February 1, 2020 / 7 Comments

A2Q Part Two—The Plot

Hey, here we are back with the A2Q. Sorry this is a day late. Yesterday was a big day for me, and it ended up eating a lot of my time. In a good way.

Anyway, last time in the A2Q we talked about ideas. How to find them, collect them, and clean them up for later use. Now I want to talk about plots. We’ll go over what they are, why we need them, and how to put one together using that big pile of ideas we’ve gathered up and had sitting on our desk for a few months now.

In my mind, a plot has three basic parts. It establishes a norm. It gives us some kind of conflict. And then we resolve that conflict. Again, just me, but I think if my plot doesn’t have these three identifiable components, it’s going to be tough to get anyone interested in it.

Let’s go over each of them.

First, we need to establish what passes for “normal” in the world of my book. Maybe it’s the modern world as you and I both know it. Maybe it’s the historical world of the 17th century. Perhaps it’s a future world where planets settle all their grievances and negotiations with gladitorial games. Or possibly it’s the modern world but werewolves exist and everybody knows about them.

I know a lot of folks push for diving right in as quickly as possible, but there’s a reason this step is important. If I don’t establish what’s normal and natural in this world—or at least what my characters think is normal and natural—I can’t have anything unnatural happen to them. This can be a little tough if “normal” means living in a world with space elevators and moonbases, or a Victorian steampunk world, or a modern world where werewolves are real, but I really believe it’s vital. If I don’t establish what’s possible, everything that happens in my book becomes questionable, as do all my characters’ reactions to it.Yeah, you and I might freak out to see a werewolf run in front of our car tonight, but for the residents of WereWorld this is just another Thursday. It’s normal.

Second, we need to establish some kind of conflict. Whatever that norm is our characters are used to, something has to break it. By its very nature, today should be something out of the ordinary, because if this was a regular, day-to-day challenge our characters would already know how to deal with it, right? And if they know how to deal with it, it’s not that interesting. We want to see the day things change, the day our characters have to deal with something that knocks them out of their comfort zone and forces them to impress us somehow.

Now, throughout the course of our book, there may be a bunch of challenges my characters need to deal with. If a werewolf murders my character’s lover but nobody believes in werewolves, she could have a ton of people after her—the police, the FBI, her psychiatrist, maybe even a werewolf hunter who thinks she was bitten. But there should be a main, overall conflict that’s driving everything. In this particular case, it’s our character trying to prove werewolves are real and she’s innocent. Almost everything builds off of that.

Third, we need to resolve this conflict. We can’t tell our readers there’s a ravenous werewolf storming through my hero’s hometown killing everyone it can and then just… never refer to it again. If Dot’s dream all this time has been to ask out the cheerleader, then she needs to ask out the cheerleader (or at least address why she doesn’t need to ask out the cheerleader anymore). A big part of any book’s success is how we tie things up at the end which means… well, we need to tie things up at the end. When was the last time you or someone you know praised a book for not resolving anything?

Something else that kinda needs to be addressed. When the conflict’s resolved, it needs to be my hero who resolves it. I don’t want to follow Wakko for 300 pages and then have Phoebe step in to save the day at the end. All that tells me is we should’ve been following Phoebe all this time. Which means I write a book about the wrong character.

Now, with all that in mind, let’s talk about how we can fit a bunch of ideas together to make a plot.

And before we get into that, I want to go over something I mentioned last time. It’s one of the early obstacles we need to overcome in this book-writing process. And that’s understanding that one idea won’t become a book. An idea is just a single, lonely thing, and we need a couple of them together to make a plot.

F’r example, let’s go with this idea— There’s a werewolf in the forest.

Now, I bet your brains are already hopping with this, right? Thinking of ways it can go. Well, that’s just what I mean when I say one idea isn’t a book. We all immediately, instinctively understand there has to be more than this. I just mentioned that a plot has three parts, so it stands to reason that it needs at least three ideas. A lone idea should force us to consider other ideas. Is it a hungry werewolf? Is it intelligent? Is the forest close to our characters? Are they in the forest? Do they know about the werewolf? Does anyone else know about it? Are they hunting the werewolf? Is the werewolf hunting them?

