July 25, 2019

Standard Shots

San Diego Comic-Con was absolutely fantastic this year, in so many ways. It was wonderful meeting some of you in person, and maybe some of you are reading this now because you met me there in person. And if that’s the case… well, I’ll try not to disappoint you

All that said, I wanted to blather on for a few minutes about how you shoot movies.

As some of you know, I’m a big movie person. I worked in the film industry for many years  I wrote about the industry for many years. I had some lower-level success as a screenwriter. And I still watch lots and lots of movies. Some of them are even good ones.

This shot is an over.

If you watch a lot of movies, too, you may have noticed most scenes break down into a pretty standard group of shots. Masters, overs, and coverage is what they’re called. Masters are those big wide shots where we see everything and get a sense of where everybody’s standing. Overs are that shot where we’re looking at one character, but another is still prominent in the foreground, like we’re seeing over their shoulder (get it?). Coverage is the close shot, just somebody’s head and shoulders—or maybe even tighter—as they speak or react to things.

And there’s a reason these shots are so popular and common. Masters help establish the scene and the dynamics between characters. Overs help us see the connection between them.  And coverage lets us get close and feel the reactions and emotion.

How I cut these scenes together can tell me something, too. Maybe this scene is so intimate that it’s mostly coverage.  Or maybe it’s still early on and we don’t need that  tension close proximity brings yet, so there isn’t any coverage. Which shots I use and how I put them together says something about the scene. Again, it’s a film language we’ve all absorbed over the years.

Of course, there are lots of filmmakers that move past this basic framework. Perhaps their master shot involves a dolly move. Maybe we’re going to push in from the over and turn it into what’s essentially a straight coverage shot, or expand out from an over to reveal the big wide master. There’s even a special kind of shot called a oner (one– er) where we’ll see the entire scene (or scenes!) in a single, often elaborate shot. All of these are valid storytelling devices, and I’ve personally been there on set when skilled directors deviate from this basic formula to do some fantastic stuff (ask me about John Paragon’s water bottle warehouse sometime).

But…

The key thing to remember is that, again, master-over-coverage is the standard. It’s the accepted method of storytelling for filmmakers and the movie audience. This is the foundation we all work from, and our understanding of the story is built on that foundation.

So if I’m going to deviate from that baseline—and it feels super-silly to say this, but I’m betting it’ll still confuse come people—if I want to do shots that aren’t part of that baseline, they need to be better shots. They need to convey more information. They need to cut together easier and smoother than the regular ones. They need to tell the story in a way that improves on that baseline. Because why would I do shots that are worse than the baseline, right? I can’t say “well, this shot won’t really fit anywhere, but it’ll look fantastic.”

And yet… lots of directors do this. They either never learn how things cut together and shoot way more than they’ll ever need, or they’re so desperate to do something “new” that they waste time with shots that are just… well, unusable. They’re impossible to cut into the story or just plain irrelevant. If you’ve ever watched a movie and suddenly found yourself thinking “that’s a weird shot,” odds are pretty good you’re watching something where the filmmakers don’t know how to shoot or edit their film.

Anyway, why am I talking about filmmaking? Isn’t this supposed to be a writing blog?  Like, book writing?

Sure it is. But on a lot of levels, storytelling in any format faces the same challenges. What do we tell and how do we tell it?

In a way, books have their standard shots, too. Ways we’ve all come to expect the story will unfold. My readers expect Friday to follow Thursday. That characters will sound like real people. They’re going to assume my antagonists will lose and my hero will, on some level, get a win.

This isn’t to say things won’t go another way, of course. There are always exceptions, and I think it’s fair to say most great writing is built on exceptions. Some people bend the rules or break the rules or set the rules on fire with a flamethrower-armed drone and then launch those rules into a volcano.

Y’see, Timmy, the thing I need to remember is that these deviations have to be better than the norm. I don’t want to be doing things that lessen my story and make it harder for readers to get into. Sometimes, we all get so focused on the small parts, we ignore that bigger picture. I may think having a two page description of the clouds over a building is beautiful and artistic, but does it serve the book as well as a quick description that lets us get back to the story?  Having every chapter in the book told from a different point of view is unquestionably a bold choice, but does it improve anything? And, yeah, having my main character die moments before achieving the goal they’ve been striving for may be very dark and gritty and tragic… but is it a good ending?

