September 21, 2012

One Step Ahead

            First off, if you want it, there’s kind of a bonus post this week.  Go check out Ebon Shores, a great little horror site from down under, where I was asked to prattle on for their “Wednesday Writer” column.  Actually, page through some of the past ones, too.  There’s a lot of really good stuff there.

            Speaking of horror…
            By nature of my chosen career, I tend to read and see a lot of horror stuff.  Specifically, post-apocalyptic stuff, usually with some form of zombie in it.  And there’s a certain recurring flaw that always gnaws at me. 
            It’s when characters do or say things that experience says they shouldn’t.  The kind of things that common sense tells you they should’ve figured out not to do or say ages ago.  How often do you see zombie hunters in t-shirts, even when they know one scratch could mean death?  Or that one guy who sets his gun down and walks a few yards away from it?  Or, knowing there could be zombies in the area, they reach into the dark room and start feeling around for a light switch with their one, ungloved hand…
            Or sometimes it’s what characters don’t do.  They’ll find a door and talk about how it might be locked, how it could be dead bolted, or how there may have been a cave in that’s blocking it from the other side.  The one thing none of them will do is actually attempt to open the door.  And if they did and it didn’t open, it’d never occur to them to try that key they found on the floor down the hallway.  Even though they know there’s a zombie apocalypse going on, they’ll forget to barricade windows.
            Simply put, it’s when the readers can see one step ahead and the characters can’t.  It’s when the audience can foresee the consequences of an action (or inaction), but the people in the story don’t.  And if the reader stops to think about that sort of thing, then I’m doing something wrong as a writer.  It means my characters’ choices or actions are breaking the flow of the story.
            There’s a very, very bad sequel to a very, very good classic World War Two movie.  Early in the film, our heroes arrive in Germany in a stolen plane.  The plan is to pose as German soldiers and officers, sneak away, and then begin their mission behind enemy lines.  It’s only after the four hour flight, as the plane is taxiing to a stop at the end of the landing strip, that the mission commander realize the one flaw in their plan.  One of the team members is a black man!  How will they pass him off as a Nazi?
            The resolution was kind of clever in that quick-fix sort of way, but it didn’t change the fact that the whole situation was stupid as hell.  The one question everyone asks at this point is “Why the hell did no one think of this before?”
           Y’see, like most readers and movie watchers, I have a tendency to think about what I’d do in a given situation.  I’d punch that guy.  I’d lean in and kiss the girl.  I’d make sure my shotgun was loaded beforeI stepped out into the zombie-filled hallway.  And nothing frustrates me more as a reader than when I see an immediate, obvious flaw in a character’s motivations or actions.

            That’s not to say every character should react like me (or you, or that guy).  If the writer’s got any sense of empathy, though, I should at least be able to see why characters make the choices they do.  I might’ve punched that guy, but Jack Reacher might be biding his time or just trying to keep a low profile and not to stir up too much trouble.  Many of us might’ve leaned in to kiss Elizabeth Swann, but we all understand why Will Turner feels bound by duty, honor, and social mores to let that opportune moment slip by. 

            Y’see, Timmy, one of the best things I can do as a storyteller is think one step ahead.  For the most part, the audience shouldn’t be able to think of something I didn’t already think of.  Oh, there’s always going to be that five or six percent who shriek about “totally obvious” things, but forget them.  I don’t need to cover everything, I just need to answer the immediate questions.
            “Hanging a lantern on it” is a great example of being one step ahead.  I know this odd coincidence is going to bother the reader, so I’ll have one of my characters point out how odd and coincidental it is
            LOSTdid this a lot to help take the edge off some of the oddities of the island and the plot devices they needed to further the story.  Hurley questions why there’s a brand new washer and dryer set in the otherwise very retro underground station called The Swan.  Kate and Sun wonder what kind of person travels with a pregnancy test.  Ben questions the odds of a spinal surgeon literally dropping out of the sky just a few weeks after he learns he’s got a tumor on his spine.
            Looking ahead can also be a good gauge for exposition and figuring out how much is too much.  In a couple of my books and novellas I have scenes of scientific jargon and techno-speak.  But I don’t need to explain things out in full and exacting detail.  I just need to be one step ahead and address enough points that my story doesn’t get hung up on my lack of explanation. 
            In Ex-Patriots I explain that the military’s been “training” zombies to follow simple orders.  But I don’t leave it at that.  In the same chapter I introduce the idea of the Nest—a NEural STimulator—which sends electricity to parts of a zombie’s brain in order to reactivate it.  I don’t need to explain what parts of the brain, how much voltage or amperage, or how they first tested it.
            A famous example of this is in Back to the Future, when Doctor Emmet Brown tells us he’s made a time machine out of a DeLorean.  Even as we’re processing this, though, part of us wondering… well, how?  How does someone turn a sports car into a time machine?  It’s kind of goofy and ludicrous all at the same time.  And then Doc shows us the flux capacitor and tells Marty (and the audience), “this is what makes time travel possible.”  And it’s glowy and it buzzes and, well… yeah, okay, that makes sense. A DeLorean on its own couldn’t travel through time, but a DeLorean with a flux capacitor channeling 1.21 gigawatts of electricity…
             Doc’s addressed our question before we even got to ask it out loud. So the story never pauses and we get carried along into the next bit.  And the DeLorean goes down in history (no pun intended) as probably one of the top three fictional time machines.
            Sometimes all staying ahead takes is being aware of where the characters are in the story.  If I’m confusing the first time I’m showing something to the reader with the first time the characters have seen it, that’s going to lead to problems.  There are mistakes and screw ups that we’ll accept from amateurs in any field, but not from people who’ve supposedly been doing this for a while (whatever this is).  If my plot point depends on a Master Sergeant in the Army not knowing how to load a pistol or the head chef at a restaurant not being able to tell salt from sugar… well, there better be a damned good reason for it.
            Stay one step ahead of the reader.  Know where they’re going to go, be there waiting for them, and guide them back to the path you want them on.  Not the path where they growl in frustration and shout “Why the heck did they…?”  And then toss your manuscript in that big pile on the left
            Next time, by request, I wanted to talk about how you can use plot and story to develop an idea.
            Until then, go write.
February 24, 2012 / 6 Comments

