May 6, 2010

The Mysterious Island

Not to be confused with the uncanny valley, which is another phenomenon altogether…

So, there’s a show on television called LOST. Maybe you’ve heard of it? It’s not terribly popular and has only survived because of a miniscule-yet-devout fan following. Oh, and it completely changed how people approach one hour dramas on television and proved a genre show can hold its own.

Proving something, of course, doesn’t mean anyone’s learned anything. The recent Wall Street collapse has pretty much flat out proven trickle-down economics doesn’t work, but people still rally behind that mentality.

But I digress…

By the way, I’m going to be tossing out some spoiler-esque stuff here. If you’ve never seen the show and have been planning a one-month Netflix marathon once it’s over, you may want to skip today’s little rant. Maybe next week’s, too. A good part of storytelling is getting the twists and reveals when you’re supposed to, so if you want to enjoy this show as it was intended, take the week off.

Because of the phenomenal success of LOST, numerous shows tried to mimic its formula and failed. I’ve seen dozens and dozen of fledgling writers try to mimic it and they’ve failed, too. And, interestingly enough, they’re all failing for the same reasons. They don’t understand what they’re doing.

That sounds a little flip, I know, but that’s what it comes down to. These folks tried to copy something they saw, but they didn’t actually understand what they were seeing. In one sense, open-heart surgery is cutting open someone’s chest and poking around with steel tools, but we all understand that there’s a lot more to it than that. This is why nobody reading this grab for a steak knife when Uncle Wakko complains of chest pains.

At its core, this failure of storytelling comes from not understanding the difference between a mystery and a twist and how they both succeed. They’re two very different things, they each work a specific way, and they’re not interchangeable. Let’s slap a simple definition on each one.

A mystery is when the main character(s) and the audience are aware that a piece of information has been hidden or kept from them, and the story usually involves the search for that unknown fact (or facts, as it may be). How did a polar bear end up on this tropical island? Why do these six numbers keep appearing everywhere? Who built this gigantic statue on the shore, and how did it get smashed? At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.

Now, here’s how people tend to screw this up.

In a mystery, the key element you have to remember is that the characters are aware of it. They’re searching for answers, or at least they’d be somewhat interested to find those answers. Because of this, the strength of a mystery is entirely dependent on those characters. If we (the readers or viewers) don’t care about the characters, we don’t care if they reach their goals, and in this case their goal is solving the mystery. In the same way a good character can make you empathize with a broken heart or an amazing triumph, they’ll make you want to know what the answers is behind a given puzzle.

Using LOST as an example again, think of the first three or four episodes. The first episode (or first half of the two-hour pilot) is nothing but character development. It’s about who survived the crash and giving us a quick thumbnail of their personalities. At the very, very end of the episode, there’s a loud roar and we see something crashing through the trees in the distance. Episode two is more character, and then a bit more mystery. There’s a polar bear in the jungle and the something grabs the pilot out of the crashed plane’s cockpit (a pilot who was supposed to be Frank Lapidus, it’s worth noting…) and brutally kills him. Episode three is even more character and ends with a creepy radio signal left by someone who was shipwrecked on this island almost twenty years ago. It’s not until the fourth episode, “Walkabout,” that there’s undeniably something unnatural going on here.

So out of the first four hours of LOST, all the mystery elements add up to… maybe ten minutes, if you really stretch it. The rest is all character. And as has been said many times before, once we believe in the characters, we have to believe in what happens to the characters.

A lot of people get this backward. That’s the first big mistake. They try to start with the mystery, then later on they develop the characters and make them relatable. For the record, this almost never works. How many failed stories or shows or movies have you seen where the writers tried to front-load some kind of mystery with the hope you’d get interested in the characters as they tried to solve it? Remember, it doesn’t matter how cool or awesome or clever the answer is. We need to be interested in the characters who are going to find that answer.

The other important thing about a mystery is that it has to have a resolution. We love the mystery, we remember the mystery, and we’ll stick around while these characters try to figure it out, but eventually we need to learn why there’s a polar bear on the island and why all that’s left of the statue is one four-toed foot. Mysteries need answers. Even if they aren’t spelled out or blatantly said, the audience needs to believe an answer exists–and has always existed–and they’re not just getting strung along.

