December 19, 2015 / 2 Comments

Yes, Virginia… There Is A Santa Claus

            December has gone by way too fast for my liking.
            Anyway, before we all head off to watch Star Wars: The Force Awakens and get some final holiday shopping done, I though I’d talk about something completely unbelievable.
            No, seriously.
            There’s a phrase you may have heard called willing suspension of disbelief.  Simply put, it’s when a reader is willing to ignore or forgive obviously false things for the sake of enjoying a story.  They deliberately choose to ignore the impossible.  It’s why we can enjoy Lord of the Rings when we know there’s no such thing as elves, dwarves, or invisibility rings.  It’s also why we can enjoy Star Wars when our adult minds realize the Force, lightsabers, and hyperdrive are all a little questionable, logically.  And if there really was a hockey-masked serial killer taking out a dozen kids per summer up at the same lake… seriously, shouldn’t someone have caught on by now?
            Fantasy, sci-fi, thrillers, a lot of horror—the genre stories are the ones that we immediately think of when it comes to willing suspension of disbelief.  But the ugly truth is that any story can make a reader shake their head and toss it aside.  There is no genre, no point of view, no style of writing that is immune.  Sometimes a writer asks us to make a leap and… we just can’t.
            Why is that, y’think?  When was the last time you shook your head at something you were reading?  Has something ever happened in a movie or television show that just made you decide you couldn’t take it seriously any longer?  Or maybe you just shut it off?
            I have a few thoughts on this topic…
            One of the biggest things that’ll make a story believable—any story—is the characters.  I may have mentioned once or twice or thrice that good characters make for good stories.  I can’t have a believable story without believable characters.  It’s just not possible.
            Yeah, even if I slap “based on a true story” or “inspired by real events” under the title.  Once it’s on the page or on the screen, all anyone cares about is if it’s a good story about believable characters.  This is a common mistake—one I’ve made myself.  Whether or not they’re real is completely irrelevant.  If that’s my only selling point… I’m in trouble.
            If my characters are going to be believable, they’ve got to be consistent—or at least consistently inconsistent.  I can’t have them acting and reacting in whatever random way happens to move my plot along.  My readers need to see motives they can understand.  Natural-sounding dialogue.  Relationships that are somehow relatable to the average person.
            This is important because once my readers believe in my characters, they’ll believe in what happens to my characters.  If I believe in Phoebe and Phoebe ends up meeting Santa, then—by extension—I have to believe in Santa.  Stephen King is a master at this.  He gives us very normal, relatable folks, lets us get to know them, and then plunges them into nightmarish circumstances with inhuman, otherworldly threats. We believe there’s a weird clown-spider-elder god thing living under this small Maine town because we believe in the kids-who-become-adults who encounter it and decide to fight against it.  Just saying that up above—clown-spider-elder god thing—makes it sound kind of goofy and silly.  But millions of people were terrified by ITand completely believed in that creature… because they believed in the characters Pennywise the clown was terrorizing.
            Now, something I haven’t touched on yet.  How can I make someone believable in a completely fictional worldStar Wars is set on other planets centuries ahead of our own, technology-wise (don’t be that person arguing about “a long time ago…”).  The Game of Thrones books are set on another world that’s arguably thousands of years behind us.  The Harry Dresden series by Steve Butcher is set on a different version of Earth.  The whole Marvel Universe (comic book and cinematic) may have been vaguely close to ours once, but is far off into sci-fi at this point, even right in the middle of Manhattan.
            A lot of this will depend on how foreign I make my world.  The more difficult it is for a reader to find relatable ground, the harder it’ll be to find something relatable in the characters.  And as I mentioned last week, being relatable is a key to good characters.