Listen Up!

            Look, I don’t have a lot of time this week, so I need to make this one kind of quick.  We’re about due for a short one, anyway.

            I’ve mentioned once or thrice, how as you know is a good sign that an unrealistic, often unnecessary exchange is going to happen between two characters.  It’s a flag to look for on your second pass through a manuscript.  Today I wanted to mention two other flags my lovely lady noticed one day while she was working her way through a pile of contest scripts.
            Probably seven out of ten times, if I start a line of dialogue with look or listenI’m either about to perform an expository infodump or state something that’s already apparent—or it should be apparent and I’m getting it across with exposition instead.
            Check out these examples…
            “Look, we’ve got to set these charges before the Nazis reach this bridge or the whole mission’s a failure.”
            “Listen, I don’t like this situation any more than you.”
            “Look, if I can reach the ranger station by sundown everything will be fine.”
            “Listen, you’ve never given up on anything in your life and I’m not going to let you start now.”
            “Look, I’m in love with her, okay?”
            There’s nothing wrong with any one of these lines individually, but using lookand listen can become a habit.  And that habit means my writing ends up filled with lots of exposition and on-the-nose dialogue
            Go through your manuscript and check for look and listen.  Are those sentences really adding anything, or are they just repeating something characters and readers already know?  Are they adding anything that couldn’t be expressed better through subtext or actions?  Some of them are probably good, but I’m betting a few of them could get reworked.
            I’m probably not going to get to rant next week because I’m a guest down at ConDor Con in San Diego.  I’m on a few panels, so if you happen to be there, stop by and listen to me… well, rant about writing and storytelling.  But when I get back I should have something interesting to talk about.
            Until then, go write.
July 1, 2011 / 3 Comments

One Time Only

If at first you don’t succeed… destroy all evidence you ever made the attempt.

No, no, don’t do that…

A few years back I was working on a film set where we were staging a bank robbery. The director… well, let’s be polite and say he wasn’t quite as knowledgeable as he thought he was.

We ended up doing a big dolly track move that encompassed the whole scene. Then we did a series of tighter moves. Then we did a wide master of the scene and got all the coverage. Then we did a reverse master of the scene and started doing coverage on that. Then came all the reaction shots for everyone in the bank. And by this time, the crew was starting to grumble, because every one of us knew what was going wrong.

As it turned out, my department had an intern, and he was still watching all this with complete newbie glee. As the day (and the bank robbery) wore on and on, he asked me what everyone was getting so grumpy about. After all, weren’t these all cool shots? I agreed they were, but pointed out that at least half of them were a waste of time. When he asked why, I came up with this way to explain it.

“When all this gets cut together,” I told him, pointing at one of our extras “you can only use one shot of them robbing that bank teller. You can break it up a bit, but not much because it’s happening so fast. At the end of the day, you can only rob teller number five once, so filming nine different versions of her getting robbed is a waste of time. If this guy knew what he was doing, he’d just get the shots he was going to use and that’d be it.”

The intern took those words to heart, and two or three more times during that project he’d give me a nod on days when scenes were just dragging and say “You can only rob teller number five once.”

