December 16, 2008 / 2 Comments

It’s Mister Haversham, the Carnival Owner!!!

Most everyone loves a good mystery. Some people like having the puzzle to solve as the clues are doled out one by one, or perhaps as it becomes apparent they were sitting out in the open all along. Other folks love getting the big twist they should’ve seen coming, but the writer managed to slip it past them. Solving mysteries makes people feel clever, a good part of the reason this storytelling form has survived for well over a century.

A great example of the mystery story and structure is Scooby-Doo. No, seriously. In the classic series, it wasn’t unusual for Scooby, Shaggy and their pals (anyone mentioning a much later “puppy power” add-on to the cast will be banned from this blog) to go off somewhere and encounter a ghost, a haunted deep-sea diving suit, or even a reanimated mummy seeking its magical coin. However, as the story progressed, clues would be found, motives revealed, and what seemed eerie and impossible at first began to look more mundane and plausible. In the end, it wasn’t too much of a surprise to finally find out the reanimated mummy was really Doctor Najib in a costume, trying to steal the coin so he could sell it to a collector.

That’s the point of a good mystery. When all the pieces fall into place and everything makes sense. Readers (and agents and editors) love that beautiful moment when all the clues line up and they can look back over the story and say “Ahhhhhhh… I see.”

Now, here’s the one real catch, in case you missed it. Just having someone speak cryptically doesn’t cut it. Neither does deliberately withholding a ton of information from the audience. Nor do piles of weird occurrences or clues which don’t seem to mean anything but your characters treat like the discovery of the Dead Sea scrolls. If you want your story to have that cool, odd air of mystery that makes people wonder and question and remember your story…

Well, you need to actually have a mystery.

A fairly common flaw I see is writers trying to convince readers there’s a mystery going on in their story. They don’t actually have one, mind you, but they know Arthur Conan Doyle and Agatha Christie became famous with them, plus shows like LOST and movies like The Prestige got people talking. So these writers will have an aloof man in a trench coat who drops one-line, indecipherable comments. An unusual reference that keeps cropping up again and again throughout the story. Sometimes (wooden as it sounds) just a character who keeps repeating lines like “What does that mean?” or “Who are you?” or “I don’t understand!”

Again, there’s no actual puzzle, just the implication there’s one the reader can’t see. The best sign of this is that nothing is ever solved or revealed—the story is just an ongoing series of empty, random events attempting to evoke a sense of mystery.

There needs to be something behind the words on the page, even if it’s something your readers don’t immediately get to see. When Velma, Shaggy, and Scooby find that smear of white paint on the wall, they and the audience all need to believe this is something important and not just a randomly inserted MacGuffin the writer stuck in to fill a few script pages. As the writer, you need to know what that smear of white paint means long before those meddling kids even see it.

In my oft-referred-to work The Suffering Map, the character of Bareback often talks in a deliberately vague, roundabout way. He also subtly displays a knowledge of future events. When the full workings and history of the Polynecronious Transporter are explained, Bareback’s prescience suddenly has an eerie logic behind it, and his earlier, obtuse way of speaking now makes sense. It’s a mystery, but it’s a real mystery.

What you want, as a writer, is to be a magician rather than a con artist. The magician shows you empty boxes and hats, a cage full of rabbits and a deck of cards. Then he or she does something amazing with it and you know they’ve done something amazing. Maybe you even have a vague sense of how it was done, even if not a complete understanding. You’re left feeling thrilled and excited.

The con artist, though… when he or she shows you those empty boxes it’s for a very different reason. It’s because they don’t really have a trick, and they’re hoping they’ll never have to show you something in the box. They’ll just take your money and you’ll be left standing there waiting for something to happen. They’re the ones who know the truth of what’s going on will just annoy their audience.

It sounds silly, but if you want your story to have a mystery, then it needs to have a mystery. It has to be smart. It has to be hidden for a reason within the story. It actually has to mean something.

If it isn’t… you’re just another con artist.

And we all knew what happened to the con artist at the end of Scooby-Doo.

November 19, 2008 / 3 Comments

Staying Focused

One of the contests I was reading for recently is not anonymous. That means quite often I could see the screenwriter’s name on the script he or she had submitted. And the next script they submitted. And the one after that. And the one after that.

