May 15, 2018 / 3 Comments

But First… Some Death

            I’m still feeling a bit guilty about missing the Writers Coffeehouse this weekend, so here’s a quick thought about something that’s come up more than a few times with Saturday geekery movies…
            Every now and then I come across a story— very often, but not always, a horror story—which begins by introducing us to a big cast of characters.  Four or five friends going on vacation up at the lake.  Or maybe some kids partying in that abandoned house on the edge of town.  Or a group sneaking off into the woods at night for some passionate funup in clearings and up against trees.  And then…
            They all die.
            Every one of them.
            Dead and gone. 
            Possibly even eaten. 
            All in the first ten minutes.
            At which point… we get introduced to our protagonists.
            If I had to guess, I think this kind of opening in stories has spun out of that oft-quoted, rarely understood rule “start with action.”  Writers want to dive in with a big opening.  And what’s bigger than killing people, right? 
            Now, I’m not against starting things with a bang.  Or against killing a character if it serves the story.  But there’s a two-fold issue when I fall back on this kind of opening…
            One is that I’m wasting perfectly good deaths.  No matter how funny or clever or nightmarish those deaths are, I’m pushing the audience into compassion fatigue.  And I’m not even doing it with people who matter.  I’m killing off all-but-nameless cutouts that my audience has no investment in and desensitizing them to the impact those other deaths could have.
            Two is that… well, this isn’t really a great narrative structure.  A key thing about every story is knowing where it begins. When I do something like this, it’s a false start.  It has almost no bearing on my actual plot or story. And that means my story probably begins sometime later.
            Yeah, there are always threads stretching before my first page.  Previous relationships, earlier jobs, a string of birthday parties, and, yes… even a few deaths.  But are they relevant to this story?  If I had to boil down what this story was about, to condense it into one page, would any of those early elements be on that page?
            Y’see, Timmy, if I hit a point where I’ve killed off every character I’ve introduced and my story’s not even close to over… there’s a good chance it means this is where my story actually starts.
            And I was just wasting everyone’s time before this.
            So stop wasting time.
            And go write.
April 27, 2018 / 11 Comments

Workhorses

            Very sorry for the delay. Taxes.  Jury Duty.  Making the New York Times bestsellers list with Paradox Bound.  And that’s just what I can talk about.  The past two weeks have been kind of crazy, and last Thursday was when it all caught up with me.  Well, Wednesday night, to be honest.
            But now that I’ve got my excuses out of the way…
            (did I mention the New York Times bit…?)
            I stumbled across an interview I did with author Jessica Meigs a few years back.  I said something that sounded vaguely profound.  Or, at least something I was trying to make sound profound…

