April 22, 2010 / 3 Comments

…But Three Rights Do Make A Left

Punchline. You get it or you don’t. And if you get it, you’re already ahead for this week’s rant.

A common pearl of wisdom from gurus is “write what you know.” At its simplest, this little nugget means you should write about things you have experience with, and hopefully some love for. For example, I know comic books. I know Los Angeles. I also know horror. So, believe it or not, I wrote a book about superheroes staving off a zombie apocalypse here in L.A. and a bunch of people liked it. One of them even thought it was worth publishing, and now a lot of people like it.

The flipside of this is don’t force yourself to write things you know nothing about and can’t relate to. When you force writing like this, or falsify experience, a reader can spot it right away. How often have you seen someone try to write mobster discussions, scientific jargon, or period dialogue that just sounds like nonsense?

Most of us are average folks. We each have our little specialty, though, and that’s another place “write what you know” can come in handy. As I’ve mentioned once or thrice, I was trying to write stories before some of you reading this were even born. I have screwed up more stories, in more ways, than most of you ever have a hope of matching. You’ll give up on this writing thing long before you hit the levels of incompetence I managed at one point or another. However, it’s that same long experience and learning process that lets me speak with something vaguely resembling authority now. Not a lot of people can do that.

Likewise, not a lot of people have studied medicine, which gave Michael Crichton’s medical/ scientific thrillers such a great edge. Stephen King knows small-town life in Maine far better than most of us. Kevin Smith knows what it’s like to be lower-middle-class in New Jersey. Each of these people knew what they knew and wrote to their strengths.

Now, here’s the catch. Yeah, there’s always a catch.

A common complaint is “they didn’t get the facts right.” Check out Amazon or IMDb and whatever book or film you choose, there’ll almost always be some idiot pointing out the gross mistakes in it. I’m not talking about the occasional typo or misplaced comma. I mean that guy who feels compelled to point out that a passenger jet takes six and a half hours to travel cross-country from San Diego to Boston, not five. Or that the gasoline in a Geo Metro gas tank would evaporate after seven years so there couldn’t be any in the tank ten years after the apocalypse. Or that a katana would actually shatter if it hit a steel beam, not take a chip out of it. Plus everyone knows they didn’t actually make true katanas until well into the Muromachi period so there’s no way an 11th century Japanese warrior would have one.

Yeah, we all know that guy.

Y’see, Timmy, what this ignores is that sometimes there’s a reason the facts are wrong. As I’ve mentioned many times before, reality is not a story point. I’m generally talking about screenplays when I say it, but it’s true for any type of storytelling. You need to get the facts right as often as you can, but you also can’t sacrifice your chosen tale on the altar of truth. As it’s been said, never let the facts stand in the way of a good story.

You want a good example of deliberately getting the facts wrong? Watch any medical or forensics show on television. House is a good one. A standard device on this show is to simplify procedures. Tests get run in minutes instead of hours. Test results take hours instead of days. No, this isn’t realistic, but it allows each episode to maintain a level of suspense and keep a ticking clock atmosphere. If House has to wait two or three days for each test result, that’s a lot of time to kill… and a lot of dead patients the way things work on that show. It’s just not as exciting to hear the team has two months to figure out what’s killing someone, so the writers bend the facts and condense the time. It also helps that 99.9% of us don’t know how long a chromahaemotomagraph test takes. Or exactly what it’s supposed to do. Or how to spell it.

Okay, I made it up.

Now, here’s an example from the other side of the coin. I was reading for a contest a few months back and got a story that revolved around planes. Maybe revolved is too strong a word. There were a lot of planes in it, and they were important to the plot. Sort of. I think they were.

Needless to say, the screenplay had other problems besides the one I’m about to bring up.

At one point the script spent almost three pages on a test pilot going through his pre-flight checklist. It was amazingly detailed, explaining what each system was, what it did, and examples of what could happen if said system failed. No question in my mind, this writer was an experienced pilot who knew his or her stuff. Some of this explanation was in dialogue, some of it was in action blocks, and some of it was kind of an inner-monologue thing. Like I said, there were other issues.

