August 20, 2010 / 5 Comments

Chefs Do That

Every now and then I get to do some really cool stuff for my job at Creative Screenwriting. Part of this is pitching ideas for articles or interviews and the little thrill when someone says yes to a wilder one. What’s really cool, though, is when you pitch a complete long-shot idea and the screenwriter said idea centers around says “sure, let’s grab a coffee or something.”

Shane Black came to national attention as Hawkins, the bespectacled, dirty-joke-spewing soldier in Predator who comes to a quick and messy end. What most people probably don’t know is that his role in the iconic movie was an off-the-table part of his deal (so the story goes) for Lethal Weapon, the screenplay he wrote that made him one of the darlings of the late ‘80s spec script boom. Since then he’s also written The Last Boy Scout, The Long Kiss Goodnight, and Kiss Kiss, Bang Bang (which he also directed). More to the point, I got to chat with him back at Christmas and we talked for a while about writing and storytelling. And Santa Claus fighting Satan. Anyway, he brought up a very interesting angle on storytelling that I’d like to expand on and share with you all.
As fair warning, some of these terms may not be used exactly as you’re used to them. Try not to think of it in terms of “this means this” but rather the ideas and concepts behind this little sub-rant. For example, to avoid confusion, I’m going to be using the word tale a lot in these next few paragraphs.
Any tale can be thought of in terms of plot, story, and theme. These three elements are really what make up every tale you’ve ever heard. Every now and then you may stumble across one that doesn’t have one of these elements, and nine times out of ten that tale is flawed because of it.
The first of these, the plot, is what’s going on within your particular tale. It’s the elements you’ll usually see on the back of a book or the DVD case. If you’re a screenwriter, it’s usually the idea you pitch. If you’re a novelist, it’s that quick summary in your query letter.
–The plot of Star Wars (no subtitle, never was) is Luke and Han trying to rescue Princess Leia and destroy the Empire’s super weapon, the Death Star.
–The plot of Scott Pilgrim vs. The World is Scott trying to defeat seven super-powered exes so he can be with his dream girl, Ramona.
–The plot of The Count of Monte Cristo is a man trying to take revenge on the people who destroyed his life decades ago.
–The plot of The Long Kiss Goodnight is a presumed-dead agent trying to stop a murderous conspiracy concocted by her former employers.
–The plot of IT is six friends coming together again after years to try to defeat a monster that lives under their home town.
–The plot of Raiders of the Lost Ark is Indy is trying to find the Ark before the Nazis do and get it safely back to America.
You may have caught something there. For most good stories, the plot is the attempt to do something. Pull off a heist, get a date, beat the bad guys. This is the action (of one type or another) that makes the reader need to turn to the next page.
Some indie films don’t have a plot. They’ve taken the idea of a character-driven tale to the extreme and tend to just meander. They’re slice-of life tales where beautifully-rendered people don’t really do anything. There is a certain appeal to this, on some levels, but in the end it’s a very niche audience.
The flipside of plot is the story. Story is what’s going on within your characters. It’s the personal stuff that explains why they’re interested in the plot and really why the reader is interested in the plot. Story is why Never Let Me Go is different than The Island, because they’re taking what’s essentially the same plot and approaching it with two very different stories.
–The story of Scott Pilgrim is about becoming more mature in order to shape a lasting relationship.
–The story of Rick Blaine (Casablanca) is about the resurgence of the man he used to be a long time ago and the causes he used to fight for.
–The story of Samantha Kaine (The Long Kiss Goodnight) is figuring out who she is; an amnesiac, single-mom schoolteacher or a ruthless assassin who created the identity of Samantha as a hiding place she could sink into and “retire”
–The story of Edmund Dantes (The Count of Monte Cristo) is about letting go of the past and accepting what he has in the present.
–The story of Indiana Jones is about reconnecting with a past love and learning to believe in something bigger than himself.
You may notice here that while the story and plot are often complementary, they don’t always tie directly to each other. Story is the character arc and the reasons behind that arc. Plot makes us need to turn the page, but story makes us want to turn the page.
A lot of stuff in the action genre is light on story. If there are enough explosions, karate chops, and gunshots the audience may not notice that the characters never really change or develop in any way. Which is fine for your supporting folks, but not so good for your protagonists.
Last but not least is the theme. Theme covers everything, and it applies to both the plot and the story. A tale’s theme can be something broad and simple. The theme of Raiders, for example, is just “good ultimately triumphs over evil (even if good gets the crap kicked out of it first).” That’s a common theme that covers a lot of tales. “You can’t beat the system,” is another common theme that shows up in a lot of dystopian tales like 1984, as does its close cousin “might makes right.” A theme can also be much more specific, like “unrestricted greed caused the financial crisis” or “the Bush Doctrine endangered more American lives than it ever saved.” As a theme gets more specific, though, a writer has to be careful it doesn’t just become an overriding message.
When a tale is lacking one of the previous elements, it’s usually doesn’t have much of a theme, either. Tales without a theme, even one of the simple ones above, tend to wander or be inconsistent. It’s kind of like going out for a drive–you may get somewhere, but it wasn’t in your mind when you set out… and it probably wasn’t the most efficient way to get there…
Next time around, I’d like to talk about triplines, deadfalls, punji pits, and other dangerous assumptions people make about writing.
Until then, go write.
August 5, 2010 / 2 Comments

