April 4, 2019

Shadow Agency

This week—requests are granted! Also, as you may have noticed, the majority of responses I got in comments/ tweets/ DMs/ etc were in favor of the new layout, so I’m going to stick with it for now.

A few weeks back someone asked about characters. How do I get a sense of who they are. How do I make sure when they do something it’s what they’d do instead of just what the plot (and by extension—I ) want them to do?

Okay, these are two related-but-different questions. Let’s look at each of them on their own, then figure out that relationship-overlap. Which I think is what we’re aiming for with this request.

Also, because there’s a lot to unpack here, expect a lot of links to previous posts. I don’t want to bury you in too much rehashed stuff. You’re here for exciting hot takes on the art of writing, yes?

First off, how do I get a sense of who my characters are as individuals?  What makes them unique?  What makes them stand out?

One thing would be their general backstory and personal preferences. If I’ve got a character—especially one of my main characters or important supporting ones—I should know a lot about them. And I’m talking about me, the author.  For almost all of my characters, there are things I know about them that never make it into the books. Maybe it’s about their relationship with their parents, their worst class in school, or their favorite bands. It can be games they play, people they’ve slept with, or their first car. A lot of this sounds like weird stuff, yeah, but all of this says a little something about who someone is, which means it’s going to affect how they react to the world around them.

There’s also their voice. The way people phrase things and the words they choose. Their background will have an effect on how they act, and it’s also going to effect how they talk. This is one of the easiest ways to make characters distinct on the page (or in an audiobook).

Also, I could think about how people react to this character.  Do folks wince at the sound of Dot’s voice? Do they instinctively lean away from Wakko? Do they lean toward Phoebe? And are people right to react this way, or is it because they know something else that we don’t?

All of this should give me a really good sense of who my character is. Again—I probably won’t use all of it. I may never see Yakko stumbling through a date or listening to music or reminiscing about his old VW Bug. But these are all the little elements that help move a character from a basic stereotype and into actual, memorable person-hood.

Okay, the second part of all this is about these characters making decisions. 

There’s a term you may have heard around the interwebs called agency. It first appeared back in the 1700s, when people were having Enlightening discussions about philosophy and sociology. At its simplest, agency refers to free will. Can a person make their own choices and affect the world around them? How much does the world they exist in restrict that ability to make choices? If I can’t travel alone, vote, or choose who to love… do I have free will, or just the appearance of free will? Do people in prison have free will? Free will may have gotten them there—or maybe the conditions forced on them by society did—but now they have almost no freedom to make choices at all, so…? Is there a point where I no longer have free will?

Anyway, that’s all heavy stuff. It’s a little different (and easier) for us when we’re talking about agency in a literary sense. Fictional entities don’t have free will because they’re… well, they don’t actually exist. But as a writer, I need to make my readers believe these characters are real people who are having an actual affect on the world around them. They need to do things, and these things need to matter. If cowards are suddenly going to leap forward and be brave, there should be a clear reason. If a cold person falls madly in love, we should understand why and how. If someone decides to open the spooky mystery box after it’s killed half their friends… well, we should be with them on this, even if we don’t like it.

Yeah, sure, it’s possible to make inconsistent decisions or choices that move the plot forward. We’ve all seen it happen. The wonderful A. Lee Martinez(he of the Constance Verity books and the Save The Movies podcast) came up with plot zombie a little while ago to explain this. It’s when characters are only acting in service of the plot, not out of any actual developed or established character traits.

This is, just to be clear, a bad thing. Y’see, Timmy, my characters need to face challenges and need to respond to them. They need to make choices—ones that are consistent with who they are. And the results of these choices should have a real affect on how the story plays out. Because if they’re not… Well, then they’re not really doing anything. They’re just empty puppets. Not even the good kind of puppets. They’re just sock puppets that I’m using to try to convince my readers this is a real story. 

So make your characters do things. In character.

Next time, I’d like to look at some things from a different angle.

Until then, go write.

March 21, 2019 / 4 Comments

Not Just Heroic…

Trying something a little new with the formatting here. Please make your comments/ thanks/ complaints in the space down below.

Anyway, looking at the calendar, it’s getting to that season where I blather on about superheroes again.

