June 5, 2009 / 1 Comment

A Radical New Concept

My apologies to all of you regular readers of the ranty blog out there (I think there’s ten of you now). Many deadlines at the magazine these past two weeks, plus apparently I turned old last weekend. These things happen, and I thank you for waiting semi-patiently. Unless something goes horribly wrong, we’ll be back on a regular Thursday schedule for the foreseeable future.

Enough of my lame excuses, though. That’s not what any of us are here for…

So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas…

But I digress.

Pretty much every story starts with an idea. Stephen King talks about the “What if…” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.

There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.

Allow me to explain.

An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.

However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to…

A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.

All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That’s the limiting factor–attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.

There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man…). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.

It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.

–Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).

–The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).

–Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).

Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.

And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that… well… you’re not really taking this seriously.

Until then, though, get back to writing.

September 3, 2008

Where You Sit on the Shelf

In Hollywood there’s a term called “high-concept.” At its purest, high concept is a film idea that can be boiled down to one sentence or less, and that one sentence will instantly let you know what the film’s about and make you want to see it. Some famous high-concept pitches you’ll probably recognize quickly would include “Aliens blow up the White House” or “Big lizard, Big Apple” (although I hope you didn’t sit though that last one). Steve Alten got quite far with “Jurassic shark” (I never thought the book was that great, but I love that line).

One part of a high concept story is that it’s easy to tell what genre it belongs in. There’s a reason this appeals to executive types. Knowing the genre makes a story—be it a novel or a film—easier to market. If your title cleverly (or not so cleverly) reflects this, all the better. To paraphrase Kevin Smith, no one’s going to walk into Zack and Miri Make A Porno thinking it’s a meditation on the Holocaust. By the same token, if you try to define Batman Begins as a romantic comedy (or market it as one), you’re going to find it misses the mark and fails on pretty much every level.

Story the first…

An acquaintance of mine recently asked me for some feedback on a screenplay she’d written. Her formatting was fine, the dialogue was pretty solid, and she’d come up with a pretty decent core idea. The problem was, I couldn’t figure out what genre the script was. Twenty pages in I couldn’t tell if I was reading a comedy that needed another draft or an action flick that needed three or four. I still couldn’t tell at the fifty page mark. Even when I finished, I was lost as to what kind of story it was. And part of the problem with that was it made the script very hard to interpret. Was this scene going for comedy or high drama? Action or absurdity? Since I couldn’t tell what goals the script was trying to achieve, I couldn’t tell if it reached them or not.

If you were looking for your book at Borders or Barnes & Noble, where would it be? What about the DVD release of your screenplay? Here’s another tidbit of advice from very quotable agent Esmond Harmsworth. It’s not like anything else is very hard to sell.” While everybody wants to be the publisher/ producer behind a groundbreaking new bestseller/ blockbuster, no one actually wants to be the person who takes the risk of something new and untested. It’s always going to be much safer to go with something proven such as an apocalyptic horror novel in the vein of The Stand, a television show that’s like an updated X-Files, or a film that’s like Die Hard but in a building.

(no joke—that last one was an actual Hollywood pitch. Bonus tip—actually know the stories you’re comparing your work to and not just what people say about them on message boards)

Story the second…

In other posts I’ve mentioned my first attempt at a novel, The Suffering Map. With queries and conferences, I’ve had the chance to pitch it to several agents. And one problem I had from the start was… what genre is it? It had lots of horror ideas and beats, without question, but it wasn’t a straight horror novel. By the same token, there were many fantasy elements, but it really wasn’t a fantasy. A fair amount of gore, but not to splatterpunk extremes. It was set in the real world, but I dreaded calling it urban fantasy. You could even argue a sci-fi label because there was a large time travel element, except there was absolutely nothing scientific about it…

So how the heck would I pitch it without making it seem like some horrible everything-but-the-kitchen-sink amalgamation or… well, not like anything else?

In the end… I made up a sub-genre.

Yep, that’s right. I beat the Kobayashi Maru by changing the rules. After much wrangling and about 200 drafts of a query letter, I made up a classification that fit my story and explained its place in the book store.

End result? Requests from three major agencies.

This doesn’t mean a writer who crosses several genres is doomed to difficult sales, mind you. It just means you need to know what you’re crossing. An action-horror screenplay would interest many producers, but they’ll be annoyed if they open it and don’t find any horror elements. Or worse, an abundance of romantic comedy situations. There’s nothing wrong with it, but it’s not what they picked up the script to find. Likewise, if you send your sci-fi western short story to a mystery digest magazine, it’s not really their fault when you get rejected.

