November 3, 2016 / 2 Comments

Democracy In Action!

            On this particular Thursday, it seemed like talking about voting could be an interesting idea.
            One thing I did all the time when I was starting out—well, once I’d become brave enough to show my writing to anyone past my mom—was to get as many opinions as possible.  If I had enough, I’d count them up like votes.  And I would do whatever they said.  If someone—anyone—wanted this line or that element changed, I’d change it.  Or remove it.  Or add in something new.  Anyone else’s thoughts were just as valid as mine.
            This happened to me again about thirteen years ago, just before I started doing this full time.  Slightly different direction, though.  Believe it or not, I ghost-wrote an exercise book.  This woman was very smart and savvy about exercise and the specialized niche she wanted to write toward… not so much about writing and publishing. So she hired me to help her out.  Alas, she kept talking about the book with her friends and fellow fitness professionals, showing them half-finished drafts, and taking everyone’s opinion as scientific fact.  So we rewrote the book again.  And again.  And again.  Not drafts, mind you.  Complete, start-from-scratch rewrites.  I think it went through six or seven major revisions before I had to bow out just for time reasons. And she still didn’t have much more than a first draft of her book.
            It was frustrating, but I couldn’t really fault her.  Like I said, I used to do it, too.  I think most people do when we’re starting out and looking for assurance.
            Really, it makes sense to do it that way. It’s what we’ve all been taught, right?  Democracy in action.  Let people vote on something, go with the majority.
            Except…
            Writing is not a democracy.  I’m a benevolent dictator at best.  An angry god at worst.
            Now, before anyone gets too excited about being a dictator…
            I’m not saying I’ll never, ever listen to other opinions.  I have some great beta readers I really trust.  I have a seriously fantastic editor who’s much, much better at spotting flaws than I am.  It doesn’t mean their opinions or suggestions are always right, but I’d be foolish not to at least look at them and consider them.
            At the end of the day, though… what my story needs is up to me.  I’m the one crafting and telling it. Every line of dialogue, every subtle character nuance, every beautiful piece of imagery, every clever plot twist.  It all comes from me.  If a dozen people think I need to get rid of the wine bottle scene but I think it’s vital and memorable, I get the last say.
            And I needto make that decision.  Opinions are great, but as the dictator the final decision is nobody’s but mine.  If I’m going to put things on hold waiting for a consensus or a clear majority… that just makes me a figurehead.
            This also holds for what I’m writing about.  If I just want to write to entertain myself—that’s great.  If I want to fill my story with in-jokes that only ten people on Earth are going to get, that’s also my choice.  I can deliberately focus my book on neo-con, government-hating survivalists or tree-hugging, socialist liberals—and absolutely nobody can say I’m wrong!  This is mystory.  Mine.
            However…
            This doesn’t mean anyone will want to read my story.  Or buy it.  Just because I’m staying true to myself and my vision–only bending where I feel I absolutely must—doesn’t mean my story is going to appeal to anyone else.  And some of those people it may not appeal to are editors.  Under other circumstances, they might be interested and willing to work with me, but if I’m not going to bend at all on that wine bottle scene…  Well, it’s not going to be their fault I didn’t make a sale.
            Plus… Let’s face it, I’m not going to please everyone, no matter what choice I make.  I’ve mentioned before that every story has a limited audience.   Sometimes a very limited one.  That’s the problem with leading—even as a benevolent dictator—the best you can ever hope for is a “greater good” situation.  There will always be people with no interest in the topic or genre, readers who just don’t like it.  Hop over to Amazon and check out well-established American classics like East of Eden or To Kill A Mockingbird.  Look at something newer like The Martian.  Heck, pick your favorite Harry Potter book.  All of these are unquestionably critical and financial successes with, I feel safe saying, hundreds of millions of fans each… but look how many one-star reviews they have.
            Y’see, Timmy, at the end of the day, nobody knows what my story needs but me.  It’s all mine. That’s the art part of it.  There is no democracy.  That’s where I get to be a dictator.
            But once I decide I want to put my writing out there, that I want an audience, that I’d like to get paid… Well, we’re not talking about being a dictator anymore. Now we’re talking about politics. We’re talking about compromises. We’re talking about tweaking my vision to appeal to a greater audience, even when it doesn’t appeal to me quite as much anymore.  Maybe not quite as great a good, but still a “very good” that reaches a lot more people.
