A full day late. So very sorry.  I could make excuses about surgery and blood and all that sort of stuff but… well… No, actually that’s a great excuse. And it’s the truth.  So there–I regret nothing!
            Okay, I’ve brought up a few times my Saturday viewing habits and why I do it.  After a few awful flicks last weekend, though, it struck me that a ton of B-movies tend to make the same mistakes. I mean, they all usually have a unique way of doing it, but they all tend to go wrong in a lot of the same ways.
            And I say a lot of this as a guy who hasn’t just watched a lot of B-movies (and read a lot of scripts), but worked on many as well.  I saw a lot of these mistakes happen in real time.  Sometimes inherent flaws or technical issues, but many other times it was story elements that could’ve been fixed with very little work.
            No, nobody listened to me then, either.
            Of course, this is also true of a lot of stories in general.  They all tend to go wrong in similar ways.  That’s kinda how this big pile of rants got started.
            So, even if you’re not interested in screenwriting, there’s probably a helpful thought or two in here somewhere for you.
            Okay, top ten B-movie mistakes starts with…
# 10– Bad directing
            Let’s just get this one out of the way, because it’s the easy one.  This’ll be a horrible blow to anyone who likes auteur theory, but the simple truth is there are a lot of professional directors out there who have no clue what they’re doing.  None.  Yes, even some directors you’ve heard of.  They have no business sitting in a director’s chair.  Even one they bought at Target and keep on their back porch.  They have no concept of narrative, continuity, pacing, anything. 
            And I’m not just pulling this opinion out of my butt.  I worked with a lot of truly fantastic, brilliant directorsduring my time in the industry, but I also worked with some really awful ones.  And friends shared stories of awful ones they’d worked with.  It’s a lot more common (and widely known in the industry) than most film professors would like their students to believe.
            My point is, the director’s the one determining how the story is being told. Their job is to interpret the story on the page into a visual story on the screen, and the best story can be ruined by a bad storyteller.  How often have we seen a book or movie that had such a cool idea or interesting character… and it was just wasted?
# 9– Looking down on genre stories

           Lots of B-movies have kind of an ugly cynicism to them.  I’ve seen this on a few projects—directors, writers, or producers (or some mix thereof) who think they’re too good for the story they’re working on at the moment.  I was on a sci-fi project where the production designer wanted to do something glaringly inaccurate because he felt it looked better.  His justification?  “Who’ll know?”

            I’ve heard people say they might try writing romance because it’s “so easy,” or fantasy because “you can just make it all up.”  These are simplistic, demeaning ways to look at these genres, and that sort of scorn’s always going to show in the storytelling. It doesn’t matter if it’s the latest hot thing—if I don’t like it, don’t have a background in it, don’t really want to do it… it’s probably not going to turn out that great.
# 8– Too Much Stuff
            D’you ever play Dungeons & Dragons when you were young?  Remember that one kid (we all knew this kid) who got so excited to be Dungeon Master, and made that awesome dungeon with five liches and ten silver dragons and twenty gold dragons and thirty minotaurs all wearing +3 plate armor and using +5 flaming axes and a hundred zombies and Demogorgon and half the Norse gods and…
            You remember that, right?
            Some B-movies get like that.  The filmmakers have too many ideas—way more than their budget or schedule allows—and they try to stick them all into the story.  Every cool idea from every other cool story, sure to be just as cool here, right?
            Truth is, they almost never are.  All these extra ideas just end up being under-developed distractions at best.  And at the worst, well…
# 7– Wasting Time
            Okay, this is kinda related to the last  point.  The flipside of it, really.
            There are a couple shortcuts people use in storytelling to make us like characters.  There’s one called “saving the cat” that you’ve probably heard of.  There’s also giving someone a backstory that connects them to another character.  And there’s banter and bickering and all sorts of little dialogue tricks.

             Thing is, in the limited space of a movie script, all these things need to be serving a purpose.  If that touching backstory doesn’t come into play somehow, it’s just five minutes of filler I could’ve spent on something else… like the plot.  Maybe ten or fifteen minutes when we add up everyone’s touching backstories.  There’s nothing wrong with a well-rounded character, but we want those curves to go with the flow of the story, not against it.

#6– Bad action
            We’ve all seen this one, right?  The awkwardly-slow fight scenes.  The medium-speed chase that drags on waaaaaay too long.  The melodramatic challenge that clearly didn’t need to happen.  Or just shouldn’t’ve happened.
            Action gets seen as filler a lot, and it doesn’t help that a lot of gurus teach it that way.  “Hit page 23, action beat. Hit page 42, action beat.”  There’s nothing wrong with action, but bad action hits worse than just about anything, especially in the visual storytelling format of movies.  If it drags on the page, it’s not going to be better when we film it.
            Think of scale, too.  It’s always better to have a small, well-done action scene than a sprawling, poorly-executed one.  I can relate to two people fighting so much better that two gangs of sixty people each slamming together.

