December 31, 2009 / 4 Comments

Looking Back Over the Year

A solid year of this stuff. Who would’ve guessed any of us would be so interested in my blatherings for so long? I sure didn’t.

So, the whole point of this blog (besides lowering my blood pressure) is to hopefully give a helpful hint or two. The best way to utilize those tips, silly as it sounds, is to write. That’s why we’re all here, yes?

That being said… what did you write this year?

As I said last year, I’m not interested in the cool ideas you’re going to do something with eventually. I don’t want you to talk about what you’ve planned to do. I also don’t care what clever software you bought, or what fascinating research you’ve done, or who you had an extended online chat with during lunch one day.

The question, my eleven faithful followers, is what have you written?

Y’see, Timmy, if you’re not writing, that’s kind of the end of the discussion right there. We can’t talk about editing, improving, or polishing our work until we’ve actually got some work, right?

We have to write. Until you’re writing on at least a semi-regular basis

So, what did I do over these past twelve months?

I wrote thirty-eight articles for Creative Screenwriting magazine. Granted, because of lead times some of this won’t see print until next year, but by the same token some of the stuff that did come out this year were things I actually wrote last year. I got to sit down and talk with Roberto Orci and Alex Kurtzman, Nora Ephron, Mike Judge, Nancy Meyers, Steven Soderbergh, Kevin Smith, and even Frank Darabont at one point. Plus a bunch of screenwriters you’ve probably never heard of but loved their work (like David Self, Kundo Koyama,Tony Gilroy, Simon Kinberg, David Hayter, and Bruce Joel Rubin). If you haven’t seen (500) Days of Summer yet, by Scott Neustadter and Michael Weber, you’re missing out. Also add in another thirty-four reviews and interviews for the CS Weekly online newsletter (sign up over there on the right if you haven’t already). That let me see a bunch of movies for free and also interview another pile of screenwriters like Stephan Elliot and Shane Black. There were also a few scattered reviews in there for both CinemaBlend and Coming Attractions. I think the final total for non-fiction pieces comes in at seventy-five.

It’s also fair to mention that I got to work with two really great editors for a lot of this, David and Jeff. They’ve each got their own style, they each have their own preferences, and I’d be lying if I said there wasn’t a headbutt or three in there throughout the year. They both kept me on my toes, though, and made sure I was putting out the best work I could. Half the reason I can write fast and tight is because of these two guys.

I scribbled down a quick short story/ article for the upcoming Moron’s Guide to the Inevitable Zombocalypse which will see print in 2010. There’s also a story going out to a time-travel anthology pretty much right alongside this post. I’m kind of proud of these two on a couple of levels. One is that they’re two pretty solid stories that I managed to get out really quick. As soon as I had the idea, I had the whole story. The other thing was that it had a very Bradbury feel. In many of his autobiographical tales he talks about when he would rush out stories so he could pay the rent, and there is a very nice feel to ever-so-briefly living in that world of “I need money–I better write something quick and sell it.”

I wrote one of those mash-up books that’s so popular right now, blending modern horror tropes into classic literature. Although, in all fairness, about 60% of the finished book was written by someone else two hundred years ago, which is some serious lead time. Hopefully I’ll get to say a bit more about that sometime soon. It’s making the rounds right now, as they say.

To be honest, I don’t know what they say. I just wanted to sound like I was in the loop, as they say.

I’m currently about 30,000 words into a sci-fi/horror novel set 200 years in the future. It’s on the Moon, so it’s beyond everything. Alas, it got set aside for the above-mentioned mash-up project, and it may take a bit of work to get back into it. There are a few moments in it that are just wonderful, though, so I’m sure it will see the light of day sometime or another.

There are also twenty-five pages of notes for an Ex-Heroes sequel. The publisher has been asking me about it since the day he bought the first book. However, while I was doing the Orci and Kurtzman interview mentioned above, Roberto Orci made an offhand comment about sequels while looking me right in the eyes and… well, he’s been haunting me ever since. So expect me to dive into that in March, after there’s been some response to the February release of Ex-Heroes.

