April 21, 2017 / 3 Comments

A Trick in Three Acts

Very sorry I missed last week.  Last month was copyedits, this time I got layouts back for my next book (Paradox Bound, out this September, available everywhere somewhat-adequate books are sold) and spent my days going through it line by line and making notes.  Far too many notes, if you ask my editor.

But we’re all here now.  Soooooo… let’s talk about magic tricks.

Most people tend to think of magic tricks as kind of a bam done thing.  I pull your chosen card out of the deck or out from beneath your drink or out of your own shirt pocket.  I cut the lady in half without killing her.  Then I make the other lady float on air.

The truth is, though, well-done magic tricks almost always have a very specific set of steps.  There’s a casual set-up.  There’s a moment of confusion.  And then there’s the big surprise that makes the audience ask “How did you do that?!”

Think about it. When I do a card trick, the first part is actually showing you the deck of cards—a totally normal, regular deck of cards, right?  And then, after you pick a card, it vanishes from the deck… waaaaait a minute.  How’d I manage that, right?  And then when I reach over and pull the card out of your sleeve, or point it out sitting face-up under your own drink, right there in front of you the whole time… the crowd goes wild.

And if you like, you can hear Michael Caine explain all of that in the trailer for a fantastic, underappreciated Christopher Nolan movie.

So… why are we talking about magic tricks?

A common term that gets thrown around a lot is three-act structure.  If you’ve been poking at this storytelling thing  for any amount of time, you’ve probably heard it from someone.  Doesn’t matter if you’re working on novels, screenplays, short stories, or even magic tricks—I’d be willing to bet late night Jack-in-the-Box money that you’ve come across this term or had it pushed at you.

I’m a big believer in three-act structure. I think a good number of flawed stories can tie their problems back to it. Or to a lack of it.

I also believe three act-structure gets misunderstood a lot.  And I think there are a lot of gurus and producers out there pushing “three act structure” who… well, don’t have any clue what they’re talking about.  We’ll get to that in a little bit.

Oh, one other thing.  It’s important to note that three-act structure doesn’t really fit in with the other story structures I’ve talked about in the past—linear, dramatic, and narrative.  It’s kind of a different thing in the way a car can be an automatic and a rifle can be an automatic, but they’re not the same kind of automatic.

Okay, so here we go…

Any sort of storytelling has a beginning, a middle, and an end.

That’s three act structure.

No, seriously. That’s pretty much it.

If we want to go into a little more detail… every kind of story needs these three stages.  I’m not talking about page count, but the way my story develops.  If it’s done right, any reader can tell you when these parts begin and end in my story.

In fiction we can even hang a name on each of these three acts.  We call them establishing the norm, introducing conflict, and then resolution.  You’ve probably heard of these, too.  I’ve talked about them here before, but let’s do a quick sum up.

Establishing the norm is just that—showing how things normally are.  This is when my characters go to work, pay bills, spend time with their loved ones, and so on. It’s when we often find them at their most relatable.

Remember that everybody has a “usual day.”  For Rey, a usual day means scavenging parts from middle-of-nowhere wrecks on a middle-of-nowhere planet.   For Steve Rogers, a usual day means going for a morning jog, meeting up with a coworker, and then dealing with some international terrorists who’ve seized a ship on the high seas. If my characters don’t have a normal day, they can’t have an abnormal day, a day when they’re thrown out of their element and have to impress us somehow.

Introducing conflict means something is knocking my characters out of their comfortable little world and forcing them to take some sort of action. The new manager says they have to pay all their back rent by the end of the month. A dying stranger shoves a magic amulet into their hands. Turns out that one night stand is going to have nine months of consequences followed by eighteen years of repercussions. Or maybe some little droid shows up claiming it has information it has to get to the resistance, followed by a lot of people with guns who want said droid.

Note that this can happen more than once in my story. If my character keeps getting pushed further and further out of his or her comfort zone… that’s great.

Also worth noting that conflict has to cause, well, conflict. If I introduce something that doesn’t bother my protagonist, or takes no real effort to deal with… that’s just boring. If it’s boring to them, it’s going to be boring to my audience.

Resolution is, big surprise, when things come to an end. Usually because my protagonist has taken some action and made things come to an end.  It’s when answers are made known, hidden things get revealed, and plot threads all come together.

