September 26, 2019 / 1 Comment

Getting It

Is it just the view on my screen, or has the tag cloud over there in the right margin kind of… collapsed? Shattered? It doesn’t look right, that’s for sure. Apologies if you’ve gone looking for something and it’s especially hard to find.
Anyway…

I stumbled across an issue recently in two very different books, and then in a movie, and it’s semi-related to some things I’ve talked about before. So I figured it might be worth a little refresher. And, not to sound silly but.. some of you are going to get this immediately and some of you aren’t.

There’s an idea I’ve mentioned here a  few times, which I first heard (read, really) from Damon Knight.  If we’re presented with a fact we don’t know, it’s information. If it’s a fact we doknow, it’s just noise. I don’t bother to explain what the ranty blog is about every week, because if you’ve found yourself here odds are you already know. But I will discuss Phoebe’s height a lot this week (she’s over six feet tall) because it’s kind of germane to the discussion, as one might say.

It’s very important that Phoebe is tall in my story. In fact, it’s semi-critical that my readers know she’s just over six feet. It’s a key point for her, and I can’t have them picturing her shorter—let alone drastically shorter—because it’ll make things very confusing at a later point in the story.

So… how do I do this? How do I make sure that when readers picture Phoebe, they picture her as just-over-six-feet in height? That it’s one of her defining details, something they absolutely picture about her?
Well, yeah, I have to put it in her description, sure. Writing it out is kind of a given. But I’ve talked before about how descriptions don’t always stick. We get mental images of characters that don’t always match up with their written descriptions. And, as I’ve mentioned, it’s really important that people remember Phoebe’s pretty tall (she is, as I may have mentioned, just over six feet).

Which brings us to another idea I’ve talked about—repetition. I’ve talked before about repeating words, phrases, and structures to get a certain effect. What I’d like to talk about today is using repetition on a slightly more visible level to try to cement important details (like Phoebe’s just over-six foot height) in my reader’s mind.

And I’d like to do that with the obvious example—A Christmas Story.

For those of you who are somehow unfamiliar with the movie, A Christmas Story is about a boy named Ralphie who wants… well, we can probably say is obsessed with getting a Red Ryder BB gun. It’s pretty much all he talks about. In fact, in a  ninety-three minute movie, he mentions it by name almost thirty times. He’s basically saying it every three minutes. If we go off standard script timing the Red Ryder BB gun comes up every three and a half pages. Is this a good rate to mention something important? I mean, A Christmas Story’s a legendary film, so it’s gotta be doing something right, yeah?

Let’s keep a few things in mind, though. Ralphie’s an obsessed little kid. He’s basically the nice version of Eric Cartman ranting about what color MegaMan he wants for his birthday. He’s single-focused in a way most mature adults grow out of pretty quick. And while it’s funny in small doses, I think we can all be honest and admit that Ralphie’s… kind of annoying. It’s in a cute way, but there’s no way he’d get away with this if he wasn’t a chubby-cheeked little kid with glasses.

(who later grew up to hate Iron Man and run tech support for Mysterio–seriously!)

But if I’m not writing from the point of view of an adorkable pre-teen, this level of repetition can get annoying real fast and start dragging my story down. Take Phoebe and her just over six-foot height for example. I only mentioned her five times (six counting this one), but the mentions of her and her height were starting to get on your nerves, weren’t they? There’s just so many times I can repeat this information before you’re grinding your teeth and saying “Yes, I get it, can we move on now please…”  In this case, repetition is more of a necessary evil, because there’s no way for us to get things across without putting it on the page somehow.

So… how many times?

As a good rule of thumb, I think I’d like to fall back on, well, another rule of thumb I’ve mentioned here once or thrice before. The rule of three. Really, really quick and dirty, the rule of three basically says by the third time I mention something—who Dot got the necklace from, needing to be worthy to lift the hammer Mjolnir, or how tall Phoebe is—my audience almost always gets it.

I’d like to add a small proviso to that, just for when we’re talking about this specific instance. Whatever my super-important detail is, I should mention or give an example of it twice very early on. If it’s Dot’s necklace, maybe she can muse about it once and someone can ask her about it. If it’s about that hammer, maybe Odin can whisper about it once and Thor can demonstrate it fifteen or twenty minutes later. Maybe Phoebe can address some part of her morning ritual she needs to adjust for her height (crouching in the shower) and then someone else can actually flat our comment on it.  These are all early, act one sort of things. Formative things. A one-two punch to land the information and drive it home before it has a chance to become noise.

