June 23, 2016 / 3 Comments

Rejected by Inspector #12

            If I can shamelessly namedrop a bit,  I heard a great Richard Matheson quote from Jonathan Maberry a while back, which I will now paraphrase as such.
            Writingis the art of telling stories.  Publishingis the business of selling as many copies of that art as possible.
            If you break it down, this collection of rants is probably 98% about writing, maybe 2% about publishing.  This week, if I may, I’d like to step away from the straight writing stuff that I normally do and touch on an issue more on the publishing side of things.
            Nobody here likes getting rejected. Not for an apartment, not for a job, not for a date. Definitely not for our writing.  But that’s life. Rejection happens all the time, even to the folks who get considered professionals.  I had a short story rejected from an anthology last year.  I’ve been trying to pitch a book trilogy to my editor for two years now, and he’s just not interested. Heck, my agent’s not even that interested in it.  These things happen.
            I bring this up because there’s a meme, or sometimes an article, that floats around a lot, presenting a bunch of facts that go something like this… 
            “Famous writer X showed their manuscript Y to twenty-three editors before someone bought it.  Not only that, bestselling novel Y2 by famous writer X2 was rejected by forty-two editors. Can you imagine that? Forty-two people passed on Y2?  Ha ha ha, how many of them are kicking themselves now?”
            This list can be ten or fifteen authors/books long, and I see it get used a lot to show how A) I shouldn’t give up hope just because of all my rejections, B) editors don’t know anything, C) the publishing industry is a dinosaur that’s going to die out any day now, just wait and see, or D) all of the above.
            So, at first glance, this list can seem like a really awesome thing. It makes me feel more positive about rejection.  It makes me feel more positive about that stupid editor’s decision.  It validates my feelings about big publishing and their ongoing habit of ignoring my letters.  And this is good, right?
            Thing is, there’s three problems here.  And I think they cause more issues than all this positive affirmation solves.  Y’see, Timmy, this list isn’t as clear-cut as it seems…
            First problem is the false parallel that often gets drawn because of this list.  Carrie was rejected many times and my early book– The Suffering Map –was rejected many times.  Therefore, logically, my book must be just as good (and just as worthy of being published) as Stephen King’s breakout hit.
            We can all see the flaw there, right?  Just because an editor rejected a good book doesn’t mean all the books they reject are good. Some of them—let’s be honest—some of them are not good.  Some of them are bad.  We can all probably name one or two folks who aren’t as good at writing as they think they are.  And they can probably name two or three folks, too.
            I can freely admit, I’ve had books rejected by agents.  And they deserved to be rejected.  They were awful.  Honestly, in retrospect, I’m kind of ashamed I submitted one of them. 
            The next problem, to be blunt, is that writers don’t always send stories where they’re supposed to go.  Sometimes we get overeager or don’t do all the research we should.  If I’d sent Ex-Heroes to Harlequin, of course they would’ve rejected it. So would the Black Library (a very specific niche press), Razorbill (a young adult press), or Lonely Planet (a travel book publisher).  Getting rejected from these places would be completely understandable, but would it really say anything about the quality of my writing?  Or that editor’s ability to recognize good writing?
            So should I consider those when I say that my book’s been rejected half a dozen times?
            Heck, a while back I spoke with a woman online as she lamented that her story had been rejected four times.  Ignoring the fact that four times is nothing, it turned out she’d submitted to four radically different markets.  She’d tried marketing it as young adult, sci-fi, fantasy, and as a horror novel.  Which really meant she’d been rejected once.  Once as a young adult story, once as a sci-fi story, and so on.
            Is that worth calling it quits over?
            Also, there are some writers out there who… well, who can’t take a hint.  They’re the literary equivalent of the guy who thinks if he keeps asking Phoebe out every Friday night, eventually she’ll break down and say yes. When an editor rejects a manuscript… that’s it.  Unless they specifically ask to see it again, I shouldn’t try to sneak it back in their pile six months later. No, not even if I explain that I tweaked three of the chapters. My goal is to convince them I’m a professional, and that’s not how professionals work.  But some people do it anyway, often the folks who tend to do “carpet bomb” submissions of twenty or thirty editors at a time.
            If Phoebe rejects my advances twenty times, is that twenty rejections?  Or is it just one (and I’m really bad at taking a hint)?
            So rejection numbers don’t necessarily tell a complete story.