There’s nothing inherently wrong with multiple submissions, but what struck me was how many of these people were consistently just above average. Not enough so that they’d make the next cut, but enough that you could see a seed of actual talent. Alas, none of them bothered to focus or polish that talent—they just pounded out a screenplay and then moved on to their next idea.

On a similar note, I visit a few message boards run by different publishers. It’s not unusual to see people talking about their latest trilogy or the epic series of novels they’ve written over the past year. They haven’t even sold their first book, mind you, but they’re already working on the fourth or fifth sequel.

Now, logic and statistics would seem to tell you that multiple manuscripts means multiple chances to advance. Which would be true if getting a screenplay or story selected was just random chance. Granted, with some of the stuff in theaters and on shelves these days, it’s understandable that people would think random chance was a major factor…

The reality is, out of more than a dozen screenwriters I saw who submitted more than one script to the above-mentioned contest, only one went forward to the next round. And did so with both of his scripts.

One writer out of fourteen (to make it simple) is a little over 7%.

Those are not great odds.

There’s a publishing fact I mentioned a while back, and I personally think it holds with screenwriting as well. Only one out of 100 people who call themselves writers ever finish something. Yep, out of all those folks who are working on a novel or beating out a screenplay on the weekends, only 1% of them will actually produce a completed manuscript.

So if you’ve got the enthusiasm and ability to write over 2000 pages of anything a year, you have a better-than-average shot at making it as a writer. Probably not a Stephen King/ William Goldman/ David Koepp level writer (there’s only room for so many of them), but there’s a definite chance of you being published or produced.

So, here’s a suggestion. Next time you’re thinking of multiple submissions to a magazine, a screenplay contest, or an anthology, stop and count them up. For every additional submission you plan on making, put your favorite manuscript through another draft. Don’t just run it through the spellchecker and call it a draft. Take your time and do it right. Then submit it, move on to the next one, and repeat.

For example, if you were planning to submit four screenplays to a contest (not as unusual as you’d think) take the main one and take it through three more drafts. Look at some of the random hints and tips I’ve posted here over the past few months. Go through your manuscript and tighten up dialogue. Then get some feedback, go through it again, and cut a bunch of those excess words. Maybe triple-check all your spelling line by line or polish your characters on the third time through.

Once you’ve done all that, submit it. Then look at the second script. Well, there are still two more past that, so this one has to go through two more drafts. Tighten. Polish. Feedback. Cut. Check. Submit. Repeat.

Now, I can already hear the low rumble of complaint. How’s the writer supposed to get all this done in time for the contest? Script number four’s never going to make it in time. Heck, there’s a chance script number two won’t even be done in time. Following this advice means most of the other scripts won’t make it into the contest.

That’s right. They probably won’t.

The point here is to focus your efforts. You don’t want to submit a double- handful of rough drafts. Quantity is not the key here, quality is. You want to put out a single, polished, meticulousy-revised manuscript that you know beyond a shadow of a doubt cannot be improved. If you had the time to submit four mediocre, second-draft scripts, what you’re really saying is you have time to submit one phenomenal one.

So go write. Write a lot. Just try to focus some of that writing.

November 11, 2008 / 2 Comments

Maybe We Can Fix It In Post…

So, last week I gave a rant that was mostly designed for the novelists and short story writers who regularly look here (all three of them). This week I thought I’d put something out for all the would-be screenwriters who’ve become loyal followers of this blog (both of you).

The rest of you… I have no idea why you keep coming here.

Over the past few months I read scripts for three different screenwriting contests. Two of them are fairly well known. I’m not sure of the exact number, but I probably read well over 200 screenplays in that time period, and I was just helping out part-time.

Seeing this many scripts is, in some ways, a wonderful learning experience. Not only did I get to see the same mistakes made again and again and again (thus reinforcing the fact that I will never commit the same mistake) but I also got to see the entire review process through the eyes of a reader and share my thoughts with other people on this side of the line.

That being said, two important things to remember as I go into this list…

First, readers are human. They generally have to read about a dozen scripts every day (The Stand by Stephen King has fewer pages than a single day’s worth of feature scripts), and they’re usually only making fair to average pay doing it. They get frustrated, they get bored, and they will make snap judgments even when they’re trying to be as fair and impartial as possible. Every time you make it easier for them to render that judgment—one way or the other—you’re doing them a favor.

