April 21, 2016

The Stakes

            Hello, all. Sorry again for the delay.  I’ve been beating myself near-senseless against this new draft, and tax stuff, and prepping for a con (Texas Frightmare in Dallas/Fort Worth—one week from now!).  Plus I got selfish and decided to sleep for three hours one night…  I think we’re going to be back for the next several weeks with no problem, though.  I just focused a lot on the new book because I feel like there’s a lot riding on it.
            Speaking of which…
            If you listen to writer-types a lot, one term you’ve probably heard a few times is the stakes.  What are the stakes? What’s at stake? Something like that.
            Every story needs stakes.  Simply put, the stakes are the possible repercussions of failure or inaction.  It’s what’s going to happen if my characters don’t succeed in their various challenges.
            This may seem a little silly to say, but generally those repercussions are bad.  A common thing we see at stake is someone’s life—or maybe many people’s lives.  Maybe it’s the protagonists, maybe it’s the life of someone else.  For a lot of summer movies it can mean the fate of the whole world.  The old school/orphanage/watering hole is another common stake.  Freedom’s one, too.  Secretes being revealed.  And there’s always money (billions of dollars at stake!).  These are all great stakes to have in a story.  It’s also not uncommon for a story to lead us in by claiming X is at stake, only to twist things a bit and let us see we’re trying to prevent a much bigger Y from happening.
            Stakes can also be internal, more about my story than my plot.  Maybe Wakko’s sense of self-worth is at stake.  Or maybe his dream of being an astronaut.  Or of getting the girl.
            (…although let’s face it. If Beth is only interested in you because you can ski the K-12, maybe she’s not really worth it.  Have you noticed that cute foreign exchange student across the street?  She seems like a much better person overall…)
            Now, this brings up a key point.  You may notice a lot of the stakes in that last paragraph are kind of small.  Minor, you might even say.  And it’s true, these are small-scale stakes—for you and me.  For Wakko, though, these stakes are huge!  And in a small, personal story that’s fine.
            See, the thing about stakes is they have to be high for my character. That’s what matters.  Yes, it’s horrible if a husband/father might die in a taxi crash in New York, but stopping it from happening is going to mean a lot more to his wife and kids than it does to me.  If we were in the position, any of us would try to stop it—we’re all decent people—but none of us is going to have that sheer needto stop it that his wife and kids would.  For them, those stakes are much bigger.
            So, hey, let’s talk about this with a shameless Marvel movie reference…
            In Ant-Man, Hank Pym has a long talk with Scott Lang where he explains the whole situation with his shrinking technology, the balance of power, and his old assistant Darren Cross.  Scott listens, then very calmly says “I think our first move should be… calling the Avengers.”  And we all laugh, because this is a perfectly reasonable thing to say in the Marvel Cinematic Universe when someone has what feels like a big problem.
            The ugly truth is, though, in a world where AI robots drop cities out of the sky and fish oil pills can bring destructive superpowers or death… Hank’s problems are kind of small scale.  No pun intended.  And when he busts Scott out of jail and gets him involved so Scott will have a chance to repair things with his ex-wife and daughter, well… it’s still pretty small.  Keeping technology from falling into the wrong hands, a jailbreak, stopping the crazy apprentice, fixing my life so I can be with my daughter… these are all small stakes, in the big scheme of things.
            Thing is, that’s exactly why they work.  It’s completely believable that Hank will be obsessed with how the technology he invented is used.  With all the problems in the world, we wouldn’t buy it if the Black Widow or Thor showed up just to save this one guy’s daughter—but it’s very believable that Scott would do anything he could for his daughter.