            Finally, this list implies a really big misconception, something a lot of beginners (or willfully uninformed folks) don’t get.  When they hear that bestselling author Wakko Warner was rejected thirty times, they make the assumption that Wakko sent out the exact same book with the exact same query letter thirty times.  Thirty editors all saw the same book that got published, letter for letter, and every one of them passed on it.
            As someone who’s made those rounds, I’d be willing to bet some serious cash that’s not true.
            After a given number of rejections, a good writer’s going to take note that something isn’t working.  It might be a low number, just two or three.  It might be as high as a dozen.  But only a really deluded person is going to keep doing the exact same thing again and again and expect the results are going to radically change.

          Personally, I’d rewrite my cover letter after every fourth or fifth rejection.  Sometimes it would be to update it with a new sale or credit.  Other times I’d come up with a cleaner, slicker way to get a point across.  All too often, it was to fix the typo that had slipped past three revisions and didn’t get noticed until after I sent things out.   Whatever made me do it, it was rare for more than a handful of editors to get the exact same letter from me.  And  different people interpret those letters different ways

            Not only that, if I was lucky enough to get any sort of feedback… I listened to it.  I didn’t always follow it word for word, but if the people who were in the position to buy my stories offered suggestions, I considered them.  The Suffering Mapwent through a pretty decent revision halfway through my submissions, and then another one right after I attended the SDSU Writers’ Conference. 
            Out of its dozen or so submissions, I’d guess at least three different versions of it went out under three or four different cover letters.
            So, with all of this in mind…  is it that amazing a particular book was rejected forty-two times? 
            It seems kind of, well, normal, doesn’t it?
            It’s always fantastic to look back at the people who inspired us and how they got their start.  If I want to walk that same path, though, I need to look at that start without any blinders or preconceptions. Which is going to make the path look a lot tougher.
            But it’ll also make it easier to follow.
            Next time…
            I don’t know. Between the ranty blog and the Writers Coffeehouse, it feels like I’ve been going on and on about so many things, it all feels a bit repetitive to me.  Is there an appropriate writing topic anybody’d like to hear me babble on about?
            If not… I’ll put something together…
            Until then, go write.
June 16, 2016

Single Purpose Ideas

            Whoa!  Two weeks in a row.  Haven’t managed that in a while…
            One of my favorite television shows is winding up, and while I absolutely love it overall, I’ve been looking back on it with a bit more of a critical eye.  Specifically one season where it felt like the show went off the rails.
            No, it’s not important which show.
            The thing is, it struck me that at one point the basic idea of the show changed, but the show itself didn’t.  It kept telling the same kind of stories—stories that didn’t fit this new idea.  And that’s where it fumbled.  A similar show I was watching had the same problem—its stories didn’t fit its basic premise.
            This isn’t an uncommon problem.  I’ve seen it in books, too.  Heck, as my editor just pointed out, I got my feet a bit wet in it with one of my recent drafts (which kind of sparked this).
            So, let’s talk about ideas.
            I’ve talked in the past about limited and unlimited concepts. I think about 99.99% of all stories fall into one of these categories.  Which one I’m using should have an effect on how I structure my story.
            A limitedconcept is one that comes with a clear, specific goal. Yakko wants to get home. Dot wants to get the girl.  Wakko wants to save the farm.  Phoebe wants to stop the bad guy.  My character has an objective, the story is about them achieving it.  A to B.
            At its heart, this is probably the simplest kind of story, and one of the most common.  A self-contained book is a limited concept.  So are most movies.  There may be more steps involved than just A to B, but really it boils down to discover goal, accomplish goal.
            The flipside of this is an unlimited concept. This is where my characters have less of a goal and more of a general mission, if that makes sense. Wakko is trying to raise his kids as a single dad in the big city.  Yakko solves complex medical cases.  Dot and her team of specialists protect the country—and sometimes the world—from supernatural and alien threats.
            An unlimited concept is a bit more complex because it’s a much broader idea.  Most ongoing television shows (the thought-out ones, anyway) are unlimited concepts.  So are most book series.  The reason for this is because an unlimited concept, by its nature, can go on and on for a long time without feeling stretched out.  They don’t have a clear end point.
            Now, we’ve all seen what happens when these things get swapped. A writer may have a very solid limited concept that they decide—or are told—to do as an unlimited one.  It doesn’t matter if you have a very solid three-season story about people trying to get off this weird island, the network says it needs to run for four seasons.  Sorry, we meant five.  Okay, make it six.
