August 6, 2015 / 6 Comments

Go Fish

            Wow.  If anyone’s still reading this, I’m amazed.  I’ve been absent for a long time, and I am very sorry for that.  There was a whirl of conventions, a bunch of rewrites, edits on the rewrites…
            It’s all kind of a blur, to be honest. 
            Anyway…
            I wanted to dive right back into things with a quick talk about fish. Well characters as fish. A fish out of water, as the saying goes.
            If you don’t know the saying, it basically means someone’s unfamiliar (and usually a bit uncomfortable) with the situation they’ve ended up in.  When the small town girl moves to the big city and has to find her place, that’s a fish out of water story.  When the big city boy moves to a small town and has to figure out his place, that’s one, too.  And when the special ops veteran has to babysit three adorable little kids for a month. The idea has a pretty broad scope.  It can refer to feeling a bit awkward at a party where I don’t know anyone, or being dumped on the side of the road somewhere in eastern Europe and having to find my way home while dealing with ninja werewolves every night.
            If you’ve been following my rants here for any amount of time, this idea may sound kind of familiar.  It’s because I’ve talked about the flipside of this as a problem once or thrice before.  It’s when a character is so completely prepared for everything that nothing is a challenge for them.  They’re never worried about anything because they’ve got the skills and the tools and the weapons and the flares and the antibiotic ointment and the European voltage adaptor and so on.
            If my character is always prepared, that means they’re more or less in control of things. And if they’re in control… well, there isn’t going to be any conflict, is there?  He or she will just kind of amble around and face… well, no challenges.
            I don’t know about you, but that sounds dull as hell to me.
            Our characters thrive and grow when they’re forced to learn new things and deal with unexpected situations.  This is basic character arc stuff.  My character starts here and ends there.  And I shouldn’t be talking about his or her position on the couch when I say this.  Through the course of my story, my characters should grow and change.  Circumstances should make them reconsider choices.  Necessity should be the mother of invention.
            And it’s not a solid rule, but I’d bet in a good three-quarters of our favorite stories, this growth isn’t something the character chooses. It’s a sink or swim situation. Going home to my normal life isn’t an option.  I either need to make things better or they’re going to get a lot worse.
            What’s my point with all this?
            At some point in my story, my character should be a fish out of water.  Pretty much needs to be, really.  They should be gasping, floundering, unsure what’s going on and why, and how they’re going to get out of this situation.  Maybe not gasping and floundering in a strict literal sense, but on some level they need to be baffled and looking for solutions.  It doesn’t matter if my story’s about love, work, faith, personal discovery, computer simulations, alien invasions, terrorist attacks, or Lovecraftian horror.  Some part of this needs to be something my characters have never seen before, something they aren’t prepared to deal with.  
            Y’see, Timmy, that’s how my characters learn and change. Which is how they get an arc. Which is one of the key elements of great storytelling.
            If they’re never put in that unfamiliar, uncomfortable situation—or if it’s impossible for them to end up in one—what motivation do they have to move along that arc?
            So pull your characters out of their comfortable fish bowl and toss them up on dry land.  Or up a tree.  Or into the most awkward family reunion ever.  Especially if it’s not their family.
            Next time…
            Well, since I’ve been away for a bit, I wanted to toss the floor open to all of you.  Is there anything specific you’d like me to blab about?  A character or structure or dialogue issue that’s been gnawing at you?  Please let me know in the comments below and I’ll offer my best thoughts on it.
            And if no one says anything… I don’t know, I’ll go back and look at some earlier stuff.
            Until then, thanks once again for your patience.
            Now… go write.
            Pop culture reference. Well, okay, ten-year-old pop culture reference.
            This week I wanted to talk about… well, talking.  Which I haven’t done in a while. 
            Dialogue’s the lifeblood of fiction.  It’s how my characters move beyond the page and become living, breathing people.  In any sort of storytelling, it’s going to be the key to making them memorable.  In screenplays, it’s going to be what makes them quotable. Sounds corny, I know, but it’s true. 
            Bad dialogue is the fastest way to make sure characters are dead to my readers. It’s almost always the second element of my writing to get picked apart (spelling will be the first).   All of us know what people sound like, so when someone speaks in flat, clumsy, expositional dialogue, it makes them unbelievable. And when a reader can’t believe in my characters, it means they can’t believe in my story.
