May 18, 2012 / 2 Comments

Textbook Storytelling

            Sorry this is a bit late.  Apartment-and-cat-sitting and I’m losing  a lot of time driving back and forth.

            If you’ve been on the internet lately, especially to any writing-related sites, you’ve probably noticed a lot of what I like to think of as film-school mentality.  It applies to books just as much as movies, but I think it’s a mindset that really began with the spec script boom of the late eighties and early nineties.  The people who display this mentality toss around a lot guru-istic terms and can give you long, exacting lists of why your story doesn’t work, and they make it sound like they really know what they’re talking about.
            Now, I’ve talked a few times (although none recently) about criticism.  A good critic of my work is someone who’s going to be honest about what works and what doesn’t.  Someone who just says “this sucks” isn’t helping me in the slightest. They’re also going to be able to explain why those elements do or don’t work.  But not all of these reasons are going to hold, because sometimes they’re based on a faulty premise.
            Which brings us to reverse-engineering.
            Reverse engineering is when you study how a piece of technology is built, work backwards to its initial phases, then work forward in creating your own. 
            For example, let’s say a UFO crashed in New Mexico back in the ‘50s.  My crack team studies its propulsion system, figures out it works off some kind of magnetic drive, and then eventually figures out how to build their own magnetic drives for monorails and Mk VII Space Shuttles (shhhh, no one’s supposed to know about those).  That’s reverse engineering.
            It can also be something mundane.  I can buy a toy like Grimlock the Dinobot, take him apart, and isolate all the individual components.  Then I just recast those parts, reassemble them, and look at that—I’m making transforming robot dinosaurs that look and work just like the one I studied.
            Now you’ll notice I used two different machines in my examples.  One’s alien-level tech and the other’s a fairly complicated toy, but they’re both mechanical.  There’s a reason for that.  Reverse-engineering is a very mechanical process.  It relies very heavily on the fact that these processes work the same in each direction.  A to B to C, C to B to A, and then A back to B back to C.  I can’t take Grimlock apart, put the components back together again, and somehow end up with a Barbie doll.
            However…
            This isn’t true of stories.  Stories are much more organic.   They depend on a high degree of empathy between the writer and the reader. The elements of a story can go together many different ways, with many different results.  Sometimes, a story just works and no one can tell you why.
            Y’see, Timmy, unlike Grimlock, there’s lots of ways the individual elements of a story can go back together again.  Grimlock’s parts will make a robot dinosaur every time you assemble them, but story elements are fluid and mutable.  They can interact in different ways.  That’s why I can combine a lot of the same characters, plot points, and themes to get a series of radically different stories.  The Forgotten DoorE.T.  Escape to Witch MountainStarmanBrother From Another Planet.  They’re all the same pile of story elements, but these are all very, very different stories.
            Think of it this way… let’s fall back on cooking as a parallel (as I have once or thrice before).  I want to reverse-engineer some waffles.  So if I break the waffles down I’ll find flour, sugar, milk, eggs, and some heat binding them together.  Maybe some chocolate chips, too.  But those ingredients could combine to make more than just waffles.  I could take those same ingredients and make pancakes.  Or muffins.  Or cookies.
            More to the point, these ingredients can also make lukewarm gruel.  Something watery and maybe even a bit slimy that will make you gag.  Just because they went together one way and worked, or even three ways, doesn’t mean we can make a hard fast rule that says all good things to eat have flour, sugar, and eggs in them.  Or that anything with flour, sugar, and eggs in it is good to eat.
            This is why I’m against most gurus and how-to writing books.  You can’t come up with solid rules for how to write a story by reversing the way you analyze them. Using story A to critique story B may work in a classroom, but it won’t work when I try to write a story.  Because we’re all writing different stories and we’re all writing them in our own way for our own chosen audience.  Just because a set of rules can be applied to a novel like To Kill A Mockingbird doesn’t mean a book like Carrie or A Princess of Mars is wrong for not following them.
            I’m sure most of us know someone (or several someones) who’s written a novel, screenplay, or maybe even just a short story that follows all the rules and tips from some guru or how-to writing book.  And these stories tend to be… well, kind of blah.  They’re acceptable stories, they’re just kind of mechanical.  And that’s because these stories weren’t written, they were manufactured.
            Writing just doesn’t work that way.  Analyzing stories does, but analyzing is not the same as writing.  Just because I know how to do one doesn’t mean I know how to do the other. 
            This is why I’m always a little leery when people begin to dissect and critique a story using terms like “turning points” and “redemptive moments” and “inciting incidents,” usually while giving hard page counts for when all these things musthappen in a story.  These are all guru terms that try to pin down very vague, general things that change from story to story.  The more specific those terms are, the less accurate and useful they tend to be, and when people insist on following these inaccurate rules to the letter… well, nothing good comes of it.
            Now, I’m not saying there’s nothing to be learned from studying stories or films.  That’d just be silly.  But I need to understand the difference between  a set of  general guidelines and a hard-fast formula.  I’m sorry to sound repetitive, but there is no formula for writing a good story.  None.
            Bruce Joel Rubin, the Oscar-winning screenwriter of Ghost (and also Deadly Friend) made the keen observation a while back that we experience stories through our gut.  That’s where every good story hits us, on one level or another.  Stories that go through our heads never work, because the minute we start analyzing we’re no longer immersed in the story.
            This works going both ways.  When I write a story, it needs to come from my gut.  It’s not meticulous or precise, it’s raw and emotional and often more organic than logical.  This is why stories that get written to a made-up formula—stories that come out of someone’s head—end up feeling like… well, the product of a formula.
            Next time… well, next time I want to talk about something I couldn’t care less about.
            Until then, put down the how-to books and go write.
December 9, 2011 / 3 Comments