If you’re writing a genre, study it. Read four or five different books by different authors. Watch five or six different films by different writers and directors. How does your material stack up with theirs? Do you have the same beats? The same themes? Similar types of characters? Do they get the reactions you want your writing to get? When your work gets listed as one of the top five –insert genre here—books or films, can you name the other four works on that list alongside yours?

If not… get back to your desk.

And no matter what, get back to writing. You’ve wasted enough time on the internet for now.

June 21, 2008 / 1 Comment

The Pod Six Jokes

The title of this week’s little rant might seem a bit odd, but it’s an important lesson every writer needs to learn, and several never do. I’ve been shown two or three examples of it just in the past month. And what better way to demonstrate this lesson than through the wonders of Star Trek.

Honest, this is brilliant. Stick with me.

The fifth season of Next Generation really began with a wonderful episode called “Darmok.” The Enterprise encounters an alien race, the Children of Tama, that has repeatedly halted first contact attempts because its language baffles the universal translator. The Tama language can be rendered in English, but their words still make no sense. In a bold move, the Tama commander, Dathon, kidnaps Captain Picard to a hostile world where the two must fight together against a near-invisible energy creature to survive. Through their trials and a few garbled campfire discussions, Picard comes to realize that the Tama language is not based on ideas and concepts, but on stories and metaphors. Literal translation has been impossible because the Federation does not share the same history and folklore with the Tama.

In a way, all of us do this every day. Some of my best friends and I make frequent references to Pod Six (those guys were jerks), Lucky Bob, and “the girl’s evil cheater magic.” In college, the folks I hung out with understood when you talked about Virpi Zuckk, the third Pete, and nice shoes. Heck, my girlfriend and I almost have our own language with phrases like French Mousey, cat-switch, and Mr. Sexypants.

We all have circles of family and friends where there are shared memories, private jokes, and special references that few people outside these groups would understand. Some people like sports, others like science. Some crack jokes from Playboy, others from Prairie Home Companion. These folks watch CSI obsessively and these folks watch Reaper whenever they happen to catch it. And everyone talks about what they know and what they like.

However…

A common failing I see again and again in stories and screenplays are oblique references and figures of speech that the reader cannot understand. While it makes sense within the writer’s personal circle or clique, outside readers end up scratching their heads. Many of the writers responsible for this will try to justify their words in a number of ways…

One is that since their friends are real people, people obviously talk this way, and therefore there’s nothing wrong with it. Alas, “real” does not always translate to “good.” In fact, unless you happen to be shooting a documentary, it usually doesn’t. That’s a large topic for another rant, though.

Two, usually reserved for screenplays, is the auteur excuse. The writer plans to direct this script and cast their friends, so it doesn’t matter if no one else can understand the writing (or if there are tons of inappropriate camera angles, staging instructions, and notes for actors). The flaw here is that the screenplay will invariably end up getting shown to someone else. An investor. A producer. A contest reader. Someone out of that inner circle of friends who needs to look at the script and needs to be able to understand the writing.

Three would be arguing common knowledge. The writer will try to say this material is generally known– universally known, even– and it’s the reader who is in the feeble minority by not being aware of it. This is probably the hardest to contradict, because if someone honestly believes everybody should know who lost the 1969 Orange Bowl, there’s not much you can do to convince them otherwise. It’s much more likely, in the writer’s mind, that those readers are just uneducated, pedestrian simpletons who never learned the periodic chart of elements, don’t collect Topps baseball cards, and couldn’t tell you the plainly obvious differences between Venom and Carnage if their lives depended on it.

Alas, their lives don’t depend on it.

Your writing does, though.

This is one of those inherent writer skills. It’s something you just need to figure out how to do on your own, and the easiest way is by reading everything you can get your hands on all the time. You need to know words and phrases. You have to know them and you have to be honestly aware of who else knows them. Using rare or antiquated words like atramentous instead of dark or glabrous instead of bald may show off your vocabulary, but the moment someone has to stop and think about what a word means, they’ve been taken out of your story. And knocking people out of your story is one of the all-but-certain ways to make sure the reader puts your manuscript down and goes off to fold laundry, make a sandwich, and read something different.

It’d be foolish to say your writing has to appeal to everyone and be understood by everyone. That’s just aiming for the lowest common denominator and that’s how you end up with The Love Guru or anything Anne Rice has written in the past decade. By the same token, however, you can’t be writing just for your five closest friends.

Well, you can, of course. But not if you want to do this for real.

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