This is where we shall deploy our most powerful plot building tool… conjunctions! Yes, just like in that old Schoolhouse Rock cartoon? Am I dating myself with that? Never mind, you all know what conjunctions are.

When I’m assembling a plot, I’m going to be stringing ideas together with and, but, and sometimes or. Think of one of your favorite books or shows or movies. If I asked you right now to explain it to me, you’d end up using lots of conjunctions describing it as the ideas stack up.

We’re out for our evening walk but there’s a werewolf in the forest and the werewolf’s terribly hungry for human flesh and the forest is right on the edge of town and the werewolf is a time-travelling cyborg and the werewolf is also a Sagittarius but there’s still a chance we can stop the werewolf. We just need to get some silver bullets and shoot the werewolf with them or the werewolf will kill us all and getting killed would be really bad.

Let’s talk about that little pile of ideas I tried to make into a plot.

First off, hopefully you can see what I was talking about. Each little bit is a separate idea. On their own they’re not much, but as we tie them together they become part of the larger whole. I established a norm, I introduced a conflict, and I’ve floated at least two possible resolutions. It’s very basic and no frills, but it’s a pretty solid plot.

Second, plot is almost always about doing something. To be more specific, the attempt to do something. My characters are doing something. The werewolf is doing something. Plot is active. Ninety-nine times out of a hundred, our plot is going to boil down to “X is trying to Y.” Kamala is trying to balance superheroics and schoolwork. The Mandalorian is trying to protect the Child. Benoit Blanc is trying to solve a murder. Detective Pikachu is trying to find Harry Goodman.

As I mentioned above, the thing our characters are doing should be something out of their wheelhouse, something that puts them in an uncomfortable place. If everyone knows werewolves are real, Phoebe’s a professional werewolf hunter, and she’s out there in the woods with a quiver full of silver crossbow bolts… again, this is just a Thursday night in WereWorld. But if she puts three of those silver crossbow bolts straight through the werewolf’s heart and they do nothing… well, crap, what’s she supposed to do now? She only really had the one trick and that werewolf looks very much still alive and super pissed now.

Third is taking that second point a necessary step farther. Plot is almost always (again, about 99% of the time) about the attempt to deal with an external problem. Enemies. Society. Corporate banks. Androids. Aggressive jocks. Harsh professors. Werewolves. They’re external things that affect our characters, and simultaneously they’re things our characters need to deal with or address, one way or another.

Also, just because somebody always takes things too literally, when I say external, I’m referring to the characters as people—their consciousness, not their physical forms. If Wakko wakes up with a bomb implanted in his stomach or Phoebe gets a sudden case of super-lycanthropy, yes these threats are inside their bodies, but they’re still outside forces. They’re things that aren’t part of them, that they have no control over. We’re going to get to internal things later, don’t worry.

Make sense? Okay, lemme throw out two more plot-related things. A warning and a consideration. And I’m going to use a different metaphor for each one

First is a warning. Last time, while were talking about ideas, I said we could think of ideas as puzzle pieces. Like building puzzles, we need to get a sense of what ideas fit best where, and also… which ones don’t fit at all. With puzzle pieces, we can look at the tabs and the slots, as well as what’s on the puzzle piece itself, and get a good sense of what goes where. The piece that’s all off-white moon and the piece that’s all night sky most likely don’t connect directly to each other. There’s going to be one or two pieces between them. Heck, maybe a lot of pieces. And that one with the flat side is clearly an edge—it’s not going to end up in the middle somewhere.

Likewise, that smaller bright green piece with grass on it and the notably smaller tabs… well, odds are prety good that’s not even part of this puzzle. We can see that it doesn’t belong and get rid of it pretty quick. We don’t want to spend a lot of time wrestling with something that clearly isn’t going to fit anywhere.