Three pages of that.

Now, being able to rattle off the entire pre-flight checklist for a fighter jet is damned impressive, more so if it’s 100% accurate. But that doesn’t mean it’s good storytelling. To be honest, it brought the story to a crashing halt. It is information we don’t know, but is it really information we need to understand the story? If I didn’t know for a fact the pilot had checked the wing flaps, would some crucial part of the plot collapse later?

This is one of the most common mistakes people make when they write what they know. They feel the need to get the facts right because this is their particular specialty, but they get them right at the cost of the story they’re trying to tell.

One place I see this a lot is weapons. A lot of folks who know their weapons feel the need to list off a lot of information about them. So you get bombarded with makes and years and model numbers and ammunition and magazine sizes and… man, it gets boring just writing about it in general terms. Much like the pre-flight checklist, knowledge of firearms or fencing or martial arts is fantastic, but more often than not it just clutters the page and makes the story drag rather than impress people. Plus, since these almost always relate to action scenes, it’s the last place you want your manuscript to drag.

As a note to screenwriters, it’s especially lethal to load up a screenplay with these sort of details. Unless it’s life-or-death necessary to know the villain is using an Argentinean Bersa Model Thunder 380 Super rechambered for .45 caliber ammo–and the second act will disintegrate without this fact–he or she should just have a pistol. Once your screenplay’s getting made there will be an entire prop department that probably has a much better knowledge of firearms than you, plus a stunt coordinator with years more fight experience. We don’t like it when people tell us how to write–don’t try to tell them how to do their jobs, either. Use that space for your story.

Even if they’re all correct, we don’t need to know all the facts. Sometimes, in fact, it’s better to ignore a fact or three if you can do it without drawing attention to yourself. The most important thing when you’re writing a story is the story, not “getting it right.”

Now, I’d love to be able to say there’s some easy ratio of fact vs. fiction you need to keep track of when writing. It’d be great to just say “keep it at seven parts to three,” but saying that would be a complete fiction in itself. There’s nothing that easy about it. Alas, it’s one of those things a writer just need to get a feel for, usually after making several attempts, failing at most of them, and getting feedback that confirms this failure. And it’s conditional, too–you need a different ratio in a sci-fi story than you do in a comedy.

When all else fails, remember Samuel Clemens. “Get your facts first, then you can distort them as you please.”

Next time I think I’m going to rant about something that’s been driving me nuts.

Until then, go write.

February 12, 2010 / 2 Comments

Talk Dirty To Me

So, in honor of Valentine’s Day, it’s what you’ve all been hoping for. The all sex and nudity rant!

No, there won’t be any pictures.

A while back I mentioned a simple definition my friend Brad once told me. Porn is when you show everything. It doesn’t matter if you’re writing sex scenes, murder investigations, or high school reunions. What we don’t see is always far more interesting than what we do.

Let me explain this with a little set of stories.

I once had a friend who liked asking people “moral” questions. If you remember the brief fad of The Book of Questions, you know what I’m talking about. Would you rather have a year of no money or a year with no friends? If you had to give up one sense forever, what would it be? That sort of thing.

So one happy hour, over drinks and sushi, she asked me if I would strip to my underwear on the bar and dance for a thousand dollars. I laughed and said probably. Then she rephrased the hypothetical–would I be willing to strip naked and dance for $10,000 if all my friends were there in the bar?

“For ten grand? Absolutely.”

“With all your friends there?” And she rattled off the names of a few of our female friends to make it clear who would be seeing me naked.

I pointed out that $10,000 (at that time) was serious life-changing money for me. Plus our friends were all experienced adults and we’d all hung out at the pool and the hot tub several times. Most of them could probably figure out what I looked like naked without too much trouble. So what was the difference?

To prove how flawed and masculine my decision was, she called one of our female friends. Said friend also agreed she would strip naked for the cash. She even pointed out the same logic–that most anyone could figure out what she looked like naked, so what’s the big deal?

