January 24, 2015

My Story

            Late again.
            But I’m keeping lots of other schedules, if that matters.
            Anyway…
            I’d been playing around with the basic idea for this post when I was scooped by Welcome to Night Vale.  If you’re somehow not familiar with it, it’s a fantastic podcast that purports to be the community radio show from a very, very odd little town out in the desert (although not as odd as those jerks in Desert Bluffs).  If you follow them on social media, they occasionally toss out little Night Vale-ian sayings about life, death, horoscopes, janitors, and so on. A week or so back, there was this one…
           
            Death is only the end if you assume the story is about you.
            Which is a funnier way of saying what I wanted to talk about.  See, I was going to tell you about the dinner I had the other night.  It was one of those nights where my girlfriend and I just decided to scrounge up meals for ourselves rather than make an actual meal together, and I’d been having odd cravings for scrambled eggs.  I’d also been feeling a little nostalgic because—silly as it sounds—we didn’t eat breakfast Christmas day.  And I’d been thinking about the breakfasts my dad would make on Christmas mornings when my brother and I were kids and we still lived at home.  It was a small, simple tradition, but it was something I’d been thinking about.
            So… That’s what I had for dinner.  Breakfast.  I sliced some kielbasa—yep, kielbasa as breakfast sausage—scrambled three eggs, added a few mushrooms and a bit of cheese, and cooked it all together.  Which I ate while watching an old episode of Home Movies. The ren faire episode, if you care.
            It was a wonderfully satisfying dinner.
            Well, it was to me, anyway.
            What am I getting at?
            There’s a Mel Brooks quote I’ve paraphrased here a few times before.  “Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die.”  It’s usually used to emphasize the comic aspect, but I think it works well in reverse, too.  Many people fail to see that what they consider great, powerful drama is actually, well… not.
            I’ve mentioned beforeseveral times before—that for screenplay contest readers one of the most dreaded scripts is one that comes with a “based on a true story” label.  And the reason for this is that most of us live pretty average lives.  Yeah, even the dramatic parts. We have great successes and miserable failures.  We get knocked down and we pick ourselves back up (or not, sometimes).  We lose people we care about and we find new loves.
            So a lot of these “based on a true story” scripts tend to be… well, dull at best.  Tedious at worst.  Neither of which are labels we want on our writing
            Y’see, Timmy, my life feels special to me because, from my point of view, I’m the main character.  So lots of elements of my life may seem exciting. boring, hysterical, or tragic to me, but that doesn’t automatically mean they will to you.  Or to him.  Or to her. 
            Honestly, quite a bit of my life is average.  Many of you would probably even call it boring.  And I recognize that, which is why I rarely use me as a reference.  Or as a guideline for what most people should know or how most people would react.
            One of the skills we all need to develop as a writer is the ability to sift good ideas from bad ones.  Or common ones.  To recognize that just because something hits me hard doesn’t mean it will have the same resonance with everyone else.  It’s an empathy issue, something I’ve brought up many times before.  If I have trouble honestly seeing the world through different people’s eyes, I’m just not going to be good at this.
            I don’t want to tell you my story.  My story is boring.  That’s why I want to tell you St. George’s story.  And Danielle’s story. And Mike’s story. And the story of how Eli and Harry met three times before they ended up traveling together.
            What story are you going to tell?
            Next time I’d like to talk about firearms, power tools, sports cars, and other expensive things people spend money on for the wrong reasons.
            Until then, go write.
August 1, 2014

