March 26, 2010 / 3 Comments

Thyme to Bored You’re Fight

Today’s ranty blog takes us to the land of imagination. To be exact, the airport of imagination. Say you’re a passenger on the new supersonic jumbo jet I designed. I call it the OmniTurboTron 3000. It’s going to make the Concorde obsolete. And you’re here to ride on one of the very first flights, the maiden voyage. The rest of the passengers are on board, the luggage is packed below, and the flight crew goes to close the door.

Oh, but there’s a problem. The door’s not quite the right shape for the frame. It’s built to all the specs, but it doesn’t seem to fit. That’s odd.

The crew wrestles with it for a while and finally figure out if they use some crowbars to lift it a bit on the hinges it mostly fits into place. They just need to whack it with a sledge a once or thrice and it sits almost perfectly. Well, maybe with a few blankets pushed into that crack on the bottom.

The question for you is… are you going to stay on this plane?

Heck, if I’m supposed to be an engineer and I messed up something as simple as the door, what else is wrong? Is this cabin airtight? Are the windows safe? It seems like I didn’t run any kind of tests or double-check anything–maybe the wings are going to come off in mid-flight!

Believe it or not, the same logic and conclusions are true of writing. If a reader hits something which shows I didn’t check any of this or don’t even know what something does, why should they risk going any farther? If I don’t even know how to spell or use an apostrophe, who knows what kind of plot holes were left behind when I declared this “done” and put it out for people to see. Why would any editor (let alone any reader) risk their time with something like this when there are signs of shoddy workmanship right up front?

Y’see, Timmy, if I skim the page and see Wakko is playing a few cords to compliment the music the band is perforating over their, do I really need to read anything else? That’s four failures in one sentence.

Yes, four. If you can’t see them, pick up a dictionary.

No, not spell check. Not the internet, either. A real dictionary.

I know I’ve gone on about this again and again. Spelling is the number one thing I tell people to work on here. Just look how many links the keyword “spelling” has over there on the right. You cannot succeed at this until you learn what words mean and how to spell them. Not more or less what they mean. Not close enough with the spelling so people will know what you mean. You have to know and you have to be right.

I also know I push owning a dictionary a lot, which seems a bit pointless in our wonderful space age world, but there’s a rhyme to my reason. A dictionary and the internet are not the same thing. If you have to look something up in the dictionary, you are the one doing the work. When you do the work, you learn. Once you’ve learned, you rarely need to look it up again. Like any skill set, your writing improves with study and practice. You need both.

When your computer does the work, you become more dependent on your computer. As I’ve pointed out many times now, a computer is the worst writing partner you can choose. It has no idea what word you wanted to use, only what words you’re close to. This is why people who use spell check all the time continue to use it and continue to need it. Same goes for the folks who tend to Google-search for definitions rather than looking them up. They’re not studying how to write–only practicing.

And practice without study is like that idiot guy in the park swinging his katana around and convinced he’s learning to be a ninja.

Yeah, you know that guy…

Now, there’re some great arguments out there that people don’t need to know this stuff anymore because computers do it for them. It’s my firm belief this is why there’ been such a boom in would-be-writers lately.

Thing is, we’re not talking about people. We’re talking about you. And if you’re spending any amount of time here reading the ranty blog, the assumption is you want to be a writer who can actually sell something. As a writer, you must know how to spell and what words mean.

There’s a huge difference between an engineer and someone who owns a copy of The Way Things Work. Just because I’ve got few friends I can call to help with car repair does not qualify me as a mechanic. Taking a health class in high school and owning a first aid book does not make you a doctor. More to the fact, we’d all mercilessly mock (maybe even sue) anyone who tried to call themselves an engineer, a mechanic, or a doctor based on these “abilities.”

Likewise, if you’re going to say you’re a writer because your computer knows all the right words and spellings, don’t expect a lot of people to take you seriously. Because in their eyes, you’re just that guy in the park, wearing a black tee-shirt and swinging your katana…

Next time, I would like to tell you all a 100% true story about a baby discovering her own feet. Really.