Counting the Minutes

            It’s Christmastime.  Of course we’re all counting the minutes.

            I’m also counting the minutes until John Carter comes out, but that’s another story entirely.
            You know who else counts minutes?  Script supervisors.  It’s one of those credits you see in film and television that a lot of non-industry people don’t really know what it means.
            Very simply put, the script supervisor (often called the scripty)  keeps track of things.  He or she’s the one who notes exactly what’s been filmed (what shots and sizes and angles and lines) from each scene.  Like lots of other key folks on set, the script supervisor does their own breakdown of the script.  And the scripty’s breakdown is all about time.
            The standard estimate for a screenplay is a page a minute  If you talk to most script supervisors, they’ll tell you it’s actually closer to fifty-odd seconds (I want to say fifty-three), but a page a minute is a solid estimate.  There’s always going to be some wiggle room, of course, especially when you’re dealing with action.  As I’ve mentioned here before, the lobby scene in The Matrix is less than half a page.  According to Hollywood legend, the chariot race in Ben Hur was just one line in the script.
            This is why most professional readers groan when they get a screenplay that’s 140 or 150 pages long.  That’s two and a half hours.  Any script that long has a major strike against it before the reader’s looked at page one.  I read two scripts this year that the writer had “squashed” to make them shorter, but I could tell they were both over 200 pages, easy.  That’s close to three and a half hours.  Possibly even more if they’d had action sequences in them.  Which they did.
            If you’re a screenwriter, look at your script.  If you’ve got a solid page of dialogue, that’s a minute of talking heads.  A minute is a brutally long time in a movie.
            Don’t believe me?  Try this.  Look up at the ceiling and count off ten Mississippis.  Don’t cheat, don’t rush… just look up and count them out in your head nice and steady like you’re supposed to.  Go on.  I’ll wait.

            That was ten seconds.  Oscar-winning screenwriter Bruce Joel Rubin pointed out once that ten seconds can be an eternity on screen. 
            So think about how long some of those character monologues are.  It may be brilliant on the page, but there’s a good chance it’ll be torturous to watch.  It’s important to understand the distinction between how long something takes on the page and how long these actions and conversations will actually need (or not need).
            This goes for prose writers too (just so you don’t feel left out).  I’ve mentioned the pacing issues that can happen if action gets stretched out too long.  Certain things happen at certain speeds, and if they get slowed down with dialogue, descriptions, or excessive action they’re just going to look silly.  Not in the good way.
            And when something reads silly, people put your manuscript down in the big pile on the left.
            Next time, I wanted to tell you a story about telling you a different story.
            Until then, go write.
February 25, 2011 / 3 Comments

Previously on SPLICED

If you don’t get this week’s title, don’t worry. No one does. One of those lost gems of animation.