Look at my sample plot up there. Two of those plot points probably stood out to you. One is the werewolf being a time traveling cyborg. I mean, it’s a cool idea, but does it belong right there? Should it maybe be something we know from the start, or something we figure out at the end? Just dropped in right there it feels a bit jarring, yes?

Still, not as bad as the werewolf being a Sagittarius. It’s a funny bit, but funny doesn’t really fit with anything else there, does it? Maybe if the tone of the book was kinda different. But as is, it feels a little too goofy alongside talk of a flesh-eating werewolf charging out of the forest. I may really need to think about getting rid of it. Or changing some other things to make it fit better.

Plus, let’s be realistic—any decent monster is a Scorpio.

This is a really tough thing to get a handle on—the idea that an idea can be good but not good for my book. We tend to think that a good idea is good no matter what, and in a way that’s true. But we’re not talking about ideas as individual things. We’re talking about them in that greater, interlocked pattern that’s our plot. And sometimes a really cool idea just doesn’t fit. No matter how amazing that little piece of green grass looks, it just doesn’t go with the other pieces in this puzzle.

Now, here’s my other thing for you to think about—a different way to consider plot.

Raise your hand if you’ve played Dungeons & Dragons. C’mon, we’re all geeks here. If not D&D, I’m sure you’re familiar with some sort of pen-and-paper roll playing game. Gamma World? Vampire: The Masquerade?

Okay, since some of you are still feeling shy, a common element here is for a Dungeon Master (aka “the DM”) to draw out a map of the town/castle/catacombs/crashed spaceship our adventurers will be exploring. The DM draws out every room, tunnel, antechamber, hidden staircase, and so on, usually with a few extra details about what can be found in each area. This is the rough framework of the adventure.

This framework is very similar to how we build a plot. Lots of conjunctions, right? The adventurers will travel through an archway and a hallway and a thick oak door and a room and a hidden door behind a tapestry and a tunnel or a staircase and then a vault. Each element we add takes us further along the path, moving us toward some kind of conclusion. Hopefully one where our rogue, Yakko, doesn’t end up dead again.

Now, with this metaphor in mind, let me ask you this. Have you ever sat down for a night of D&D with that person who’s just a little too enthusiastic that they finally get to DM? And they’re going to design the most amazing dungeon ever? We hit that first room behind the thick oak door and there’s twenty skeletons and they all have +2 swords and +3 shields and there’s a werewolf and she has a +4 flaming axe and the helm of disintergration and the floor is really a giant Trapper and the ceiling’s a Lurker Above and

I’m guessing most of you are familiar with this kind of DM, in theory if not in personal experience?

Here’s what I wanted to point out. Notice how this version of the dungeon has just as many conjunctions, but it doesn’t actually go anywhere? After all those conjunctions, we still haven’t moved past the first room in the dungeon. We haven’t progressed at all.

This is something we need to watch out for. Not all of the ideas in our big pile are going to be part of the plot. Some of them are going to be details, and we don’t want to confuse details for plot points. My conjunctions shouldn’t all pile up in one place, just building and expanding this one area. They need to keep moving us into new rooms and new halls, all of which are leading us, again, toward that eventual end. We can add a lot of things to our plot with conjunctions, but do they actually move the plot along? Do they force our characters to make decisions and take actions?

So, to sum up a few points. My plot establishes the norm, introduces conflict, and then resolves conflict. It’s more than one idea, all with solid connections. It’s an active attempt to do something, and that something is almost always going to be some kind of external issue. And plot is moving our characters through the book.

After all this, you’ve probably guessed what I’m talking about in the next A2Q. Characters. How we come up with them. How we develop them. How we fit them into our plot.

But that won’t be for three weeks—next time here I want to talk about an old favorite, and the week after that is a little Valentine’s Day advice. And then back to the the A2Q for maybe two sections in a row.