            Another point, kind of related to the personal aspect.  Stakes need to be believable.  As I’ve said many, many times, storytelling all comes down to characters.  If I can’t believe in what my characters are experiencing or encountering, in their motives or goals, it’s going to be really hard for me to believe in the story as a whole.  I believe in the Infinity Gem creating some very high stakes in Guardians of the Galaxy—an entire story set against a cosmic, futuristic backdrop—but that kind of nigh-omnipotent power just wouldn’t fit in Ant-Man.  The tone needs to be believable, too.  Again, cosmic vs. small and personal, epic vs. intimate.  There’ve been numerous Muppet movies with high stakes, but none where the goal is to stop a serial killer or prevent a bioterror attack.  These stakes are high, no question, but they’re just not the right tone for a story starring the Muppets.
            There’s also a time factor with stakes—there shouldn’t be enough of it.  If Yakko has a deadly disease that kills people in thirty years, bare minimum… well, that doesn’t seem that urgent.  If Wakko’s daughter is kidnapped and they say they’re not going to think of harming her for six months… well, this is bad, but we’ve got time.
            If my stories have a threat, that threat has to happen now.  Not in a year, not in a month—now.  The window of opportunity for my characters should be closing fast, because if it isn’t… well, human nature, right?  Why put it off until tomorrow when I really don’t need to worry about it until August.
            August of 2068, just to be clear.
            This brings me to another small point (again, no pun intended).  The butterfly effect doesn’t really work when it comes to stakes.  If you’re not familiar, the butterfly effect is when very small actions lead to very large repercussions.  In the classic Ray Bradbury story “A Sound of Thunder,” killing a butterfly millions of years in the past changes a time traveler’s present from a progressive, Federation-esque world to a harsh, neo-fascist one.  It’s a common idea.  Changing A will result in B, which will give us C, only one short step from D, and after D then E is inevitable.  And nobody wants E to happen.
            Nobody.
            The catch is that it can be very tough to convey that.  Stakes need to be a little more immediate and personal and not quite so “long chain of events.”  I’ve talked before about keeping things close and personal for my characters—this is that kind of thing.
            Let’s look at Ant-Man again.  One of the plot points is how much damage Hank’s technology could cause if everyone had it.  If Hydra or the Ten Rings got hold of that tech, they could kill anyone with impunity.  Armies of 1/16” assassins.  Terrifying, right?
            And yet… the story kinda brushes over this.  It’s addressed, but after that it just becomes about stopping Cross from selling the tech.  We don’t need to deal with those further-down-the-road repercussions, we just need to stop him right now.  We put a face on it, because these are the stakes that are big to Scott, Hope, and Hank.
            So, my stakes need to be big.  More importantly, big for my characters.  They need to be believable.  They also  need to be imminent.  And they need to be very direct—the more separated they are from the characters and their actions, the less impressive they’re going to be.
            Easy, right?
            Actually let me toss out one last thought on this…
            Hollywood’s convinced a lot of people that everything needs to be huge. Epic-huge!  WORLD-SHATTERING HUGE!  If the stakes don’t involve at least five billion deaths and/or seventy billion dollars, they’re not high enough.  Producers push for this all the time, so these days a lot of screenwriters (and novelists) tend to lean this way automatically…
            Thing is though, those kind of stakes can be exhausting for everyone.  The readers, the characters… even the writer.  That’s one of the other reasons Ant-Man went over well with so many folks. After all the previous Marvel movies had saved the United States from being overthrown (three times), saved mankind from extinction (twice), and even saved the whole galaxy from a would-be god… yeah, it was nice to deal with a story where the stakes were a bit smaller and more personal.  Hell, figure one of the best- selling books of the past decade—Andy Weir’s The Martian—is about saving one guy’s life. One. That’s it.
            So make sure you’ve got your stakes set.
            Next time… we’re going to talk about something we haven’t discussed in a while. Using the rite words.
            Until then… go write.
March 17, 2016 / 5 Comments