            Here’s a dozen things I should be keeping an eye out for in my dialogue.  Some of them are related.  Others are unique to themselves
            On The Nose—You may have heard people talk about dialogue that’s “on the nose.”  In simple terms, this is when a character says precisely what they mean or what they’re doing without any subtlety whatsoever.   Nine times out of ten, if someone’s talking to themselves out loud, it’s on the nose.  I’d guess that at least half the time I stumble across it, on the nose dialogue is just exposition (see below). 
            A good way to think of this is old radio-shows, when people had no visuals at all and had to depend on doing everything with only dialogue.  If my characters are speaking like that, I’m doing something wrong.
            Grammatically Correct – Very few people speak in perfect, grammatically correct English, aside from a few freaks with inferiority complexes.  Or Sherlock Holmes.  Or robots.  As for the rest of us, we all speak differing degrees of colloquial English.  Our verbs don’t always line up with our nouns.  Tenses don’t always match.  Truth be told, a lot of “spoken” English looks awful on the page (see transcribingdown below).  This is where some folks choke, because they can’t reconcile the words on the page with the voice in their head.  Which is how I end up with several characters, all of whom speak in a precisely regulated manner which seems highly affected and does not flow by any definition of the term.
            Lack of Contractions– Often found with the grammar issue I just mentioned.  A lot of people start out writing this way because they’re trying to follow all the rules of spelling and punctuation so they don’t get branded a rookie, and ironically… 
            While this is a good practice for your prose, dialogue drags and sounds forced when every word is spelled out in full.  As I said above, most of us use contractions in every day speech—scientists, politicians, teachers, and even military personnel.  Without contractions, dialogue sounds stilted and wooden.  If there’s a reason for someone to speak that way (ESL, robots, aliens, or what have you), then by all means do it.  If my characters are regular, English-speaking mortals, though…
            As a bonus, using contractions also drops your word count and page count.
            Similarity– People are individuals, and we all have our own unique way of speaking.  People from California don’t talk like people from Maine (I’ve lived almost two decades in each state, I know), people living in poverty don’t talk like billionaires, and medieval idiots don’t speak like futuristic mega-geniuses. 
            In my writing, my characters need to be individuals as well, with their own tics and habits that make them distinct from the people around them.  If a reader can’t tell who’s speaking without knowing the complete context or seeing the dialogue headers, I need to get back to work.
            Extra descriptors—I just hinted at this, but it’s worth mentioning again.  Even if I’m using said with a character’s name, it can still wear thin.  I don’t always need to use it, because after a point it should be apparent who’s talking.
            Plus with less words, dialogue gets leaner and faster.  Tension builds in the exchanges because the reader isn’t getting slowed down..
            Not only that, once I’ve got speech patterns down for my characters, I should need descriptors even less.  In my book, Ex-Communication, Stealth’s dialogue could never get confused with Madelyn’s or Barry’s or Freedom’s.  They’re all distinct, and their speech patterns identify them just as well as a header would.
            ExtraNames—Let’s come down on names a little more. If I don’t need them around the dialogue, I need them even less in the dialogue.  Pay attention the next time you get on the phone with someone.  How often do they use your name?  How often do you use theirs?  Heck, when my friends call my cell phone I know who it is before I even answer—and they know I know—so I usually just say “Hey, what’s up?”  We don’t use our names, and  we definitely don’t use them again and again in the same conversation.
            Spoken names can also come across as a bit fake.  It’s me acknowledging the audience may be having trouble keeping track, and throwing in a name is the easiest way to deal with it, rather than the best way.  Remember, if I’ve got two characters who’ve been introduced, it’s really rare that they’ll need to keep using each other’s names.  Especially if they’re the only ones there.
            Accents– This is a common mistake by beginning writers.  I made it a bunch of times while I was starting out, and still do now and then.  Writing out accents and odd speech tics will drive readers and editors nuts.  There are a handful of professional writers who can do truly amazing dialogue, yes, but keep that conditional in mind—only a handful.  
            I show an accent by picking out one or two key words  at most and making those the only words I show it with.  If my character’s Jamaican, stick with “mah” instead of “my.”  For the Cockney fellow, keep the dropped H when he speaks.  Past that, just write straight dialogue.   Just the bare minimum reminders that the character has an accent.  Like most character traits, my readers will fill in the rest.