Word of warning—if I’m submitting to contests or trying to catch the attention of an agent or editor, ending my story with “to be continued” immediately costs me at least twenty points in whatever grading system they’re using (so hope it isn’t a ten-point one).  If I’m doing this, my story doesn’t actually have a resolution.  It might even mean that I—the writer—don’t have a resolution for it.  And since this third step is an important part of the story, well…

Look if I stop at mixing the cake and don’t take that last step, I can’t be surprised if most people don’t want to eat it, right?

Or that some of it call it “sludge” instead of “cake”…

That brings up another point.  Y’see, Timmy, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters either do nothing or do tons of stuff without any real motivation to it.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t quite know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those two acts would connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Okay a few last notes. I’ll try to be quick.

First, there are still a few little caveats to this, of course.  Many stories start in the middle and take a bit before they go back and explain the beginning. In medias res some folks like to call it. Other stories start at the very end, and use the ending as a frame for the whole story. All of this is fine, and I’m sure all of us could list off a ton of great examples of books and movies that do this.

What we need to remember, though, is all these stories still have a beginning, a middle, and an end, even if they’ve been juggled around a bit in their tellings.  As I’ve mentioned before, the narrative structure of a story doesn’t change the linear structure.  The events have a definitive starting point.  The characters have a baseline the audience sees them at.  There’s a progression brought about by conflict and changes resulting from the conflict.  And it all leads to a definitive conclusion.

Like the examples I mentioned above, I’ve seen stories that try to come in on the action, on the conflict. Thing is, they never go back to explain how these events began.  The story’s left flailing without that first act, wondering what set off these events and why the character’s invested in stopping them (or helping them along).

Second thing, which I promised at the top, is some of the nonsense that gets spread about three act structure.  I see a lot of folks try to argue that all these acts have very specific lengths–you have to be done with this by page sixteen, this must happen by page twenty-three, that must be revealed by page forty-two.  That’s just nonsense, and it’s easy to find hundreds of examples that prove it’s nonsense.

I think a lot of this comes from people who want to quantify stories somehow.  They want to be able to create a marketable formula of “how to make a bestseller,” and that’s just not possible.  Every story is going to have its own pace, and altering that pace at arbitrary points isn’t going to make it appeal to more people.

I’ve also seen some people who try to argue for six act structure, seven act structure, or some other number. They justify this by pointing out that television shows often have four or five acts.  Sometimes a teaser and a closing, too.

I think these arguments come from misunderstanding what three-act structure really is.  These particular gurus are trying to tie it back to those larger, more expansive structures I mentioned earlier.  Television shows do have multiple acts, yes, but that’s structuring for a format, not for a story.  I know a bunch of television writers, and none of them think that their scripts have a beginning, a middle, another middle, one more middle, and then an end.

Now, all of this leads us to a question some of you have probably been wondering about since I started this little rant.  What’s so important about three-act structure? Why do we need it?

The big reason is because a beginning, middle, and end in my plot usually means we’ve had character growth in our story.  You may have heard me mention one or thrice that good writing is about good characters.  As readers, we want to see who they start off as, what changes them, and how the change affects them in the long run.  That change is a real response that grew out of his or her experiences.

When that happens, readers stop thinking about these creations of mine as characters and start thinking of them as people.

Next time, since I’ve just waded through a ton of tweaks and edits… I thought we could talk a bit about tweaks and editing.

Until then, go write.