All Purpose

            I’m sorry this is a bit late.  Well, four  weeks late.  That’s not a bit, that’s crazy-late.  I’m in the final weeks for this manuscript and I’m really trying to make it fantastic.  That’s pretty much been my main focus the past month or so, for what I hope are obvious reasons.
            Hey, speaking of which…
            One of the most common things that makes a character unbelievable is when they have no purpose for their actions.  We’ve all seen it.  The guy who decides to pick a fight over something petty in the middle of a crisis.  The person in charge who continues to ignore someone with key information.  The spouse who’s just a jerk.  The ninja who attacks for no reason.
            Nothing knocks a reader out of a story faster than people just randomly doing stuff.  There’s a simple reason for this.  In the real world, when people do things for no reason, they’re usually considered to be insane.  Not an interesting insane, either, but the “lame motivational excuse” insane.  If I run into a  burning house to save a baby or a dog, I’m going to be considered a hero whether I make it out or not.  If I run into the flaming house just because it’s there, I’m going to be considered an idiot.

           People need a reason to do things.  Real reasons.  Reasons that jibe with their background and their personality and with basic rules of behavior.  That’s why you’ve heard of people motivating horses with a carrot on a stick but not with a t-bone steak on a stick—horses like veggies, not meat.  In Raiders of the Lost Ark, it’s completely understandable that Belloq wants to open the Ark before taking it to Germany, and believable that the Nazi officers would feel uncomfortable about performing a “Jewish ceremony.”  This fits with Belloq’s smarmy background and it makes sense—historically, even—that the officers would be a bit by disturbed by what needs to be done to open the Ark.

            So here’s a challenge for you—try to picture that scene reversed.  Imagine if, at that point in the film, the Nazi colonel was insistent on performing the ceremony and Belloq said “no, no, I really think we should just take it to der Fuhrer and let him deal with it…”  It wouldn’t make any sense, would it?
            In the big scheme of things, most people’s motivations tend to be simple.  If you’ve ever seen a procedural show, they often talk about the common motives for murder.  Love, money, revenge—they’re very basic ideas.  The unspoken motive for the investigators on these shows is justice, or perhaps closure.  In Raiders, Belloq is looking for glory and maybe a bit of power (I think it’s safe to say he was secretly hoping he’d get all the benefits of that “hotline to God”).  Indy wants to stop the Nazis and save the Ark for a museum.  The Nazis want to obey the orders from their commander.
            In the book I’m working on right now, a major motive for the main character is infatuation.  It’s why he takes the actions he does that kick off the story.  But not very far in, fear and survival become big motivators for him.  His actions might not always be rational, mind you, but his actions fit who he is and what he thinks he can accomplish.
            Now, sometimes the story needs people to act a certain way.  It’s been plotted out and the characters need to do this now so that can happen later.  What some writers don’t seem to get is that this need doesn’t make a character’s actions more believable or forgivable.
            The reader has to be able to relate to my character’s purpose for doing things.  While characters might have very true and proper motivations within the context of their tale, those motivations still need to be interpreted by the chosen audience.  This is especially important for stories set in different cultures (Japan, for example, or India under the caste system) or perhaps in entirely fictitious ones (Barsoom, Diagon Alley, or the grim darkness of the future).  It’s common to hit this wall when the writer knows their chosen setting too well, or maybe had to build it from the ground up.  To me, it’s completely clear and understandable why a Thark warrior would act this way—why waste time going over it, right?  To you, though… this may not be so clear.
            Let me toss out one other thought about motivations.  Up top I gave a list of situations that many of us have probably dealt with.  The random aggressive person.  The jerk spouse/boyfriend/girlfriend.  The willfully ignorant boss.   These people really exist.  Hell, I had that higher-up boss for two years at one point.
            But…
            As I’ve said here many times, reality is not a story point.  It’s not part of a character sketch, either.  Once I put that boss into a story, my readers are going to expect there’s a purpose to him being there.  That there’s an actual reason for his behavior.  And if there isn’t… that’s on me as the writer.
            Look at the characters in your story.  Follow them for a few pages.  Can you explain their actions with one or two simple words?  Are they words most people will know?  Do these words relate to the character and not my outline?
            Then you’ve probably got some very driven characters.
            I’m not sure I’ll be able to post anything next week because I’m a “special guest” at WonderCon here in Los Angeles.  And I’ll be in the last two weeks before this new book is due.
            Or maybe I’ll just stop making excuses and write something.
            Until then… well, hopefully you feel motivated to go write.
August 6, 2015 / 6 Comments