All successful storytellers eventually learn how to sift through the material they’re working with and figure out what bits will work in a given story.  Something might be clever or cool or the hot new storytelling trend that all the cool kids are doing, but the real question I have to answer is whether or not it’s right for what I’m working on.  Because if it isn’t, if I’m just deviating from the basics for the sake of art, well…

There’s a chance my audience may not make that leap with me.

Next time, I’d like to talk about what my story’s about.

Until then… go write.

June 20, 2019

The Negative Zone

Today’s musings got inspired by a couple things. A headline. A few twitter posts from people I know. Some thoughts that’d been bouncing in my head for a while. And a movie I watched last weekend during my usual bout of Saturday geekery… So, let’s take a moment and talk about negative space.

No, not the Negative Zone. That’s another thing entirely. Like, a completely different universe.

Anyway…

You’re probably already familiar with the idea of negative space in art even if the term might not be familiar.  It’s the space around the subject, rather than the subject itself. Negative space is a necessary thing—it helps us isolate and define elements. We need that open, less-defined area for our brains to process things correctly.

Think of this page. There’s open space between the letters and the words, which help us to read. There’s also spaces between the paragraphs. That’s more of a modern web format, sure, but even on a printed page we use indents—more space—to help mark off new paragraphs.

And here’s the interesting thing. We all know the space is there. We register it and process it. It’s blank, but it’s serving a purpose.

There’s also space within storytelling itself. We often leave things blank, so to speak. We don’t always explain everything or describe everything or answer every question. Because we know the reader can do a lot of it for us. They’re going to make their own images in their mind and fill in little details. And we all process it a little differently, which is why we don’t always picture things the same way as everyone else.

What does blank space in a story look like?  Well I’ll have the famous bank robber ride into town with a big sackful of cash. Wakko might have a scar on the side of his face. Dot could have a necklace she never takes off.

Negative space in a story is all these things, some minor, some major, that I don’t spell out for you. I mean, just off those random sentences, I bet you came up with an explanation for all of those things.  It’s something I don’t need to explain because it’s either not that unusual (lots of people have jewelry they always wear) or because we can figure it out pretty easily (gosh, where do you think Iron Thorpe got that bag of money?).

Now, you may remember I’ve mentioned Academy Award winner Billy Wilder here once or thrice. He had a great little aphorism—if you let the audience add 2 + 2 on their own now and then, they’ll love you for it.  I’m a big believer in this. I think it’s one of the honest, physical joys of reading. Figuring things out—even small, simple, subtextual things—gives us a feeling of satisfaction. It sets off a tiny little squirt of the happy chemicals in our brains, the biochemical reward for doing something right or solving a puzzle. That moment of adding 2+2 together is why we enjoy reading.

So if we’ve got the stuff I’ve explained to you and the stuff you figured out on your own, what parts are you more likely to enjoy? Which ones are going to stick with you? Sam Sykes (professional bear wrestler and author of Seven Blades in Black) has pointed out that when it comes to backstories and mythologies, the parts we figure out on our own are the ones we love. We like parsing out who the bad guy was in that hundred-year-old conflict, or the realreason Yakko and Phoebe get so icy when they end up in a room together.

And sometimes… we just don’t need to know. We don’t. Period. Sometimes the explanation’s just completely irrelevant.  Sometimes it’s better to leave the past shrouded in darkness and mystery. When we find out all the details about how Wakko got that scar sometimes… it’s just kind of a let down  We like the mystery aspect of it, the uncertainty, far more than the actual answer (Neil Gaiman once said as much in his Sandmanbooks—Cain and Abel openly discuss it with another character). I’ve mentioned William F. Nolan’s “bug in the closet” idea before, and how it limits horror, and that’s kinda what we’re talking about. Sometimes letting the reader make the final decision is much more powerful.  ‘Cause when we don’t know the answer to something, there are lots of possibilities, so many things for our minds to dwell on. But once we know… there’s only one. That’s it. Done.

I’ll add one last thought to this before we wrap it up. From a basics mechanics point of view, if I leave these things unsaid… it leaves me space to say otherthings. As I’ve mentioned before, any story only has so much room. Books only have so many pages. Movies can only be so long. The five paragraphs I spent explaining how alchemy works in this world are five paragraphs I could’ve spent on advancing my plot.  Or developing one or two of my characters.

That Saturday geekery movie I mentioned up top? It spent tons of time in the very beginning explaining how the different magical sciences worked and where they came from. Which turned out to be a big waste of time because, naturally, once the story got going we were shown how they worked. And where the sciences came from… well, it never really had any bearing on the story. 

