m spending the day before Valentine’s Day back at the dentist.  New teeth.  That’s weird.
            Which made me think about love. Mostly, how much I love painkillers…
            But you don’t want to hear me whining again
            A lot of folks were horrified or—depending on how your particular ship sails—vindicated a few weeks back when J.K. Rowling announced that she probably shouldn’t’ve had Ron and Hermione get together as a couple at the end of the Harry Potter books.  Definitely not as a “they lived happily ever after” couple.  In retrospect, she felt she’d forced the relationship and it didn’t feel believable.
            Now, granted, she’d been slowly pushing things that way for four books, so it’s not like this came out of nowhere.  But I can kind of see what she’s saying.  It made for some interesting articles and assumptions online.  And also gave some validation to my Harry and Luna Lovegood theory…
            Everyone loves a good romance because we all love the idea that there’s someone out there who’s a fantastic match for us.  A soulmate, if you will.  It’s a relatable idea.  And when we can relate to something, as readers or audience members, we can believe it.
            However…how often have you been reading a book or watching a movie when suddenly, out of nowhere, two of the characters started professing their mad love for each other?  Few things can sink a story faster than a pasted-on love interest, because none of us like fake emotions.  It makes people roll their eyes while reading books and it makes movie audiences laugh.
            So, let’s revisit a few simple rules that can help make a love for the ages…
            The First Rule of Love —  Like I just said, love needs real emotions, and I can’t have real emotions without real people.  And real people, oddly enough, act in realistic ways.  I’m not saying rational ways, because love is one of the most irrational things most of us will ever encounter in our lives.  If my characters are real, though, they’re going to have needs, desires, plans,and tastes.  And it’ll stand out if they make choices that go against those traits.  Yes, opposites attract—they even have a lot of fun together—but if we’re talking about real emotions, odds are these two are going to have more in common than not. 

            In other words, the career-minded conservative banker probably isn’t going to make long term plans with the quirky socialist art student.  Not unless he’s trying to get her to sign over her grandmother’s art studio or something.  Although… maybe he’s a failed artist himself, and she reminds him of another path he could’ve taken.  Having past conflicts and secrets can make a character seem real, too.

            Even then, how far and how fast they take things should be consistent.  Some folks live in the moment.  Others plan every day in half hour increments.  People can be confident or nervous, experienced or awkward.  Some people are tearing each others clothes off half an hour after they meet, while for some the huge moment might be that tentative kiss on the third date (if it’s really a date, because that first one was just coffee—not a date!).  
            Simply put, my characters need to be believable if their relationship is going to be believeable.
            The Second Rule of Love  —  If you’ve ever been in a situation where friends are offering advice and pushing you to say something, you know the real result is it makes you want to get away from the object of your potential affection.  Nobody likes feeling forced into something, and we don’t like to see other people forced into things.  That’s just human nature.
            Now, for the record, “other people” includes me, the writer.  Characters need their own motivations.  I can’t just have them do things for the convenience of the story.  If I’ve based my whole story around the mercenary and the archeologist saving the villagers out of mutual respect for each other, then I need a real reason for them to get together (as mentioned in the First Rule). 
            And no, the reason can’t be something like “because they need to face the gargoyle lord as a unified couple in chapter fifteen.”  It also can’t be “I need a sex scene to hold people’s attention.”  If this is the basis of Wakko and Phoebe’s relationship… well, they probably won’t be celebrating any major anniveraries.  Not with each other, anyway…
            To sum up– People get together because they want to get together, not because other people think they should be together.
            The Third Rule of Love – This one could actually count as real-world advice.  Don’t confuse sex with love.  There are lots of points in a story where it might be completely acceptable for two characters to have sex.  We’re all mature adults here (not counting you two), and I’m willing to bet most of us have had sex with someone we weren’t madly in love with at the moment… or at any time later.  Sex is fun.  It’s a stress-reliever.  It lets you not think about other things.  Heck, it can even keep you warm.
            Sex doesn’t always translate to love in stories any more than in the real world, though.  If two characters fall into bed (or up against a wall, in a closet, out in the woods…), I need to make sure I’m clear what it means for both of them.  Forcing something casual into something serious will just read as forced (refer to the Second Rule).
            So… sex and love are not the same thing.
            The Fourth Rule of Love— This is the tough one, because Hollywood keeps trying to insist otherwise.  How often have you watched a movie where you can immediately spot “the love interest” as he or she is introduced?  It doesn’t matter what kind of film it is or what’s going on, it’s easy to pick out him/ her the first time we see them.  In screenwriting, this moment’s often called the “meet-cute.”
            Y’see, Timmy, a romance doesn’t always fit in a story.   Someone could be wounded, fighting for their life, or so scared they’re an inch away from a heart attack.  Maybe they’re already in a relationship with someone else. 
            Forcing something in these situations also poses the risk of making one or both characters very unlikeable.  There was a very odd movie a few years back where the main character develops feelings for his brother’s fiance over a long weekend—and they both act on them!  It made it hard to feel sympathetic toward either of them.  I also read a manuscript once where the two protagonists start feeling urges toward each other while they’re searching for the woman’s abducted daughter.  Not years-back abducted, mind you—four hours ago abducted and possibly at great risk.  But, wow, doesn’t this private detective have a nice smile and great arms…?
            In ten words or less—sometimes it’s just not going to happen.
            So there are the rules.  Now go forth and spread the love.
            Where appropriate for your age group, of course.
            Next week, I might just say something quick, if I can find the right words.
            Until then, go write.
January 31, 2014 / 1 Comment

