May 27, 2010 / 7 Comments

To See The Invisible Man

Either my latest rants have been pure gold no one can argue with or a lot of you really hated me using LOST as an extended example. Haven’t seen any comments in weeks.

Speaking of things you don’t see, this rant’s title is another one of those clever pop culture references. Anyone remember it?

Okay, fine, I’ll explain.

“To See The Invisible Man” is the title of a Twilight Zone episode adapted by Stephen Barnes from an old Robert Silverberg short story. It’s not one of the classic Zones, but one of the newer ones when the show was revived in the mid-‘80s. It’s the tale of a man in a somewhat-utopian society who is sentenced to a year of “public invisibility” because of his selfish, antisocial behavior. He isn’t actually turned invisible, however. He just gets a small brand on his forehead which tells everyone to ignore him. That’s the curse of it. They really can see and hear and feel him–and he knows they can– but no one will react to him. Even when he desperately wants and needs to be acknowledged (there’s an eerie scene in a hospital emergency room), people pretend he’s not there. As we find out later in the story, seeing an invisible person is a major crime.

In a way, this serves as a clever little metaphor for being a writer. The reader knows the writer is there, that you’ve crafted and shaped these words on the page, but they don’t want to admit you’re leaning over their shoulder. They just want to go on their merry way and pretend they’re alone with the book. As such, the worst thing the writer can do is draw attention to themselves.

For many would be writers, the temptation is to embellish the pixilated page with an exuberant flourish of verbiage which exhibits not only the vocabulary we’re capable of as proficient anecdotists (far above any paltry amanuensis), but also how we can bend grammar to our will; the elaborate and subtle metaphors we can craft; and the clever intricacies we can interweave betwixt the threads of character, plot, and theme.

For the record, it took me almost fifteen minutes to craft that impenetrable sentence. Yes, it looks like a paragraph but it’s just one sentence. A long, sprawling sentence that really tempted you to skim, didn’t it? Heck, let’s be honest. I bet after tripping over your second or third obscure word, at least half of you started skimming, didn’t you?

Y’see, Timmy, every time we make the reader hesitate or pause just for a second, we’re breaking the flow of the story. We’re encouraging them to skim at best, put the manuscript down at worst. The reader should forget they’re paging through the latest Wakko Warner novel or screenplay, perhaps even forget they’re reading a written work altogether. This happens, odd as it sounds, when they forget they’re reading. And the easiest way to make that happen is for them not to see the writing. It’s tempting to wave our arms and shout and try to get the reader to admit they can see us, but all this does is ruin things for everyone. It’s like Sherlock Holmes showing how he came to his amazing deductions or a magician explaining their greatest illusion. That moment is when the whole thing falls apart.

As writers, we need to be invisible. Oh, we want our characters to be seen. We want our dialogue to be heard. We want our action and passion and suspense to leave people breathless. But we are just distractions. If you think about it, who’s the more impressive tough guy– the one who commits unimaginable acts of violence, or the one who doesn’t have to commit those acts? Being able to restrain yourself is just as impressive as how excessive you can be. Less of us is more of the story.

Here’s a few simple ways to keep your literary head down.

Vocabulary We all know what bright means, but effulgent can make us pause for a moment. That guy can be bald or he can be glabrous. Some sneakers are black with a bit of red and some are atrementous tinged with titian.

A huge problem I see is writers with ego problems. They think they’re cleverer than anyone else, and they’re determined to prove it. More often than not, the writer latches onto (or looks up) obscure and flowery words because they didn’t want to use something “common” in their literary masterpiece. These folks write sprawling, impenetrable prose that makes it sound like they spend their free time wanking off to a thesaurus. All too often they’ll try to defend this wheelbarrow of wordplay by saying it’s the reader’s fault for having such a limited vocabulary. After all, everyone knows what it means if I say I’m going to cast a bantam gallet towards an embrasure, right?

Any word a writer chooses just to draw attention, to prove they don’t need to use a common word, is the wrong word. Any word that makes the reader stop reading and start analyzing is the wrong word. Period. You can try to justify your word choice any way you like, but absolutely no one is picking up your book or looking at your screenplay hoping for a vocabulary lesson. When the reader can’t figure out what’s being said for the fourth or fifth time and decides to toss that manuscript in the big pile on the left… there’s only one person to blame.