Anyway, last week was all about linear structure, so this week I wanted to explain narrative structure. Linear structure is all about the characters, but narrative structure is about the audience, be they readers or listeners or movie-goers.

By the way…

Minbv Cyxzlkjhguf Dosap Trewq

Try to remember that. It’s going to be important.

I mentioned last week that a story always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. Ex-Heroes and the upcoming Ex-Patriots each have almost a dozen major flashbacks to a period before the beginning of each respective novel. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter, and the film Inception starts with the frame of a battered and ragged Cobb washing up on the shore of an old man’s private island. Clive Barker’s Sacrament dives into an extended flashback that dominates the middle of the book, as does the classic film Casablanca. Everyone remembers Quentin Tarantino’s Pulp Fiction for its wonderful non-linear story and he also loaded the Kill Bill movies with flashbacks. Heck, the film Memento actually runs its story backwards.

By the way, don’t get confused by my talk of linear structure and non-linear stories. You can still get french fries even though you’re not in France, and you still need linear structure even though you’re telling a non-linear story.

Now, there are some important things to remember with narrative structure.

First off, if narrative structure and linear structure aren’t going to match up in a story, there should be a real reason why the story’s being told that way. Is there no way this information could come out except in a flashback? Is there a purpose to cutting back and forth between past, present, and future? Is this structure advancing the story or bogging it down with unnecessary segues?

There was a passable Denzel Washington movie a while back called Fallen. In all fairness, it was a great movie that got dragged down because the lead actor kept doing a Denzel Washington impression through the whole thing. I’m about to spoil the ending, so if you haven’t seen it and have any interest… skip down a paragraph or two.

Fallen begins with Denzel in his death throes. He’s thrashing around in the snow and clawing the air. His voice over tells us (paraphrasing a bit)…

“Lemme tell you about the time I almost died. Actually let me start a little before that…”

At which point the film leaps back in time about a week to Detective Denzel attending the execution of a serial killer. A serial killer who, it turns out, is actually possessed by a demon. And by the end of the film, said demon has possessed Denzel. The frame sets up the audience for a twist— it hasn’t been the detective narrating, and it wasn’t him dying. It’s the demon, trapped by the detective’s final act. Without the frame, there’s no twist.

In my book, Ex-Heroes, every third or fourth chapter is a flashback. This serves two purposes. One, since it’s already a shift in the narrative, it also let me shift the viewpoint to first person. It also lets me tell another aspect of the story. While the main plot of Ex-Heroes is about living in the aftermath of a zombie apocalypse, it’s also important to know how this all came about. So shifting into the past let me develop a few key characters and it let me see some important events through their eyes.

A bit more on that next week.

The narrative also has to be readable. That sounds kind of common-sense, I know, but one problem that crops up a lot is writers taking that non-linear inch and running a few miles with it. Since I can go a bit non-linear, I can push the envelope and go a little more, and then a little more, and then…

Remember that sentence up above I told you to remember? Do you know what it means? Well, it’s not a sentence, it’s just the alphabet out of order. But it kind of looks like a sentence, and I’m willing to bet a few of you spent a moment trying to decode it (is it backwards writing? Serbian? Roman numerals?) without much luck.

Y’see, Timmy, there comes a point when a writer has broken up the narrative with so many flashbacks, recollections, and frames-within-frames that they’ve just got gibberish. Oh, sure, if you spent twenty minutes or so studying that first example you would’ve all eventually figured out it was the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

But no one wants to read a story like that. I don’t think any of you read this ongoing series of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns to work out over the next week or so. So while it’s okay to mix a story up a bit, at the end of the day your audience has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation.

