August 30, 2018 / 4 Comments

If I’m Being Honest With Myself…

            Okay, look… there’s a good chance this post will piss you off.
            Two things I ask you to keep in mind, going in.
            First is that this comes from a place of kindness.  If you’re reading this, I want you to succeed.  All of you.  Well, okay, not him, but the rest of you, absolutely.  So I’m saying these things because… well, they need to be said.  And you need to hear them.
            Some of you really need to hear them.
            Second is that everything I’m going to be talking about is something I’ve personally experienced.  Not that I’ve seen another writer doing it—I’ve done it.  I’ve believed it.  I’ve been the person needing that smack in the face.
            And I learned from it.  And got better because of it.
            Writing’s tough.  It’s hard work.  I know this, because I’ve been doing it for a living for over a decade now.  When someone tells me how easy and wonderful and fun writing is, I’m often tempted to point out…
            Well, look.  There was a point when I thought writing was easy and fun.  It was back when I wasn’t taking it seriously.
            My writing ability started making huge leaps when I was finally able to admit a few things to myself.  I think that’s true of most people in most fields—if we can’t be honest about where we are, it’s hard to improve.
            That being said…

My first attempts at writing will suck—This sounds harsh, yeah, but… well…  Too often when we’re starting out, we just can’t get past the idea that something we wrote isn’t good.  I know I couldn’t.  My work was typed.  It was a full page long!  My mom liked it!  Of course it deserved to sell.  It deserved awards!  International awards!

            Seriously, there was soooooo much writing before my “first novel.”  There was Lizard Men from the Center of the Earth (two different versions).  A trope-filled sci-fi novel.  Some Boba Fett and Doctor Who fan fic.  A fantasy novel  fuelled by a sudden influx of hormones during my teen years (enough said about that).  The Werewolf Detective of Newbury Street, The Trinity, The Suffering Map, about half of a novel called Mouth.

            And then…Ex-Heroes. 
            It’s just against human nature to spend hours on something and then tell yourself you just wasted a bunch of time.  Why would I write something I couldn’t sell?  Obviously I wouldn’t, so my latest project must deserve a six-figure advance.
            The problem here is the learning curve.  None of us like to be the inexperienced rookie, but the fact is it’s where everyone starts.  Surgeons, chefs, pilots, astronomers, mechanics… and writers.  Oh, there are a few gifted amateurs out there, yeah—very, very few—but the vast majority of us have to work at something to get good at it.  And we can’t improve until we accept that we need improvement.
My first draft is going to suck—There was a point where I’d fret over my first draft.  I’d spend hours laboring over individual words, each sentence, every paragraph.  I’d get halfway down the page and then go back to try to fix things.  It meant my productivity was slowed to a crawl because I kept worrying about what had happened in my story instead of what was going to happen.
            The freeing moment was when I realized my first draft was always going to suck.  Always.  And that’s okay.  Everyone’s first draft sucks.  Everybody has to go back and rework stuff.  It’s the nature of the beast. 
            With those expectations gone, it became much easier for me to finish a first draft, which is essential if I ever wanted to get to a second draft.  And a third draft.  And maybe even a sale.
            No, needing another draft doesn’t make me a lesser writer in any way.  Every single professional writer I know (and I know a lot of them at this point) does a second draft.  And usually a third and fourth.
My writing needs editing.  Lots of editing—As I mentioned, I’ve been doing this for a while.  Surely by now I’ve hit the point where my stuff rolls onto the page (or screen) pretty much ready to go, yes?  I mean, at this point I must qualify as a good writer and I don’t need to obsess so much over those beginner-things, right?

            Alas, no.  Like I just said, my first draft is going to need work.  We all make the easy first choice now and then.  Things slip past us.  We misjudge how some things are going to be read. I’m fortunate to have a circle of friends and a really good editor at my publisher who all call me out when I make these mistakes or just take the easy route when I’m capable of doing something better.