(It’s not them, in case you had any lingering thoughts on the matter)

(By the way, it just means I’m going to throw a small stone at a window)

Structure— Like obscure vocabulary, convoluted sentence structure is often the sign of a writer’s ego. One of the most common ways this manifests is to insist on grammatical and structural perfection. This often mean a rigid, formal text and very stiff dialogue. These writers are so insistent on proving they know the correct way to write that their words come across as forced and artificial.

The second most common is needless complication. If something can be described in five words, these writers will manage to do it in thirty, and I guarantee at least half a dozen of those words you’ll have to stop and look up (see above). This is where you find folks that use phrases like “seemed to be” or “appeared to be.” Some of these storytellers also go the non-linear route, even though nothing in their story gets improved by this pointless scrambling.

All of this can be an instant killer in screenplays, because most professional readers won’t put up with it. Your writing needs to be clean, simple, and natural. If there isn’t an in-story reason for it to be overcomplicated, it shouldn’t be.

Said— People will never notice if you use said. Said is invisible. What they notice is when your characters respond, retort, exclaim, pontificate, depose, demand, muse, mutter, sneer, shout, snarl, growl, whimper, whisper, hiss, yelp, exclaim, or ejaculate. Yes, stop giggling, it was a common dialogue descriptor for many years. Once you’ve got three or four characters doing all this (instead of just saying things) you shouldn’t be surprised if your audience stops reading to shrug or snicker. Usually while they’re pointing at you.

Granted, there are times where characters are shouting or whispering or hissing. Overall, though, they’re just going to be saying things. So don’t overcomplicate things and draw attention to yourself.

Names. If used in moderation, names are invisible. They’re just shorthand for the mental image of a character. It’s also worth mentioning that simpler, more common names blend into your writing easier than rare or unnatural ones. A reader can glide past Tony but might stumble a bit on Antonio. Edward is easier on the frontal lobe than Ezekiel, and they’re all nothing compared to Bannakaffalatta.

It’s worth mentioning a little note there for the genre folks. When writing sci-fi or fantasy, many fledgling writers feel the need to rename everything. The characters have all-new, created-for-this-world names. So do their pets. And their gods. And their elements. And their system of weights and measures. Off the top of my head, I would say 90% or this is a waste of time and a distraction. Your elaborate fantasy world will not collapse if the giant, fire-breathing lizards are called dragons, but it might if you insist on calling them pyroreptillicans.

A good rule of thumb–when you’ve made up a name like Grothnixyettiq for one of your characters (or their mode of transport, or their homeland, or the way they measure distance), take a moment and try to say it out loud. Note how long it takes you to figure out how to say it. Now email or text it to a friend, give them a call, and ask them to say it out loud. No hints or clues. Just ask them to say that word you wrote. If their pronunciation doesn’t match yours, you should really use a simpler word.

Always remember that moderation is key. If any name repeats too often, it begins to get cumbersome. Even a simple name like Dot can stack up. When I see a paragraph about Dot reading Dot’s book out by Dot’s pool shortly before Dot decided it was too hot outside and Dot went in where it was air conditioned… well, personally at that point I start counting them. Which means I’m not reading the story, I’m auditing it.

This is why we have…

Pronouns. When proper names start to stack up, we switch to the pronoun. Just like names are shorthand for story elements, pronouns are shorthand for those names. When nouns start to clutter up your writing, they’re there to leap in and shoulder the weight. It’s how Yakko becomes he, that mysterious island becomes there, and the Cerberus Battle Armor System becomes it.

The catch here is to make sure your pronouns are clear, because the moment someone gets confused about which it you’re referring to, they’ve just stopped reading your story and started studying the page. A good rule of thumb—after you’ve referred to Dot as she half a dozen or so times, drop her name back in once. It’s been long enough it won’t look repetitive, and it’s a gentle reminder of who she is.

And there they are. A few simple ways to stay invisible.

Next week, just for whatever budding screenwriters happen to stumble across this site on a regular basis, a few notes on drafting. In the construction sense.