            “I think people like radical new ideas, but sometimes—most of the time, honestly—they just want the basics. There’s only so many times you can go out and have a mesquite-smoked sirloin patty garnished with goat cheese and pine nuts on a croissant. It’s cool, but eventually you just want to have a cheeseburger.”
            If it sounds vaguely familiar, Stephen King’s said something similar a few times.  I think I may have been subconsciously mimicking him.  Plus, I’ve used cooking metaphorshere a few times.  Hopefully it’s not too obscure or vague as metaphors go.
            Now, I don’t watch a lot of cooking shows (used to love Kitchen Nightmares), but I’ve never heard anyone make the argument that we should all eat nothing but gourmet food.  I can imagine how much we’d all scoff at someone who campaigned to ban cheeseburgers.  And if anyone tried to tell me I’m a crappy cook because I don’t make my own pizza dough from scratch, I’d probably laugh in their face. And then not invite them over for pizza.
            But…
            Every couple of months I’ll see some new article about how aspiring writers should use better words. Better descriptions.  Better structures.  Only uneducated simpletons and talentless hacks would use verbs like said or was. You used redinstead of encarmine?  It’s cute that you’re trying to write for grade schoolers…
            None of this is true, of course.  And I can’t help but notice that the vast majority of people who make these declarations… well, they don’t tend to sell a lot of books.  In fact, I’d guess the majority of them aren’t even professional writers. Or even amateur writers.
            It keeps coming up, though. And aspiring writers keep trying to follow it.  And often they end up in this horrible downward spiral, progressing less and less as they try to make every sentence “better.”
            Possibly weird aside.  But it has a point.  Honest.
            There’s a type of riddle that often stumps people—the one with the obvious answer.  Those ones where we stop and think and think because the answer can’t be that simple.  I mean, isn’t the whole point of a riddle to trick you into giving the wrong answer?  So even if the simple answer fits all the requirements of the question, people will convince themselves it’s got to be something more complex and spend who knows how long trying to figure out what that unnecessarily complex answer must be
            When I’m telling a story, there’s going to be lots of times that call for simplicity over complexity.  It’s not uncommon for a short, straightforward sentence to have far more impact than a far more elaborately-crafted one.  A simple structure can be a faster, much more enjoyable read for my audience than a twisting, interwoven one.  And a basic character motivation is going to be much easier for my readers to grasp and relate to than one that needs thirty pages to explain.
            Let me mention two or three basic, solid writing devices that get a bad rap.
            It was/ he was/ she was—If I’m writing in third person, past tense (it’s not as dominant as it used to be, but I think it’s still the most common type of narration you’re going to stumble across), I’ll be coming across this form of “be” a lot.  If I’m leaning toward present tense—and that’s okay, a lot of the cool kids are doing it—I’ll probably see isjust as often.
            There are times was can be the sign of some needed work. Whenever I edit I tend to do a was pass and see how often I can turn things like “Wakko was running” into “Wakko ran.”  But sometimes, after all that running, I might just have “He was exhausted.”  Sure I could be a lot more descriptive and evocative, but there’s also going to be points where “He was exhausted” is quick, gets the information across, and lets me move on to other things.
            Said—The most basic dialogue descriptor there is.  Said is a classic. Quite literally.  People have been using said for almost a thousand years.  And it’s still around and still in regular use.
            I’ve talked about said a few times in the past, so I won’t go into too much here.  I just want to remind you that one of my first face-to-face interactions with an actual, book-buying, money-paying editor was him telling me to get rid of the dozens of different descriptors I was using on every page and replace 95% of them with said.  Let it do all the heavy lifting and save the special words for special occasions.
            Linear Structure—I also talked about this just a few months ago.  It’s very common for linear structure and narrative structure to run side by side.  It’s so common  because it’s the way we’re used to experiencing things.  Our brains are pretty much  programmed to accept stories this way, and if we’re given them in other ways we’ll try to mentally wrestle them into this format.
            Now, personally, I love a story that uses clever structure or devices to move the plot along.  I think most people do. That’s kind of the trick though—I’m using them to move the plot along.  If I have dozens of flashbacks that don’t really accomplish anything, or running the story backwards just because it sounded like a cool idea, I’m just making the story more complex for no reason.  And once my convoluted structure breaks the flow for the third or fourth time, well…
            Again, something like 85-90% of all fiction (numbers pulled from experienced ether) is going to have this very straightforward format.  There’s nothing wrong with it.  I shouldn’t be nervous about just… telling my story. 
            Y’see, Timmy, there’s nothing wrong with simplicity.  Nothing’s inherently good just because of overly-complex structure or incredibly obscure vocabulary.  My writing isn’t automatically better because I decided to use four syllable words rather than two syllable ones.
            And to be very clear—I’m not saying there’s anything wrong with complexity either.  Nothing at all.  There are some wonderfully complex books out there.  It’s when I insist that everything has to be one or the other that problems arise.
            Okay, that’s a lie.  Problems arise all the time.  Hell, I could shut this blog down if that was the only time problems arose…
            My point is, if I insist that everything has to be exquisitely crafted, impenetrably structured, polysyllabic sentences that run on for pages, collected in an order that would stump most cryptography software… my writing’s probably going to be very hard for most people to get into.  It’s going to be tough for it to have any kind of flow.  And it’s going to take me a very, very long time to get that first book done.
            And that means it’s going to be tough for me to have a lot of readers.
            Anyway… I’m going to go watch Infinity War now.
            Next time, enough about workhorses.  Let’s talk about cats and dogs.
            Until then… go write.
March 22, 2018 / 9 Comments

The First Time Around

 Is it still a pop culture reference if I’m referencing one of my own books? I mean is it really a “reference” when J.K. Rowling talks about Harry Potter? Or is it just self promotion…?