Shotgun Art

All right you primates, listen up. This is my BOOMSTICK!

The twelve-gauge, double-barreled Remington– S-Mart’s top of the line. You can find this in the sporting goods department. That’s right, this baby was made in Grand Rapids, Michigan and retails for about $109.95. It’s got a walnut stock, cobalt blue steel, and a hair trigger.

To get to my point, though…

The great advantage of the shotgun is that it’s very hard to miss with one. Load a few shells of buckshot and you can pretty much guarantee you’ll hit whatever reanimated dead thing you’re more-or-less aiming at. Heck, even if you’re not sure what you’re aiming at, you’ll still probably hit it. You won’t hit it with full force, granted, but with that amount of spread you will hit something. And if you’re lucky and hit enough of it, you’ll do more than slightly annoy your chosen target.

With that being said, I’d like to tell you a story…

It’s the story of Yakko Warner, a young man who wanted nothing more than to grow up and be on the Olympic pie-throwing team. It was his dream for as long as he could remember. But then, in the womb, tragedy struck…

Yakko was diagnosed with Sudden Infant Death syndrome and Alzheimer’s. Despite this, he fought on, born an orphan just two years after his parents were killed by a drunk driver. Working his way through private school and an ivy-league college by collecting deposit bottles every night and weekend, he graduated and became an alcoholic writer, artist, and musician on the same day he discovered he had AIDS, brain cancer, and Lou Gehrig’s disease. The next day, a random gang shooting killed his pregnant wife and four-year old son and left him crippled and in a wheelchair.

Yakko decided to become a teacher, in the hopes his story would inspire inner city autistic children to stay out of gangs. Alas, his students were all killed by drug dealers, crooked cops, homophobic bigots, racists, tragic suicides, random household accidents, and Somalian pirates.

Then he decided to write a book about the experience. Then he decided to option the book to be a screenplay. Then he decided to skip teaching and writing the book and just sell the story to Hollywood for the money. The screenplay won a Nicholl Fellowship, a Pulitzer, a Nobel Peace Prize, and a Nickelodeon Kids Choice Award.

Finally, on the day Yakko went to pick up his Academy Award for General Excellence, he was killed by a drunk driver. Ironically, the same drunk driver who had killed his parents five years earlier. As he bled out in the gutter, waiting for an ambulance that was delayed because Republican politicians he’d backed had slashed health care bills, a dove landed nearby. Then–as he stared at the bird and realized he’d wasted his life in books when he should’ve been out there living– Yakko died the most painful, agonizing death ever imagined.

~Fin~

Okay, you’re probably chuckling a bit, but what might be hard to believe is how common this kind of storytelling is. I saw it in writers’ groups in college (part of the reason I don’t belong to such groups anymore) and countless times when I used to read for screenplay contests. You wouldn’t believe the number of dramatic stories that are just brimming with excess plot devices and story threads.

This all springs from a common misconception–that writing a bunch of plot points and character elements is the same thing as writing a story. The logic is that if I load up my story with every possible dramatic cliché for every single character, one of them’s bound to hit the target, right? And then, eventually, the story will be dramatic. Plus, adversity builds character, therefore it stands to reason all this extra adversity in my story will make for fantastic characters.