Oh, and if you somehow missed it, my latest book, Terminus, just came out as an Audible exclusive. Go check out that beautiful landing page they set up on the other side of the link. It’s got a bunch of clips, a video chat between me and the narrator—the wonderful Ray Porter—and of course the book itself.

So until next time… go write.

December 13, 2019 / 1 Comment

Some Artsy Thoughts

It’s getting near the end of the year and I figured I could get out one or two of the Deep Thoughts About Writing that have been marinating in my brain for a few months. Will they be any good? I don’t know. Marinating can be tricky sometimes. Leave stuff in to long and it just becomes this weird-tasting mush.

Anyway…

If you’ve followed this collection of rants for a while, you’ve probably noticed that I don’t talk about the art of writing that much. It’s not an accident. I believe that most art is highly subjective. I’m also a big believer that this subjectivity means any attempt to deliberately create Art (capital A) is usually wasted effort and, well, kinda pretentious. I also tend to think that sometimes when people talk about Art they’re… hmmmmmmm how to say this politely?

I think they’re making excuses. I think sometimes Art becomes an easy shield to protect a writer from criticism. If art is highly subjective in and of itself, whether or not it’s any good is very subjective. And if any of you have ever visited the internet (surprise—you’re there now) you’ve probably encountered one or two thousand people who are more than willing to explain how and why THIS is the greatest achievement of all mankind. Don’t agree? Well then you just don’t get it.

What I wanted to do was talk a little bit about where I think most attempts at Art go off the rails. Not all attempts, sure, because there’s a bunch of ways, but maybe the top two. Out of, y’know… a hundred and eight or so.

Also, as I have once or thrice in the past, you may see me using tale a lot here. I’m not trying to sound epic or artsy (oh the irony), I’m just trying to cut down on confusion in a couple places. Consider this your warning.

Once or thrice I’ve mentioned Shane Black and his ideas on plot vs. story. I’ve explored them a few different ways, but for time’s sake let’s just say plot is what’s going on outside my character, story is what goes on inside my characters. My own corollary to this is that plot tends to be active, whereas story tends to be reactive.

Now, again, it’s not a 100% every time thing (maybe 83%), but I’ve noticed that most attempts to be artistic lean really heavily on the story side of things. Plot is all but ignored in favor of long monologues about feelings and relationships and purpose and maybe even Art (yeah, seriously meta, I know). In the movie world these sometimes get called character pieces, and they’re usually about people sitting around airports or restaurants or taking long road trips and just… talking.

Nothing ever really happens in these stories. People talk about things that did happen, or might happen, or they’d like to happen, but at the end of the day.. they’re just talking. A key sign is that the characters in most of these tales have no arc, mostly because there’s no plot pushing them to change or develop. Their story never really goes anywhere because, without a plot, there’s no reason for it to go anywhere.

And that’s the catch. Every tale worth telling is a careful balance between plot and story. It’s the things happening outside that my characters are actively engaging in, and how these things are actively affecting and changing my characters. Key word there—active. When I upset that balance, things stop happening. Either my character stops doing things or they stop developing. Or both.

For the record, either one of these is bad. Both is just downright awful. We want active characters who grow and change. I mean… everybody gets that, right?

The other big thing in attempts to be artistic is language. Excessively elaborate descriptions using increasingly arcane vocabulary. Labyrinthine sentence structure in which one could perhaps lose a minotaur. Like, a full-size minotaur.

There’s probably something to be said for the fact that most attempts at writing art lean toward complexity over simplicity. And again, this is one of those times when defensive writers tend to whip around and say this failure is the reader’s fault. “Do you think I should lower the quality of my writing just because you got such a pathetic education you don’t know what uxorious, mytacism, or atramentous mean?”

When I’m writing my primary goal has to be that my readers understand what I’m trying to say. If they don’t understand page one, I can’t blame them for not going to page two. There are ways to make these things work, sure, but I’ve got to accept nobody’s picking up my books hoping for a vocabulary lesson or that they’ll need a spreadsheet to keep track of my spiraling plot.