            This is when things start to fall apart.  The story starts to feel padded because we all recognize that it’s… well, padded.  Forward movement has stopped, because forward movement would mean hitting the end of the story.
            Everybody loves to talk about prequels, but every prequel inherently has to be a limited concept.  A is where we begin, B is the story we already know. There’s only so much that happens between them.  Every prequel automatically starts with a limited amount of time to tell a story in.  As a writer, I can’t keep putting off B.  Eventually we have to get there, because if we don’t, it’s going to become clear I’m putting off B for no reason except to put off B.  This is a big problem a lot of prequels have.
            Let me give you an example.
            In case you forgot, Smallville was the story of high school student Clark Kent growing up in the titular town, developing the powers and learning the lessons that will eventually make him the greatest hero ever.  The producers joked early on that when Clark learned to fly, the series would be over. After all, at that point he’d be Superman.  We began with Clark already strong, fast, and invulnerable.  Heat vision and X-ray vision showed up before season two was halfway done, then super-hearing (all usually just in time to counter a specific problem).  And then…
            Well, Smallvilledid really well in the ratings.  So it kept getting renewed.  The network and the producers didn’t want the show to end, so they had to keep coming up with reasons for Clark to not become Superman.  Because Superman was point B.  Once we’re there, the show’s over.  So Clark developed every Kryptonian power there was and then spent eight more years not learning to fly and notbeing Superman.  Heck, the last four seasons pretty much took place entirely in Metropolis.  And while a good chunk of it was still interesting… a lot of it just felt like stretching things out.
            The other issue with a limited concept is when the characters just start to ignore their goal.  Like when the whole point of my story is to save the farm, but I’ve just spent six chapters on Wakko going to an art gallery opening and buying something by a hot new—wait a minute!  He’s trying to save the farm but he’s dropping money on outsider art?  What the hell?
            Once I’ve set a goal for my character—and it should be a big one—this needs to be their focus.  They can head in another direction for a little bit, but their attention really needs to stay on that end point of B.  Veering too far off course and getting distracted will just have my readers rolling their eyes.  I can’t say Dot only has until tomorrow to stop Armageddon and then have her take an afternoon at the spa and dinner out with the cute guy from marketing because, hey, life is short, right?
            That fantastic show I mentioned up top—the one that’s ending—it had this problem.  It started as an unlimited concept, a very procedural-type show.  But halfway through season three, the show shifted (very beautifully and organically) into a limited concept.  Thing is… it kept doing procedural, one off stories all through season four.  There’s a bomb ticking away somewhere, ready to take out half the city, but our heroes keep stopping in their search to hand out speeding tickets and chase down drug dealers.  It became teeth-grindingly frustrating as the protagonists continued to get bogged down in minor side stories while that huge B goal loomed over them.
            Another problem I see a lot with limited concept stories is when people try to go pastB. Because in an A to B story… B is the end. We’re done.  Anything after this is just… well, excess.  Trying to force the story on past B to C just becomes awkward.  Once the crew of the Federation starship Voyager makes it home to the Alpha Quadrant, the show’s over.  Sure, we could’ve had another season of everyone being debriefed, getting accustomed to life back on Earth, maybe getting assigned to new ships or new missions… but that’s not what Voyager was about.
            A great example of this you may have heard of is the Moonlighting Curse, named after the old show with Bruce Willis and Cybil Shepherd.  The idea is, basically, once my two main characters sleep together, my show is doomed.  And I think there is some truth to this… in certain cases.
            Y’see, Timmy, a lot of television and book series will have a plot built around an unlimited concept (two zany, mismatched partners solve crimes).  The story, however, is a limited concept about these two characters—will they fall in love, or at least fall into bed?  And when that happens, when they’ve hit point B, their story is over.  It doesn’t matter if the plot is unlimited—there’s nowhere else for the characters to go except past B, and that’s fumbly, unexplored, and usually uninteresting territory (when compared to that original A to B).
          Whenever I get an idea, I try to take a good look at it.  Is it limited or unlimited?  What am I thinking of doing with it?  Does my idea match up with the story I’m hoping to tell?
            Because if it doesn’t… something’s going to need to change.
            Next time, I’d like to alter the mood a bit and talk about rejection.
            Until then… go write.
June 9, 2016 / 2 Comments

Not Very Nice Guys

            Long overdue, I know. I could make excuses but… well, the honest truth is I just took a few weeks off to recharge the batteries a bit.  I watched some movies.  Built some LEGO sets and a few little toy soldiers.  There may have been some drinking, too.
