December 15, 2016 / 2 Comments

Plot vs. Story: Ultimate Crossover Event

            Okay, it’s been a while since we had some solid, deep, digging-in-the-gross-stuff discussion about writing. So let’s get back to basics, shall we…?
            A couple years back I had the fantastic opportunity to spend about an hour on the phone with Shane Black.  If you don’t know his name off the top of your head, he’s the writer-director behind (among othersLethal Weapon, Kiss Kiss Bang Bang, Iron Man 3, and just recently The Nice Guys.  He knows a lot about storytelling, and during our talk he tossed out a dozen or so useful lessons, one of which I’d like to share with you.
            Yeah, I’ve talked about this before, but I came up with some new ways to talk about it, and I figured it’s a good refresher…
            Pretty much any book, movie, television episode, or short story can be broken down into two parts—the plot and the story.  The plotis the events and moments going on outside my characters.  The story is all the events and moments that are going on inside my character.
            Here’s another way to look at it—plot can affect lots of people, but the story is mostly going to affect my character.  A bomb going off is going to affect hundreds of people.  Phoebe marrying Wakko instead of me is mostly going to affect… me.
            Let’s go into some more detail.
            Plotis the external threats and goals in my book.  Most books tend to have the plot scribbled out on the inside flap (the jacket copy, they like to call it).  If I pick up a BluRay, they’ve usually got the plot of the movie or show on the back.  For example (using a book I’ve mentioned recently), the plot of Anamnesis is about a bottom-tier drug dealer, Ethan, who tries to learn more about a custom drug that’s appearing on the streets, and then has to try to save himself when he discovers some of the people behind this drug.
            After looking at a lot of books or movies from the storytelling point of view, one thing I noticed is that the plot is almost always an attempt to do something.  Win the big race, get the guy, stop the villain, save the orphanage, save the world.  As I mentioned above, the plot involves a goal, and any decent goal in my story is going to take some effort to achieve.
            Another thing I’ve noticed is that plot tends to get a bad rap.  A lot of artsy folks will scoff at the idea of “plot,” like it’s some crude tool that only hack writers use.  Which is just wrong–plot’s an essential part of storytelling–all storytelling.
            Now, in all fairness, there are a decent number of “plot-heavy” films and books out there.  The characters are kind of… well, irrelevant.  And these tales might be great to kill an afternoon with, but that’s all they’re ever going to be.  To anyone.
            As it happens, though, a lot of those artistic “character based” works of film and literature tend to meander and not really, y’know, go anywhere.  I think that’s because of the refusal to have a plot.  As I mentioned above, plot  means the characters are trying to do something, so “no plot” means the characters are… well… not doing anything.
            That brings us, nicely, to story.  Story is the flipside of plot. It’s all the internal desires and needs and struggles of my characters.  It’s a big part of the character arcand the reasons behind that arc.  Story tends to be what we tell our friends about when we explain why we like a character.  We enjoy the plot, but what we get invested in is the story. 
            To use Anamnesisagain, Ethan’s story is that he suffers from severe retrograde amnesia—for all purposes his life began just a few years ago when he woke up on a beach.  So the memory-erasing drug that appears on the street—and the people suffering from its effects—strikes a chord.  He feels compelled to help them, even though it’s really not in his best interests.