Fun note. When I went looking for the most obscure adjectives I could find, one of the first results was a list titled “100 Exquisite Adjectives” (emphasis mine) which I’d guess was about 20% rare and obscure words most readers wouldn’t know. So let me just ask you… how exquisite is sallisthorian as words go? Do you think most readers would find me pretentious for describing a character that way? Is it too on the nose? If they’ve got no idea what it means, is it their fault for not knowing or my fault for using it?

Oh, and for the record, I just made up sallisthorian while writing this. I’m saying it means “like the Man-Thing” (who was, of course, known as Ted Sallis when he was human). And if anybody wants to argue about how were we supposed to know what that means… well, that’s kinda my point, isn’t it?

Y’see, Timmy, that’s the catch with all these sort of artistic additions. I can stick in deep, emotional monologues or elaborate descriptions or super-obscure words just to show how smart or artistic I am, but at the end of the day there needs to be an actual story that my readers understand. It’s a lot like easter eggs—in the end, my story needs to work despite all this stuff. If I’m hoping my story’s going to get by on pretty vocabulary and one long speech about what freedom means to me… it’s probably not going to happen.

Next time, it’s the season and all, so I’d like to talk to you about the holiday season.

Until then, go write.

October 25, 2019

Some Outlining Questions

Look! Bonus content! It’s what the internet screams for!

Last weekend I was in Dallas talking to folks about NaNoWriMo. Overall I think it went pretty well. People laughed and chuckled in all the places I hoped they would.

However… there is strong evidence that I may have had waaaaaaaay too much caffeine before giving said talk. Combine that with a very echoey big room and, well, some of my brilliant observations about writing were lost. And most of my awkward jokes, too. So it’s a pros and cons situation.

Anyway, since I’ve been asked about a few things that got lost in my speed-echoes, I thought I could tweak part of the speech and post it here for everyone. It’s helpful for NaNoWriMo, but it’s some good overall stuff to keep in mind, too. Plus, this way I can add in a ton of links to help explain things even further.

What I’ve got below are eleven questions for you to think about when you’re sitting down with your story.  Depending on your particular plot/story/genre/cast of characters, there’s a chance one or two of these might not work for you.  But a lot of them should. In fact, I’d say if a lot of these don’t apply to the story I’m trying to tell, I’m probably missing something important.

1) Who’s my main character—or characters, depending? Man, woman, non-binary, young, old, straight, gay, werewolf, vampire, bionic space Pope, who are they?

2) What’s a normal day for them? What would they be doing today if they weren’t falling in love or saving us from vampire kaiju? What’s their day job?

3) What happens to make this not a normal day? What changes in their life? Why are we writing a story about this day & not a day last week or next month? Fancy folks call this the inciting incident or introducing conflict. I just like to say… why is this not a normal day?

4) What are they trying to do? Really simply, what’s my book about? This is their goal.

5) Why are they trying to do it? Fancy people call this “their motivation.” Kidnapped friend? Revenge? The greater good? Nanite bomb implanted in their groin? Why aren’t they just saying screw this and going back to their normal life?

6) How are they trying to do it? What actions are they taking? Do they have a plan? Are they making it up as they go along? We want our characters to do something.

7) What’s stopping them from getting it done right now? Is their goal far away? Under guard? Super expensive? Only dates cheerleaders?

8) Do I have an antagonist? Somebody openly trying to stop my hero, for major or minor reasons. My antagonist doesn’t need to be a villain, but they’re definitely somebody with opposing views.

9) What does my antagonist want? This is another character, so we want to develop them. They’re going to have goals, too, even if it’s just “kill all those kids out at the summer camp” or “stomp across Vatican City once the sun goes down.”

10) Why do they want it? My antagonist needs to have motives, too. So just like with my hero–why are they doing this?

11) Finally, what happens when my hero achieves their goal? Are there parades? Explosions? Bloody vengeance? Long passionate kisses? What happens if everything works out right? And on the flipside, what’s going to happen if they don’t achieve their goal?