Second, reading scripts is not about mining for gold, it’s a weeding-out process. For most readers, the job is not to find the best of the best, but to clean away the worst, the barely-adequate, and the mediocre for the higher-paid people above them.

As an additional side note, I’ve determined a simple truth I call the 50% rule. It holds for screenplay contests, and I bet it also counts for anthologies, job applications, and blind dates.

If you take any body of submissions, about half of them will have no business whatsoever being there in that group. These are the submissions where the reader knows by page two there’s no point in turning another page. Maybe it’s because they submitted a western to a sci-fi contest, or vice-versa. Perhaps there’s a 120 page cap and it’s a 200 page screenplay. It could even be handwritten in crayon. One way or another, when you look at the odds for a contest, remember that half those people aren’t even going to be your competition. Or, awful as it may sound, you won’t even be theirs.

Here’s ten of the most common reasons why.

Typos

Yeah, can you believe I’m harping on this again? When I first wrote the “Contest Beat” column for Creative Screenwriting (recently resurrected as “Eyes on the Prize”) I interviewed dozens of contest directors and asked each of them what were some tips for aspiring entrants. Across the board, the answer that every one of them gave was spelling and grammar.

Now, a random typo is not going to sink your chances. We all make mistakes, and readers know that, too. If I’m going through your script and there’s a typo on every page, though… Heck, there were a few screenplays I looked at where I wasn’t even thirty pages in and I’d lost track of how many there were.

Whenever you hand off a manuscript you’re trying to convince the reader that you are an advanced writer. You’re ahead of the average Joe or Jane, someone who can do more with words and letters than just sign their name, send a text message, or scribble a shopping list. The absolute, bare-bones basic tools of writing – any writing– are spelling, grammar, and vocabulary. If you aren’t a master of the basics (you, not your word processor’s spellchecker), how can you hope to do anything advanced?

Apostrophe S

You could argue this goes under typos, but to be honest it’s in a class by itself. Messing up an apostrophe S will stand out on the page like a flare. There is no worse mistake you can make. Seriously. None. As I said above, we all make mistakes now and then, but it’s obvious when a writer’s just throwing down random apostrophes and getting a few right by sheer chance.

Knowing the difference between a plural, a possessive, and a contraction is past basic—it’s a fundamental part of the English language. Stop writing, go get some grammar books like Eats Shoots & Leaves or even just the MLA Handbook and actually read them. Promise yourself, as of this moment, no more guessing or taking wild stabs in the dark. A real writer has to know how apostrophe S works.

Excess Title Info

You would be stunned how many scripts were submitted to these contests with things like MY TITLE—crap draft right on the first page. One didn’t even use the crap, but a more vernacular form. No, I’m serious. Sometimes they’re in the file name with electronic submissions, which is also a bad time to see MY TITLE—(other contest’s name) Submission. Even just plain old MY TITLE—1st draft. Only your first draft? And you thought it was ready for a contest? Well, okay… I guess that’s better than the script that was copyrighted back in 2001 and probably hasn’t been changed since…

Don’t give a reader any reason to prejudge your script. Strip off any and all draft numbers or extraneous comments to yourself before you send it out. I’ve got over a dozen screenplays to read today, and honestly, if you’re going to hand yours off and tell me it’s crap right up front… well, you’re saving me some time, thanks.

The script is about a writer

Seriously, you would not believe the percentage of scripts that are about novelists or wanna-be screenwriters. Out of 150 scripts I read for one contest, nineteen of them had writers as a main character. That’s almost one out of every seven–over 14% of them! They were all awful and not one of them advanced.

Not to sound harsh, but no one cares about the day-to-day struggles you go through as a writer. Trust me, I do it for a living, I know. They also don’t care about the day-to-day struggles of a thinly-fictionalized version of yourself. And they also don’t care about the sheer joy of the creative process, the way impossibly beautiful women and handsome men are drawn to creative types, or the wild, quirky, and outgoing nature every writer has.

