November 5, 2015 / 2 Comments

Do Something

             Remember, remember, the fifth of November…
            So, at the risk of possibly getting some grumbly comments, I wanted to talk for a little bit about a new buzzword I see popping up more and more often.  Agency.  Journalists and critics are latching onto it to talk about characters (often women and people of color, but I’ve seen it applied to characters of all genders and races). Like so many buzzwords, though, I rarely see it defined by the folks using it.
            Which, of course, makes it easier for them to use…
            This is a bit misleading, though. Agency isn’t a new word. It’s actually a fairly old sociology term (from the Enlightenment) that’s migrated into literature.  Well, migrated’s a bit misleading, too.  Maybe it was chloroformed and woke up tied to a chair, unsure what it was doing here.
            In a sociological and philosophical sense, agency refers, in simple terms, to free will. Can a person make their own choices and affect the world around them?  How much does the world or society they exist in constrain that ability to make choices? Does it cancel out free will altogether, or just the appearance of free will?  Is there a point where I no longer have free will?
            While this is fascinating stuff to debate over drinks, it doesn’t really have anything to do with literature.  As I’ve mentioned in the past, when I’m writing, I’m more or less the god of this little world I’m creating.  And I’m a micro-managing god, too.  None of the characters move, speak, or have a single thought without my say-so.  There is no free will. Zero.  Because I’m creating all of it.  Every sentence, every idea, every word, every punctuation mark.  It all comes from me.
            Okay, in all fairness, some of the punctuation comes from my beta-readers and copyeditor.
            When critics and literary pundits talk about characters having agency, at the core they’re talking about something we’ve addressed here many times. A a writer, I need to make my readers believe these characters are people who are having an actual effect on the story.  My characters shouldn’t be window dressing, they need to do things.  If I’m going to make a point of Wakko or Yakko or Dot being in my story, then there should be an actual reason they’re in the story.
            I read a book a while back that was your standard “chosen one shall save us” sort of thing.  A young girl—we’ll call her Phoebe—discovers her birthright and powers, must go into hiding, has to fight off enemies she didn’t know she had, needs to learn how to harness and direct her abilities.  We’ve all seen this a few dozen times at this point, right?
            Except… well, Phoebe didn’t really do anything.  She didn’t discover her powers, she learned about them from her parents.  She didn’t decide to go into hiding, she was told to go—pretty much forced.  There were two guardians who fought off the enemies for her (one actually sacrificed himself so she could get away).  Hell, when Phoebe finally got to the Tabernacle and began to train, people were even walking her through that.  She just kind of stood around looking dazed and confused.  Phoebe didn’t make an actual, independent decision about something until page 114.
            Not exactly inspirational, that chosen one.  In fact, for those first 113 pages Phoebe could’ve been a duffelbag full of towels all the other characters were handing off to one another.  She just didn’t do anything.
            Y’see, Timmy, my characters need to face challenges and need to respond to them.  They should make choices—ones that are consistent with who they are.  They need to be active, with their own thoughts and opinions.  And they should have a real affect on how the story plays out.
            Here’s a simple test we can perform.  Let’s say I scribble out a two or three page summary of my current novel or story or screenplay (choose which one applies to you).  I want to be as thorough as possible without changing how I’m telling the story.  So I put all the introductions, reveals, explanations, and so on in the same order they appear in the book.  Make sense?
            Okay, so let’s look at this.  What characters did I mention? Which ones did I skip over?  Reading through my summary, I mention Eli, Harry, Zeke, Theo, and Fifteen.  I don’t mention Eli’s childhood friends by name, the bus driver, the cashier, or the cigarette man.  That’s because they’re all supporting and background characters.  By nature of the beast, they should be a little more… well, two dimensional.  They’re the stepping stones and redshirts of our story, so we’re not going to focus on them too much.
           So let’s look at the characters we made a point of mentioning and naming.  These should all be important to the story, right?  Every one of them is key somehow.
            Now, take one of them out.
            If these are actual characters who are supporting the plot and making things happen, my story should fall apart without them.  If Dot can step in and immediately pick up the slack from Wakko’s absence… well, he can’t have been that important to things.  If nothing at all changes when Yakko vanishes, he definitely wasn’t important.  And if they’re not important, if they’re not having an effect… I really need to ask myself why they’re here.
            So do great stuff with your characters.  By having them do stuff.
            Next time… I’d like to talk about the bug problem.

