July 8, 2011 / 2 Comments

Can You Describe the Problem?

First off, a bit of shameless self-promotion (because I haven’t done any in weeks now)…

Ex-Patriots, my third novel and the sequel to Ex-Heroes got a slightly early release this week from Audible.com. It’s coming out in paper/e-book format in September, but if any of you are impatient you can go grab it now. There’s also a bunch of videos for their ZombieFest promotion where a bunch of folks wrote in with questions for the authors of all the featured books. So if you’ve ever wondered just how goofy I sound in real life (or look, or act, or dress…) , here’s your big chance to find out.
And now, back to our previously scheduled pontification…
So, if you’ve been reading this pile of rants for a while, you know there was a point a few years back when I helped to run an online fantasy MUD. If you’re not familiar with the term, a MUD is a multi-user dungeon. Because the game is entirely text-dependent, it was a lot like writing or reading a story. In fact, it was a great tool for polishing your writing, because if you got too long-winded with your words people wouldn’t be able to read them—the description would just scroll up the screen and vanish as other things continued to happen. You had to describe things, but you couldn’t get bogged down in useless details. People would either ignore it or lose their forward momentum as they went back to read it.
One of the things staff members had to monitor was the descriptions players wrote up for their characters. We checked for basic spelling and grammar (“His dark hair compliments his thin lips” was a common phrase). We also checked to make sure the style and wording, by way of the game’s narrative nature, wasn’t forcing actions or reactions on other players (“This scarred man may be the most terrifying person you have ever seen, and the mere sight of him makes your stomach churn with fear.”)
Now, I told you all that so I could tell you this little story…
One day, a staffer called attention to the description of a new female character. Y’see, when the game was originally built the coders left some stuff at default settings, and one of those things was the range for the description string. It was ridiculously high, but no one had ever bothered to set it because… well, there were more important things to do. And, really, who would ever fill it, right?
Well, this player had figured out the high-end range and written a description that was yards and yards and yards of purple prose. On a rough guess, their character description was around five or six hundred words. Maybe more. When you accessed it, the first dozen or so lines automatically scrolled up and off the page because it was so long.
I’m sure some of you are already thinking of character sketches you’ve done that are far longer, but keep in mind, this is all just physical description. It isn’t personality quirks or dietary preferences or anything like that. By nature of the game, it’s not clothes or weapons or equipment, either.
Needless to say, we pointed out that it was excessively long and asked her to trim it. She refused. By her reasoning, since the buffer allowed such a long description, it had to be game-legal. And if people didn’t want to see it, they didn’t need to scroll back.
We pointed out that those first dozen lines contained all the gender and age information for the character. This wasn’t “optional” material, it was stuff other players needed to know.
Still, she refused.
Now, stepping away from my tale, let’s think about this for a moment. A writer is refusing to edit a description, while at the same time admitting most people are going to skim over it or ignore it altogether. Even when authorities on the topic are explaining why it doesn’t work, said author is steadfastly refusing to change.
Does this sound remotely like a writer who’s interested in having an audience?
A common problem for all writers is when description gets too excessive. We get caught up in giving all the details and nuances of this character or those rooms or that magnificent sword which seems to be stuck in a stone… a jagged, raw stone, although one could see hints of granite and shale and flecks of white quartz that gleamed like the teeth of ancient dragons, the likes of which the world had not seen in long millennia. So perhaps calling it “a” stone was a misnomer, for it seemed to have a rich ancestry and heritage written through its structure. This was, perhaps, several stones that had come together untold eons ago, perhaps even then sensing the greater purpose they would serve and the rough bed they would form for the sleeping blade. Or perhaps it was just a coincidence that the gleaming sword had found itself in this particular malformed mound of misshapen rock, and in truth any of the many stones scattered around this subterranean chamber could have been oh dear God I think I’m making myself sick.
As I was saying…
We go one and on and sometimes lose track of the fact that somebody’s going to have to read all this. And since most readers are more interested in the story, that active element of your writing, odds are they’re going to start skimming after the fourth or fifth flowery description which they’ve come to realize has no bearing on the story. At which point, any decent storyteller should question why they’re including stuff that people are just going to skim over.

