This week’s blog title is from a future Asylum movie for SyFy.  It’s not in development or anything, as far as I know, but I’m pretty sure just by writing that online I’ve caused it to happen.  It’s the internet butterfly effect.
            And speaking of that geeky reference to a geeky reference…
            What that title really comes from is a note from a friend of mine, the editor at a sci-fi/ science site called Giant Freakin Robot (check it out—it’s fun and educational).  He was explaining what kind of movies and television shows the site covered.  To paraphrase, if the zombies have biochemical or viral origins, GFR will cover them, but not if they’re raised by voodoo spells or curses.
            Over the past few years, a lot of genres have really blended together.  In books and movies, it’s not uncommon to see strong action, drama, or even comedy threads mixing in with sci-fi, fantasy, or horror.  Nowadays it’s just as common for protagonists to fight the undead as it is to run from them, and in doing so writers and readers have created dozens of subgenres.
            Personally, as I’ve mentioned before, I’m a big fan of this.  I think any story that stays too much in one vein tends to get dry pretty quick.  There’s almost always some humor in every situation, even incredibly dark ones.  It’s not uncommon for men and women to have inappropriate thoughts at really inopportune times (or to act on them).  Hey, I grew up on Doctor Who, so in my mind it makes perfect sense for religion-obsessed barbarian tribes to be descended from intergalactic survey teams or for aliens to be controlling the Loch Ness Monster.
            Now, sad but true, there aren’t a lot of firm rules on mixing these things.  Every story is different, so the way mystory blends horror and comedy is going to be different from the way yourstory blends them.  Ten of us can use the same basic plot, but we’re each going to end up with our own unique story.  My characters won’t react the same way as yours, hers will make different decisions than his.
             As such it’s hard for anyone to say which amount is right or wrong without having all the context.  To use one of my frequent cooking analogies, it’s kind of like if I asked “is this too much sugar?”  It’s an impossible question to answer without knowing what I’m cooking, what are the recipe standards, what are my preferences, and what are the preferences of the people who are going to be eating it.  My own skill level in the kitchen matters, too, on whether I should be trying a fried Alaska, death by chocolate, or maybe just a bowl of Captain Crunch.
            However… all that being said…
            I think when these mixed genre stories go bad, a lot of folks tend to look at the small issues and ignore the big ones.  Something isn’t bad because it mixed androids and artificial intelligence with Arthurian legends, or because it introduced a lot of comedy into the Cthulhu mythos.  Those are just the easiest targets, so they get the criticism first. 
            What I’ve come to realize is that most bad genre stuff tends to be bad for the same three reasons.  Granted, there’s always going to be someone who tries to write a sexy mutant cockroach story (or something worse), and there will always be people who just load up on basic mistakes like spelling or flat characters or incoherent plotting. In my experience, though, most genre stuff goes wrong in three basic ways—whether my story is one pure genre or several overlapping ones.
            The firstand often biggest mistake is when authors try to make their stories too fantastic.  If I have an idea, it gets included in the story.  No matter what it is, I’ll cram it in there.  If you’ve ever watched old slasher movies, you know most of them just devolved into creative ways to kill people, and sometimes there are excess characters for no other reason but to allow for more inventive deaths.  Most of us have probably read a sci fi novel that went to great lengths to explain how the weapons, shoes, uniforms, food, transportation, education, and economics are all very different on that other world or in that not-so-distant future.  I read a book recently that had to do with… well, everything.  No, seriously.  Government conspiracies, bio-engineering, super-soldiers, angels and demons, secret identities, zombies, aliens from Neptune, extraterrestrial dragons, thrill-killers, child abuse, sadism, torture porn, regular porn, and lost civilizations in the Amazon.  All of these things were major threads and elements in one average-length novel.  Heck, I’m tempted to say it was even on the shorter side.

            The problem with writing a story like this (book or screenplay) is my audience has nothing to connect with as they’re overwhelmed with all these unfamiliar elements.  The people are different.  The setting is different.  Motivations are different.  I may have created the most amazing post-apocalyptic matriarchal feudal society run by a supercomputer (and its secret android army) that’s ever been seen, but my readers need to be able to understand those characters and that society and relate to it right now while it’s on the page in front of them.