March 23, 2017

Sentence DNA

            Okay, so, a few weeks back (before the amazing ten year anniversary) I said I’d blab on a bit about words.  That time has finally come.
            Be ascared. Be very ascared.
            Anyway…
            It’s been a while, so I figured I’d bring up spelling again.  I’m sure it seems silly that I keep revisiting this topic again and again.  But there’s a reason for it.  Words are the absolute core of what we do as writers, the bare-bones building blocks.  They’re the DNA of storytelling, the atoms to my sentence molecules.
            I musthave a solid, working vocabulary if I want to be a writer. No question, no excuses.  I need to know what words mean.  I have to know how to spell them.  I have to be able to tell them apart.
            That last one’s a killer.  We’ve all seen people go on about there/they’re/their and of course about its and it’s.  But I’ve seen folks mess up corporealand corpulent. I’ve seen major websites confuse possible and posable.
            Granted, ninety-five percent of the people making these mistakes aren’t claiming to be writers.  They’re just folks trying to express their thoughts online.  This isn’t their field of specialty.  As I’ve pointed out before, I can cook, but I’m not a chef.  I can do an oil change and rotate my tires, but I’m no mechanic.  And I don’t think the folks at my garage would look down at me for not being able to tell a carburetor and a fuel pump apart on sight.
            But…
            I’d probably look down on them if they couldn’t tell the two apart.  I’d eye all their work and claims with a bit of skepticism.  Truth is, I probably wouldn’t trust them with my car anymore. It’s the kind of ignorance that calls all their work into question.
            That’s why spelling is so important for writers.  It’s one of the first benchmarks we need to pass—one of the first indicators that we know what we’re doing.  I can’t tell you how many times, as a contest reader, I would start judging a screenplay because it had two or three misspelled or misused words in the first two pages.  If I hit twenty pages and there were more than ten typos…  Well, even when I wasn’t supposed to judge on spelling, there’s simply no way that’s not going to color my thoughts when I hit another problem.
            And y’know what?  The scripts with spelling problems always had another problem. Always.
            I wasn’t alone in this, just in case you’re thinking I’m some hypercritical jerk who’s scared of newcomers taking his job or something (keep in mind, this was almost eight or nine years ago—nobody wanted my job back then).  A good number of readers—and editors and agents—are also writers.  Even when we’re not supposed to judge on spelling… we all kinda judge on spelling.
            Anybody who’s a professional in this word-making field will.
            That said… here’s a list of paired-up words.  They’re homophones or malonyms or just… well, screwups.  As always, all of these examples come from actual mistakes I’ve seen in the wild—in books, catalogs, and on various websites that try to claim a degree of professionalism.  Hell, one of these was in an article about how to be a better writer!
            Yeah, it’s just painful to think people messed up some of these…
mote vs. moot
conscious vs. conscience
defuse vs. diffuse
reign vs. rein
angle vs. angel
dual vs. duel
idle vs. idol
dyed vs. died
pique vs. peak
emulate vs. immolate
bawl vs. ball
jive vs. jibe
do vs. due
sleight vs. slight
rouge vs. rogue
marital vs. martial
hansom vs. handsome
don vs. dawn
gild vs. guild
turn style vs. turnstile
            Neat list, eh?

            Did you know what both words meant?  In every example?  Because, again, I need to know what words meanAll the words.  Not a pretty good idea, not a general sense of how it works, not pretty-sure-that’s-the-one-I’m-looking-for.  These are my basics, after all.  This is sugar vs. salt for a chef, or carburetor vs. fuel pump for a mechanic.  If I mess these up… well, I can’t be shocked when people stop treating me like a professional.

            Actually, if you don’t mind me running a bit long, I want to toss out something else here, too.  Another point I’ve mentioned before, but it still bears repeating.
            Sometimes, for storytelling reasons, maybe I want spelling mistakes in my work. Maybe it’s an epistolary story, or just a jutted-down note within the narrative, and the character in question isn’t supposed to be all that bright. Then it makes sense that they may not be good at spelling, yes?
            I need to be super-careful when I do this.  This is one of those things that can make me lose points with editors and writers.  Seriously.  I’ve seen both.
            D’you notice up above when I’d written jutted instead of jotted?  Not a huge mistake.  Understandable, even—U and Oare pretty close on the keyboard.
            Which means, of course, there’s a chance that’s an actual mistake, not one I added in for narrative effect.  If I see somebody mess up they’re and their, I’m left wondering if the character’s not too bright… or the author isn’t. There’s no real way to be sure.
            Compare that to when I used ascared up top. It’s not a word you’ll find in many dictionaries, but it’s a generally accepted colloquialism. It’s also (take notes now) a spelling that would raise flags for copy editors or even the dumbest of spellcheckers. And readers. We’d immediately question how such a blatant, easily caught error made it in, and the default assumption would be that I meant for it to be.
            Y’see, Timmy, I need to be smart about deliberate mistakes in my writing. It needs to be very clear they’re deliberate—screw-ups the character made, not me.  Because if they’re not sure, most readers are going to assume it’s my mistake.  And as I mentioned above, if I make too many mistakes…
            Well, again, I can’t be shocked by how people react.
            Next time…
            This is getting tough, because I’m thinking of making Tuesday posts a semi-regular thing, but they’ll probably be a bit broader and not quite as writing-specific. So “next time” won’t actually deal with writing, but it’ll still—
            Y’know what? Just keep checking back here.  It’ll be worth it.  Hopefully.
            Until then, go write.
February 11, 2016 / 1 Comment

