August 20, 2010 / 5 Comments

Chefs Do That

Every now and then I get to do some really cool stuff for my job at Creative Screenwriting. Part of this is pitching ideas for articles or interviews and the little thrill when someone says yes to a wilder one. What’s really cool, though, is when you pitch a complete long-shot idea and the screenwriter said idea centers around says “sure, let’s grab a coffee or something.”

Shane Black came to national attention as Hawkins, the bespectacled, dirty-joke-spewing soldier in Predator who comes to a quick and messy end. What most people probably don’t know is that his role in the iconic movie was an off-the-table part of his deal (so the story goes) for Lethal Weapon, the screenplay he wrote that made him one of the darlings of the late ‘80s spec script boom. Since then he’s also written The Last Boy Scout, The Long Kiss Goodnight, and Kiss Kiss, Bang Bang (which he also directed). More to the point, I got to chat with him back at Christmas and we talked for a while about writing and storytelling. And Santa Claus fighting Satan. Anyway, he brought up a very interesting angle on storytelling that I’d like to expand on and share with you all.
As fair warning, some of these terms may not be used exactly as you’re used to them. Try not to think of it in terms of “this means this” but rather the ideas and concepts behind this little sub-rant. For example, to avoid confusion, I’m going to be using the word tale a lot in these next few paragraphs.
Any tale can be thought of in terms of plot, story, and theme. These three elements are really what make up every tale you’ve ever heard. Every now and then you may stumble across one that doesn’t have one of these elements, and nine times out of ten that tale is flawed because of it.
The first of these, the plot, is what’s going on within your particular tale. It’s the elements you’ll usually see on the back of a book or the DVD case. If you’re a screenwriter, it’s usually the idea you pitch. If you’re a novelist, it’s that quick summary in your query letter.
–The plot of Star Wars (no subtitle, never was) is Luke and Han trying to rescue Princess Leia and destroy the Empire’s super weapon, the Death Star.
–The plot of Scott Pilgrim vs. The World is Scott trying to defeat seven super-powered exes so he can be with his dream girl, Ramona.
–The plot of The Count of Monte Cristo is a man trying to take revenge on the people who destroyed his life decades ago.
–The plot of The Long Kiss Goodnight is a presumed-dead agent trying to stop a murderous conspiracy concocted by her former employers.
–The plot of IT is six friends coming together again after years to try to defeat a monster that lives under their home town.
–The plot of Raiders of the Lost Ark is Indy is trying to find the Ark before the Nazis do and get it safely back to America.
You may have caught something there. For most good stories, the plot is the attempt to do something. Pull off a heist, get a date, beat the bad guys. This is the action (of one type or another) that makes the reader need to turn to the next page.
Some indie films don’t have a plot. They’ve taken the idea of a character-driven tale to the extreme and tend to just meander. They’re slice-of life tales where beautifully-rendered people don’t really do anything. There is a certain appeal to this, on some levels, but in the end it’s a very niche audience.
The flipside of plot is the story. Story is what’s going on within your characters. It’s the personal stuff that explains why they’re interested in the plot and really why the reader is interested in the plot. Story is why Never Let Me Go is different than The Island, because they’re taking what’s essentially the same plot and approaching it with two very different stories.
–The story of Scott Pilgrim is about becoming more mature in order to shape a lasting relationship.
–The story of Rick Blaine (Casablanca) is about the resurgence of the man he used to be a long time ago and the causes he used to fight for.
–The story of Samantha Kaine (The Long Kiss Goodnight) is figuring out who she is; an amnesiac, single-mom schoolteacher or a ruthless assassin who created the identity of Samantha as a hiding place she could sink into and “retire”
–The story of Edmund Dantes (The Count of Monte Cristo) is about letting go of the past and accepting what he has in the present.
–The story of Indiana Jones is about reconnecting with a past love and learning to believe in something bigger than himself.
You may notice here that while the story and plot are often complementary, they don’t always tie directly to each other. Story is the character arc and the reasons behind that arc. Plot makes us need to turn the page, but story makes us want to turn the page.
A lot of stuff in the action genre is light on story. If there are enough explosions, karate chops, and gunshots the audience may not notice that the characters never really change or develop in any way. Which is fine for your supporting folks, but not so good for your protagonists.
Last but not least is the theme. Theme covers everything, and it applies to both the plot and the story. A tale’s theme can be something broad and simple. The theme of Raiders, for example, is just “good ultimately triumphs over evil (even if good gets the crap kicked out of it first).” That’s a common theme that covers a lot of tales. “You can’t beat the system,” is another common theme that shows up in a lot of dystopian tales like 1984, as does its close cousin “might makes right.” A theme can also be much more specific, like “unrestricted greed caused the financial crisis” or “the Bush Doctrine endangered more American lives than it ever saved.” As a theme gets more specific, though, a writer has to be careful it doesn’t just become an overriding message.
When a tale is lacking one of the previous elements, it’s usually doesn’t have much of a theme, either. Tales without a theme, even one of the simple ones above, tend to wander or be inconsistent. It’s kind of like going out for a drive–you may get somewhere, but it wasn’t in your mind when you set out… and it probably wasn’t the most efficient way to get there…
Next time around, I’d like to talk about triplines, deadfalls, punji pits, and other dangerous assumptions people make about writing.
Until then, go write.
August 12, 2010 / 3 Comments