And then forget about it. If a moment comes up in the story that absolutely calls for this detail to be mentioned again, but if not… don’t. Trust that your audience has it in mind.

The third time should be very close to the payoff, even if it’s hundreds of pages later. This is my last chance to nudge that idea into the reader’s mind before the reveal slams it into their eyes. Or ears. Okay, also into their minds. Look, this isn’t an exact science, okay?

And again, this is only if that fact or detail is really important. Like, deathly important.  Story collapses without it important. If it’s just me wanting Phoebe to be a blonde or, hey, the hammer has a woven leather grip… well, these are just regular bits of description. They’re the things I don’t worry about because my readers are probably going to have their own mental images for them. And that’s fine.. Seriously. If you want to picture Phoebe having auburn-brown hair, that’s cool  And because it’s not important, I don’t want to be driving that point of description home.

Actually, y’know what? I just thought about a better analogy (thus rendering most of this post irrelevant). We’ve talked about names here a bunch of times. How it’s okay not to name some characters? I can just let them sort of be in the background? 

That’s what details are like. There will be a lot of details in my writing that can be beautifully done, but ultimately they’re just sort of there and that’s okay. My reader can enjoy them in the moment but doesn’t need to keep them firmly in mind for things to work in my story. The ones I want to repeat, the ones that need to be specific, are the ones that are going to have an effect on how things unfold.

Y’see, Timmy, much like with names, I don’t want to bog down or annoy my readers with a bunch of details that aren’t going to matter. And I still don’t want to overuse the ones that are going to matter, because that’ll annoy them, too. I need to find that sweet spot where the facts register and get remembered, but don’t become noise.

Next time, I’d like to talk real quick about going with the default settings on this thing.

Until then, go write.
June 20, 2019

The Negative Zone

Today’s musings got inspired by a couple things. A headline. A few twitter posts from people I know. Some thoughts that’d been bouncing in my head for a while. And a movie I watched last weekend during my usual bout of Saturday geekery… So, let’s take a moment and talk about negative space.

No, not the Negative Zone. That’s another thing entirely. Like, a completely different universe.

Anyway…

You’re probably already familiar with the idea of negative space in art even if the term might not be familiar.  It’s the space around the subject, rather than the subject itself. Negative space is a necessary thing—it helps us isolate and define elements. We need that open, less-defined area for our brains to process things correctly.

Think of this page. There’s open space between the letters and the words, which help us to read. There’s also spaces between the paragraphs. That’s more of a modern web format, sure, but even on a printed page we use indents—more space—to help mark off new paragraphs.

And here’s the interesting thing. We all know the space is there. We register it and process it. It’s blank, but it’s serving a purpose.

There’s also space within storytelling itself. We often leave things blank, so to speak. We don’t always explain everything or describe everything or answer every question. Because we know the reader can do a lot of it for us. They’re going to make their own images in their mind and fill in little details. And we all process it a little differently, which is why we don’t always picture things the same way as everyone else.

What does blank space in a story look like?  Well I’ll have the famous bank robber ride into town with a big sackful of cash. Wakko might have a scar on the side of his face. Dot could have a necklace she never takes off.

Negative space in a story is all these things, some minor, some major, that I don’t spell out for you. I mean, just off those random sentences, I bet you came up with an explanation for all of those things.  It’s something I don’t need to explain because it’s either not that unusual (lots of people have jewelry they always wear) or because we can figure it out pretty easily (gosh, where do you think Iron Thorpe got that bag of money?).

Now, you may remember I’ve mentioned Academy Award winner Billy Wilder here once or thrice. He had a great little aphorism—if you let the audience add 2 + 2 on their own now and then, they’ll love you for it.  I’m a big believer in this. I think it’s one of the honest, physical joys of reading. Figuring things out—even small, simple, subtextual things—gives us a feeling of satisfaction. It sets off a tiny little squirt of the happy chemicals in our brains, the biochemical reward for doing something right or solving a puzzle. That moment of adding 2+2 together is why we enjoy reading.