Until then, go write.

March 19, 2010 / 3 Comments

Oh, The Humanity!

Historical reference, just to be different. Although awful things with zeppelins isn’t the greatest parallel for what I wanted to talk about. Plus I understand that airship pilots (of which there are ten in the whole world) get really testy if you bring up the Hindenberg…

Anyway, what I’d like to prattle on about this week is balloons. Y’know… those things that get bigger and bigger and finally explode.

It’s not uncommon for a writer to want to take an idea a little further. To turn that short story into a novella, that novella into a full-fledged book, or those two or three clever scenes into a feature-length screenplay. We’re all creative people. It’s what we do.

Plus, let’s be honest. Sometimes it just needs to be longer. We need another 5,000 words to hit a publisher’s minimum or maybe ten more pages to get this producer interested.

Now, the way most people try to expand their stories is by adding words. Sounds kind of obvious, I know, but there’s a catch. These folks mistake adding words for adding substance. Often, the words being added bulk up the manuscript but don’t actually add anything to it. They’re just putting back in all that stuff that was already edited out for being unnecessary.

It’s easy to explain this with a visual aid. Ready?

Picture a large balloon. A good-sized one. Pretend I wrote a short story on this balloon. Got that? Now it’s easy to make the story bigger, yes? Just inflate the balloon until it’s twice as big. We’ve all done something like this at some point, so it’s still easy to picture, yes?

Have I actually made the story bigger, though? It’s just the same ink forming the same story, now spread thin. In fact, since I filled it with… well, hot air, the story’s gotten a bit insubstantial for its size. It’s tough to read because it covers so much space and we can actually see through it at points.

If you’ve got a solid, edited story, you’ve already let all that hot air out. The story on the balloon is compact and dark, if you get my meaning.

Here’s a few quick, easy ways to spot a balloon…

Giving more description is a typical way of ballooning a manuscript. You throw in a few more adjectives or adverbs or a few more clever metaphors about how Phoebe looks like Angelina Jolie’s hot little blonde sister or something. What’s going on here, though, is all those cuts the writer made during editing are being reversed, just like I mentioned above. The unnecessary stuff is getting added back in and… well, that just doesn’t make sense.

Close to this is when the story’s revisiting the same idea again and again. Let’s have another example in the story of how clueless Yakko can be. Or perhaps yet another scene of slackjawed, stammering men which shows us how stunning Dot is. Maybe one more sequence where Wakko demonstrates how awesomely powerful and badass he is. Besides being a variation of the description problem above, belaboring a point like this gets dull fast. Anyone who wants a dull story, raise your hand now.

Then please leave.

Extending action sequences is another way writers sometimes balloon a story. I mentioned a while back that action (in my opinion) shouldn’t take much longer to read than it would take to do or watch. But an easy way to fill space is to decribe the history behind that perfect jodan zuki the ninja throws which connects with Yakko’s jaw. Then I can describe the excruciating pain as one of Yakko’s molars (which he got two fillings in as a boy and almost had pulled but his father insisted he had to keep his teeth as long as possible) gets smashed loose and the coppery taste of blood fills his mouth even as the impact of the strike twists his head around and… well, you get the idea. Does it really take that long to hit someone in the face? Can you imagine if every punch, strike, kick, or gunshot took that long? Dear God, the elevator scene in The Matrix would be longer than Atlas Shrugged.

So, that’s a few easy ways not to expand your story. But how should you?

Well, like so many things in this field, that’s a bit harder to say. A key thing to remember is expanding something often involves changing it. If your 7,500 word story is structured a certain way, the structure will probably have to alter when the story becomes 10,000 words. If it becomes 35,000 words it’ll have to change a lot. If you’re determined to keep the structure exactly the same, you’re probably going to have a lot of trouble making your manuscript bigger.

Another easy rule of thumb– you shouldn’t be adding things that don’t need to be there. So if you want to add a quirky conversation about “the first time,” angel hair pasta, or who got beat up more as a kid, there needs to be a reason for this conversation to take place.

