August 9, 2013

Inside the Bottle

            I’d thought of making an I Dream of Jeannie joke about this post title, but then I heard that actor Michael Ansara had died and it felt like it might be in poor taste.  He was Barbara Eden’s husband for a while, and even played another genie on the show once.  Of course, he’s really famous for playing Commander Kang, arguably the Klingon (sorry, Michael Dorn), on no less than three different Star Trek shows across more than thirty years, starring in countless westerns, a famous Outer Limits episode, and also for being the voice of Mr. Freeze for the animated Batman and Batman Beyond.  In short… he was awesome and it’s sad that he’s gone.
            However…
            By odd coincidence, one of the first places I heard the phrase “bottle show” was when I was researching screenplays for Star Trek.  A bottle show was what they called an episode that used only existing sets and costumes, and often only the regular cast with minimal (if any) guest stars.  The producers loved them because they saved money, which also made them a great way for aspiring writers to get in.  Write a solid bottle show and they’d buy it just so they could have it handy for emergencies, or to help counterbalance two or three expensive episodes in a row.
            And in a way, a lot of the bottle episodes tended to be better stories.  Once the writers didn’t have the distraction of the “alien of the week,” they could focus their efforts on either bringing out new aspects of their cast or weaving a much more elaborate story.  By limiting what could be done with one aspect of the storytelling, it made all the other aspects that much stronger.
            And that kind of makes sense, doesn’t it?  Unlimited situations don’t have any tension.  If my characters have unlimited time to solve a problem, or have unlimited space to get away from it, my story isn’t going to be very interesting
            The thing is, being “in the bottle” could refer to any sort of restriction.  It could be a limited location, yes, like those Star Trek episodes or a good haunted house tale or the classic Campbell story “Who Goes There,” which most of you probably know better as The Thing.  Most of George Romero’s zombie movies are bottle stories, too, with people trapped in a farmhouse, a mall, an underground complex, and so on.
            But it could also be a time limit, that famous ticking clock.  It doesn’t matter what the character does or doesn’t do, the story is ending in two weeks, or two days, or maybe just two hours.  Many of Arthur C. Clarke’s stories involve ticking clocks (often on an astronomical scale, but they’re there)
             Laughable as it may sound, Speed is a bottle story.  The limit is actually the minimum speed the bus could travel.  That’s what created all the tension, because screenwriter Graham Yost came up with a very clever bottle for his story.
            If you’ve having trouble with a story, try sticking it in a bottle.  Rather than trying to make it big and expansive and epic, figure out how it can be tight and restricted and personal.  Slap a limit on it.  Confine your characters to a few locations.  Figure out some way to restrict their time.  Or even just stick to one viewpoint.  If I see and hear everything through Yakko, it means I don’t know what’s going on in Wakko’s head or where Dot was during that blackout.
            As I’ve mentioned before, one of the key elements of any challenge is that it has to be faced.  If I can avoid facing it because of a lack of limits—letting me get away from it, postpone it, or even massively overpower it—then it isn’t really much of a challenge.  And if there isn’t much of a challenge, there isn’t much of a story.
            Next time, I think it’s important that we all admit a few things.

            Until then, go write.