Or maybe superpowers.

Or both. They’re kinda related after all.

As some of the book covers displayed on this page suggest, superheroes are kinda my jam. Have been for years and years now. I wouldn’t claim to be an expert on the subject, but I feel safe saying my knowledge level is in the higher percentiles. I thought about these stories a lot as a kid growing up and, in a way, even more since I’ve moved into this odd career of “professional storyteller.” It’s a topic I can blather on about a lot.

As I’m about to demonstrate…

One thing I’ve noticed in some corners is a bad habit people have of labeling a lot of things “superhero” stories, because that title carries a lot of weight. About twenty billion dollars worth, if we go off the Marvel Cinematic Universe. Not exactly a bad weight to have hanging on your shoulders.

But…

I think it’s worth noting that there are a lot of differences between a superhero story and a story about people with superpowers.  They are not the same thing.  Not remotely.  And if I try to do one while using the devices and tropes of another… well, I’m going to mess with people’s expectations.  Which usually leads to a disappointed audience.

Now, granted, none of what I’m spouting here is formal rules set down by tenured professors or doctoral candidates.  If we just look at a lot of fiction, though, we’ll see that this idea’s been around for ages.  Superhero stories and superpowers stories have always been two very different animals.

So, what are some of those differences?

Let’s break ‘em down…

First off, superpowers do not automatically equal superheroes. We can all agree on that, right?  CarrieBlackbirds. Limitless. Girl Like A Bomb. Glass. Stranger Things. All of these stories feature people with superhuman abilities.

But are any of these superhero stories? Not really.  Just having some sort of superpower doesn’t automatically make someone heroic. Heck, in a couple of those stories the person with the powers is arguably the villain.

And that brings me to my second point (one of the big ones). Heroics depend very much on motivation. The same action can be heroic in one situation, almost cowardly or bully-ish in another. Or maybe it’s just an action. We all do things on a daily basis that are personally motivated, and maybe even a bit challenging, but it doesn’t make them heroic, right? A superhero story’s almost always defined by a character who makes a conscious decision to use their powers for a wider goal that may not benefit them (and often doesn’t). Obvious as it may sound… superheroes act heroically.

And just to be clear, when I’m speaking about heroic actions…  Don’t confuse heroic actions (i.e. actions that are brave and selfless and pure of heart) with the actions of our hero (i.e. actions taken by the protagonist). Just because he or she’s the hero of the story doesn’t mean all their actions are automatically heroic. Make sense?

Good.

When we read stories about super-powered folks, though, they’re almost always more personal and intimate. Dare I say… a little selfish. In these stories, people are doing things much more for themselves than for any sort of greater good. It’s not that they’re evil, it’s just that the plot concerns them first and maybe the world second or third.  If at all.

Another common point of confusion here is doing the right thing for the wrong reason. Is Yakko taking down the bad guy because it’s the right thing to do… or just to get revenge? Is Dot stopping the bomb to save thousands of innocents… or just to save her friends who are handcuffed to it? Is Wakko fighting the Automata Society to end their reign of terror… or just so they’ll stop coming after him?

A third point (strongly related to the last one) is that superhero stories tend to be about public use of powers and abilities. They’re about people who’ve decided to use their abilities to help others, and they get seen doing it. This public nature also means they deal with public reactions of one kind or another. Sometimes they’re loved, sometimes they’re feared and hated.

I’ll note a lot of stories that are just about folks with superpowers tend to involve hiding abilities. Keeping things secret from the world at large. In the same way their motives are personal, their actions tend to be a lot more low-key and behind the scenes. In fact, when abilities get revealed in a superpowers story, it’s almost always a cause for panic.

That flows nicely into point number four. The abilities in superhero stories tend to be much more extreme. Phoebe’s not just strong, she’s throwing-cars-down-the-street strong. Wakko doesn’t just move things with his mind, he can throw cars down the street with his mind. Dot doesn’t just start fires, she can throw fireballs that blast cars down the street.

You get the point. Superhero stories involve throwing a lot of cars around.

But when a story’s just about someone with superpowers, we tend to see a lot more limits on those abilities. Not always (Dark City and The Lathe of Heaven come to mind), but most of the time they seem to be much more grounded in reality.  A little easier to rationalize, at least. Side effects and odd handicaps are much more common.