So if we’ve got the stuff I’ve explained to you and the stuff you figured out on your own, what parts are you more likely to enjoy? Which ones are going to stick with you? Sam Sykes (professional bear wrestler and author of Seven Blades in Black) has pointed out that when it comes to backstories and mythologies, the parts we figure out on our own are the ones we love. We like parsing out who the bad guy was in that hundred-year-old conflict, or the realreason Yakko and Phoebe get so icy when they end up in a room together.

And sometimes… we just don’t need to know. We don’t. Period. Sometimes the explanation’s just completely irrelevant.  Sometimes it’s better to leave the past shrouded in darkness and mystery. When we find out all the details about how Wakko got that scar sometimes… it’s just kind of a let down  We like the mystery aspect of it, the uncertainty, far more than the actual answer (Neil Gaiman once said as much in his Sandmanbooks—Cain and Abel openly discuss it with another character). I’ve mentioned William F. Nolan’s “bug in the closet” idea before, and how it limits horror, and that’s kinda what we’re talking about. Sometimes letting the reader make the final decision is much more powerful.  ‘Cause when we don’t know the answer to something, there are lots of possibilities, so many things for our minds to dwell on. But once we know… there’s only one. That’s it. Done.

I’ll add one last thought to this before we wrap it up. From a basics mechanics point of view, if I leave these things unsaid… it leaves me space to say otherthings. As I’ve mentioned before, any story only has so much room. Books only have so many pages. Movies can only be so long. The five paragraphs I spent explaining how alchemy works in this world are five paragraphs I could’ve spent on advancing my plot.  Or developing one or two of my characters.

That Saturday geekery movie I mentioned up top? It spent tons of time in the very beginning explaining how the different magical sciences worked and where they came from. Which turned out to be a big waste of time because, naturally, once the story got going we were shown how they worked. And where the sciences came from… well, it never really had any bearing on the story. 

With all that said, would you be shocked if I told you most of the characters were pretty thin? Their motivations were all sketchy at best. Hell, I couldn’t even tell you most of their names.

A big hurdle we need to overcome as storytellers is figuring out that negative space.  Realizing what parts we don’t need to tell. What parts might be good, but just aren’t relevant.  And what things actually improve my story by being left out of it.

And what things are weakening it or slowing it down because I’ve left them in.

Next time, I’d like to offer you some investment advice.

Until then… go write.

May 9, 2019

Expletive Deleted

A few weeks back, a superhero movie kinda came and went in the world. No, not that one. That one’s still doing fine.  The other one, that came out two weeks before it. I admit, I didn’t see the other one. I’m not against reboots or remakes, but it felt like all this had going for it was… it was R-rated.  So the protagonist could swear.  And the filmmakers could show more gore.  And maybe a butt or a boob or something.  Again, didn’t see it.
Thing is “profanity” isn’t really much of a selling point once we’re past… what, ten years old? Blood and gore usually just draws attention to it vanishing between scenes. Seeing a naked butt on screen lost a lot of its appeal once the internet became a thing. I guess you could make an argument for whose butt it is, but even that’s only going to get you so far…

We’ve all known for a while now that this sort of stuff doesn’t make a good movie.  It doesn’t automatically mean my movie is bad, but if these are the only elements I’m pushing to say my movie is good… well, I can’t be surprised if I don’t do well at the box office.  As A. Lee Martinez noted a few weeks back, ”I never trust a story that wants to impress me with its gore and vulgarity. I have enjoyed many a story with gore and vulgarity, but never one that was sold to me that way.”

I think this is true of most storytelling. There isn’t much we’d consider taboo in stories anymore.  And there’s an audience for almost everything.  There are sub-genres and sub-sub-genres and when you go deep enough pretty much anything goes.
Because of this, though, I think sometimes writers get caught up in the idea of just showing everything.  All the gore and sex and violence they can manage, all written out in long, elaborate detail.  I mean, it fills up the page and, hey, check it out.  Bet you’ve never pictured someone getting split in half that way before, have you?

We need to understand, though, that these excessive and explicit moments are very rarely part of the story or plot—they’re just descriptions.  If Bob dies, it rarely matters if it took me one sentence or seven pages to kill him.  In the end, Bob is dead and it kinda boils down to how much of this actually advanced the plot, and how much of it my readers could just skip over with a yawn.