            This is closely related to the second problem—when the writer tries to explain everything.  Bad enough that I felt the need to include the secret android army, but now I’m also going to write about how they were first developed by the Mysteridroid Corporation three hundred years ago, how they see the world, and even how they recharge in various situations.  I think most people reading this have read a story or two that suddenly deviated into exposition like that.  Edgar Rice Burroughs had an awful habit in his Mars books of having his characters stop and explain various aspects of Barsoomian technology (one midnight walk with the Princess famously spun into a discussion of how radium bullets are manufactured and used).  A few recent horror films have gone to great lengths to explain why their antagonist turned out the way he or she did, even though that mystery was part of the character’s strength.
            What this often leads to is stories that feel very exotic and detailed, but very little ever actually happens in them.  Page after page of explanation can add up really fast, and no matter what my chosen format is, there’s only going to be so many pages.  Suddenly a third of my book is just… details.  And while I’m going over those details, my characters are just sitting around twiddling their thumbs, waiting for something to happen again.  This can also lead to a bit of resentment from the reader as I’m spoon-feeding them all this information.
            As it turns out, problem number three is the flipside of two.  It’s when the writer doesn’t explain anything.  I’ve gone through whole chapters of a book trying to figure out which character was KristoMystery Science Theater 3000 once had a running gag about a mystical object (or maybe it was a person…) called “the Sampo.”  We’ve all seen stories where people ride “twyrfels” and we’re left wondering what the hell a twyrfel is (an animal? a vehicle? some kind of transporter beam?).
            There’s also the folks who hide motives and actions to create a sense of mystery.    Characters will appear, make a mysterious statement or three, and then vanish from the story.  Creepy messages will be found on walls, sidewalks, or computer screens and we never learn how they got there.  Disturbing objects are found in the cellar, but never discussed again.  Ever.
            There are two general causes behind this, in my experience.  In the first case it’s when I’ve sunk so far into my fictional world and spent so much time there that I forget the reader isn’t quite so familiar with it.  I can tell you the whole history of the twyrfel as transportation, so I forget that you don’t even know what one looks like.  In the second case, they’re trying to duplicate the tone of books like House of Leaves or shows in the vein of LOST or Person of Interest, but they don’t really understand how those stories achieved that tone.  This is especially frustrating when there’s clearly no real mystery, just a bunch of withheld information.
            So, there’s three big, common mistakes in genre fiction.  Sci-fi, horror, fantasy—we could probably give an example of each failing for each genre.  We could even make a chart.
            Or we could go over a few simple ways to avoid these issues…
            For that firstproblem up above, my story needs to have something my audience can immediately relate to in some way, and it’s best if it’s the main character.  Someone who hates their job, who wants something they can’t have, or maybe who just feels like an outsider.  Simply put, a person with a universal need or desire. 
            I’ve mentioned once or thrice that believable characters make for believable stories, and that’s especially true here in the genres.  Seriously, pick a popular genre story and I’ll bet the main character has a very humble, relatable origin.  Dan Torrance is a nursing home orderly before he’s forced to confront the True Knot.  Katniss Everdeen is just trying to put food on the table when she’s forced to fight for her life in an arena.  John Anderson (a.k.a. Neo) was a cubicle drone who was dragged into a war between humanity and sentient machines.  Dana, Marty, Jules, and their friends were regular college students before they decided to spend their vacation at that old cabin in the woods.  Hell, even in Pacific Rim, one of the most over-the-top movies of the year, our hero Raleigh is working a construction job when we catch up to him in the present, still shaking off the death of his brother.

            If a reader believes in my characters, they’ll believe what’s happening to my characters.  It has to do with willing suspension of disbelief—I can’t believe in the big elements of a story if I don’t believe in the basic building blocks of it.  Once I’m invested in Wakko’s life, then I’ll be more willing to go with it when he finds a lost civilization under the bowling alley or when he finds out the crab people have been running his life since he was born.