And for God’s sake, it’s the worst ending in the world when the writer-character finally sells their book or screenplay, everything is now wonderful and perfect in the world, and they win the Pulitzer/ Oscar/ whatever…

The story never addresses things

It’s okay to have mystery in your story. It’s okay not to reveal everything. Heck, it’s even okay to have wild, absurd coincidences. Many movies and shows have had success by not fully explaining who that cigarette-smoking man is, why that girl down in the well is so evil, or what the heck is going on on that damned tropical island. We all like this sort of stuff, and when it’s done well it what makes your story the one people talk about and remember for ages.

However, these things still need to be acknowledged. A story can’t just get away with “it’s a secret” and expect that readers (and an audience) will just accept it. A reader can see the difference between a real mystery and a bunch of awkwardly-withheld information. It’s also apparent when a writer is keeping a secret and when they’re just trying to be mysterious because… well, people like mysterious stuff.

You can get away with a lot of bizarre stuff if your characters at least acknowledge the mystery or absurdity of it. On the show LOST we found out that someone on the plane was travelling with a pregnancy test. Yet before the audience even had a chance to mock this little bit of deus ex machina, one of the characters did. “Who travels with a pregnancy test?” laughed Kate, trying to calm her friend Sun. And with that, this ridiculous coincidence was addressed and allowed. A few years back in an issue of The Incredible Hulk, writer Peter David had sidekick Rick Jones saved from an exploding Skrull warship because he always wore a mini-parachute under his clothes in case he had to escape from an exploding Skrull warship. When Bruce Banner pointed out how absurd that was, Rick looked up at the sprawling cloud in the sky and said “ What do you mean? I needed it, didn’t I?”

Again, there’s nothing wrong with mystery and coincidence. Just make sure it really is a mystery, not just an attempt to look like one.

Crowd scenes

I read one script that introduced twelve characters in the first ten pages, plus a handful of minor ones. The record was seventeen in the first five pages. As I recently explained to a friend of mine, this is like pouring out a truckload of gravel and asking someone to take note of what color stones they see.

Pace the introduction of characters. If you tell me ten people walk into a room, you don’t need to give me all their names, genders, physical descriptions, and character quirks all at once. We can get to know them as the situation arises.

Confusing names

This may sound a little foolish and obvious, but if your story has characters named Paul, Paula, Paulina, and Paola (and one short I read did) it’s going to be very, very difficult for a reader to keep track of who’s who. Confusing as all hell, to be honest. I mention it because I saw a double-handful of scripts that all suffered from this problem and it was one of the factors that kept most of them from making it to the next level of the competition. If you look at many published novels, you’ll see it’s actually rare to get multiple characters whose names start with the same letter—it just makes for an easy mnemonic. You’re more likely to see Andrew, Bob, Cedric, and Dave than to see Andrew, Angus, Bob, and Bill. The Matrix had Neo, Morpheus, Smith, Trinity, and Cypher. Casablanca has Rick, Elsa, Victor, Louis, and Sam. Raiders of the Lost Ark had Indy, Marion, Belloq, Sallah, and Toht. Even with the huge squad of Colonial Marines in Aliens, the only double-up is Hicks and Hudson.

On a somewhat similar note, if you have a wedding planner named Leslie who’s male, make sure it’s plain and obvious he’s a man. Likewise, if your grease-covered auto mechanic Charlie is a woman, it needs to be clear up front she’s a woman, with no ambiguity at all. Nothing frustrates readers more than to get ten pages in and realize they’ve mentally assigned the wrong gender to a character, because it means they have to go back over everything they just read. So be careful with names like Pat, Chris, Sam, and so on.

Nothing ever happens

Most professional script readers will give you to page ten and then stop reading if they’re not gripped by your words. If your writing in and of itself is phenomenal, they might go along with you until page twenty or so. However by page twenty if there isn’t a definite, solid story happening, your script ends up in the large pile on the left. One script page is roughly one minute of screen time (a little less, actually), so try to find a movie where at least the basic story hasn’t been set out for the audience by twenty minutes in.

If your story (your real story) hasn’t begun by page twenty, look back over your script and see what is happening in those pages. Is it vitally important to the character? Is it advancing the story? If not, you may want to trim it out, or perhaps move it to a later scene.