Elmore Leonard famously said that when he writes he leaves out all the parts people would skip anyway. Alfred Hitchcock said drama is life with all the boring parts taken out. And I’ll tell you that a six hundred word description of how a character’s hair hangs over her ears is either wasting time or is going to bring things to a crashing halt.
As I’ve mentioned once or thrice before, this kind of overwriting is a deadly mistake in screenplays. Screenwriting is a very concise, minimal form of storytelling. One of the most common complaints I hear from professional readers is when the writer puts in piles of description that just doesn’t need to be there.
That, of course, leads to another issue with massive over-description. We all tend to form our own mental pictures of people and objects in stories. My lovely lady and I were chatting the other day about Lee Child’s character Jack Reacher and realized we both had very different ideas about what he looked like. That’s part of the joy of books. We can all have our own view of different characters like Taran Wanderer or Harry Bosch or St. George or Stu Redman. And nothing’s more distracting or disruptive than to be constantly reminded of all the many details the author’s putting in that don’t match up with that mental picture we’ve already formed.
Now, there’s another side to description, and that’s when writers never actually describe anything. Sometimes this is an attempt to invoke mystery or suspense (check out that dark figure across the street watching our main character). Other times it’s a way to evoke an emotional response with a clever metaphor or simile (when the knife sinks into your back and it’s like every painful sensation you’ve ever had in your life got balled up, hammered flat, and slipped beneath your shoulder blade).
And sometimes… well, sometimes it’s just a cheat. I can try to avoid the monster for as long as possible, which helps build suspense and dread, but eventually I need to say what it is. It’s not uncommon for a writer to try to find a way around an actual description at this point. After all, I’ve been hyping X for three-quarters of the manuscript now, and an honest description may not live up to all that hype.
I got to interview David Goyer (screenwriter of Blade, Batman Begins, and many others) a few years back. He’d just taken a turn in the director’s chair and I asked him if doing so had affected how he approached writing scripts. He laughed, admitted it had, and then told me a very funny story about working on a script with Guillermo del Toro. At one point, it seems, Goyer had “cheated” in the script and just described something as “a complete nightmare.” As they went through, del Toro pointed out this bit, shook his head, and said “What does that even mean? That’s boollshit.”
Which, Goyer admitted, it was. He’d dodged writing any sort of description because he knew it was something the director and art department guys would deal with. But he’d given them nothing to work with. Which was fine… until he was the director and under the gun to figure out what the hell it was that writer-Goyer couldn’t be bothered to put down on paper.
So, here’s an easy tip. It’s so easy I bet half of you will shake your head and ignore it. And some of you are probably already doing it without thinking about it.
If you’re going to describe something, have a reason to describe it. Thats’ it. Not only that, have a reason for the level of detail you’re using. A soldier in a war zone, a housewife, and a forensic examiner can all see a bullet hole in a person’s head, but they’re all going to treat it differently. And if it takes three or four paragraphs to explain what the housewife sees, where does that put the forensic examiner?
If you’re going to describe a person, have a reason for doing it. I’m betting nobody here can list off all the people they crossed paths with the last time they were pushing a cart through the grocery store. Oh, one or two might stand out in some small way, but let’s face it… there were probably close to a hundred. They just weren’t important in the long run. You can’t describe the police officer who gave you your last ticket, but you can probably give a lot of details about the last person you went out to dinner with.
Give descriptions the same weight you’d give characters or dialogue. Y’see, Timmy, if you waste them on the little things, they won’t have any strength when you get to the big things.
And then… well, then you’ve got nothing.
Next time, I’d like to ramble on about cooking school.
Until then, go write.

Our three secret weapons are fear, surprise, and ruthless efficiency…

So, a few years back I attended the SDSU Writers’ Conference and got to listen to a gentleman named Esmund Harmsworth. Look him up. Nowadays he’s an agent at ZSH Literary.

He caught my attention one year when I attended a Q&A panel with a bunch of agents. The panel had been running for about half an hour when one fellow stood up and asked a question about his sci-fi novel. One agent immediately told him to throw it away and two others joined in. The trio of battleaxes berated the poor questioner and loudly declared genre as the absolute worst thing to write. Horror, sci-fi, fantasy—it was all garbage. Each of them stressed that they would never, ever look at a genre writer as a potential client.