            I think there’s two ways to deal with the second problem, too much information.  One is a concept I’ve talked about here in the past—the ignorant stranger.  If things are going to be explained, I should have an actual, in-story reason for that explanation.  Yakko may know all about the secret android army, but Dot doesn’t.  This gives him a valid reason to talk about the Mysteridroid Corporation for a page and a half.  I just need to be sure this really is an ignorant stranger situation and I’m not falling back on the dreaded “as you know…” crutch.

           The other way is, well, for me to just get rid of all that excess information.  Cut it.  I can delete anything that isn’t actually necessary to the story.  This can be tough, because genre stuff tends to involve a lot of new spins on pretty mundane things.  Special pistols, close combat weapons, energy sources, transportation, zombie origins… all that stuff I mentioned up above.

            But is it necessary to the story, or is it just there to help push things deeper into my chosen genre?  It’s cool that my hero has an energy sidearm that uses ultrasonic beams focused through a blue quartz crystal to set up a harmonic vibration in the target’s cells which causes extreme pain and eventual molecular disruption, all powered by a cold-fusion microbattery… but in the long run is this any different than just saying he has a blaster?  Or a pistol?  I may have the most inventive take on teleportation ever, but if there’s no point to teleportation technology in my story except to show off this idea… why bother?  If the plot flows along fine without it, why take up space on the page with it?
            The thirdproblem, not explaining anything, is a little tougher.  On one level, it’s just a matter of skill and practice.  I need to be a good enough writer to know how my plot’s shaping up and to empathize with my audience. 
            A friend of mine gave me a great rule of thumb once—my main character should mirror my audience.  If my main character’s angry about something, the reader should be angry about it.  If my protagonist is puzzled, it means the audience should be puzzled. And if my hero is annoyed because he still doesn’t know what’s going on… well, that’s probably a sign I should have a reveal or two in the immediate future.
            The other way to deal with that third problem is to be sure my story actually has a real mystery, not just the sense of one.  Tying in to what I just mentioned, nothing will aggravate my readers more than to stumble through a story alongside my hero and then discover I’m not revealing a single thread of my mystery.  Or, worse yet, they might realize there isn’t a mystery at all—I was just stringing them along with some nonsense clues.  I need to know what the secret is going to be and work backwards, making sure my characters are smart enough to uncover it or honestly motivated to hide it, depending on which side of the mystery they’re on.
            Are these three the only problems that might crop up in my genre writing?  Not by a long shot.  But these are the ones I see cropping up again and again, so they’re worth looking at and considering.  And fixing.
            Next time, the last post before Christmas, I’d like to share a little holiday conversation I had with the writer-director of Iron Man 3, back when he was just the guy who did Kiss Kiss Bang Bang,
            Until then, go write.
            Does that title sound a little too familiar?
            Maybe we should talk about that…
            A few months back I read a book that I couldn’t figure out.  It left me completely baffled.  I’m not talking about the plot (granted, I was having trouble with that, too), but the setting. 
            I honestly couldn’t figure out the world.  At times, it seemed like it was the modern world that we all know and love—granted, with some sci-fi/ fantasy stuff going on in the background.  At other times, it seemed to be a sort of alternate history, post-apocalyptic “present.”  It didn’t help that every character was somehow tied directly into that sci-fi/ fantasy thread, because for all of them this was the “normal” world and they didn’t notice anything different about it.
            Why does this matter?
            Well, knowing where a story is set helps me, as a reader, to set my expectations and reactions.  It lets me get a sense of what’s possible, or what might be possible.  The setting is an automatic set of guidelines for the reader, for the characters, and for the writer, too.
            For example…
            A few years back I read an absolutely wonderful essay on Scooby-Doo and secular humanism.  No seriously.  You can read the whole thing here.  The writer made a very interesting point that shows why it’s so key to know what kind of world my story is set in.  He uses it as one link in a larger chain of logic, but for our purposes we can examine it alone.
            In all the classic Scooby-Doo episodes, the supernatural threat is always revealed to be a fake.  It’s someone in a costume (probably Carl the stuntman or Mr. Bascombe) using special effects of one kind or another for an ulterior motive.  It has to be, because in the world of classic Scooby Doo, ghosts and monsters aren’t real.  That’s why it makes sense for Velma, Fred, and Daphne to act rationally and why it’s funny when Shaggy and Scooby get scared and run away—they’re scared of the fake monsters.
            But…
            If the supernatural is real (as it is in some of those later stories), suddenly everything shifts.  The rules of the world have changed, so we have to look at the characters in a new light.  Now Velma and the others are foolish for trying to apply logic to inherently illogical creatures and for exposing themselves to life-threatening monsters like werewolves and vampires.  Not only that, Shaggy and Scooby are now the smart ones, because being scared of vampires is a perfectly rational response in a world where vampires are real.
            Here’s another one.