            Transcription– One thing years of interviews have taught me is that, with very few exceptions, people trip over themselves a lot verbally.  We have false starts.  We repeat phrases.  We trail off.  We make odd noises while we try to think of words.  It’s very human.  However, anyone who’s ever read a strict word-for-word transcription of a conversation will tell you it’s awkward, hard to follow, and a lot gets lost without the exact inflection of certain words.
            One of the worst things I can do is try to write dialogue in such an ultra-realisticmanner.  It will drive my editor nuts and waste my word count on dozens of unnecessary lines.  While this sort of rambling can work great in actual spoken dialogue, when it’s written on the page it’s almost always horrible.  I want to keep it simple so I don’t scare off readers.
            Cool lines—  D’you remember in The Incredibles when Syndrome reveals his master plan?  “And when everybody’s super… no one will be.” 
            It’s an ugly truth–everything becomes mundane when there’s no baseline.  If everyone on my basketball team is eight feet tall, who’s the tall guy?  When everyone owns a Lamborghini, owning a Lamborghini doesn’t really mean anything.    If anybody can hit a bull’s-eye at 100 yards out, hitting  a bull’s-eye isn’t all that impressive.
            The same holds for dialogue.  We all want to have a memorable line or three that sticks in the reader’s mind forever.  The thing is, they’re memorable because they stand out.  For every fun, quotable line in Iron Man 3, there are also pages of dialogue that just advanced the story.  We all remember Tony mocking Rhodey about his friend’s new code name, but how much do we remember about Aldrich Killian’s business pitch about Extremis?
            If I try to make every line a cool line, or even most of them, I’m shooting myself in the foot because none of them are going to stand out.  When everything’s turned up to eleven, it’s all at eleven– it’s monotone.
            Exposition—Remember being a kid in school and being bored by textbook lectures or filmstrips that talked to you like you were an idiot?  That’s what exposition is like to readers.
            I should use something like the Ignorant Stranger method as a guideline and figure out how much of my dialogue is crossing that line. If any character ever gives an explanation of something that the other characters in the room already should know (see below) or my readershould know, I need to cut that line. If it’s filled with necessary facts, find a better way to get them across.
            Monologues—This one’s closely related to exposition.  A good monologue can be a major point in any story or film.  By the same token, though, a bad one can bring your story to a screeching halt.
            Is my monologue necessary?  Does it read naturally?  Is it flowing?  Does it fit the moment?  If I’m breaking one of these guidelines and doing it with a 750 word monologue, my manuscript is going to end up in the ever-growing left hand pile.
            Second clue if it’s bad is to count how many monologues there’ve already been.  Yes, that may sound laughable, but you’d be amazed at some of the things I’ve seen.  One script I read for a screenwriting contest had half-page dialogue blocks on almost every page.  If I’m on page forty-five and this is my seventh full-page monologue… odds are something needs to be reworked.
            “As you know…” – If you take nothing else from today’s rant, take this.  I need to find every sentence or paragraph in my writing that starts with this phrase or one of it’s halfbreed cousins. 
            Once I’ve found them, I need to delete them all.  Gone.  Destroyed.
             Think about it.  If I’m saying “As you know,” I’m openly acknowledging that the people I’m talking to know what I’m about to say.  I’m wasting time, I’m wasting space on the page, and I’m wasting my reader’s patience.  This is probably the clumsiest way to do exposition there is.  If I’ve got a rock-solid, lean-and-mean manuscript, I might be able to get away with doing this once.  Just once.  As long as I don’t do it my first ten pages or so.  Past that, I need to get out my editorial knife and start cutting.
            And here’s a bonus tip.  One idea you may have heard is to read your dialogue out loud to find where it trips.  It’s not bad, but if I really want to find out how it reads, I should ask someone else to read it out loud—preferably somebody who hasn’t seen it before or heard me talk about it.  If I’m reading it myself, I know how it’s supposed to sound, where the breaks should be, and what gets the emphasis.  Let a friend or family member who doesn’t know it read it out loud and see what they do with it.
            And there you have it.  A baker’s dozen of dialogue tips which should help your fictional dialogue seem a little more real.  Fictional-real, anyway.  Not real-real.
            Next week…
            I’m going to have to skip next week, I’m afraid.  Rewrites are due on Ex-Isle so odds are I’ll be up late second-guessing myself.  I may put up one of the photo tips.
            After that, I’m open to suggestions, if anyone has any.  Or if anyone made some good ones I’ve misplaced.  If not, maybe I’ll offer a quick idea about drafts.
            Until then, go write.
March 9, 2012 / 5 Comments

