October 7, 2011 / 1 Comment

This Should Be Obvious…

I’m a bit under the gun right now, so I don’t have time to rant on and on like I normally do. But I wanted to toss out something for this week.

The late Michael Crichton has a book called Travels which is more or less an autobiography of his early life. How he entered (and eventually left) medical school, selling his first few novels, and getting involved in the great, grinding machine of Hollywood. It’s a bit dry at points, but there’s some pretty interesting stuff in there. Including a fun story about how he once almost killed Sean Connery with a speeding train. Also how he and his girlfriend were molested by an elephant while camping in Africa.

If those last two sentences don’t make you want to buy that book, you have no real business being here.

For our purposes today, though, the important thing is a piece of writing advice young Michael got from his dad. If you want to know the full story behind it, again, grab the book. I’ll give you the short form.

Be very careful when you use the word obvious or its adverbial kissing cousin, obviously. It’s one of those words that should always get a second look in fiction, nonfiction, email, random message board posts, and so on.

If something isn’t obvious, it sounds arrogant to say it is. Think of all those times you’ve asked someone a question and they’ve answered you with “Isn’t it obvious?” If it was obvious we wouldn’t’ve asked the question (actual or implied). What the speaker or narrator is saying is, effectively, “I know I’m way smarter than you idiots and want to gloat about it.” So, if this is the situation, don’t use the word obvious, because the character or narrator in question is going to look like a jerk.

Unless, of course, the character saying so is supposed to be a jerk.

On the flipside, if something really is obvious, then you still don’t need the word. Things that are obvious are… well, obvious. The sky is blue. Sugar is sweet. Ninjas are cool. Expensive things cost money. Oxford is a good school. Nazis are bad. Colonel Hans Landa is very bad. Car crashes hurt, especially if you’re outside the car. All these things are, in fact, obvious to everyone, so it’s just wasted words for a writer to tell us so.

Try it. Use the “Find” feature to look for obvious or obviously in your latest manuscript and see how often you really need it.

Except for that one guy from Pod Six. He needs it. He’s a jerk.

Next time, by request and also by a series of conversations, let’s have a little talk about God and other gods.

Until then, go write.

May 15, 2009 / 2 Comments

Geek Stuff

Okay, time for a personal confession.

I am a geek. Long time nerd. I was one of those sci-fi/ fantasy/ comic-book weirdoes long before most of you reading this were born. An outcast all through grade school and high school with only a few equally geeky friends.

I saw Star Wars in the movie theater when it was just Star Wars. None of this tacked-on- “Well, I always planned a trilogy of trilogies”- A New Hope nonsense. I remember when the Doctor turned into a tall guy with curly hair and a scarf, back at a time when you knew Daleks were supposed to be scary but couldn’t quite figure out why. I devoured the tales of Hawk the Slayer, Rom the Spaceknight, and John Carter, the Warlord of Mars. I remember the X-Men when they weren’t cool and Wolverine dressed in bright yellow spandex. Heck, when I learned how to play Dungeons & Dragons it was just two magazine-sized paperbacks with red and blue covers. It was a proud, thrilling moment for me when I first found out I was going to work on a Beastmaster movie (the shame came later).

Alas, sci-fi and fantasy get a bum rap from most folks, and those two genre tags are often seen as a kiss of death by agents, publishers, and studios. Heck, producer Ron Moore went out of his way to keep people from calling Battlestar Galactica sci-fi, despite that glaring network label. Michael Crichton’s Jurassic Park was almost never shelved in the sci-fi/ fantasy section. Same with his Eaters of the Dead and all those Harry Potter books.

What years of digesting this stuff have shown me, though, is a lot of bad genre stuff tends to be bad for all the same reasons. Oh, there are some films and books that have found bold and daring ways to be awful no one could’ve possibly thought of (for examples of this, I recommend the novel Einstein’s Bridge and/or the film Women of the Prehistoric Planet), and there are a lot of the same basic problems you’ll see in any story or script, but overall the lethal genre flaws tend to fall into three categories.

One of the biggest mistakes I see in a lot of genre stuff is writers who are trying to make it too amazing. They cram in everything they can think of, every idea they have. It’s a bit like when that one overeager kid got to be the Dungeon Master for the first time and created that dungeon with fifteen platinum dragons and twenty giant purple worms and thirty minotaurs armed with +5 flaming swords and every door had a poison needle trap and… and… and…

I read one sci-fi screenplay a while back that dealt with a character awoken from cryogenic suspension thousands of years in the future, superhuman bio-technology that let people live at an accelerated rate, the different physics reactions this accelerated rate caused, gladiatorial games, social clans, an arms race, interplanetary civil wars, and an ethical debate over cloning. These weren’t just touched on, mind you, but all were essential, key elements in a 100-odd page script.

The problem with writing screenplays or stories like this is your audience has nothing left to latch onto as they’re overwhelmed with everything that’s different. The location is different. The rules are different. The people are different. Motivations are different. The writer may have created the most unique 37th Century world ever, but the audience needs to be able to understand to it now.