So Very Tired…

            Sorry for missing last week.  When I should’ve been posting this, I was at the San Diego Comic-Con, hanging out in the Geek & Sundry lounge and watching the Welcome to Night Vale panel (I even got to ask a question about writing).  And the G&S folks gave me a free copy of the Zombies: Keep Out! board game and a card game called Love Letters.   And Felicia Day smiled at me once as she walked past.
            Y’know, in retrospect, I’m not really sorry I missed last week.
            But I am finally caught up on my sleep. I was exhausted for a while there.
            Speaking of which…
            I write a series set in a post-apocalyptic world.  It was first put out by a small press that specializes in end-of-the-world fiction, and I’ve met a bunch of authors who work in that genre and related ones.  Needless to say, I’ve read a lot of these books and stories.  I’d have to guess close to a hundred in the past five years.
            I have seen a lot of people die on the page.
            I’ve characters die of disease or injury.  Seen them shot or stabbed.  Some have been crushed.  Many have been torn apart by zombies—both classic slow ones and the runners.  A few people have gone peacefully and with no pain… but not a lot of them. 
            On a semi-related note, for a long time there was a joke in comic circles that no one stayed dead except Bucky and Gwen Stacy (who’ve both been resurrected in recent years).  It’s one of the things that made some folks point to comics as low-brow, pulpy writing, because villains and heroes would always return with elaborate tales of how they’d avoided death… again.  The new term tossed about is death fatigue.  Readers are just plain bored with overhyped “deaths” that are reversed in twelve issues or less.
            What I’d like to blab on about this week is sympathy fatigue, also sometimes called compassion fatigue.  It’s a medical term that refers to when doctors, nurses, and caregivers have become so drained by the death and suffering they see that they just… well, can’t feel sympathetic anymore.  Constant exposure has desensitized them.  I had the (very awful) experience once of visiting the “death row” of an animal shelter, and the woman who mass-euthanised the cats and dogs admitted she didn’t even look at them anymore.
            Readers and audience members can feel sympathy fatigue, too.  After watching countless people die, the carnage just fades into a background hum.   It no longer carries any emotional weight.  How often have you watched a horror film with an audience and, after a certain point, people just start laughing? Characters on screen are stabbed, tortured, crushed, and decapitated, and you and your friends are giggling.  Maybe even cheering.
            How do I keep people from laughing?
            Let me get to that in a kind of roundabout way…
            A bad habit I’ve mentioned before is naming every character.  I think some time in the past an MFA professor or writing coach offered some advice about names and it went through a dozen iterations of the telephone game.  Now there’s a (thankfully small) school of thought that says every character should have a name.  That guy at the bus stop.  The cook behind the counter.  The woman in the leather jacket.
            When I give a character a name, I’m telling the reader that all these people are important.  There’s a reason she’s Phoebe and not “the blonde” or “the woman in the leather jacket.”  A name tells the reader to take note of this person because they’re going to affect the story.  If it turns out Phoebe has nothing whatsoever to do with the plot, it means I’ve distracted the reader.  And distractions kill the flow of my story.
            When this idea gets mixed with death, it creates a pattern you’ve probably seen before in stories.  We’ll get introduced to a random person, be told a bunch of character stuff about them, and then, eight or nine pages later… they’ll die.  Usually their death will be connected to the larger threat, if not the larger story.  Giant ants, Ebola, vampires, terrorists–whatever the actual protagonists are dealing with, these poor folks will stumble across it and be wiped out.  In some books, this can happen four or five times.  Introduce a character, kill ‘em.  Introduce a character, kill ‘em.  Introduce a character, kill ‘em.  Introduce a character… well, you get the point.
            The idea here is that I’m showing my readers the widespread nature of the threat, or perhaps the ruthlessness of the killers.  And it should carry emotional weight because I spent a couple of pages making Phoebe or Wakko or Dot feel like real people.  From a mathematical, by-the-numbers viewpoint, this is all good, right?
            Catch is, though, my readers are going to notice this pattern really quick.  Just like they’ll notice that I’m naming background characters who have nothing to do with the plot, most readers will realize I’m just introducing characters to kill them off.  So they’ll stop investing in these characters as a way to save time and effort.  It’s a defense mechanism.  They just stop caring.
            And once the reader stops caring, well…
            Perhaps the worst thing this means is that once my readers have been conditioned by all the meaningless deaths, they’re going to be numb to the important ones.  One of my leads will make a heroic sacrifice or that jerk supporting character will finally get what’s coming to her, and my readers will gloss over it the same way they barely registered the last six or seven deaths.  My whole story gets lessened because I’ve lessened the impact of death.
            Don’t get me wrong.  It’s okay to have people die.  I’m a big fan of it.  But I can’t use cheap tricks to give these deaths weight.  I need to be aware of who my characters are and what their deaths are accomplishing within my story structure.  If I just need someone to die gruesomely to set the mood or tone, I don’t need to make them a major character—or to convince my readers he or she is a major character.  And if I’m going to kill off one of my major characters, her death shouldn’t read just like the nineteen deaths that came before it.
            Because when I kill off someone important, I want you to care.
            Next time, I’d like to offer you all a simple choice.
            Until then, go write.
July 4, 2014 / 3 Comments

