July 23, 2009 / 4 Comments

Don’t Get Me Wrong

Several months back a friend of mine was celebrating her birthday in the usual way (with too much alcohol and far too much karaoke) and I got to catch up with a couple of friends I haven’t seen in ages. Contrary to everything Castle has taught us, most working writers don’t have tons of free time, and as such I’m lucky if I get out socially once every two months or so.

We were batting around random stories about the film industry and one of my friends made a comment about last year’s WGA Strike (you may have heard about it). Maybe it was the booze, maybe it was Laura belting out Cake’s “Short Skirt/ Long Jacket” up on stage, or maybe it was just a poorly-emphasized word. Needless to say, I heard an insult and I snapped back a sharp defense of the writers and the strike.

My friend threw up his hands. “Dude,” said he, “you totally took that the wrong way. That is not what I meant.” Yes, he actually said dude.

I looked back over his chosen words, realized the good-natured joke he’d tried to make, and shamefacedly bought the next round as an apology for verbally leaping at him.

The lesson here is twofold. One, always make sure you can afford to buy a round if you go out with friends. Two, if it’s that easy to misinterpret someone’s words in person, face to face, imagine how easy it is to do on the page.

Getting misunderstood is sort of the core flaw of all bad writing. I thought this character looked smart, you think he looks like an idiot. I consider this bit action-packed, you consider it to be chaotic. I felt like the message was clear, you found it to be a muddled mess. Part of this is an empathy issue, but often it’s just a matter of clumsy writing.

Here are a few easy things to check on in your own work to make sure the reader is thinking the same thing you are. Or at least, what you want them to be thinking…

Spelling – I know, I know. I never give up on the spelling Probably because it’s the most common problem I see. I’m not talking about random typos, but words people have just plain spelled wrong or used incorrectly. Know the difference between plane and plain, their and there, corporeal and corpulent. You don’t want your mad scientist to unleash a deadly plaque upon the world, one that will cause mass history.

Alas, there is only one way to beat this. Shut off your spell-checker, pick up a dictionary, and learn how to spell all these words you’re using. Sorry.

Grammar – The British comedian Benny Hill (best known in the US as that late-night guy with the awe-inspiring Hill’s Angels) had a recurring skit about actors who muddled their lines because of an unpunctuated script. Usually they’d end up delivering such zingers as “What’s that up in the road–a head?” or the beautiful woman who asks her partner “What is this thing called, love?” One of my personal favorites as of late was a dedication that read “This book is for my parents, Ayn Rand and God.”

Commas, capitalization, verb-noun agreement– none of these were made up because editors had nothing better to do one afternoon. They make sure a reader knows precisely what the writer means. Which is why the writer needs to know precisely how to use them. Remember, it doesn’t matter if it makes sense to you. It needs to make sense to an absolute stranger looking at it for the first time.

Common knowledge – One frustrating thing most of us have probably encountered (I know I have) is when a term comes up in a story that the characters all understand but we, the readers, don’t. It could be a joke, a reference, or maybe even a key plot element. Point is, if the reader doesn’t know what the writer’s referring to, it’s just a stumbling block that will knock them out of the story.

If you’re using a term for a certain effect, make sure it’s a term most people know so it can achieve that effect. If I’m told “she’s as mean as a Catachan puffball,” does that mean she’s vicious or is it sarcasm? How many times can my characters refer mysteriously to “Omega” before the reader decides to fold laundry or make lunch? Before you answer, consider this– we’re barely twenty minutes into The Matrix when Morpheus begins to explain the mystery of what the Matrix is.

Sarcasm – We all know sarcasm. As mentioned above, it’s when someone says one thing but means another– sometimes the exact opposite. This can go wrong in real life, so on the page it can be a killer. It can be especially rough in screenplays, which are often so stripped-down that the reader has to make up a lot of the context on their own. If sarcasm is read wrong on the page, it can send the reader down a false path, and once they realize they’re on a false path… well, there’s that large pile on the left.

Be careful using sarcasm too soon in a story. Make sure the reader knows the characters before you risk confusing them.

Language barrier – I mentioned this a while back as a common script problem, but it happens in prose as well. Even when two countries have a shared language, there are colloquial terms that vary. Boot, bonnet, pasties, Macintosh, rubber– all these words mean one thing in the UK and something very different in the US.