            Every now and then, you might hear someone say there’s really only seven plots (or six or nine or something) and there’s a bit of truth to that.  The reason there are millions of different books, though, is because of story.  If I drop two different characters into the same situation, I’m going to get radically different results, because they’re going to approach things… well, differently.  If Peggy Carter had gotten the super soldier formula instead of Steve Rogers, Captain Americawould’ve been a radically different movie, on a bunch of levels.  An example I’ve used before is Never Let Me Go and The Island, two movies with almost exactly the same plot but very different stories. End result–two very different movies.
            I’ve talked a few times about working on Ex-Isle, which came out back in February.  One thing I realized as I started the second draft was that I had a plot, but no real story.  What was going on inside St. George, one of my main characters, while the plot progressed around him?  And figuring out his story (his ongoing need to help people vs. how his position and purpose at the Mount was changing) helped solve some knots and eventually even changed the ending of the book.
            Now, let’s play with this a bit…
            Who’s heard of the Moonlighting curse?  It’s the idea that if you have a TV show with a strong “will they or won’t they” element, it’ll collapse as soon as they do. It happened famously with Moonlighting and more recently, alas, with my beloved Castle.
            But we’re talking about this as writers.  So… whydo these shows collapse at this point?
            The plot of Castle is that a wildly popular crime novelist (Richard Castle) ends up working with the homicide department of New York’s 5th precinct.  His personality grates on them a lot, but they can’t deny he has a quick mind and some amazing insights into human psychology and criminal motives.  Plus, he’s friends with the mayor… so they’re kinda stuck with him as long as he wants to be there.
            The story of Castle is about the developing relationship between many-times-married Castle and married-to-her-job homicide detective, Kate Beckett.  They each have a lot of baggage, but they also have a lot of chemistry.  And the chemistry kept growing even as they came to accept (and even admire) each other’s quirks and hangups.
            All sounds great, right?  But does anyone see the problem?  It’s something we’ve talked about before…
            See, the basic plot of Castle is pretty much infinite.  I think we can all agree there’s no foreseeable future where New York City is going to have a drastic shortage of homicides.  So that part of the series can keep going forever.
            But… the story of Castle pretty much ends once Castle and Beckett become a couple.  Our whole story was “will they or won’t they,” so once they do… that’s it.  Done.  My story’s over. Sure, in some cases we can stretch things out a bit with all the usual new-relationship stuff (early riser vs. late, snoring, family and friend approval, toothbrushes, how far is this going, etc.), but the longer a series runs, odds are a lot of that will already be established and resolved.  Hell, before the two of them ever kissed, I think Becket had celebrated three or four Christmases with Castle, his daughter, and his mom. 
            Y’see, Timmy, the plot of Castle was still going, but the story’d come to an end.  Which means the series either stumbled into that plot-heavy area I talked about up above… or it came up with a reason to extend the story. And as we’ve talked about in the past, that kind of artificial extension usually doesn’t go over well.
            So, plot and story.  Every good tale should have both.  They can overlap.  They can intertwine.  But if I’m missing one or the other, no matter how many excuses I want to make… my work’s going to be lacking.  And my audience is going to be able to tell.
            Next time…
            Well, next time is going to be a few days before Christmas.  And Hanukkah.  We’ll all have things to do, so I’ll try to do something brief.
            Until then… go write.
November 17, 2016 / 1 Comment