            Yeah, selfish of me.  I’m not a nice guy.
            As some of you know, a few years back I was hired by Amazon Studios to do a movie treatment for a very loose idea they had about robot soldiers (nothing ever happened with it).  I even went in and chatted with some folks at the production company they’d farmed the movie out to.  As we talked about stories and motivations, one of the producers told me about a great sign she’d seen outside the door for one of the development heads at Warner Brothers.
WHAT’S THE BAD GUY’S STORY?
            Let me follow that up with another story before I explain.  You may be aware of a CW show called Arrow which chronicles the adventures of the Green Arrow and a number of related DC heroes and villains.  Well, a while back one of the characters they started hinting at for season three was Ra’s al Ghul, the leader of  the League of Assassins.  And one actor name that briefly floated around was Liam Neeson, who’d played Ra’s in the Christopher Nolan Batman trilogy.  Much to everyone’s surprise, when MTV asked him about it on a press tour, Neeson said he’d take the part again in an instant if they offered it to him (they did not). 
           He also offered some advice about why Ra’s was an interesting character and how an actor should play him.  “They have to believe in their philosophy,” Neeson explained.  “Ra’s al Ghul absolutely believed what he was doing was ultimately saving civilization, and it was quite a good argument he comes up with.  Throughout the ages this fraternity, that brought the plague to wipe out a section of mankind because it needed to be regenerated again.  Very dangerous, but you have to believe it.”
            See where we’re going here?
            Pretty much every story has an antagonist of some kind.  A flat-out villain, maybe a misguided but well-meaning opponent, perhaps a few mindless pawns of the system, but somebody.  It’s the rare story that has no antagonist of any sort.
            As both of those stories above explain, the antagonist has to have their own reasons and motivations for what they’re doing.  That producer had gotten tired of villains who twirled their mustaches for no reason, or for extremely weak reasons.  If one of my characters is going to shut down the prom, rob a casino, or blow up the United Nations, they’d better have a real reason for doing it.
            A lot of stories fall apart because they don’t have a good villain.  All too often, writers just think their antagonist just needs to do bad things and—done!  Why are they doing it?  Well, they’re the bad guy.  Bad guys do bad things, right?
            And, please, for the love of Tzeentch, do not say “because they’re insane.” That’s the cop-out answer.  If I say my villain’s motivation is “they’re insane” I’m aiming about three inches below the dirt-simplest, first-choice answer.
            Why do I need a well thought-out villain?
            Well, my villain’s arguably the second most important character in my story (after my hero).  He or she is why the story is happening. After all, if they weren’t posing some sort of challenge to my hero… well, heck, why even put pants on today?  Why do anything?  My hero might as well spend the day in underwear and a t-shirt, drinking and getting caught up with Star Wars: Rebels or Animaniacs.
            The problem, of course, is that it’s tough to logically explain why someone would decide to be the villain, right?  Aside from vampires or demons or some kind of inherently evil thing… why choose to be the bad guy?  Why would anyone decide to be a Nazi? I mean, how could anyone do that? 
            As it happens, that Nazi reference did set something up for me (go Godwin!).  A great way to explain this is with Magneto, the X-Men’s recurring nemesis.  If you aren’t a big X-Men fan, Professor X and Magneto used to be allies.  They were friends who shared the same beliefs and goals.  But at some point, Magneto decided he needed to follow a different, more extreme path.  He became the villain of the series, and the arch-enemy of the X-Men.
            So….why did Magneto decide to become a villain?
            That’s the interesting point and what this is really all about.  He didn’t.  Magneto decided everyone else was doing things wrong and that—much like Ra’s Al Ghul up above—he was going to start doing them right.  In his mind, Magneto is the hero of the series while his old friend and the X-Men are a bunch of well-meaning idiots who, alas,  keep getting in the way of his bigger-picture goals.
            Y’see, Timmy, for every character, the story is about them.  In the same way I’m the main character in my life story and you’re the main character in yours, the villain believes the story is all about them. Try to think of the most reprehensible character you can, then put yourself in their shoes.  They all believe they’re in the right.  Yes, even if it’s a drug lord or a DVD pirate or a mutant master of magnetism. 
            Part of my job as a writer is to get inside their head and figure out how someone could rationalize things like this.  What makes someone think being a bully or a hit man or a far-right fascist Nazi is a good decision?  What’s their motivation? How do they continue to justify it as time goes on, and how do the people around them justify it? 