Ignorance Is Bliss

            I just realized that Valentine’s Day is this weekend. If I’d remembered earlier, I wouldn’t‘ve spent the time on this post, I would’ve done my traditional love and/or sex themed post.  And while surprise sex usually goes over well with everyone, I’m afraid I don’t have the time for it right now. Maybe next year.
            Wow.
            It sounds pretty grim when I say it like that.
            Anyway, I wanted to go over something one more time.  Because a couple of you still seem to be baffled by this for some reason…
            Take the Blu-ray case off the shelf.  Use your thumb on the right-hand edge to open the case.  Locate the Blu-ray disc inside the case.  Note that if this is a multi-disc set, you’ll need to select the specific disc you want to watch.  They’re usually numbered.  The number will correspond to a guide of some sort, usually located on the opposing panel of the cover or on the back of the case.  Look for the specific material you want to watch, then find the disc with the same number.  Remove the disc from its bracket.  Hold it by the edges (you don’t need to do this, but it’s easier in the long run).  Set the case back down.  Press power on your television controls.  Press power on your Blu-ray player, and then open.  A small tray will extend out from the player.  Set the disc on the tray with the picture/logo side up and the shiny side down.  Let go of the disc.  Press play and the tray should retract.  Go sit on the couch.  Pick up the remote control for the Blu-ray player.  If you are given the option to skip over all of the previews, do this.  Watch the movie or television episode you have selected. Do not talk during the movie or television episode.  If you have seen the movie or television episode before, do not spoil plot points or character moments for other viewers..
            Now, let’s stop and consider the previous paragraph.
            How many of you started skimming halfway through that?
            It’s okay.  It was kind of mind-numbing for me to write, so I can’t imagine reading it was any better.  As it happens, though, pretty much every reason why exposition tends to suck is in that fascinating explanation of how to watch a Blu-ray. 
            Allow me to explain. 
            First, that paragraph is something we know.  I know it, you know it.  I know you know it. You know that I know you know it.  
            Exposition is boring and pointless if we know the information being presented to us.   It’s just wasting time while we wait for something to happen.  Plus, none of us enjoys sitting through a lecture on something we already know, right?  The more detailed (read—unnecessary) it is, the less interested we are.  So we just zone out and start skimming.
            Damon Knight pointed out that a fact we don’t know is information, but a fact we do know is just noise.  No one wants to read a story full of noise.  As writers, we need to know what our audience knows and work our story around that.  I don’t want to waste time telling people how to open a Blu-ray case.  It’s just a given.  All those words are better spent on something useful.
            The Second  thing to consider is that a lengthy explanation about how a Blu-ray player works serves no purpose here.  None.  This is a blog about writing tips, so a paragraph about electronics is a waste of space.  Nobody came here looking for that information, and the people who are looking for it won’t be looking here.  You’ll notice that those instructions don’t tell you the best way to kill a Deathclaw in Fallout 4—even though Fallout is a really cool game which (like Blu-rays) can be played on a PS4.  The instructions also don’t mention that I don’t even own a Blu-ray player. Or a PS4.  Mildly interesting facts, sure, but even less relevant than the bit about killing a Deathclaw.
            These two points are, on a guess, about 83% of the reason most exposition sucks.  Find any book or story  with exposition that gnaws at you, and I’ll bet it falls into one of those two categories.
            So, how do we get around that?
            I’ve mentioned something called the ignorant stranger  a few times.  It’s my own term, one which I came up with while writing a review of Shogun years ago.  It’s a simple way to use as much exposition as I want in a short story, screenplay, or novel.    
            Just have a source of information explain something to someone who doesn’t know these facts.
             Easy, right?  Just remember these three things…
            First, my ignorant stranger has to be on the same level as my readers.  I don’t want to confuse ignorant with stupid.  It’s only this particular situation that has put him or her at a disadvantage.  The reader or audience is learning alongside my character, so we don’t want to wait while the stranger’s educated on how Amazon works, where Antarctica is on a map, and why people eat food.  Again, my ignorant stranger can’t actually be stupid
            Second, the person explaining things, the source of knowledge, has to be smarterthan the stranger on this topic, and thus, smarter than my audience.  If what’s being explained is something my readers can figure out on their own then the Source is wasting everyone’s time (and my page count) by explaining it.  Remember, I want information, not noise.  Yeah, maybe this particular Source doesn’t know much about baseball, Star Wars, or the eternal mystery that is love, but on the topic they’re explaining this character needs to be an authority.  It needs to be clear the Source’s knowledge dwarfs the ignorant stranger’s on this topic.
            Finally (or third, if you like), there needs to be a pressing need for the Source to explain this.  There may be lots of things our stranger (and the reader) is ignorant about, so why are they talking about this fact right now?
            Shogun gets away with tons of exposition because Blackthorne—an English sailor trapped in feudal Japan—is a perfect ignorant stranger.  He’s a smart man, a man we can relate to, but he’s in a  country where he doesn’t know the language, the customs, the culture, anything.  So even as his situation forces him to interact with people, they’re forced to explain pretty much everything to him.
            So there it is.  If anyone tries to tell you only bad writers use exposition in a story, tell them it’s only the bad writers who don’t know how to use exposition.  Then explain the ignorant stranger to them.  And then look smug while you pop in a Blu-ray and watch Star Wars
            Next time, I’d like to tell you about my perfect woman.
            Until then, go write.
December 19, 2015 / 2 Comments