Go Fish

            Wow.  If anyone’s still reading this, I’m amazed.  I’ve been absent for a long time, and I am very sorry for that.  There was a whirl of conventions, a bunch of rewrites, edits on the rewrites…
            It’s all kind of a blur, to be honest. 
            Anyway…
            I wanted to dive right back into things with a quick talk about fish. Well characters as fish. A fish out of water, as the saying goes.
            If you don’t know the saying, it basically means someone’s unfamiliar (and usually a bit uncomfortable) with the situation they’ve ended up in.  When the small town girl moves to the big city and has to find her place, that’s a fish out of water story.  When the big city boy moves to a small town and has to figure out his place, that’s one, too.  And when the special ops veteran has to babysit three adorable little kids for a month. The idea has a pretty broad scope.  It can refer to feeling a bit awkward at a party where I don’t know anyone, or being dumped on the side of the road somewhere in eastern Europe and having to find my way home while dealing with ninja werewolves every night.
            If you’ve been following my rants here for any amount of time, this idea may sound kind of familiar.  It’s because I’ve talked about the flipside of this as a problem once or thrice before.  It’s when a character is so completely prepared for everything that nothing is a challenge for them.  They’re never worried about anything because they’ve got the skills and the tools and the weapons and the flares and the antibiotic ointment and the European voltage adaptor and so on.
            If my character is always prepared, that means they’re more or less in control of things. And if they’re in control… well, there isn’t going to be any conflict, is there?  He or she will just kind of amble around and face… well, no challenges.
            I don’t know about you, but that sounds dull as hell to me.
            Our characters thrive and grow when they’re forced to learn new things and deal with unexpected situations.  This is basic character arc stuff.  My character starts here and ends there.  And I shouldn’t be talking about his or her position on the couch when I say this.  Through the course of my story, my characters should grow and change.  Circumstances should make them reconsider choices.  Necessity should be the mother of invention.
            And it’s not a solid rule, but I’d bet in a good three-quarters of our favorite stories, this growth isn’t something the character chooses. It’s a sink or swim situation. Going home to my normal life isn’t an option.  I either need to make things better or they’re going to get a lot worse.
            What’s my point with all this?
            At some point in my story, my character should be a fish out of water.  Pretty much needs to be, really.  They should be gasping, floundering, unsure what’s going on and why, and how they’re going to get out of this situation.  Maybe not gasping and floundering in a strict literal sense, but on some level they need to be baffled and looking for solutions.  It doesn’t matter if my story’s about love, work, faith, personal discovery, computer simulations, alien invasions, terrorist attacks, or Lovecraftian horror.  Some part of this needs to be something my characters have never seen before, something they aren’t prepared to deal with.  
            Y’see, Timmy, that’s how my characters learn and change. Which is how they get an arc. Which is one of the key elements of great storytelling.
            If they’re never put in that unfamiliar, uncomfortable situation—or if it’s impossible for them to end up in one—what motivation do they have to move along that arc?
            So pull your characters out of their comfortable fish bowl and toss them up on dry land.  Or up a tree.  Or into the most awkward family reunion ever.  Especially if it’s not their family.
            Next time…
            Well, since I’ve been away for a bit, I wanted to toss the floor open to all of you.  Is there anything specific you’d like me to blab about?  A character or structure or dialogue issue that’s been gnawing at you?  Please let me know in the comments below and I’ll offer my best thoughts on it.
            And if no one says anything… I don’t know, I’ll go back and look at some earlier stuff.
            Until then, thanks once again for your patience.
            Now… go write.
July 17, 2014 / 3 Comments