Anyway, this week I wanted to blab about an issue that cropped up in a book I just read. I mean, it’s a fairly common problem, truth be told, and it’s easy to see why it happens.  But it’s one of those things that almost always makes readers grind their teeth. Even if they’re not sure why they’re grinding their teeth.

And to explain this, I’d like to start by talking about my mom.

My mom had me when she was really young.  Not scandalously, Gilmore Girls young, but young enough that there was still a touch of scandal.  Especially back in New England during Nixon’s presidency.  It’s struck me a couple times in my life to think where she was in her life at the same age.

Of course, I didn’t always think like this.  I didn’t really put the math together until some time late in high school, I think.  Because my mom didn’t look young. She looked… well, mom-aged.  Why would I look deeper into something that was totally normal?  My thoughts just never turned that way.

No, the odd thing when I was growing up was how all of my friends had old parents. I think I was around seven or eight when it first struck me that the friends I’d ended up with all had parents that were at least a decade older than my mom. It was odd, yeah, but I logically assumed that all those many, many parents I hadn’t met were normal mom-age.

Hopefully the point I’m trying to make is clear.  All of us assume our lives are normal.  That we’re the baseline.  Even when we come to realize they might not be normal in a greater societal sense, they’re still normal for us.  It still doesn’t surprise me that my mom’s not-quite twenty years older than me because… well, she always has been.

And this is true for fictional people, too.  The world they live in is—big shocker—the world they live in.  It doesn’t surprise them.  Kincaid Strange isn’t shocked spirits and voodoo are real because that’s her world.  Since Charles grew up in a world of metal spiders, a horned God on television, and mechanical implants in the back of people’s skulls, these things are more annoying background noise to him than disturbing.   Constance Verity doesn’t get surprised by aliens or androids or monstrous creatures at the center of the Earth because for her… well, that’s a Thursday.

Granted, they can still get surprised when something changes in their world. We tend to call that “plot.”  But the day to day aspects of their life shouldn’t come as any big shock.  They’ve seen it and experienced it before.  It’s normal to them.

One mistake I see a lot in stories and screenplays is when characters in my story go for a hover-drive, go to work at the vat-meat processing plant, or telepathically scan perps for evidence of crimes… and are in awe of these things.  Maybe even feel the need to dwell on these things for a paragraph or three.  It knocks a reader out of the story because it’s immediately apparent this is something the characters should be familiar with.

But it’s not just genre stuff. This happens in “real world” stories, too.  I’ve seen characters be eyes-wide amazed at the smell of dog food and the price of milk.  Not because these things are radically different than expected, mind you.  Just because… they’re there.

Let me put it a slightly different way. And I’ll give you another personal example.  Or, in this case, you can give yourself the example.  No, you don’t need to share or even write it down, don’t worry.  Just keep it in your head.

Do you remember the very first time you saw your current (or most recent) significant other naked?  Girlfriend, boyfriend, wife, husband, whoever they may be.  I’m not asking for a date and time—do you recall how you felt at that moment, at the sight of them exposed to you?  What was running through your mind?  What your heart was doing in your chest?

Okay, now get yourself under control–there’s a follow-up.

How did you feel the last time you saw them naked?  Maybe this morning or just the other night. Were you as focused? As breathless?  Heck, were you even thinking about them?  Not in a “someone else” way, I just mean maybe you were working out a problem from one of your own stories.  Or thinking about stuff you had to do this weekend.  Heck, maybe you were reading and they were just walking around in the background.  You knew they were there but you just had to finish this chapter.