With all that said, would you be shocked if I told you most of the characters were pretty thin? Their motivations were all sketchy at best. Hell, I couldn’t even tell you most of their names.

A big hurdle we need to overcome as storytellers is figuring out that negative space.  Realizing what parts we don’t need to tell. What parts might be good, but just aren’t relevant.  And what things actually improve my story by being left out of it.

And what things are weakening it or slowing it down because I’ve left them in.

Next time, I’d like to offer you some investment advice.

Until then… go write.

May 16, 2019 / 2 Comments

…Could Cut Diamonds

At the Writers Coffeehouse this past weekend we talked a little bit about starting a book, which is something I blabbed on about here just a few weeks back.  I thought it might be worth going over one particular aspect of both discussions.
There’s one thing any writer needs to understand if they want to be successful. It took me  a while to get it.  Really get it. 

Ideas are cheap.  Ridiculously cheap.  They’re a dime a dozen.  I’d guess on an average day I have at least a dozen random ideas for books, short stories, screenplays, or television episodes. 

Now, in my experience, beginning writers tend to hit one of two problems when it comes to ideas, and they’re really two flipsides of the same issue. 
One type of writer laments that they never have good ideas.  Yeah, I might have a couple clever thoughts, but they’re not, y’know… book-worthy.  Not like some of the stuff out there. Wanderersor  Middlegame or Black Leopard, Red Wolf or… I mean, all that stuff is so good.  On so many levels.  The ideas I come up with all feel kinda average.  They’re not worth writing about, so I don’t write. I wait for the good ideas to strike.
If I’m the second type, I have too many ideas.  I’ve barely finished writing my third screenplay this month but I’ve already got an idea for a series of epic novels.  Which leads me to a comic book series.  And a podcast.  And a collection of linked short stories. I can barely keep up with all the ideas I have.

In either case, I’m probably suffering from a misconception.  The same one, really. I think anything that goes on the page has to be pure, award-winning gold.  The difference is that the first type of writer won’t put anything down because they know it isn’t  gold, whereas the other folks are assuming it must be gold because they put it down on the page.

Make sense?

The catch, of course, is that most of the stuff that I put down isn’t going to be gold.  It’s going to be rewritten and edited down and polished.  I shouldn’t be thinking of story ideas as gold, but more like diamonds.  When I find a diamond in the wild, it’s a crusty black lump.  They’re not sparkly or faceted, and they definitely don’t look like they’re worth six or eight thousand dollars per carat.  Diamonds need to be cut and recut, measured and examined, cut again, and then polished some more.  That’s how they get ready to be placed in a setting and shown off to the world.
So that first group of writers is tossing out all those black, coarse stones because none of them look like engagement rings.  The second group‘s busy sticking the crusty lumps on gold bands and asking you to pay three months salary for them. 
Hopefully it’s easy to see why neither of these is the right approach.
What’s the trick, then? Is there a way to know which ideas are the good ones to spend time cutting and polishing?  How can I tell if it’s an idea with potential or a bad idea or maybe a good idea but just one idea too many?

Well, y’see Timmy, the ugly truth is… a lot of the time, I can’t tell.  I just need to do the work.  I might go through a hundred pages or a solid week or three of outlining and realize there’s not really anything there.  A fairly successful friend of mine spent months working on a novel.  He got almost 70,000 words into it before he realized… it just wasn’t working.  So he stopped and moved on.

Sure, yeah, he probably could’ve cheated a bit.  Tweaked a few things, maybe tossed out a deus ex machina or two, but in the end it didn’t work because it didn’t work.  No clever phrase or substituted word or literary sleight of hand was going to change that.

I know a lot of folks have trouble accepting this, even though we all understand this sort of thing happens in a lot of other jobs. Chefs come up with cool recipes they never get to use.  Engineers design things that never get built.  Hell, do you have any idea how many unproduced scripts there are floating around Hollywoodthat have Oscar-winning screenwriters behind them?  Every creative person puts out a lot of material that never gets seen by anyone.  We do a lot of work and it gets cut or replaced or just… not used.

Don’t get paralyzed wondering if your ideas are gold.  Odds are they aren’t.  But you’ll find some diamonds in the rough, and once you know how to spot them it’ll be an easier (and quicker) process to find them next time.  For now, take what you’ve got and work with that.  There’s a chance there’s a shiny diamond or two in there somewhere.  If you put the work into them.