We’re all grown ups. While there is a titillation element in seeing–or reading about–someone naked, at the end of the day most of us all look the same without clothes on. Yeah, there’s some variety in sizes and skin tones, but it rarely involves a lot of surprises. So spending a lot of time describing her boobs, his ass, or their genitals is going to get old pretty quick.

Not only that, but we all have different standards of what’s attractive. We notice different things about each other. So spending too much time describing nudity in prose runs the danger of describing stuff the reader has no interest in. And like any bit of character description it brings the story to a grinding halt while the writer describes how firm Chad’s glutes are.

Plus… well, sex scenes have the same challenge as any action scene. Quite often things happen faster than it would take to describe. So too much detail slows things down–and not necessarily in the good way.

Story two. This one’s for the screenwriters, but everyone can follow along.

A few years back a friend asked me to look at a script he was writing. It was a low-budget horror idea involving a group of friends at an isolated cabin by a lake, deep in the woods, but past that it went in some pretty clever directions. The writer (we’ll call him Rex) knew that simple, ugly truth of moviemaking–sex sells. He’d told me ahead of time that he’d tossed in a bit of nudity and the like to appeal to investors.

So I was paging through the script a few nights later and discovered Rex had randomly inserted (no pun intended) a hardcore lesbian sex scene right around the end of act one. Three solid, fairly graphic pages of boobs, toys, and a little bit of bondage. It was so graphic, in fact, it would’ve been a dealbreaker for late night Cinemax. maybe even Vivid Video. Sex sells, yes, but not everyone wants to invest in pornography. And the scene on the page was hardcore pornography plain and simple (by both the definition above and internet standards).

By Rex’s personal standards, his sex scene wasn’t that explicit. He actually thought it was a bit tame. And, yeah, in some ways, for some people, it probably was. We all have own likes and dislikes in the sack. Going into too much detail can handicap you there as well. I could find this attractive, but it might freak you out. Likewise, you could be all for trying that, which might make me cringe in fear. As I’ve said before, the trick is knowing how your intended audience is going to react to something, not how you and your close friends are.

Y’see, Timmy, bringing up gratuitous sex and nudity in screenplays can be risky, because it immediately slots your story one way or the other. If it’s not what a reader’s been told to look for, you’re done right there. So when it comes down to it, you should be writing scenes that could have graphic sex and nudity… but don’t require it.

Yeah, yeah– Joe Eszterhas made a fortune writing nothing but explicit sex in the early ’90s. Keep that last part in mind–he was doing it twenty years ago during the spec boom and on the tail end of the sexploitation decade.

A great example of writing a scene with the potential for nudity–but not requiring it–is a shower scene. There are plenty of cheesecake shower scenes in hundreds of films, but there are also lots of low-key G-rated ones. If the script just says “Phoebe is lathered up in the shower,” it’s open for interpretation and people will picture what they want to see. If it’s two paragraphs of Phoebe slowly rubbing liquid soap all over her body, the range of possible interpretations shrinks a bit. So why reduce your options if you don’t have to?

Same thing with someone changing their clothes. We don’t need details to overcomplicate it. Although you may want to consider your character’s motive for changing, too. Maybe showing everything is the whole point of that moment…

In closing, sex always makes things more complicated. So think twice before diving into it.

Next time, we return to our regular, prudish rants, and I’ll tell any screenwriters following along a few ways you can make sure a reader will groan on page one.

Until then, go write.

January 9, 2010 / 2 Comments

The First Rule of Fight Club

Starting the year off late, which doesn’t set a good precedent, but also with a surprisingly clever pop-culture reference (as you’ll come to see), which does. If you don’t know the reference… go. Just go. I’m not joking, please leave now.