Y’see, Timmy, sometimes, storytellers get focused on the fact that this is the first time my readers have seen Wakko perform an exorcism.  Or it’s the first time we’ve seen a dynochromium field in use.  Or it’s the first time we’ve seen Phoebe and Yakko together (in any sense). And so the writer want to explain these things—to show how horrible or amazing or beautiful they are.

But just because this is new for the reader doesn’t mean it’s new for the character.  It’s not their first time.  These are normal things for them.  Mundane. Perhaps even a little boring.  Definitely not cause for heart-pounding excitement.  

When I start shaping dialogue and reactions to be informative for the audience rather than to make sense for the other characters, my focus is going in the wrong direction.  It might seem right on a quick-pass, mechanical level, but when we really study these examples… they just don’t work.  You may recall all the times I’ve brought up that most hated of dialogue phrases– “as you know.”  It’s a perfect example of writing my dialogue for the reader and not for the characters.

Now, there’s an addendum to this, and it’s a real killer.  It’s when I make plot points out of these things people should’ve known about before.  If my characters all know Wakko can actually use dowsing to find water, they shouldn’t be completely baffled why he’s digging a deep hole out in the field.  At the very least, they should have some suspicions about why he’s doing it. 

Because if they don’t—or they don’t even consider his dowsing abilities—well, they’re going to look like idiots in the end.

An easy way to get around this is something I’ve mentioned a few times before.  I call it the Ignorant Stranger.  It’s pretty much the opposite of “as you know.”  In some cases it can help a lot to have a character in my story who’s not quite as in the know.  Someone who things need to be explained to, because this is the first time they’re being exposed to something.  They can even be my protagonist.  In fact, it’s not a bad thing if they are.  If my hero needs things explained to them, it means they’re in new, unknown territory.  And—as mentioned above-that’s where I tend to find a plot.

One of the worst things I can do as a writer is confuse the first time my readers see something with the first time my characters do.  It’ll ultimately come across as false and it’s one of those clumsy mistakes that’s hard to recover from.  I need to find the balance point, the sweet spot where I’m informing my readers but things still make sense and feel natural for my characters.

Next time… okay, I’m trying to get a draft done before the end of the month, so next time might just be a few quick questions for you to think about.

Oh, and if you’re going to be at Wonder Con this weekend, I’m there all day Sunday.  At 11:00 I’m doing a two hour version of the Writers Coffeehouse, at 2:00 I’m on a panel called “Knowledge: Handle With Care,” and we’re doing a book signing right after that.