            Until then, go write.

August 6, 2015 / 6 Comments

Go Fish

            Wow.  If anyone’s still reading this, I’m amazed.  I’ve been absent for a long time, and I am very sorry for that.  There was a whirl of conventions, a bunch of rewrites, edits on the rewrites…
            It’s all kind of a blur, to be honest. 
            Anyway…
            I wanted to dive right back into things with a quick talk about fish. Well characters as fish. A fish out of water, as the saying goes.
            If you don’t know the saying, it basically means someone’s unfamiliar (and usually a bit uncomfortable) with the situation they’ve ended up in.  When the small town girl moves to the big city and has to find her place, that’s a fish out of water story.  When the big city boy moves to a small town and has to figure out his place, that’s one, too.  And when the special ops veteran has to babysit three adorable little kids for a month. The idea has a pretty broad scope.  It can refer to feeling a bit awkward at a party where I don’t know anyone, or being dumped on the side of the road somewhere in eastern Europe and having to find my way home while dealing with ninja werewolves every night.
            If you’ve been following my rants here for any amount of time, this idea may sound kind of familiar.  It’s because I’ve talked about the flipside of this as a problem once or thrice before.  It’s when a character is so completely prepared for everything that nothing is a challenge for them.  They’re never worried about anything because they’ve got the skills and the tools and the weapons and the flares and the antibiotic ointment and the European voltage adaptor and so on.
            If my character is always prepared, that means they’re more or less in control of things. And if they’re in control… well, there isn’t going to be any conflict, is there?  He or she will just kind of amble around and face… well, no challenges.
            I don’t know about you, but that sounds dull as hell to me.
            Our characters thrive and grow when they’re forced to learn new things and deal with unexpected situations.  This is basic character arc stuff.  My character starts here and ends there.  And I shouldn’t be talking about his or her position on the couch when I say this.  Through the course of my story, my characters should grow and change.  Circumstances should make them reconsider choices.  Necessity should be the mother of invention.
            And it’s not a solid rule, but I’d bet in a good three-quarters of our favorite stories, this growth isn’t something the character chooses. It’s a sink or swim situation. Going home to my normal life isn’t an option.  I either need to make things better or they’re going to get a lot worse.
            What’s my point with all this?
            At some point in my story, my character should be a fish out of water.  Pretty much needs to be, really.  They should be gasping, floundering, unsure what’s going on and why, and how they’re going to get out of this situation.  Maybe not gasping and floundering in a strict literal sense, but on some level they need to be baffled and looking for solutions.  It doesn’t matter if my story’s about love, work, faith, personal discovery, computer simulations, alien invasions, terrorist attacks, or Lovecraftian horror.  Some part of this needs to be something my characters have never seen before, something they aren’t prepared to deal with.  
            Y’see, Timmy, that’s how my characters learn and change. Which is how they get an arc. Which is one of the key elements of great storytelling.
            If they’re never put in that unfamiliar, uncomfortable situation—or if it’s impossible for them to end up in one—what motivation do they have to move along that arc?
            So pull your characters out of their comfortable fish bowl and toss them up on dry land.  Or up a tree.  Or into the most awkward family reunion ever.  Especially if it’s not their family.
            Next time…
            Well, since I’ve been away for a bit, I wanted to toss the floor open to all of you.  Is there anything specific you’d like me to blab about?  A character or structure or dialogue issue that’s been gnawing at you?  Please let me know in the comments below and I’ll offer my best thoughts on it.
            And if no one says anything… I don’t know, I’ll go back and look at some earlier stuff.
            Until then, thanks once again for your patience.
            Now… go write.
June 12, 2015 / 3 Comments