That’s another classic mistake some writers make. They try to dazzle their audience with what looks like a cool, baffling mystery. What they’re really doing, though, is just throwing out random elements they’ve seen before. Their puzzle hasn’t been thought out and they’re not starting with an answer. When a mystery has a silly, this-makes-no-sense resolution, it sours everything that came before it (assuming it wasn’t soured already). When a mystery is never resolved (to be continued in the next book or the next screenplay), it gives the audience the sense they’ve wasted their time.

That’s a great note for beginners, by the way–any fledgling writer is going to fail with a mystery that gets revealed “next time.” You don’t get another manuscript to impress editors, publishers, or contest readers with. You just have this one. If you’re someone reading this blog and you don’t have two sales under your belt (not dollar options, not back-end deals–sales), “to be continued” is almost guaranteed to be the kiss of death.

There’s another aspect to the resolution, too. If we find out the answer too soon, this wasn’t a mystery, just a minor plot point. Who burned Michael’s raft is never really a mystery because we almost immediately discover it was his son, Walt, who kind of likes it here on the island. What Jacob’s lighthouse is for also isn’t much of a mystery because we get the answer about fifteen minutes after we first see it. A mystery takes a little time and generally gets answered near the end of your story, which means you story needs to have an end. Many folks have commented on the thumb-twiddling quality the third season of LOST had. This was because the writers didn’t know when their show was going to end and were left unsure how to reveal their clues. Once they were past the beginning, the middle of their story rambled because they didn’t know where (and when) the end was. As I mentioned above, a mystery needs a solid conclusion, and that conclusion can’t be pushed off to some other time.

Speaking of pushing things off until another time, this is getting a bit long and I’m going to wrap it up. Next week I’ll use our favorite island castaways to rant about twists and some of the common mistakes people make with them.

Until then, go write.

April 29, 2010

Mad Men

Not a reference to the show, I assure you.

So, I ranted about this a while back, but a few recent things made me want to revisit it…

If I may, I’d like to go classical for a moment and talk about Jane Eyre. Yes, the 1847 book by Charlotte Bronte a.k.a. Currer Bell, sister of Emily and Anne. Now, Jane Eyre was one of Bronte’s earlier books, so we can excuse some of the clumsiness in it (her Villette isn’t as well known, but it’s a much smoother, subtler book). There’s one thing in it we can’t forgive though, and that’s Charlotte falling back on a cop-out character to drive several huge events in her story.

I’m speaking about Bertha Rochester, the crazy wife in the attic. She gets loose every now and then from her attic prison and glares at Jane. She’ll just stand in Jane’s bedroom and stare at her while she’s sleeping. Sometimes she does it from windows when Jane is outside. It gets so disturbing it drives a wedge between Jane and her beloved Edward “Mr.” Rochester (Bertha’s husband) and sends her fleeing. We eventually discover that Bertha sets fire to Rochester Hall (off-camera, so to speak) and throws herself from the roof during the blaze, thus clearing the way for Jane and Edward to be married at the end of the novel.

Now, it’s never made clear what drove Bertha insane. We also don’t learn exactly why she feels the need to glare at sleeping Jane from high windows and the end of her bed. Never discover why she sets fire to her home or decides to kill herself. Bertha just does all this because, well… she’s insane.

Shenanigans, my friends. I call shenanigans.

If you skim through that list of keywords on the side, you’ll see several rants about characters and a few on motivation. They’re related, after all. Believable characters are what make a story come to life, and good motivations are part of what make characters come to life.

One thing many people have trouble with are the bad guys in their stories. We all tend to use little bits of ourselves in our characters, but of course few of us have lots of criminal experience and none of us (hopefully) have homicidal impulses. It can be tough to get inside an antagonist’s head and come up with a rationale for whatever they’re doing.

Not only that, but sometimes certain events or moments just have to happen in a story. It’s been all plotted out and we need a reason for the characters to do this so that and that can happen a bit later. The writer also knows they need an in-story motivation for these events, no matter how bizarre or unlikely they are.