Pointless changes

A common storytelling device is to take a known story (either fictional or historical) and change an element to put a new spin on it. Disney used to do this quite often with their animated versions of stories like Robin Hood. Another way to look at this is the “What if…” method of storytelling. What if aliens did build the Egyptian pyramids? What if a time traveler killed Kennedy? What if someone won the lottery?

The catch here, of course, is that such a change implies other elements of your story would change. If your team of agents find evidence Kennedy was killed by a time traveler and then continue to deal with the OPEC crisis… what was the point? Why bother to have your main character win the lottery if winning it doesn’t change a single thing in their life?

If you’re going to have a major tweak like this in your story, there should be a reason for it. If you’ve decided to tell the history of the Maya with cgi geckoes acting out all the parts… it should be apparent why.

Short brads

Yeah, this is stupid and it really shouldn’t have anything to do with how your script is received… and yet…

Few things are more frustrating than having a script constantly fall apart while you’re trying to read it. You turn the page, the brads bend, and suddenly you’re holding a pile of fanning papers. And the last thing you want is for a reader to be going through your screenplay and feel constantly frustrated.

If you’re alredy investing forty or fifty bucks to enter a contest, go the extra few feet and get the right size brass brads. You want the big, beefy ones that are over an inch and a half long– enough to go through 120 sheets of paper and have plenty left over to bend back.

There they are. Ten things that crop up again and again, most of which will guarantee you a place in that large, left-hand pile.

So go look at your writing, and make sure that doesn’t happen to you.

Dialogue is the lifeblood of fiction. It’s how your characters move beyond the page and become living, breathing people. In any sort of literature, it’s going to be the key to making them memorable. In screenplays, it’s going to be what makes them quotable.

Conversely, bad dialogue is the fastest way to make sure characters are dead to your readers. When someone speaks in flat, clumsy, expositional dialogue, it makes them unbelievable. And when a reader can’t believe in your characters, it means they can’t believe in your story.

There are a lot of mistakes I see coming up again and again in stories. Here are seven of the most common ones…

Contractions– One thing that always makes dialogue drag and sound forced is when every word is spelled out in full. A lot of people start out writing this way because they’re trying to follow all the rules of spelling and punctuation so they don’t get branded a rookie, and ironically… While this is a good practice for your prose, most people use contractions in every day speech, even judges, professors, and rich businessmen. Without them, dialogue sounds stilted, wooden, and off-kilter. If there’s a reason for someone to speak that way (ESL, robots, aliens, or what have you), then by all means do it. If your characters are regular, English-speaking mortals, though…

“I am willing to bet you will not act while a child is in danger.”

“I’m willing to bet you won’t act while a child’s in danger.”

“What is the number for the place that does not charge late fees?”

“What’s the number for the place that doesn’t charge late fees?

Notice that using contractions also drops your word count and page count.

On The Nose— Professional readers and writers talk about dialogue that’s “on the nose.” It’s when someone says precisely what they mean or what they’re doing without any subtlety or characterization whatsoever. It’s the difference between “Why are you constantly mean and disrespectful to me, Rob?” and “What the hell’s your problem, anyway?” Nine times out of ten, if someone’s talking to themselves out loud, it’s on the nose. Almost half the time it’s just exposition (see below). A good way to think of it is old radio-show dialogue, when people had to depend on only dialogue with no visuals at all.

“Come on, Jenkins! There’s only six more steps to the top of this staircase. You can make it.”

“You know I can never forgive you for the way you treated me back when we were in high school and I was in love with you.”

“I can’t eat the rest of this food. I’ll ask the waiter to pack it up so I can take it home with me for later.”

Follow the example of the late, lamented Keen Eddie, where at least once an episode Mark Valley and Sienna Miller would bellow or snap “I hate you!” “I hate you, too!” back and forth at each other in their shared London flat. While those words were pretty on the nose the first time they were yelled, across the show’s short life they came to mean the exact opposite– with no explanation needed.

Exposition—It was just last week I said exposition gets a bad rap. Expositional dialogue is what gives it that bad rap. Remember being a kid in school and being bored by textbooks or filmstrips below your level? That’s the boredom exposition gives your readers.

“You know, Doug, you’ve been my step-brother for seventeen years now, and I’m still stunned how bad you are at geography. You need to bone up on it, especially now that you’ve finally gotten your dream job of being a professional airline pilot.”