Know who your readers are and make sure you’ve adjusted your vocabulary appropriately. Through the wonders of social networks and message boards, most of us know at least one person in another country. If you know someone who’s part of your target audience, ask them to take a look at your writing.

Double meanings – This one’s kind of close to the language barrier. There are a lot of words and phrases that can mean one thing in one context, but something entirely different in another. Which means when there’s not much context, they became dangerously vague. When my boss tells me she’s got an opening that needs to be filled, is she hitting on me or asking if I know anyone who’s not working? What if I see a couple birds twittering in a tree? Are they making noises or social networking? Is that antique ring something wicked (uber cool) or something wicked (pure evil)?

This ties back to vocabulary (which ties back to spelling). A writer has to know what a word means, and also what it could mean. If not, there will be more confusion. And that path leads to pain, suffering, and laundry.

So, there are six quick tips that might help achieve a bit more clarity in your writing. Or at least make sure it’s muddled in all the right places.

Next time I’d like to talk about going from A to B. Or from B to A. You can go both ways, really. We don’t judge here.

Until then, you need to go write. Clearly.

May 15, 2009 / 2 Comments

Geek Stuff

Okay, time for a personal confession.

I am a geek. Long time nerd. I was one of those sci-fi/ fantasy/ comic-book weirdoes long before most of you reading this were born. An outcast all through grade school and high school with only a few equally geeky friends.

I saw Star Wars in the movie theater when it was just Star Wars. None of this tacked-on- “Well, I always planned a trilogy of trilogies”- A New Hope nonsense. I remember when the Doctor turned into a tall guy with curly hair and a scarf, back at a time when you knew Daleks were supposed to be scary but couldn’t quite figure out why. I devoured the tales of Hawk the Slayer, Rom the Spaceknight, and John Carter, the Warlord of Mars. I remember the X-Men when they weren’t cool and Wolverine dressed in bright yellow spandex. Heck, when I learned how to play Dungeons & Dragons it was just two magazine-sized paperbacks with red and blue covers. It was a proud, thrilling moment for me when I first found out I was going to work on a Beastmaster movie (the shame came later).

Alas, sci-fi and fantasy get a bum rap from most folks, and those two genre tags are often seen as a kiss of death by agents, publishers, and studios. Heck, producer Ron Moore went out of his way to keep people from calling Battlestar Galactica sci-fi, despite that glaring network label. Michael Crichton’s Jurassic Park was almost never shelved in the sci-fi/ fantasy section. Same with his Eaters of the Dead and all those Harry Potter books.

What years of digesting this stuff have shown me, though, is a lot of bad genre stuff tends to be bad for all the same reasons. Oh, there are some films and books that have found bold and daring ways to be awful no one could’ve possibly thought of (for examples of this, I recommend the novel Einstein’s Bridge and/or the film Women of the Prehistoric Planet), and there are a lot of the same basic problems you’ll see in any story or script, but overall the lethal genre flaws tend to fall into three categories.

One of the biggest mistakes I see in a lot of genre stuff is writers who are trying to make it too amazing. They cram in everything they can think of, every idea they have. It’s a bit like when that one overeager kid got to be the Dungeon Master for the first time and created that dungeon with fifteen platinum dragons and twenty giant purple worms and thirty minotaurs armed with +5 flaming swords and every door had a poison needle trap and… and… and…

I read one sci-fi screenplay a while back that dealt with a character awoken from cryogenic suspension thousands of years in the future, superhuman bio-technology that let people live at an accelerated rate, the different physics reactions this accelerated rate caused, gladiatorial games, social clans, an arms race, interplanetary civil wars, and an ethical debate over cloning. These weren’t just touched on, mind you, but all were essential, key elements in a 100-odd page script.

The problem with writing screenplays or stories like this is your audience has nothing left to latch onto as they’re overwhelmed with everything that’s different. The location is different. The rules are different. The people are different. Motivations are different. The writer may have created the most unique 37th Century world ever, but the audience needs to be able to understand to it now.