Faced with these challenges, a lot of people fall back on the quickest, easiest solution they can. They say the character is insane.

Now they don’t need a motivation, right? He or she is just doing this stuff because, well… they’re insane.

This is pretty much hands-down the laziest writing someone can ever do. All characters need a solid motivation, and when a writer decides to use insanity as carte blanche for any actions or behaviors of a character, it just shows that he or she was too lazy to work out a real motivation. The plot needs to be driven forward, and there’s no logical reason for this to happen, so we’ll just say someone’s insane and relieve ourselves of the need to be logical. It’s a cheap way to hide the writer’s button-pushing.

Another common occurrence is for the insanity to be a twist, something that comes out of nowhere and takes the reader’s breath away. The flaw that usually goes alongside this is that once Wakko’s insanity is revealed, his behavior does a complete 180 and he begins to act like a lunatic. Yes, Wakko’s been calm and rational for the entire story, but now that we know the truth he’s started foaming at the mouth and grabbing for kitchen knives. You can’t have a rational villain and fall back on “he’s insane.” This is a major cop-out. Dan Brown took a perfectly passable techno- thriller, Digital Fortress, and killed it in the last fifty pages when one of his leads turned out to be insane. Had nothing to do with the main story, this guy just happened to be nuts and started twitching as soon as we found out.

Just to be clear, insanity in and of itself is not a bad thing (speaking from a character point of view, of course). Hannibal Lecter. Renfield. The Joker. Davros. All of these characters are unquestionably out of their skull and are pretty much across the board magnificent either in print or on the screen. The thing is, the writers behind these characters all realized the key point I’d like to make here.

Y’see, Timmy, insanity is not a motivation. It’s the lens the characters are seeing their motivation through.

There’s an old joke you’ve probably heard that one definition of insanity is repeating the same action and expecting different results. But let’s really consider that for a moment. The implication is that Wakko, our insaniac, is choosing to repeat a given action–say, dropping anvils from a great height–because it’s his belief that the logical outcome of this action will be a certain, predictable result (just not the one he’s getting). He isn’t just dropping anvils for the heck of it. He has a motive fueled by what he sees as logical expectations.

In my college novel, The Trinity, the villain is completely insane. Homicidal, in fact. He believes that God only wants blood sacrifice, preferably human. That’s why, in the Bible, he rewards Abel for sacrificing a sheep but turns his nose up at Cain’s much larger sacrifice of harvested fruits and grains. When Cain does spill blood later (Abel’s), God rewards him with a mark that says no man will ever be able to lay hands on him. Thus, my modern-day villain has determined God wants us all to kill as many people as possible. A very twisted interpretation, granted, but I did tell you this guy’s insane, right? He’s not killing people because he’s insane, mind you, he’s killing them because, through his insanity, he believes this is how he should follow God’s will. We can point at it and say he’s doing Y because he believes X and expects Z as a result.

The Joker believes he can prove that everyone, at heart, is ruthless and psychotic, just like him. Renfield believes eating insects and spiders means he’s eating their life-essence and extending his own. Hannibal Lecter isn’t bound by the standards and taboos of the human race, giving him a cold ruthlessness that makes the Joker almost look rational. The writers behind these characters didn’t just fall back on “they’re insane.” They all have actual motivations for their specific actions.

Now, just to be clear, there are times where mindless insanity is just fine. Want someone gibbering in the corner reciting the same numbers again and again? You need somebody chopping up nubile teens out at Camp Crystal Lake? The purposeless madman was made for these tasks.

It needs to be said, though, this only works on a certain level of storytelling, and it isn’t a very high level. The stories of Jason Voorhees and Michael Myers are, at their core, campfire stories. It’s that same story of the escaped madman with the hook except here he’s got a machete. And that story’s great around a bonfire (or with popcorn), but you can’t really bring any clever twists or subtle nuances into it. Which means you shouldn’t expect a larger audience to be interested in it.