And yeah, sure, sometimes there’s a point to it.  There’s a narrative reason I need two pages of gore or three pages of sex or a character who drops f-bombs in every sentence they speak or think.  Nobody would say otherwise (nobody you should listen to, anyway).  But this is a lot like adverbs, adjectives, or exclamation points.  The more I use them, the weaker they get.  They start to clutter up the page.  So I want to be a little conservative with them.

Here, lemme give you a very non-conservative example….

My friend Autumn Christian wrote a wonderful book called Girl Like A Bomb. The main character (and narrator), Bev, discovers she’s got an unusual superpower. When she has sex with people, they get… better. They clean up. They get focused. They become the best, self-actualized version of themselves.
Now, you might guess sex is a big part of this book, and you’d be right (consider that your warning if you decide to pick it up). The first few times Bev has sex—like any teenager—it’s a wild ride and it’s very explicit. It’s an all-new experience for her, she likes it, and she is, as they say, DTF.

But after those first few encounters—and one much more violent one (consider that your other warning)—Bev becomes all-too-aware of the effect her gift is having on her partners. It’s still fun, but it’s also a responsibility, and this shows in her narration.  Less than halfway through the book, her various encounters becomes a quick sentence or less, sometimes coming across as more of an annoying obligation or burden.  Because while the story involves sex, it’s not really about sex—it’s about what Bev can do with her superpower. So that’s what Christian focuses on.

And this holds for everything.  If I push any story element up to ten for my whole book—sex, action, violence, gore, cool lines—it’s going to get boring fast.  Sure, there’s a small percentage of readers that’ll be thrilled, but it’s reeeeeeeeeeeeeally tough to find any sort of wide appeal that way.

Plus… in a way, all this extensive description is me feeding everything to my reader.  I’m telling them everything instead of showing them everything.  And, yeah, I know that sounds weird but…

Okay, look… I’m going to let you in on a secret.  This is one of the six Great Secrets of storytelling that you can only learn from a crow after they eat 169 peanuts in a row from your hand.  It’s the first and easiest of the secrets to learn, but I’m just going to give it to you for free…

You’ve probably heard people talk about showing vs. telling all the time, but we rarely bring up the obvious.  We haveto tell.  That’s all we can do. I’m typing words for you to read, telling you what the characters see, hear, feel, smell, think, whatever. On the surface, telling is pretty much it for us as writers.

When we talk about showing, we’re talking about making images appear in the reader’s mind. And the longer it takes for those images to form, the less effective they are at creating some kind of emotional response. So, to speed things up, we want the reader to do some of the work for us. We want them to tell them just enough—just the right things—and have them fill in the blanks.  They supply the horror or the excitement or the disgust so it’s instantly summoned to their mind, rather than waiting for me to spell it all out. It’s the difference between me telling you a joke that you immediately get and me having to explain the joke to you (“Because, y’see, the last guy was hiding in the refrigerator, so when they threw it over the railing he ended up…”).

That’s what showing is.

See, when I wrote out that little bit of dialogue, you got that.  Even if you didn’t recognize the joke, you understood the situation of having to spell out the punchline for somebody.  You filled in everything around that sentence fragment.

Truth is, the big majority of readers like doing this. They enjoy it when we trust them enough to understand things. When we don’t spell everything out for them.  In graphic detail.  Billy Wilder used to say you could let the audience add 2 + 2 now and then and they’d love you for it. Heck, I’ve got a whole loosely-scientific theory about how this kind of writing sets off the pleasure centers of our brain.  No seriously.

So y’see Timmy, I don’t need to wipe every single one of these excessive, over-described bits from my manuscript.  But, like adverbs, if I’ve got a bunch on every page… ehh, I might want to stop to reconsider some of my choices.

Next time, I’ve got a few more ideas to bounce off you.

Until then, go write.
April 18, 2019

The Kondo Method

This one may ramble a bit.  Apologies in advance.

An idea struck me the other day, and I realized I haven’t talked about it here in a while so I thought I’d go over it again.  And, as usual, the best way to do that is with a story.

I talked last summer about moving and getting rid of a ton of old Warhammer figures.  I’d built and painted a lot of them.  Some of them were classic figs from twenty-odd years ago.  A few of them were honestly kind of beautiful, in their own way.  A couple were still sealed in the original package.