Until then… go write

March 1, 2018 / 1 Comment

It’s All Uphill From Here

            No, the title’s relevant. Really.  Just wait.
            Okay, so… we started with linear structure, and last week I went on for a bit about narrative structure.  This week I want to close up my extended TED talk by discussing dramatic structure.  It’s the way I weave the previous two forms together to form a killer story.
            Fair warning up front—this one’s going to be the longest, so if the others strained your patience or ate into your lunch break… hey, I told you.  Go hit the restroom, grab a snack, and pour yourself a drink. 
            What, now you’re drinking at work? Seriously? You might need to talk to someone.
            You might recall I said that linear structure is how characters experience the story and narrative structure is how the author chooses to tell the story. In that vein, dramatic structure is how my audience receives the story.  As the name implies, dramatic structure involves drama.  Not in the “how shall I make Phoebe love me” sense, but in the sense that the tension and interactions in my story should almost always be building.  Any story worth telling (well, the vast, overwhelming majority of them) are going to involve a series of challenges and an escalation of tension.  Stakes will be raised, then raised again.  More on this in a bit.  
            I hate getting really clinical with this stuff because… well, we’re talking about art. Not in that “ARRRRRTTTTT!!!” sense, but in that golden rule, we’ve-all-got-our-own-methods-of-doing-things way.  The art part of this is personal and we should all be cautious when someone starts slapping down graphs and charts of how “good” stories go together.
            But… I also think most of us here have been doing this writing thing long enough to understand that sometimes there are rules. There may be a few exceptions here and there, but that doesn’t change the fact that there are some very solid guidelines that cut across the vast majority of stories. Especially the vast majority of popular, successful stories.
            That being said…
            Let me show you some graphs and charts of how good stories go together.
            No, don’t freak out.  They’re really simple, and this is the easiest way to demonstrate the points I’m trying to make.  Hell, if you’ve been following the ranty blog for any time now (or gone back and read a lot of it) you’ve probably seen them before.
            On all these graphs, X is the progression or the story from beginning to end, Y is dramatic tension, high to low.  This first graph shows nothing happening.  Absolutely nothing.  This is me getting a good night’s sleep.  From my point of view.  I didn’t even have any interesting dreams.  No highs, no lows, no moments that stand out.  It’s flat and monotone.
            Boring as hell.
            As my story progresses, I want the tension to rise.  Things need to happen.  Challenges need to appear and be confronted by my protagonists.  By halfway through, the different elements of the story should’ve made things much more difficult for my heroes.  As I close in on the end, these difficulties and stakes should be peaking.
            Check this out. Here’s a bare-bones dramatic structure.  We start small, and tension increases as time goes by.  Low at the start, high at the end.
            Mind you, these don’t need to be world-threatening challenges or huge action set pieces.   If the whole goal of my story is for Phoebe to ask Yakko to the Sadie Hawkins dance without looking like an idiot, a challenge could just be finding the right clothes or picking the right moment in the day.  But there needs to be something for my character to do to get that line higher and higher.  There’s a movie out right now called Please Stand By where the main character’s goal is traveling to Los Angeles so she can submit her amateur Star Trek script to a screenplay contest.  The challenge is that she’s kind of high on the autism spectrum, so doing something this far out of her routine is a huge deal for her.
            Make sense so far?
            Okay, now here are a few things we need to keep in mind. 
            And there are visual aids, too
            First, you may have heard that “starting with action” thing that so many gurus preach.  A lot of folks start with that line up around eight… and then they increasing tension.  This doesn’t leave a lot of room for things to develop, but we’re hitting the ground running and going until we drop.
            Thing is…when we plot this out, the line looks a lot like the one on that first graph up above.  It’s pretty much just a straight line because there isn’t anywhere for things to go.  And, as we established earlier, straight lines are pretty boring whether they’re set at one-point-five or at eleven.  They’re monotone, and monotone is dull.
            This brings me to my second point. Dramatic structure can’t be a nice, even rise like the second graph.  That’s another straight line, and straight lines are… well, you get it by this point. 
            Think back to high school physics for a minute.  We don’t feel a constant velocity.  If I’m driving a car at a nice, even speed, I can reach out and play with the radio. I can have a drink of water or soda or coffee.  I can wiggle around and take off my jacket or get my wallet out or whatever.  And it doesn’t really matter if I’m moving at 40 or 60 or even a hundred miles per hour.
            Y’see, Timmy, we don’t notice the constant, we notice the change.  That’s what grabs our attention.  When I have to hit the gas or slam on the brakes or turn fast—these are the moments that grab me. These points stand out above the constant ones.
            In a good story, there’s going to be multiple challenges and my hero isn’t always going to succeed.  No, really.  He or she will win in the end, sure, but it’s not going to be easy getting there.  There’s going to be failures, mistakes, and unexpected results.  Ups and downs.  Because that’s normal. We don’t want a character who’s good at everything and never has a problem.  So that line is going to be a series of peaks and drops.  For every success, every time we get a little higher, there’s going to be some setbacks. A new, bigger challenge that appears.