That’s why Friday the 13th just gets a decent opening weekend and Silence of the Lambs gets twelve weeks in the top five and a pile of Oscars the following spring.

Next week, six years is almost up, so we need to get in one last discussion about that mysterious island.

Until then, go write.

April 1, 2010 / 2 Comments

Baby Steps

So, as some of you may have picked up along the way, I used to work full-time as a crewperson on various films and television shows. On one level, this sounds very exciting and cool. People like hearing stories about blowing stuff up, getting to film in cool locations, and that Reiko Aylesworth is about fifty times more stunning in person than will ever, ever come across on film. I mean, she is just gorgeous. And funny. And a pool shark. Yes, to some extent, working in the film industry really is that cool.

On one out of twenty days. Maybe one out of fifteen, depending on the project.

The rest of the time, it’s dull as hell. Honest. No one’s that interested in the long days, the idiots in charge, or the screw up from another department that delayed everything for an hour. In this respect, the film industry isn’t that different from most other jobs, which is why a lot of people’s eyes glaze over when you try to tell them about it.

Which isn’t that surprising, if you think about it. It’s a job. It’s real life. And real life, for the most part, is pretty boring. Even in the movie industry.

Real life meanders. Sometimes it wanders aimlessly. It involves people learning the same lessons everyone else had to learn–or sometimes not learning them and screwing up more. The dialogue in real life sucks. Have you ever read an actual transcription? I do it all the time. Most people sound like idiots, trust me, and I include myself in there. We stutter, we second guess and repeat ourselves.

As such, it’s always baffling when people think they’ve done something amazing by writing a story about real life. With real characters. And real dialogue. In a sense, it’s like bragging about the peanut butter and jelly sandwich you made for lunch. The only thing more embarrassing is when you try to convince people the PB&J is something bold, daring, and new. Check it out. Bread on both sides. You’ll see I spread the peanut butter across the entire surface of the bread rather than leave it as a large glob in the middle. Also notice, please, that the jelly is between the slices of bread– I came up with that bit myself.

(If it helps, picture Chef Gordon Ramsey staring at me with that stunned look he seems to do so often… and then his next five or six words getting bleeped out.)

Let’s stop and consider for a moment. This is an accomplishment? It’s like congratulating someone for getting pregnant at the prom–so many people do it that it’s almost not worth talking about.

Now, one of the earmarks of this type of writing is when a character has an epiphany. A supposedly real world-altering revelation about their life. I say supposedly because most of them are the sort of simple life lessons most people have figured out by age twenty or so. You know, that it’s better to be loved than to be cool. That drugs are bad. That their destructive behavior is hurting the people around them. Those sort of things. While it’d be tough to prove, I can’t help but think a lot of these moments get put in because it’s something the writer experienced and they don’t grasp that everybody has these moments.

My friend Ace has a neat term for this, developed after years and years of reading for different screenplay contests. To quote: “It’s the moment when a baby discovers their own feet. It may be the coolest thing ever in the life of the baby, but for the rest of us it’s pretty dull and mundane.”

When a real character figures out it’s better to enjoy life than spend time at work, they’re discovering their own feet. When someone realizes they should cherish and spend time with the people that matter to them, it’s their own toes they’re staring at. If someone comes to the jaw-dropping conclusion that they’ve messed up a life that was clearly messed up on page one–OH MY GOD! The toes wiggle when I think about wiggling them!!!!

Part of why this rubs people the wrong way is that it’s plain condescending. As I mentioned before, a lot of these lessons are things we figured out in high school, even if maybe we didn’t take them to heart at the time.

Y’see, Timmy, when people talk about something great and say “It’s so real,” they’re making an implied statement. And that statement is (in full) “It’s so real, but I know it actually isn’t. But, wow, if it was real I bet it would be just like this.”

No one likes real life. If they did, there wouldn’t be any market for even the thinnest veneer of escapism. No one would read books or go to the movies. Reality rarely makes good stories, and the few times it does it’s often too outlandish to be believable. Anyone remember me talking about Vesna?