            That’s the balancing act.
            Real quick before I wrap up, I’m going to be up in Tacoma, Washington this weekend for the Jet City Comic Show.  If you’re in the area, please stop by, say hi, and tell me how this blog is just a huge waste of time for everyone involved.
            Next time, I want to talk about something cool.
            Until then, go write.
            Historical reference! It’s like a pop culture reference, but it lets you pass tests…
            I’ve talked about different genre issues a few times in the past.  With the upcoming holiday, though, I thought it would be nice to revisit one that’s near and dear to me.  To be more specific, I thought we could talk about the different forms of horror. 
            Anyone who’s dabbled in horror knows that, when we tell folks this is our chosen genre, our work tends to get lumped into this vague slasher/vampire/Satanist category.  Either that or we’re tagged as someone working through a collection of childhood issues.  Most folks don’t realize horror can be broken down into many different sub-genres, just like drama or comedy or war stories.  Just because Resident Evil is under the umbrella (no pun intended) of horror doesn’t mean it’s anything like It Follows, and neither of them resembles Bram Stoker’s Dracula.  Or Stephen King’s Salem’s Lot.  Or Craig DiLouie’s Suffer The Children.
            So, here’s a few different panels of that umbrella.  Some of them are established sub-genres which have already been debated to death.  Others are just things I’ve noticed and named on my own that I feel are worth mentioning.
            Also, you may notice I’m defining a lot of these by how the characters in the story react/interact with the scary things.  That’s deliberate. All stories are about characters, and horror stories hinge on that.  One of the most common complaints we all hear about horror—to the point that it’s almost a joke—is when the characters do something that makes no sense.  So how my characters act and react is going to have a lot of effect on the story I’m telling…
Supernatural stories—This is one of the easiest ones to spot.  It’s your classic ghost story.  The phone lines that fall into the cemetery.  The pale girl out hitchhiking alone in the middle of night.  The foul-smelling thing in the lower berth. 
            There are a few key things you’ll notice about these.  One of the biggies is that the protagonist rarely comes to harm in a supernatural story.  Their underwear will need to go through the wash three or four times and they may not sleep well for years afterwards, but physically, and even mentally, they tend to come out okay.  If anyone suffers in a supernatural story it’s usually the bad guy or some smaller character.  Also, these stories tend not to have explanations– they just are.  There aren’t any cursed objects or ancient histories at play.  Things happen because… well, they happen.
            The Sixth Sense is still a great example of a supernatural story, as is “A Christmas Carol” by that populist hack Charles Dickens.  Even the Pirates of the Caribbean franchise is more supernatural stories than anything else.
Giant Evil stories—These are the grim tales when the universe itself is against my characters.  Every person they meet, everything they encounter–it all serves some greater, awful evil.  H.P. Lovecraft and Robert Howard wrote a lot of giant evil storiesThe Omen is another good (so to speak) story of the universe turning against the protagonist.  Any fan of Sutter Cane will of course remember the reality-twisting film In The Mouth of Madness.  In a way, most post-apocalyptic stories fall here, too—the world belongs to radioactive mutants, the killer virus, or the zombie hordes.
            Personally, I’d toss a lot of haunted house stories in here, because the haunted house (or ship, or insane asylum, or spaceship, or whatever) is essentially the universe of the story.  Not all of them, but a decent number.  The reader or audience doesn’t see anything else and the characters don’t get to interact with anything else.  House on Haunted Hill, The Shining, Event Horizon, and most of the Paranormal Activity films could all be seen as supernatural stories, but their settings really elevate them to giant evil stories.
Thrillers—Thrillers also stand a bit away from the pack because they tend to be the most grounded of horror stories.  Few creatures of the night, no dark entities, far fewer axe-wielding psychopaths.  The key thing to remember is that a thriller is all about right now.  It’s about the clock counting down in front of my heroine, the killer hiding right there in the closet, or the booby trap that’s a razor-width from going off and doing… well, awful things to my characters.  There’s a lot of suspense focused on one or two characters and it stays focused on them for the run of my story.  A thriller keeps the characters (and the reader) on edge almost every minute.