This leads us right into problem two—when the writer tries to explain all of it. I think most people reading this have seen a story or script that suddenly deviates into exposition. Characters will suddenly spout out a page or three on what the fabled Amulet of Sativa can do once it’s soaked in the blood of an innocent or how space travel works. Worse yet, sometimes this explanation will just pour out between the dialogue as the writer talks directly to his or her audience.

What this leads to is stories that are phenomenally detailed and exotic, but nothing ever actually happens in them. Five pages explaining why the Cawdor hive-gang has hated the Escher hive-gang for the past twenty years is really just five pages of characters sitting around twiddling their thumbs.

And this leads us to big problem number three—when the writer doesn’t explain any of it. Strangers make ominous proclamations. Disturbing photos arrive in the mail. Eerie carvings of strange, vaguely-familiar symbols are found on the wall. And people don’t address or flat-out ignore all these odd things.

A lot of the time, in my experience, this is a desperate attempt to create an aura of mystery and amazement around the characters or events when there really isn’t anything mysterious or amazing there. The writer just watched a lot of episodes of LOST or Fringe or maybe just the Matrix one too many times.

So, how can you beat these problems? How can you prove to editors, agents, and readers that your genre work is true literature and not at all like the feeble attempts of these other fanboy hacks who’ve been encouraged by their geek friends?

(Apologies to all my geek friends—I wasn’t talking about you.)

For that first problem, have a touchstone. Make sure your story has a main character your audience can immediately relate to. A protagonist who hates their job. Somebody lusting after someone they can’t have. Someone who feels like an outsider. Simply put, a person who has a universal need or desire. I’ve mentioned once or thrice that believable characters make for believable stories, and that’s especially true here in the genres. Luke Skywalker was a small-town boy who didn’t want to go into the family business. John Carter was a Civil War veteran from Virginia trying to find a purpose after the war. Ellen Ripley was the second in command of a mining ship who just wanted to get home to her daughter. Once the reader can believe in your characters, they can believe in what’s happening to your characters. This is a large part of Stephen King’s success, that 95% of his stories involve absolutely ordinary people living absolutely ordinary lives. By the time clowns crawl out of the sewers or a wall of mist rolls across the lake, the reader’s already invested in those folks. We believe in the characters, so we have to believe in what’s happening to the characters.

There are two things you can do for the second problem. One is to trim out anything that doesn’t need to be there. You may have the coolest take on vampires ever, but if you’re only including the vampires because you’ve got this cool take, yank them out and have your characters get attacked by bandits. It’s really cool that you’ve created the entire history and art of the nidhar, an ancient short-range weapon consisting of an array of blades that are held one between each finger before releasing them… but couldn’t your character get by with just a throwing knife?

Here’s a helpful example. Isaac Asimov once wrote a clever short story called “Nightfall,” later expanded to a novel of the same name. In the preface, he explains that he uses miles, hours, and years not because his planet is related to Earth, but because he saw no point in overcomplicating the story. If it works for the master…

The other thing you can do is fall back on the ignorant stranger method I’ve mentioned a few times. It’s nifty that taxicabs and busses are all electric and run by robots at this point in the future—but doesn’t Yakko already know that? I mean, he’s from the future, right? Shouldn’t Lord Murrain already know why he sent his henchman, Wakko, off to search the arctic wastes for a year (to search for the legendary Ice Sword)? Why does Wakko need to explain where he’s been? If this material isn’t vital to your story, trim out that paragraph or three of exposition and just trust that your readers are smart enough to understand future taxis are cool and Wakko found that which he sought.

To solve that third issue, make sure you know what you’re keeping secret, and that it really is a secret. Nothing will frustrate your audience more than to struggle and stumble through a whole story and then realize the writer has no intention of revealing the big mystery, or that there really isn’t one. Figure out what the story’s secret is and work backwards, making sure characters are motivated to hide it and/ or smart enough to uncover it.

Here’s a fun little tip I once heard from that nice lady over at A Buck A Page. Your main character should mirror your audience. So if your main character is constantly saying “I don’t understand,” or “What does that mean?” it probably means your audience is, too. Or, worse yet, they already hate your main character for being a $#&%ing idiot and threw your work across the room fifteen pages back. This also gives you a great guideline, though, of when stuff should be revealed. If you’re well into the third act of your tale and the main character still doesn’t have a clue what’s going on… well, I’m sure a few of the readers will keep reading to the end. Three or four of them, at least…

And that’s all I’ve got for you, unless anyone wants to debate Shogun Warriors vs. Micronauts. Hopefully this’ll help get some more good genre stuff out there for eager audiences.