We want quasi-life. We want life +1. We want the good guy to win. We want the villain to get his or her comeuppance. We want the cute couple to overcome obstacles both physical and emotional so they can be together. We want cyborg ninjas from the future programmed by elder gods from the past and million to one odds that pay off and nymphomaniac heiresses who look just like Reiko Aylesworth.

Okay, maybe that last part’s just me…

Of course, that’s also key. We want all that, but we want it to be believable, too. I mean, if the hero beats the cyborg ninjas and beats the odds three times in a row and finds nympho-Reiko… well, that’s just silly.

So, we want life +1–maybe as much as life+3– but it has to be realistic. At least enough that we can believe in it.

Sound tough? It is, believe me. That’s why most people can’t cut it as writers. They don’t have the ability to pull it off or the patience to figure out how to do it.

A lot of them, instead, write these real stories. Gritty, depressing stories. Stories with broken, unlikable character who fail at everything and lead miserable, pathetic lives. That’s art, my friends. The sure sign it’s art–no one wants to pay to see it because they don’t understand it. No, seriously. That’s the definition of art. Just ask any failed artist and odd are they’ll tell you the problem is everyone else, not them.

At the end of the day, if you’ve decided to tell a real story, you’ve just made a peanut butter and jelly sandwich. You’ve done something that’s common, available everywhere, and didn’t take much effort. It may be the greatest PB&J ever, but it’s still nothing compared to a fairly nice filet mignon. Or even a just-adequate slice of cheesecake. Heck a McDonalds 79-cent hamburger beats a peanut butter and jelly sandwich.

Next week, I’ve got something I’d like you to read.

Until then, go write.

February 19, 2010 / 5 Comments

Scripts that Make Men Cry

No, we’re not talking about tender character moments.

Writers of prose, feel free to take this week off. Or follow along, if you like, and maybe glean a few things here or there.

Would-be screenwriters… let’s talk about that script you’ve been working on. It’s that time of year where a ton of screenwriting contests are beckoning, especially the heavyweights like PAGE and the Nicholl Fellowship.

My friend who blogs over at Live To Write Another Day reads for three or four contests a year, some of which you’ve probably heard of if you dabble in such things. She once told me that easily a quarter of the scripts she’d read for one contest made The Fly II look Oscar-worthy. It ties back to something I’ve mentioned once or thrice here in an off-the-cuff manner. I call it the 50% rule. I’ve got no hard numbers or research backing this up, just my own experience and the experiences of other script readers, editors, and contest directors I’ve spoken to over the years. The 50% rule goes like this…

In any pool of submitted material (contests, publications, etc), half of the submissions can pretty much be instantly disqualified. They’re the people submitting gothic romances to sci-fi anthologies or entering plays in screenwriting contests. They’re also, harsh but true, the incompetent people. The ones who don’t know how to spell, have only the faintest understanding of grammar, and no concept of story structure. The folks who sent in their first draft with all its flat characters and wooden dialogue. If my screenwriting contest gets 1000 entries, I’d bet real money 500 of them can be tossed into the big pile on the left in less than five minutes.

That’s the 50% rule.

Sound unfair? It isn’t. It’s brutally fair, to be honest. Wakko entered the contest to be judged and he was. He made the judgment very easy, in fact. Unless there were a lot of specific promises or assurances past that, he’s got nothing to complain about.

However… I’m going under the assumption you’re not part of that 50%. You’re one of the ones who actually has a chance at this. Not saying a great chance, not saying you’re going to succeed, but you’re good enough at this that you’re not getting discarded in less time then it takes to listen to “Bohemian Rhapsody.”

That being said, there are still traps to fall into and mistakes to make. One of them is submitting a very, very common screenplay that covers well-explored material. I’ve mentioned some of these types of scripts before, so if they sound familiar… well, just try to keep in mind that I thought this was all worth repeating.

I also want to be clear of something else right up front. I’m not saying any of these are bad scripts in and of themselves. Many of them are awesome. I’m sure anyone who follows the ranty blog could easily name half-a-dozen films from the past decade that fit each category. I know I can. But we’re not talking about what’s in theaters–we’re talking about what’s being submitted to a contest. Your competition is not on screen, it’s in the submission pool. That’s a much harder group to stand out in.