Sequelitis

            Beginning with a minor aside, go see John Carter.  The original book, A Princess of Mars, has been a favorite of mine since I was a kid and I’ve referenced it here once or thrice for storytelling examples because it tends to be relevant.  I got invited to a press screening on Tuesday and loved it.  So go see it and prove a bunch of Disney marketing execs wrong.

           Continuing on to a second minor aside, ConDor Con was pretty fun.  It was a bit stunning to hear that another writer, Art Holcomb, reads this little collection of rants on a regular basis.  So expect me to be very self-conscious for the next few weeks.
            Anyway, on to the reason you all bother to show up here…
            I know I hinted that I was going to talk about dialogue this week, but two weeks back my friend Bobbie (who I know from a far classier place on the web) asked about sequels.  I started thinking about responses and the more I thought about it, the more I realized I had to say.  This wasn’t just something to jot off a quick answer to in the comments —it was a full post.
            So, here’s my thoughts on sequels.
            First off—and I can’t stress this enough—here’s my first thought about writing a sequel.
            Don’t do it.
            I don’t think you should ever write a book or screenplay with a sequel in mind.  Ever.  The only time to do this is when the person paying you says you’re going to get a sequel.  If I go to a publisher or a producer with a story that is “the first in a three part epic,” there is no possible reality in which I am going to be making a sale.  It’s just good math.  Most publishers and producers don’t want to be stuck with one manuscript from an unknown writer that doesn’t sell, so why would they possibly want to get stuck with two or three or more?  Why risk signing a contract for a three book/ movie series when you don’t even know if the first one’s going to do well? 
           Okay, that’s a bit of an exaggeration.  There’s always some chance of someone buying a series.  But the odds are already slim for an unknown writer, so why trim them down to almost nothing by writing something that’s going to put the publisher in an awkward position?
Seriously, would you think
this was getting a sequel?

            Ex-Heroeswas written as a single, stand-alone book.  So was A Princess of Mars (see, it was relevant) and Rendezvous with Rama and Interview With the Vampire.  Same with Star Wars (no subtitle), Pirates of the Caribbean, The Matrix, and Planet of the Apes (both versions).  I got to interview Alex Kurtzman and Roberto Orci once–arguably the  most successful, highest paid screenwriting team in Hollywood today–and they both shook their heads and scoffed at the idea of working on a  sequel story before you even knew how the first one was going to go over.

