People need a reason to do things. Real reasons. Reasons that jibe with their background and their personality and with basic rules of behavior. That’s why you’ve heard of people motivating horses with a carrot on a stick but not with a t-bone steak on a stick—horses like veggies, not meat. In Raiders of the Lost Ark, it’s completely understandable that Belloq wants to open the Ark before taking it to Germany, and believable that the Nazi officers would feel uncomfortable about performing a “Jewish ceremony.” This fits with Belloq’s smarmy background and it makes sense—historically, even—that the officers would be a bit by disturbed by what needs to be done to open the Ark.
Category: character
March 17, 2016 / 5 Comments
All Purpose
January 30, 2016
Annnnnnd… ACTION!
Keep it sensory—Kind of related to the above, and something I touched on in my story. Action is instinctive, with a certain subtlety to it. There isn’t a lot of thought involved, definitely not a lot of analysis or pretty imagery. Keeping in mind the fast, simple nature I’ve been talking about, I try to keep action to sounds, sights, and physical sensations. I can talk to you about a knife going deep into someone’s arm, severing arteries and veins as it goes… or I can just tell you about the hot, wet smell of blood and the scrape of metal on bone. Which gets a faster reaction?
Granted, writing this way does make it hard to describe some things, but a lot of that gets figured out after the fact anyway. My characters will have a chance to sort things out once things cool down.
A pretty common character is, for lack of a better term, the fighting savant. Batman, Jack Reacher, Melinda May, Ethan Hunt, Sarah Walker, Joe Ledger, Stealth—characters who’ve taken physical action to an art form through years of study and experience. For these people to not use precise terminology for weapons or moves could seem a little odd. It makes sense they’d be able to dissect action, picking out the beats and planning out responses like a painter reviewing their palette.December 11, 2015
Protagonist #3
Dot’s dialogue should sound natural. Her words have to flow naturally and they have to be the kind of words Dot would use. I’ve seen countless stories where four year olds talk like they’re forty and forty year olds talk like robots. When Dot speaks, it can’t be stilted or forced, and it shouldn’t feel like she’s just spouting out my opinions or political views or whatever.
Again, this isn’t to say characters can’t have amazing traits or abilities, but those can’t be my focus. The most successful takes on Superman haven’t been the ones that focus on his godlike powers, they’ve been the ones that emphasize he’s still basically a guy who grew up in all-American, small-town Kansas. Jessica Jones may be able to punch through a wall, but her story is really about how she chooses to deal with her past—therapy groups, lots of drinking, and random sex with guys she barely knows. Jonathan Maberry’s Joe Ledger is a trained and lethal warrior who still prefers to spend his time playing with his dog, wearing Hawaiian shirts, and enjoying burgers and beer. In my own book, The Fold, Mike may have one of the most amazing minds on the planet but he really just wants to fit in and be like everyone else.
Again, this doesn’t mean my character has to be a saint, or even a good person. In Doctor Sleep, we find out that Danny Torrance grew up to be a major, life-ruining alcoholic. Cat Grant on Supergirl is a ruthless, often cruel boss who can’t even be bothered to get her assistant’s name right. Sherlock Holmes has often been portrayed as curt and with very little patience for those he thinks are inferior to him (which is most people). Raymond Reddington is a ruthless “concierge of crime” who doesn’t hesitate to pull a trigger or stab someone in the back (figuratively or literally). We’re still interested in them as characters, though, either because of underlying codes of honor or because they’re doing things we wish we could get away with. And because of this, we’re willing to follow them through their stories.November 13, 2015
Beware… The Mosquito!
Contrast—Sometimes I start off writing a character as a mosquito so they can go through a transformation. That’s a basic character arc, to start one way, change somehow, and end up as someone a bit different. In Hot Fuzz, Constable Danny Butterman is a mosquito. He’s the screw-up, chattering cop that type-A police officer Nicholas Angel is partnered with. Through the course of the film, though, Danny learns to take his responsibilities as a police officer more seriously, and by the end of the story he’s grown up a bit and become a different kind of cop. In this case, the character starts annoying so they have room to grow.
In the same way, if I’ve already got a mosquito, they can beat the audience to asking questions and pointing things out. This can calm some nitpicky readers and help carry the suspension of disbelief. On The Flash, Cisco’s tendency to babble makes it more acceptable that he’s constantly coming up with super-villain codenames for the metahumans he and his friends fight. As with many things, though, this is something I want to be cautious with. This should be a tool, not part of my core structure.
Sometimes we need to introduce a character just to kill them off. The problem is that it’s really hard to have any sympathy for a character we’ve only known for seven or eight pages. In this case, a mosquito can work because… well, if they’re talking non-stop they have to talk about something, right? Family, goals, television shows, dirty jokes—there’s any number of things this character can spew out. The reader can have a reason to like them and before the character gets annoying BANG they’re dead, just like that.