I mean, Yakko comes across a dramatic, dynamic character, right…?

In all fairness, it’s not just the dramatic types looking to create literature and art who do this, although I must admit, they seem to be the most common offenders. I just read a book a while ago that puts the old action pulps to shame. Every punch drew blood, every car chase (or skimobile chase, or quad-runner chase…) ended with an explosion, and every leap rattled bones. Not only that, but every character had a snappy one-liner to toss out before, during, and after offing one of the villains. And there were lots and lots of villains…

There’s also the horror story that has blood and gore and chunks of flesh everywhere. Well, it would be everywhere except the story is told in complete darkness. Plus there’s a little chalk-skinned child who moves in high-speed “shaky vision” and the borderline psychopath and the one person who isn’t a psychopath but snaps anyway and gets dozens of people killed because he or she opens a door or invites something in or plays with the puzzle box.

Don’t even get me started on the sci-fi stories that have epic alien wars and ancient technology and sacred orbs and unstoppable monsters and long-prophesied, godlike, cosmic beings and cyborg ninjas and out-of-control nanites. God, I hate nanites. You’d think they’re more common than bacteria, the number of stories they show up in…

Y’see, Timmy, whatever your chosen genre is, just loading up with plot elements and blasting away with your No.2 shotgun does not create a story. That’s called mad libs, and it’s the opposite of writing in just about every way possible.

Which brings us to the flipside of using a shotgun. At close range your shot will definitely hit. It will hit with everything. And when that happens, you will completely annihilate your target. Nothing left but rags.

Take that as you will.

Next week I have a ton of deadlines so I might not be able to post anything, but if I do it will be pure magic, as always.

Until then, go write.

June 17, 2010 / 2 Comments

What Your Story Needs is THIS…

There is no pop culture reference this week. There’s a good one on the tip of my tongue, but I can’t get it. So I just went with this.

Anyway, let me tell you things I like in stories, and a few I don’t.

I like casual dialogue, but I really dislike it when it descends into jargon or affected accents. I like exotic settings, but not alien, unrelatable ones. I like action and maybe a bit of a mystery or puzzle. I love a good twist. I prefer that the sex and violence be a bit more implied and bit less graphic. I enjoy seeing a smaller story set against a broader canvas. I like writers who use the scalpel over the sledgehammer and don’t feel the need to sink to the lowest common denominator. I love smart humor and subtle wit. I’m not much on romance novels, get really bored by inner-city “gangsta” films, and I despise pretentious material, but past that I read in almost every genre, even westerns.

What does all this have to do with your writing?

Absolutely nothing.

Seriously. Doesn’t mean a damned thing.

A bad habit most of us have when we give criticism is to mistake what we like personally in a book or film with actual corrections that need to be made. If someone gives me a story loaded with explicit violence and sex, it may not be to my taste but that doesn’t mean they’ve done anything wrong. I didn’t see the point to any of the Hostel or Saw movies, but in and of itself that doesn’t mean the writers were off course. These franchises have brought in several hundred million dollars, so it’s clear they appeal to quite a few people.

A far worse habit, though–the one a fair amount of fledgling writers fall into– is to accept those likes and dislikes as valid criticism. A lot of folks don’t have the confidence or experience to sift out the useful comments (“You switch tenses here and here. And you spelled misspelled wrong.”) from the more personal and subjective ones some people give (“Zombies are overdone. You should make them all Frankenstein monsters.”)

A few random examples…

I’ve mentioned my college attempt at a novel, The Suffering Map, once or thrice. Started in college, finished almost exactly ten years later. Once it was done, I showed it too a few friends and associates. Most were fairly positive with a few notes here and there. Another could have even been called pretty enthusiastic.

One, though, probably burned through two or three red pens. As he saw it, there were some major flaws in the story. The biggest was that Miguel, a former gang member, didn’t go running back to his gang for protection when things started getting scary. Later on, when things were full-on dangerous, he should have a dozen gang members with him, because he should’ve gone back earlier when things were getting scary. As I read on through his notes, it became clear that my friend had a very different idea of what direction my story should’ve gone in. What the story was didn’t interest him at all–he was critiquing it based off what it thought it should be. The further I read, the harsher his comments got because the story was (as he saw it) going more and more off track. About twenty or so pages before the end he scribbled a note that he’d stopped reading because I’d just gotten everything wrong.