Now, again, these aren’t end-all be-all questions. There’s a good chance 1 or 2 of them might not apply to the story you’re telling. But the answers to most of these questions should exist, even if I’m never going to specifically spell them out in my story.

Y’see, Timmy, if I can answer all of these… look at what I’ve got. It means I’ve got characters. I’ve got an established norm. I’ve got an inciting incident. I’ve got goals and motivations and obstacles. And these are the kind of things that form the bare bones of an outline. They should spell out a basic plot and story. If I can answer these, I know I’ve got an actual story.

And if I can’t… well… odds are I’ve got some more work to do.

Hey, speaking of bonus posts, I wanted to toss out something else seasonal on Monday or Tuesday. And then back to our usually scheduled rants on Thursday.

Until then, get back to writing! Go on… write!

August 22, 2019 / 2 Comments

Trilogy vs Series vs Universe

I got an interesting comment on the FAQ the other day. Well, on one of the social media sites where it’s pinned. Someone announced they were going to quit reading the Ex-Heroes books because they just learned “there was never going to be an actual ending.”  Which is true, but… it’s always been true. It’s one of the reasons pretty much every book in the series has ended with a quiet moment that could be “the end.” This was never a trilogy or heptalogy or something where it’d come to a neat, tidy, planned-out-from-the-beginning end.—and I’ve said this at least a hundred times in interviews, at cons, and just to random folks who’ve asked.

I wonder if this person’s gonna stop watching the MCU, too. Pretty sure there’s no “actual ending” planned for that. Or the James Bond franchise. I mean, how does somebody like that watch television? Did they wait seven years to make sure Elementarywould get an “actual ending” and not be cancelled between seasons like so many programs?

It’s funny because we’d just been talking about this at the Writers Coffeehouse last week (or two weeks ago at this point, I guess). How do you approach writing multiple, connected books? And one thing we talked about a lot was howthe books are connected. Because that’s going to have an effect on how I write them and the stories (or story) I end up telling..

…and then we spun off onto a bunch of usual segues.

Now, I’ll warn you right up front, there’s not going to be a lot of “how to” in this post. As I’ve said here a bunch of times, writing’s a very unique process.  You don’t write the way I do, I don’t write the way she does, she doesn’t write like you. So adding another layer on to that—find the best way to do this that works with the way you do that—is just going to be too much. It’s variables on top of variables.

What I’d like to do instead is throw some terminology at you and maybe some thoughts about how we can define some of those terms. Less instruction, a little more food for thought. Things I should keep in mind when I’m sitting down to smack my head against the keyboard.

All that said… let’s talk about stories and the different ways they can be connected. Because let’s face it, this is a big dream for a lot of folks–to have a group of characters, or maybe a world, that’s so cool people will pay us to write multiple books about them. For our purposes here, I want to break these multiple books down into three broad groups. I’m going to call them series, trilogies, and universes.

Also, let me be clear on something up front. I’m just saying “trilogy” for convenience. We could also say quadrilogy or hexalogy or any number of increasingly obscure words with that Greek-logos suffix. I’ll explain more when we get there.

Let’s start with a series. Simply put, this is an ongoing, open-ended collection of books or stories, almost always involving the same protagonists. If you think of a television series, that’s pretty much the same idea. I want every book to end with the potential of another book. It’s also not uncommon for these books to restore the status quo for our characters at the end, leaving them pretty close to where they began on a personal level. It’s why a lot of series get scoffed at as “plot-driven”–because not a lot happens with the characters on a story level.

You may have heard me mention that term before—series potential. That’s what we’re talking about. Each book could have—but doesn’t need to have—another book after it. If you stopped reading with this one, you’d probably be fine and feel like you’d read a complete story. But if I told you there’s another one, your first reaction shouldn’t be “What? How?” Editors love books with series potential. Seriously.
The trick here, of course, is it means I have to wrap up this story while also leaving space for another story. There’s a reason we’ve never seen a Bond movie that ends with “and peace reigned forever after.” And why we always see Jack Reacher wandering out of town at the end of every book.