            As I mentioned above, part of this is the ability to accept these notes and criticisms.  I’m not saying they’re all going to be right (and I’ve been given a few really idiotic notes over the years), but if my default position is that any criticism is wrong then my work is never going to improve past the first draft. 
            Which, as I mentioned above, sucks.
My writing needs cuts—Sticking to the theme, if I believe my writing is perfect, it stands to reason all of it is perfect.  It’s not 90% perfect with those two odd blocks that should be cut.  When I first started to edit, one of my big problems was that everythingneeded to be there.  It was all part of the story.  Each subplot, every action detail and character moment, all of the clever references and in-jokes.
            The Suffering Map was where I first started to realize things needed to be cut.  I’d overwritten—which is fine in a first draft as long as I can admit it in later drafts.  I had too many characters, too much detail, subplots that had grown too big, character arcs that became too complex.  It took a while, but I made huge cuts to the book.  It had to be done.  Heck, I just cut a whole subplot from the book I’m editing right now.  About 2500 words gone, snip-snip, in about five minutes.
            And the book it better for it.
My writing is going to be rejected –Know what I’ve got that most of you reading this will never have?  Rejection letters.  Paper letters that were mailed to me by editors.  I’ve got dozens of them.  Heck, I’ve probably got a dozen from Marvel Comics alone.  And since then I’ve got them from magazines, big publishers, journals, magazines, ezines…
            But when that first rejection from Marvel came… I was crushed.  Devastated.  How could they not like my story?  It was a full page!  I included a colored pencil rendering of what the cover should look like.  Did I mention it was typed?!
            It took me weeks—whole weeks, plural—to work up my courage to try again, and then they shot that one down, too.
            Granted, I was eleven, and those stories were awful.  I mean… really awful.
            Rejection is part of the process.  I still get rejections today.  I expect I’ll be getting then for the foreseeable future.
            Which is a good time to mention…
Rejection does not automatically mean my writing is bad—Getting that email is tough, like a punch to the gut.  It’s easy to let it get under the skin and fester.  Self-doubt feeds on rejections, so it’s important to think of it as “still looking for the right home.”
            Like I said, I’m still getting rejections today, even with the fairly solid list of credits and accolades after my name.  Editors and publishers are people too, and nothing is going to appeal to everyone.  Getting rejected became a lot easier for me when I realized it didn’t show up on my permanent record and it wasn’t a personal attack  It was just a person who didn’t connect with that particular story for some reason.
            Now, there’s a flipside worth mentioning here…
Rejection also doesn’t automatically mean my writing is good—There’s a lot of memes and recurring stories and a few general mindsets that push the idea that if my work gets rejected by an agent or editor it mustbe good, because all those people are idiots.  And it can be a comforting thought.
            It’s also kinda close to conspiracy-theory reasoning, if you think about it.
            Going right back to the beginning of this little rant, there’s a decent chance my work just isn’t good.  No big deal.  Like I said, I had dozens and dozens of rejections before I started to get some sales.
            But if I refuse to back away from the idea that it might be me—if I take dozens of rejections as proof the system is stupid rather than admit the possibility my manuscript wasn’t ready to go out—then I’m never going to improve.
           
            If I can admit these things to myself, it can only make me a better, stronger writer.  It’s not a flaw or a weakness.  In fact, if I look at the above statements and immediately think “Well, yeah, but none of that applies to me…” it’s probably a good sign I’m in denial about some things.
            And that’s not going to help me get anywhere.
            Speaking of getting anywhere, if you’re in the Atlantaarea I’m at Dragon Con this weekend.  Come find me and we can talk about books and writing and is Clark Gregg coming back to Agents of SHIELD or what?
            Next time, I’d like to put a few things in context.
            Until then, go write.
August 23, 2018 / 5 Comments