Just to be clear, “boosting the word count” is not a viable reason.

Y’see, Timmy, if you want to expand a story you can’t add hot air–you need to add actual material. You want a bigger balloon, not the same balloon puffed up to look bigger.

Some quick examples…

–Throw an additional character into the mix. It could change relationships, action, pacing, all sorts of stuff. And add to all of these as well.

–Change someone’s motivation. Not everyone walks to the grocery store for the same reason after all. Yeah, maybe Wakko is helping out because he’s a decent guy, but maybe he’s doing it to try to make up for something he did years ago. This could change how he reacts to things, his exact actions, and maybe what’s a desirable ending for him.

–Make a new goal. A short story is generally A to B, maybe even C. So stop trying to cram in A 1/2 or B 3/4. Have your story go on to D, E, and maybe all the way to X.

And then, when you’ve made this change (or these changes), go over your new, larger story and polish it again.

There’s a chance I might miss next week as I rush to meet a bunch of deadlines for Creative Screenwriting. But please check in and perhaps we’ll talk for a spell, as they used to say.

Until then, go write.

January 22, 2010

Pinocchio Syndrome

If you’ve never heard that term and are grasping for a pop culture reference… don’t bother. I just made it up. The reasons why will soon be as plain as…

Well, you’ll see.

As I’ve said once or thrice before, good dialogue is everything. We learn so much subtle stuff from characters by what they say and how they say it. Does Bob call Cindy his girlfriend or his woman or his old lady? Is she his lover, his ho, his chica, his bitch, his significant other? No matter what their relationship is, the words he uses to describe it tell us something about him.

One term that comes up a lot while reading contest submissions–or writing of any type, really—is on the nose dialogue. I’ve seen it tossed out to beginners numerous times in feedback, but usually without any explanation. It’s the difference between “Why are you always so disrespectful to me in staff meetings, Bob?” and “What the hell’s your problem, anyway?” At its very simplest, what this means is the character (or characters) are saying precisely what they’re thinking with no subtlety to it whatsoever. There’s no inference, no implications, no innuendoes or layered meanings. It’s dialogue stating the obvious, and I’ve mentioned before what a horrible idea it is to state the obvious.

On the nose dialogue usually strips away character, too. When your gangsta drug dealers begin to lament the failed potential of their fallen brethren, they’re not speaking like people who grew up on the street. That’s the writer poking through and trying to tell us something. Often it’s to spew out some character elements or backstory, and it comes out awkward because it’s being forced from the character speaking.

To be clear, there is a difference between on the nose and exposition. While most exposition is on the nose, the reverse is not always true. You can have on the nose dialogue when people talk about their relationship (or someone else’s), the Thai food they had last night, or the movie they want to go see tomorrow.

Here’s a couple things you should be on the lookout for–these are all either common with on the nose dialogue or sure signs you’re avoiding it.

Proper English–I’ve mentioned before the difference between written English and spoken dialogue. When dialogue follows all the rules of grammar it starts to get wooden and lose a lot of its flavor. Sometimes there’s a point to this. One of my own characters in Ex-Heroes, Stealth, is a bit of a grammar Nazi. So is Data on Star Trek (robots and aliens always have great grammar for some reason). For the vast majority of us though, we get a bit loose when we speak. We use contractions and mismatch verbs and numbers. It just happens. When we don’t, dialogue becomes rigid, and that’s just a short shuffle from being wooden.

Characters talking to themselves–Nine times out of ten, if someone’s talking to themselves out loud, it’s on the nose. All those monologues about stress, Yakko psyching himself up, or Dot trying to figure out how to get past the thirteen ninjas to free Wakko… odds are every bit of that is on the nose dialogue.

Telling what’s happening–While it’s never good, on the nose dialogue is a killer in scripts, especially when it takes this route. It’s when characters describe what they’re doing for no real reason. Not when they explain what they’re doing (say, defusing a bomb), but when they’re just saying their actions aloud. Have you ever heard an old radio-show when the actors had to depend on just dialogue with no visuals at all?