            Now, if you’ve bothered to read any of the stuff I’ve written past this blog, you may be poised to respond.   Some of you may have already skipped to the comment section.  Yes, Ex-Patriots was clearly written with a sequel in mind.  And the only reason I got to do that was because the first book did so well the publisher guaranteed me two sequels.  When the third book comes out you’ll notice everything stops there.  If they both do well, maybe Permuted Press will offer me a fourth and fifth.  Or maybe just a fourth.  Or maybe another three.  It’s foolish of me to plan on anything until both of us know where things stand.
            So, to recap, never write something that depends on a sequel.  Never. Ever.
            With that out of the way, let’s talk about writing sequels.
            One of the big challenges in writing a sequel (but not the only one) is making it accessible for everyone.  Readers can’t feel alienated and left out.  If my manuscript doesn’t have an entry point for them, I’ve just ruined the chances of anyone randomly picking it up and enjoying it.  And they won’t say “oh, I should’ve read Book X first,” they’re just going to say “It sucked.”
            As a writer, I need to make sure everyone is up to speed.  I don’t need to revisit every detail of the first book in the sequel, but I do need to make sure readers have a basic grasp of my characters, the world they’re in, and any key events that happened in their past.
            Here’s a few ways you can do that.
            Firstis just honest recollections.  People talk about things that have happened to them in the past.  I do it here all the time.  Someone could go back and reconstruct a semi-decent history of my life just from this blog.  I didn’t lay it all out in order, but a lot of it’s come up at one time or another.  When my lovely lady and I talk, it’s not unusual to mention “the last time your parents were out here” or “that place we went mini-golfing.”  My friend Marcus and I talk about theater shows and movie nights and miniature wargames we’ve played.  When I talk with my friend Patrick, we sometimes discuss films or shows we worked on—some separately and some we worked on together.
            The trick, of course, like all dialogue, is that it has to be motivated and it has to sound natural.  Patrick and I don’t randomly discuss films, after all, it usually spins out of another conversation.  If I’m just going to have a character do an infodump then it’ll come across as awkward at best, false at worst. 
            Secondis character descriptions.  Hopefully my characters have grown and changed a bit since the first story, so I can also add in hints of things that happened in the last book.  Maybe someone has a special coat or a piece of jewelry or maybe a new nervous habit.  It’s easy to mention where these things came from or the circumstances that led your character to them.
            In Ex-Patriots, for example, St. George now wears a long, dagger-like tooth on his jacket, a trophy from the final battle in Ex-Heroes.  He’s also got a web of scars on his arm where a zombie demon bit him.  And he can actually fly now, unlike the extended leaps he was doing in the first book.  Since all of these elements are part of his character, it’s simple to bring them up early on in the story.
            The Thirdway is the ignorant stranger.  Sometimes I have to tell someone else what happened before and why things are the way they are.  Maybe I need to explain why I have all these scars (like St. George had to explain to Captain Freedom in Ex-Patriots).  Perhaps Han Solo has to remind Leia he’s glad to help the rebellion, but he’s also hiding from Jabba the Hutt (in The Empire Strikes Back).  And I’m sure more than a few of us had to explain to the new kid what happened last summer between Wakko and Dot.  There are always meetings and debriefings and those awful Christmas catch-up letters.
            The ignorant stranger works very well with sequels because odds are I’m going to be introducing new characters.  As long as I’m not trying to do the “they were here all along” bit, that’s an instant excuse to explain things and talk about the past.
            And the Fourththing you can do is probably the most important to remember.  Don’t do anything.  Sometimes we don’t need to know what happened before to understand what’s going on right now.  Most of the Friday the 13th films didn’t felt the need to explain Jason’s origins.  They understood that there’s not much we need to understand about a psychopath past “he’s here” and “he has a machete.” 
            Tell the things you need to tell, but don’t be scared to leave some things mysterious, too.  Let the audience piece a few things together on their own.  You want a story with an entry point, but you also want it to entice readers to go back and see what happened before.  If I spell out everything that happened in book one, there’s no need for you to go back and actually read it, is there?
            The best part about all these methods, of course, is that they’re all pretty natural.  I can slip them into conversations and introduce them into a story without much effort.  And that means I’m getting this information out to the reader without making it look like I’m beating said reader over the head with it. 
            Speaking of sequels, I need to get back to Ex-Communication.
            Next time, that rant about dialogue.
            Until then, go write.
January 26, 2012 / 2 Comments

Feels Like The First Time

            Okay, first off, a bit of shameless self-promotion that also pushes my street cred, as the kids say.  Amazon Studios is developing a film with the working title of Original Soldiers.  It’s a sci-fi tale about human soldiers leaping into action when America’s droid army is shut down by an opponent.  I’m one of five folks (well, four folks and a writing team) who were hired by Amazon to expand my simple pitch off their logline into a full treatment.