This leads us right into problem two—when the writer tries to explain all of it. I think most people reading this have seen a story or script that suddenly deviates into exposition. Characters will suddenly spout out a page or three on what the fabled Amulet of Sativa can do once it’s soaked in the blood of an innocent or how space travel works. Worse yet, sometimes this explanation will just pour out between the dialogue as the writer talks directly to his or her audience.

What this leads to is stories that are phenomenally detailed and exotic, but nothing ever actually happens in them. Five pages explaining why the Cawdor hive-gang has hated the Escher hive-gang for the past twenty years is really just five pages of characters sitting around twiddling their thumbs.

And this leads us to big problem number three—when the writer doesn’t explain any of it. Strangers make ominous proclamations. Disturbing photos arrive in the mail. Eerie carvings of strange, vaguely-familiar symbols are found on the wall. And people don’t address or flat-out ignore all these odd things.

A lot of the time, in my experience, this is a desperate attempt to create an aura of mystery and amazement around the characters or events when there really isn’t anything mysterious or amazing there. The writer just watched a lot of episodes of LOST or Fringe or maybe just the Matrix one too many times.

So, how can you beat these problems? How can you prove to editors, agents, and readers that your genre work is true literature and not at all like the feeble attempts of these other fanboy hacks who’ve been encouraged by their geek friends?

(Apologies to all my geek friends—I wasn’t talking about you.)

For that first problem, have a touchstone. Make sure your story has a main character your audience can immediately relate to. A protagonist who hates their job. Somebody lusting after someone they can’t have. Someone who feels like an outsider. Simply put, a person who has a universal need or desire. I’ve mentioned once or thrice that believable characters make for believable stories, and that’s especially true here in the genres. Luke Skywalker was a small-town boy who didn’t want to go into the family business. John Carter was a Civil War veteran from Virginia trying to find a purpose after the war. Ellen Ripley was the second in command of a mining ship who just wanted to get home to her daughter. Once the reader can believe in your characters, they can believe in what’s happening to your characters. This is a large part of Stephen King’s success, that 95% of his stories involve absolutely ordinary people living absolutely ordinary lives. By the time clowns crawl out of the sewers or a wall of mist rolls across the lake, the reader’s already invested in those folks. We believe in the characters, so we have to believe in what’s happening to the characters.

There are two things you can do for the second problem. One is to trim out anything that doesn’t need to be there. You may have the coolest take on vampires ever, but if you’re only including the vampires because you’ve got this cool take, yank them out and have your characters get attacked by bandits. It’s really cool that you’ve created the entire history and art of the nidhar, an ancient short-range weapon consisting of an array of blades that are held one between each finger before releasing them… but couldn’t your character get by with just a throwing knife?

Here’s a helpful example. Isaac Asimov once wrote a clever short story called “Nightfall,” later expanded to a novel of the same name. In the preface, he explains that he uses miles, hours, and years not because his planet is related to Earth, but because he saw no point in overcomplicating the story. If it works for the master…

The other thing you can do is fall back on the ignorant stranger method I’ve mentioned a few times. It’s nifty that taxicabs and busses are all electric and run by robots at this point in the future—but doesn’t Yakko already know that? I mean, he’s from the future, right? Shouldn’t Lord Murrain already know why he sent his henchman, Wakko, off to search the arctic wastes for a year (to search for the legendary Ice Sword)? Why does Wakko need to explain where he’s been? If this material isn’t vital to your story, trim out that paragraph or three of exposition and just trust that your readers are smart enough to understand future taxis are cool and Wakko found that which he sought.

To solve that third issue, make sure you know what you’re keeping secret, and that it really is a secret. Nothing will frustrate your audience more than to struggle and stumble through a whole story and then realize the writer has no intention of revealing the big mystery, or that there really isn’t one. Figure out what the story’s secret is and work backwards, making sure characters are motivated to hide it and/ or smart enough to uncover it.

Here’s a fun little tip I once heard from that nice lady over at A Buck A Page. Your main character should mirror your audience. So if your main character is constantly saying “I don’t understand,” or “What does that mean?” it probably means your audience is, too. Or, worse yet, they already hate your main character for being a $#&%ing idiot and threw your work across the room fifteen pages back. This also gives you a great guideline, though, of when stuff should be revealed. If you’re well into the third act of your tale and the main character still doesn’t have a clue what’s going on… well, I’m sure a few of the readers will keep reading to the end. Three or four of them, at least…

And that’s all I’ve got for you, unless anyone wants to debate Shogun Warriors vs. Micronauts. Hopefully this’ll help get some more good genre stuff out there for eager audiences.

Next time, just for fun, let’s kill a few babies.

Until then, get back to writing.

April 30, 2009 / 1 Comment

How Stupid Do You Think I Am?

A pretty loaded question, I know. And I’m sure I don’t want to hear all the answers you’ve got for me.