            I recently read a piece by one of the editors at Marvel comics.  He proudly spoke about how their stories are set in “the real world.”  The characters, their reactions, the world around them…
            And I have to admit, my first thought was… what a bunch of nonsense.
            (I may not have used the word nonsense.  I tend to be a bit more emphatic with my internal dialogue…)
             Let’s consider a few details about the Marvel Comics universe.  It is commonly known that some people can fly.  It’s not exactly secret that magic is real and aliens exist.  Super-powered human mutants are also real and receive tons of media attention.  There’s a large, tropical valley in Antarctica where dinosaurs still live, visible on Google Earth and written about in several textbooks.  Energy weapons are commonplace, as is high-tech battle armor.  There are numerous publicly-known artificial intelligences in the world.  Standing next to detonating atomic weapons can give you superpowers.  Hell, in the Marvel Universe, you can jump off the Empire State Building and there’s actually a halfway decent chance someone will catch you on the way down.
            Does this sound remotely like the real world
            Would the people of this world have the same expectations you and I do?  Would they think and react to things the same way?  I live in LA, and when I hear a faint rumble and the building shakes, I normally check Facebook to see if anyone else felt an earthquake.  In the Marvel Universe, I’d probably assume it was superheroes battling a giant monster.  If I got a headache, I’d be checking to see if it was telekinesis or some form of optic blasts.  And then take aspirin.  And then check for telekinesis again, just in case it interacts with drugs somehow. And the thing is, these would be perfectly rational reactions in the Marvel Universe.
           Now, one more example.  Harry Potter.  In this world there are wizards, giants, dragons, hippogriffs, goblin bankers, house-elves, gnomes, and much, much more (no aliens, though).  But the thing is, it all exists kind of… off to the side.  The average person in the world of Harry Potter has never heard of Hogwarts and can’t find Diagon Alley.  The magical world rarely overlaps with the mundane one, and we learn there are whole government departments charged with making sure they stay separate.  The real world for them is the real world we all know about, one where there’s no such thing as magic.
            Starting to make sense?  If I can’t define my world, I can’t define what is and isn’t possible.  I can’t have characters react appropriately if I don’t know what would be appropriate.
            On the flipside, there’s a period show on right now that kind of gnaws at me.  Mostly because it’s set in Victorian London and one of the supporting characters never wears a hat… but also because of the setting.  The main plot revolves around our protagonist attempting to perfect wireless, broadcasted electricity, something Tesla worked on for decades.  Our hero hopes to destroy the fortunes of a group of wealthy oilmen by rendering their investments worthless.
            Now, here’s the thing.  We know broadcast power wasn’t invented at the turn of the last century, so if the show ends with our hero succeeding, it means the whole story’s been set in an alternate history.  But if his broadcast power fails, it implies the story’s set in the real world.  But until one or the other happens, I can’t tell you the setting.
            Of course some of you may know what program I’m talking about and I’m sure you’re going to bring up the larger point—the vampires.  But here’s the interesting point.  The vampires are irrelevant.  Much like Hogwarts and Diagon Alley, no one knows the vampires exist. 
            But the broadcast power… that’s in the news.  There were press releases and huge parties.  Broadcast power changes everything.  That’s a world where, from the beginning of the electrical age, nothing needs batteries or wall outlets.  There are countless changes and repercussions if broadcast power is real.
            Y’see, Timmy, my fantastic story can still be set in the real world provided the events of my story don’t change the world.  I mean, within the world of the show only a handful of people in London know vampires are real.  It’s not public knowledge.  And today in the modern world we’ve never heard of or seen evidence of vampires in the Victorian era, so that part of the story has an aura of truth and reality to it.    
           If you want to set an amazing story in the real world, you need to use conspiracy theory logic.    I’ve used this analogy before, and bizarre as it may sound it works.  Yep, the same reasoning used by moon-landing deniers, “9-11 was staged” folks, and the birthers is what makes for a good fiction story. No irony there…
            By conspiracy-theory logic, any facts that disprove XYZ are an attempt to hide the truth, thus further proving XYZ is true.  The very lack of evidence is the proof that it’s true.  And if I stumble across a few coincidences that imply XYZ might be true, well, that’s just more evidence XYZ is true.
            Didn’t I just describe the world of Harry Potter?
            The vampires hide all trace of their existence.  There is no evidence that vampires exist.  Ipso facto (fancy Latin words) my story rings true because it lines up with all known facts.  Follow me?
            The world of my story has to have its own consistent logic.  Because if I don’t know my world, I can’t know how characters in my world react to things.  And if I don’t know my characters, well… that’s it.
            Next time… well, is there any topic anyone would like covered?  I can probably ramble on about most anything (as this post shows).  Let me know in the comments if there’s something you’d like me to babble about.
            And if no one does, I’ll come up with something worthwhile.
            Until then, go write.
November 22, 2013 / 3 Comments