All those wanna-bes and posers gone?
Good. So, I figured I’d start by ranting about something I see crop up more and more in fiction. Would-be screenwriters, this week might be a bit thin for you, but if you follow along, who knows, I may say something clever.
Anyway, there’s a fiction writer (and sometimes writing coach) named Damon Knight who points out that first person is really a bit of a trap. A lot of people use it because they think it makes their story more personal, more realistic, and easier to get into. It also creates an instant character in the story—the narrator.
Truth is, though, first person is one of the most difficult tenses to write well. It isn’t personal, it isn’t realistic, and it makes it extremely difficult to create a character. I mean if it’s so easy, why aren’t the so-called hacks like Stephen King or Dean Koontz using it more often? Oh, sure, King’s written a few first person short stories, a novella or two, but the vast majority of his work is plain old third person perspective.
The reasons first person is so tough are kind of invisible, which is why it’s a trap. They’re things that make perfect sense when they get pointed out, but until then… well, it’s easy to wander in, set off a dozen tripwires, step into the beam of light, and suddenly you’re at the bottom of a deep hole. Hopefully not one filled with stakes.
To be clear, I’m not saying first person is a bad tense to write a story in. Far from it. Some of my favorite stories are written from this perspective, and it is some gorgeous, genius writing. It’s definitely not an easy viewpoint, though. Even experienced writers will run into a lot of problems with it, and inexperienced writers will often hit them at terminal velocity.
Here are a couple of those hidden problems. If you’ve got a first person story, you may want to take a glance through and make sure it doesn’t suffer from any of them.

The first problem is suspense and tension. You’ve probably heard this one before, because it’s one of the first issues that needs to be addressed in a story with this perspective. Any story has to have a degree of conflict and tension, but in a first person story a thick layer of that tension is scraped off the top because of the format. If we’re only halfway through the book, we know there has to be more than the narrator’s tale than just getting the girl. We also know the main character isn’t going to be killed in a first person tale because… well, they’re telling us the story.
Yeah, there’ve been a couple clever stories that have gotten around this roadblock, but they usually do it with a bit of a cop out. At this point, enough stories have revealed their first-person character is a ghost, angel, vampire, or some such thing that this reveal is probably just going to frustrate or bore readers more than anything else.
From this angle, writing in first person just drives us into a corner.

Next, first person is a very limited viewpoint. The reader can only see, hear, and experience things the main character does. We never get to see the other side of the door and we have no idea what happens to Wakko when he leaves the room. We don’t get the suspense of us knowing something’s happening that the character doesn’t know about. This also means we can’t be privy to extra detail, nor can we have any doubt if something did or didn’t register with the main character.
By its very nature, this also requires most first person stories to be told from a very “average-man” level. If the character is too smart and figures things out too fast, it kills the story. If said character is rock-stupid and can’t solve a single problem, it kills the story and frustrates the reader. Consider that Sir Arthur Conan Doyle’s detective stories are told in first person, but not by Holmes. They’re told by Watson, a very smart and able doctor–but nowhere near the range of his best friend.
So, from this angle, writing in first person drives us into another corner. A different corner, yes, but a corner nonetheless.