The Road to Redemption

            I went back and forth over the title for this week’s little rant.  It felt too easy to go this way.  Hopefully you’ll find it in your hearts to forgive me.
            I wanted to take a few moments to talk about redemption tales.  Someone asked about this a while back—a long ways back, I believe—and I thought it could make an interesting post.  Redemption is tough to qualify, though, and it took me a while to put my thoughts into some form that, well, anyone else would comprehend.
            That happens to me a lot.
            Which brings us to today.
            One key thing I’ll be bringing up a lot for this is empathy.  A good redemption story relies heavily on me knowing how my readers will respond to various incidents and actions.  If I don’t have a good idea how something will go over, it’ll be easy for either end of my redemption tale to seem pointless, confusing, melodramatic… or all of the above.
            A redemption tale can either be the main thrust of my whole story or it can just be part of a single character’s arc.  Either way my story has to hit a couple of points.  Not in the sense of “introduce the motivating incident by page 17,” but more in a general “let’s talk about the story and the characters” way.  If I don’t have these points in mind, there’s a good chance that my “redemption” story is going to earn some rolling eyes and a hearty laugh or three.
            So… with all that in mind.
1—Does my character need to be redeemed?
            This is one of those “obvious” things that far too many folks mess up.  If I’m going to tell a redemption story about Yakko, he needs to do something that requires redemption.  This is step one, and it’s kind of bothersome how often I see people who miss this point. 
            I’ve seen more than a few folks who try to structure big redemption moments around characters who haven’t done anything wrong.  It’s really great that Yakko wants to sacrifice himself to make up for his past sins, but if he doesn’t have any past sins… well..  That’s not redemption, it’s just a pointless sacrifice.  Yakko needs to have something in his past (or do something early in my story) for which he needs some form of honest redemption.  For most of this post, I’m going to call that the key event.
            That “past” aspect is important, but I’ll get to it in a few minutes…
            This is my first big empathy moment as a writer.  If I can’t predict what actions (or lack of actions) my audience will see as redemption-worthy, this story can get silly pretty quick.  Yakko should not be going on a ten year penitent crusade around the world to make up for feeding his cat tuna instead of chicken.  If he’s really guilt-ridden about that nickel he picked up off the sidewalk when he was six… again, I’d better be writing a comedy.
            What was Yakko’s key event?  Did he sneak a peek at his roommate in the shower?  Write a bad check?  Get someone fired?  Rape or murder someone?  Maybe lots of someones…?
            That brings us to…
2Can they be redeemed?
            Somewhat related to the first point.  There are certain acts that are unforgivable.  That’s true in any society, past, present, or future.  Sometimes people do things that are beyond redemption.  It’s really tough to imagine anything a serial child rapist could do to make up for what they’ve done in the past.
            Yeah, I’m sure some of you are thinking “they could die,” but that’s not redemption, is it? That’s vengeance, and that’s not what we’re talking about.  And I’m going to talk about death in a little bit.
            So when I’m writing Yakko’s redemption tale, I need to really think about what he’s done.  Again, some of this is going to be an empathy issue.  Will my readers think his key event is a redeemable act? 
3Do they want to be redeemed?
            Again, this may sound obvious, but I can’t force redemption on someone.  That’s not how it works.  Yakko needs to want it.
            And maybe he doesn’t.  Maybe Yakko doesn’t feel like he did anything wrong.  Perhaps he paid his fine or wrote his apology letter or served his time and considers the matter closed.  Or maybe he knows it was wrong and just doesn’t care.  Some people are like that.  If Yakko’s one of them, it’s going to be tough for me to write a redemption story about him.