Nothing Up My Sleeve…

Presto!

Looks like I gotta get another hat…

Anyway, back in the day, when there just weren’t as many stories to be told, there was a very common structure to Greek stage plays. Essentially, the characters screwed up. A lot. They’d fail at tasks and get themselves in way over their heads. Just when all seemed lost, the stagehands would lower in “the gods,” one or more actors on a mechanical cloud, and the gods would use their omnipotent magical powers to take care of everything. No harm, no foul. Everybody wins.

If you didn’t already know, the name of this mechanical cloud was the deus ex machina (god from a machine). The term is still used today, although it doesn’t have the lofty implications it used to. It’s when a solution to a problem drops out of the sky.

Or, in this case, drops out of the sacred orb of Shen’nikarruan.

With the cinematic success of Lord of the Rings and the overall success of Harry Potter, fantasy is a hot genre again. Mix in a little softcore horror like Twilight and a lot of folks are probably tempted to write in that sexy-dark-mystic sort of style. Even a lot of people who’ve never had any interest in this sort of story before. Which is a shame because a writer really needs to be familiar in whatever genre they decide to write in.

A common problem beginning writers make–especially genre writers– is to fall back on magic to solve their problems. Characters get into a load of trouble, back themselves into a corner, square off against nigh-impossible odds, but are saved at the last moment as they all lay hands on the sacred orb. It doesn’t matter how world-spanning or universe-threatening the problem is, when the pure-of-heart grab that big emerald sphere it’s all going to go away and make life so much better for the good people.

For the record, it’s not just mystic orbs. The offenders also include–

–magic wands

–mystic swords

–enchanted rings, necklaces, or bracelets

–tiger-repelling rocks

–artifact X which must be returned to/ retrieved from the temple of Y

Now, before any other genre writers reading this start feeling smug, let me remind you of Clarke’s Law. You’ve probably heard some variation on it before. Any sufficiently advanced technology would be indistinguishable from magic. A writer may call it the Technotron 9000 and explain it harnesses neutrinos to bend quantum fields, but for all intents and purposes it’s just another mystic orb.

This all goes back to something I’ve ranted about many times before. No one wants to read about a problem that solves itself. They want to read about characters who solve problems, preferably the characters they’ve been following for most of your manuscript. Lord of the Rings does not end with god-like mystic flames destroying the one true ring when the heroes reach the end of their journey. No, it ends with one character all-but driven mad from the burden of carrying it and another one who was driven mad by the ring accidentally destroying it because of his obsession to possess it again. Likewise, Harry Potter never beats his final challenge with magic but just through his sheer determination to do the right thing.