That Cool Moment When…

            Hey, folks. So very sorry I missed last week.  I had this thing all plotted out and then I somehow ended up in the Mirror Universe. And not the cool part of the Mirror Universe… the bad part.
            Hey, speaking of cool stuff…
            I read a book recently where the characters spent most of their time trying to verbally one-up each other. Every line of dialogue was a cool, badass line.
            Which still wasn’t quite as exhausting as a couple books I’ve read that were just non-stop super-cool action and conflict from page one.
            Although, that was better than the folks who tried to do an uber-cool plot structure of a cool flashback within a cool story within a really cool flashback.
            Saying “cool” that many times is kinda… uncool, isn’t it?
            Now, with that in mind…  I’d like to repeat a little experiment I did for some of you a few years back.  Please pay close attention to the following paragraph.  Don’t write anything down, but try to keep a lot of it in mind.  There’ll be questions afterwards.

            LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA!!
            So…
            What parts of that stood out to you?  What was the high point?  Did the paragraph hold you from beginning to end?
            Odds are none of it stood out for you.  And the high point was probably when it ended, right?  In fact, I’m willing to bet you got halfway through the first line and just probably skimmed down to the end. 
            Nah, don’t worry, I won’t hold it against you.  Any sane person would’ve done the same thing.  It was just a bunch of LAs.
            Here’s another example. A variation on the theme, you might say.  Have you ever heard a tuning fork?  Tuning forks are perfect, y’know.  If you have a middle-C tuning fork it will hit that note and hold it for ages. 
            That said… have you ever felt compelled to listen to a tuning fork for hours?  No? Why wouldn’t you want to listen to constant perfection?
            Because it’s boring!
            A tuning fork plays one note.  That’s it.  It’s the musical equivalent of LA LA LA LA.  Middle C is great, and any musician from Bach to Pharrell will tell you it’s all but impossible to work without it–but it can’t be the only note.  It’s part of a system of highs and lows that we call music.
            Storytelling works the same way.  A story that’s just all the same thing is the literary equivalent of a tuning fork.  It’s neat for a minute or two… and then it starts to wear on your nerves. 
            I’ve mentioned this idea before, because it applies to several aspects of writing.  Structure.  Dialogue.  Action.  I can’t have a story that’s all action.  I can’t have a script that’s nothing but Oscar moments.  Every line can’t be a cool line.  Because if it’s all at the same level—if it’s all cool—then it’s all monotone.
            Look at Doctor Strange.  Big popular Marvel movie right now, yes?  And, yeah—no spoilers—it has scenes of magical combat and all that skyline-bending we saw in the commercials.  Lots of other cool stuff, too.  But it also has quite a few scenes where Strange just reads medical reports and books.  He listens to music.  At one point he has a conversation with a guy on a basketball court.  He even writes a few emails.
            Y’see, Timmy, it’s the up-and-down, back-and-forth nature that makes for interesting stories.  If you look at any good story, you’ll see that most of its elements swing back and forth between extremes.  Lows and highs.  Calm and frenetic.  Average and unforgettable.
            Because, again, if my story elements don’t have this up and down nature, if it’s all the same, then it’s just a line.  It doesn’t matter how high the line is, even if every point on it scores a perfect ten, even if it all goes to eleven…it’s still just a flat line.
            And you know what “flatline” is another term for, right?
            Dead.
            Next time… well, next Thursday is Thanksgiving here in the states.  But I owe you all one from last week, so I’ll try to get something up the night before.  That way I won’t feel like a total fraud.

            Until then, go write.