Another Chapter Comes to a Close…

            Many thanks for your patience. The past week has been an amazing ride for me, traveling up and down the west coast, meeting a few hundred people, and signing a few hundred books.  And losing a few hundred strands of hair…
            Also, if you took part in the pre-order promo for The Fold, word on the web is that galley copies are starting to land.  Hopefully you got one and can now use it as the teaching example it was always intended to be.
            But enough about me and my book.  Let’s talk about you and your book…
            A few weeks back I opened the floor for suggestions (it’s always open, but I just pointed out all the space on the dancefloor) and a good double-handful of ideas came in.  This week’s little rant comes from one of them.  And it’s a good topic I wish I’d thought of before.
            The question was about endings.  More specifically, chapter endings.  How do I find the right moment to end a chapter without it feeling either dragged out or cut off in mid thought?
            Clive Cussler (author of Raise the Titanic and many, many others) commented years back that chapters should be like potato chips.  Each one should be easy to digest and leave you wanting another one.  That was a great rule that stuck with me early on, and I’ve tried very hard to follow it ever since.
            So, here are a half dozen places in a story  I’d usually pick to end a chapter on.
A question—These moments make great chapter endings.  Sometimes the question’s asked out loud, sometimes it’s implied.  When a what/how/why moment comes up in my story, it’s going to make people want to turn the page in the hopes of learning the answer.  So that’s a great place to end a chapter.
            Keep in mind, though, this only works if there’s a real question and the reader doesn’t know the answer.  Whether or not the characters know is irrelevant (I’m the writer, I can make them go to the next chapter with very little effort).  If this question is already answered or the answer is painfully obvious, it’s not a great place to end.  If I’m writing the novelization of Jurassic World. “Wait, there are dinosaurs on this island?” isn’t a great stopping point.
A big reveal—The flipside of the above.  Getting a long-sought answer can be powerful, especially if it’s going to affect what happens next in my story.  Even if it’s not an answer, revealing a solid, key bit on information can give a moment a lot of weight and make it a great place to pause.  When I tell you “the dinosaurs have gotten loose,” that’s a big moment that’s going to change everything from here on in.
            Again, though, this one will only work for me if it’s an actual reveal.  Vague responses and fuzzy reasoning don’t make for good answers, in real life or in a novel.  Neither do answers we already know.  If I try to dramatically reveal that California is on the west coast of the U.S., that’s not going to do much for anyone.
A big twist—Similar to the reveal but not the same.  I’ve talked about the difference between mysteries and twists a few times in the past, so I won’t go into that again here.  A twist is a fantastic moment for me to end a chapter because it’s very nature means everything’s going to change.  My readers will go to the next chapter just to see the fallout from a good twist.
            I need to be very clear, though, on what a twist is and how it works in my story.  If I fumble it, either with my reveal or what I’m revealing, it’s not going to have any weight or ramifications. Which means my readers have no reason to turn the page. 
           
A big setback—Any story’s going to have its ups and downs. When my character gets his or her feet kicked out from under them, deliberately or accidentally, the reader wants to know how that character’s going to recover.  Are they going to stay down?  Fight back?  Come at

things from a new angle?  I need to turn to the next chapter and find out!