The point of the story being, I know at least one person has gotten something useful out of my rambling.

No, wait, sorry, the point is that when you’re telling a story you can’t do the same thing again and again and expect it to have the same weight.

There’s an idea in literary theory (sorry, I do have to go there now and then) which says you can only experience a story for the first time once. After that first time, your brain can’t help but restructure your view of the story to see it with more experienced eyes. If you’ve ever read a mystery novel for a second time, or maybe rewatched films like The Sixth Sense, Dead Again, or The Prestige, you know it’s a very different experience when you go through these stories a second time. Or a third time. But you can never, ever get that first time again. Even something like The Empire Strikes Back changes between the first and second exposure to the material.

This is why we all hate spoilers, because the innocence, so to speak, of that first experience is being taken away from us and we can never get it back. To be honest, this is also one of the problems I have with the “film school” approach to movies. A lot of these folks get taught to study and dissect films rather than to watch them, so the first time with the story is lost on these people. They never see the movie the way it was intended to be seen—they just jump straight to the second viewing. Which seems counterproductive when you want to learn how to do something. It’s like going to cooking school and never bothering to taste anything.

Anyway… I digress. But not by much.

There’s another aspect to doing the same thing more than once, and this is the idea of noise. A few times before I’ve brought up Damon Knight and his wonderful observation about facts. A fact we don’t know is information, but a fact we already know is noise. This is true even if we just learned the fact ten or fifteen pages earlier.

An example…

I read a book a while back where one piece of information was “revealed” four times. Essentially, character A discovered a mysterious South American temple that shouldn’t exist. Then A was killed and B found his notes, so B discovered the temple. B quickly related the story to C and then C explained the whole thing to D, so now D learned about the temple. And D… well D was pretty high-ranking, so he went to the President and told the whole Cabinet about the temple. And every single time people would have incredulous reactions and then the reader got the explanation of what the temple represented and who built and how we know it’s ten thousand years old and what we think it is.

Every. Single. Time.

Y’see, Timmy, that information is powerful the first time we hear it. Like so many things that get repeated, though, it loses power every time. In this case, it’s not just losing power, it’s taking a rapid plunge from information to noise.

Plus, it’s taken a huge emotional hit. Finding out that the pyramid strongly implied, if not proved, a pre-human civilization was amazing… the first time. The second time it was something we already knew, even if it was new to this particular character. The third time it was annoying. By the fourth time, personally, I was skimming.

Here’s an easier example, and one we’ve all probably dealt with at some point or another. Have you ever had someone tell a joke (or what they thought was a joke) and then they repeated the punchline when no one laughed? Maybe they repeated it two or three times. Perhaps they went after people one on one (“Hey, Timmy, did you hear when Mike said he wasn’t putting in enough hours and I said ‘That’s what she said’..”). In these situations, as the joke was repeated again and again, we all just got more and more annoyed, didn’t we?

Now, anytime a writer has a fair-sized cast of characters and an even slightly challenging plot, they’re going to have to deal with this issue. You can’t have everybody walking around together experiencing every single thing at the same time. Which means there are going to be points when A and B know something C and D don’t. The trick is coming up with ways to share that information without having the story come to a grinding halt while characters discuss things the reader already knows.

I bring this up not just because of the head-banging nature of that book I referenced above, or because of scarring memories of the bank robbery. Y’see, this is something I’m dealing with right now. In my current project I’m juggling a large cast who are investigating a mystery separately, but keep coming together to compare notes. I know my mystery, but the roadblock is getting past awkward infodump scenes without neglecting this character or that one. I mean, Debbie’s reaction to what they found in the sub-basement is just as valid as Pash’s, isn’t it? She just had the bad luck of having to work that day so she couldn’t go exploring and had to get that information second hand.

You get one chance for your big reveal and that’s it. One. You can’t keep revealing it again and again and expect that reveal to have the same emotional weight. It’s also not going to draw the audience in, because it’s gone from being a surprise to being… well, just another fact.

And if you’re not careful, repetitive facts can get dry and boring really quick.

Next week, I’d like to tell you about the time I sat around for hours watching the most inefficient bank robbery ever.

No, actually, next time I’d like to describe something you’ve probably never seen before.

Until then, go write.

September 3, 2010

The Big Problems

So, let’s begin with a shameless plug…

You may have noticed the new button on the right for The Eerie Adventures of the Lycanthrope Robinson Crusoe. It’s a new novel I co-wrote with Daniel Defoe and H.P. Lovecraft. Pick it up today and watch as I break every single suggestion and rule I’ve ever given here on the ranty blog by writing in Defoe’s style. Plus you’ll have some fun with it and hopefully even find it a bit creepy and chill-inducing at points. You may even shed a tear or two.