Story the second…

A friend of mine was visiting L.A. a while back to pitch a screenplay he’d been working on. It was a dark crime drama that aimed very high. The mysteries unfolded slowly and some weren’t fully spelled out for the audience. Some motives remained murky. In the draft he showed me, even the end was a bit vague (although I think he tightened it up later). A very nice story, but definitely not one for the mass market.

I tossed out the idea of a frame. Perhaps the film could begin at the climactic stand-off moment, the hero’s decision, then jump back to “three days earlier” to show us the events that led up to that stand off. It would begin with a bang (a bruised and battered man held at gunpoint and told to make a choice) to draw the audience in, then settle down to tell the story once they had that hook in their mouths, so to speak.

He considered it overnight and told me the next day that he’d decided against the frame. He had his story and he didn’t want to change how it was being told. If someone didn’t like it–no big deal. Odds are there’d be someone else who would. I agreed with him and that was it–we moved on to talking about a series of magazine articles I’d been working on.

And if I wanted to open a real can of worms, I could bring up LOST as story the third and talk about the fair share of people who didn’t like the ending. But we’d probably end up getting sidetracked into time-travel debates and mysteries vs. resolutions and stuff like that. So I’ll plant that seed in your mind, but we won’t go there…

Y’see, Timmy, at the end of the day, you’re the one writing the story. Just because someone doesn’t like it doesn’t mean that it’s wrong. You need to be telling the story you want to tell.

Now, I know this may sound a bit contradictory to some things I’ve said before, but it isn’t. There’s a bunch of stuff you must do a certain way in your writing, and you must get these thing right. Things like spelling, grammar, believable characters, logical structure, and so on.

However, the writing process is entirely your choice. You don’t have to outline or notecard or write beat sheets or anything if you don’t want to. Feel free to start on page one with no clue what’s going to happen at the end of your story. How you write is up to you.

Likewise, what you choose to write about is your choice. And no matter what anyone tries to tell you, your choice can’t be wrong because… well… it’s your choice. You can’t be wrong for wanting to write about zombies or gothic romances or investment bankers any more than I can be wrong for liking Almond Joy bars, pizza, and the end of LOST.

Keep in mind, I’m still not saying anyone will want to buy your story. Or even read it. Being true to your vision does not always and immediately equate to a contract and money in the bank. Heck, there’s always that chance your story could be complete crap (God knows some of mine have been). But it’s still your story. If you’re trying to meet someone else’s expectations and desires, your writing is going to feel forced and fake.

And yes, it will show.

Next time, I’d like to speak with you about communicating via interlobal trans-psion pulses, if Grolthaxia is willing.

Until then, go write.

June 3, 2010 / 2 Comments

The Blueprint

There’s a phrase that gets tossed around a lot in Hollywood, usually by directors, actors, and producers. It’s kind of insulting and condescending the way it gets used, but there is a degree of truth to it. That phrase is…

The script is just a blueprint.

Now, the reason I say that’s condescending is because this gets used by directors who want to justify rewriting scenes and actors who want to justify changing (or just making up) lines. We’d never say the director’s just there to block out the scene or the actor’s just supposed to read the dialogue, but for some reason it’s acceptable to say the writer is just a stepping stone for everyone else’s brilliance.

Here’s my take on this. There are numerous stories in Hollywood of brilliant scripts that became average-to-sub-par movies when the director and actors were done with them. Pay It Forward. Excess Baggage. Wanted. Little Monsters. Heck, even Suburban Commando. Yeah, you’re cringing, but have you ever read the original screenplays for any of these films? The ones that sold and got the project greenlit? Most of them were damned entertaining, and one or two of them were just phenomenal. Who do you think’s responsible for the movies that came out of these scripts? The key grip? The wardrobe supervisor? Heck, the writer of one recently released film confided to me that the whole reason the movie went through numerous expensive reshoots was because the director had made “a few changes” during the original shoot which destroyed the character arcs for both protagonists (much to the frustration of both the screenwriter and the producers).