“Lamont, is that you? Help me! I’m tied to this chair.”

“Easy, Margot. Just let me get this blindfold off you… there we go.”

“Oh, that’s better. I can see now.”

This kind of clumsy dialogue immediately tells the reader that the writer isn’t picturing this scene visually at all. For screenwriters, this kind of thing is almost guaranteed to get your script tossed in the big pile on the left.

Lack of jargon–The idea of slang has been around for a long time. Bram Stoker talked about it in Dracula 120 years ago, and it’s a safe bet printers had their own special jargon in the workplace less than a decade after Guttenberg made his printing press. Everyone has their own set of words and terms that gets used within their particular group, and these words spill out into most of their conversations. In other words, lawyers speak like lawyers, mechanics talk like mechanics, and sci-fi geeks with no lives talk like Klingons (or Na’Vi, these days, I guess). When these characters lose these basic subtleties, their dialogue starts getting on the nose.

Lack of flirting–It sounds silly, I know, but it’s one to look for. This is a fact of human nature. We show affection for one another. We all flirt with friends and lovers and potential lovers, sometimes even at extremely inopportune times. It’s not always serious, it can take many forms, but that little bit of playfulness and innuendo is present in most casual dialogue exchanges. It’s impossible to flirt with on the nose dialogue because it requires subtlety and implied meanings. If absolutely no one in your story flirts on any level, there might be something to consider there.

Five easy things to look for in your dialogue. They’re not the only ways your words can be on the nose, but they’re the most common, by far.

Next week, I’d like to talk to you about… well, you know. Everybody knows, right?

Until then, go write.

January 9, 2010 / 2 Comments

The First Rule of Fight Club

Starting the year off late, which doesn’t set a good precedent, but also with a surprisingly clever pop-culture reference (as you’ll come to see), which does. If you don’t know the reference… go. Just go. I’m not joking, please leave now.

All those wanna-bes and posers gone?
Good. So, I figured I’d start by ranting about something I see crop up more and more in fiction. Would-be screenwriters, this week might be a bit thin for you, but if you follow along, who knows, I may say something clever.
Anyway, there’s a fiction writer (and sometimes writing coach) named Damon Knight who points out that first person is really a bit of a trap. A lot of people use it because they think it makes their story more personal, more realistic, and easier to get into. It also creates an instant character in the story—the narrator.
Truth is, though, first person is one of the most difficult tenses to write well. It isn’t personal, it isn’t realistic, and it makes it extremely difficult to create a character. I mean if it’s so easy, why aren’t the so-called hacks like Stephen King or Dean Koontz using it more often? Oh, sure, King’s written a few first person short stories, a novella or two, but the vast majority of his work is plain old third person perspective.
The reasons first person is so tough are kind of invisible, which is why it’s a trap. They’re things that make perfect sense when they get pointed out, but until then… well, it’s easy to wander in, set off a dozen tripwires, step into the beam of light, and suddenly you’re at the bottom of a deep hole. Hopefully not one filled with stakes.
To be clear, I’m not saying first person is a bad tense to write a story in. Far from it. Some of my favorite stories are written from this perspective, and it is some gorgeous, genius writing. It’s definitely not an easy viewpoint, though. Even experienced writers will run into a lot of problems with it, and inexperienced writers will often hit them at terminal velocity.
Here are a couple of those hidden problems. If you’ve got a first person story, you may want to take a glance through and make sure it doesn’t suffer from any of them.

The first problem is suspense and tension. You’ve probably heard this one before, because it’s one of the first issues that needs to be addressed in a story with this perspective. Any story has to have a degree of conflict and tension, but in a first person story a thick layer of that tension is scraped off the top because of the format. If we’re only halfway through the book, we know there has to be more than the narrator’s tale than just getting the girl. We also know the main character isn’t going to be killed in a first person tale because… well, they’re telling us the story.
Yeah, there’ve been a couple clever stories that have gotten around this roadblock, but they usually do it with a bit of a cop out. At this point, enough stories have revealed their first-person character is a ghost, angel, vampire, or some such thing that this reveal is probably just going to frustrate or bore readers more than anything else.
From this angle, writing in first person just drives us into a corner.