Another problem that relates back to viewpoint is that you can’t have forward motion in your story without action, and the common way action grinds to a halt is when the writer stops for description. I mentioned a while back that the problem with pausing to describe details about the main character‘s height, weight, eye and hair color, shoe size, skin tone, education, and preferred underwear color (sorry Facebook folks) is that everything comes to a halt while we do.
This kind of gear-grinding stop is bad enough in a regular story, but in a first person story what’s the only way we can get this description? That’s right– if the main character starts talking about themselves. And what would you think of me if I spent the next ten or fifteen minutes talking about my chiseled abs, broad shoulders, or rock hard glutes (all of which, I can assure you, are a complete fabrication).
So in a first person story, this kind of description brings the story to a halt and it makes your main character look more than a bit egotistical. What kind of woman writes two pages in her diary about how hot she is? How much of a ninja are you if you pause to admire your posture and build in a convenient mirror?
Heck, imagine how awkward this would seem in a horror or adventure story? I open the door to reveal the armed terrorist/ hungry zombie/ angry ninja and I pause to describe them as they’re leaping at me. The thing is, we see a lot faster than we can write or read. My first person character may register a lot of details, but it’s a very tricky balance leaving those details in or out during moments of action. I can notice the ninja is a woman with green eyes and a wisp of red hair peeking out of her hood, but if I pause to say that it seems that she’s just standing there in a very un-ninja-ish way. If I describe her afterwards, I now have to pause and refer back to something the character actually saw two or three pages back.
And so, here we are, written into a corner again.
For the record, I’ve just decided the word for a female ninja will be ninjette. At least for our purposes here. Just thought I’d get that in writing.
Now, Knight has a nice exercise in his book Creating Short Fiction. What he suggests is to rewrite a few chapters into third person with as few changes as possible. Don’t restructure, don’t add anything– just turn me into him or her. He really suggests rewriting the whole thing, but he’s usually talking about short stories. Twenty or thirty pages will do for most of us here.
Once you’ve done this, re-read your story. If the character you had in first person has vanished, it’s because there wasn’t a character there to start with. Just the illusion of one. If your story vanishes… well, there’s some work to be done. That’s the trick of first person, and why you have to be careful with it. It gives the impression of creating a personality and defining a person, but it rarely does.
This ranty blog (any blog, really) is a great example of a first person trick. I may seem personable, funny, and clever–but do any of you reading this actually know me? Okay, granted, a handful actually do, but I know there’s another, much larger handful that wouldn’t know me if they bumped into me on the street. It feels like you know me, my likes, my dislikes–you may even have an image of me in your head. Once you stop and think about it, though… you really don’t. Try writing down a rough character sketch of me based off the two or twenty times you’ve read something here and you’ll be surprised how little there really is. If I rewrote this post as a third-person column I would vanish altogether.
Which is a great time to wrap this up.
Next week I’d like to take a moment to re-introduce the blog for those who came in late. It’s still early in 2010 and I’ve been at this for almost a year and a half, so it might be good for all of us to recap.
Until then, go write.
August 27, 2009 / 2 Comments

Getting in on the Action

Well, since not one of you voted last week, I got to seize power again and decide what to rant about this week with no input or opinions. Viva Democracy! The system works!

So, speaking of things working, action can mean a bunch of things. It can be Yakko finally getting a backbone and standing up to his abusive boss. It can be Wakko fighting off cyborg ninjas from the future. It can be Dot running from a serial killer deep in the forest one night because she was doing naughty things at summer camp.

We all want to do cool action, because it’s fun and it’s memorable and it makes producers think “this would look great on the big screen– give that writer a quarter-million dollars!” But most of us have probably read a book or three with painful action descriptions, and any script reader can tell you about the dozens they dropped because the action scenes were sleep-inducing at best.

Probably the most common problem I see with action is a desire to put in all the action. Every single instant of it. Every gunshot, every punch, each flail of the legs as someone tries to climb up a cliff, and all the individual roars of an angry dinosaur.

Thing is, too much detail slows action down. It can be the most amazing bit of kung fu fighting ever, but each time the writer pauses to describe the harsh open-palm strike which is blocked with a swift overhand block which rolls over the wrist and into a hold to create an opening for two quick punches, one to the face, one to the… man, that should be half a second of fighting, but it’s two lines here. That is one slooow, overwritten fight.

Putting in all the action also tends to get messy from a vocabulary point of view. Bad enough the writer is putting in all seventy punches, but they also know that seeing “punch” seventy times on the page is going to get dull. So suddenly the combatants are punching, hitting, striking, whamming, banging, thrusting, pounding, blasting… It starts feeling needlessly complex, and yes, you should also notice that it starts sounding vaguely pornographic as well.

Now, compare all that to this…

Their hands were a blur of strikes, blocks, and counterstrikes.

I didn’t give as much information, but I did convey a much faster, intense scene, and with far fewer words. Fewer words means a faster read, which means a faster fight.

In my mind, action is a lot like character descriptions. You want to give broad strokes and only use fine details when absolutely necessary. Let the reader fill in a lot of it– because odds are they will anyway.