Now, to be fair, how often have you heard of a brilliant director and great actors being saddled with a sub-par script which sank their film? A few times for that, too, right?

Riddle me this, though, Timmy– if the script was sub-par, why did they decide to go into production with it?

Doesn’t make sense, does it? No one’s going to build a house if the blueprints don’t include a foundation, a front door, or a staircase to the second floor. Considering how much more a motion picture costs than a house, does anyone here really believe a studio would march into production with a crap script? That a director would agree to work on it? That actors would rush to be in it?

Unless, of course, those people don’t know what they’re doing, either…

But I digress…

As I said up above, there is some truth to the script as a blueprint analogy. No matter what Hollywood and auteur wankers like to say, the screenwriter is the architect of the movie. They’re the one who sits down with a vision and an idea that gets committed to paper and referred to throughout the construction process. Even if the film is an adaptation or a remake, it’s the writer who has to plan it all out and decide what to keep and what to discard. There’s a reason the architect said put the door here, the window there, and the support beam right there. A screenplay is a blueprint, and when you don’t follow the blueprints–or don’t know how to read them– you get cracks, crumbling, and sometimes a full-on collapse.

However

(Yeah, there’s a however. If there wasn’t you wouldn’t need to read any of this,would you?)

This does not mean the screenwriter is the end-all, be-all of the process. A good architect knows there’s a lot of stuff he or she gets to shape and insist on, but just as many that they have no control over. Frank Lloyd Wright designed some of the most beautiful structures in the world, but he didn’t have a say on the appliances in the kitchen, the living room carpet, or what the owners decided to use for bedlinen. There’s a point the architect has absolute control, but there’s also a point where the blueprints have to get handed over to the contractor, the painter, and the interior decorator. Not to mention the people who are buying the house. Heck, if the architect gets hired to design a beach house and they turned in plans for a Victorian office building, it doesn’t matter how good that office building is, they’re not getting another job.

Let’s stick with this metaphor for a few more paragraphs. Imagine you hired an architect to design your new house and the first two pages of the plans are an explanation of how the building may look odd but is actually modelled after the house the architect lived in as a child. That house was built by his great-uncle who had fought in World War Two and returned home to Boston afterwards to build a home that resembled the structures he’d seen while fighting in the Pacific Rim. None of this has anything to do with your house, granted, but the architect felt it was worth mentioning. And eating up two pages of blueprints with.

How are the carpenters going to react when they see that half of every page is instructions on how to use a circular saw, lists of preferred nails, and step-by-step guides for using a measuring tape? There’s an extra 50 pages worth of blueprints here telling everyone on the construction crew how to do their jobs–jobs that more often than not the architect doesn’t know how to do himself. How far in will everyone get before they start ignoring everything the architect’s written alongside the diagrams? And then what happens when there finally is something important in all those notes?

Anyone who’s ever taken drafting knows how important clean lines are. If the architect’s cluttered every diagram up by drawing in wood grains or micromanaging every stud and strut, it just get confusing. We don’t need to see all those individual nails, but we do need to see that load-bearing beam and it’s getting lost in the glut of useless detail. A good foreman knows there needs to be a load-bearing beam somewhere in this wall, and if he can’t find it in the blueprints he’ll just put it in himself. If that messes up plans for the second floor fireplace… ah, well.

One of the biggest mistakes beginners make with screenplays is not understanding what a screenplay is. It’s not an exhaustive list of instructions for the director and the crew. It isn’t a magical tool for making actors do and say certain precise things. It’s not a chance to dazzle people with high-falutin’ vocabulary or hyper-detailed imagery. It’s a framework.

A screenplay–a good screenplay– is the underlying structure of a film. It’s the solid framework everything else is built on. It’s careful balancing act of minimal, concise language that’s got to have as much punch and nuance to it as humanly possible. It isn’t choked with excess verbiage or screen directions in the same way the plans for a house don’t list china patterns and carpet selections.

It is the blueprint of the film.

Just not in that insulting, condescending way those other folks say it.

Next time, I’d like to talk about something that lifts and supports.

No, not that. You can find that lots of other places online.

Until next week, go write.

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