But, after a surprising amount of soul-searching, I finally just had to admit I was never going to play with these models again on the battlefield.  Or display them in any sort of cool way.  I was keeping them… just to keep them.  Because they were classics and that’s it.  Heck, I’d guess at least a third of them were for armies I didn’t even play anymore.  They were just cluttering up my shelves, and had been for years.  A couple of them for decades.

So I saved a few, maybe six or seven, that I thought I may use someday.  Or just really liked a lot.  The rest… got traded in for store credit.

But here’s the thing.  With them gone, my shelves became a lot cleaner and neater.  And I got a lot better with my hobby time.  I could find things much faster, which meant I was getting more done.   It sounds really straightforward, but getting rid of the clutter that wasn’t doing anything made my hobby much better.

I think this holds for stories, too.  As writers, we like to think the only limit is our imaginations.  But we’re still dealing with other restrictions.  The size of my manuscript.  The size of my cast of characters.  The patience of my readers. If someone’s going to take up space in my story, there needs to be a reason for them to be there.

An example I’ve given before is Guido, the super-strong mutant from X-Factor.  Guido was a fun-loving, John Lennon-sunglasses-wearing guy who made the “gorilla body” physique popular years before Luther in The Umbrella Academy.  Also, as I understand it, now he’s dead and one of the lords of Hell or something like that, because who wants fun-loving characters around when we could have drama, right? Or maybe he’s alive again.  I lost track.

Anyway…

When Guido made his debut with X-Factor at a press conference, one of the reporters called out “He must be the strong guy!  Every group’s got a strong guy!”  Which led Guido to start calling himself Strong Guy from that point on, but also drew attention to the point that… well, yeah.  Every group does have a strong guy.  Because in the stories most superhero comics lean towards, a strong guy is very handy to have around.  There’s a reason to have them on the team and in the story.

In stories, we sometimes end up with characters that don’t serve a purpose.  Perhaps they’ve got a fantastic voice or a really clever description.  Maybe they’re a kind of character that doesn’t get seen a lot.  Maybe I came up with the idea for them in the shower and just really like how they turned out.

But if they’re not really doing anything to advance the plot or the story… I should probably get rid of them.

Before anyone goes nuts, I admit this is a bit of a broad statement.  There are going to be lots of characters in any story, and some of them are going to have a minimal-at-best effect on the outcome.  The guy serving our food.  That woman guarding the armory.  The fourth person to die in the battle.

Thing is, though, I shouldn’t be putting a lot of effort into someone who isn’t actually going to be doing anything.  All my characters should be propelling the plot and/ or story forward.  If they’re just standing around not really doing much… well, why would I spend a lot of effort on them?  Why give them a name and a backstory and a detailed physical description if all they’re going to do is walk up to the table and drop off three drinks?

This brings me nicely to a potential exception to this statement.  Sometimes we just run into someone interesting.  That one person who stands out because of their wild wardrobe or random pearls of wisdom or… heck, I don’t know, maybe they’re just funny and flirting a lot.  It’s not that uncommon to have this sort of chance, memorable encounter.  Think of the bit player in a movie who stands out in a scene just as much as the main character. Sure they exist, and we all love to encounter them in a story.  Sometimes the reason to be there can just be “this is really cool.”

However…

If I’ve got three or four or more characters like this, that’s starting to really cut into my page count.  At just three or four pages per encounter, that’s twelve or sixteen pages of my manuscript that have nothing to do with my story.  It adds up quick.  This is me deciding I’ll keep a few of those little toy soldiers, but just the special ones, and the ones that look good, and the ones that have fond memories, and the rare ones,  and suddenly I’ve put a hundred of them back on the shelf.

If I’m one of those writers who tries to make every single character special… well, there’s a good chance people are going to start getting frustrated with my lack of focus.

Y’see, Timmy, it keeps coming back to that idea of clutter.  Things getting in the way and slowing us down.  It’s okay to a small extent, but once it hits a certain point… we just have to stop everything.  And the people we’re trying to impress with it…  they’ll probably get annoyed with me.  Or flee in terror and call one of those hoarders shows.  Or the literary equivalent of one, I guess.

I may have some of the coolest, rarest, most beautiful characters out there.  But if they’re not really doing anything, I should maybe at least consider getting rid of them.

Speaking of which, next time…

Well, I’m starting a new book, and we haven’t talked about that whole process in a while.  So maybe I’ll talk a bit about drafts.  Unless one of you has something else you’d rather hear about?

Until then… go write.

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