Next time, just for fun, let’s kill a few babies.

Until then, get back to writing.

March 6, 2009 / 1 Comment

Third is the Prestige

If you haven’t seen the film I titled this week’s rant after, go see it now. Phenomenal movie by Christopher Nolan, the guy who did The Dark Knight, based off the book by Christopher Priest. Hop over to Netflix and rearrange the queue. If nothing else, go over to Jurassic Punk and download the trailer. The film is fantastic, but the trailer actually gives us everything I want to talk about this week.

A common term that gets thrown around in Hollywood is three-act structure. To be honest, it gets used a lot by people who don’t know much about storytelling, and they often try to pin this structure down to a rigid, unyielding formula (which tends to result in rigid, unyielding films). We have this structure in prose fiction, too, where we call it establishing the norm, introducing conflict, followed by resolution. Even in a magic trick, there’s the pledge, the turn, and the prestige (as explained by Michael Caine in the above-mentioned trailer).

At its simplest, any sort of storytelling has a beginning, a middle, and an end. To be more exact, every story needs these three stages. Not just in terms of page count, but in the way it develops. If your story’s done right, any audience member can tell you almost exactly when and where these parts begin and end.

On the other hand, a story that doesn’t have these three parts has a sort of… meandering quality to it. Characters fall into inaction, or they leap into full-tilt action that doesn’t seem to have any purpose to it. They run or drive aimlessly, or sometimes we get to see them repeat the same actions two or thee times.

This generally comes from writers only having one or two parts of a story. Maybe they had a great opening and a cool middle, but didn’t know how to end it. Or they came up with a cool opening and a clever end, but never figured out how those points connect. I’ve even seen a few folks write a very cool opening… and nothing else. There was a great set up and then the story sort of spiraled off into… nowhere.

Here’s a great little way to look at this rule of thumb. Jim Shooter, who was Editor-in-Chief at Marvel Comics back in the day, had a wonderful example of the perfect story– the old nursery rhyme “Little Miss Muffett.” It’s got all the parts of a great literary classic. Now, drag your minds out of the gutter and follow along…

Little Miss Muffett sat on her tuffet, eating her curds and whey.

This is our beginning. We’ve introduced character, location, and action. This is also called establishing the norm. Were nothing else to happen in our story, Miss Muffett would probably just sit there all day eating spoonful after spoonful. Maybe once the sun went down she’d go home and watch the fight on pay-per-view or something, but odds are this probably would’ve been a day like any other for her.

Along came a spider, which sat down beside her.

This is the middle of our story—the second act if you will. Now we’ve got an adversary, and a set of actions which produce conflict between the adversary and our protagonist (most tuffets are only built for one, after all). Something has happened which is not part of Muffy the curd-and-whey-slayer’s normal day, and it’s going to make things change.

And frightened Miss Muffet away.

The end of the tale. The conflict has come to an end and the story has a resolution, even if it’s just Muffy lifting the hem of her dress and sprinting away. It’s not the longest third act on record, but there it is.

If you don’t want to admit you know nursery tales, look at The Matrix. The beginning is Neo in his normal life as he goes to clubs and tries to avoid agents. The middle is him waking up in “the real world,” learning new skills, and going to meet the Oracle. The end is him taking on the figurehead role they’re prepared him for (even though he’s not sure he’s ready for it) and going to rescue Morpheus. These aren’t beats I’ve selected at random or for timing reasons—they’re moments in the film when the audience immediately knows we’ve moved to a next major section of the story and in Neo’s growth as a character.

Now, there are a few little caveats to this, of course. Despite what many gurus say, three act structure is not some ironclad, unchanging rule. Many stories start in the middle and take a bit before they go back and explain the beginning. “Coming in at the action,” some folks like to call it (we talked about this a few months back in regards to horror stories). A Princess of Mars, the classic sci-fi novel by Edgar Rice Burroughs, actually begins at the very end of the tale, in the denouement, with the author inheriting a strange manuscript from his recently deceased uncle, John Carter.