The Eight Worst Words You Can Hear

            Many thanks for all your patience while I was busy having my teeth drilled out .  Hope you enjoyed Thom’s rant last week and he didn’t hurt your feelings too much.  No matter how you felt it about, rest assured… you were having more fun.
            But enough of my whining…
            …whining like a high speed drill on enamel…
            This week I said we’d talk about Robocop.  The original, not the remake.  I haven’t seen the remake yet, so I can’t comment on it.  Well, not in a non-nerdy, non-whiny way…
            And we said enough whining…
            I wanted to talk to you about a common problem that can lead to a lot of issues in a story, no matter what the story is.  It doesn’t matter if I’m writing sci-fi (like Robocop), romance, horror, fantasy, or an intense little character piece—this can kill my story.  And, in a way, it’s something I’ve talked about here before.
            As it happens, this issue’s been summed up by a few people in one simple sentence.  These are the eight worst words a writer can hear.  There’s no way to put a positive spin on them.
            What are these deadly words…?
            I don’t care what happens to these people.
            You’ve probably heard that old chestnut about the tree falling in the forest.  If there’s no one there to hear it, does it still make a sound?  Let me ask you this—is Jason Voorhees still scary if no one’s in the forest for him to kill?  Is that candlelit dinner on the rooftop still romantic when it’s just sitting there?  Are explosions that action-packed if there’s no one running away from them?
            I’ve said many, many, many times that my story depends on my characters.  A good character has to be relatable, believable, and (on some level) likeable.  If my characters are just thin, undeveloped stereotypes, they’re just empty placeholders.  If spies are hunting Man #3, it doesn’t mean anything.  If I tell you they’re after Bob, it’s a little better, but not much.  Once you hear they’re after Jason Bourne, though, now this suddenly means something.
            This is the big problem with “starting with action.”  That was a storytelling mantra for years.  “Start with action—don’t make us wait to be interested.”  It didn’t help that some people misunderstood “action” to mean explosions rather than just “something happening”.  Thing is, like I was just saying, action is meaningless if I don’t know the stakes and I don’t care about the characters.  It might grab me for a moment, but I need someone to latch on to, to identify with, to care about. 
            Consider this.  I’m betting you’ve seen a commercial or headline for the news sometime in the past couple of days.  Odds are, with the extent of news coverage and the way it leans toward the sensationalist—you’ve probably seen something along the lines of “five dead in a house fire” or “two killed in shooting” or something like that.   Sound familiar?  You’ve probably seen at least a dozen variations on this  since  New Year’s, yes?
            How many of these stories stuck with you?  Can you name any specifics from any of them?  Can you even remember when you saw them?
            Odds are, the reason you can’t is because you weren’t connected to them in any way.  The news was starting with the events—the action—not with the people.  And it bored you. 
            It’s okay to admit it’s boring.  We can all be awful people together.
            There is no way I can make a story work if the reader doesn’t care about the characters.  None.  It doesn’t matter how amazing my futuristic predictions are, how clever my zombie origin is, how fantastic my descriptions are.  If there aren’t any fleshed-out characters, it’s just trees falling in the forest.
            Now, there are a few exceptions to this, but they’re finesse things.
            Many years back, I read an interview with Paul Verhoeven about the original Robocop(see, I told you we’d get back to it).  The journalist was questioning him about the extreme (at the time) levels of violence in the film—most notably when Murphy is blown apart little by little with shotguns until Clarence Boddiker gets bored and puts a bullet in his head.  How could Verhoeven justify this?
            It was pretty easy, actually.  As the director explained, he only had two scenes with Murphy to establish him as a character before killing him.  Not much at all.  And while he did good things with these scenes, he realized that the death scene could be used, too, to trick his audience a bit.  By giving Murphy a brutal, utterly nightmarish murder—the kind of death any decent person wouldn’t wish on anyone—he immediately built sympathy for him.  We don’t know much about Murphy when he dies, but we know he sure as hell didn’t deserve that.  It’s the same technique used by a lot of horror stories, especially slashers and torture porn.  We might not care about the specific character, but we can identify on a basic human level and know this is an awful thing.
            Again, though… it does take a little finesse.  I can maybe do this once or twice, tops. After that, my readers are going to be numbed to that shock
            And then they’re not going to care anymore.
            So remember to build great characters that your readers care about.
            And then do awful things to them.
            Next time, speaking of awful words… I wanted to rattle off a few more.
            Until then, go write.
October 24, 2013 / 2 Comments