            Let’s consider Star Wars (no, don’t worry, no spoilers).  The first movie (episode IV if you want to be pedantic) starts with a battle between massive starships, but quickly shifts to a boarding party—one on one action where we see people being killed and captured.  And then it’s revealed this is a spy mission and the Empire is looking for some sort of stolen plans. Good so far—all of this is very understandable stuff.
            Our hero, Luke, works on his uncle’s moisture farm where he drinks blue milk and is expected to work on droids who will work on the vaparators.  This is all vaguely understandable, yes.  But, as quickly becomes apparent, Luke doesn’t want to work on the farm his whole life.  He’s suffocating here.  He wants to go off and do big, exciting things. And that’s something we’ve all heard before. Hell, a lot of us have probably felt that before, right?  So even though it’s set on spaceships and desert planets, Star Warsimmediately grounds us with familiar, believable characters and situations.
            Okay, so once I’ve got good characters, that whole disbelief thing is taken care of, right?
            Well… not exactly.
            Another thing that can mess up willing suspension of disbelief is if I get my facts wrong.  If I tell my readers there are only six countries in Africa, that the human heart is made up of just one cell, that Ronald Reagan was the 25th President of the United States, or that Hitler died in 1958… well, most people are going to see the mistakes there.  Even if they don’t know the right answer, they’ll know I got these wrong.  And that knowledge is going to jar them out of the story for a minute.  It moves us from experiencing the story to analyzing it.  We start lookingfor wrong things, and that pokes holes in our suspension of disbelief. 
            Again, the world of my story will have some say in this.  What we consider a fact in one story might not hold true in another.  There’ve been one or two successful stories where Santa Claus was a main character.  A fairly successful movie actually made the claim that Hitler died in 1958.  By the time it made this claim, though, it had already introduced average, relatable guy John Myers (and us) to the hidden supernatural world of the story.
            There’s also a flipside to this, one that takes a bit of empathy.  I can also blow the reader’s willing suspension of disbelief by using completely true facts that are unbelievable.  There are lots of things that are statistically possible, but that doesn’t mean they’re actually going to happen, or happen that often.  Likewise, there are tons of late night cable shows that will tell you about amazing true coincidences or billion-to-one events that actually happened.  If I’m basing a whole chapter—or a whole story—around these things, it could cause problems.
            I spoke with a documentary filmmaker years ago.  He’d just finished a film about the botched invasion of Iraq and the even bigger mess that came after it.  One of the most amazing things he told me, though, was how much he had to cut out of the film.  There were points of such complete incompetence in the year after the invasion that—if he had left them in the film—nobody would’ve believed them.  And he was telling me this three years later, when it was becoming pretty clear to everyone how poorly things had been thought out over there.  Even then, he had to cut some things so his documentary wouldn’t get dismissed as a hatchet job.
             If I present something that’s too hard to believe, even if it’s true, it’s still going to make the reader pause and shake their head.  As I mentioned above, nobody cares if it’s true or not.  There’s a phrase you may have heard that started with Lord Byron, passed through Mark Twain, and has even been used by Tom Clancy—the difference between fiction and reality is that fiction has to make sense.  And when it doesn’t make sense, it’s going to knock people out of the story and chip away at their disbelief some more.
            Y’see, Timmy, this is the big thing.  When our suspension of disbelief is broken, even for a moment, it breaks the flow of the story.  The more often the flow is broken, the harder it becomes for my readers to be invested in the story.  And soon they’re setting it aside to do something more exciting… like the dishes or thank-you cards.
            So keep it believable.
            Next time… Heck, next time is Christmas Eve.  Wow.  I may try to jot down something really quick for that morning, but I’ll understand if you have other plans.
            Until then… go write.
            Believably.
February 3, 2011 / 2 Comments