Slasher stories—These are really about one thing, and that’s body count.  How many men, women, and fornicating teens can the killer reduce to cold meat?  Note that there’s a few distinctions between a slasher story and a torture porn story (see below), and one of them is usually the sheer number of people killed.  There’s also often a degree of creativity and violence to the deaths, although it’s important to note it’s rarely deliberate or malicious.  Often it’s just the killer using the most convenient tools at hand for the job—slasher tales are pretty much a parkour of death.  The original Friday the 13th film series has pretty much become the standard for slasher pics, and it’s what most people tend to think of first when you mention the term.

            A lot slasher stories used to have a mystery sub-element to them, and often it was trying to figure out who the killer was.  Then it kind of morphed into being a twist… alas, often not a very well-done one.   Slasher stories also developed a bad habit of falling back on the insanity defense and got stereotyped as “psycho-killer” movies.  Which is a shame because some of them are actually very clever and creepy.

Monster stories—The tales in this little sub-genre tend to be about unstoppable, inescapable things that mean the protagonist harm.  They’re rarely secretive or mysterious, but they do have an alarming habit of tending toward nigh-immortality.   The emphasis here is that nothing my heroes (or the villains, police, military, or the innocent bystanders) do can end this thing’s rampage, and any worthwhile rampage tends to involve people dying.  There may be blood and death, but the focus with a monster isn’t finding it or learning about it– it’s stopping it.  Or at least getting as far away from it as possible.  Of course, how far is far enough with something that doesn’t stop?
            The original monster story is, of course, FrankensteinGodzilla is a monster, in a very obvious sense, but so are zombies, Samara in The Ring, and even Freddy Kruger.  I still hold that the reason Jason X is so reviled by fans of the franchise is that the filmmakers turned it into a monster movie, not a slasher film like the ones before it.
            My lovely lady also made an interesting observation recently.  In monster stories, you almost always have a moment when the audience feels a twinge of sympathy for the monster.  Look at any of those named above, and you’ll see there’s a point when we empathize with Frankenstein, Godzilla, and yeah… even super-killer cyborg Jason (who seems to settle down once a holodeck dumps him back at a deserted and lonely Camp Crystal Lake and you realize he just wants to be left alone).
Adventure Horror stories—To paraphrase from Hellboy (which would fit quite well in this category), adventure horror is where the good guys bump back.  While they may use a lot of tropes from some of the other subgenres, the key element to these stories is that the heroes are fighting back.  Not in a weak, flailing, shrieking cheerleader way, but in a trained, heavily-armed, we’ve-got-your-numberway.  Oh, it can still go exceptionally bad for them (and often does), but this sub-genre is about protagonists who get to inflict a bit of damage and live to tell the tale.  For a while, anyway.  To quote an even wiser man, even monsters have nightmares.
            The Resident Evil franchise is horror adventure with zombies, just like my own Ex-Heroes.  Jonathan Maberry’s definitely dabbled in it as well, with some of his eerier Joe Ledger books. The Ghostbustersmovies could fit here, too.  There’s long-running shows like Grimm and Supernatural, and some of you may have seen a fun little cable series called Ash vs. Evil Dead
Torture porn—Director Paul Verhoven once commented that the reason Murphy is killed so brutally in the beginning of Robocop was because there wasn’t time at the start of the film to develop him as a character.  So they gave him a horribly gruesome death, knowing it would create instant sympathy for him, and then they’d be able to fill in more details about his life later on in the film.  That’s the general idea behind torture porn.  Minus the filling in more details about the characters later.