All of this is fine, and there’s a great literary precedent for it. Some of my favorite stories work this way, in fact. What aspiring writers need to remember, though, that all these stories still have a beginning, middle, and end, even if they’ve been juggled around a bit in their tellings. The events have a definitive starting point. The characters have a baseline the audience sees them at. There’s a progression brought about by conflict and changes resulting from the conflict. And it all leads to a definitive conclusion.

(As a minor aside, this is why ending any story with “to be continued” immediately causes you to lose fifteen or twenty credibility points. It just means the writer hasn’t bothered with an actual ending.)

That leads us to the one question some of you have probably been wondering about since I started this little rant. Why do we need all this? What’s so important about these three parts?

They’re important because a beginning, middle, and end gives us character growth, and as I’ve said more than two or three times, good writing is about good characters. We need to see who they start off as, what changes them, and how the change affects them in the long run. Miss Muffet starts the day with her usual breakfast, but ends it fleeing in terror, probably never to return to her favorite tuffet again. Perhaps she’ll have some emotional scars and never be able to eat curds and whey again without being reminded of this terrible event. Whatever happens, we know it’s a real response that grew out of her experiences. Which makes her a memorable character.

After all, Miss Muffet’s story has been around for about four hundred years. We should all be so lucky.

So, next week, we’re going to play detective. No, it’s not like playing doctor, you perverts. We’re just going to talk a lot about motives and alibis, and how you always need them in your writing.

Speaking of which… get back to that writing, why don’t you?

November 11, 2008 / 2 Comments

Maybe We Can Fix It In Post…

So, last week I gave a rant that was mostly designed for the novelists and short story writers who regularly look here (all three of them). This week I thought I’d put something out for all the would-be screenwriters who’ve become loyal followers of this blog (both of you).

The rest of you… I have no idea why you keep coming here.

Over the past few months I read scripts for three different screenwriting contests. Two of them are fairly well known. I’m not sure of the exact number, but I probably read well over 200 screenplays in that time period, and I was just helping out part-time.

Seeing this many scripts is, in some ways, a wonderful learning experience. Not only did I get to see the same mistakes made again and again and again (thus reinforcing the fact that I will never commit the same mistake) but I also got to see the entire review process through the eyes of a reader and share my thoughts with other people on this side of the line.

That being said, two important things to remember as I go into this list…

First, readers are human. They generally have to read about a dozen scripts every day (The Stand by Stephen King has fewer pages than a single day’s worth of feature scripts), and they’re usually only making fair to average pay doing it. They get frustrated, they get bored, and they will make snap judgments even when they’re trying to be as fair and impartial as possible. Every time you make it easier for them to render that judgment—one way or the other—you’re doing them a favor.

Second, reading scripts is not about mining for gold, it’s a weeding-out process. For most readers, the job is not to find the best of the best, but to clean away the worst, the barely-adequate, and the mediocre for the higher-paid people above them.

As an additional side note, I’ve determined a simple truth I call the 50% rule. It holds for screenplay contests, and I bet it also counts for anthologies, job applications, and blind dates.

If you take any body of submissions, about half of them will have no business whatsoever being there in that group. These are the submissions where the reader knows by page two there’s no point in turning another page. Maybe it’s because they submitted a western to a sci-fi contest, or vice-versa. Perhaps there’s a 120 page cap and it’s a 200 page screenplay. It could even be handwritten in crayon. One way or another, when you look at the odds for a contest, remember that half those people aren’t even going to be your competition. Or, awful as it may sound, you won’t even be theirs.

Here’s ten of the most common reasons why.

Typos

Yeah, can you believe I’m harping on this again? When I first wrote the “Contest Beat” column for Creative Screenwriting (recently resurrected as “Eyes on the Prize”) I interviewed dozens of contest directors and asked each of them what were some tips for aspiring entrants. Across the board, the answer that every one of them gave was spelling and grammar.

Now, a random typo is not going to sink your chances. We all make mistakes, and readers know that, too. If I’m going through your script and there’s a typo on every page, though… Heck, there were a few screenplays I looked at where I wasn’t even thirty pages in and I’d lost track of how many there were.