#5– Not knowing what genre my story is
            I worked on a B-level sex-revenge-thriller once, and the director was convinced he was making a noir mystery.  I’ve seen sci-fi and fantasy movies that were done as horror films, and vice versa.  Heck, I’ve written stories where I’d planned it as one thing, and realized halfway through it was something very different.
            I just talked about this a few weeks ago, so I won’t go into it too much here. To sum up quick if you don’t want to hit the link, all genres have certain expectations when it comes to tone, pacing, and even structure.  If I’ve got a story in one genre that I’m telling with the expectations of another, there’s going to be a clash. And that clash probably won’t help my storytelling.
#4– Killing the wrong people
            Okay, so there’s always going to be collateral damage in stories—especially action stories. The nameless bystander who catches a bullet.  The dozens of office workers crushed when a giant monster slams into their building.  The person who dies in the early weeks of the epidemic.
            Thing is, by nature of being collateral damage, the story doesn’t focus on these people and their deaths don’t really register with the audience or within the plot.  And they shouldn’t. That’s what collateral means after all—they’re secondary. Not as important.
           I’ve mentioned before the awful habit of introducing characters for no purpose except to kill them.  We meet Phoebe, get five minutes of backstory and –bang- dead without moving the plot forward an inch.  Because Phoebe was never part of the plot, she was just there to wear a bikini top and let the FX crew show off.  That kind of thing is wasting time, as I just mentioned above.
            The only thing worse than this is when it’s time for the heroic sacrifice… and my hero doesn’t make it.  A minor character steps forward to leap into the monster’s mouth or climb up to connect that last cable to the junction box, even though the power flowing through it could kill him.  So the “hero” sits and watches while someone else saves the day.
            Why are they the hero…?
#3– Showing the wrong thing
            This comes up so often it’s sad.  It kinda falls under bad directing, but I’ve  seen it many times where it was clearly a problem inherent in the story.  Sometimes a story keeps pushing X in our face when we really want to see Y.  Or Z.  Sometimes the story calls for Y to be the center of focus, but we still keep seeing X.
            I saw a B-movie recently that didn’t show the love interest’s face until almost twenty minutes into the film.  The movie kept having clever angles and shots… but it didn’t show her face.  Watched another one where the monster was revealed in a horrible panning shot that racked to it in the background.  In both of these cases, we were seeing the wrong thing—or the right thing the wrong way.
            I’ve talked about subtlety, using the scalpel vs. the sledgehammer.  That’s part of this, too.  Sometimes there’s a reason we’re seeing a swirling mass of blood and gore, but all too often… it’s just because the storyteller doesn’t know what else to show us.
#2– Horrible dialogue
           In any storytelling medium, bad dialogue makes for unbelievable characters.  If I can’t believe in the characters, I can’t believe in the story.  If I can’t believe in the story… well, that’s kind of it, isn’t it?
            So many movies have painfully bad dialogue.  Arguments for no reason. Awful technobabble.  Annoying characters who won’t stop talking. And sometimes—too much of the time—it’s just bad.  It’s awkward, clumsy dialogue that sounds more like people reciting prepared statements than, well, talking.
            Bad dialogue always drives me nuts because it means the storytellers have no idea how human beings talk or sound. It’s a massive failure of empathy, and that lack of empathy almost always shows up elsewhere.  I’ve never, ever seen a story with bad dialogue that excelled everywhere else. This almost took the #1 slot.
            But, the number one thing B-movies tend to screw up…

#1– Who am I rooting for?
            This is the killer. This one brings so many B-movies to a grinding halt. 
            I’ve seen sooooooo many movies with absolutely no likable characters.  Everyone’s self-centered or obnoxious, idiot or arrogant.  They’re just awful, sometimes disgusting people. All of them.  The bad guys and the good guys.  People start dying and I’m honestly not sure if I’m supposed to be sad or cheer.
            If I’m going to sit here for ninety minutes—and remember the story afterwards–I need a reason to follow someone besides “they’re the main character.”  I need to like them and I need to be able to identify with some aspect of their personality.  The story needs to have someone I actually care about, because if it doesn’t I just won’t care if they win or lose. And if I don’t care about that… well…
            Game over, man.
           So there you have it. My top ten B-movie flaws, based on years of awful movie watching. And reading. And making.
            Feel free to offer one or two of your own.
            And then go write.
February 14, 2017