            So, between that and Ex-Communication, things might slow down a bit in the month of February.  Just letting you all know now.
            Oh, and check it out.  You can still pick up The Junkie Quatrain.  It’s very cheap for your Kindle or Kindle app of choice.  Just saying…
            Anyway…
            I’d like to begin this week, if you don’t mind, with a personal question or two.  You don’t have to answer them, but I want you to keep the answers in mind.
            Your current significant other—girlfriend, boyfriend, wife, husband—do you remember the first time you saw them naked?
            Not just the date or time, mind you.  Do you remember how you felt when you saw them like that?  What thoughts were going through your mind?  What emotions?  What your pulse and breathing were like?
            Follow up question—do you remember the most recent time you saw them naked?  How did you feel then?  What thoughts were going through your mind?
            Next question—do you remember your first day at your current job?  Do you remember looking at things, meeting people, learning the ropes?  Can you recall any thoughts that went through your mind?
            Follow up question—what was today like at your current job?  What did you think about?  Who did you see?
            Some of you may have picked up on the point I’m trying to make here.  There’s a big difference between the first time something happens and the fiftieth or hundredth or five-hundredth.  My first day on a film set was exciting as hell, but at the six year mark even the days with naked women on set were pretty dull, and at twelve years I was generally known as one of the cynical people on any given set.
            Now, I make that point so I can make this one…
            One mistake I see a lot in stories and screenplays is when writers can’t make the distinction between the first time your readers or audience are seeing something and the first time the characters are seeing it.  Characters go to work, have dinner with family, or teleport to their secret lair and express confusion or wide-eyed amazement at these things.  It knocks a reader out of the story because it’s immediately apparent this is something the characters should be familiar with.
            It sounds silly to say it so blatantly, but if I’ve been living in New England my whole life, a brutally cold winter shouldn’t come as a real shock.  If I’ve worked for Discorp for over a decade, their business practices shouldn’t catch me off guard.  If I’ve been with Phoebe for eight or nine years, the odds are we’ve seen each other many, many times and had many, many conversations about many, many things.
            The thing is, many storytellers become focused on the fact that this is the first time the readers have seen Wakko in action or me and Phoebe together.  So these folks tweak dialogue and reactions to play to the audience, rather than the genuine responses of the characters.  It seems correct from a mechanical point of view, but once you really study the moments this sort of thing falls apart.
            Here’s an example of doing it right that ties back to my opening questions–Mr. and Mrs. Smith.  When the film begins, the title characters have been married for several years and… well, things are getting a bit stale between them.  They’ve had all their conversations.  This is why Mr. Smith doesn’t really react much when Mrs. Smith—played by Angelina Jolie—is walking around their bedroom in her underwear.
            Let me repeat that last bit—Angelina Jolie is walking around their bedroom in her underwear.
           While this would be an absolutely amazing moment for about half of the folks reading this, Mr. Smith barely notices it.  He’s been seeing her in her underwear for years, after all.  It may be the first time all of us have seen her dressed (or undressed) like that, but for him this is just like every other day.
            This is closely related to another problem I’ve brought up once or thrice before, the dreaded  “As you know…”  When one of my characters says “as you know,” they’re admitting right up front that they and the person (or people) they’re speaking to already know the facts that are about to be spoken.  It’s clumsy, it’s wasted space, and it’s unnatural because it sounds like these folks are having a conversation for the first time when common sense tells us this has to have come up a dozen times before.  My girlfriend and I have been together for over seven years now, so we don’t need to talk about when our birthdays or anniversaries are.  I helped my best friend move into his house, so I don’t need to ask him where he keeps the rum or how to get to the bathroom.  My dad’s been an expert in his field for decades, so I don’t think he’d be stunned to learn working on reactors involves potential exposure to radiation.
            This is why the ignorant stranger is a great story device.  When I’ve got a character who’s new to the world of the story it gives me someone who can experience things for the first time while my other characters can be well-established sources of knowledge.  Yeah, I know where the rum’s kept in the house, but Yakko doesn’t, so my readers will accept it if Yakko and I talk about where to find the booze or the bathroom.
            Another great example if this is—
            SPOILERS
            Men In Black .For James Edwards, the police officer who becomes Agent J, the MIB is an intergalactic wonderland of non-stop discovery.  He’s the ignorant stranger.  Alien life forms, alien customs, alien technology—it’s all new to him.  But consider Agent K.  Everything that excites or stuns J makes him yawn.  Invading battle fleets, extraterrestial assassins, talking dogs, rocket cars, a warp-drive powered superball… these things all bore the hellout of him.  In fact, as the story progresses it becomes clear that K is at a disadvantage because he’s become so jaded by the world he lives in.
            One of the worst things I can do as a writer is confuse the first time the audience sees something with the first time the characters do.  It’ll come across as false and it’s one of those clumsy mistakes that’s hard to recover from.  So just remember… the first time for you might not be the first time for me.  And it’s almost definitely not the first time for him.
            Next week, as we’re close to opening day for a lot of the big screenplay contests, I thought I’d talk about a lot of common screenplay mistakes I’ve seen.
            Until then, go write.

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