            I’m not sure if King himself actually coined the term “torture porn” in his Entertainment Weekly column, but that’s the first place I remember seeing it.  At its simplest, torture porn is about making the reader or the audience squirm.  If you can make them physically ill, power to you.  The victims are usually underdeveloped, unmemorable, and doomed from the moment they’re introduced.  It’s not about characters, it’s about the visceral things being done to the characters.  They’re getting skinned, scalped, boiled, slowly impaled, vivisected… and we’re getting every gory detail of it.  A film industry co-worker once told me “porn is when you show everything,” and this sub-genre really is about leaving nothing to the imagination.  They are the anti-thriller, to put it simply.
            A key element to torture porn is the victim is almost always helpless.  They’re bound, drugged, completely alone, or vastly outnumbered.  Unlike a slasher film– where there’s always that sense that Dot might escape if she just ran a little faster or make a bit less noise– there is no question in these stories that the victim is not going to get away.  That hope isn’t here, because that’s not what these stories are about.
            So there’s seven subgenres we can break horror down into.  And there’s many more.  All fascinating stuff, right?
            Why are we talking about it?
            Y’see, Timmy, when a lot of us start off  as writers, we flail a bit, usually in the attempt to copy stories we don’t quite understand the mechanics of.  As such, we aren’t sure where our own stories fit under the big horror umbrella (or sci-fi, or fantasy, or…).  We’ll begin a tale in one sub-genre, then move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the tone of yet another through the whole thing. 
            It’s important to know what I’m writing for two different reasons.  One is so I’ll be true to it and don’t end up with a sprawling story that covers everything and goes nowhere.  I don’t want my thriller to degenerate into a slasher, and if I’m aiming for cosmic-level, Lovecraftian evil it’d be depressing to find all the earmarks of a classic supernatural story.  I also want to be able to market my story, which means I need to know what it is.  If I tell an editor it’s not torture porn when it plainly is, at the best I’m going to get rejected.  At the worst, they’ll remember me as “that idiot” when my next piece crosses their desk.
            In closing, I’ll also toss in the free observation that it’s difficult to merge two of these subgenres because a lot of them contradict each other by their very nature.  Not impossible, mind you, but difficult.  Probably one of the few exceptions I can think of in recent times is The Cabin In The Woods, which does an amazing dancing back and forth between being a monster movie and a giant evil movie.
            So, that’s enough of that.  Feel free to dwell on these points over the weekend while you’re drinking, watching some scary movies, and sneaking Kit Kats out of the candy bowl (seriously—feel ashamed about that. Those are for the kids!)
            Next time… I thought we could talk a little bit about democracy.
            Happy Halloween.  Don’t forget to get some writing done.
October 20, 2016

A Win-Lose Situation

            Okay, believe it or not, I’m actually somewhat ahead on ranty blog posts right now.  Three weeks ahead.  But I want to put it out there again that suggestions and requests are always welcome.  Or just general comments. 
            Without them I’ll just keep blabbing away about whatever comes to mind.
            For example…
             A few weeks back I blabbed on about art, especially the tendency in art stories to make characters as miserable as possible.  That idea bounced around in my head for a while.  The other day it hit another idea, and once they were next to each other I knew how to explain this.

            When we’re starting out as people, and as writers, we tend to look at things in very black and white terms.  Something is positive, or it’s negative.  Good or bad.  That’s it.  The idea of something being mostly good, despite having some bad in it, doesn’t tend to cross the mind as a first choice.  Or that a villain could be anything less than 100% evil.  White hats and black capes, right?