Next up would be the trilogy. This is when my story’s set across a very specific set of books, rarely hitting double digits. And it’s been planned this way, in the same way I plan where the beginning and end of a book may be. Yeah, I’m saying trilogy for convenience but it could be four books or five—but I know how many there’s going to be when I start and it rarely changes. The Harry Potter books were always meant to cover his seven years at school, one year per book. Chuck Wendig’s Aftermath books are a trilogy (an actual one), as were both the Newsflesh and Parasitology books by Mira Grant a.k.a. Seanan McGuire.

One of the key things here is that even though this may be three or five or seven books, there’s only one main story running across them. It’s not uncommon for the books to have lots of dangling threads, or maybe even a full cliffhanger ending. And that’s okay in this case because we knowthere’s going to be another book. Again, cause this is all one story.

The other key thing, I think, is the story itself. I don’t want to plan out a trilogy when I really only have enough story for one book. Or plan on seven when I’ve only got enough for three. You get the idea. Despite the multiple books, we’re talking about a set, self-contained story, so I need to be honest with myself about how much story I’ve really got.

Again—sorry to be repetitive—I’m just using trilogy as an umbrella term for a single story told over a set number of books. I want to be clear because it’s a term that gets slapped on to a lot of different things and, to be honest, I don’t want to read someone’s six paragraph spiel in the comments about how valid duologies are or that, no, that ISN’T what a trilogy is because abcxyz.

Finally we have a universe. This is when a number of books have a shared background and common elements, but don’t necessarily connect in any way past that.  There are a lot of popular media-tie in ones, like Warhammer 40,000, Star Wars, and the Marvel Cinematic Universe. Heck, lots of comic publishers work with shared universes where their characters coexist, like Marvel, DC, or IDW’s Hasbroverse (where Rom the Spaceknight once bodyslammed Optimus Prime after killing some GI Joe team members who were secretly Dire Wraiths). You may have read a few books set in Paul F. Wilson’s Secret History of the World. All of these different universes include multiple plotlines and story arcs that stand completely independent of one another, even if we see some connective tissue here and there.

The important thing to remember here is that story universes rarely start out as such. They usually begin with a single series or trilogy, but then popularity demands a sequel or a prequel or a spin-off or what have you.

Another key thing in a universe is the world building. I just talked a few weeks ago about what’s possible within the reality of my story, and it’s important that the different stories within my universe don’t contradict each other. I can’t say magic doesn’t exist here, then have a sorcerer there. Aliens can’t attack the city but people one block over in another book are still insisting aliens aren’t real. When I get to the point of universe-building, consistency is key.

One last thing. Now that we’ve got these three broad definitions, let’s talk a little bit about exceptions. Well, about why I’m not really going to talk about them.

While there are times these three groups might overlap, the simple truth is it’s a much-later-in-my-career sort of thing. We have to acknowledge these exceptions happen after I’ve established my norm.  It’s just not something to be thinking about at an early stage of my career. Believe me, if I walk in to my first (or second, or third) meeting with a publisher saying “it’s a trilogy of trilogies set in a shared universe with…”

Well, honestly, I can probably say whatever I want at that point because the odds are pretty good everybody’s already tuned me out. I’d written ten fairly successful books before I got to say “I think this one’s going to be set in the same universe, but isn’t really going to be part of the same series.” And even then, it kinda made some people uneasy.

So if I want to start thinking those bigger, grander multiple-books thoughts… go for it. But I should try to keep a couple things in mind and be clear about what I’m really trying to write. Especially so I can be clear to interested parties.  
Speaking of writer-thoughts, if you missed it, earlier this week I did a mini interview with my friend Craig DiLouie where we talked about his new book Our War, his writing process, and stuff like that.
Next time, I want to address a software issue real quick.
Until then, go write.

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