            We’ve talked about something like this before—triangles.  In a romantic triangle, all too often one of the two choices is made absurdly ridiculous.  We’ve all probably made a bad choice in partners at some point in our lives, but not one that bordered on being a flat-out evil dictator or sociopath.
            When someone’s significant other shows signs of being cruel, a bully, manipulative, dishonest… that’s usually when we end up asking “why the hell are these two people together?”  These triangles fail because that first choice isn’t a person, they’re just a caricature.  We don’t see why someone would act like that, let alone why someone else would choose to be with them.
            And let me toss out one last bit of advice. I heard years ago—and you may have heard it, too—that the three most common motives for murder are love, money, and revenge.  If I’m going to pick one of these as my villain’s motivation… man, it better be spectacular. The greatest love story evercommitted to paper (without being even slightly cheesy).  A sum of money beyond imagining (but, of course, not so huge it would destroy the world economy).  The most elaborate revenge-worthy crime ever (yet not taken to such an extreme that my antagonist becomes a joke).  If I’m going to have someone wear the bear suit… I have to earn it.
            A great villain deserves no less.
            Next time, I want to talk about big ideas. And ides that may not be as big as they seem at first glance.
            Oh, on another note, if you happen to be in the Los Angeles area, this Sunday is another Writers Coffeehouse at Dark Delicacies in Burbank.  It’s open to writers of all levels, it’s completely free, and it’s at least as adequate as this blog.  This month we’re going to be talking about editing, drafts, and some social media stuff.  Stop by and check it out.
            Until then… go write.
            Sorry this is running a bit late.  Ending up lost in a great book earlier this week and put me behind on a lot of things.
            Okay, I’ve said a few times that I don’t want to use this blog to go over the basics.  If you’ve found your way here, I’d like to pretend that you’ve got a loose grasp of your chosen writing format.  But I’ve seen a few screenplays recently that… well, it’s apparent the basics of screenwriting aren’t as well-known or understood as they should be.
            Now, to be clear, I’m talking about if I want to do this professionally.  I want a studio to hire me and give me a pile of money so they can turn my script into… y’know, garbage. But, hey, they’re giving me a pile of money. 
            If I’m trying to do indie/YouTube things with my close circle of friends… format doesn’t really matter as much.  No one else out of that circle’s going to see it, right?  But if I’m thinking of Hollywood, of screenplay contests, of those big brass rings people have been thinking of for decades…
            Well, I need to have some idea how a screenplay works.
            So, here’s a  dozen basic rules I should have down before I show my screenplay to someone. 
            And especially before I submit it to someone.

            1) Basic FormatScripts are always in single space Courier 12.  Always.  If you heard a story about a professional screenwriter who only works in Times Roman and turns in his or her work that way, I can tell you two things—that person’s already got the leeway you only get with a well-established career, and as soon as they handed the script in the whole thing was reformatted into Courier 12.  It’s the industry standard for a number of reasons, including timing and scheduling.  Every other department needs that script in Courier 12.
            Ahhh, says clever wanna-be #8… if they can convert it anyway, then what difference does it make if I want to write in Times or Arial or Wingdings? 
            It doesn’t make any difference how I write it.  But when I submit it to a contest, an agent, or a production company, it has to be in Courier 12.  Because scripts are always in Courier 12.  Always.  And I’m trying to convince people that I’m a professional. 
            One other thing—I don’t use scene numbers in a spec script.  That’s something that comes up much later during the actual pre-production for a film.  They’re a tool for the assistant directors and department heads, not the screenwriter.  Putting them in now will just get me tagged as an amateur.
            2) Basic StyleAlways use third person, present tense.  Always.  The script is what’s happening on screen right now.  Characters can have dialogue where they talk about things in past tense, but all my action blocks and descriptions must be in third person, present tense.
            A screenplay that switches person or dips back and forth between past and present tense is always a good tip-off for readers that this is someone’s short story or novel they sloppily adapted into screenplay format.  There’s also usually a reason no one bought their short story or novel, and it’s related to the fact that they didn’t bother to learn how to format a screenplay…
            3) Capitals— This isn’t that tough.  I use capitals the first time we see a character so the reader knows this is someone new.  I’ll go into this a bit more in a minute.