After a few minutes of them going on and on, Mr. Harmsworth (on the far side of the platform) cleared his throat into his microphone. It tripped them up for a moment, and in the pause he pointed out to the questioner (who had, at this point, shrunk to a height of about two feet and was crying quietly to himself) that if you write something good any agent is going to want to see it. That’s their job, after all, and every agent on the panel was secretly hoping to find the next Stephen King. He sat back in his chair and the battleaxe brigade immediately backpedaled and agreed that quality writing was what mattered over everything else.

Needless to say, when I saw Harmsworth’s name on a seminar list the following year, I made a point of being there. Yeah, it was about mysteries, his chosen field, but I figured there’d be something to glean out of it. And there was, even though Harmsworth admitted halfway through that he’d really only had eight rules but the conference folks said ten looks a lot better on the seminar listings so he made up a couple to round out his list.

That being said—I’m not repeating his entire ten points. If you were in the room that day or have heard him give this little lecture since, don’t try posting an “AHA!!!” because I misnumbered something or left something out. I’m telling you now—things are probably misnumbered and left out.

Also, I can’t understand all the notes I wrote to myself seven years ago…

First Rule – There are no rules. Despite everything I’m about to recount, there is no “A-B-C-Done!” when it comes to writing. I’ve mentioned this here before. You can’t point to any rule of writing without acknowledging there are at least twenty examples of violating that rule. So if people are telling you “you must absolutely, always do this!”—especially when this relates to things like page counts or turning points or redemptive moments– it’s a sure sign they don’t know what they’re talking about.

Now, that being said… Agents sell books (and movies) by comparing them to books that have already sold. Makes sense—that’s how most of us buy books. So saying “it’s not like anything else” makes your manuscript very hard to sell. Your book needs to follow those rules you keep hearing about to some extent.

However… following all of the rules makes you a formula writer. Nothing wrong with that. Lots of people make a decent living writing formula books and formula television shows. Just be clear that no one’s going to sing the praises of such a thing or offer mega-millions for it. Formula manuscripts are the junk food of publishing and Hollywood. They sell steadily, no one pays a lot for them, and most folks forget them half an hour after they’re gone.

Second Rule – Know the difference between mysteries and thrillers. Agents sell your manuscript to publishers and producers, but you need to sell it to an agent. One of the key elements, of course, is to know what you’re selling. It can be a pain in the ass these days with some of the sub-sub-genres out there, but you should have a solid idea which one of them your story fits into. This is when you need be honest with yourself. It doesn’t matter how much you wanted to write a historical drama—if you’ve ended up with a low fantasy story that’s what it is and you need to admit it.

Different genres also tend to have different lengths. You can sell a horror novel that’s 115,000 words, but mystery novels should be topping out around 90,000.

Also, you should know who your audience is. Most mysteries are bought by women (they’re 80% of the sales), most thrillers are bought by men. If you’ve written a kick-ass thriller aimed solidly at a female audience, you’re fighting an uphill battle. Not an impossible one, mind you, but be aware of what you’re up against.

Third Rule – Have a real mystery. One telling thing that came up in this seminar—editors will reject a mystery if they can solve “whodunnit” before the hero does. The story needs to have real clues, red herrings, antagonists, foils—a good mystery isn’t just withheld information. It should involve a lot of thought by the reader—thoughts that a good writer will be guiding down the wrong paths.

As I’ve mentioned once or thrice before, mysteries also depend on strong characters. I need to care about Wakko or his finding clues and working out answers isn’t going to mean anything to me. Plus, if you think about it, most mysteries tend to be mystery series, and no one’s going to want to follow multiple adventures of a character who’s just not interesting or likeable.

Fourth Rule – Location is key to mysteries. Harmsworth summed this up in one neat line. Most mysteries take place somewhere people would go on a dream vacation. People read mysteries set in Las Vegas and Hawaii and New Orleans. These are places most people will read about regardless, and will love to see a clever story set there.

Keep in mind this dream setting can be manipulated a bit and can be represented by some industries or careers. Hollywood is a dream job for a lot of people, so it makes a great setting for mysteries. So is Washington, because we’re all curious about those hallways of power.

Make sure your story is set somewhere inherently interesting—and not just interesting to you.

Fifth Rule – The idea is key to thrillers. I’ve mentioned the term “high concept” here before. It’s when you can sum up the whole idea of a story in just one or two sentences. A great high concept idea doesn’t even need that much, which is how you end up with pitches like “big lizard, big apple,” “Jurassic Shark,” or “it’s like Die Hard in a building.”