The Finest Emotion

            Talking about scary stuff, because it’s the season.  Not in the way we usually do, though…
             H.P. Lovecraft once said “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”  Stephen King said terror is the finest emotion.  And Terror, Inc. once said “My name is my business, and business is good.”
            Okay, that last one’s a bit obscure.
            Anyway…
            I’ll go one step further with this and say that fear is one of the most common emotions.  Most of us live in a state of fear.  I don’t mean that in some socio-political way.  On a regular day, most of us experience fear on some level or another.  Fear of failure.  Fear of rejection.  Fear of injury.  Fear of humiliation.  Maybe even the big ones like fear of helplessness or fear of death.
            In most stories my characters are going to begin things in a state of fear.  Again, maybe not a crippling, hiding-in-the-corner level of fear, but that fear is going to be there. There’s going to be something they don’t want to happen—or something they want to happen—but fear of some kind is going to  keep them from it.  Maybe Yakko wants to ask Phoebe out but is scared she and her friends will laugh at him.  Maybe Dot really wants to make detective, but doesn’t want to risk failing the test for a third time.  Or maybe Wakko just doesn’t want to be torn apart and eaten by a zombie horde.
            Hey, it’s a valid worry.
            Now, I know a lot of people pitch stuff about “strong characters,” and it’s not uncommon for people to misread this to mean characters that are powerful, smart, capable, and confident.  Being afraid of things doesn’t fit into that idea, does it? 
            “Strong characters” isn’t supposed to refer to physical/ mental abilities—it’s about how well they hold up to examination.  Are they believable?  Relatable?  Fleshed out? A strong character can still be nervous about asking Phoebe out in front of her friends.  They can be worried about failure to a point of near-paralysis.  He or she can even be a snivelling coward… as long as they aren’t a shallow, stereotypical snivelling coward. 
            By having my characters begin in a state of fear, I’ve just made them very relatable.  Even better, I’ve automatically set up a challenge for them to overcome.  I’m forcing them to become active and do something.  Better still, my characters have to change internally to overcome fear.  Conquering fear isn’t an exterior challenge (although there can be plenty of those, too).
            Y’see, Timmy, when people are done being scared, they have to be brave.  And that’s when they shine.  Because now that  I’ve forced them to grow and change, they have an arc.  They’ve become better people right in front of us.
            Those characters who aren’t scared?  Well, a few times I’ve mentioned the problem with uber-powerful characters who can deal with anything or who are utterly prepared for everything.  That also ties into this idea of beginning in a state of fear.  It can be summed up best with a joke I heard once…
            A police officer pulls over an elderly lady for a busted tail light.  He’s stunned to see a pair of shotguns and an assault rifle in the back seat, and a pistol strapped to the old woman’s thigh.  She also admits to a pistol in her purse and another one in the glove compartment, as well as a few more rifles and extra ammo in the trunk.  But she has all her permits and everything’s in order. 
            As they’re finishing up, the police officer says, “Ma’am, I have to ask… What are you so afraid of?”
            And the old woman smiles sweetly and says, “I’m not afraid of anything.”
            If my characters don’t have anything to fear, they don’t have anywhere to go from there. They don’t need to grow and change.  They don’t need an arc.  I’ve begun my characters where basic storytelling says they should end.
            So, be afraid.  Be very afraid.  Let your characters be afraid, too.  They should be scared of pain and rejection and failure.  And perhaps also of zombies and werewolves and little alien worms that wiggle into their ears and burrow into their brains.
            Next time… well, I won’t be posting on Halloween for religious reasons, so next time will be in November.  And considering what comes out in theaters around then, I might let somebody else talk about writing movies for Marvel.
            Until then, go write.
October 18, 2013