Yes, Virginia… There Is A Santa Claus

            December has gone by way too fast for my liking.
            Anyway, before we all head off to watch Star Wars: The Force Awakens and get some final holiday shopping done, I though I’d talk about something completely unbelievable.
            No, seriously.
            There’s a phrase you may have heard called willing suspension of disbelief.  Simply put, it’s when a reader is willing to ignore or forgive obviously false things for the sake of enjoying a story.  They deliberately choose to ignore the impossible.  It’s why we can enjoy Lord of the Rings when we know there’s no such thing as elves, dwarves, or invisibility rings.  It’s also why we can enjoy Star Wars when our adult minds realize the Force, lightsabers, and hyperdrive are all a little questionable, logically.  And if there really was a hockey-masked serial killer taking out a dozen kids per summer up at the same lake… seriously, shouldn’t someone have caught on by now?
            Fantasy, sci-fi, thrillers, a lot of horror—the genre stories are the ones that we immediately think of when it comes to willing suspension of disbelief.  But the ugly truth is that any story can make a reader shake their head and toss it aside.  There is no genre, no point of view, no style of writing that is immune.  Sometimes a writer asks us to make a leap and… we just can’t.
            Why is that, y’think?  When was the last time you shook your head at something you were reading?  Has something ever happened in a movie or television show that just made you decide you couldn’t take it seriously any longer?  Or maybe you just shut it off?
            I have a few thoughts on this topic…
            One of the biggest things that’ll make a story believable—any story—is the characters.  I may have mentioned once or twice or thrice that good characters make for good stories.  I can’t have a believable story without believable characters.  It’s just not possible.
            Yeah, even if I slap “based on a true story” or “inspired by real events” under the title.  Once it’s on the page or on the screen, all anyone cares about is if it’s a good story about believable characters.  This is a common mistake—one I’ve made myself.  Whether or not they’re real is completely irrelevant.  If that’s my only selling point… I’m in trouble.
            If my characters are going to be believable, they’ve got to be consistent—or at least consistently inconsistent.  I can’t have them acting and reacting in whatever random way happens to move my plot along.  My readers need to see motives they can understand.  Natural-sounding dialogue.  Relationships that are somehow relatable to the average person.
            This is important because once my readers believe in my characters, they’ll believe in what happens to my characters.  If I believe in Phoebe and Phoebe ends up meeting Santa, then—by extension—I have to believe in Santa.  Stephen King is a master at this.  He gives us very normal, relatable folks, lets us get to know them, and then plunges them into nightmarish circumstances with inhuman, otherworldly threats. We believe there’s a weird clown-spider-elder god thing living under this small Maine town because we believe in the kids-who-become-adults who encounter it and decide to fight against it.  Just saying that up above—clown-spider-elder god thing—makes it sound kind of goofy and silly.  But millions of people were terrified by ITand completely believed in that creature… because they believed in the characters Pennywise the clown was terrorizing.
            Now, something I haven’t touched on yet.  How can I make someone believable in a completely fictional worldStar Wars is set on other planets centuries ahead of our own, technology-wise (don’t be that person arguing about “a long time ago…”).  The Game of Thrones books are set on another world that’s arguably thousands of years behind us.  The Harry Dresden series by Steve Butcher is set on a different version of Earth.  The whole Marvel Universe (comic book and cinematic) may have been vaguely close to ours once, but is far off into sci-fi at this point, even right in the middle of Manhattan.
            A lot of this will depend on how foreign I make my world.  The more difficult it is for a reader to find relatable ground, the harder it’ll be to find something relatable in the characters.  And as I mentioned last week, being relatable is a key to good characters.