Speaking of cutting out excess material, next week I wanted to talk to you about recycling.
Until then… go write.
March 28, 2019

The Most Basic of Basics

I don’t have a lot of time this week because tomorrow is the start of (cue cheering) WonderCon in Anaheim.  I’m going to be there hanging out for parts, signing some books, and Sunday I’ll be holding a two hour version of the Writer’s Coffeehouse.  Please feel free to stop by, say hi, and listen to me talk about this crazy business of writing stuff.

Speaking of which…

Keeping in mind our limited time, I wanted to take a quirk moment to chat with you about one of the most important thing to learn in storytelling.  This can easily be a make-or-break thing.  I’ve heard contest directors talk about it, agents talk about it, editors talk about it.  They all see it constantly and it makes all of them roll their eyes.

Spelling and vocabulary.

I’ve got to know how to spell if I want to make it as a writer.

Now I’m sure a couple folks have already rolled there own eyes and moved on to watching some cool YouTube videos.  I mean, I said this was going to be about basics, but nobody thought we’d go thisbasic, right?  We don’t need a grade school refresher.  Besides, its the 21st century.  People have spellcheckers on their phones!  Technology’s made knowing how to sell pointless.
Right?

Well…  As I’ve talked about once or thrice before, spellcheckers are pretty much idiots.  They can tell me if a word’s spelled right, but they can’t tell me if it’s the right word.  It’s the classic there, their, or they’re argument.

And that’s the vocabulary half of this.  Some of the greatest computers out there are pretty bad when it comes to understanding grammar, which means it’s doubtful they’re always going to know which word I’m trying to use.  Which means there’s a good chance it doesn’t’ actually know if this word is spelled right or not.  Did I want thereor their?  Only one of them’s correct, and if I don’t know which it’s supposed to be…

F’r example, check out this list.  I’ve done this sort of thing before.  These are all words people used in articles on fairly popular, journalistic websites (some news, some entertainment) pared up with the word they meant to use.  I’m willing to bet all those articles were spellchecked and given a good thumbs up from the computer, but the writer didn’t know the difference.  Or maybe their editor.  Or maybe both of them

lede and lead
poles and polls
borders and boarders
allude and elude
right and rite
peek and peak
serfs and surfs
reign
and rein

Yeah, a couple of those are laughable, I know, but I swear I didn’t make any of these up.  They meant to use X, but they printed Y. A couple of these I’ve seen multiple tines, even.
And I’m sure you know what they all mean, right?  You wouldn’t be laughing if you didn’t know bothof the words.  If I only know one of them, well… that’s not entirely helpful, is it?  Especially as a writer.  Words are supposed to be my thing, the raw material of my trade, but I don’t know what they mean?  Would you want surgery from a doctor who knew what some of your organs did?

Now, a common defense I see for this a lot is that I don’t need to know.  Spelling’s not that important, and it’s all just an arbitrary constrict, anyway.  Readers will get my meaning from context.  If I meant polls and I wrote poles, when it’s actually in a sentence people will still understand what I’m trying to say

Yeah.  Yeah, they will.  That’s why most readers and agents and editors will excuse a mistake or two.  We’re all human.  We make typos.  We get a little tired and bleary-eyed during that 2 am line edit the day before a book’s due (not that I’ve ever done that…).

But, y’see, Timmy, if I don’t know how to spell, if I don’t know my vocabulary, if I’m just depending on the computer too do it all for me… I’m going to make more of these mistakes.  More and more, the longer my manuscript is.  Dozens, maybe hundreds of them.

And, yeah, we’ll all gloss over one or two points where we just need to get it from context.  Maybe even three or four.  But there hits a point—and it really isn’t that high—where we start to wonder if this person really knows what they’re doing.  Again, how many times do you really want to here your doctor joke “Wow, what do you think thatdoes?”

Want proof?

Well, I’ve littered half a dozen or so of these mistakes all through this little rant.  You probably noticed some and chuckled.  Hopefully all of them.  I’m tempted to say someone might even leap down halfway through reading this to comment on the irony of my post on spelling having such blatant spelling errors.  And they’d be kinda justified.  Here I am, trying to say I understand the craft, that my words are worth your time, worth reading, and yet…

I’m making a lot of really blatant, basic mistakes in just three or four pages. 

It’s understandable that they’d shake their head, scoff, and say “oh, no, good sir.  Not you.  Not today.”

To put it another way, we’d understand if I got rejected over that kind of thing.

And I don’t want to see anybody here rejected over that kind of thing.

This weekend—WonderCon!

Next time, I want to talk about what you can do.  Or, really, what your characters can do.

Until then, go write.

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