            The catch for this one (there’s a lot of catches on these, have you noticed?) is that I need to have either a good solid character or a really compelling plot for this to work.  If my reader doesn’t care about the stakes—either internal or external—they’re not going to care when my characters fail.
A big leap forward—The flipside to the setback.  When my characters find the hidden button, manage to make it past the security system, or get the power running to the velociraptor fences again, this is an achievement.  We can all pause for breath, and that’s a good time to roll things over into the next chapter.  There’s a natural break there, and I should take advantage of that existing rhythm.
            Again, though…I need strong characters or plot for this to work.  I also need to be aware of what’s going to be seen as a leap forward.  Sharpening a pencil or avoiding a sleeping guard are not big accomplishments, so my readers won’t feel that need to pause for a breath.
A cliffhanger—The classic.  I just stop right in the middle of things, right as the action is kicking into high gear.  My antagonist pulls the trigger, the T-Rex gets me cornered in the museum, or the zombies spin around when I accidentally step on a branch.  These are moments when the reader mustknow what happens next.  And if the next chapter is there, the reader will go to it.
            The catch here is that the reader needs to care about my characters.  If not, there’s no tension when I put said character into that dangerous spot.  It’s like me telling you someone’s in danger.  You care in a sort of abstract way, but how often are you going to ask a follow-up question?
            So, there’s six solid ways to end a chapter.  Each one’s got a slightly different flavor and works better in different situations.
            However, going over this list, there’s sort of a glaring issue, isn’t there?  What if my story doesn’t have any of these things?  What am I supposed to do if I’m a hundred or so pages in and I haven’t had a big setback, or a reveal, or asked any questions?
            Well, my first thought would be… why don’t I have any of these things?
            A while back I did a big block of posts about structure.  As I mentioned above, every story’s going to have ups and downs.  There will be unanswered questions, revealed answers, challenges, and successes.  It doesn’t matter if I’m writing a torrid period romance, a sci-fi space epic, or an apocalyptic horror novel.  Every story is going to have these moments. They’ll take different forms, but they will always be there.
            Y’see Timmy, if those moments aren’t there… well, my story has bigger issues than figuring out where chapter breaks should be.  In fact, this probably is part of the reason I can’t figure out where chapter breaks should go.  Without these highs and lows, my story’s just going to be a drab, monotone mess.  And it’s impossible to place breaks in something like that because it’s all the same.  There aren’t any landmarks that stand out.
            So I need to make sure I have something that can be broken up. And then I can break it up.
            Next time, I might offer a few quick tips on drafting.
            Until then, go write.
December 18, 2014

Bulletproof

A simple, straightforward title for this week.

I was talking with my dentist a few weeks back about new television shows (he’s very chill that way) and we brought up… well, I’ll be polite and not mention it by name.  He was interested to see where this show went.  I’d already predicted a bunch of issues it would need to overcome which it instead chose to embrace fully.

Allow me to explain.

I’m going to create a series from scratch here (although I’m sure some of you will figure out what I’m referring to pretty quick).  Let’s say I’m doing a show called Young Revolutionaries.  It’s going to be an early-twenties George Washington at university (probably Penn State—that was around then, right?) with early-twenties John Adams and early-twenties Thomas Jefferson and mid-twenties Ben Franklin.  There’s also mid-twenties Martha Dandridge who George has an undeclared love for, her sexy designer friend Betsy, and that creepy mid-twenties kid, Benedict, who just lurks around classrooms a lot eavesdropping on people.

photo: Kat Bardot

Here’s a few quick episode ideas.  What if George gets in trouble during ROTC (that was around then, right?) for chopping down that cherry tree and is told he’ll never be an officer?  Maybe he even resigns from the Army.  Or maybe Thomas injures his hand in a duel over the honor of foreign exchange student Sally Hemings (that’s more or less correct, right?) and now he may never write anything again.  And Ben can have a small breakdown from exam stress and decide he’s giving up on his science/history/philosophy degree and going to be a baker.  Or what if Martha decides she’s in love with Benedict and decides to marry him.  And when John finds out and tries to stop them from eloping, Benedict shoots him. We could end season one with young John Adams bleeding out in his log cabin.

(Also, I apologize in advance—by putting this out onto the internet there’s a good chance this show just went into development at Fox or the CW.  Hopefully I’ll at least gets a “created by” credit when it premieres next fall).

So… what do you think of Young Revolutionaries so far?  Sound like a bunch of solid episodes, yes?  Lots of dramatic potential?

Even if you’re reading this from somewhere in Europe, you’ve probably already spotted a few holes in my story plans.