And for our fifth and final point, let’s talk about the elephant in the superhero room. The costume. The outfit that hides our hero’s secret identity from the world.

I wouldn’t say a costume/ secret identity is absolutely necessary, but I do think it creates a lot of odd situations in my story if there isn’t one. If everyone knows who Yakko is, then they know who Yakko’s friends and family are.  They can find out where he lives and shops and eats. If he’s not using a secret identity, he’s either aiming for a very solitary life or he’s painting a lot of targets on people and places.

One other aspect of this a friend of mine once brought up (he’s one of the writers on the new Pet Semetary movie (shameless plug)) is that a superhero often becomes an identity unto themselves. They’re iconic symbols, and not necessarily tied to the people who first created them. Spider-Man, Batman, Ms. Marvel, Superman, Captain America, the Flash… all of these superhero identites have had multiple people behind them.

Compare all of that to a story about superpowers, where secret identities almost never come up because… well, like I mentioned in point three, nobody knows about them. I don’t have to hide my identity when I teleport because I do everything I can to make sure nobody finds out I can teleport. So the people in these stories tend to wear… well, street clothes. They never duck into a phone booth to change before using their powers in public because—again—they almost never use their powers in public.

Okay, for our sixth and final-for-reals-now point, let me add this. The setting matters a lot in these stories, too. If I’m just telling a story about superpowers, they’re almost always set in the real world. Or, at least, a world indistinguishable from the real world to the casual viewer. Because if they weren’t, it’d imply having superpowers wasn’t that impressive. Being telepathic in the sci-fi world of the Federation—a coalition of hundreds of alien races with unique abilities– is checking a box on a recruitment form. Being telepathic in a documentary about 1940’s Paris, though… that’s freakin’ amazing.

Superhero stories, though, tend to take place in worlds that are already fantastic. They’re already pre-loaded with amazing things. Consider the Marvel Cinematic Universe. Aliens are real and publicly known. Magic is real and publicly known. Cyborgs.  Androids. Inhumans. Demons. People fly! Lots of people! This is not the world outside anyone’s window.

Now, again, this is not a set of iron-clad guidelines. I have not defended my thesis or gone through rigorous peer review. This is just forty-odd years of observation paired with forty-odd years of thinking about how stories are told. And, as I often say, there’s always going to be exceptions. So if I’ve got a superhero who doesn’t wear a costume or a super-powered person who’s acting very heroically, it doesn’t mean my whole story’s about to collapse.

But maybe I should run my story of super-powered beings through this list and just see what side of things they fall on. Does most of it line up with the kind of story I want to tell? Is the label I’m putting on it—and the expectations that label will bring—going to match up with what my story delivers?

Because if it doesn’t… maybe I’m writing the wrong thing.

Next time, I’d like to quickly revisit an old favorite before heading off to Wondercon for the weekend.


Until then… go write!