4Why haven’t they done it before?
            Okay, in order to explain this point, I want to toss out what I think is a fairly firm rule of thumb…  Feel free to agree or disagree down below.
            In a good redemption story, a notable amount of time needs to pass between the key event and the redemption for that event. 
            Y’see, Timmy, in my opinion one of the main elements of redemption (from a story point of view) is guilt over the key event.   If I don’t feel guilt, then why would I want redemption (see above)?  And if I’m taking care of things immediately after the key event, this isn’t so much redemption as it is… well, cleaning up.  Yakko may feel horrible about having to do this clean up, but does he really feel guilty?  If I hit someone with my car, it’s the difference between calling 911 and sitting with them until the ambulance comes… or switching my headlights off and speeding away.  I may feel bad in both situations, but they’re two very different situations.
            That being said…  Why didn’t Yakko stop immediately? What made him run from his key event?  What’s kept him from admitting it or doing anything about it until now?  Denial?  Fear? 
            Which brings us to a two-part point…
5AWhy are they doing it now?
            If I accept that Yakko has tried to disavow or hide that key event for weeks or months or years… why is he looking for redemption now?  What’s changed for him as a character that he’s decided to acknowledge this and make amends somehow?
            This is another big empathy moment because this is a big decision for any character, and it goes against what they’ve done up until this point.  If this isn’t a believable change of heart, my whole story’s going to fall apart.
5BWhy are they doing it now?
            From a story structure point ofview, why is this happening now?  Odds are Yakko’s going to start looking for redemption in this story, because I write about active characters who actually do things.  So, as an author, why have I included this?
            Am I just looking to round out Yakko a bit as a person?  Is this the main plot of my whole novel?  Either way, this decision and the repercussions from it need to fit into the structure of my story and into Yakko’s arc as a character.
            Last but not least…
6Does it balance the scales?
            At the end of the day, every redemption story comes down to this.  Does what Yakko did now make up for what he did then?  Does he believe it does?  Do other character think things are even now?  Even more importantly, are my readers going to think this is a fair trade off, or is it going to come across a little thin or forced?
            It’s worth mentioning death.  All too often writers try to use death as the ultimate balancing agent.  It’s seen as the automatic “redemption now” act.  Sure, Yakko raped, killed, and pillaged his way across three continents, leaving thousands physically or emotionally scarred in his wake, but in the end he died saving those two campers from a grizzly bear.  And that makes it all okay, right?
            No, of course not.  In fact, if not handled just right, death can come across as a “he got off easy” situation, cowardice, or even a cop-out on my part.  I don’t have to deal with all these complex emotions and repercussions if Yakko takes a trio of bullets in the chest, but I can still be praised for my artistic handling of the situation.
            That’s the idea, anyway.
            On a related note, a redemption story where the character doesn’t redeem themselves in the end is just… well, kind of pointless.  It may have been very pretty from a vocabulary-metaphor-symbolism point of view, but it isn’t a redemption story.  Or much of any story, to be honest.  I may feel it’s beautifully tragic and ironic, but I think most readers are going to find themselves wondering why they just wasted the past few hours following a guy who doesn’t accomplish anything…
            And there you have it.  A few questions I need to ask myself if I’m trying to do a redemption story.  And if I don’t have some positive answers for most of them, well, maybe I need to look again at how I’ve set up my story.  Or my character. 
            Because there’s a good chance they’re not on the road to redemption.
            Next time I’d like to work backwards a little bit.