January 19, 2017 / 3 Comments

RIP Screenwriting Tips

            Hey everyone!  We’re closing in on February, and you know what that means, right?
            It’s screenwriting contest time!
            If this is all still a bit new to you, screenwriting contests can be a phenomenal way for me to get my foot in Hollywood’s proverbial door.  Winning—even just placing—in the right contest can get me noticed by agents, producers, and directors.  They’re not all that powerful, no, but it’s not hard to figure out which ones are.
            (Hint—it’s not the one shouting “our contest can get you read by hundreds of top people!!”)
            Now, with all that being said…  Here’s why I’m not going to offer any screenwriting advice this year.  Or for the foreseeable future.
            Actually, first let me talk about pagers.
            As some of you know, I worked on set in the film industry for about fifteen years, starting back in the early ’90s.  And back then, if you wanted to keep working, you had to have a pager.  Pagers were vital.  You couldn’t have much of a career without one, because when someone was crewing up they didn’t want to wait, and jobs tended to be first-come, first-serve..
            Granted, that was then, this is now.  By… what, ’99, everybody had a cell phone. Pagers were obsolete.  Even if they still worked, depending on one kind of implied… well, I may not be the most cutting-edge, up-to-date person to hire. And while the film industry isn’t really like any other business on Earth… it’s tough to find a job when you’re ten or fifteen years out of date
            And honestly, how stupid would I look if I showed up to a film set these days—to any job—wearing a pager?  Oh, sure, it still does what it’s supposed to, still lets people get in touch with me (assuming I live somewhere where that network’s still active) but would anyone take me seriously?  I’m using technology from twenty years ago—and expecting other people to use it, too.
            Heck, how many people here even still remember how to use pagers?  From either end?  I’m not sure I do.  Maybe it would pop back if I was in that position but… well, I don’t want to bet on it.
            See, the need to get a job didn’t change.  The need to communicate didn’t change. But how we do it changed.  A new industry standard developed.
            Which brings us back to screenwriting.
            Screenwriting is kind of a two-part art.  One part is the storytelling aspect of it.  That’s a lot of the same stuff we talk about here all the time.  Good characters.  Good dialogue.  Clever structure.  Exciting action.  Neat twists.
            The other part is format.  This is the delivery mechanism that gets my screenplay in front of contest readers, agents, producers, and hopefully actors and directors.  Format is seriously important in screenwriting. I’d say maybe 30-35% of my final score.
            Y’see, Timmy, if I’m not using the current, up to date format, my screenplay immediately looks dated and wrong.  That first part, my actual story, may work phenomenally well, but if every reader’s going into it thinking “Wow, what is this, twenty years old…?” that’s a big strike against me right up front.  And even just that slight bias can mean the difference between acceptance or… well, ending up in the big pile on the left.
            In the past I’ve offered a lot of tips on basic script formatting. And while a lot of those may still be good, I honestly just don’t know which ones those are.  Assuming any of them are.
            At this point, I haven’t really done any work with scripts in about ten years.  I stopped working on sets in 2006. Stopped writing about screenwriting in 2010.  My last screenwriting-related job was five years ago, and even that was a pitch/synopsis that didn’t involve writing an actual script.  I know enough to say my experience is pretty much out of date.  Maybe not entirely, but mostly.
            If I want to be writing screenplays, I need to be looking at new ones to learn the current accepted format.  Not the classics.  Not my childhood favorites.  They may teach me some storytelling stuff, but if I want to learn formatting… well, I really shouldn’t be looking at anything from before Barack Obama was President.  Doesn’t matter how many Oscars it won, doesn’t matter how much my professor praised it back in film school—I cannot learn formatting from old scripts.
            Because I don’t want to be the person showing off my new pager.
            Next time…
            Okay, look. Here’s one tip, just so we can end a bit more positive.  You know what other season this is?  Oscar season.  A lot of the studios are releasing the scripts for their “Best Screenplay” hopefuls.  Not all of them, but a couple of them. That means those new, very current scripts can be picked up easily and legally (no piracy!) for perusal.  Hit Google and see what you can find. I bet The Arrival’s out there.  Maybe Deadpool, too.
            See. Positive ending.
            Next time, I have a few Capital Ideas to share.
            Until then… go write.
September 24, 2016