Whenever you hand off a manuscript you’re trying to convince the reader that you are an advanced writer. You’re ahead of the average Joe or Jane, someone who can do more with words and letters than just sign their name, send a text message, or scribble a shopping list. The absolute, bare-bones basic tools of writing – any writing– are spelling, grammar, and vocabulary. If you aren’t a master of the basics (you, not your word processor’s spellchecker), how can you hope to do anything advanced?

Apostrophe S

You could argue this goes under typos, but to be honest it’s in a class by itself. Messing up an apostrophe S will stand out on the page like a flare. There is no worse mistake you can make. Seriously. None. As I said above, we all make mistakes now and then, but it’s obvious when a writer’s just throwing down random apostrophes and getting a few right by sheer chance.

Knowing the difference between a plural, a possessive, and a contraction is past basic—it’s a fundamental part of the English language. Stop writing, go get some grammar books like Eats Shoots & Leaves or even just the MLA Handbook and actually read them. Promise yourself, as of this moment, no more guessing or taking wild stabs in the dark. A real writer has to know how apostrophe S works.

Excess Title Info

You would be stunned how many scripts were submitted to these contests with things like MY TITLE—crap draft right on the first page. One didn’t even use the crap, but a more vernacular form. No, I’m serious. Sometimes they’re in the file name with electronic submissions, which is also a bad time to see MY TITLE—(other contest’s name) Submission. Even just plain old MY TITLE—1st draft. Only your first draft? And you thought it was ready for a contest? Well, okay… I guess that’s better than the script that was copyrighted back in 2001 and probably hasn’t been changed since…

Don’t give a reader any reason to prejudge your script. Strip off any and all draft numbers or extraneous comments to yourself before you send it out. I’ve got over a dozen screenplays to read today, and honestly, if you’re going to hand yours off and tell me it’s crap right up front… well, you’re saving me some time, thanks.

The script is about a writer

Seriously, you would not believe the percentage of scripts that are about novelists or wanna-be screenwriters. Out of 150 scripts I read for one contest, nineteen of them had writers as a main character. That’s almost one out of every seven–over 14% of them! They were all awful and not one of them advanced.

Not to sound harsh, but no one cares about the day-to-day struggles you go through as a writer. Trust me, I do it for a living, I know. They also don’t care about the day-to-day struggles of a thinly-fictionalized version of yourself. And they also don’t care about the sheer joy of the creative process, the way impossibly beautiful women and handsome men are drawn to creative types, or the wild, quirky, and outgoing nature every writer has.

And for God’s sake, it’s the worst ending in the world when the writer-character finally sells their book or screenplay, everything is now wonderful and perfect in the world, and they win the Pulitzer/ Oscar/ whatever…

The story never addresses things

It’s okay to have mystery in your story. It’s okay not to reveal everything. Heck, it’s even okay to have wild, absurd coincidences. Many movies and shows have had success by not fully explaining who that cigarette-smoking man is, why that girl down in the well is so evil, or what the heck is going on on that damned tropical island. We all like this sort of stuff, and when it’s done well it what makes your story the one people talk about and remember for ages.

However, these things still need to be acknowledged. A story can’t just get away with “it’s a secret” and expect that readers (and an audience) will just accept it. A reader can see the difference between a real mystery and a bunch of awkwardly-withheld information. It’s also apparent when a writer is keeping a secret and when they’re just trying to be mysterious because… well, people like mysterious stuff.

You can get away with a lot of bizarre stuff if your characters at least acknowledge the mystery or absurdity of it. On the show LOST we found out that someone on the plane was travelling with a pregnancy test. Yet before the audience even had a chance to mock this little bit of deus ex machina, one of the characters did. “Who travels with a pregnancy test?” laughed Kate, trying to calm her friend Sun. And with that, this ridiculous coincidence was addressed and allowed. A few years back in an issue of The Incredible Hulk, writer Peter David had sidekick Rick Jones saved from an exploding Skrull warship because he always wore a mini-parachute under his clothes in case he had to escape from an exploding Skrull warship. When Bruce Banner pointed out how absurd that was, Rick looked up at the sprawling cloud in the sky and said “ What do you mean? I needed it, didn’t I?”