Oh, and I managed to post here on a fairly regular basis. Better than last year, even. For a free blog that’s supposed to go up once a week, 49 posts in a year is pretty impressive. At least from where I’m sitting. I also threw up a counter back in late June (starting it at 500), so using my impressive math skills it would seem I’m getting around 100 peeks a week here. So someone’s looking at it besides me. Maybe all eleven of you keep coming back every day.

That’s what I wrote this year. How about you?

Make the same New Year’s resolution as last year. A page a day. That’s it. It usually works out to under 300 words if you’ve got the formatting right. If you write one page a day, you can have a short story by the end of January. You could have a solid screenplay by the time May rolls around. This time next year, you could have a novel. All that, out of a mere page a day. If you’re actually serious about being a writer, this should be the equaivalent of making a resolution to breathe in the months to come.

Happy New Year to all eleven of you reading this. Next time, will be the first post of 2010, so I thought I’d do something that dealt with the first.

Until then, go drink some champagne and toast the new year.

Then go write. Just write one page.

October 29, 2009 / 3 Comments

Haunted Website of Horror!!!

It’s like a radio–a radio tuned to the frequency of evil!

If you get that reference… God, I pity you.

So, I’ve talked about different genre issues here a few times before. With the upcoming holiday, though, I thought it would be nice to pause and talk about one that’s near and dear to me.

To be honest, I wasn’t always into horror. As I noted on a friend’s website recently, it wasn’t until my college years that I really embraced the many forms of the genre. Before that, I was terrified of more things than we’ve got room to list. Yet I eventually hit the point that I started selling original horror stories of my own and was even asked to become a dark god and crush the hopes and dreams of mortals.

But that’s a story for another time…

The different forms of horror is what I really wanted to talk about in this week’s little rant, though. Anyone who’s dabbled in the genre knows that, alas, when you tell folks this is your field you tend to get lumped into this vague slasher/ vampire/ Satanist category. Either that or earmarked as someone working through childhood issues. Most folks don’t realize horror can be broken down into many different sub-genres, just like comedy, drama, or other art forms like painting. Being under the same umbrella of “horror” doesn’t mean Dracula is anything like Hostel, and neither of them resembles Resident Evil. As a wise man once said “I am nothing like Family Guy!!”

The catch here (and there’s always a catch, or you wouldn’t be bothering to read any of this, would you?) is that a lot of fledgling writers aren’t sure where their stories fit under the umbrella, either. They’ll start off with the trappings of one sub-genre, move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the tone of yet another through the whole thing. They have a specific name for this problem. It’s called Plan 9 From Outer Space.

It’s important to know just what you’re writing, for two different reasons. One is so you’ll be true to it and don’t end up with a sprawling story that covers everything and goes nowhere. You don’t want your slasher pic to degenerate into torture porn, and if you’re aiming for cosmic-level evil it’d be depressing to find all the earmarks and resolutions of a common supernatural story. You also want to be able to market your story, which means you need to know what it is. If you tell an editor it’s not torture porn when it plainly is, at the best you’re going to get rejected. At the worst, they’ll remember you as “that idiot” when your next piece of work crosses their desk.

So, here’s a few different panels of that umbrella. Some of them are established sub-genres which have already been debated to death. Others are just things I’ve noticed on my own that I feel are worth mentioning. Use them a lot and maybe they’ll enter the lexicon.

Supernatural stories

This is one of the easiest ones to spot. It’s your classic ghost story. The phone lines that fall into the cemetery. The girl out hitchhiking alone in the middle of night. The mother who wishes on a monkey’s paw that her dead son would come home.

There are a few key things you’ll notice about these. One of the biggies is that the protagonist rarely comes to harm in a supernatural story. Their underwear will need to go through the wash three or four times and they may not sleep well for years afterwards, but physically, and even mentally, they tend to come out okay. If anyone suffers in a supernatural story it’s usually the bad guy or some smaller character. Also, these stories tend not to have explanations– they just are. There aren’t any cursed objects or ancient histories at play. Things happen because… well, they happen.