Until then, don’t let me see you writing.

December 11, 2009 / 4 Comments

I Put The Poison In Both Cups

Easy geek reference up there for you.

So, this week’s little rant is sliding in under the wire. To be honest, I’ve been buried under a ton of last-minute stuff for work. Plus the holidays. Plus some family stuff. I can’t be expected to keep up on all of it.

Well, that’s not true. It’s a bit of a cop-out, really. If I’d managed my time a bit better a lot of this would’ve been done on time. There were even two or three times this week I remember thinking “I need to start working on this week’s ranty blog post.”

Cop-outs suck, don’t they? You’ve made an investment in some piece of writing and then wham! Out of nowhere the writer just does something lame. They’ll change the rules or deliberately ignore continuity and just try to bluff their way through. Epic stories that don’t deliver. Mysteries that aren’t explained. Ominous foreshadowing that never pays off. All of these are cop-outs.

The very first story I can ever remember telling had a cop-out ending. I was about eight years old, it was summer, and Mom had taken us to the beach even though I wasn’t feeling well. Somehow I ended up sitting with the father of my friend Todd, while everyone else played in the water, and I spent the time regaling him with the epic tale of G.I. Joe fighting off the Intruders.

For those of you born after 1980, G.I. Joe used to be just shy of a foot tall and had fuzzy hair. You could even shave him. He was also firmly grounded in the real-world military. When Star Wars shifted the toy paradigm to science fiction, GI Joe suddenly gained a bunch of new friends, like the superhero Bulletman and the cyborg Mike Power. And enemies called the Intruders which were a race of alien bodybuilder midgets who wore metal leotards… sort of…

Anyway, on with the story.

You see, the Intruders came down in asteroids. And they all crash-landed at GI Joe’s secret base. There were lots and lots and lots of them. In fact, there were a million of them. So GI Joe was shooting at them with his gun and he shot ten of them, and Mike Power was kicking with his bionic leg–

(Mike Power had one bionic leg. Just one. Even at the age of eight, I could see the gigantic flaws in this bit of cybernetic engineering.)

–and Bulletman used his ray to lift a bunch of them into the air and send them away. This pattern of violence was repeated enthusiastically twice or thrice before I declared all the Intruders defeated.

Not so, Todd’s father told me. A million is a lot.

I conceded this, and explained that the above mentioned pattern of gun-kick-ray happened again. So now they were all gone.

No, he said with a smile and a shake of his head, a million means there’s a lot more left.

I nodded, then said that Bulletman had used his ray to scoop up everyone who was left and send them away.

It seemed like a very solid ending at the time.

Granted, it’s easy to excuse an ending like that from an eight year old, but far too many adults use them, too. Except for poor spelling, there isn’t a much more glaring sign of poor writing than a plot thread that winds up with a cop-out. It shows the writer didn’t think things out, or just couldn’t be bothered to.

A few common types of cop-outs.

Changing the rules–While it completely fits the story it’s told in, the title reference of this little rant is a perfect example of changing the rules. In the midst of this serious contest of life and death, we find out it wasn’t a fair contest. We’ve been told within the story that X + Y = Z, but the writer suddenly announces X + Y can also equal Q. This usually comes about because the story has been written into a corner and the writer won’t take the time to go back and change things (when the ancient Greeks did this, they called their cop-out deus ex machina). As Billy Wilder once observed, a problem in your third act is really a problem in your first act.

Changing the rules is inconsistent and it breaks the flow. William Goldman used it for comedic effect in The Princess Bride, but it’s doomed to almost certain failure in anything except a comedy. Heck, thanks to Goldman it’s going to look pretty tired in a comedy, too…

The so-called twist–This is a more specific type of changing the rules. I’ve set out the rules for a good twist before, and they’re pretty simple for anyone to figure out. That’s why it’s so frustrating when a writer has Debbie pull off her wig and announce “Hah!! I’m really Larry’s second-cousin!!!” This is often followed by flipping through pages to figure out who Larry is and why his second cousin would have it in for everybody.

Usually a poor twist tries to solve one problem in the story at the expense of the story itself. A weak twist isn’t just a cop-out for a plot thread, it’s almost a guarantee the manuscript will end up in the large pile on the left.