Again, there’s nothing wrong with mystery and coincidence. Just make sure it really is a mystery, not just an attempt to look like one.

Crowd scenes

I read one script that introduced twelve characters in the first ten pages, plus a handful of minor ones. The record was seventeen in the first five pages. As I recently explained to a friend of mine, this is like pouring out a truckload of gravel and asking someone to take note of what color stones they see.

Pace the introduction of characters. If you tell me ten people walk into a room, you don’t need to give me all their names, genders, physical descriptions, and character quirks all at once. We can get to know them as the situation arises.

Confusing names

This may sound a little foolish and obvious, but if your story has characters named Paul, Paula, Paulina, and Paola (and one short I read did) it’s going to be very, very difficult for a reader to keep track of who’s who. Confusing as all hell, to be honest. I mention it because I saw a double-handful of scripts that all suffered from this problem and it was one of the factors that kept most of them from making it to the next level of the competition. If you look at many published novels, you’ll see it’s actually rare to get multiple characters whose names start with the same letter—it just makes for an easy mnemonic. You’re more likely to see Andrew, Bob, Cedric, and Dave than to see Andrew, Angus, Bob, and Bill. The Matrix had Neo, Morpheus, Smith, Trinity, and Cypher. Casablanca has Rick, Elsa, Victor, Louis, and Sam. Raiders of the Lost Ark had Indy, Marion, Belloq, Sallah, and Toht. Even with the huge squad of Colonial Marines in Aliens, the only double-up is Hicks and Hudson.

On a somewhat similar note, if you have a wedding planner named Leslie who’s male, make sure it’s plain and obvious he’s a man. Likewise, if your grease-covered auto mechanic Charlie is a woman, it needs to be clear up front she’s a woman, with no ambiguity at all. Nothing frustrates readers more than to get ten pages in and realize they’ve mentally assigned the wrong gender to a character, because it means they have to go back over everything they just read. So be careful with names like Pat, Chris, Sam, and so on.

Nothing ever happens

Most professional script readers will give you to page ten and then stop reading if they’re not gripped by your words. If your writing in and of itself is phenomenal, they might go along with you until page twenty or so. However by page twenty if there isn’t a definite, solid story happening, your script ends up in the large pile on the left. One script page is roughly one minute of screen time (a little less, actually), so try to find a movie where at least the basic story hasn’t been set out for the audience by twenty minutes in.

If your story (your real story) hasn’t begun by page twenty, look back over your script and see what is happening in those pages. Is it vitally important to the character? Is it advancing the story? If not, you may want to trim it out, or perhaps move it to a later scene.

Pointless changes

A common storytelling device is to take a known story (either fictional or historical) and change an element to put a new spin on it. Disney used to do this quite often with their animated versions of stories like Robin Hood. Another way to look at this is the “What if…” method of storytelling. What if aliens did build the Egyptian pyramids? What if a time traveler killed Kennedy? What if someone won the lottery?

The catch here, of course, is that such a change implies other elements of your story would change. If your team of agents find evidence Kennedy was killed by a time traveler and then continue to deal with the OPEC crisis… what was the point? Why bother to have your main character win the lottery if winning it doesn’t change a single thing in their life?

If you’re going to have a major tweak like this in your story, there should be a reason for it. If you’ve decided to tell the history of the Maya with cgi geckoes acting out all the parts… it should be apparent why.

Short brads

Yeah, this is stupid and it really shouldn’t have anything to do with how your script is received… and yet…

Few things are more frustrating than having a script constantly fall apart while you’re trying to read it. You turn the page, the brads bend, and suddenly you’re holding a pile of fanning papers. And the last thing you want is for a reader to be going through your screenplay and feel constantly frustrated.

If you’re alredy investing forty or fifty bucks to enter a contest, go the extra few feet and get the right size brass brads. You want the big, beefy ones that are over an inch and a half long– enough to go through 120 sheets of paper and have plenty left over to bend back.

There they are. Ten things that crop up again and again, most of which will guarantee you a place in that large, left-hand pile.

So go look at your writing, and make sure that doesn’t happen to you.

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