Who is Keyser Sose?

Why am I using that famous question as the title?

No reason.

So, a while back, someone I was working with asked if I’d be willing to look over a script he’d been working on with a friend. I said sure, because I hadn’t yet learned to be wary of such situations. And then spent a few days figuring out what I could politely say about said script

Almost two-thirds of the script was other movies. Quotes from other movies. Visual references to other movies. Deliberate parallel scenes from other movies. Discussions about other movies. And what was left–the original material– wasn’t much.

Let me tell you another little story.

I was reading a script for one contest where the main character was named Sam Spade. He worked in a diner where their specialty chicken sandwich was called the Black Bird. One of his regulars was named Archer. There’s a waitress named Brigid, and the cook was named Wilmer. Then one day a guy named Cairo wanders in. He works for a fellow named Gutman.

These are the names of pretty much every character in The Maltese Falcon, by the way. If you didn’t know that, hang your head in shame and go rearrange your Netflix queue. How are you going to write anything new if you don’t know the classics?

Anyway, I’m getting away from the point.

What was the point, you ask?

Well, that’s a good question. What was the point of all these names and moments and interactions? If someone’s characters are going to do nothing but talk about movies and they’ve written their script to shamelessly copy movies, what do you think it’s about?

That’s right. It’s about a lost dog.

And that other one. With all those Maltese Falcon references, there’s got to be a lost treasure or a mystery or something going on, right?

Nope. It was a slice-of-life story about this person’s dreams and that person’s aspirations and desperate sex in the storeroom and driving home at night with the music loud. That’s it.

Soooooo… what’s up with all those references?

Personally, I blame Kevin Smith.

Ever since those guys in Clerks had a long debate about the contractors who built the Death Star, dropping references into stories and dialogue has become a standard. Oh, people did it before him but he started doing it in movies and made it very widespread. Smith still does it. Stephen King does it. I do it.

(…like how I lump myself in with the big guys? Not egotistical at all…)

The catch, of course, is that these writers have a reason for doing this. When Dante and Randall get in an argument about the Star Wars trilogy, we’re learning more about them than we are about the movies. When Milla Jovovich’s confused character in Resident Evil goes down into an unbelievable underground world, is it that shocking to discover she’s named Alice?

And let’s not forget that sometimes the reference is just there to drive home similarities or contrasts. In my own books, the Mighty Dragon’s real name is George Bailey. Remember the poor sap in Office Space who’s named Michael Bolton but loathes that musician’s songs?

Y’see, Timmy, once you start throwing out lots of familiar names and sequences, people are going to start looking for patterns. That’s what a good audience does. And there needs to be one. Each of these odd names or references is going to knock a reader out of the story for a moment or two, and if you don’t have any sort of payoff for that disruption… well, it’s not going to go over well.

Not only that, if you don’t acknowledge the oddness of everyone who enters this diner having the same name as a Maltese Falcon character, your readers are just going to get annoyed. If you acknowledge it but don’t have a real, in-story reason why all of them have these names, that’s going to be seriously annoying.

No, sorry, it’s not acceptable just because your three best friends said it was really cool and it wasn’t disruptive.

If you’re going to do something clever in your story, awesome. As long as there’s a real reason for doing it.

Speaking of doing it… next week’s going to be pretty close to Valentine’s Day. I thought I’d ramble on about the rules of love. Yep, there are rules. If only I’d known them in high school. Or college.

Until then, go write.

April 15, 2010 / 2 Comments

How To Get Away With It

Not really pop culture, but it seemed relevant considering the day. My other option was “This Serves No Purpose!!!” from Galaxy Quest. That’s pop culture and it’s a perfect example of what I wanted to prattle on about.

Alas, taxes are a certainty…

Speaking of taxing something, a while back I mentioned the problem of false drama. It’s when random stuff happens between your characters for no reason. Dot suddenly hates Wakko. Out of nowhere, Yakko is smitten with Phoebe. For motives we can’t understand, Wakko has decided to start arguing with the ninjas. Likewise, I’ve rambled on about motivated action and motivations in general. Stuff don’t “just happen” in a story because there’s a guiding force behind it all–the writer. Even acts of God in a story need to have a purpose.

Things also can’t happen just to fuel the story. That’s the difference between a character’s motivation and the writer’s. Anything in a story that isn’t natural or organic breaks the flow, and one of the worst things a writer can do is give the reader time to sit and think about how ridiculous something in a story is. It taxes their patience and strains suspension of disbelief.

With that being said, sometimes we just need a coincidence or an irrational act. It’s the curse of being a writer. Wakko needs to argue with those ninjas.

Now, I recently got to talk to some of the writers from LOST and an interesting term came up. Every now and then, by nature of their show, the story requires them to put in an odd coincidence or have a character make a very unusual choice. One way they solve this, according to Eddy Kitsis, is by “hanging a lantern on it.”

As the name implies, hanging a lantern on something means drawing attention to it. Not as the writer, but within the story. It’s when something odd or unlikey happens and the characters themselves comment on the oddness or unlikelihood of this.

On LOST, when Sun needs a pregnancy test, she and Kate find one in Sawyer’s stash of scavenged medication and toiletries. And while they’re waiting for the result, they both wonder what kind of person would bring a pregnancy test on an airplane. Really, isn’t that just a bit ridiculous?