No payoff –Few things are as annoying then to go through a story waiting to see the two enemies clash or to learn the answer to the mysterious puzzle that’s plagued out heroes… only to not get it. The enemy gets away. The mystery gets skirted over. It just leaves the reader feeling cheated.

Sometimes it’s not even a question that’s not answered, it’s just a payoff that never happens. When the climactic, world-altering final battle occurs off-camera and we just see the characters talking afterward about how amazing it was, that’s a cop-out.

Just plain weak– Sometimes when a writer uses a cop-out, they’re just choosing the path of least resistance. It’s quick and easy and wraps stuff up. Oh, he was dreaming and she was insane. Sometimes an ending can seem solid, but it’s still weak because of the promise of something bigger. A worldwide alien invasion is awesome. A worldwide invasion where the aliens can be defeated by tap water… not so much. Remember, a story can be weak by inclusion just as much as by omission.

And there you have it. I’d put more, but, as I mentioned before, I have a lot of work to do still.

Plus, I’m really Larry’s third cousin.

Still open to suggestions as we head into the holidays. If not, next time I’ll end up blathering about women I’ve dated or something.

Until then, go write. At least your Christmas cards.

October 15, 2009 / 4 Comments

Cross Training

When we last left our heroes…

I ended last week in mid-pontification, so let’s do a quick recap. We’d talked about linear structure and then about dramatic structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things clear.

As I mentioned before, dramatic structure is separate from linear structure, because it’s what the audience is experiencing. The dramatic structure follows the narrative while the linear structure follows the characters. Narrative is the way the story is set out for the audience. It’s the way we read a story or a screenplay, from the first page to the last, unless you’re reading a Choose-Your-Own-Adventure book or one of James Burke’s clever histories. Simply put, narrative is the path the storyteller has chosen to take us along. Sometimes it’s the direct route, sometimes there are sidetrips. Picture a city with a system of elevated trains and subways. There are trains that circle the city, some that stop at every single platform, and there’s the express that takes you straight to Shell Beach. As the reader, you can decide which train to get on–or which book to pick up–but after that you’re on a set path that was chosen by someone else, and that path is the narrative.

So, keeping that little analogy in mind, let’s look at linear and dramatic structure on our train ride. Now, dramatic structure is easy in this analogy. It’s the speed of the train. As the train gets faster and faster, or gets to go for longer and longer without stopping, it becomes a more exciting, smoother ride. If your train is constantly having to decelerate, accelerate, brake, and so on, it’s jarring and distracting. Pretty soon the passengers have put on their iPods, focused on an ad poster, started thinking about that project at work or ordering pizza when they get home– they’re thinking about anything they possibly can except the train ride. When the train ride is your story, well… that’s not good. It’s breaking the flow. Screenwriter Peter Staughn recently used a similar idea in an interview. “Once the story engine’s up and running, you stop it at your peril.”

Linear structure’s a bit tougher, but look at it this way. Suppose you know that all the platforms on your ride go in a certain order. Perhaps they’re numbered or alphabetical. So while you ride the train, you can look out and see A, B, C passing by. Sometimes you see Z, Y, X out the window and you realize this particular train started at the other end of the commute. Now on one or two trains, you might look and see A, D, G, which seems weird as hell at first, but then you realize this is the green line and it’s got those strange curves in it that only hit every third station. Notice that in all these examples the platforms are still in alphabetical order, but this particular train is passing them at different points, giving the appearance that they’re random or in some strange order.

So, that’s how linear structure, dramatic structure, and narrative all fit together. That being said, let’s take a quick peek at the most common way they don’t fit together.

Last week I mentioned a common clash between linear and dramatic structures. The writer puts things out of linear order in the narrative for no reason, and this means the dramatic structure takes a hit.

Consider it this way. Suppose my linear story is A-Z, and so is my dramatic structure. The waves are smallest at A, largest at Z (or probably W with a bit of denouement). If I randomly rearrange these story points into our now-classic mqnw berctx yzuai sopdl fkgjh order, the corresponding dramatic waves become a jagged, roller-coaster mess of different highs and lows. To be more specific, the waves become static. If you want to stick with the train analogy, this is some bizarre track that loops and circles and leaps between stations almost at random, which means the engineer is constantly slamming on the brakes and leaning on the throttle to hit all the stations in time. It’s the kind of train ride where you just can’t wait for it to be over. Or maybe you’ll just get off at the next station–wherever it is–and take a cab from there.