            I can be honest.  I used to do this a lot.  I think most writers do. It’s an experience thing.  None of us ever think we’re doing it—we’re all wise and worldly, after all—but the truth is it’s just a stage the majority of us go through as we’re learning to tell stories.
            If I had to make a guess, I think this is why a lot of these artistic stories tend to be so negative, especially the ones by beginning writers.  The only visible choices are all positive or all negative, and if they were all positive there’d be nothing for anyone to talk about. Soooo…
            The characters in these stories just have awful, pathetic lives.  They have bad jobs for low pay where they’re unappreciated and have horrible bosses.  They hang out with boring friends and have bad relationships and unenthusiastic, unfulfilling sex with barely-adequate partners.
            Sound familiar?
            While this can work on a very simple level, it’s just not a great representation of the real world.  Yes, the world is a messy place, full of compromises and mistakes and a lot of people trying to do the best they can, usually under less than ideal circumstances.  Bad things do happen to good people far too often, and some folks just never seem to get a break.
            However…
            There can be a lot of bad, yeah, but there’s also a lot of good.  Friends and family who help out.  Random sympathetic strangers.  Even just sheer luck. Sometimes—maybe just once or twice in our lives—we stumbled across just what we need at the exact moment we need it.
            The simple truth is, life is a mix.  It’s very rarely all good or all bad.  And that holds in fiction, too.  A good story is rarely going to be all of one or the other.  My characters need to succeed (we don’t want to be following losers), but success doesn’t always mean getting the sexy love interest, finding the treasure, or triumphantly winning the battle without physical or mental scars.
            Great example—we’ve all heard the story about the day Oprah gave everyone in her audience a luxury car, right?  Fantastic!  Nothing but positive there, right?
            Except…
            In the weeks to come, many of these people were begging her to take the cars back.  Seriously.  Did you know you have to pay taxes on big prizes like that?  What do you think the tax is on a $60,000 luxury car?  And do you want to guess at the minimum insurance payments?  The attempt to make all these lives better actually made many of them worse.
            You’ve probably heard similar stories about lottery winners.  At first they’re thrilled to win all that money—who wouldn’t be?  But then you hear stories about how people start to look at them differently and act differently. They’re no longer Yakko from work—they’re Yakko the multi-millionaire. And every time they don’t pick up the tab or don’t chip in or don’t offer to help, the looks change a little more.  Seriously, check it out—a huge number of lottery winners say it ruined their lives.
         Remember that classic story “The Monkey’s Paw,” where no matter what you wish for there’s always a negative twist to it?  Ursula K. LeGuin did the same thing in The Lathe of Heaven, about a man whose dreams shape reality.  And if you’re a Doctor Who fan, you may remember the Game of Rassilon, where those who win shall lose, and those who lose shall win.
            Alas, even with all these examples, it’s not always easy to see this.  Definitely not easy to write it.  Multi-layered success is a challenging thing, and—as I mentioned above—it takes a degree of experienceto pull it off.
            Simple experiment. Take your favorite book or movie.  Odds are it’s got a happy ending, right?  At least a mildly-positive one?
            Now—find the bad things.  What did it cost the protagonist to get to that happy ending?  Ruined relationships?  Compromised morals?  Lost job?  Property damage?  Bodily damage?  Maybe even a death or three?  I’m willing to bet there was a price.  Probably even a big one.
            Winning rarely comes without some losses.  Losing isn’t always the end of the world.  And my stories should reflect this.
            Next time… it’s Halloween.  Time to sit around the campfire and tell… well, some kind of scary story.  We’ll figure out what.
            Until then, go write.
October 13, 2016

Let’s Go Crazy…

            Quiet moment for Prince while you all sing the next line in your head.
            And… moving on.
            It being the Halloween season, I thought it’d be worthwhile to blab on about something I’ve referred to once or thrice here asthe insanity defense. Like most times you’ve heard this phrase invoked, it’s a cheap cop-out.  While it’s most noticeable in films and television, you can also find it in books, and in several graphic novels.