A good thriller depends on a central idea that can be summed up in one or two lines. If it can’t, then the whole thing needs work. Because of this, thrillers tend to be very linear and don’t rely on a lot of subplots or a vast array of supporting characters. They’re driven by suspense and the mounting threat that was mentioned in that two-line pitch..

Sixth Rule – Be patient. You can write an amazing novel or clever screenplay and still have the bad luck of finishing it just as interest in said topic has dropped to an all-time low. Some people tried to jump on the supernatural romance boat just as Buffy and Angel were coming to a close, and… well, that ship got dry-docked for a couple of years. Then there was Twilight and suddenly that ship wasn’t just crewing up, it was press-ganging people.

If someone tells you that your book won’t sell, just put it away, go work on something else, and try submitting it again in four or five months. If it’s a good book it will sell eventually. Honest.

If it’s a good book.

And there you have it. Ten (more or less) tips on how to write better mysteries, many of which can be applied to almost any manuscript.

Next week, I’d like to tell you about the time I sat around for hours watching the most inefficient bank robbery ever.

Until then, go write.

June 2, 2011 / 7 Comments

As The Tree Said to the Lumberjack…

I had no idea what to rant about this week. None. Blank slate. I’d had an idea in the car a few days ago, but it’d slipped my mind by the time I got home.

You people weren’t much help. I asked for suggestions last week, but apparently none of you have any problems or issues with writing. Must be nice.

So this reminded me of the recurring gag in Throw Momma From The Train. If you haven’t seen it, it’s a movie about a completely blocked novelist (played by Billy Crystal). Said novelist is framed for the murder of his ex-wife (played by Captain Janeway) by a clueless and incompetent student from one of his writing classes (Danny Devito) who thinks Crystal’s tips on writing a murder mystery are an offer to trade actual murders (ala Hitchcock’s Strangers on a Train). Anyway, throughout the film, our hero is constantly lamenting—whining almost—about the fact that he’s been completely blocked and can’t get past the first line of his next book. Was the night hot, or was the night humid? He’s been going back and forth between those two words for months.

And then, while all this was rattling around in my head, someone thanked me over on my Facebook page for helping them get past the mental impasse they’d hit a while back with one of their stories.

All of which is well and good, but doesn’t help me figure out what I’m going to do for this week’s ranty blog.

Now, despite how I started this paragraph, I don’t really believe in writer’s block. I think there can be moments, maybe even minutes, of indecision or problem-solving, but I just can’t believe any halfway decent writer is going to get so completely blocked that they can’t write anything. When presented with the question of hot or humid, most writers will agree it’s very important to have the right one, and they’ll probably come back to it many, many times during their revisions and edits, but I find it hard to believe they’d stop there and do nothing else. Heck, Stephen King was hit by a van and almost killed, but he was still back at the keyboard a few weeks after he left the hospital.

I think when a lot of folks say they’re blocked, what they really are is nervous. They’re sitting down to write and they’re afraid the words getting put down may not be the glittering gems this particular story needs. I mean, one slip up and the whole thing’s over, right?

Nope.

This fear may be normal, but it’s completely unfounded. It’s just this asinine idea of creating ART rather than writing. Do any of you think Lady Gaga never touches a piano except for recording sessions and concerts? Does Michael Phelps stay out of the pool unless he’s at a competition. Does every single thing Gordon Ramsay cooks go out on a restaurant plate?

More to the point, do you think it’s always been that way for these folks? Did Gaga write a few number-one hits the first time she sat down at a piano? Had Phelps ever gone swimming before the Olympics? Do you really think the very first thing Gordon Ramsay ever cooked got him high praise?

But, alas, so many writers think the first words they set down are going to be the ones that get them a Pulitzer. And it makes them freeze up. And so they never write.

Do you remember that old joke about the guy who tells his doctor it hurts whenever I do this? Remember the punchline from the doctor? That’s the big secret for beating writer’s block. If you keep writing, you can’t get stuck.

So, more to the point, here’s a few easy ways to keep writing.

Stop Before The End– This is what I try to do all the time. It was something I read years ago in a Writer’s Digest sidebar, if memory serves. I leave myself stuff to start with tomorrow. If I feel like I’ve got five or six pages of writing to get out today, I only do four. If I know where the rest of this page is going, I stop after the first paragraph.