The Four Step Program

            Probably not the one you think of when you think of professional writers…
            I’m a bit pressed for time this week, so I wanted to revisit an idea from a few weeks ago.  Hopefully in a way that may resonate with a few of you.
            There are, in my experience, four stages of being a professional.
1) Not knowing what you’re doing
2) Thinking you know what you’re doing 
3) Realizing you don’t know what you’re doing
4) Knowing what you’re doing
           I first came up with this rule set after about eight or nine years in the film industry.  I can’t remember how I came to it, but when I did I realized it mirrored my career.  As I looked around, I realized it was possible to place almost everyone on set in one of these categories.
            To explain…
            I ended up in the film industry by chance.  A guy I knew needed grunt labor and I was thrilled with the idea of working on a movie.  There was an immediate culture shock, believe me.  Different terms, different hierarchies, different expectations.  I spent my first month on set trying to soak up everything I could, because it was clear I didn’t know anything.
            Of course, by a week or two into my third project, I felt like I had it down.  I knew all this stuff, and I made sure that everyone knew I knew how to do it.  There was no doubt in my mind that I could do my boss’s job at least as well as him, if not better.   
            It was another year or so before I had the chance to be the boss… and learned how unprepared I was.  There were tons of basic things I didn’t know.  My assistant (a friend of a friend who’d offered to help) knew far more than me, and it was a minor miracle she didn’t smack me three or four times a week.  And I deserved to be smacked, believe me.  Then my next job went the same way (although I still hold that one was a 40-60 share with very unrealistic producers).
            So in the end, I sat down and decided to see what I had to do to be better at my job.  I took a good look at the tools and equipment I was going to need.  I paid attention to everything, not just the stuff that interested me.  I planned ahead.  I was more careful with the projects I chose, and the people I chose to work with.
            At which point I noticed other people were telling me I was good at my job.  I didn’t need to tell them.  It was apparent in the work I was doing.
            A while after this, I noticed this pattern applied to almost everything.  Almost any job you could name.  I saw it in many other jobs on film sets past mine.  I had a friend who was a cop, and he agreed a lot of police officers followed the same pattern.  So do programmers.  Watch a show like Kitchen Nightmaresand you’ll get to see some restaurateurs go from step two to step three and head toward four.
            Because that was the other thing I noticed.  There were some folks who weren’t that good at their job but were convinced they were.  They were stuck at step two because they never had (or never acknowledged) that slap down moment.  So they never bothered to improve.  They just stayed at those early, flawed levels.
            So why am I bringing up the film industry and cooking shows here?
            As I’m sure many of you have realized, being a writer follows this path, too.  Not knowing what you’re doing. Thinking you know what you’re doing.  Realizing you don’t know what you’re doing.  And then knowing what you’re doing.
            When I first sat down to write a story, every aspect of it was a mystery to me.  How to structure my plot, how to reveal character, how to describe action.  Hell, I barely understood what plot, character, and action meant.  But I waded in and tried to put my own twist on other stories.  And at some point I decided I was at least as good as half of these people writing for Marvel or DC or Del Rey.  And my mom agreed that I was very talented for an eleven year old.  So I started submitting stuff.  And I got rejected for some reason.  And I submitted other stuff.  And that got rejected, too.
            After many years and even more rejections, I was struck with the wild idea that maybe the problem wasn’t all those editors.  Maybe it was me.  Maybe my stories just weren’t good enough yet. 
            I went back over some of the things I’d sent out in earlier years and realized they were… well, pretty awful.  Some of the basic ideas were neat, but the stories were clumsy, my dialogue was awful, and my vocabulary was grade school level at best.
            So I decided to improve.  To write stronger stories, better characters, more believable dialogue.  I read everything I could in several genres and tried to figure out what worked and what didn’t.  And did it really not work, or did it just not work for me?
            And, well, years after that… here I am today.
            Some people never get past that second step.  Most people don’t, to be honest.  Especially these days when its easier to skip past possible rejection and claim almost anything as “success.”  These folks don’t need—or don’t want—to admit they need to improve, so they never do.
            How many steps are you down the path?
            Next week…. well, next week’s Thanksgiving, so I’ll be watching The Day The Earth Stood Still, Casablanca, and The Maltese Falcon while I make eggplant parmigiana from scratch for the vegetarians in the home, and some turkey for the rest of us. 
            But the week after that, I’d like to talk about that fantasy world you’re living in.
            Until then, go write.
November 14, 2013