Slow Motion

            Wanted to take a few minutes and talk a little bit about a way that writing and publishing overlap.  It’s not my usual sort of thing but I figured… ehhh, it’s been a while since I talked about this.
            There’s a lot of pressure to be as fast as possible with writing these days.  More than a few would-be gurus—and even some small publishers—push  a business modelof quantity over quality.  Why take the time on one book if I can rush through half a dozen or so and get the same result?  Selling a hundred copies of ten books is the same as selling a thousand copies of one, right?
            On top of that, the ease of electronic distribution has pushed the idea that moving slow is clunky and antiquated.  Any person or publisher that moves at such a pace gets compared to… well, dinosaurs.  
            This need for speed creates an awful sense that time’s being wasted if I write something that doesn’t sell.  That spending time on editing or revisions is wrong.  And with the raw amount of stuff being e-published, I think all of us have a lurking fear that if we don’t get our idea out there now, someone else is going to beat us to it and have it out there tomorrow.
            I know there are folks (some of whom I know and like a lot) who advocate publishing everything.  Trunk novel?  Throw that up on Amazon.  First draft no agent or editor would accept?  Kindle format for a buck-ninety-nine.  Get it out there because somebody might love it, and at the worst you make fifteen or twenty bucks off it rather than nothing.  You’d pick up twenty bucks if you found it laying in the street, right?
            And I get that this is a really appealing idea.  We want to get paid.  We should get paid.  I’m a big fan of artists (of all types) getting compensated for their work.
            But…
            We also need to acknowledge there’s a learning curve. 
            It shouldn’t be too much of a shock that the first thing I put down isn’t going to be that great.  Or the second thing.  Maybe even the third. 
            Sure, there’s always a chance that my first book is pure gold on the first pass.  Scientifically speaking, there’s some chance almost anything could happen.  I mean, I wouldn’t put money on any of those things but, hey… there’s a chance.
            Because of this—he said, bracing for angry comments—I often find myself really doubtful when people say they wrote a book in four or five weeks.  I completely believe a draft can be written in that amount of time.  I wrote the first draft of 14 in about six weeks, and that was around 150,000 words.  But a finished book manuscript?  Something ready to hand off to an editor?  Or put up for sale?
            I just don’t buy it.  Sorry.
            Writing takes time.  It can take a lot of time.  It takes time to learn how to do it right and then it takes time to do it right.  I can’t expect the first thing I write to compare to something written by someone with years of experience.  I can’t rush through one edit draft in a day and expect to get the same results as someone who spends weeks going over their whole manuscript line by line. 
            Simple truth is, the majority of us aren’t ever going to put out material that doesn’t need work.  Not later in our careers.  Definitely not at the start of our careers.
            Yeah, ourcareers.  This holds for me, too. I wrote a lot of stuff that never got published and probably never will.  Why?  Because it’s bad!  It’s that first attempt at making chocolate chip waffles or trying to grill Ahi tuna.  It may be edible—barely—but no one should be asked to pay for it.
            I’ve mentioned The Suffering Map here a few times.  Okay, a bunch of times.  Consider this… when you pare away all the time where I worked on other projects, it’s probably fair to say I spent two, maybe two and a half years on that book.  My first 100% completed novel.
            Any d’you know what I’ve done with it?
            Nothing.
            Oh, sure, I submitted it a lot at the time.  It got some interest.  But everyone passed on it, and (lucky for me) most of them offered a few suggestions of where it needed work.  And they were right.  It did need work.  It had some real problems, and I’m glad it’s not out there hanging on my career like some kind of literary albatross on a cursed mariner or something like that.
            Or consider the book I just turned in.  That took seven months, start to finish. And that’s considering I’d plotted out a good chunk of it years ago  It went through four drafts before I even turned it in to my editor, because there were lots of things that needed tweaks and adjustments to make the book as good as it could be.  Believable characters.  Sharp dialogue.  Solid pacing. 
            And that’s okay.  Really.  The important thing is for me to write something good.  Churning out 8000 words every day or 400 pages for NaNoWriMo is an achievement, yeah, absolutely.  But in the end it’s always better for me to have 1000 good words or 100 polished pages.
            Now, going slow isn’t an ironclad rule.  Sometimes everything just lines up and my third or fourth draft only takes a few days.  No two projects are the same and no two writers are the same. 
            But if every draft of every project I work on goes fast… maybe I should take an effort to slow down for a while and see how it affects my writing.
            Because the goal for all of us is to be great.  To write the best thing we can.  Not to rush toward “okay” and stop when we get there. 
            Even if it makes us fifteen or twenty bucks.
            Next time I’d like to come clean about a couple more things.
            Until then, go write.
March 30, 2017 / 1 Comment