The Tin Dog

            Pop culture reference, long overdue.  Hopefully you get it.  If not… you’re missing out.
            If you’ve followed this collection of ramblings for a while, you know that I worked in the film industry for a number of years before I stepped away to start writing about it.  In that time I worked on a lot of television, but also did some low budget movies.  And as time went on, something became very clear to me, and once I realized this it changed my attitude a lot.  And I came to realize you could always spot inexperienced (or plain ignorant) people on set by this lack of clarity.
            Y’see, every member of the crew—for at least for one moment every day—is the most important person on set.  Not just the actors and the director and the assistant directors—everyone.  The makeup artists, the dolly grip, the on-set dresser, the clapper-loader, the assistant prop master, and even the production assistants.  At some point during a given day, they will be the most important person on set for one reason or another.
            What’s the proof of this, you ask?
            Well, the film industry is focused on money.  For all the stories you hear about Hollywood wasting money on things, the truth is most producers squeeze every penny they can out of a film shoot.  If someone doesn’t need to be on set—and drawing a paycheck—they just wouldn’t be there.  Their job would’ve been eliminated or rolled into someone else’s.  Or sometimes just handed off to a production assistant, or even an intern.  It’s a regular thing on film sets to have temporary crew members who work a day or two, then vanish until they’re needed again. 
            If they don’t need to be there… they’re not there.
            Now, I gave you that little insight so I could tell you this story.
            Back in the early ‘90s the X-Men were taking off and mutant characters were the flavor of the decade at Marvel.  Every new character was a mutant.  Any old character who’d never had a specific origin became a mutant.  Needless to say, most of these new creations were tissue-thin with nothing interesting about them except their random power or ability.
            One of those characters was a guy named Guido.  He was a very over-muscled, bespectacled guy with super-strength who’d originally been created as a bodyguard (mutant, of course) for another character (mutant, of course).  Guido ended up on the new, government-sponsored X-Force team (in the same-titled comic written by Peter David) and he was there when the team was introduced at a press conference.
            Problem was, Guido never picked a code-name.  Their NSA liaison couldn’t exactly introduce Havok, Polaris, Quicksilver, Wolfsbane, Multiple Man, and… Guido.  Confusion ensued for a moment, during which Guido wandered out on stage in his uniform, seven feet tall and about eight feet wide.  And one of the reporters at the press conference said..
            “Wow!  He must be the strong guy.  Every group’s got a strong guy, it must be him.”
            To which Guido grinned and proudly announced, “Yes, that’s me.  I’m Strong Guy!”
            Much giggling ensued.  For about two years.
            Anyway, there’s a keen little observation there, and it’s why I used this comic book as my example.  Almost every superhero team doeshave a strong guy because, at some point or another, every team needs a strong guy.  X-Force needed Guido.  The Avengers needed the Hulk.  The crew of Serenity needed Jane.  SG-1 needed Tylk.  You can trace this all the way back to Grimms’ Fairy Tales, when a wandering man would gather a group of friends who were fast, keen-eyed, sharp-hearing… or extremely strong.

