November 8, 2013

Ironclad Screenwriting

            Hope you all had a wonderful Halloween, Guy Fawkes Day, or respective eerie holiday.
            As some of you know, I’m a bit of a geek, and as such I’m very excited for the release of Thor: The Dark World tomorrow.  And since I’m always willing to be pop culture relevant—and I’m really slammed with other stuff right now—I thought I’d post a fun conversation I had with Justin Theroux, who wrote the third of the “Wave One” Marvel movies, Iron Man 2.  Justin was great to talk to, even when he had to bite his tongue about some still-secret plot points and reveals.  He also had a very positive and realistic view of working in Hollywood and working on a major tentpole movie (a sequel in a set of interlocking movies, at that).
            A few points, but you’ll probably figure it out as it goes.  I’m in bold, asking the questions.  Keep in mind a lot of these aren’t the exact, word-for-word questions I asked (which tended to be a bit more organic and conversational), so if the answer seems a bit off, don’t stress out over it.  If you see a long line of dashes (————) it means there was something there I didn’t transcribe, probably because it was just casual discussion or something I knew I wasn’t going to use in the final article for one reason or another (there are off the record discussions now and then).  Any links are entirely mine and aren’t meant to imply Justin was specifically endorsing any of the ideas I’ve brought up here on the ranty blog—it’s just me linking from something they’ve said to something similar I’ve said. 
            By the very nature of this, there will probably be a few small spoilers in here, though not many.  Check out the movie if you haven’t seen it yet.  It’s fun and you’ll get a bit more out of this.
            Material from this interview was originally used for an article that appeared in the May/June 2010 issue of Creative Screenwriting Magazine.
            So, anyway, here’s me battering Justin with questions about Iron Man 2.

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So… how does someone go from being an actor to screenwriter on a huge comedy to the sole writer on Iron Man 2