Can’t Find The Target

            By odd coincidence, this is post 404.
            There’s an old development saying you’ve probably heard—let’s throw it at the wall and see what sticks. The premise here is that if we use every single idea we have, surely the good ones will do something to get noticed.  They’ll stick to the wall or rise to the top or… something.
            The unwritten part of this premise is that you’ll also end up with a serious mess.  Yeah, my two or three good ideas stuck to the wall, but look at all the crap piled up on the floor under them. Hell, look at the wall itself.  It’s all stained and smeared and streaked.  This isn’t a clean-up situation, it’s a straight repaint.  I can say with confidence that we’re not getting our security deposit back.
            With all that in mind, I’d like to tell you the story of Phoebe McProtagonist…
            Phoebe struggled through life from an early age, born ten months premature on the same day her father died in the Middle East, one week before his two-year tour ended.  Overwhelmed with grief, her mother committed suicide during the birth.  Phoebe’s years as an orphan in child protective services left her hard and jaded, and she never had a single role model—growing up without parents, foster parents, inspiring teachers, sports heroes, pop icons, internet stars, or even a giving tree.
            In high school, Phoebe struggled with drug addiction, alcohol addiction, adrenaline addiction, video game addiction, sex addiction, a hoarding problem, OCD, Tourette’s syndrome, and extreme boredom because she wasn’t being challenged (no inspiring teachers, remember). She got pregnant three times on prom night, couldn’t get any abortions because she lived in a red state, then suffered four miscarriages from drinking lead-tainted Jaegerbombs after graduation.
            (alcohol addiction, remember?)  
            Determined to honor the memory of her unborn children, Phoebe withdrew from society and home-grad-schooled herself, eventually receiving magna cum laude, perfect attendance, and a triple doctorate in music theory, film criticism, and genetic engineering.  Thus armed, she applied to be an astronaut and, after months of rigorous testing, was finally accepted into the astronaut training program by those goddamned f@¢%!#g bastards at NASA.
            (Tourette’s, remember?)
            But when the rest of her team was killed in a launchpad fire that also burned down her house,  Phoebe took time off to sort out her life.  She sorted it out, got her groove back, got her ducks in a row, realized what’s important, and was struck by lightning walking along the beach.  As she sprawled on the shore, feeling a moment of divine bliss and agony as all the hair on her body burned away, giant mutant fiddler crabs came out of the ocean, the product of unregulated industrial waste dumping—
            (red state, remember? See how it all ties together? That’s what good literature does!)
            —and dragged her away into the water. In her final moments, the race between drowning and being eaten alive by the mutant crabs, she realized the single secret to clean energy, FTL travel, and how to make the perfect 7&7.  But there was no one to tell before she died, because she walked the beach alone.
~The End~
            Okay, that was maybe a little bit over the top, but you might be surprised how common this kind of storytelling is.  I saw it in writers’ groups in college (part of the reason I don’t belong to such groups anymore) and countless times when I used to read for screenplay contests.  You wouldn’t believe the number of dramatic stories that are just brimming with excess plot devices and story threads. Hell, I freely admit some of the early drafts of The Suffering Map were the same way.
            This springs from a common misconception–that writing a bunch of plot points and character elements is the same thing as writing a story.  The logic is that if I load up my story with every possible dramatic idea for every single character, one of them’s bound to hit the target, right?  And then, eventually, the story will be dramatic.  Plus, adversity builds character, therefore it stands to reason all this extra  adversity in my story will make for fantastic characters.
            I mean, Phoebe comes across a great character, right…?
            Simple truth is, this is all just excessive. If I’m doing this, I’m wasting ideas and wasting words, using thirty or forty examples instead of just three good ones.  It’s the kind of thing that tells a reader I was more interested in creating art than I was in telling any kind of decent story.
            Of course, in all fairness, it’s not just the artsy literature types who do this, although I must admit, they seem to be the most common offenders.  We’ve all read (or seen) the action storywhere every punch draws blood, every car chase ends with an explosion, and every leap rattles bones.  Plus every character had a snappy one-liner to toss out (or at least think about) before, during, and after offing one of the villains. And there were lots and lots of villains…
            Then there’s the sci-fi stories that have vast interstellar conflicts and near-magical technology and unstoppable cyborg monsters and omnipotent, cosmic beingsand sacred orbs   Seriously, reading contest scripts I was so sick of orbs.  I came to loathe the word.  Know what else?  Nobody in bad fantasy ever has eyes, they all have orbs.
            Friggin’ orbs.
            And sooooo many horror story that have cubic yards of blood and gore everywhere.  Plus there’s a little chalk-skinned child who moves in high-speed “shaky vision.”  And a secret psychopath.  And one person who snaps and gets dozens of people killed because they opened a door or invited something in or played with the puzzle box. 
            It’s been almost thirty years, people. Thirty. Years.  Haven’t you figured this out yet?  Nothing good comes from opening the damned puzzle box!  Even my mom knows this!
            Y’see, Timmy, whatever my chosen genre is, just loading a bucket up with plot elements and flinging them at the wall does not create a story.  It’s the opposite of writing in just about every way possible.  No, not even if I only consider the leftover stuff. As I mentioned above, all those other ideas are still going to leave stains and streaks, no matter how solid the good stuff is.
            Take that as you will.
            Next week I’ll talk a bit more about cons, and I might talk about excessive stuff a little more, too.
            Until then, go write.
            Kind of a goofy title.  Hopefully it’ll make sense in a few minutes.
            Hey, did you know today is the 50th anniversary of Star Trek?  Yep, the original series premiered fifty years ago today (tonight, really).  “The Man Trap,” the one with the salt vampire.
            May we always boldly go where no one has gone before…
            Anyway…
            If you follow me on Twitter, you know I often spend my weekends watching a half-dozen or so B- or openly awful movies while working on toy soldiers or tanks or something. And I often tweet out little bits of advice when I see a storytelling screw up that should’ve been easily avoided. They’re more frustrating in film, because it means someone had the screenplay sitting right there in front of them before this messed-up scene was put on film. And yet… they still put it on film.
            And sometimes the screw-ups are so bad, so overwhelming, that all I can do is drink…
            A recent awful film I saw hit on a really big problem I’ve seen a few people wrestle with. To be honest, I wrestled with it on my oft-mentioned book, The Suffering Map.  And when I realized what I’d been doing, not only did I feel like an idiot, but I realized that book might be salvageable someday after all.
            With a certain amount of rewrites.
            What am I talking about?
             A few weeks back I was watching a movie that was probably going for the idea of a goofy, somewhat inept hero with much more capable friends. Think of Jack Burton in Big Trouble In Little China or even, to a lesser extent, Shaun in Shaun of the Dead.  Alas, that’s a very tricky balance to pull off, and this writer/director didn’t have the skill or experience to do it.