January 24, 2019 / 3 Comments

A League of Their Own…

            Sorry for missing last week.  Just had a couple of those jumbled days where I kept getting called away for other things.  And while I had a topic for this week, it never quite gelled the way I wanted it to in my head.  Although four or five others did, so I’m set for a while here.
            (topic suggestions are always welcome in the comments, though)
            Anyway…
            I wanted to talk a bit today about godlike characters.  Not just in the sense of robes and brilliant auras and hurling thunderbolts.  Sometimes it’s that rugged, locked-and-loaded man or maybe the tall, super-competent blonde.  Really, it’s anyone who is, for one reason or another, way beyond the level of every other character in the story.
            Which really means they’re out of everyone’s league.
            Quick segue.
            One thing that I see come up in discussions of different open-play, MMPORG type games is a balance between players.  For purposes of this discussion, it’s when the overall population of the game has hit a level where it’s essentially unable to support new players.  If everybody’s level 72, it makes it tough for anybody to interact at level one. All those 72’s are using their bigger, badder gear to go on bigger, badder missions, where they’ll face bigger, badder monsters and get even rewarded with even… well, you get the point.
            Meanwhile, I’m over here in the goblin village, poking at things with a knife and hoping I can get my dagger skill up to 65%…
            And if we actually have to fight each other?  Well, I don’t have a prayer.  I mean, we can argue that statistically there’s a chance, but really… there’s no chance.  And from the 72’s point of view, I mean, can we even call it a wasted three seconds?  Yeah, there may be some jerks who just like beating up the noobs, but for everyone else… yeah, this gets to be kind of boring, right?
            See where I’m going with this?
            Stories need this kind of balance, too.  We want characters to have a chance at achieving their goals, but we also don’t want it to be easy.  If the story leans too far one way or the other, it just gets dull.  For everyone.
            F’r example… 
            If my antagonistis all-powerful, my hero never has a chance.  That’s boring as hell.  There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not.  We all know how it’s going to end, and if we know where it’s going… well, then this is all just noise.
            Plus, it’s discouraging.  We identify with the heroes.  That’s why we’re reading.  And to see someone we identify with get beaten down again and again by an opponent we absolutely know they can’t beat…
            Well, it doesn’t make for a lot of repeat reads, let’s say that.
            Keep in mind, too, my antagonist doesn’t have to be a seven foot-tall somebody in body armor and a chrome skull mask.  The high school mean girl, the abusive drill sergeant, even society in general– any of these can be the antagonist.  And, again, if there’s no chance whatsoever of beating the antagonist, my story isn’t going to hold most people’s interest.
            I’ll also point out that beating the antagonist doesn’t always mean bringing about their ultimate, final defeat.  But as far as our immediate story’s concerned, the bad guy needs to have a chance to succeed at their immediate goals.  No chance means no interest.
            Now, as I hinted above, the flipside of this is also true.  If my main character has absolutely no chance of ever being stopped or hindered in any way, that’s not very interesting either.  I’ve talked about this once or thrice before.  When Yakko can effortlessly deal with anything the antagonist, nature, or the universe itself throws at him, it gets boring really fast.  If Dot’s prepared and trained for everything, to the point there’s little or no chance of failure, that means there’s no challenge.  And no challenge means… well…
            An analogy I’ve mentioned before is me getting a glass of Diet Pepsi.  Not exactly something epic stories are built around.  You’re not going to see teams of people stealing ships, racing down city streets, or forming Fellowships around me as we undertake the great adventure of going to the kitchen and opening the fridge.  Because it’s mundane.  It’s easy. There’s absolutely no challenge in it.
            Even if something might be challenging for us, personally, it doesn’t mean we want to watch someone else do it with no effort.  I’m pretty sure if a zombie plague ever descended on the world, I’d be one of those folks gone in the first week or two.  But I don’t have any interest in reading three hundred pages of someone who walks through the undead apocalypse like it’s a guided tour.  Yeah, no matter how colorful the descriptions are of zombies being blown apart.
            Y’see, Timmy, if there’s no challenge—because either my protagonist or antagonist are too powerful—it means there’s not much of a plot.  As I’ve mentioned before, no plot makes it really tough to have a story.  And you may have noticed there’s not a big market for high-stakes character descriptions.
            I also want to toss out one other downside to nigh-omnipotent characters. Gods are boring as hell.  Seriously.  They’re tough to relate to, and if people can’t relate to my characters, they’re probably not going to make any investment in them.  Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. 
            Even if it’s not actual powers, it can be dull.  When you have characters who can do anything and succeed at anything… it just gets boring fast.  We like reading about problems, not about potential problems that were planned for and avoided.
            True fact—one I worked very hard at.  My Ex-Heroesbooks have a super-competent character named Stealth.  She’s their version of Batman.  Every book in the series has at least one example of her demonstrating how she’s hyper-trained and/or four steps ahead of everyone else.
            But…
            Every book also has at least one example of something getting past her. Something she didn’t catch or didn’t think of or somebody else figures out first.  She’s world’s greatest detective, but she’s still fallible.  She not perfect.
            If you’ve got a powerful, competent character in one of your stories, take another look at them.  Do they need to be that strong?  Would they be more interesting if there were two or three scenarios they hadn’t been planning for over the past six months?  Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
            I think it would. 
            But that’s just me.
            Next time I want to talk about something a little more campy.
            And maybe update the FAQ.
            Until then… go write.

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