            Let’s consider Star Wars (no, don’t worry, no spoilers).  The first movie (episode IV if you want to be pedantic) starts with a battle between massive starships, but quickly shifts to a boarding party—one on one action where we see people being killed and captured.  And then it’s revealed this is a spy mission and the Empire is looking for some sort of stolen plans. Good so far—all of this is very understandable stuff.
            Our hero, Luke, works on his uncle’s moisture farm where he drinks blue milk and is expected to work on droids who will work on the vaparators.  This is all vaguely understandable, yes.  But, as quickly becomes apparent, Luke doesn’t want to work on the farm his whole life.  He’s suffocating here.  He wants to go off and do big, exciting things. And that’s something we’ve all heard before. Hell, a lot of us have probably felt that before, right?  So even though it’s set on spaceships and desert planets, Star Warsimmediately grounds us with familiar, believable characters and situations.
            Okay, so once I’ve got good characters, that whole disbelief thing is taken care of, right?
            Well… not exactly.
            Another thing that can mess up willing suspension of disbelief is if I get my facts wrong.  If I tell my readers there are only six countries in Africa, that the human heart is made up of just one cell, that Ronald Reagan was the 25th President of the United States, or that Hitler died in 1958… well, most people are going to see the mistakes there.  Even if they don’t know the right answer, they’ll know I got these wrong.  And that knowledge is going to jar them out of the story for a minute.  It moves us from experiencing the story to analyzing it.  We start lookingfor wrong things, and that pokes holes in our suspension of disbelief. 
            Again, the world of my story will have some say in this.  What we consider a fact in one story might not hold true in another.  There’ve been one or two successful stories where Santa Claus was a main character.  A fairly successful movie actually made the claim that Hitler died in 1958.  By the time it made this claim, though, it had already introduced average, relatable guy John Myers (and us) to the hidden supernatural world of the story.
            There’s also a flipside to this, one that takes a bit of empathy.  I can also blow the reader’s willing suspension of disbelief by using completely true facts that are unbelievable.  There are lots of things that are statistically possible, but that doesn’t mean they’re actually going to happen, or happen that often.  Likewise, there are tons of late night cable shows that will tell you about amazing true coincidences or billion-to-one events that actually happened.  If I’m basing a whole chapter—or a whole story—around these things, it could cause problems.
            I spoke with a documentary filmmaker years ago.  He’d just finished a film about the botched invasion of Iraq and the even bigger mess that came after it.  One of the most amazing things he told me, though, was how much he had to cut out of the film.  There were points of such complete incompetence in the year after the invasion that—if he had left them in the film—nobody would’ve believed them.  And he was telling me this three years later, when it was becoming pretty clear to everyone how poorly things had been thought out over there.  Even then, he had to cut some things so his documentary wouldn’t get dismissed as a hatchet job.
             If I present something that’s too hard to believe, even if it’s true, it’s still going to make the reader pause and shake their head.  As I mentioned above, nobody cares if it’s true or not.  There’s a phrase you may have heard that started with Lord Byron, passed through Mark Twain, and has even been used by Tom Clancy—the difference between fiction and reality is that fiction has to make sense.  And when it doesn’t make sense, it’s going to knock people out of the story and chip away at their disbelief some more.
            Y’see, Timmy, this is the big thing.  When our suspension of disbelief is broken, even for a moment, it breaks the flow of the story.  The more often the flow is broken, the harder it becomes for my readers to be invested in the story.  And soon they’re setting it aside to do something more exciting… like the dishes or thank-you cards.
            So keep it believable.
            Next time… Heck, next time is Christmas Eve.  Wow.  I may try to jot down something really quick for that morning, but I’ll understand if you have other plans.
            Until then… go write.
            Believably.

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