Action, by it’s very nature, is usually fast, so use this as a rule of thumb. If something is only taking a few moments to happen in your story, it should only take a few moments to read. If there’s an important detail that will matter later in the story, sure, add it in. But otherwise, keep it clean and simple.

Another key note… it has to be possible for the reader to visualize the action. One screenplay I read a while back had gladiatorial games where one man was pitted against three hundred. It actually said that in the script– “Now he fights 300 men with just his sword.” This was going on in the background, for the record.

Gigantic action scenes involving a hundred thousand people are cool, but they’re hard for someone to keep in their mind. That’s why such huge battles tend to concentrate on smaller, individual conflicts. In Tolkien’s The Two Towers, thousands fight at Helm’s Deep, but we’re mostly concerned with Aragorn, Gimli, and Legolas. When Dan Abnett writes about the Tanith First and Only on a battlefront, he tends to focus on Gaunt, Mkoll, or Rawne, not on the regiment as a whole. Saving Private Ryan is about World War Two, but it’s mainly about this one small unit of soldiers.

Visualizing can also be a common knowledge problem. It’s cool that the author knows all the Japanese names for every kick, punch, strike, and block from each of fifteen fighting styles… but does the reader know them? Do they need to? From an audience point of view, it there a huge difference between a hail of bullets from an M-16 and the spray of lead from an AK-47? Anything that makes your readers pause to consider what’s going on is slowing down the action and it’s breaking the flow of your writing. Especially watch for this in genre material, where writers can be making up completely unique weapons and fighting styles. It’s great that Nimwadda is a Zonbovac master with his gwerttig, but it’s a lot easier to visualize if I’m told he’s a world champion axe-fighter… even if it’s a special goblin axe.

A special note for screenwriters. A lot of action stuff gets redone on set, for a variety of reasons. Time is one. Money’s another. Plus, let’s face it… most stunt coordinators have a better idea how to set up a cool-looking fight on screen than most writers do. That’s their job, after all. They’re also keenly aware of what’s possible– and what’s safe— for the stunt teams and actors to do. I heard a funny story from the live action Spawn movie, about the petulant writer/ director who was angry a stuntman wouldn’t do one stunt sequence he’d blocked out… because it almost certainly would kill the stuntman.

In a screenplay, worry about setting the mood and tone of an action sequence more than a shot-by-shot description of the sequence itself. The swordfights in The Princess Bride have a very different tone than the ones in Highlander. The slugfests in Rocky are not like the ones in Hellboy. Skim over the action itself, just make it clear what kind of fight it is, which way it’s going, and who wins.

As an example, let’s look at the lobby battle in The Matrix. Neo steps through the metal detector wearing a hundred guns he borrowed from his grandfather’s arsenal and then it’s mass carnage. From the moment we see Neo’s boots coming out of the revolving door to the moment he and Trinity step into the elevator is almost precisely three minutes, fifteen seconds of bullets, karate, acrobatics, and aggressive redecorating.

How long is it in the script?

About half a page. Ten lines.

Neo and Trinity walk in, he guns down the guards. More guards come, they’re gunned down, and our two heroes continue on their way, cool as ice. That’s it.

However, it’s still okay to note key elements of a sequence. In The Princess Bride, we need to know that Inigo and the Man in Black both switch hands during their swordfight, but we don’t need to know which steps their blades clash on as they work their way up the staircase. Watch a couple films with elaborate action sequences, like Equilibrium, Brotherhood of the Wolf, or even (dare I say it) Attack of the Clones. There are long stretches of action, but what stands out? What catches your eye? Remember the “hallway of death” in Equilibrium? We remember the auto-loaders in Cleric’s sleeves, his roll onto the “weeble” clips, and him kicking up the rifle near the end. There’s a lot more to the scene than that, but that’s all you’d need to focus on.

So that’s where the action is, if you’ll pardon the pun. And if you won’t, well… you should’ve voted when you had the chance.

Next week, we bring on the bad guys and talk about why John Saxon never got to play a good screen villain, but Alan Rickman did.

Until then, take action. And go write.

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