Put A Little Effort Into It

Welcome to the holiday season. It means we’re all going to have to try a lot harder. At a lot of things.  Like finding time to write. And losing weight.

This week’s little rant was inspired by Pixar’s 22 rules of storytelling. They’ve been floating around the web for a few years now, ever since one of the storyboard artists there tweeted them. I recently stumbled across a nice rendering of them here and they got me thinking about something I was talking about just before Halloween.

Before I go over that, though, let’s go over some basics.

One of the elemental principles of storytelling is the obstacle. It’s what stands between my protagonist and whatever it is they want. Social cliques and jealous jocks separate Wakko from the cheerleader he wants to ask to the prom. An army of mercenaries are keeping Yakko from the missile silo. Financial hardship is keeping Dot  from opening her hair salon. Well, financial hardship and a lack of self-confidence.

Now, while you may have heard the term obstacle, or perhaps even conflict, my personal preference here on the ranty blog is to call all these things challenges. I think there are a few standard rules to challenges, and I’ve gone over those in the past, but I wanted to bring up a new one. It’s kind of an overall corollary to challenges that touches on a lot of those rules.

My character has to try.

To be specific, when I say my character has to try, I’m saying this challenge should actually require effort. It needs to be difficult, because if it isn’t, it isn’t really a challenge. If I don’t have to try, what’s the point?

Vin Diesel beating up a third grader doesn’t impress anyone. Neither does Usain Bolt outrunning a guy on crutches. If I put Kate Upton in glasses and a baggy sweatshirt, it’s still not believable that she’d be saying “oh, wow, how will I find a date for Saturday?” No, not even if  I make her a brunette and then mess her hair up. This is also why uber-prepared or godlike characters very rarely work. We’re just not impressed by people we know will succeed, because success in and of itself is meaningless in a story.

Y’see, Timmy, success is irrelevant.  Despite what Yoda taught us all, trying is the important part. We like to see characters who make an effort, who aspire, who reach past their limits. If they never do—if everything my characters do is within their comfort zone—then they’re not worth reading about.

If Wakko needs to deal with those jocks to talk to cheerleader Phoebe, the ones who’ve bullied him since freshman year, the important part isn’t him beating them up or even getting past them. It’s when he stands up to them. If he does fight back and somehow wins, that’s icing on the cake, but the important moment is when he decides he’s not going to be bullied anymore. That’s the victory that matters.

That’s when we all love him and when he becomes somebody worth reading about.

Next time, I’d like to explain my career in four easy steps.

Until then, go write.

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