In my book, Ex-Heroes, we’re told early on that the Mighty Dragon’s real name is George Bailey. Yes, George Bailey just like in It’s A Wonderful Life. He tells us this himself in a first-person chapter. And then he immediately points out how cruel his parents were and also that he owns the movie and has watched it several times.

So, why does this little trick work?

When the characters themselves immediately acknowledge a choice or action is unusual or ridiculous, it takes the edge off that element for the audience. We can’t forgive the million-to-one coincidence that everyone takes in stride, but we can if the people involve recognize those odds and comment on the unlikeliness of it.

What we wouldn’t forgive is the bizarre coincidence of someone flying with a one-use, specific item like a pregnancy test and everyone ignoring that coincidence. Good characters mirror their audience to some degree, so if the reader thinks this is a bit ridiculous, the characters probably should, too.

Look at Casablanca. It’s got a classic lantern moment. When the film begins, Rick has tried to vanish. He’s gone to another city, in another country, on another continent to escape his previous life, and a few years later the woman who tore out his heart comes walking through the door of his new place. Think about it–the odds of this are astronomical. But we never even consider the odds because Rick himself broods over them in a drunken stupor. “Of all the gin joints in all the world… why did she have to walk into mine?” We accept it because he’s sitting here acknowledging his miserable luck.

Now, does hanging a lantern make a story’s lucky coincidence totally acceptable? Well, not always. What it will do, though, is push back the suspension of disbelief a few notches. By acknowledging this convenient bit of plot or character within the story, the writer’s showing that their characters aren’t stupid, which taxes the reader’s patience. It’s also acknowledging that the reader isn’t stupid, because they just get angry when a writer does that.

So if the coincidence is a small one (say, two guys with the same name also have girlfriends with the same name) and you make a point of commenting on the oddness of it, we as the readers will probably accept it without question. If it’s one of those “you’ve got to be &*%#!ng kidding me!!” type of coincidences… well, you might be able to get it down to a raised eyebrow and a slight eye roll.

It’s also worth keeping in mind, this doesn’t mean you can include dozens and dozens of bizarre coincidences in your screenplay or manuscript and get away with pointing out each one. Like most magic tricks, it’s something you can only do once or thrice before people start to catch on to what you’re really doing. And once they see what you’re doing the illusion’s shattered on a bunch of levels.

Next time around, I’d like to prattle on about that old chestnut, writing what you know, and why fighter pilots don’t always make good writers.

Until then, go write.

October 1, 2008 / 2 Comments

The Suspension Bridge

Most of us have heard the term willing suspension of disbelief. It’s when a story or plot has something implausible, maybe even impossible in it, but we accept it for the sake of the narrative. Long lost twins. The dinosaurs of Jurassic Park. The lucky coincidence. Hidden messages behind the Mona Lisa. The walking dead. Kevin Costner as Robin Hood. All things that are inherently unrealistic, but we let them slide because they’re part of the story.

Children have an incredible ability to suspend disbelief, because they don’t know what not to believe in. To them, Cinderella and Aladdin are real. So are Optimus Prime, Sponge Bob, Barney, Barbie, Spider-Man, and Dora the Explorer. When I was little, I was absolutely convinced the stop-motion dinosaurs of Land of the Lost were real (look at them! They’re not cartoons! They’re on film! With people!!) and had many sleepless nights worried Grumpy the Tyrannosaurus would be looming outside my bedroom window the same way he was always outside that cave.

On the other hand, my dad, a former liaison with the Nuclear Regulatory Commission, lost interest in Back to the Future less than a minute in. As the gears and gadgets made breakfast for Doc Brown and his dog, the television news report said plutonium had vanished from a local nuclear reactor. He looked at me and said “Do you know what it would take for someone to sneak in and get any amount of plutonium off-site from a reactor?”

Willing suspension of disbelief is like a huge block. Throughout the course of reading a story or watching a film, the audience is going to chip at that block. You, the writer, are going to give them the tools and motivation to do it. The trick is knowing what to give them and how much to encourage them.

Every story starts with that block at 100%. Picture a huge solid cube of ice, stone, or whatever visual appeals to you. Every audience goes in completely willing to believe this is a true story, a story they will believe and accept without hesitation. No matter what the topic or genre is, no one picks up a book or walks into a theater without being open and ready to commit to it.