What I’m doing is giving myself an easy starting place for tomorrow. There are few things more intimidating than sitting down with no idea where to begin. This way I’ve got that last bit I left to start with, and once the storytelling engine’s up and running it’s a lot easier to keep it going.

Shuffle– This is another suggestion you’ve probably heard before. I used to do it a lot, but not as much since I’ve cut way back on magazine work. It can help to have more than one project going at a time. If you get stuck on A, you can switch over to B or C. It also helps if these projects are a bit different, in terms of genre, format, and so on. Any bodybuilder will tell you that you can’t just work one muscle group day after day. You get better results when you rotate. When I wrote Ex-Heroes I was constantly switching between that book, screenwriter interviews for the magazine, and the ranty blog here.

Fill er’ up– Sometimes the reason you’re not moving forward is because you’re out of gas. Despite those silly folks who claim “real writers don’t have time to read,” the simple fact is you need input if you want output. Read a book, watch a movie, or play a videogame. Not one of your favorites that you know by heart, but something new. Get some fresh words and ideas and images into your head. Once they start swirling around in there, you might find that starting point you were looking for—or maybe even an all-new one.

The Batting Cage– Take the pressure off yourself and just write anything with the knowledge it doesn’t matter. Name and describe all the pets you’ve ever had. Type out a list of your favorite books or your favorite birthday presents. Write up explicit lists of people you’ve slept with or people you wish you’d slept with. It doesn’t matter what you write or what language you use—no one’s ever going to see this. Just get the words flowing. Go with stream of consciousness or random fragments or quotes you’ve been meaning to jot down for other projects.

After fifteen or twenty minutes of this, you’ll probably find you’re writing coherent, consecutive sentences. Even if they don’t have anything to do with your current project—or any of your side projects—they’ve still gotten that part of your brain up and running for the real work of the day. So now you can toss all that and get back to important stuff.

Like trying to come up with something to post on your blog.

Next week, I feel motivated to talk about character stuff again.

Until then, go write.

May 6, 2011 / 3 Comments

This IS Ceti Alpha Five!

If you get that title reference, you probably feel an equal mix of pride and shame. Just like I do for coming up with it.

For those of you who don’t get it, it’s from a sci fi movie where the characters suddenly discover they aren’t on the planet they thought they were. They (and the audience) had gone along assuming they were on planet A, only to discover they were on planet B instead. It’s a mistake that costs them dearly—they end up getting little parasitic worms stuck in their ears.

Silly as it may sound, a key part of storytelling is knowing the world your story is set in. I can tell the story of a noble knight on a quest to find the Holy Grail, but depending on the world I set it in, he can be a glorious hero (The Once and Future King) or a deranged madman (The Fisher King). We’d all frown if one of the Bourne books had him stopping an alien invasion and we’d shake our heads if Jack Reacher took on a cult of Satanists that had summoned an actual demon.

One of the biggest ways writers mess this up is to take too long to establish what kind of world they’re in. For example, they’re doing a spoof-comedy, but the first thirty pages have been completely straight. Or (on the flipside) they do establish the world and much later in the narrative try to switch that world to something else. I’ll blab on about that in a minute.

For now, consider the movie Predator. The original, with Governor Arnold, Governor Jesse, Secretary of Defense Carl Weathers, and screenwriter Shane Black.

Predator begins with the team landing in Central America and getting briefed on their mission. They head into the jungle, locate the crashed plane, find the enemy camp, and have an awesome gunfight. Then Arnold discovers that Carl set them up and dumped them in the meat grinder. They head back out for the rendezvous… and that’s when they discover there’s something else in the jungle.

We’re, what… half an hour into the film at this point?

Except… that’s not how Predator begins. If you think back, the movie actually begins with an alien spaceship flying past Earth and launching off a small shuttle/ drop pod. We’re told in the first minute of the film that this is, ultimately, a sci-fi story. We may get distracted for a bit by the hail of bullets, but when the title alien shows up it isn’t a surprise… just a bit creepy.

On the other hand, one recent book I read was 100% set in the real world. Everything about it was realistic. The basic idea was two people who had found the last notebook of a dead research scientist who claimed (in his notes) to have discovered a cure for cancer. The cure for cancer. The entire book was about them trying to figure out what the heck they had while half a dozen pharmaceutical companies chased them—all wanting the notebook one way or another. Well, in the end they escape big pharma, sell the notebook to a group of researchers for a couple million dollars, and cancer is cured across the globe.