Even with it’s clever twist, The Sixth Sense is still a great example of a supernatural story, as is “The Signalman” and “A Christmas Carol,” both by that populist hack Charles Dickens.

Giant Evil stories

These are the grim tales when the universe itself is against you. Every person you meet, every thing they do–it all serves some greater, awful evil. H.P. Lovecraft and Robert Howard wrote a lot of giant evil stories. The Omen is another good (so to speak) story of the universe turning against the protagonist. And any fan of Sutter Cane will of course remember the reality-twisting film In The Mouth of Madness.

Personally, I would toss a lot of haunted house stories in here, because the haunted house (or ship, or insane asylum, or spaceship, or whatever) is essentially the universe of the story. Not all of them, but a decent number. The reader or audience doesn’t see anything else and the characters don’t get to interact with anything else. The Haunting of Hill House, The Shining, and Event Horizon could all be seen as supernatural stories, but their settings really elevate them to giant evil stories.

Thrillers

Thrillers also stand a bit away from the pack because they tend to be the most grounded of horror stories. No creatures of the night, no dark entities, far fewer axe-wielding psychopaths. The key thing to remember is that a thriller isn’t so much about what happens as about what could happen. It’s more about the ticking clock, the killer hiding in the closet, or the booby trap that’s a razor-width from going off and doing… well, awful things to our characters. There’s a lot of suspense focused on one or two characters and it stays focused on that one character for the run of your story. A thriller keeps the characters (and the reader) on edge almost every minute.

Alfred Hitchcock was really the master of thrillers, although much of his work came from other sources. How many folks have actually read Robert Bloch’s Psycho, for example? Silence of the Lambs is another great thriller, both the book and the film.

Slasher stories

Slasher stories are really about one thing, and that’s the body count. How many men, women, and fornicating teens can the killer reduce to cold meat? Note that there’s a few distinctions between a slasher story and a torture porn story (see below), and one of them is usually the sheer number of people killed. There’s also often a degree of creativity and violence to the deaths, although it’s important to note it’s rarely deliberate or malicious. Often it’s just the killer using the most convenient tools at hand for the job. The original Friday the 13th film series has pretty much become the standard for slasher pics, and it’s what most people tend to think of first when you mention the term..

A lot slasher stories used to have a mystery sub-element to them, and often it was trying to figure out who the killer is. These days it’s more often a twist, and often not a very well-done one. You’d’ve never guessed she was the killer, would you? And the reason you never guessed was because she has no motivation, there was no foreshadowing, and it makes no sense whatsoever within the established story. Slasher films, especially, developed a bad habit of falling back on the insanity defense and got stereotyped as “psycho-killer” movies. Which is a shame because some of them are actually very clever and creepy.

Monster stories

The tales in this little sub-genre tend to be about unstoppable, inescapable things that mean the protagonist harm. They’re rarely secretive or mysterious, but they do have an alarming habit of tending toward unkillabillity (new word, just coined, take that Shakespeare). The emphasis here is that nothing your heroes (or the villains, police, military, or the innocent bystanders) do can end this thing’s rampage, and any worthwhile rampage tends to involve people dying. There may be blood and death, but the focus with a monster isn’t finding it or learning about it– it’s stopping it or at least getting as far away from it as possible. Of course, how far is far enough with something that doesn’t stop?

The original monster story is, of course, Frankenstein. Godzilla is a monster, in a very obvious sense, but so are zombies and even Freddy Kruger. I still hold that the reason Jason X is so reviled by fans of the franchise is that the filmmakers turned it into a monster movie, not a slasher film like the ones before it.

Adventure Horror stories

To paraphrase from Hellboy (which would also fit in this category), adventure horror is where the good guys bump back. While they may use a lot of tropes from some of the other subgenres, the key element to these stories is that the heroes are fighting back. Not in a weak, flailing, shrieking cheerleader way, but in a trained, heavily-armed, we’ve-got-your-number way. Oh, it can still go exceptionally bad for them (and often does), but this sub-genre is about protagonists who get to inflict a bit of damage and live to tell the tale. For a while, anyway. To quote an even wiser man, even monsters have nightmares. Or bothersome irritations, at the least.