It’s an important question, though, whether you’re writing books or screenplays. The folks who just bought your new Harlequin Romance aren’t expecting a long lesson about the way colors mix to form new colors. If you’re billing yourself as the next Tom Clancy, the clue “man’s best friend” better not leave half a dozen codebreakers baffled as to what the three letter password is for the doomsday device. Heck, even if you’re hired to pen the new Yu-Gi-Oh movie, you probably shouldn’t spend a lot of time explaining why kids shouldn’t lick stove burners.

Nobody likes to be called stupid, after all. Not even children. Not even stupid people. We all hate being looked down on, being condescended to, or having things spoon-fed to us.

This is why so many people fell in love with the television show LOST, yet so many of these same folks despise the “enhanced” version ABC showed for a while. These episodes now had “pop-ups” added in which explained every single thing occurring on screen. Everything. Every name. Every reference. Every way every point tied back to other things. Now, it’s fun trying to figure out all the various, intertwining mysteries and stories on a show like LOST, but the moment there’s someone walking the viewers through every single one of them—even the ones that just got explained to you a few minutes ago—well then the show’s just become insulting.

Y’see, Timmy, when you spell out everything for your audience, what you’re really saying is “I know you won’t be able to figure this out on your own.” Your characters might not be saying it out loud, but the message is there. You’re too stupid for this—let me explain.

So, having established that nobody likes to be thought of as an idiot, it stands to reason everybody likes to feel smart. One of the easiest ways to make your readers feel smart is to let them figure things out on their own. Triple Academy-Award-winning screenwriter Billy Wilder once said if you let the audience add 2+2 for themselves, they’ll love you forever, and that advice holds true for writers of all forms (except maybe journalists, who should probably put a little more effort into spelling things out).

I’m going to fall back on a favorite example, Scott Frank’s amazing screenplay for Dead Again, also one of the best films Kenneth Branaugh ever directed. If you’ve seen it, you doubtlessly remember the scene when detective Mike Church finally gets to interview the old reporter. And as the octogenarian prattles on, he lets drop one word which twists everything we thought we knew about the story.

The real genius of this moment, though, are the two beats between when he says this word and Church realizes what he’s just been told. There’s just a breath of him brushing off the news as insignificant before it sinks in and his eyes open wide. And why are those two beat so important, you ask?

Because that’s when we figure it out.

The audience barely gets a second, but it’s enough. We get to realize the import of that fateful word just a hair ahead of Church. We figure it out on our own, and we figure it out before him. And even then, Church still doesn’t say what he’s just realized—he just runs out of the room.

A few easy ways to let your audience feel smart, so they will love you…

Know what your audience knows. I’ve talked a few times about common knowledge. It’s stuff you can feel safe assuming everyone knows. Nazis are bad. Jesus was good. Dinosaurs are extinct. The sixteenth president was Abraham Lincoln. The Red Sox are a baseball team. For all of you reading this, you’ll notice I rattled off the words Harlequin Romance, Tom Clancy, and Yu-Gi-Oh without bothering to explain any of them—I know for the folks reading the ranty blog these terms are all recognizable. Knowing what your specific audience knows is the most important part of making them feel smart, because this is what lets you judge what they’ll be able to figure out on their own.

Be smarter than your audience. The ever-quotable Esmund Harmsworth once pointed out mystery editors will toss aside a manuscript if they can figure out who the murderer is before the protagonist does. If you think about it, though, this is true of any sort of mystery, puzzle, or intellectual challenge in a piece of writing. If the writer has dumbed things down to the point of simplicity—or further—who would have the patience to read it? It grates on the nerves, and it makes us impatient as we wait for character to figure out what was plainly obvious twenty minutes ago.

Don’t state the obvious. The late Michael Crichton once explained a writing rule he got from his father. “Be very careful using the word obvious. If something really is obvious, you don’t need to use it. If it isn’t obvious, than you’re being condescending to the reader by using it.” Of course, this goes beyond just the word obvious. Looking at that first tip up above, should you be wasting words to tell your audience Nazis were bad, the sky is blue, or Harvard is a prestigious school? Within your own writing, when Bob finds Cindy clutching a bloody knife with a look of glee on her face, do we need to be told she’s unhinged and dangerous?

Take one step back. When something does need to be explained, we all feel the need to go the distance with it. You don’t always have to, though. Look at some of those explanatory scenes and pull it back to 85-90%. If you take your audience most of the way there, they’ll probably be able to go the rest of the way on their own.

Give them the benefit of the doubt. Every now and then, just trust they’ll get it. Not all the time, but every now and then make a leap of faith your audience can make a connection with almost no help whatsoever from you. Odds are that leap isn’t as big as you think it is. When your audience pulls those slim threads together all on their own, they’re going to love you for it.

So, now that we’ve (hopefully) established I’m not quite as stupid as you all thought I was, perhaps you’d like to stop by next week for a few thoughts on writer’s block.

Provided, of course, that I can just figure out how to get them all down.

Until then, go write.

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