Yep. We cured cancer everywhere in the last seven pages. Go us.

I also once saw a script that started out as a dramatic comedy sort of thing. Young woman, single mother, trying to make the best of life even though she keeps getting knocked down… we’ve all seen it a few dozen times. That was the first forty odd pages. Then, on page 44, if memory serves (almost 3/4 of an hour into the movie, mind you), we discover that the old man she just helped cross the street is actually the Easter Bunny, who decides to reward the woman with a wish for her random act of Christian charity.

That’s right. A key point in this story is that the Easter Bunny spends his downtime walking among us disguised as an octogenarian. And the Easter Bunny is all about Christian charity because… well, the brown of the chocolate and the brown of the wood of the cross… or something…

Like any other disruption in the flow of a story, it’s very jarring when a story is set up in one world and then veers off into another one. It’s like discovering that one of your main characters has actually been insane all along. It forces the reader to re-examine what’s come before, and not in a good way. In fact, more often than not, these sudden shifts in tone and world force a story into pure comedy. Again, not in a good way.

Consider this. There’s a classic Saturday Night Live skit which claims to be the famous “lost reel” of It’s A Wonderful Life. In this, just as everyone’s sitting around singing and rejoicing, Uncle Billy remembers that he misplaced the money in the newspaper Mr. Potter took. It only takes a few moments for this realization to turn the celebrating friends and family into an ugly mob, and they march to Potter’s house, give the man a mass beating, and burn his home to the ground. The End. The Simpsons did something similar with a lost final reel of Casablanca. Here Ilsa parachutes out of Laszlo’s plane to be with Rick, saving him from (and killing) Adolph Hitler in the process. The happy couple is married shortly afterwards. The End…?

No, seriously. That’s how they “ended” Casablanca, with the ellipse and the question mark. Which, as Bart points out, leaves them open for a sequel.

So just by (hypothetically) shifting the tone/world of the endings, both of these classic, award-winning films become absurdist comedies.

Now here’s a key thing to remember. You can still have a fantastic story set in the real world provided the events of your story don’t change the world. If I wage a secret battle against lizard men from the center of the Earth and at the end of my story no one knows the war happened, then the world hasn’t changed, has it?

Perfect example—Raiders of the Lost Ark. Not only does this story involve a Nazi plot to seize arcane objects across the globe, it has reputable archeologist Henry “Indiana” Jones finding hardcore evidence that God is real. Think about the repercussions that information would have. If someone went public in the 1930s with absolute, undeniable proof of God’s existence, what kind of world would we be living in today? What kind of story would you be telling?

Which is why that evidence never goes public. We’re left with the distinct impression no more than a dozen people know what Dr. Jones recovered from that island, and that he’s been well-paid not to talk about it. And the Ark… well, we all know what happens to the Ark, don’t we?

I really, really hate to use this analogy, but it is perfect. If you want to set an amazing story in the real world, you need to use conspiracy theory logic. Yep, the same reasoning used by the birthers, moon-landing deniers, and “9-11 was staged” folks is what makes for a good fiction story. How sad is that?

By conspiracy-theory logic, the lack of evidence for X is the proof that X is true. Any facts that disprove X are manufactured by the powers that be, thus further proving X is true. And if you stumble across a few coincidences that imply X is true, well, that of course is solid proof that X is true.

Y’see, Timmy, by this chain of reasoning, the untouched real world is undeniable proof the imaginary world of your story is true. Only the BPRD knows what really happened to Adolph Hitler after the Occult Wars, so it’s understandable that most of us only know the publicized version of events. There are a dozen enchantments that keep the magical world of Hogwarts and Diagon Alley separate from the real world, thus the fact that no Muggle has ever seen Hogwarts pushes the idea that the stories about it are true. Only a worthy mortal can lift the hammer of Thor (bonus points if you remember its name—offer not good after Friday), but we all know we’re not 100% worthy so we accept that we’ve never had the chance to lift it. The fantasy world doesn’t change the real world, so that fantasy world is more believable.

So do amazing things in amazing worlds. Just make sure no one finds out about it.

Next time, I wanted to rant a bit about sounding like a professional.

Until then, go write.

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