            Until then, go write.
January 31, 2014 / 1 Comment

The Eight Worst Words You Can Hear

            Many thanks for all your patience while I was busy having my teeth drilled out .  Hope you enjoyed Thom’s rant last week and he didn’t hurt your feelings too much.  No matter how you felt it about, rest assured… you were having more fun.
            But enough of my whining…
            …whining like a high speed drill on enamel…
            This week I said we’d talk about Robocop.  The original, not the remake.  I haven’t seen the remake yet, so I can’t comment on it.  Well, not in a non-nerdy, non-whiny way…
            And we said enough whining…
            I wanted to talk to you about a common problem that can lead to a lot of issues in a story, no matter what the story is.  It doesn’t matter if I’m writing sci-fi (like Robocop), romance, horror, fantasy, or an intense little character piece—this can kill my story.  And, in a way, it’s something I’ve talked about here before.
            As it happens, this issue’s been summed up by a few people in one simple sentence.  These are the eight worst words a writer can hear.  There’s no way to put a positive spin on them.
            What are these deadly words…?
            I don’t care what happens to these people.
            You’ve probably heard that old chestnut about the tree falling in the forest.  If there’s no one there to hear it, does it still make a sound?  Let me ask you this—is Jason Voorhees still scary if no one’s in the forest for him to kill?  Is that candlelit dinner on the rooftop still romantic when it’s just sitting there?  Are explosions that action-packed if there’s no one running away from them?
            I’ve said many, many, many times that my story depends on my characters.  A good character has to be relatable, believable, and (on some level) likeable.  If my characters are just thin, undeveloped stereotypes, they’re just empty placeholders.  If spies are hunting Man #3, it doesn’t mean anything.  If I tell you they’re after Bob, it’s a little better, but not much.  Once you hear they’re after Jason Bourne, though, now this suddenly means something.
            This is the big problem with “starting with action.”  That was a storytelling mantra for years.  “Start with action—don’t make us wait to be interested.”  It didn’t help that some people misunderstood “action” to mean explosions rather than just “something happening”.  Thing is, like I was just saying, action is meaningless if I don’t know the stakes and I don’t care about the characters.  It might grab me for a moment, but I need someone to latch on to, to identify with, to care about. 
            Consider this.  I’m betting you’ve seen a commercial or headline for the news sometime in the past couple of days.  Odds are, with the extent of news coverage and the way it leans toward the sensationalist—you’ve probably seen something along the lines of “five dead in a house fire” or “two killed in shooting” or something like that.   Sound familiar?  You’ve probably seen at least a dozen variations on this  since  New Year’s, yes?
            How many of these stories stuck with you?  Can you name any specifics from any of them?  Can you even remember when you saw them?
            Odds are, the reason you can’t is because you weren’t connected to them in any way.  The news was starting with the events—the action—not with the people.  And it bored you. 
            It’s okay to admit it’s boring.  We can all be awful people together.
            There is no way I can make a story work if the reader doesn’t care about the characters.  None.  It doesn’t matter how amazing my futuristic predictions are, how clever my zombie origin is, how fantastic my descriptions are.  If there aren’t any fleshed-out characters, it’s just trees falling in the forest.
            Now, there are a few exceptions to this, but they’re finesse things.
            Many years back, I read an interview with Paul Verhoeven about the original Robocop(see, I told you we’d get back to it).  The journalist was questioning him about the extreme (at the time) levels of violence in the film—most notably when Murphy is blown apart little by little with shotguns until Clarence Boddiker gets bored and puts a bullet in his head.  How could Verhoeven justify this?
            It was pretty easy, actually.  As the director explained, he only had two scenes with Murphy to establish him as a character before killing him.  Not much at all.  And while he did good things with these scenes, he realized that the death scene could be used, too, to trick his audience a bit.  By giving Murphy a brutal, utterly nightmarish murder—the kind of death any decent person wouldn’t wish on anyone—he immediately built sympathy for him.  We don’t know much about Murphy when he dies, but we know he sure as hell didn’t deserve that.  It’s the same technique used by a lot of horror stories, especially slashers and torture porn.  We might not care about the specific character, but we can identify on a basic human level and know this is an awful thing.
            Again, though… it does take a little finesse.  I can maybe do this once or twice, tops. After that, my readers are going to be numbed to that shock
            And then they’re not going to care anymore.
            So remember to build great characters that your readers care about.
            And then do awful things to them.
            Next time, speaking of awful words… I wanted to rattle off a few more.
            Until then, go write.

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