(laughs)  Your guess is as good as mine.  I don’t know.  I’ve been in Hollywood for about twenty years now.  I don’t know if that’s overnight.  Everyone has a weird road in this town and mine’s no different, I guess.  Everyone has a weird little story to tell.
Have you been writing all along?
I have, yeah.  If I were to thank anyone or lay it at anyone’s feet, it would be Ben Stiller who’s always been a very big champion of mine and always convinced me to do something professionally.  So Tropic Thunder was the first thing we were able to do together.  He was the one who first looked at my pages, years and years ago, and said ‘These are really decent pages.  You should be doing this more.’  He was the one that gave me the confidence.  So much of anything in the entertainment industry is confidence, and he was the first one to inject me with that.
Are you two friends?
We met… I was doing a play that he came and saw here in New York.  We met after the show and he was very flattering and I was very flattering to him.  I adored some of his earlier MTV shows and sketch work and The Ben Stiller ShowI thought was an unbelievably good show.  So I was gushing about that.  We sort of became friends over that.  That was in… 94?  95?  Four, maybe?  Somewhere early ’90s.
Were you a comics fan as a kid?
Yeah.  I was and am a comic book fan.  I wasn’t one of those comic book fans who ran out every week and bought whatever new issue was out there.  I sort of came into it backwards.  I read a lot of underground comics–Heavy Metal, Art Spiegelman, that kind of thing– but I also was an avid Spider-Manand Iron Man fan when I was a kid.—So I was a fan.  Not as probably die-hard as you might think, but I am a fan of the genre.
How did you end up on board Iron Man 2?
I had worked with Robert on Tropic Thunder and we had worked very well together and got along.  So he was the one who brought me over to Marvel.  He said ‘You should meet with Marvel.  You guys should sit down and see if you have any common ground because I think it would be a good fit.’  So I did.  I went when they were first gearing up for the very, very first initial push into development for Iron Man 2.  I sat with them for a long time and had long discussions with them about the character and that world.  We just hit it off.  It was a good match.  Shortly thereafter they said they’d love to have me and I was completely  flattered and floored, and we started developing the script right away.
Jon Favreau and Robert Downey Jr. both said early on, if I remember, they didn’t want to be involved if there wasn’t going to be time to do a good script.  Were you already on board at that point?
Yeah.  I don’t know.  I don’t remember when they said that, but it sounds completely in line with the way those guys think and work.  They’re amazing quality control, both of them.  As is Marvel.  They were extremely hands on, even in the creation of the story.  It was enormously collaborative.  I never felt like I was abandoned to write the script by myself, even though I did the actual writing.  There was always someone to bounce ideas off of.  Kevin Feige, Jeremy Latcham, Jon Favreau, obviously, and Robert, they were always there to lob in their ideas and support.  It was a very socialist endeavor, the creation of the script.
I think the writing teams for the first film (Art Marcum & Matt Holloway and Mark Fergus and Hawk Ostby) had a couple of years working with Jon Faverau.  You came on and they already had a release date for the film and less than a year before they started filming, yes?
(laughs)  You try to forget.  While you’re doing it you really try not to realize the pressure you’re under.  You try not to focus on it, at least.  You have to fake it and pretend you have all the time in the world to create it, because if you put a calendar and start X-ing days off you’ll go crazy.  I sort of operated, as we all did, I think, where it’s like ‘Well, we’ll deal with that when we get to it.’  As we had to turn in pages to effects and the line producer, we did a lot of punting of things until we absolutely had to try to move the ball across the finish line.
What’s your method?  Are you an outline guy, do you use note cards, do you just like to shuffle it all around in your head, start on page one, and plow through?
I don’t know. I love discussing things with people, almost to a fault sometimes.  I’ll bug a bus driver if I really want someone’s opinion.  The way I love to work is with someone who I trust knows the material, like Favreau and Feige, and bounce ideas off them.  Those guys had the benefits of doing [the first Iron Man] and were well-versed in the pitfalls and problems of where certain ideas could take you.  They were great at helping me eliminate certain things.  They could dismiss things that otherwise I might waste time spinning my wheels in.  That being said, when it actually comes down to writing I prefer to just wake up in the morning, make a cup of coffee, and just sit down and start hammering pages.  I write fat, usually, and hope the director can help guide me.  In this particular case Jon was good at guiding me towards what ——– on the one hand you’re trying to create a script that matches what Favreau’s vision is and what he wants to do.  I’m a big believer in being in service to the director as much as possible.
So you don’t use any outlines?
No, no, we did plenty of notecards and outlines and all the rest of that.  I think at a certain point you just have to start trucking through the deep snow and shoveling your way into it.  Or out of it.
How much did Jon actually get to work with you on this?  Was there time for the two of you to sit down and work the story, play with characters, that sort of thing?
Yeah, we met every single day in pre-production.  He was doing Couples Retreat for portions of that.  So we met very often, these epic sessions where we’d all—me, him, Robert, Kevin, and Jeremy—we’d sit in that room and beat through it.  Then I’d go away and do pages, come back, we’d beat through it some more, and I’d go away and do pages.  It was a very unified effort. We were all pulling on the same rope.  It was the way this movie had to work just because of the time frame.
What about Robert Downey Jr.  Did he have thoughts of his own for the script?
Yeah, absolutely.  Many days we met up at his house and scribbled stuff on cards.
Was it all for him?  Was it overall ideas or ideas for Tony Stark action and dialogue?
It was everything.  He’ got such an insane–insane in a great way–of working.  He’s just an idea generator.  He’s like a firehose with a powerful stream.  He’s one of those guys who’s just constantly percolating with new ideas and pushing into different areas and places where you didn’t think it could go.  There were certian idea he would have and you’d think ‘That’s completely insane.  There’s no way we could get away with that.’  He’d stick to it, and we’d write it and rewrite it, and we’d show up on the day and he’d perform it and–Oh, I get it.  That totally makes sense.  He’s the one who has it in his head.  There’s a lot of lightning firing off that guy.
How long does it normally take you to get a draft?
I honestly couldn’t tell you.  Even though we had a production draft that we ended up working off of, we were still developing whole chunks of it as we were shooting it.  Once we had the schedule for what we were shooting, we then knew we could go back in and since this is towards the end of the shoot we can go back in and really start finessing it.  So I was working on stuff on set all the way up until the very last day of shooting.

Now, how much of this was laid out for you from the start?  There was some stuff hanging there from the first movie, of course, but did you come on and it was already “Okay, we want Whiplash, Justin Hammer, the Black Widow, War Machine, the briefcase armor… give us a story.” 