Brian Lumley’s Titus Crow novellas are a great example of adventure horror stories that are set in the world of Lovecraft’s Cthulhu mythos, as is the short story “Blood Bags and Tentacles,” by D.L. Snell. The Resident Evil franchise is horror adventure with zombies, just like my own Ex-Heroes. Some of you may have seen Dog Soldiers, and several of you have probably seen Army of Darkness.

Torture porn

Paul Verhoven once commented that the reason Murphy is killed so brutally in the beginning of Robocop was because there wasn’t time at the start of the film to develop him as a character. So they gave him a horribly gruesome death, knowing it would create instant sympathy for the character, and then they’d be able to fill in more details about his life later on in the film. That’s the general idea behind torture porn. Minus the filling in more details about the characters later.

I’m not sure if Stephen King himself actually coined the term “torture porn” in his Entertainment Weekly column, but that’s the first place I remember seeing it. Before then, I was referring to these as “uncomfortable stories.” Torture porn, at its simplest, is about making the reader or the audience squirm. If you can make them physically ill, power to you. The victims are usually underdeveloped, unmemorable, and doomed from the moment they’re introduced. It’s not about characters, it’s about the visceral things being done to the characters. They’re getting skinned, scalped, boiled, slowly impaled, vivisected… and we’re getting every gory detail of it. As I mentioned last week, porn is when you show everything and this sub-genre is about leaving nothing to the imagination. They are the anti-thriller, to put it simply. This is where you’ll find the Saw and Hostel films, and many of Rob Zombie’s movies.

A key element to torture porn is the victim is almost always helpless. They’re bound, drugged, completely alone or vastly outnumbered. Unlike a slasher film– where there’s always that sense that Bambi or Candi might escape if they just run a little faster or make a bit less noise– there is no question in these stories that the victim is not going to get away. That hope isn’t here, because that’s not what these stories are about.

In closing, I’ll also toss in the free observation that it’s very difficult to merge two of these subgenres because a lot of them contradict each other by their very nature. Not impossible, mind you, but very difficult. If you remember the jumble that was Freddy vs. Jason, a big part of the problem there was as the script stumbled back and forth between a monster movie (when it focused on Freddy) and a slasher film (when Jason was on screen). You can’t have a film that focuses on chopping up teens one moment and just terrorizing them the next. It’s also why the film stabilized a bit, tone-wise, in the second half when it settled into a straight out monster-mash.

So, that’s enough of that. Feel free to dwell on these points while you’re munching on the ill-gotten gains you scored via your candy beard. Yeah, all of you with kids, you know what I’m talking about…

Happy Halloween. Don’t forget to get some writing done.

October 15, 2009 / 4 Comments

Cross Training

When we last left our heroes…

I ended last week in mid-pontification, so let’s do a quick recap. We’d talked about linear structure and then about dramatic structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things clear.

As I mentioned before, dramatic structure is separate from linear structure, because it’s what the audience is experiencing. The dramatic structure follows the narrative while the linear structure follows the characters. Narrative is the way the story is set out for the audience. It’s the way we read a story or a screenplay, from the first page to the last, unless you’re reading a Choose-Your-Own-Adventure book or one of James Burke’s clever histories. Simply put, narrative is the path the storyteller has chosen to take us along. Sometimes it’s the direct route, sometimes there are sidetrips. Picture a city with a system of elevated trains and subways. There are trains that circle the city, some that stop at every single platform, and there’s the express that takes you straight to Shell Beach. As the reader, you can decide which train to get on–or which book to pick up–but after that you’re on a set path that was chosen by someone else, and that path is the narrative.