So, a few types of scripts you should be a bit leery about submitting. Take a deep breath, and…

The Current Events Script

A friend of mine reading for a contest last year found that a noticeable percentage of the scripts dealt with Israel or Palestine. This was about four months after the brief-lived 2008 war on the Gaza Strip.

If Yakko saw some news report about some fascinating nuance of the world and realized it’d make a fascinating story…here’s the thing. It’s a safe bet at least a thousand other aspiring screenwriters saw the same new story and had the same idea. Even if only half of them do anything with it, and even if only ten percent of those people are sending their script to the same contest as Yakko… that’s still fifty people writing scripts about the exact same thing he is. Even if half of them are completely incompetent and the other half are just barely on par, it means the reader is going to be reading a dozen scripts just like Yakko’s. His script may be the best in the batch, but it’s going to lose a lot of luster because it’s just become a tired, overdone idea. It may be the best take on that tired, overdone idea, but is that really what any of us are aiming to be?

The Formula Rom-Com

The beautiful-but-totally-business-oriented, bitchy female executive who finds love with a middle-class Joe Everyman. The guy engaged to bridezilla who meets the real love of his life. The awkward, nerdy girl who needs to realize she’s the most beautiful girl around. The man chasing his dream girl only to realize his best friend has been his real dream girl all along.

Any of these sound familiar? They do after you’ve read nine or ten of them, believe me. Yeah, flipping the genders doesn’t make them any more original, sorry.

Does the script also have a scene where someone finally ignores their constantly-ringing cell phone in favor of quality time with that special someone? Maybe a prolonged, awkward scene where someone has to change clothes for some reason and ends up in their underwear/ robe/ a towel with that soon-to-be-special someone?

A rom-com has to be really spectacular and really original to impress a reader. In the past three years, I’ve read one that stood out. Just one.

The Game Script

Yes, it was the most amazing night of Dungeons & Dragons or Cities of M’Dhoria or Left 4 Dead in your entire life. That doesn’t mean it’d make a good movie. In fact, odds are it won’t (and I’m not even touching the copyright/ trademark issues). Most of the fairly successful game movies have one thing in common. No, it’s not the hot leading ladies. If you look at Resident Evil or Tomb Raider, they don’t follow the stories being told in their respective games. The screenwriters tossed them out and made up something new that just used a few story or character elements.

Y’see, Timmy, most games use a different type of storytelling, one that deliberate makes the audience (i.e. the player) part of the story. Odd as it sounds, it depends on the same problems that make first person so challenging to write. RP games of all types–both the computer and the pen-and-paper ones– want you to project into the story. They want you to fill in the details. This was a cool fight because it happened to Wakko, it was a clever puzzle because he solved it, and it was eerie and atmospheric as hell because he invested in a top-of-the-line surround sound system for his entertainment center. What happened in the story wasn’t cool–what Wakko experienced was.

However, if Wakko can’t get every one of these sensations perfectly on paper–and translate the experience to a believable third person character–it’s just going to be a lot of shooting while flat, uninteresting people run from A to B.

The Character Script

A popular thing in the indie field is the character script, also known in Hollywood (somewhat demeaningly) as “the actor script.” At its heart, it’s a tissue-paper-thin plot with a handful of character sketches thrown into it. Nine people wait for their connecting flight and strike up random conversations. Five people on a road trip have long talks about life. A group of women talk about relationships. A group of men talk about how their lives have gone in unexpected directions.

On one hand, it’s hard to argue against scripts like this. These really are the type of people you’d meet in an airport, and they really are the type of conversations and brief relationships that would spring up. On the flipside though, is there anything challenging–or interesting— about something that’s indistinguishable from the boring, everyday life we all lead?

This leads nicely into…

The Therapy Script

There’s an interesting sub-group of screenplays that seem to have sprung out of some psychology exercise or group coping session. Usually they involve someone telling off their mother. Or their father. Or their abusive boyfriend. Or their cheating husband. Many of these scripts involve female protagonists, but only enough so it’s worth mentioning. The overall feeling of them is you’re reading a story somebody wrote to help them work through some issues. The object wasn’t to tell a story, but to cleanse and purge or something like that.