July 25, 2013

The Coconut Radio

            I got this title from a fun little article I read the other day.  The writer was pointing out a flaw in a particular television show (not the one you’d think) and it made me think about a somewhat common issue I see pop up a lot of the time.
            A long ways back I mentioned the idea of a limited concept story.  It’s when the entire plot can be summed up as A to B.  I’m here, but I want to be there.  I want to get off the island.  I want to stop the bad guy.  I want a date with the cheerleader.  A limited concept is based around achieving a specific goal, and once I’ve reached that goal the story is over.  
            Now, sometimes, a story will be a limited concept, but for whatever reason it keeps going.  Perhaps the network renewed the show for two more seasons.  Maybe the publisher wanted more books in the series.  Could be the movie did so phenomenally at the box office that it suddenly became the first in a trilogy.  And sometimes… it’s just because the writer doesn’t have enough story to fill the space they’re trying to fill.
            Whatever the reason, artificially extending a story tends to fall flat really quick.  Especially in an A to B story.  When my characters have one overriding goal, it’s very hard for them to not achieve it.
            Alas, I see this structure again and again in books, comics, and television shows.  The name I’ve hung on it (feel free to use your own)  is “the obvious problem.”  It’s when there’s something stopping the progression from A to B that just… well, it shouldn’t be there.  Not because it doesn’t fit the world or the story, but because it’s hard to believe the characters would allow it to stop them.
            It’s kind of a silly comparison, but a limited concept is like Gilligan’s Island.  The whole point of the show—their single overriding goal—is to get off the island.  Getting shipwrecked was A, getting rescued is B.  And I can’t keep having stupid things keep them from getting off the island again and again and again or it’s going to look… well, stupid.  The professor builds a shortwave radio out of coconuts and Gilligan accidentally smashes it with an oar.  Gilligan discovers a natural superglue that could repair the Minnow, but forgets to mention it only lasts a few hours and wrecks the boat even worse.  They build a raft from bamboo and coconuts, and Gilligan lets the wild boy escape on it.
            The thing is, we can buy this sort of mistake.  Once.  Maybe, if we’re generous, twice.  But let’s face it… after two weeks on the island, the other castaways would’ve tied Gilligan to a tree so he’d stop screwing things up for the rest of them.  He’s the obvious problem in all their escape plans, and it’s tough to believe they’d keep including him.  Let’s be honest—in a darker version of the story, they might’ve even killed him for the good of their small community.
            This is why we all though Gilligan’s Island was high art when we were six, but got frustrated with it when we were older. We couldn’t buy it anymore.  There’s just no way to believe the survivors of the Minnow wouldn’t deal with the obvious problem that kept stopping their attempts to get off the island.
            If the one thing Wakko wants above all others is to date the cheerleader, there’s only so many times he can spill a drink in his lap, get stopped by her friends, or threatened by the football team.  If that’s what he wants, he has to achieve it.  That’s basic A to B storytelling. 
            If he doesn’t achieve it… well, what was the point of this story?  It’s A to nothing. That’s not a plot.  It’s a plot point. 
            And nobody reads plot points.  They read stories.
            Next time, sticking with our island theme, I’d like to talk to you about what’s in this bottle that just washed up on shore.  Don’t expect much… it’s got to fit in a bottle.

            Until then, go write.

            Ahhh, Valentine’s Day.  A day when love and romance should be the first thing on everyone’s mind.  Even when we’re not dating anyone,  we can’t help but brood over such things today.  Okay, love, romance, and maybe massacres.

            Anyway…
            I’ve got plans, so I won’t be here for long, but I wanted to take a moment to address a common issue I see with love stories, whether they’re the main thrust of the story or just a subplot. 
            The weak triangle.
            I’ve mentioned triangles here before.  They’re an easy form of conflict where a character (A) has to choose between two options (B and C).  They come in a variety of flavors, but for today’s little rant I’m going to talk about one of the most common ones—the romantic triangle.
            We’ve all seen romantic triangles before.  Wakko (A) has been lusting after the head cheerleader (B), but then comes to realize that his best friend Phoebe (C) is really the person he should be with.  Dot (A) is all set for her reliable-and-boring boyfriend (B) to propose on their trip to Europe…until she meets the bohemian artist (C) who just moved in across the hall.
            Sounds familiar, yes?
            Here’s something else that may sound familiar.  In how many versions of this story is that head cheerleader (and please pardon me for being blunt) a cruel, wretched bitch?  Not just in a “mean girls” sense, but an honestly reprehensible human being?  She isn’t just someone you wouldn’t want to date, she’s someone you wouldn’t even want to talk to.
            And yet… Wakko’s infatuated with her.  He’s totally blind to her faults, no matter how many times he’s smacked in the face with them.
            Now, granted, in this scenario Wakko’s a high school boy.  High school boys are notorious for overlooking things, especially when it comes to high school girls.  It’s a hormone thing.
            But we’ve seen this situation reversed, too, haven’t we?  Where Dot is smitten with the quarterback—an arrogant jock whose dream is to start up a Hitler Youth program at their school because he thinks it will look good on his college applications.  And we all know girls mature faster than boys soooo… what’s her excuse?
            Really, there’s a dozen versions of my B character (B referring to the point of the triangle, not the sophistication of my writing).  The Bridezilla.  The condescending executive.  The fixer.  The person who’s nice to you but rude to the waiter.  The all-too plain Jane.  The Mister-so-Right-it’s-kind-of-creepy.  Everyone reading this can probably name a dozen examples from a dozen different stories, yes?
            Now, in this particular triangle scenario (and all the variations of it), the big problem is the actual integrity of the A-B line of the triangle.  When B is such an overall undesirable person, we can’t understand why that relationship even exists in the first place.  Why would Wakko be involved with someone like her?  What does Dot possibly see in him?  Surely either of them could do better, right?
            See the problem here?  If it’s that obvious to all of you that my character is with the wrong person, then said character looks kind of stupid, don’t they?  Maybe really stupid, depending on how much of an ass I’ve made B look like.
            More to the point, going with C isn’t much of a surprise in this scenario, is it?  It’s the only sane choice.  If they don’t go with C, they look even dumber than they do for being with B.  To paraphrase Eddie Izzard, when the choice is cake or death, we’re not really surprised that most people choose the cake.
            If I’m using a triangle for conflict, especially a romantic triangle, B and C both have to be valid choices.  If they’re not, then my triangle doesn’t have any strength to it.  It’s weak, and that means my conflict is weak.  And if my plot or subplot is based on that conflict… well…
            Mind you, B doesn’t need to be perfect.  He or she should have pros and cons, like any good characters.  But there need to be enough pros—even if they’re shallow ones—that they somehow outweigh the cons.  As I mentioned above, there are times that a pretty face or really great sex can override a lot of negative qualities in a person.  So can a lot of money or material goods.  But these things can only make up for so much.  At the end of the day, the relationship between A and B has to be a solid one.  Not rock solid, but it has to take some weight.
            Making this decision between B and C needs to cause some turmoil for A.  Not gut-wrenching, years-of-therapy turmoil, but it should require a bit of effort.  It has to be a challenge.
            At least, more of a challenge than picking cake or death off the dessert menu.
            Next time… well, it’s that time of year again.  It’s contest season, and I wanted to offer a few tips to the screenplay-centric folks so you can make sure that your script goes down screaming in a ball of flames and never has a chance.
            Until then… well, okay, tonight your mind shouldn’t be on writing.
            But tomorrow, go write.
January 24, 2013 / 6 Comments