So, keeping that little analogy in mind, let’s look at linear and dramatic structure on our train ride. Now, dramatic structure is easy in this analogy. It’s the speed of the train. As the train gets faster and faster, or gets to go for longer and longer without stopping, it becomes a more exciting, smoother ride. If your train is constantly having to decelerate, accelerate, brake, and so on, it’s jarring and distracting. Pretty soon the passengers have put on their iPods, focused on an ad poster, started thinking about that project at work or ordering pizza when they get home– they’re thinking about anything they possibly can except the train ride. When the train ride is your story, well… that’s not good. It’s breaking the flow. Screenwriter Peter Staughn recently used a similar idea in an interview. “Once the story engine’s up and running, you stop it at your peril.”

Linear structure’s a bit tougher, but look at it this way. Suppose you know that all the platforms on your ride go in a certain order. Perhaps they’re numbered or alphabetical. So while you ride the train, you can look out and see A, B, C passing by. Sometimes you see Z, Y, X out the window and you realize this particular train started at the other end of the commute. Now on one or two trains, you might look and see A, D, G, which seems weird as hell at first, but then you realize this is the green line and it’s got those strange curves in it that only hit every third station. Notice that in all these examples the platforms are still in alphabetical order, but this particular train is passing them at different points, giving the appearance that they’re random or in some strange order.

So, that’s how linear structure, dramatic structure, and narrative all fit together. That being said, let’s take a quick peek at the most common way they don’t fit together.

Last week I mentioned a common clash between linear and dramatic structures. The writer puts things out of linear order in the narrative for no reason, and this means the dramatic structure takes a hit.

Consider it this way. Suppose my linear story is A-Z, and so is my dramatic structure. The waves are smallest at A, largest at Z (or probably W with a bit of denouement). If I randomly rearrange these story points into our now-classic mqnw berctx yzuai sopdl fkgjh order, the corresponding dramatic waves become a jagged, roller-coaster mess of different highs and lows. To be more specific, the waves become static. If you want to stick with the train analogy, this is some bizarre track that loops and circles and leaps between stations almost at random, which means the engineer is constantly slamming on the brakes and leaning on the throttle to hit all the stations in time. It’s the kind of train ride where you just can’t wait for it to be over. Or maybe you’ll just get off at the next station–wherever it is–and take a cab from there.

So, if there’s going to be a flashback or non-linear sequence in your narrative, there needs to be a dramatic reason for it. It shouldn’t be a burst of static, it should fit into the pattern of dramatic escalation–the wave– you’ve already got going. It should push us higher up the wave or deeper into the trough.

Here’s a quick point of interest. When people talk about how flashbacks don’t work and shout never to use them, this is why. Far too many writers will throw in a flashback that explains something in the story (often in a horrid, expositional way– yes, I’m looking directly at you, Highlander II) but does nothing for the dramatic structure or the narrative. You get out that vital fact, but the story grinds to a halt in the process. heck, sometimes you don’t even get a vital fact (much as it pains me to say it, like many of the flashbacks in the finale of Battlestar Galactica). So gurus and other “experts” will tell you to avoid flashbacks because 95% of fledgling writers are going to do awful, pointless ones, and it’s easier to say “don’t” then to explain how to do them correctly.

In all fairness, I’ve made this mistake myself. When Ex-Heroes first went out to my little secret cabal of readers, more than one commented that one of the final flashback chapters was smack in the middle of a pitched battle. It disrupted the flow and killed all the dramatic tension the past two chapters had built up. They were dead right, too. When I rearranged things, it gave me a much more powerful ending

In a way, this hearkens back to something I’ve said three or four times before. All that matters is your story. If something isn’t helping or contributing to your story, it shouldn’t be there. Lots of fledgling writers try to do cool things with structure because they think this will make their story cool. The different forms of structure are so intertwined, though, that attempting to change one of them for the heck of it will most likely damage the others. Shuffling Raiders of the Lost Ark would just create a convoluted mishmash. Straightening out Pulp Fiction or Memento would be… well, pretty boring, really.

In architecture, there’s a reason that beam is there and that column is here. When you’re laying out a train system, you put tracks and stops in specific places, and the trains have certain schedules to reach them all efficiently. When writing a story, it’s the same thing. You can use whatever elements you like, but these elements need to fit together in a cohesive way to create a specific result.