How I Learned to Stop Worrying…

            Classic movie reference.  Come on, broaden your horizons.  Watch something made before 1976.
           Anyway, I’d like to start today by telling a story or two.  They’re examples of a problem I see crop up now and then, and one I just finished wrestling with myself.  It’s one of those issues where it’s easy to either write myself into a corner or (worse yet) write something where characters are acting in an unbelievable way.
            Oh, and by the way, before I forget, there’s a thermonuclear warhead in the apartment next door.  Something like ten megatons, if I read the specs right.  Armed and everything.  Just thought you should know.
            Anyway, let me tell you the first story.
            In my often-referenced novel The Suffering Map (unpublished, for good reason), one of the main antagonists is Uncle Louis.  Louis is an old-school mobster with a legendary temper, and he’s rather upset that someone (we’ll call him Rob) threatened his niece (who’s in her late fifties).  He sends a man to rough Rob up a bit, and that man ends up dead with his body horribly mutilated.  So Louis sends two men to kill Rob.  They both end up dead and mutilated.  And when this news reaches Louis he decides…
            Well, actually, he decided to wait for three days and then go after Rob.
            See, I had this whole structure of days worked out, and it turned into kind of a vicious circle.  I needed three days to pass, so Louis had to wait.  Which meant I needed to come up with stuff for everyone else to be doing.  By the time I abandoned that structure, though, I’d grown kind of fond of the reveals and character moments I’d created.  Now Louis had to wait so I’d have room for those bits, no matter how strange and out of character it seemed.  It wasn’t until my fifth draft that I realized this was just dragging things and creating a huge lag in the plot.
            Though not as huge as that bomb sitting next door.  I looked it up.  That’s almost fifty times the size of the bomb they dropped on Nagasaki.  Think about that.  I mean, I think it’s small compared to some missiles and such, but right here in the middle of Los Angeles that could still kill a lot of people.  Millions, easy.
            Anyway, back on track.
            Here’s another example of what I wanted to talk about today.
            A few years back a woman I knew wrote an urban fantasy story and asked me to look at it.  A single mom activates a portal and she and her kids are transferred to a mystical realm.  There’s some magic, some disobeyed instructions, and all three kids vanish.  Invisible?  Teleported?  Dead?  We don’t know, and Phoebe, our heroine, was desperate to find out.
            Well… until she ran into the handsome barbarian chieftain, anyway.  Then Phoebe became aware of just how shredded and torn her clothes were after coming through the portal… and how much skin they exposed… and how much skin the chieftain was showing.  Tight, tanned, well-muscled skin, and Phoebe started wondering if there was a Mrs. Chieftain, and if not… just how prudish were people in this semi-medieval world?
            Speaking of kids…  Hmmmm.  Sounds like one of the little kids next door is hitting the warhead with something.  Maybe a hammer.  Yeah, there are kids next door, too.  Didn’t I mention that before?  I guess one’s technically an infant and the little girl’s a toddler, but they third one is seven or eight.  He’s hammer-competent.
            Well, probably can’t do anything about it.  At best, he might turn on the timer.  If he hasn’t already.
            But I’m wandering away from the point again…
            Or am I…?
            Y’see, Timmy, there are some threats that are just too huge for me to ignore.  Either as physical threats or emotional ones.  One of my children vanishing.  A man in a hockey mask stalking toward me through the forest.  An armed nuclear bomb. 
            Once I know about these things… that’s that.  I can’t establish a huge threat and then ignore it.  If I tell you there’s a nuclear bomb next door, that has to be the priority.  Not being polite.  Not property laws.  Not getting a good night’s sleep and dealing with it in the morning. 
            In my new book, the characters found out about an immediate global threat.  Not a ten years down the road thing—this time tomorrow half the planet will be dead and by the weekend all of it will be.  And it put me in an awkward spot when they did, because at that point nothing else could matter.  Nothing.  Once they realized how big that threat was, they couldn’t be thinking about anything except taking care of it.  Yeah, they could have little asides or chuckles, but nothing that distracted them. 
            It forced me to restructure the end of my story.  But it also made the end much stronger.  And nobody’s standing around wondering about that bomb next door.
            Alas, I’m going to miss next week because of the San Diego ComicCon.  Please swing by the Random House area (technically the Crown/Broadway booth) on Friday after 2:00, say “hullo,” and call me a talentless hack in front of important people.
            When I come back, odds are I’m going to be very fatigued.
            Until then, go write.

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