Y’see, Timmy, in good stories the sacred orb of Shen’nikarruan isn’t a solution, it’s just a MacGuffin. For those not familiar with the term, Alfred Hitchcock coined it to describe things that motivate plot and story without actually interacting with them. The Maltese Falcon (in the book and movie of the same name) is a classic MacGuffin. It’s what motivates almost every character in the story, but the legendary statue itself never even appears.

Now, as I often point out, this isn’t to say a magical plot device will never work. If you think about it, Raiders of the Lost Ark has God step out of a box at the last minute to kick some Nazi ass (and save Indy and Marion). Take a moment, however, and think of how many other things in that movie have to work perfectly in order for that ending to work. It’s a level of storytelling most of us–myself included–never have a prayer of reaching.

Which actually brings me to a potentially touchy angle, but one I feel obliged to point out. So if you’re easily offended, you may want to stop reading now…

There is a nice little niche market of faith-based films these days, and a few well-paying contests as well. In these stories, it’s completely acceptable to have prayers answered and problems solved by divine intervention. Heck, it’s almost expected in some of these markets. The Lord steps in to cure diseases, cast out evil spirits, and sometimes even make a personal appearance. At the very least, he’ll send down one of the archangels to help that nice woman who couldn’t pay her mortgage to the evil capitalist developer.

The thing is, despite the previous example of Raiders, “God saves the day” really isn’t an acceptable conclusion to a story. In those niche markets it’s fantastic, but for every other audience it’s just as much a cop-out as the magic orb or the Technotron 9000. The characters aren’t solving problems or doing anything active. In fact, they tend to be innately passive while they wait for the big guy to solve things for them. Which makes sense, because these faith-based stories usually aren’t about the characters, they’re about a religious message the writers are trying to get across.

Again, nothing wrong with having magic, uber-technology, or even divine intervention. But this isn’t ancient Greece. These days, it has to be about character first.

(I had no idea how I was going to end this, and then the archangel Beleth pointed out that I could just bring it back around to the opening idea…)

Next time, I’m going to drop names and prattle on about the time I talked with Hawkins from Predator about storytelling. Yeah, the skinny guy with the glasses. Him.

Until then, go write something.

March 11, 2010 / 6 Comments

…And I’ll Use Small Words!

So, one last time. Because some of you are having problems with it.

Take the bowl out of the cupboard and put it on the counter. Take the cereal out of the cupboard. Open the cereal box, open the wax-paper bag inside the box, and pour the cereal into the bowl. Do not overfill the bowl. When you’ve finished, close the box back up and return it to the cabinet. Now, take the milk out of the refrigerator. Unscrew the cap (counter-clockwise) and remove it. Pour the milk over the cereal in the bowl. Watch the edges and make sure the bowl does not overflow. If you plan on moving the bowl to another location to eat, do not let the milk fill the top half inch of the bowl. Once the appropriate amount of milk has been poured, replace the cap (screwing it on clockwise) and return the milk to the refrigerator. Open the drawer and get a spoon. Using the spoon, transfer an amount of the cereal and milk from the bowl to your mouth. Close your mouth around the spoon but do not bite down with your teeth. Slide the spoon out between your lips, keeping them sealed. Chew the cereal in your mouth. Swallow. Return the spoon to the bowl and repeat this process until all the cereal has been chewed and swallowed.

Now, let’s be honest with each other for a moment.

How many of you started skimming halfway through that?

It’s okay. I was writing it and I started skimming. It was boring as hell to write, I can’t imagine reading it was any better.

This is why so much exposition sucks. It’s all summed up right there in that fascinating paragraph. Allow me to explain.

Again.

First, that paragraph is something we know. Exposition is boring and pointless if the audience (either watching or reading) knows all the information being put forth. It’s just wasting time while we wait for something to happen. Damon Knight has pointed out that a fact we don’t know is information, but a fact we do know is just noise. No one wants to read a story full of noise. So, as writers, we need to know what our audience knows and work around that. If I’m writing a story set in the late 1930s or ’40s, I don’t need to explain to anyone that Nazis are the bad guys.

