Hey, so sorry.  I need to take a minute to make a sales pitch.
            In two weeks, I’ve got a short story collection coming out from Audible.com—Dead Men Can’t Complain.  It’s a bunch of short stories that I’ve had published in various places over the years, plus a trio of all new ones that have never been seen (or heard) before. Most of them are stand-alones, although you may find hints to a few things I’ve written in the past (or may be planning for the future)
            This is an Audible exclusive—no print, no ebook, no special kanji edition—it’s audiobook only.  Because they wanted to publish it and they do fantastic work, that’s why!  You can pick it up using your Audible credits (if you’re a member) or straight through Amazon.

            Shameful moment over.  Next up—editing tips.
May 6, 2016

The Challenge Round!

            Back from Texas Frightmare, where a fantastic time was had by all.  Well, maybe not all, but everyone I talked to seemed to be having a good time.  If one of those folks happened to be you, thanks for stopping by…
            Also worth mentioning—this is post #350 here on the ranty blog.  I’m kind of amazed I’ve managed to come up with this many posts. Even more amazed that so many folks keep reading it.
            So thank you all very, very much.
            But on to today’s (hopefully) helpful rant…
            A basic element of storytelling is the obstacle.  It’s what stands between my characters and whatever it is they want.  In The Fold, solving a puzzle for his oldest friend is what stands between Mike and getting back to his normal life.  A lot of time and a whole lot of space stands between astronaut Mark Watney and getting home to Earth.  The monstrous Zoom stands between the Flashand keeping his home city safe, but so does the potential risk of regaining the “speed force” that makes him the fastest man alive.
            Although, seriously… is it just me, or for “the fastest man alive” does Barry run intoa lot of people who are faster than him?
            Folks may have different thoughts on this, but—personally—I think an obstacle is slightly different from a conflict.  It’s just terminology, but I’ve noticed that exterior problems tend to be called obstacles a lot of the time, while interior ones are almost always labeled as conflicts.  In that example above Barry has to defend the city and his friends from Zoom (obstacle) but also has to weigh the risk of setting off the particle accelerator again to regain his powers (conflict).  Make sense?
            Now, while in strict literary terms either of these can be correct, I prefer to use the term challenge.  I’ve found that thinking about “obstacles” tends to guide the mind toward physical impediments, like parts of an obstacle course.  While this isn’t technically wrong, it does seem to result in a lot of the same things.  This is when you get challenges that have an episodic feel to them.  Character A defeats obstacle B, then moves on to obstacle C, and finishes up with D.
            Anyway, I’ve gone over it in the past, but I thought it might be useful to go over some tips about challenges.  Some of them you might not have considered before, and a few of them… well, one or two it’s kind of sad that I feel it’s necessary to bring them up.
            For example…
I have to have one.
            Yeah, this sounds basic, I know, but it’s surprising how often I see stories where people either sit around doing nothing or just stroll through events with no worries or effort.  They’re geared up for whatever they might run into, from werewolves to biological warfare.  Anything they don’t have just appears.  Anyone they meet is willing to help.  Any lucky break that has to happen does so at the perfect moment.  I know this sounds silly to most of you, but it’s honestly stunning how often this happens in amateur books and screenplays.  Heck, it’s bothersome how often it happens in professional writing.
            There needs to be something between my characters and their goals, because if there isn’t, they would’ve accomplished these goals already.  If I want a LEGO set, I  can walk up the street to Toys R Us and get one– that’s it.  Not exactly bestseller material, no matter how much pretty language I use.  On the other hand, if I want the Transforming Interlock-Cube Tactical Operating Chestplate that MIT designed for a black-ops branch of the NSA… well, getting that’s probably going to involve getting past fences, computer-locked doors, armed guards, a laser security net, pressure-sensitive floors, a badass female ninja, and that’s before we find out Theodore’s a traitor and he betrays us all (knew we shouldn’t’ve trusted that guy…)
            That’sa story.
My characters need a reason to confront it.
            If my characters are going to take on a challenge, they need a reason to do it.  A real reason.  Watney isn’t alone on Mars growing potatoes as part of a psychology experiment—this is his only real chance at survival.  When things start to go bad at the Albuquerque Door project, Mike doesn’t stick around because he can’t get an Uber to the airport—he stays because the lives of his new friends are at risk.  If Zoom isn’t stopped, he’ll kill thousands of people just to amuse himself.
            Make sure this reason is really there.  It may be obvious in my head why the characters are going to undertake a challenge, but is it that clear on paper?  This is especially true for more internal challenges, where my readers need to see why Mike is so hesitant to use his gifts and why it’s a big deal when he finally embraces them.
I need a reason for it to exist.
            A combination of the first two points.  Nothing’s worse than a challenge that has no reason for existing in the world of the story.  No past, no future, no motivation—it’s just there to be something for the protagonist to overcome.  We can probably all think of a book or movie where an obstacle just popped out of nowhere for no reason at all.  That kind of stuff just weakens any story. 