However, each time you hand them something they can’t accept, for whatever reason, they take a chip off that block. Maybe it’s a small little sliver. Maybe it’s a gigantic slab like one of those ice shelves that keep breaking off in the Arctic Circle (but don’t worry, kids—global warming’s just a myth).

The big trick here, of course, is knowing when to stop chipping, because eventually that block will shatter and collapse in on itself. That’s the point people start laughing, shaking their heads, and posting angry rants online. You want to put in your wild coincidences, werewolves, and wacky supporting characters, but you don’t want to undermine your own work. You need to be aware of what’s going to push your story over the edge. And be aware—that edge comes before the block hits zero.

Quick pause for story time…

On a publisher’s message board I frequent, a gentleman recently posted a large rant of his own about a straight-to-DVD zombie film and the many, many problems it had. Problems like misrolled sleeves on Marines and soldiers. Military vehicles with license plates. The size of a missile silo set. Now, faithful readers (all three of you), d’you remember what the genre of this film was?

Yes, it was a zombie film. In a film about the walking dead rising up to eat the flesh of the living, this gent found someone’s cuffs so unbelievable and distracting that it ruined the film for him.

Don’t worry about pleasing this guy. Or my dad.

Well, okay. Dad loves stuff from William-Sonoma.

So, anyway, let’s get back on track and play a simple game…

Put that big block of belief up in front of you. I’m just going to rattle off some stuff at random and assign values to it based off my own experience. Consider your story and subtract as you need to.

Keep in mind, some chips are contained within larger ones. If you got a chunk knocked off for flying saucers, odds are no one’s going to take another chunk off if you introduce extraterrestrials. Once you’ve taken a sliver away for a woman who’s been pining for her high school boyfriend for twenty years, it’s not too hard to believe she can instantly remember the maiden name of the girl he took to the senior prom. And once they’ve accepted time-travel, most audience members will accept a paradox or two.

Ready?

Every single wooden, forced, or “on the nose” line of dialogue is going to cost you 1% off the block, so be careful because they’ll add up fast. Characters who are supposed to be smart but do inherently stupid things—that’s a good 3%. Every stereotypical burnt-out cop, stripper with the heart of gold, clueless boss, snotty cheerleader, dumb jock, or introspective pot smoker—take 5% of the block for every one of those overused characters. Take off another 10% if they’re one of your main characters. Any unarmed, unprotected person who walks into the dark building they just heard screams come from is going to cost you 5%. Anyone pausing in mid-action to deliver more than three lines worth of dialogue—oh, that’s a good 7% off the big block.

Each woman who randomly gets undressed, changes clothes for no reason, or frets about her hair while in a burning building surrounded by vampires—that’s 10% off the block. Every man who grunts, drinks, or randomly demeans people is another 10%. Anyone who can spontaneously fight like a 20-year devotee of the martial arts will cost you 5%. If any character says “I don’t understand” or some variation thereof twice or more in a chapter or scene, that’s 10%. Also you’ll lose 5% every time a characters does something that goes directly against their established type—cops who get drunk and do drugs with underage girls, college professors who get baffled by simple problems, incredibly wise and intelligent aliens who can’t figure out a doorknob.

Anything that shows a complete failure of research or understanding of the real world adds up fast. A Protestant minister who takes confession is 5% off the block. So do rabbis eating ham sandwiches. Diesel fuel tanks that explode in a fire are 1%. Revolvers that fire seven or eight bullets will be 3 or 4% per extra shot, and people who die from being shot in the shoulder cost you a good 5% off. Every time a random stranger walks off and leaves their keys in the ignition with the engine running—that’s a solid 10%.

If your main character falls five stories without suffering any harm, that’s minus 5%. Another 7% off if computers randomly develop sentience. Call it 10% if, with no foreshadowing, aliens suddenly attack. Knock it up to 20% if, with no foreshadowing, flying space monkeys attack.

Now, ready for the hard one…?

Every misspelled or misused word is going to cost you 1%. As readers hit mistake after mistake, their faith in the writer’s ability drops. After three dozen typos, they just aren’t going to believe the writer can pull off revealing Bobby is a retired NSA agent or that Debbie was raised by wolves. It’s not fair, no, but that’s the way it is.

So, with all that in mind… how’s you do?

More importantly, how did your block do?

Even more importantly—it’s time to get back to writing.

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