His But Looks Like an Asterisk

             Bonus points if you get that reference…

            Something quick for you.  I’m trying to finish some rewrites.
            I’ve mentioned conflict once or thrice.  Usually I prefer the term challenge, which has also shown up here a few times.  Challenges are what make a story.  When my character deals with problems, obstacles, and unexpected twists, that’s what makes him or her interesting and keeps the audience engaged
            Yeah, there are a few character-heavy stories out there that manage to have no challenges at all and still be interesting.  Believe me when I say that they are very, very few and far between.  Much, much rarer than some of our college writing instructors and chosen gurus would have us believe.
            And really, at the end of the day, readers want to see challenges.  They want to read about characters who are doing something active—physically, emotionally, spiritually.  Ninety-nine times out of a hundred, characters who never face any sort of challenge are boring as hell.
            And that hundredth time is a coin toss.
            So here’s a simple test to see if my story has any kind of challenge in it.
“Who knows?  In a thousand years, even
you may be worth  something!
            Back when I was talking about expanding ideas, I mentioned that I should be using a lot of conjunctions when I explain my plot to someone.  If you look back at the example I gave (the first half of Raiders of the Lost Ark) you’ll notice that butaccounted for almost half the conjunctions I used.  This is because but represents conflicts and setbacks.  Indy finds the Ark of the Covenant, but Belloq and the Nazis steal it out from under him.  I would’ve had a great time at the party, but my ex was there.   Congress says they want to accomplish a lot, but the House and Senate never agree on anything.
            Take your novel, screenplay, or short story.  Try to summarize it one page.  This isn’t a sales-pitch summary like you’d find on the inside flap of the dust jacket or on the back of the DVD.  Write up an honest summary from beginning to end with all the beats and plot points.  Don’t hold back, include as much as you can, but keep it at one page.
            Now let’s take a look at it.  How many times did you end up using but as a conjunction?  You can count however if it shows up, and maybe though, as well.
            If I can summarize my whole story without using the word but, I have a problem.  Because but is where my challenges are.  No but means no conflicts, and no conflicts means my characters aren’t doing anything worthwhile.
            And that means they’re boring as hell.
            Hopefully you see my point.  But I’m sure some folks won’t.
            Next time… hmmmm, not really sure what I’ll do next time.  Open to suggestions as always.  If none appear… well, I’m sure I’ll think of something really interesting.
            Until then, go write.

Categories