I got to interview Bruce Joel Rubin, an Academy Award-winning screenwriter, a while back. During our talk, he made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand a story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

And really, this is what I’m going to talk about next week. Linear and narrative structure need to work together, not fight each other.

So, until then, go write something.

September 25, 2009 / 2 Comments

Secrets of the Order

I have been prodded to remind folks the Amazon link off there on the side has grown again. So… go hit the link.

What about that title? Sounds impressive, eh? Alas, the order we’re talking about is a bit more mundane. It’s not much of a secret, either, now that I think of it.

Well, too late now. You’re already reading. Let’s move on.

Structure, unbelievable as it may sound, is how your story is put together. It’s the underlying shape and order that everything else hangs on. If you don’t have structure, all you have is a pile. Even something as amazing as the Guggenheim still follows a lot of the basics of building construction.

Much like the physical architecture of buildings, there are certain rules a writer needs to follow with the structure of their story. And, much like with architecture, ignoring these rules often means the story will collapse. Or end up so unsightly nobody will want anything to do with it.

There are two types of story structure I want to rant about. One is linear structure. The other is dramatic structure. They’re two separate things that should tie together if you’re doing things correctly, in the same way that dialogue and character should tie together. Hopefully we’ll have time and space here for both.

So, first up, here’s a pop quiz. What does this mean?

Mqnw berctx yzuai sopdl fkgjh.

No clue? What if I put it like this…?

Ghijkl abcdef mnopqrs wxyz tuv.

A little easier for some of you to see the pattern? Yes and no? Okay, try this…?

Abcdefg hijklmnop qrstuv wxyz.

Ahhhh, well now it’s obvious, isn’t it?

I mentioned a while back that three act structure always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter. The film The Prestige has a wonderful, interwoven, double-frame structure of a prisoner awaiting execution and reading the journal of his supposed victim, a man who had stolen the prisoner’s journal and is relating what he discovers as he studies it. My upcoming novel, Ex-Heroes, has almost a dozen major flashbacks in it to a period before the beginning of the novel. And, of course, everyone remembers Pulp Fiction for its wonderful non-linear story.

One easy way you can check a story to make sure all these tricks work is to cut it up and put the bits in chronological order, like a timetable. This is the order the characters and the world are experiencing the story (as opposed to the reader). Does effect still follow cause? Are the actions and dialogue still motivated? If it starts to get fuzzy or questionable, that’s not a good sign.

The other problem here is some people have taken that non-linear inch and run a few kilometers with it (mixed metaphor intentional). Since I can go a little bit non-linear, I can push the envelope and go a little more, and a little more, and a little… Well, the first example shows the problem with this. There comes a point when the narrative has been broken up with so many flashbacks, recollections, and frames-within-frames that you’ve just got gibberish.

Oh, sure, if you spent twenty minutes or so studying that first example you would’ve eventually figured out it was all the letters of the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

Thing is, Timmy, I doubt many of you read this collection of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns and clauses to work out over the next week or so.

Of course, all audiences feel this way. So while it’s okay to mix a story up a bit, at the end of the day your reader has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation. Bruce Joel Rubin, the Academy Award-winning screenwriter of Ghost, recently made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand the story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

This is also a good time to mention this little oft-occurring problem…

Abcdefghijklm456nopqrstuvwxyz.

The thing that immediately sticks out is the element that has no business being there. In the midst of our flowing, structured story (the alphabet) the 456 is something that ties to nothing before or after it and has no bearing on anything else in the story. It is, to use a previous example, the speech about Masada in that early scene of Raiders of the Lost Ark. Depending on the story, the 456 may be a clue for stories yet to come, a really cool dance/ action/ comedy sequence, or something none of here can even imagine, but if it isn’t really part of the story then… it shouldn’t be in the story.

Hmmmmm… this isn’t huge, but I think if I continue with dramatic structure this is going to get kind of sprawling. So let’s call this good for now while it’s still readable.

Next week, I’ll continue my mindless rant about structure with a discussion of drama and kayaking.

Until then, go write.

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