September 30, 2016

Artsy Character Redux

            I wanted to revisit a topic I discussed a while back. If you’ve been following the ranty blog for a while, this’ll probably seem familiar. And if not, well, I promise it’ll be as semi-informative as anything else I put up here…
            A few years ago, on one of the message boards I used to frequent, someone once accused me of being horribly biased against anything that’s “character driven” or lacks a plot.  I didn’t feel the need to address it there, but it did get me thinking.  Am I horribly biased?
            After wondering about it for a brief while, I realized… yes.  Yes I am.
            Horribly biased.
            Keep in mind what bias means.  We tend to think of it as something evil (especially during an election season) but all it means is someone has an automatic tendency to lean toward or away from something when it comes to judgment.  If I have the choice of watching a sitcom rerun or Agents of SHIELD, my personal bias is to watch Agents of SHIELD.  If one salad is made with spinach and one with kale, I’ll probably choose the spinach.  It doesn’t mean Agents of SHIELD beats every sitcom or that spinach is always better than kale—it’s just the way I roll.
            Unless the spinach is cooked, which is disgusting.
            By the same token, if I have the choice between a story where extensively-defined protagonists do absolutely nothing and a fun story with good characters and an arc… well, I’ll go with option B every time.
            So, yeah, I’m biased.  In fact, if you check the numbers, you’ll find most people are.  We like compelling characters, but we also want to see things happen.  Check out a list of bestselling books or films or plays.  How many of them involve people sitting on their butts for long periods of time?  How often do we look at a list of Academy award nominees and realize we haven’t seen 3/5 of them… if not more?
            The sad truth is, that kind of stuff just doesn’t sell.
            Please keep in mind before you leap to the comment section–I’m not the only one saying this.  People have been saying it for decades.  Probably centuries.  There’s a reason so much of Charles Dickens’ popular crap survived and most people can’t even name three of his contemporaries.  Stephen King has had a storytelling career for five decades now, but how many other authors followed him out of the 1970s?  People want to be entertained.  Silent film director Marshall Neilan humorously pointed out (about a hundred years ago) that there are two kinds of directors—the ones who make artistic movies and the ones whose movies make money.
            Are making money and popularity the only yardsticks of success?  Hell no, not by a long shot.  But they’re the common ones that most folks use.  If I tell you that I wrote a phenomenally successful book, you’re not thinking I made my dad proud, or impressed my tenth grade English teacher, or really touched three dedicated readers.  When I say “phenomenally successful” it means the book hit the New York Times bestseller list, sold a few million copies, and I’m writing this out for you next to my kidney-shaped pool while Jennifer Lawrence works a knot out of my shoulders.
            All that being said, there’s nothing inherently wrong with stories that focus more on character than on action.  There are a lot of character-driven stories that are just fantastic.  They’re vastly outnumbered by thebad ones, no question, but saying all such stories are bad would be just as lazy as the folks who dismiss all genre work as pedestrian and simplistic.  Harper Lee’s To Kill a Mockingbird is far more a slice-of-life story than it is a courtroom drama.  Fiend is about drug addicts stumbling through a zombie apocalypse.  Contact is people studying and deciphering radio signals from the stars while figuring out what this discovery means for humanity.  The film (500) Days of Summer is far closer to a character study than a romantic comedy.  I’m sure anyone reading this can name three or four more.
            So, if I want to write something that leans far more on character then action, here are three tips for making it something people will still want to read.
1) Have compelling characters
            Somewhere along the line a lot of people got it in their heads that the only way a character can be interesting is if they’re seriously messed up.  This became the yardstick for “mature” fiction.  My character’s a drug-addicted, abuse-surviving, cancer-ridden, sexually-frustrated, self-loathing, dishonored soldier with a horrible case of Tourettes Syndrome currently working as a waiter at Denny’s.
            While such a person may have a great deal going on under the surface, you’ve got to wonder how my reader’s supposed to relate to such a character.  Or how they’re supposed to like them.  Even if this is some kind of redemption tale… how do I have somebody come back from going that far off track?
            If I’m going to make my story all about characters, I need to make it about characters my readers will actually like.  They don’t need to be perfect, by any means, but they also don’t have to be so flawed we wonder why they’re not in prison or an institution.  Someone facing an uphill battle is great, but someone facing a sheer cliff is just pointless.
2)Have something happen
            This is probably my biggest complaint with 99% of such stories that I read.  Nothing happens.  The week this story covers is the same week a few million other people have had.  Heck, it’s indistinguishable from the same week these characters have had fifty-two times a year.  Mundane.  Average. Unspectacular.  There’s nothing special or noteworthy about it in any way.
            Now, nobody has to fight off a killer AI android for a story to be interesting.  They don’t need to rob a bank or save the Ark of the Covenant from the Nazis or steal the Declaration of Independence.  But they need to do something.  If my characters don’t have a reason to aim a little higher while we’re watching them, then we’re seeing static characters.
3) Have an arc
            Once I’ve got a compelling character and I’ve got something happening, I need to have an arc.  By its very nature, an arc implies we end somewhere else.  Arcs that end in the same place are called circles, and there’s a reason you haven’t heard of well-structured character circles.  You’ve heard of people running in circles, though, haven’t you?  And that’s never a good thing, is it?
            The whole point of a story is to get from A to B.  People grow and change.  If there’s only going to be A, that’s just a plot point.  Plot points can be fascinating, but they also tend to sit on the page if they’re all alone with nothing backing them up.  Just as something needs to happen in the observed life of my character, something needs to change. 
            And that’s it.  Seriously.  It’s really that simple. Three tips to writing a character-driven story that will still make audiences cheer. 
            Because cheering audiences pay better.
            Next time…
            Well, I’ve got an idea for next time, but I guess we’ll see if I get to it or not.
            Until then, go write.
July 21, 2016 / 2 Comments

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