Re- Formatting

            Not so much a pop culture reference as a tech reference.  Came up with that title and then remembered working with my first computer when I was… nine?  I remember having to format floppy discs before you could use them.  Anyone else remember that?
            Very sorry I missed last week.  Deadline crunch. Which I’m still in, really, but I didn’t want to miss two solid weeks in a row.
            Anyway…
            I was rewatching some episodes of an old show recently, and it struck me that it had a major format problem.  And as I mulled on it, it struck me I’ve seen this problem a few times before. Sometimes firsthand, happening right in front of me.
            I want to point out something… well, I’d say it’s obvious, but I don’t think it always is. I think it’s been muddled by a lot of would-be gurus and experts spreading bad information.  And since that’s what led to the ranty blog in the first place, well…
            Anyway, let me throw some wisdom at you.
            Novels are not comic books.
            Comic books are not television scripts.
            Television scripts are not movie scripts.
            Movie scripts are not stage plays.
            Stage plays are not novels.
            As I said, should be obvious, right?
            Thing is, each of those storytelling formats is unique unto itself.  Seriously. I can rattle off at least half a dozen inherent differences between any of them.
            We always hear people complain about changes when something is adapted from a book into a movie, but the simple fact is things have to change.  I cannot tell a story in a screenplay the same way I’d tell it in a book.  And I can’t tell a story in a motion picture script the same way it’d be told in an episodic television script.
            Let me give you some examples.
            Based off my own experience—as a crew person, a contest reader, and a screenwriter–I’d guess that 99.9% of all film, television, and stage work is done from the audience point of view.  The only parts that aren’t are the very limited POV shots that sometimes crop up in horror movies or thrillers(usually outside windows, inside closets, or across parking lots) and the rare experimental film like Hardcore Henry that was funded entirely by the powerful carsickness/nausea lobby.
            Contrast that with a book, where the author, with full control, can shift to any point of view they want. I can make the reader see, hear, and experience everything through one character’s senses, knowledge, and memories… and then shift to a different character.  There’s no real way to do that on film.
            However… a book is, for a lack of a better term, a one-source format.  I have to write things out.  There’s no way for the reader to know George has blond-brown hair without me putting “George has blond-brown hair” down on the page.  I might be able to get a little subtle with it, maybe pull some literary sleight-of-hand, but at the end of the day all I can do is put words on the page.  That’s it.  I can’t slip in some details in the background, because everything in a book is presented in the foreground—right there in front of my reader on the page.
            If I’m writing for television, I also need to be aware of the very specific format that most television writing requires.  Episodic shows are usually done with a four or five act structure (not to be confused with three act structure, which is kinda-sorta something else) which requires my story to have a series of mini-cliffhangers where the commercial breaks will be.  If it’s a show with an arc, it also needs to address that a week’s passed since the last episode, and some story points may need to be repeated or re-addressed to cut down on audience confusion.

            Of course, if I’m writing for, say HBO or Netflix, then that doesn’t apply and I have a bit more freedom, structure-wise.  These episodes are almost more like mini-movies.  Except that now I need to be clear people may be binging these stories, watching them back-to-back-to-back, and take that into account.

            Stage writing is also unique because it’s happening right in front of us. There’s an inherent storytelling conceit that we’ll accept these actors don’t see us.  Or that they’re not actually in a forest.  Or they can’t hear that guy behind the tree bellowing his lines out to the back of the theater. This is a different kind of storytelling mechanic, and that’ll be reflected in my writing.
            And none of these are like comic books. Comics are this fantastic medium where we can have an active, flowing story that’s being told completely through static images.  So my comic script has to reflect this. Each panel has to be a single moment, and it has to be the right moment to convey the most impact and information while still flowing smoothly into the next moment I choose to continue the narrative.
            You’re wondering why I’m talking about all this, yes?
            These days it’s not uncommon for a story—or a storyteller—to jump mediums. As I mentioned above, we’ve all seen a ton of books and comics adapted for the movies.  I know several novelists and screenwriters who’ve worked in comics.  I’ve worked with theater directors and playwrights on film projects.
            Thing is, a story can’t go directly from one format to another.  The devices and mechanisms I use here won’t always work here.  Usually won’t, in fact. And I need to be able to make those adjustments.  A really common mistake I’ve seen is when people just yank a story from one format to another with no changes.  Or when they start using the conventions of one format in another
            That show I mentioned up at the top?  In one episode it had three reveals. Thing is, each one was essentially revealing the same thing.  But the filmmakers had assumed since Yakko was the main character for that scene, and Dot was the central figure in that scene, and Wakko was the focus of the final scene… well, they could do the dramatic, big music reveal for each of them.  Alas, it just doesn’t work that way, because—as I mentioned above—we can focus on different characters but it’s all really audience POV.  So the second time around it was more eye-rolling than dramatic and the third time was… well, laughable.
            Last year I had a chance to be in an X-Files anthology.  Truth is, though, the main spine of my short story actually came from a spec script I’d written for an old TV show called The Chronicle.  And I had to make adjustments for that.  Most notably, all those mini-cliffhangers in the story had to be smoothed out.  Some things had to be described much more than they were in the script, because now all those details actually had to be on the page.
            Y’see, Timmy, if I want to shift a story from one format to another, I better understand the conventions and limitations of each one.  And if I want to write in a different format. I need to learn that format as well as I know my current one.  I can’t just go in assuming it won’t matter, or that I’ll be the exception who gets to slide.
            So know what you’re writing.  And how you’re writing.
            Next time, I’d like to talk about some artsy character stuff.
            Until then, go write.

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