The big problem with these scripts is there’s rarely anything to them beyond this big moment of therapeutic release. Everything leads up to that, and not much happens after it. That one moment is all the character development and conflict that happens in the script. So, when you boil it down, it’s just a story about someone throwing out their abusive spouse or learning to trust again or yelling at their shrewish mom. And nobody wants to read that. Not even Oprah. Definitely not a contest reader.

The True Script

Closely related to the therapy script is the true script. More often than not, the title page or closing cards reassure the reader this tale is based on real events involving me/ my parents/ my best friend/ someone I read about in a magazine article. These are tales of cancer survival (or not), abused children, Rwandan genocides, military struggles, and various other unsung heroes and villains of this world we live in. Alas, often they’re about struggling writers searching for someone to recognize their genius. The fact this is a true story is often stressed to give a certain validity and gravitas to what the reader is about to take in.

Thing is, no one cares if the story is true or not. Nobody. They just care that it’s a good story and it’s well-told. And in that respect, Dot’s tale of an abused nine-year old cancer survivor in Rwanda needs to stand up against the story of a cyborg ninja battling prehistoric lizard men from the center of the Earth. Whether or not one of them’s a true story is irrelevant. In the end, you are telling a story, and it’s either going to have its own validity or it isn’t. If it’s easier to read, if it has interesting characters, if it has sharp dialogue– these are what determine if a script is any good or not. Reality just doesn’t enter into the equation for the reader, so it can’t for the writer.

It’s worth mentioning that sometimes the true script and the therapy script have a horrific bastard child I call… wait for it… the True Therapy Script. In screenwriting terms, this is like one of the little mutant monster babies from that ’80s horror classic It’s Alive. Did your girlfriend leave you? Write a script about it. Tons of father-issues you’re working through? Write a script! Want to share your touching journey through the hell of addiction to booze, drugs, sex, or whatever? There’s a screenplay in that, for sure!!

Hopefully you all caught the sarcasm in those last few sentences.

The Holiday Script

If you add in movies of the week and straight-to-DVD, there’s a good case to be made that holiday films are one of the best selling genres out there. However, as far as a contest is concerned, the trick is to come up with something the reader hasn’t already seen again and again. They’ve seen Santa Claus quit, get fired, and be replaced a dozen times this month alone. The Easter Bunny has been in therapy, evil spirits have tried to save the bad name of All Hallow’s Eve, Cupid has taught someone the true meaning of love, and the first Thanksgiving story has been told—many, many times and many, many ways.

Just in case you missed it– they’ve been told many times in many ways.

The Writer Script

I can repeat this one until I’m blue in the face, but I know in my heart it won’t change anything. Do not write scripts about writers. Jennifer Berg, the director of the PAGE Screenwriting Contest, once joked with me that if her contest banned scripts about writers they’d probably lose a quarter of their entries. I did the math once and in one contest I read for almost 15% of the scripts had a writer as one of the main characters.

No one cares about the day-to-day struggles you go through as a writer. No one. Especially not a bunch of script readers who are probably disgruntled writers themselves. If you’re being sincere, you’re going to bore them (see The True Script up above). If you’re making up some silly idealized writing lifestyle, they’ll call shenanigans on it. And then they’ll pistol-whip you for saying shenanigans.

Let’s assume they didn’t toss the script aside as soon as they saw the writer character. If they get to the end and said character finally sells their book or screenplay and wins the Pulitzer/ Oscar/ whatever… the reader will crumple your script into a ball and hurl it away from themselves. Then they will burn it so nobody else will have to read the damned thing. Then they will get your personal information from the contest director, hunt you down, and pistol-whip you.

I am dead serious about that.

There you have it. Eight scripts that will set a contest reader against you from the start. Again, I’m not saying it’s impossible to win with one of these screenplays. I am saying, though, that if you’re going to go this path you absolutely must knock it out of the park.

Next week, it’s time to finish this thing up.

Until then, go write.

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