            Challenges have a purpose.  They’re characters in their own right, or maybe obstacles other characters have set in my protagonist’s way.  There’s a reason Zoom exists (he was caught in Earth-2’s particle accelerator explosion), and there’s a reason he’s going after the Flash (he needs to absorb speed force to keep himself alive). He didn’t pop through a breach and start tormenting the Flash and company for no reason.  I need to think about why a given challenge is in my story, and if there isn’t a real reason… maybe I should stop for a few minutes and re-think it.
            I’ll add one other note here.  It’s generally better if the audience (reader or viewer) has at least some idea why said challenge exists.  They don’t need to know immediately, but I also shouldn’t save it for the last ten pages… or never reveal it at all and just vaguely hint at it.  “Oh, that demon that’s been hunting us since sundown… it’s probably after me. We’re psychically bonded.  Probably should’ve mentioned that sooner.”
It has to be daunting.
            It’s bad enough Zoom is about ten times faster that the Flash on a good day, but now Barry’s lost his powers altogether.  He can barely sprint across a parking lot.  Voodoo practitioner Kincaid Strange has to risk her career, her freedom, her life, and maybe even her immortal soul to figure out who raised an impossible zombie in her city.  If the Avengers don’t stop Ultron, it’s going to cause an extinction-level event and wipe out all life on Earth.  This is something I mentioned a few weeks ago—the stakes.
            Characters should never want to deal with a challenge, because let’s be honest– we’d all love it if more things were just handed to us.  Again, getting LEGO vs. getting the TICTOC.  A challenge needs to be something that gives the character (and the audience) pause, or else it isn’t really a challenge.  Tony Stark has built a suit of armor that can take on armies, and an even bigger suit of armor that goes over that one, but he still feels his bladder tremble when he realizes he just got the Hulk angry.
It can’t be impossible.
            There’s nothing worse than being on the wrong side of a sure thing.  Nobody reading this wants to get in a fist fight with Dwayne “The Rock” Johnson because we all know it’d be no contest.  None of us want to be given the responsibility of stopping a runaway asteroid or even just a runaway bus, because I’m willing to bet for all of us here (myself included) those would be things we just couldn’t deal with.
            If you’ve ever watched any sporting event, you’ve probably noticed they’re more or less evenly matched.  The Red Sox don’t play against little league.  NFL teams don’t face off against pee-wee football teams.  The most boring stories tend to be the ones where the heroes have no chance whatsoever of meeting the challenge.  Torture porn or Ju-On horror are great examples of this.  They’re great for a bit of squeamishness or a few jumps, but we can’t get invested when we already know the outcome.  I recently recalled someone theorizing that zombies are so popular because zombies are the monsters we can beat. Werewolves, vampires, demons, kaiju—if these attack, we’re just screwed.  They’re too far past us.  But I’m willing to bet everyone reading this has something within ten feet of them that they could take out a zombie with.
            As long as it’s just one zombie.  Maybe two or three…
            The other risk to be careful of here is if the challenge is completely impossible and my hero pulls it off anyway, it can look unbelievable and knock my reader out of the story.
            Actually, one last thing.  The challenge can’t seem impossible to the character, but have a painfully obvious solution to the reader.  My readers have to identify with my characters, and this kind of thing makes my characters unlikable by nature of their stupidity. That’s not going to win anybody points.
It should be unexpected.
            This isn’t an absolute rule, but it’s something I still lean heavily toward. 
            If there’s a challenge and my characters know about it, then that challenge immediately loses some of its strength.  If they have time to plan or prepare or equip themselves, the challenge shrinks accordingly.
            Consider this—every heist movie involves an enormous challenge—usually getting past security to break into a vault or museum.  There are many chapters or scenes of preparation.  Then, almost without exception, in the middle of pulling the job, something happens that the heroes aren’t prepared to deal with.  A new set of guards, new security equipment, or just that bastard Theodore betraying us and setting off the alarms in the elevator shaft.   This is where the story gets exciting.  If my heroes are so trained  and ready for anything that the job goes off without a single hitch, then there really wasn’t a challenge, was there?
            A bonus of the unexpected challenge is that it often gives my characters a chance to look better.  When they beat the unexpected challenge through sheer skill or cleverness, it makes them all the more likeable.  Because my readers are going to identify with them, and most readers like identifying with skillful, clever people
I need to resolve it. 
            Once I’ve set up a challenge, the readers need to see it resolved somehow.  We can’t set Zoom loose on Earth-2 and then just forget about him.  Once Mike realizes what’s going on with the Albuquerque Door, he doesn’t wash his hands and walk away.  I can’t have my hero pining over their lost love for the first third of my story and then never, ever address those feelings again.  Believe me, readers will remember these things.  Once I present a challenge to the audience it can’t be forgotten or ignored.  As Chekhov once said, if we see a phaser on the bridge in act one, we need to see it fire in act three.
            So make sure the challenges in your writing really are challenging, for the characters and for your audience.
            Next week—I’ve been going over a lot of general story stuff for a while, so I thought I’d take a few minutes to go over some things aimed more at the big screen.
            Until then… go write.
April 30, 2015 / 2 Comments