And that, ladies and gentlemen (all twelve of you) concludes our intensive three week course on story structure. Is there anything else you’d like to know?

No, seriously. Anything else? I’m beat and I have no idea what to rant about next week. Any suggestions?

Well, we’ll figure something out.

Until then, go write.

September 25, 2009 / 2 Comments

Secrets of the Order

I have been prodded to remind folks the Amazon link off there on the side has grown again. So… go hit the link.

What about that title? Sounds impressive, eh? Alas, the order we’re talking about is a bit more mundane. It’s not much of a secret, either, now that I think of it.

Well, too late now. You’re already reading. Let’s move on.

Structure, unbelievable as it may sound, is how your story is put together. It’s the underlying shape and order that everything else hangs on. If you don’t have structure, all you have is a pile. Even something as amazing as the Guggenheim still follows a lot of the basics of building construction.

Much like the physical architecture of buildings, there are certain rules a writer needs to follow with the structure of their story. And, much like with architecture, ignoring these rules often means the story will collapse. Or end up so unsightly nobody will want anything to do with it.

There are two types of story structure I want to rant about. One is linear structure. The other is dramatic structure. They’re two separate things that should tie together if you’re doing things correctly, in the same way that dialogue and character should tie together. Hopefully we’ll have time and space here for both.

So, first up, here’s a pop quiz. What does this mean?

Mqnw berctx yzuai sopdl fkgjh.

No clue? What if I put it like this…?

Ghijkl abcdef mnopqrs wxyz tuv.

A little easier for some of you to see the pattern? Yes and no? Okay, try this…?

Abcdefg hijklmnop qrstuv wxyz.

Ahhhh, well now it’s obvious, isn’t it?

I mentioned a while back that three act structure always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter. The film The Prestige has a wonderful, interwoven, double-frame structure of a prisoner awaiting execution and reading the journal of his supposed victim, a man who had stolen the prisoner’s journal and is relating what he discovers as he studies it. My upcoming novel, Ex-Heroes, has almost a dozen major flashbacks in it to a period before the beginning of the novel. And, of course, everyone remembers Pulp Fiction for its wonderful non-linear story.

One easy way you can check a story to make sure all these tricks work is to cut it up and put the bits in chronological order, like a timetable. This is the order the characters and the world are experiencing the story (as opposed to the reader). Does effect still follow cause? Are the actions and dialogue still motivated? If it starts to get fuzzy or questionable, that’s not a good sign.

The other problem here is some people have taken that non-linear inch and run a few kilometers with it (mixed metaphor intentional). Since I can go a little bit non-linear, I can push the envelope and go a little more, and a little more, and a little… Well, the first example shows the problem with this. There comes a point when the narrative has been broken up with so many flashbacks, recollections, and frames-within-frames that you’ve just got gibberish.

Oh, sure, if you spent twenty minutes or so studying that first example you would’ve eventually figured out it was all the letters of the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

Thing is, Timmy, I doubt many of you read this collection of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns and clauses to work out over the next week or so.

Of course, all audiences feel this way. So while it’s okay to mix a story up a bit, at the end of the day your reader has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation. Bruce Joel Rubin, the Academy Award-winning screenwriter of Ghost, recently made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand the story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

This is also a good time to mention this little oft-occurring problem…

Abcdefghijklm456nopqrstuvwxyz.

The thing that immediately sticks out is the element that has no business being there. In the midst of our flowing, structured story (the alphabet) the 456 is something that ties to nothing before or after it and has no bearing on anything else in the story. It is, to use a previous example, the speech about Masada in that early scene of Raiders of the Lost Ark. Depending on the story, the 456 may be a clue for stories yet to come, a really cool dance/ action/ comedy sequence, or something none of here can even imagine, but if it isn’t really part of the story then… it shouldn’t be in the story.

Hmmmmm… this isn’t huge, but I think if I continue with dramatic structure this is going to get kind of sprawling. So let’s call this good for now while it’s still readable.

Next week, I’ll continue my mindless rant about structure with a discussion of drama and kayaking.

Until then, go write.

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