            I also use capitals for emphasis when something important happens.  When YAKKO IS SHOT or Dot’s exploring the graveyard and finds A SEVERED HAND ON THE GROUND.  Keep in mind, though, that in this sense capitals are just like exclamation points.  The more often I use them, the less power they have, and eventually they’ll tip the scale and just start frustrating or annoying the reader.
            Also, noneof this applies to dialogue.  Again, for clarity, I should never apply the above rules to dialogue.  If dialogue is in capitals it means someone is shouting–nothing else.  To be clear, there is no other way to interpret capitals in dialogue.  Capitals in dialogue=shouting.  So even if my sister has never been mentioned in the script before, I don’t say “Have you met my sister CAROLYN?”  I also don’t say “Hey, over there on the ground, is that A SEVERED HAND!?!!?” 
            Okay, I might shout if I see a severed hand.  But am I supposed to shout?
            4) Names– As I mentioned above, whenever I introduce a character, I put them in all caps in the action blocks.  The very first time I see YAKKO WARNER I need to know he’s someone new. After that he’s just Yakko.  For example…
Another man cut from the 50’s action cloth, ZACK “ZAP” MARSHALL is standing by another panel, a few feet down the wall from Lance’s.   This one has three large buttons on it, marked “laser,” “missile,” and “x-ray”. Zap also wears a wide, high-tech belt buckle with a large button in the middle of it.
REX
Ready, Zap?
ZAP
Just give the command, Captain.  I’m ready to blow it out of space.
            Dialogue headers are always all caps, using the most common version of the character’s name, and I never change dialogue headers for a character.  Wakko’s dialogue is always headed with  WAKKO, Dot’s is always headed with DOT.  The only time they would change is if the character has completely changed identities on screen.  For example, in Captain America: The Winter Soldier we find out the title assassin is actually Cap’s supposedly-dead friend Bucky.  He’s WINTER SOLDIER in headers until he’s revealed as BUCKY in either the action block (because you’re introducing a new character) or dialogue (where it still isn’t capitalized unless it’s shouted).  Then his next dialogue header should be WINTER/BUCKY.  Use that double-header once, and then he’s BUCKY from there on in.

            5) Don’t Name every Character—In the abbreviated, concise format of a screenplay, names are an important tool.  They tell the reader that this character is someone we need to pay attention to.  They’re important enough to the story that they rate a name and not just a title like MAN #2 or WAITRESS or OFFICER.
            Alas, some idiot somewhere started pushing the idea of naming everyone in a screenplay.  The logic is that this gives more detail, nuance, or some such nonsense.  Do not do this.  If my screenplay is littered with extra names, the reader’s going to be tripping over themselves trying to keep all those names straight because the logical assumption is that they need to be kept straight.  I made the effort to name them, after all.  So rather than focusing on the story, the reader’s trying to figure out how the woman in the mall and the taxi driver figure into the story.  That’s breaking the flow and it’s going to piss them off when they realize they wasted time and effort juggling twenty-seven names for no reason.
            Never name someone just to give them a name.  No one—not even the actor—is going to be upset with just MAN #2.  A friend of mine has made a good career out of being MAN #2.  Trust me, MAN #2 is going to make a nice chunk of money, even for just one day on set.
            6) Actually Describe Things—A few years back I got to interview screenwriter-director David Goyer (The Dark Knight, Man of Steel, the Blade trilogy) and he told me a funny story about getting smacked down by Guillermo del Toro.  It seems Goyer had described a character in a script as “a living nightmare.”  del Toro looked at this and said “What does that even mean?  That is boolshit!”
            There is a time and a place for pretty, evocative imagery and language.  That time and place is not while writing a screenplay.  As I mentioned above, the script is about what’s on screen right now, which means it has to be something we can actually see.  A reader needs to be able to visualize what’s on the page, and it’s very important that multiple readers visualize the same thing.  I can tell you Jack is a dead ringer for my old work friend Scott, but that doesn’t mean a damned thing if you don’t know what Scott looked like.  “It’s a hundred times cooler than Armageddon” sounds really cool, but it’s really hard to do concept sketches and storyboards off that.
            During our interview, Goyer actually admitted this issue bit him in the ass when he directed one of his own scripts.  He’d given a vague, roundabout description of a sequence, but once he was on set he actually had to figure out how to film it.  Now he needed a real description.  So production came to a halt while Goyer and his assistant director tried to block out the mess that writer-Goyer had left them to deal with.