Chasing the Boom

            Just a quick post this week.  I’m on my way down to Dallas for Texas Frightmare Weekend.  If you’re in the area, stop by and tell me I’m a hack.  I’ll be at booth #155 in the Made In Texas room, sharing space with the amazing Eloise J. Knapp.
            Anyway, I wanted to talk about the difference between a genre and a boom.  I think it’s important to note the difference because which one I focus on really affects what I’m writing.  And why.
            So, with that in mind, let’s consider superhero movies.

            Superheroes have been insanely hot in Hollywood for the past few years.  There were a lot of good and notable movies and television shows before, but I think we can all agree Marvel Studios really created the current climate with the success of Iron Man, theAvengers, and the many movies before and after.  Christopher Nolan just stoked that fire with his Batman trilogy.

            Naturally, everyone in Hollywood wanted in on that action.  So the “superhero” label got slapped on lots of things.  Even things that weren’t really in the superhero genre.  Because superheroes were hot.
            A few years back zombies kind of exploded. Shaun of the DeadThe Zombie Survival Guide.  The Walking Dead.  And then tons of people were diving in the pool and a lot of folks slapped the zombie label on everything they could.  Because zombies were hot.
            But now people are saying superheroes are on the way out. And zombies are done.  So are vampires.  Witches… witches are probably the new big thing.
            These people are trying to chase the boom.  They’re trying to figure out how to make an easy buck with “what’s hot” rather than focusing on something good in a chosen market.  They’re confusing the genre with the passing fad.
            If I write a good story, people will want to read it.   No one’s ever said “well, I though it was fascinating and nuanced and really touched me on a personal level… but I’m sooooo sick of these superhero movies, so I’m giving it one star.”
            Y’see, Timmy, superheroes aren’t “done” any more than sitcoms or mysteries or crime procedurals or biographies.  Harry Potter’s come and gone, but the young adult section is still pretty full at my local Barnes & Noble.  Come to think of it, so are the graphic novel and horror sections.  Lee Child seems to be doing okay with his Jack Reacher series, despite the fact that thrillers haven’t been hot for something like twenty years.  And just a few weeks ago—right around the time I was handing in the latest Ex-Heroes book my publisher had requested—the CW premiered iZombie, another zombie television show (there seem to be a lot of them, yes?) where the characters actually made a joke about “hey, do you think zombies are ‘done,’ like everyone says?”
            Don’t waste time chasing the boom.  It’s almost impossible to catch, and far more people stumble into it than anything else.  Just focus on writing the best story you can. Revise it, polish it, and make it better than anyone else’s.
            Next week, I was thinking of hanging some art.  In the execution sense.
            Until then, go write…
November 7, 2014 / 2 Comments