            And, much like the film crews, these groups have a strong guy because at some point they’re going  to need a strong guy.  The whole point of having someone like the Hulk on your team is that eventually there’s going to be some kind of giant space war-snake that needs to be taken out with one punch.  If I wasn’t going to have going to have a key moment like that, I wouldn’t bother to include a strong guy.  

            This doesn’t just hold for the strong guy, of course.  It holds for all the characters.  If I’m going to have a super-smart, deductive character in my story, there needs to be an intellectual problem for him or her to solve.  If I’m going to write in the greatest sniper in the world, at some point something’s going to need to get shot with pinpoint accuracy. 
            Is this all starting to make sense now?
            Simply put, characters need a reason to be in my story.  Sure, there’s always going to be those nameless folks there to bulk up the mob, fill in the ranks, or just serve as cannon fodder. Thing is, though, I shouldn’t be putting a lot of effort into someone who isn’t actually going to be doing anything.  All my characters should be propelling the plot and/or story forward.  If they’re just standing around not affecting anything… why am do I have them there?
            If Yakko’s just standing around not taking part in anything, odds are he’s going to get in the way.  We’ve all dealt with people like that, right?  The ones who just stop moving in the middle of a walkway or stand in front of a door.  They’re just hindering everyone else from getting things done, and the common response to them is anger or frustration.
            I’ve mentioned a bad habit before, the tendency to name every single character in a story or screenplay.  That idea has a lot of ties with this one.  Naming someone is a clue that this person is going to be important one way or another and that the reader might want to keep track of them.  So when I’m giving names to the waitress, the security guard, the cab driver, the homeless guy in the alley, and the woman jogging by the diner… well, it’s going to cause chaos in the reader’s head because they’re going to assume all these people are important somehow.  It’s the character equivalent of Chekhov’s phaser on the mantle.
           Then it’s going to cause frustration because none of them are doing anything.  They’re just standing around (or sitting, or jogging by outside), getting in the way of the story.  They’re wasting time and space that could be spent on the plot or on developing the characters who are actually doing something. And my readers are going to resent them for that.  And resent me.
            One last example.  The title one, in fact.
            When Russell Davies relaunched Doctor Who for the 21st Century, fans were almost instantly united on one point.  Mickey Smith was the most useless recurring character ever.  He was introduced as the on-again-off-again (mostly off) boyfriend of Rose, the Doctor’s companion, and for a year and a half that’s all he was.  He showed up, moped, grumbled, and then got left behind again as Rose and the Doctor took off for new adventures.  He had no personality and no real purpose.
            But in the second season, something happened.  Mickey realized he had no purpose.  He decided to stop standing around and to become part of the story.  In fact, after a few episodes Mickey even decided he needed to have his own story, one that didn’t involve Rose and the Doctor.  The next time we saw him, Mickey had become a confident, dimension-hopping resistance fighter.  And at that point, we couldn’t wait until the next time we saw him.
            Mickey went from annoyance to cool, just like that.  He was so cool that he turned down an offer from Torchwood and became a freelance alien hunter.  Hell, in the end Mickey hooked up with one of the Doctor’s other companions, Martha Jones, and we all knew she was way cooler that Rose.
            No, come on.  Admit it.  Martha was cooler than Rose.
            Anyway…
            Y’see, Timmy, there needs to be a reason for a character to be in my story.  At some point, just for a moment, they need to be the most important person in the story, the one who’s making things happen.  If they don’t do that—if they don’t advance things somehow—they shouldn’t be there.
            Next time… well, I’m taking Halloween off, so next time I’ll get to the scary stuff a little early.
            Until then, go write.

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