Use the Ignorant Stranger method as a guideline and figure out how much of your dialogue is crossing that line. If any character ever gives an explanation of something that the other characters in the room already should know (or your reader should know), cut that line. If it’s filled with necessary facts, find a better way to get them across.

Transcription– One thing years of interviews have taught me is that, with very few exceptions, people trip over themselves a lot verbally. We have false starts, we repeat phrases, we trail off, we make odd noises while we try to think of words. Anyone who’s ever read a strict word-for-word transcription of a conversation will find it’s awkward, hard to follow, and a lot gets lost without the exact inflection of certain words.

One of the worst things you can do is try to write dialogue in such an ultra-realistic manner. It will drive editors nuts and waste your word count on dozens of unnecessary lines.

“What I… I think you’ll find that what I wanted…what I meant to say, is that there are some wanna-be… some aspiring writers who follow directions- some aspiring writers who follow guidelines better than others, and they’re the ones who eventually, that is—I mean, if you can’t follow the rules you can’t expect to succeed, right?”

This sort of rambling can work great in spoken dialogue, but when it’s written on the page it’s lethal. Even if you’re trying to re-create Hugh Grant’s confusing confession in Four Weddings and a Funeral, keep it simple for now so you don’t scare off producers and investors..

Similarity– People are individuals, and we all have our own unique way of speaking. People from California don’t talk like people from Maine (I’ve lived almost two decades in each state, I know), people from Oxford don’t talk like people from ITT Tech, and armor-plated, heavily-armed mutants from Skaro don’t talk like Earthlings. In your writing, your characters need to be individuals as well, with their own tics and habits that make them distinct from the people around them. If you can’t tell who’s speaking without knowing the complete context or seeing the dialogue headers, you need to get back to work.

Accents– This is a common mistake by beginning writers. Accents, dialects, and odd speech tics that are written out drive readers and editors nuts. Now, there are a handful of professional writers who can do truly amazing accents in their dialogue, yes, but keep those facts in mind— Only a handful. Professionals. If you’re reading this, odds are you’re still on a lower rung of that ladder trying to impress an editor or producer.

“’ullo, dere, Guv’nah. Spara few shillin’s fur a fella Vetrin uf th’ Waa’?”

“Eh, mah frien’, why you go causin’ mah peeple such beeg problems?”

“If thiz iz yourrr wish, then my warrrriorz will drrraw back.”

Yeah, that last one’s an alien accent I came up with years back for a race that had tongues and beaks like birds. I lost five pages when I got rid of all those triple-Rs.

Show an accent by picking out one or two key words at most and making those the only words you show it with. If he or she’s Jamaican, stick with “mah” instead of “my.” For the Cockney fellow, keep the dropped H when he speaks. Past that, just write straight dialogue. Just the bare minimum reminders that the characters have an accent. Like most character traits, your reader will fill in the rest.

Monologues—This one’s tough, because a good monologue can be a major point in any story or film. By the same token, though, a bad one can bring your story to a screeching halt.

The first clue at if it’s a bad monologue is to look at some of the dialogue rules above. Is it necessary? Does it read naturally? Is it flowing? Does it fit the moment? Someone who launches into a formal monologue while being pounded by artillery shells and enemy sniper fire is probably going to sound a bit forced. If you’re breaking one of these guidelines and doing it with a 750 word monologue, your manuscript is going to end up in the ever-growing left hand pile.

Second clue if it’s bad is to count how many monologues there’ve already been. Yes, that may sound laughable, but you’d be amazed at some of the things I’ve seen. One recent script I read for a screenwriting contest had half-page dialogue blocks on almost every page. If you’re on page forty-five and this is your fifth full-page monologue… odds are something needs to be reworked.

One last tip. A lot of people suggest reading your dialogue out loud to find where it trips. That’s not bad, but if you really want to find out how it reads, ask someone else to read it out loud—preferably someone who hasn’t seen it before or heard you talk about it. If you’re reading it yourself, you know how it’s supposed to sound, where the breaks should be, and what gets the emphasis. Let a friend or family member who doesn’t know it read it out loud and see what they do with it.

And then get back to your writing.

What are you still online for? Get back to writing!


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