But now, back to out regularly scheduled rant…

I’ve prattled on here a few times about writing dialogue. I’ve talked about descriptor issues, genre problems, and more than a few times about spelling. Oh, the rants about spelling. I can feel another one building even now…

What I’d like to blather on about now, though, is a few big things. These issues tend to not be limited to this character or that character. They usually extend across a writer’s dialogue as a whole.

Some of these I’ve mentioned before, and you may notice some common threads between them. I like to break them down like this because I know the little distinctions help me notice this stuff sometimes in my own writing.

Monologues – If you don’t know the term for some reason, a monologue is when a character gives a long speech. Here’s a hint. If a character has a block of dialogue which fills more than half a page, in either script or prose format, it’s probably leaning towards a monologue. If there’s no one else in the room with them when they do this it’s definitely a monologue. Unless your character is named Hamlet and your name is William, this is generally a bad thing.

People don’t talk in monologues in normal, everyday life. Or even in abnormal, once-in-a-lifetime life. They stand out because most of the time they’re either a character thinking out loud or dumping a boatload of exposition, and either of these things can be accomplished in better ways–assuming they’re needed at all. There’s a reason screenwriter Brad Bird made fun of this dialogue habit in his movie The Incredibles.

If one of your characters is giving a monologue, ask why they are. Is it really an inner monologue that could be expressed through action or subtext? Is it an info-dump for the reader that may not be entirely necessary? If there’s someone else there, could this person be breaking that block of dialogue up by asking for clarifications, offering corrections, or even making jokes?

Declamation – Here’s a term you don’t hear tossed around much anymore. It’s when someone speaks in very practiced, rehearsed statements. Have you ever noticed how a lot of politicians or salespeople sound like they’re declaring things even when they’re asking questions? There’s a degree of absolute certainty to their statements that just comes across as false or staged.

Believe it or not, declamation used to be considered a minor art form. No, seriously. Read I, Claudius by Robert Graves sometime and check it out. Or just pretend to buy a car and spend half an hour on the lot. Or watch some FOX News commentaries. It tends to happen in writing a lot when characters are just the mouthpiece for a message from the writer.

Remember that real people–and real characters–don’t have everything rehearsed. They don’t always have the perfect word on the tip of their tongue. They get caught flat-footed and can’t come up with something to say. And sometimes they say the wrong thing.

Here’s an easy trick. If you think some of your dialogue may be more declaimed than spoken, look at the page for a few moments, then look away and try to speak that dialogue from memory. Did you get it word for word? Or did you substitute different words and simpler structure? That’s speaking versus declamation. Same information gets conveyed, but one doesn’t sound rehearsed.

Wooden – If you are wondering, dear reader, what a person means when they refer to dialogue as wooden, it means the lines of dialogue which are presented in such a blunt and dry fashion that they do not sound natural. These sentences tend not to have an organic flow to them. They are difficult to read because of this.

A common sign of such dialogue is a lack of contractions, which, as you all know, are a natural part of speech and conversation. Without contractions, the dialogue becomes stiff, thus the sobriquet “wooden.” A strict adherence to the rules of grammar is not unheard of, as well. These are not the only signs of wooden dialogue, however they are two of the most common.

You may have noticed, dear reader, that the previous two paragraphs lack the usual tone and cadence you may have become accustomed to in these posts. They seem a bit lacking and awkward to read. This is because I am forcing myself to write in a stilted, stiff manner not unlike that which I have seen in the wooden prose of some manuscripts.

And I’m sick of doing that sooooooooo… moving on.

On The Nose – What does it mean when someone tells you you’re right on the nose? It means you’re absolutely correct. Spot on. Got it in one. Right on target. Which is great if you’re doing pub trivia, but not so good in dialogue.

On the nose dialogue has no subtlety to it. It’s when people say exactly what they mean without a shred of caution or concealment. This dialogue isn’t layered with meaning because it’s not even layered. It’s the sheet cake of dialogue. It gets the job done, but only just, and you’re kind of left wondering if it was even worth it.

In real life, people beat around the bush. They’re coy. They feel each other out, in a verbal sense. They use implications, and inferences and innuendoes.

You want a phenomenal example of not on the nose dialogue? Watch Four Weddings and a Funeral and look at the scene about 2/3 of the way through when serial monogamist Charlie tries for a solid minute to declare his love for Carrie before ever getting around to saying it.

So, there you have it. A quartet of dialogue problems that tend to blanket work rather than cropping up here and there. Give your writing a look and see if there’s anything that stands out.

Next time around I want to toss out a few tips for getting from A to B. It really isn’t all that hard. Honest.

Until then, go write.

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