So, if there’s going to be a flashback or non-linear sequence in your narrative, there needs to be a dramatic reason for it. It shouldn’t be a burst of static, it should fit into the pattern of dramatic escalation–the wave– you’ve already got going. It should push us higher up the wave or deeper into the trough.

Here’s a quick point of interest. When people talk about how flashbacks don’t work and shout never to use them, this is why. Far too many writers will throw in a flashback that explains something in the story (often in a horrid, expositional way– yes, I’m looking directly at you, Highlander II) but does nothing for the dramatic structure or the narrative. You get out that vital fact, but the story grinds to a halt in the process. heck, sometimes you don’t even get a vital fact (much as it pains me to say it, like many of the flashbacks in the finale of Battlestar Galactica). So gurus and other “experts” will tell you to avoid flashbacks because 95% of fledgling writers are going to do awful, pointless ones, and it’s easier to say “don’t” then to explain how to do them correctly.

In all fairness, I’ve made this mistake myself. When Ex-Heroes first went out to my little secret cabal of readers, more than one commented that one of the final flashback chapters was smack in the middle of a pitched battle. It disrupted the flow and killed all the dramatic tension the past two chapters had built up. They were dead right, too. When I rearranged things, it gave me a much more powerful ending

In a way, this hearkens back to something I’ve said three or four times before. All that matters is your story. If something isn’t helping or contributing to your story, it shouldn’t be there. Lots of fledgling writers try to do cool things with structure because they think this will make their story cool. The different forms of structure are so intertwined, though, that attempting to change one of them for the heck of it will most likely damage the others. Shuffling Raiders of the Lost Ark would just create a convoluted mishmash. Straightening out Pulp Fiction or Memento would be… well, pretty boring, really.

In architecture, there’s a reason that beam is there and that column is here. When you’re laying out a train system, you put tracks and stops in specific places, and the trains have certain schedules to reach them all efficiently. When writing a story, it’s the same thing. You can use whatever elements you like, but these elements need to fit together in a cohesive way to create a specific result.

And that, ladies and gentlemen (all twelve of you) concludes our intensive three week course on story structure. Is there anything else you’d like to know?

No, seriously. Anything else? I’m beat and I have no idea what to rant about next week. Any suggestions?

Well, we’ll figure something out.

Until then, go write.

October 8, 2009 / 1 Comment

Two Steps Forward…

My sincerest apologies for being late with the ranty blog. Again. It’s not that I don’t care about the baker’s dozen of you who read this collection of nonsense. It’s just that I care more about keeping a roof over my head. It’s nothing personal. Plus, I had a very old friend visit from the east coast, and I care more about her, too.

So, anyway… if you know the second part of that title (many thanks to Paula Abdul), you’re already way ahead of the pack…

I left off in mid-rant having talked about linear structure. Your characters and your action need to have a logical order to them–even if they’re not presented to your audience in that order. Which brings us to the second thing I wanted to talk about, and that’s dramatic structure. While linear structure is experienced within your story (but still perceived by the reader) dramatic structure is experienced by the reader (yet your characters are still aware of many of its elements).

All stories need some level of drama. Drama comes from conflict, and that comes from challenges the characters have to face. They can be action challenges, emotional, intellectual, almost anything. Having to blow up the Death Star before it destroys the Rebel base is dramatic. So is having to face the love of your life who abandoned you in Paris. And so is having to deduce why someone would hire a red-headed man just to copy the encyclopedia.

Now, one challenge all by itself is not a story. If all I have to do is beat the monster and I win, that’s not much of a story, is it? It’s just a step. Readers and audiences don’t want to see someone do X and win. That’s boring, no matter if we’re talking about action, emotion, or pure cleverness. They want to see the hero do A, B,C, X, Y, Z, and win by the skin of his or her teeth. So a good story has a series of challenges for the hero to face, and this is where dramatic structure comes in.