It’s tough to build drama when we already know a lot of details about where the story’s going.  I can’t get anxious about whether or not George and Martha get together when I already know they get together.  There’s a bit of mild interest how it’s going to happen, sure, but the truth is, because I’m replaying history, this isn’t the first time this has happened.  And things lose our interest when they get repeated.  That’s just the way of the world.  The movie I’m glued to the first time I see it eventually becomes the movie I’ve got on in the background while I’m working on little toy soldiers or something.

Likewise, it’s hard to build up drama by using incidents that I know are nullified by later events.  George Washington doesn’t just become an officer, he becomes a full general, and me trying to imply this isn’t going to happen is kind of silly.  We know Jefferson’s going to write a ton of stuff.  John Adams isn’t going to die, either.  Heck, he won’t even have any lasting scars or side-effects from that gunshot.  The bullet could’ve just bounced off him for all the effect it actually had on things.

And bulletproof characters are boring.

So let’s think about Young Revolutionaries again.  George Washington won’t catch a bullet.  Ben Franklin definitely won’t.  Neither will Martha.  Or Thomas.  Or Betsy.  Even Sally’s pretty safe.

What can I really do with this series?  Not much.  It’s pretty much just narrative thumb-twiddling as my plot drags along to the points we all know it’s going to hit. That it has to hit, really, because we all know the story.

Y’see, Timmy, if my characters can’t be put at risk, it’s tough to give them any sort of interesting challenge.  I can’t have many cool twists to their story if I already know how the story goes and how it ultimately ends.  And it’s tough for my readers to relate to a character who’s going against…well, established character.   There’s just not much for me to do.  It’s very similar to an issue I’ve mentioned a few times before—the characters who are prepared for any and everything.

This is one of the big reasons I’m against prequels.  Not as some hard-fast rule, but I think it’s extremely rare that they’re worth the effort (either reading them or writing them).  It just tends to be a melodramatic re-hashing of events that ultimately lead… well, right were we knew they were leading all along.

Now, I’d mentioned this “bulletproof” idea to a friend and he made the point that, well, isn’t this true of almost any series character?  Marvel isn’t going to kill off Iron Man any time soon, and DC probably doesn’t have a Batman obituary waiting in a drawer. Odds are pretty good Jack Reacher’s not taking a bullet in the head anytime soon.  I feel safe saying Kate Beckett won’t be losing an arm in this season’s Castle finale.

We all understand these characters have an aura of safety around them, so to speak.  So does this mean alleries characters are bulletproof? Are all these stories destined to be rote melodrama?

Well, no.  Let’s look at something like, say, The Sixth Gun (one of my personal favorites right now).  Odds are writer Cullen Bunn isn’t going to kill off Drake Sinclair or Becky Montcrief anytime soon.  But it doesn’t mean he won’t and can’t.  None of us know what’s happening in issue fifty.  Or sixty.  Or one hundred.  Even if we can be relatively safe in assuming they’re relatively safe… well, there’s still a chance Bunn could pull a Joss Whedon or J.K. Rowling on us and suddenly kill one of his main characters.  We can feel pretty safe… but we don’t really know for sure.

And there is a world of possibility in that little gap of certainty

But if Bunn decides to flash back to what Sinclair was doing five years ago… well, we all know he didn’t die in a gunfight after a poker game.  So hinting that he might is kind of a waste of time.  Same thing if he says he’s moving to Asia and never coming back.  It’s just more thumb-twiddling until we get back to the real story.

Again, I’m not saying this kind of prequel storytelling can’t work.  But it is very, very difficult to do it well.  A lot tougher than many Hollywood executives seem to think.  And it’s choosing to do an inherently limited idea when I could be doing one where anything could happen.  One that’s moving forward, not treading water.

Next time…

Well it had to happen.  Next Thursday is Christmas.  And the Thursday after that is New Year’s.  Some folks believe this only happens every 2342 years, and other folks have looked at a calendar before.

Whichever camp you happen to fall in (I don’t judge…much), I probably won’t be posting on either day.  But I’ll probably drop my usual year-end summary here sometime before January.

Until then, go write.

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