            That leads nicely into…
            7) Don’t write what we can’t see – A solid corollary to the last point.  I’ve lost track of how many times I’ve seen stuff like this in amateur screenplays (and a few professional ones).
            Tight on a man sitting in a restaurant, not eating.  This is WAKKO, an advertising executive who just scored a multi-million dollar contract with Pepsi.  He’s freaking out, though, because he also just found out his fiancé has been cheating on him with someone from her office.  Another WOMAN!  And now he’s questioning their whole relationship, himself, how did he miss this, how could he be so blind? And how is he going to explain this to his friends and family?  No, Mom, Jane’s not coming to Thanksgiving–her bird’s getting stuffed by one of the girls from legal? Wakko keeps going back and forth between blaming her for cheating and blaming himself for not realizing why things felt strained between them.
            What’s wrong with that paragraph?  Well except for the first sentence… how is the audience expected to know any of this?  All we’re going to see is a guy in a restaurant.  Again, the script is what’s on screen right now.  Not what’s in someone’s head.  That’s the stuff that comes out through dialogue, action, and maybe some clever set dressing or wardrobe choices.  But definitely not in a block of exposition in the action blocks.
            8) Don’t Over-Describe Characters—This sounds a little contrary to some of the stuff I’ve just said, but trust me–it isn’t.  A bad habit some writers develop—especially prose writers—is to go mad with character description.  Hair color, eye color, ethnic background, education, music preferences, drink preferences, underwear preferences, etc…  They take their entire character sketch and drop it into the screenplay.
            I don’t go nuts describing characters in scripts for a few reasons.  One is that I always want to be tight and lean in a screenplay.  Two is, as I just said above, I don’t want to describe anything the audience can’t see.  Three is the one none of us like to think about—there’s a good chance this character will change.  I can spend half a page describing Rosario Dawson and then they decide to cast Jennifer Lawrence.  It happens. 
            Just give enough description so the character stands out from any other character.  Really, if I’ve got more that two sentences of character description I’ve got too much.  Yeah, I may have tons more, but remember—the script is about right now.  Everything else about my character will come out in the course of the story through their dialogue and actions.  If it doesn’t, my problem is not that I only got two sentences of character description.
            9) Don’t act – Okay, you know those little descriptions under the dialogue header, usually in parentheses?  These are called parentheticals.  Sometimes, as a joke, they’re called wrylies.  It’s a quick set of instructions to the actor about how the line’s supposed to be delivered.
            Actors loatheparentheticals.  Actors hate parentheticals the same way screenwriters hate  producers who want us to change the ending so everyone was dead the whole time and to make Natalie Dormer’s part a lot bigger because she’s become kind of a hot item since we finished principal photography.  It’s someone who has no idea how to do my job telling me how to do my job.  Let’s look at a quick scene from one of my own scripts…
WENDY
(excited)
You did it!
TED
(proud)
Yeah, great shot, Zap!
LANCE
(relieved)
All clear again, Captain.
REX
(serious)
Yes.  But for how long? 
WENDY
(confused)
What do you mean, Rex?
REX
(thoughtful)
If it wasn’t for brave crewmen like Lance, Zap, Ted, and the rest of you, the galactispiders would make the starways far too dangerous. 
            Are those parentheticals really telling you anything useful?  Most actors would be able to figure this stuff out just from context.  So would any reader. 
            Which, for the record, is why none of these parentheticals are actually in my script—I just added them for this example. 
            Y’see, Timmy, there are only two times to use a parenthetical.  One is if it’s life or death important to the story that this line is delivered a certain way.  If the whole film is going to fall apart if Yakko doesn’t whisper in this scene, then add a (whispered) to that line of dialogue.  Two is if I think there’s a very real chance this line could be misunderstood, even with all the context and lines before it, and the resulting misreading will destroy the entire film.
            If I’ve got a parenthetical in my screenplay, I need to think long and hard about if it meets one of these two criteria.  And then probably remove it anyway.  They’re the adverbs of screenwriting.
            10) Don’t direct—Okay, what I just said about actors hating it when you tell them how to act?  Directors loathewriters who fill up a script with directing notes.  When I fill pages with stuff like “Pan over to reveal…” or “rack to see Yakko’s expression,” directors shake their heads, cross that out, and plan how they’re going to shoot the scene.
            Like the parenthetical above, only put in direction if it’s life or death important to the film.  If the story hinges on this being a crane shot, then put in—if the story really hinges on it.  Me thinking this scene would be really cool with a crane does not make it a pivotal shot. 