Take It From The Top…

            Musical reference.  If you were ever in band class, you already have an idea what I’m talking about.
            Here’s a quick tip I wanted to toss out for a common problem…
            I think most of us have some project—a novel, a screenplay, a short story—that we really loved at one point, but had to put down.  Maybe it was because of work.  Family stuff could’ve cropped up.  Perhaps circumstances forced us to move on to other things.  It happens.
            Then we go back to it.  Not just to dabble with it over a weekend, but to pick up things where we left off.  And—no surprise—it’s tough to make things work the way they did before the break.
            If you’ve been reading this little pile of rants for a while, you may remember me referencing a novel I started about zombies on the Moon.  I began work on it back in late 2009, but put it aside after a few months because my publisher at the time wanted me to try a mash-up novel.  When I tried to go back to the zombie idea, he’d just bought another “zombies in space” novel and warned me he probably wouldn’t want another one (I ended up writing a book about a creepy apartment building instead).  I even tried to go back to Dead Moon again two years ago, and… well, it was a struggle.  I couldn’t remember how the characters sounded in my head, or where some of the plot points were leading.  I banged my head against it for about three months and then, well, circumstances required I move on again.
            My lovely lady recently had a similar problem.  She tried to finish a first person manuscript that was about 4/5 done, but she hadn’t touched it in about a decade and it was very, very voice-heavy with a very tricky plot.  That last 20% took her months.
            And I made the same mistake again, even after my attempts to get back to the Moon.  One of my most recent books began as a different novel back in 2007.  It was set aside twice (much like Dead Moon), and I’d kind of given up on it.  But then I realized I could salvage a lot of the plot and characters and use them as kind of a spin-off-side-quelto that creepy-apartment story.  Which sounded great on a bunch of levels.
            Except what really happened was that I tried to pick up right where I left off.  I fumbled with it for a long time before I realized I needed to forget X and start writing Y.  And I was 2/3 through Y before it hit me that the whole thing was really just clinging to X again.  I pulled it apart (now with a deadline creeping close) and finally got Z put together.
            Which my editor looked at and immediately caught a bunch of Y stuff.
            Y’see, Timmy, if we’re doing things right, we all keep growing as writers.  We gain experience (some good, some bad).  We learn new things.  We swear never to do certain things ever again. 
            And because of this, we stumble when we try to go back.  It’s kind of like bumping into an old ex and pretending nothing’s changed when… well, a lot has changed.  There’s skewed memories, things we know that we don’t want to, and experiences that make casual conversations kind of awkward.  Because we’ve grown and moved on.  There can still be something there, sure, but it’ll never be what it was back then.
            Final anecdote.  A month or two back I was offered a spot in a high-profile anthology.  My first thought for a story that fit was actually an unproduced script I’d written for a television show back in 2001.  But this was a themed anthology—my story had to fit this theme and these characters.
            So I read through the old script twice to get the story and the beats back in my head.  Then I put it aside.  Didn’t look at it again.  I wrote my first draft in a week (about 12,000 words) and had three more drafts done in the next two and a half weeks.  The editor loved it.
            So, here’s my tip. 
            If I’m going to go back to a half-done project that I haven’t done anything with for a significant amount of time, I might be better off just starting from scratch. Don’t try to save or salvage or repurpose.  Just start over.  This way I’m not fighting with present vs. past experience or voices or plotlines.  I’m just writing
            Sometimes it’s faster to start over on a project than to pick it up after a long time away from it.
            Next time, I’m going to introduce a reader request about characters.
            Until then, go write.

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