Second is the skimming that happened when you read that paragraph. People (or characters) don’t want to sit through something they already know. Can you imagine my doctor sitting patiently while I explain the circulatory system to him? Hell, a first year med student knows more about the circulatory system than I do. There’d be absolutely no point to me explaining it and no point to him sitting through the explanation. In Raiders of the Lost Ark, the two federal agents (and the audience) pay attention to Indy’s lesson about Ark of the Covenant because it’s something they don’t know. After all, that’s not their field of expertise. Notice that in the same scene, Marcus isn’t listening with rapt fascination. He almost comes across as mildly bored, and he probably is because he already knows this.

Third, and last, is that a lengthy explanation about how to prepare and eat cereal serves no purpose here. None. This is a blog about writing tips, so a paragraph like that is a waste of space. Nobody came here looking for information like that and the people who are looking for stuff like that won’t be looking here. As I’ve mentioned once or thrice before, there’s a reason Indy’s lecture to the feds doesn’t involve Masada, even thought the story of Masada is very cool and the odds are they don’t know it–it just isn’t relevant. He also doesn’t tell them about that cool time when he was a kid and those guys chased him on a circus train. The feds don’t know about that, either, but it’s probably less relevant than the Masada story.

A few times here on the ranty blog I’ve mentioned something I call the ignorant stranger which I came up with while writing a DVD review of Shogun four or five years ago. It’s a simple, sure-fire way to use as much exposition as you want in a short story, screenplay, or novel–you just have a source of information explain something to someone who does not know these facts.

Easy, right? Just remember these two things…

One, your ignorant stranger has to be on the same level as your readers or viewers. The audience is learning alongside them, and they don’t want to wait while the stranger’s educated on what policemen do for a living, where England is on a map, and why you shouldn’t play in traffic. There’s a big difference between ignorance and stupidity, and the ignorant stranger can’t actually be stupid. It’s only this particular situation that has put him or her at a disadvantage.

Two, the source explaining things has to be smarter than the stranger, and thus, smarter than your audience. If what’s being explained is something we can figure out on our own (or something that we’ll never need to know) then the Source is wasting everyone’s time by explaining it. Remember, you want information, not noise. Yeah, maybe for whatever reason this particular Source doesn’t know much about football, noir detective movies, or the eternal mystery that is woman, but on the topic they’re explaining this character needs to be an authority. It needs to be clear the Source’s knowledge dwarfs the ignorant stranger’s on this topic.

So there it is. If anyone tries to tell you only bad writers use exposition in a story, tell them it’s only the bad writers who don’t know how to use exposition. And then look smug while you eat your Captain Crunch.

Next time, by request, I want to talk about balloons.

Until then, go write.

October 15, 2009 / 4 Comments

Cross Training

When we last left our heroes…

I ended last week in mid-pontification, so let’s do a quick recap. We’d talked about linear structure and then about dramatic structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things clear.

As I mentioned before, dramatic structure is separate from linear structure, because it’s what the audience is experiencing. The dramatic structure follows the narrative while the linear structure follows the characters. Narrative is the way the story is set out for the audience. It’s the way we read a story or a screenplay, from the first page to the last, unless you’re reading a Choose-Your-Own-Adventure book or one of James Burke’s clever histories. Simply put, narrative is the path the storyteller has chosen to take us along. Sometimes it’s the direct route, sometimes there are sidetrips. Picture a city with a system of elevated trains and subways. There are trains that circle the city, some that stop at every single platform, and there’s the express that takes you straight to Shell Beach. As the reader, you can decide which train to get on–or which book to pick up–but after that you’re on a set path that was chosen by someone else, and that path is the narrative.

So, keeping that little analogy in mind, let’s look at linear and dramatic structure on our train ride. Now, dramatic structure is easy in this analogy. It’s the speed of the train. As the train gets faster and faster, or gets to go for longer and longer without stopping, it becomes a more exciting, smoother ride. If your train is constantly having to decelerate, accelerate, brake, and so on, it’s jarring and distracting. Pretty soon the passengers have put on their iPods, focused on an ad poster, started thinking about that project at work or ordering pizza when they get home– they’re thinking about anything they possibly can except the train ride. When the train ride is your story, well… that’s not good. It’s breaking the flow. Screenwriter Peter Staughn recently used a similar idea in an interview. “Once the story engine’s up and running, you stop it at your peril.”