            Plus, a lot of time adding direction honestly detracts from the story.  Here’s a great example—how many of you have seen Sherlock?  Remember the last moment he has alone with Irene Adler at 221B Baker Street, when they’re sitting at the fireplace and she’s trying to convince him to run away with her?  It’s pretty important that we don’t focus on what Sherlock’s doing with his hands, right?  Except if I point this out in my script, readers are going to spend the next ten pages trying to figure out what Sherlock’s doing with his hands, and that’s going to override a lot of what’s going on now.  If I hadn’t mentioned it, they wouldn’t’ve thought about it, but now it’s essentially a low-level spoiler in my own script that his hands are doing something that will matter later.  Don’t worry about that sort of thing.  By the time the readers get to the flashback and figure it out, they’ll understand that when the movie is filmed we can’t focus on his hands at that point.
            By the way, just to clarify—it doesn’t matter if I plan on directing the script myself.  The script I submit to a contest, an agent, or a producer, has to be a script for anyone.  If I’m actually going to be the director, I’ll have plenty of time later to add that stuff.  Plus I’ll have my own notebook and schedule.  For now, all those things are just taking up space on the page.
            11) VO vs. OC—Okay there’s a huge difference between voice-over and off-camera.  This is one of those little things that can get me tagged instantly as an amateur if I get them wrong.
            Voice-over(V.O.) is when someone’s talking that no one else can hear.  Announcers and narrators are usually voice-over.  Train of thought is voice-over.  “Little did he know…” tends to be voice-over.  Another good tip—I will never, ever see lips moving for a voice-over.
            Now off-camera(OC) is when someone’s talking that other characters can hear but the audience can’t see.  For example, if Phoebe’s on her phone talking to Wakko, and we hear his voice, he’s off-camera, notvoice over.  That old bit when everyone hears a voice, turns, and sees that Dot has come into the room—that’s off-camera.
            I want to use OC carefully, because too much makes it look like I’m trying to direct again (see above).  I’m not going to put it during an intercut phone call.  I don’t use it when we know Dot’s on the other side of the room but we’re not seeing her at this moment.
            12) Don’t use archaic terminology – Forsooth, whenst thou uses scrivening of yesteryore, thy words appearst equally of yesteryore. And few and far between liest those who show interest in the dry, dusty bones of a mouldering anecdote.
            Or, as we say today, no one’s interested in an old script.
            It used to be common to end every scene with CUT TO or FADE, or to end every page with (CONTINUED).  It also used to be common for the US military to have a lot of horses and bayonets.  In both instances, that hasn’t been the way it works for years.  When I started working in the film industry back in 1993, CUT TO was already dead.  (CONTINUED) was on life support, and only cropped up in very limited use. Usually for ongoing dialogue.
            If I’ve been using an old script from The Maltese Falcon, The Godfatheror Rocky to learn this terminology and formatting—I need to toss it.  The film industry grows and changes like any other industry.  If my reference script wasn’t written in the past ten years, it’s probably going to give me more bad habits than good ones.
            This is also one of the big reasons I wanted to go over all of this again. At this point, it’s been about nine and a half years since I worked in the film industry full-time. My experience is getting old, and I’m smart enough to admit that.
            Some people are not.
            Or  just don’t care as long as you’re going to pay them…
  
            13) Don’t use real celebrities as charactersA bonus point I’ve mentioned before.  I’ve read screenplays where one character ended up at a resort with Johnny Depp, another one where someone dated Carmen Electra, and a really, really creepy one about George Clooney getting involved with a producer… who happened to have the same name as the screenwriter.  Unless your movie is already in production and Helen Mirren happens to be your best friend in the world who would do anything for you, do not use her as a character in your screenplay.
            Yeah, I’m sure some of you are already calling foul.  After all, haven’t I littered the Ex-Heroes series with mentions of celebrity zombies?  Well, yes I did.  But that’s the difference between a book and a screenplay—you can still read the book if Nathan Fillion, Jessica Alba, or Alex Trebek don’t show up.  Now if someone ever decides to make a movie out of the book… well, then there’ll probably be issues. 
            Although I feel relatively safe saying Fillion would show up.
            So, thirteen tips to a more coherent, professional-looking screenplay.  I’m betting the majority of you knew most of them.  But a few of you… well, now you know.
            And knowing is half the battle.
            Next week… I wanted to talk about some very bad people and how to make them good.
            Until then, go write.

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