            Instead, the “hero” came across as kind of sleazy (almost stalkery) and completely useless.  I mean, seriously, this guy barely worked as bait for the monsters.

            Meanwhile, the cute bartender (who liked him because… well, it was in the script, I guess) is well-trained with firearms, has a plan, stays calm under pressure… and keeps getting regulated to reaction shots and wide shots of the supporting character.  Except for one or two scenes, she’s almost a background character.
            And then, at the end, the hero sweeps her off her feet.  After the world’s been saved by someone else.  No, a third person altogether, not either one of them.
            That movie killed half a bottle of rum.  One of the big bottles.
            Anyway…
            Example two.
            In my early drafts of The Suffering Map, my main character, Rob, pretty much dominated the book.  There were some good supporting characters in Sondra, Miguel, Levi Gulliver and his ravens, and my villain, Bareback (a shameless Cenobite rip-off in those first three or four drafts), but Rob was easily 70-75% of the book.
            When I finally made a serious revision, one of the big changes was giving more time to Sondra. Really, the story involved her almost as much as Rob, and she had her own arc that I’d all but skimmed over because… well, he was my main character, right?
            By the next big revision (the last one) the novel was pretty much split clean between them.  But it still wasn’t quite right, and—as I’ve mentioned before—it was rejected a few times.  It was around this time that I finally trunked it.  Well, cyber-trunked it.
            Y’see, Timmy, both of these stories suffered from the same problem—not being aware of who should be the main character.  They’re not focusing on the heroic, active person—the person who’s actually making choices and doing things. And learning from those choices and changing because of them. What I came to realize was that Rob shouldn’t be the main character of The Suffering Map—Sondra should be.  She was more active, she was more interesting, and she had a serious arc.  Really, the book was her story.  Which I knew, but I was so stuck in the headspace of it being Rob’s story that I didn’t recognize the actual hero.
            The bad movie did the same thing.  It only took a few moments of mental re-plotting to see how much stronger and more entertaining the film would be if it had been focused on the bartender.  She was smart, clever, willing to take charge… all the stuff we want and need in a main character.
            Granted, it’s always possible to bend or break those rules, but—as I mentioned above—it’s not an easy thing to do, and probably not something to attempt without a lot of serious experience.
            I also think it’s worth addressing the elephant in the room.  In both of these examples, the better lead, the one shunted to the side, was a woman.  This isn’t always going to be the case, but I also didn’t want to gloss over it. 
            For me, it came down to The Suffering Map being my first all-out serious attempt at a novel.  I was worried I didn’t have the skill to pull off a female lead, and at the time I was right. But as I kept rewriting it over the years, and Sondra became a better character, I developed those skills. Alas, as I mentioned above, it still took me a while to get past the idea of “Rob is the main character.”
            In the bad movie… well, I don’t know what they were thinking.  I wasn’t there.  It’s possible, as I mentioned above, they went for a goofy hero with better sidekicks and really messed up the balance.  Or maybe they just planned on her as a love interest, put in a lot of character traits thinking it’d be cool to have a love interest who wasn’t just window dressing, and couldn’t register the fact that they’d made this supporting character into a far better protagonist than their lead. We’ll never know.  All I can say is that it was far from the movie’s only problem, and no one should ever watch it without a serious amount of alcohol on standby.
            But back to our topic…
            If I’m doing a story with a good-sized cast of characters, it may be worth taking a moment to look at the story from a few different points of view.  Maybe that clever thing I’m trying to do with my main character isn’t working.  Maybe she’s the main character.  Or that guy.  Or that person in the coat over there.  My goal as a writer should be to tell the most interesting story possible, and sometimes… that might not be the story I started with.
            Next time, I’d like to blather on a bit about where you’ve decided to write.
            Until then… go write.

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