            Still making sense?
            Good.
            So, with that in mind, here’s my big graph.
             This is everything I’ve been talking about these past few weeks.  Just like above, X is narrative structure.  It’s the story progressing from page one until the end of the story.  Y is dramatic structure. We can see the plot rising and falling as the characters have successes and failures which still continue to build.  And the letters on the graph are the linear structure—we all know what order the alphabet goes in.  We’re beginning at C, but there’s also a flashback much later on that go back to A, and we understand that occurred before C even though we don’t see it until this later point..
            Pretty much every story should look like this graph if I map it out.  Not exactly peak for peak, no, but they should all be pretty close to this pattern.  They’re all going to start small and grow.  We’ll see tension rising and falling as challenges appear, advances are made, and setbacks occur.  Small at the start, increase with peaks and dips, finish big.
            That’s it.  This is the big, easy trick to dramatic structure.  No matter what my narrative is doing, it has to keep increasing the tension.
            Simple, yes?
            Keep in mind, this isn’t an automatic thing.  This is something I, as the writer, need to be aware of while I craft my story.  If I have a chapter that’s incredibly slow, it shouldn’t be near the end of my book.  If a scene has no dramatic tension in it at all, it shouldn’t be in the final pages of my screenplay.  And if it is, it means I’m doing something wrong. 
            Not to hammer the point, but this is what I’ve talked about a few times now.  There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure.  If my dramatic tension is at seven and I go into a flashback, that flashback better take it up to seven-point-five or eight.  And if it doesn’t, I shouldn’t be having a flashback right now.  Not that one, anyway.
            See, let’s take another look at that A-B flashback up above.  Even though it’s near the end of my story, it’s still pushing the story higher than everything that came before it. I’m choosing to put this information in this place in order to create a specific dramatic effect.
            Think about a lot of your favorite stories.  When the readers learn things affect the kind of stories they are. And that change affects the dramatic structure.  Because dramatic structure tells us that things in the beginning are small, things at the end are big.  Something I know at the start is automatically a minor point, but it could be a major one if it’s revealed closer to the end.
            Got all this so far?
            Don’t worry, we’re almost done.
            There’s one last cool thing I can do with dramatic structure.  It makes it easy to spot if a story is worth telling.  I don’t mean that in some snarky way.  The truth is, there are a lot of stories out there that just aren’t that interesting. We all know this. Since we know a good story should follow that ascending pattern of challenges and setbacks, it’s pretty easy for me to look at even the bare bones of a narrative and figure out if it fits the pattern.
            For example…
            I’ve read a lot of zombie books (not surprising) and seen a lot of movies.  I’ve read and watched stories set in different climates, different countries, and with different reasons behind the end of the world.  I’ve also seen many different types of survivors.    One that crops up too often is the protagonist who decides on page seven to turn their house into a survival bunker for the thinnest of reasons. They stockpile food, weapons, ammunition, and other supplies.  But twenty pages later, when the zombies finally appear out of nowhere…  damn, are they ready.  Utterly, completely ready.  There’s no mistakes, no problems, no setbacks, because they have prepared for everything.
            In other words… there’s no change.  No challenge.  The plot just drifts along from one incident straight to another, and the fully prepped, fully trained, and fully loaded hero is able to deal with each one with minimal effort.  That’s not a story worth telling, because that story is a line. 
            And I’m sure you still remember my thoughts on lines…
            On the flipside, some of the best zombie stories have people caught unawares, or finding their plans collapsing around them.  The Undead Situation has a young protagonist who suspects the end’s coming and stocks his home… with candy and pet treats.  In Fiend we find out that meth addiction makes you immune to the zombie plague… but being on meth makes it challenging to survive the zombie apocalypse.  Roads Less Traveled has the protagonist work out a meticulous zombie-survival plan with her friends… which slowly unravels as people don’t follow the rules, come up short on their requirements, and generally act like, well, people.
            Again—dramatic structure isn’t an automatic thing.  Just because I reveal something later on doesn’t guarantee it’ll be more dramatic.  But if I map out my story like this, even in my head (and be honest with myself about it), I can get a better sense of how well my story’s structured.
            And honestly… I think with that I’ve thrown enough at you.  I wish I could offer you more.  But a lot of this is going to depend on you.  While the other two forms of structure are very logical and quantifiable, dramatic structure relies more on gut feelings and empathy with my reader.  I have to understand how information’s going to be received and interpreted if I’m going to release that information in a way that builds tension.  And that’s a lot harder to teach or explain.  The best I can do is point someone in the right direction, then hope they gain some experience and figure it out for themselves.
            On which note… next time I’d like to talk about getting started.
            Until then… go write.

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