Linear structure’s a bit tougher, but look at it this way. Suppose you know that all the platforms on your ride go in a certain order. Perhaps they’re numbered or alphabetical. So while you ride the train, you can look out and see A, B, C passing by. Sometimes you see Z, Y, X out the window and you realize this particular train started at the other end of the commute. Now on one or two trains, you might look and see A, D, G, which seems weird as hell at first, but then you realize this is the green line and it’s got those strange curves in it that only hit every third station. Notice that in all these examples the platforms are still in alphabetical order, but this particular train is passing them at different points, giving the appearance that they’re random or in some strange order.

So, that’s how linear structure, dramatic structure, and narrative all fit together. That being said, let’s take a quick peek at the most common way they don’t fit together.

Last week I mentioned a common clash between linear and dramatic structures. The writer puts things out of linear order in the narrative for no reason, and this means the dramatic structure takes a hit.

Consider it this way. Suppose my linear story is A-Z, and so is my dramatic structure. The waves are smallest at A, largest at Z (or probably W with a bit of denouement). If I randomly rearrange these story points into our now-classic mqnw berctx yzuai sopdl fkgjh order, the corresponding dramatic waves become a jagged, roller-coaster mess of different highs and lows. To be more specific, the waves become static. If you want to stick with the train analogy, this is some bizarre track that loops and circles and leaps between stations almost at random, which means the engineer is constantly slamming on the brakes and leaning on the throttle to hit all the stations in time. It’s the kind of train ride where you just can’t wait for it to be over. Or maybe you’ll just get off at the next station–wherever it is–and take a cab from there.

So, if there’s going to be a flashback or non-linear sequence in your narrative, there needs to be a dramatic reason for it. It shouldn’t be a burst of static, it should fit into the pattern of dramatic escalation–the wave– you’ve already got going. It should push us higher up the wave or deeper into the trough.

Here’s a quick point of interest. When people talk about how flashbacks don’t work and shout never to use them, this is why. Far too many writers will throw in a flashback that explains something in the story (often in a horrid, expositional way– yes, I’m looking directly at you, Highlander II) but does nothing for the dramatic structure or the narrative. You get out that vital fact, but the story grinds to a halt in the process. heck, sometimes you don’t even get a vital fact (much as it pains me to say it, like many of the flashbacks in the finale of Battlestar Galactica). So gurus and other “experts” will tell you to avoid flashbacks because 95% of fledgling writers are going to do awful, pointless ones, and it’s easier to say “don’t” then to explain how to do them correctly.

In all fairness, I’ve made this mistake myself. When Ex-Heroes first went out to my little secret cabal of readers, more than one commented that one of the final flashback chapters was smack in the middle of a pitched battle. It disrupted the flow and killed all the dramatic tension the past two chapters had built up. They were dead right, too. When I rearranged things, it gave me a much more powerful ending

In a way, this hearkens back to something I’ve said three or four times before. All that matters is your story. If something isn’t helping or contributing to your story, it shouldn’t be there. Lots of fledgling writers try to do cool things with structure because they think this will make their story cool. The different forms of structure are so intertwined, though, that attempting to change one of them for the heck of it will most likely damage the others. Shuffling Raiders of the Lost Ark would just create a convoluted mishmash. Straightening out Pulp Fiction or Memento would be… well, pretty boring, really.

In architecture, there’s a reason that beam is there and that column is here. When you’re laying out a train system, you put tracks and stops in specific places, and the trains have certain schedules to reach them all efficiently. When writing a story, it’s the same thing. You can use whatever elements you like, but these elements need to fit together in a cohesive way to create a specific result.

And that, ladies and gentlemen (all twelve of you) concludes our intensive three week course on story structure. Is there anything else you’d like to know?

No, seriously. Anything else? I’m beat and I have no idea what to rant about next week. Any suggestions?

Well, we’ll figure something out.

Until then, go write.

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