Next, first person is a very limited viewpoint. The reader can only see, hear, and experience things the main character does. We never get to see the other side of the door and we have no idea what happens to Wakko when he leaves the room. We don’t get the suspense of us knowing something’s happening that the character doesn’t know about. This also means we can’t be privy to extra detail, nor can we have any doubt if something did or didn’t register with the main character.
By its very nature, this also requires most first person stories to be told from a very “average-man” level. If the character is too smart and figures things out too fast, it kills the story. If said character is rock-stupid and can’t solve a single problem, it kills the story and frustrates the reader. Consider that Sir Arthur Conan Doyle’s detective stories are told in first person, but not by Holmes. They’re told by Watson, a very smart and able doctor–but nowhere near the range of his best friend.
So, from this angle, writing in first person drives us into another corner. A different corner, yes, but a corner nonetheless.

Another problem that relates back to viewpoint is that you can’t have forward motion in your story without action, and the common way action grinds to a halt is when the writer stops for description. I mentioned a while back that the problem with pausing to describe details about the main character‘s height, weight, eye and hair color, shoe size, skin tone, education, and preferred underwear color (sorry Facebook folks) is that everything comes to a halt while we do.
This kind of gear-grinding stop is bad enough in a regular story, but in a first person story what’s the only way we can get this description? That’s right– if the main character starts talking about themselves. And what would you think of me if I spent the next ten or fifteen minutes talking about my chiseled abs, broad shoulders, or rock hard glutes (all of which, I can assure you, are a complete fabrication).
So in a first person story, this kind of description brings the story to a halt and it makes your main character look more than a bit egotistical. What kind of woman writes two pages in her diary about how hot she is? How much of a ninja are you if you pause to admire your posture and build in a convenient mirror?
Heck, imagine how awkward this would seem in a horror or adventure story? I open the door to reveal the armed terrorist/ hungry zombie/ angry ninja and I pause to describe them as they’re leaping at me. The thing is, we see a lot faster than we can write or read. My first person character may register a lot of details, but it’s a very tricky balance leaving those details in or out during moments of action. I can notice the ninja is a woman with green eyes and a wisp of red hair peeking out of her hood, but if I pause to say that it seems that she’s just standing there in a very un-ninja-ish way. If I describe her afterwards, I now have to pause and refer back to something the character actually saw two or three pages back.
And so, here we are, written into a corner again.
For the record, I’ve just decided the word for a female ninja will be ninjette. At least for our purposes here. Just thought I’d get that in writing.
Now, Knight has a nice exercise in his book Creating Short Fiction. What he suggests is to rewrite a few chapters into third person with as few changes as possible. Don’t restructure, don’t add anything– just turn me into him or her. He really suggests rewriting the whole thing, but he’s usually talking about short stories. Twenty or thirty pages will do for most of us here.
Once you’ve done this, re-read your story. If the character you had in first person has vanished, it’s because there wasn’t a character there to start with. Just the illusion of one. If your story vanishes… well, there’s some work to be done. That’s the trick of first person, and why you have to be careful with it. It gives the impression of creating a personality and defining a person, but it rarely does.
This ranty blog (any blog, really) is a great example of a first person trick. I may seem personable, funny, and clever–but do any of you reading this actually know me? Okay, granted, a handful actually do, but I know there’s another, much larger handful that wouldn’t know me if they bumped into me on the street. It feels like you know me, my likes, my dislikes–you may even have an image of me in your head. Once you stop and think about it, though… you really don’t. Try writing down a rough character sketch of me based off the two or twenty times you’ve read something here and you’ll be surprised how little there really is. If I rewrote this post as a third-person column I would vanish altogether.
Which is a great time to wrap this up.
Next week I’d like to take a moment to re-introduce the blog for those who came in late. It’s still early in 2010 and I’ve been at this for almost a year and a half, so it might be good for all of us to recap.
Until then, go write.

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