For this next bit, it’d help if you pictured a wave diagram. Just one of those nice up and down ones, perhaps with the zero-level line drawn across the horizon.

(this graphic, by the way, sent today’s ranty blog almost two hundred thousand dollars over budget. Just saying…)

A good story is like a series of waves, each one representing different challenges your characters encounter. The troughs are setbacks they suffer between, or perhaps because of, each success. For example, Indy finds the Ark of the Covenant, but then he gets sealed alive in the Well of Souls with a few thousand Egyptian asps. If your characters never suffer any setbacks (and you’d be amazed how many stories and scripts I’ve seen with this problem) you don’t have waves, you have a line. Likewise, if your story is nothing but an ongoing string of defeats and failures (which tends to go with “artistic” writing), that’s just another line, too. And let’s face it, lines are flat and boring. It’s the same thing as having nothing but “cool” dialogue. It’s just monotonous.

Which brings us to the second part of good dramatic structure. As the story progresses, the waves should be getting taller, every one a little more than the last. The troughs between them should get deeper and deeper. The height of the waves is a good measure of the tension level the characters are facing. The troughs is the level of failure or setback they’re encountering. If you have a kayak or a surfboard, the journey’s pretty smooth near the shore as you’re starting out. You can coast over those little waves without even noticing them. As you get further out, though, closer to where you want to be, the waves get bigger and there can be some serious drops between them. Then you’re at the point where staying down too long means that next wave will just crush you…

To go back to our very expensive graph, there’s a reason for this ever-increasing structure. If the story’s waves are always five up and five down, they cancel each other out and we’re back at that very dull, monotonous line. The all winning/ all losing lines are boring, yes, but you really don’t want that line to be at zero. Each victory should lift the hero (and the reader) a little higher, just as each setback should send them reeling a little harder.

Let’s take a minute to look at Raiders of the Lost Ark. Once we get past that wonderful opening sequence and into the main story, the first few challenges are almost imperceptible. Indy tries to keep his students’ attention, worries about why government agents want to talk to him, and is excited to hear they’ve enlisted him to search for the Ark. He saves Marion from the Nazis only to have her die in an exploding truck. He learns the secret of the medallion and the location of the Ark, but Sallah’s grabbed before he can escape the Map Room. He finds the Ark, but the Nazi leave him buried alive in the Well of Souls. There’s always a “but” in there, all the way up to Indy infiltrating the secret Nazi island and getting Belloq in the sights of an RPG, but Belloq calls his bluff and Indy is finally captured by the Nazis. After all these increasing ups and downs, the big, terrifying up the film ends on is God himself coming down to stomp the bad guys.

Try to beat that.

Now, a few things to watch for as you consider waves, the expensive graph, and your own story.

One is you shouldn’t have two waves which are the same height. If this challenge is equal to that challenge, one of them either doesn’t need to be there or needs to be lessened/increased a bit. Again, when things are the same, it’s monotonous.

Two is these should be valid challenges and they really should be bigger. Don’t fabricate a wave just so your character has a challenge and then try to convince the readers its a vital, integral part of the story. A ninja attack is cool. A ninja who attacks out of the blue just to create an action sequence is not. You don’t want to be the literary equivalent of the surfer who insists the waves in Lake Michigan are just as big as the ones at Venice Beach.

Three is something I touched on above. Dramatic structure is separate from linear structure, because it’s more what the audience is experiencing. Your story can be structured like this…

Ghijkl abcdef mnopqrs wxyz tuv

…but the dramatic challenges still need to go from smallest to biggest. The waves always have to increase with the narrative, not with the actual order of the story. In this example, abcdef should be a bigger wave than ghijkl, even though abcdef happened to the characters first. If it doesn’t increase drama to have it at this point in the narrative, why is it here? This is one of the biggest problems non-linear stories have–there’s no dramatic reason for them to be out of order. I saw one film that was a non-linear mish-mash, but it accomplished nothing except to confuse the audience.

This is leading into something else, and I’ve prattled on a bit too long as it is. So why don’t I stop again and next week I’ll try to finish up with a convoluted definition of narrative. And maybe some more pictures.

Until then, go write.

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