            The insanity defense is when our heroes have spent the entire story chasing a killer.  It’s not always a killer, mind you.  Might be a stalker who hoped for the big leagues, weirdo in a clown suit, something like that.  Anyway, they run down clues, have close calls, and spend the whole time trying to make sense, one way or another, of what’s been happening.  And finally, at the end, our mysterious killer is cornered and his secret revealed for all to see…

            Alternately, sometimes certain events or moments just have to happen in my story.  It’s been all plotted out and I need a reason for the characters to do this so that and that can happen a bit later.  I also know I need an in-story motivation for these events, no matter how bizarre or unlikely they are.
            Faced with these challenges, sometimes I might be tempted to fall back on the easiest solution I can. 
            I’ll say the character is insane.
            Now they don’t need a motivation, right?  He or she is just doing this stuff because, well… they’re insane.
            Alas, this is pretty much hands-down the laziest writing I can ever do (not to mention kinda insulting to anyone suffering from actual emotional or mental issues).  All characters need a solid reason to do the things they do, and when I decide to use insanity as a justification for any of my character’s actions, abilities, or behaviors, it just shows that I’m too lazy to work out a real motivation.  The plot needs to be driven forward, and there’s no logical reason for this to happen, so I’ll just say someone’s crazy and relieve myself of the need to be logical.  It’s a cheap way to hide my button-pushing.
            Just to be clear, madness in and of itself is not a bad thing (speaking from a character point of view, of course).  The Joker.  Renfield.  Hannibal Lecter.  Calvin “Cal” Zabo.  All of these characters are insane to different extents and are all pretty much magnificent either in print or on the screen. 
            Thing is, the writers behind these characters all realized the key point I’d like to make here.

            The Joker believes he can prove that everyone, at heart, is ruthless and psychotic,  just like him.  Renfield believes eating insects and spiders means he’s eating their life-essence and extending his own.  Hannibal Lecter doesn’t consider himself bound by the standards and taboos of the human race, giving him a cold ruthlessness that sometimes makes the Joker almost look normal.   The writers behind these characters didn’t just fall back on “they’re insane.” Each character has an actual motivation for their actions.

            A few times here I’ve mentioned my fairly awful college novel, The Trinity.  In said book, the antagonist is insane.  As he sees it, in the book of Genesis, God rewarded Abel for sacrificing a sheep but turned his nose up at Cain’s much larger sacrifice of harvested fruits and grains.  When Cain did spill blood later (Abel’s), God “rewarded” him with a mark that said no man would ever be able to lay hands on him.  Based off this, my villain’s determined God wants us all to kill as many people as possible.  A twisted interpretation, granted, but see where it’s coming from?  He’s not killing people because he’s insane, he’s killing them because, from his point of view, this is what God wants.  We can point at it and say he’s doing Y because he believes X and expects Z as a result.
            There’s an old joke you’ve probably heard that goes like this–one definition of insanity is repeating the same action over and over and expecting different results.  But let’s consider that for a moment.  The implication is that Yakko is choosing to repeat a given action (let’s say, shoving baloney into his pants) because it’s his belief that the outcome of this action will be a certain, predictable result–just not the one he’s getting.  He isn’t just shoving sandwich meat down there for no reason.  He has a motive fueled by what he sees as logical expectations.
            Y’see, Timmy, insanity is not a motivation.  It’s the lens the characters are seeing their motivation through.  Madness doesn’t make them irrational, just… differently rational.  To quote another joke, “Just because I’m crazy doesn’t mean I’m stupid.”
            Now, there is still a place for that sort of mindless madman (or madwoman) gibbering in the corner, lurking in the attic, or chopping up attractive teens at the old summer camp. But we’re probably going to talk about that in two weeks, as we get closer to Halloween.
            Next time, I’d like to talk about the Game of Rassilon.
            Until then… go write.

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