No, no, no. To their credit, they really do give everyone involved in the process a blank slate to start with.  And that’s a blessing and a curse.  I think in the end it always ends up being beneficial to them.  You go in knowing anything is a possibility and they don’t shut any doors or windows to what you want to do until it becomes either cost-prohibitive or just doesn’t make sense with the brand.
            They’re firm believers that the fans are the shareholders in this whole thing, so they go in with the attitude of what do people want to see.  It’s not necessarily about what we want to do, it’s what people are expecting and what they want of this character.  And that’s a wonderful way to work, especially in this genre.  Everything was on the table and then it was just a question of taking things off the table.
            We opened up all the characters.  We opened up Whiplash and all the famous villains of the past and started picking up each one, rolling it around in meetings, and going “What about this guy?  What about that girl?”  We ended up getting three new characters for this movie–Whiplash, Black Widow, and Justin Hammer–and realizing there was a very powerful dynamic between those three.
How did you end up with Whiplash?
Y’know, there was a bunch… I won’t bore you with who we were looking at—translate ‘bore you’ as ‘get in trouble’.  It was really Jon’s idea.  I think Jon, very early on, had the idea of using Mickey.  We have sort of an energy theme going on, sort of a confluence of many things.  One is, our Tony Stark is a public figure.  Two, we knew we wanted to have this energy element to it.  What is the thing that’s inside him?  Could this thing become public?  Could it get out there?  It’s an arms race, essentially.  Then when we were looking at the different characters, we were thinking where can we sort of plug that idea into a character, and Whiplash—through Jon’s vision of what that character could be or become–what we all gravitated toward.  Weall thought that’s the guy.  Once Jon had pitched the way he envisioned that character, which is very different from a guy with a big ponytail and a cape, we thought that’s very cool.  These big energized whips emenating from his center chest piece.  It all, organically, started to take shape.  With the back story we thought we could have some fun there.
Now, in the first film one of the main elements was that Tony Stark had the only viable mini-Arc Reactor fused into his chest, plus there was one other one that would work for twenty minutes or so.  In the trailers we’ve got Iron Man, War Machine, Whiplash, plus what looks like a whole squadron of armored soldiers fighting them at one point.
Again, it sort of followed that….  If we walked into the room with anything, when we first started to develop, the one thing that was obviously on the table that we could not ignore was that he was a public figure.  That was the first little piece of clay that hit the table that we knew we’d have to build off of.   We thought, well, what comes with that?  What comes with that is a strange kind of arrogance, especially in today’s world, that that’s definitely going to entail?  Some kind of a newfound celebrity, to have a guy who’s a public superhero.  So there’s sort of an arrogance to Tony at the beginning of the movie that he’s the only one who is in possession of this technology.  So then the next dramatic device is… what if he’s not?  What if someone else can create it as good as he makes it, or almost as good?  That’s where we went with that.  What if the genie got out of the bottle?
War Machine is a little unusual because he’s not part of the “classic” Iron Man stories.  Rhodey is, of course, but War Machine was a much later addition.  Was this a concern, for you or the studio, since most of the successful Marvel movies seem to deal with classic elements more than newer ones?
I don’t want to talk about other’s people’s movies but… War Machine is not a dark force.  Our thinking was Tony is out in the world and has perhaps bitten off more than he can chew.  One of the themes of the movie is can one man be an island?  Are men islands in themselves, especially if you’re Tony Stark?  Again, without giving away too much, the War Machine armor and who’s using it really complements that idea or that theme.  I found it a relief to have that character in the movie.  And obviously Don is wonderful.  Only in the fact that they’re such good friends does that work.
Were you worried about the Batman issue?  Or I guess, Daredevil, since we’re talking Marvel…  That there are just so many character and elements crammed in here that there wasn’t going to be room for a coherent film story?
I wouldn’t say I was worried.  There were times where I felt that we had a luxury of riches.  It was like putting a bunch of desserts out in front of you an wondering which one you wanted to taste first.  It never worried me in that way.  If anything, it just made me want to work harder at servicing every one of them.  But I think we’ve done a pretty good job of tempering that and making sure that it doesn’t just turn into a Jackson Pollack.  Everyone has a purpose in the film, and I think as long as each one of those characters is well-defined and as long as they’re purpose-driven, then at the end of the day it just feels like a great big fun movie as opposed to a big, y’know, clusterfuck. (laughs)
There’s been some talk lately that this movie takes place before the Incredible Hulk movie which came out… well, at the same time as the first Iron Man.
(laugh)  I feel like Marvel has a great tradition of screwing the next writer. (laughs)  I think initially, when they first started interweaving it, things were considered afterthoughts.  Now—I don’t want to give away things happening in other movies—they’re starting to put a lot more thought into it and seeing it as a larger scheme.  We have things in our movie that are doffing their hats or perhaps telegraphing things that are going to happen in other movies.  That’s probably a much as I can probably say.  It wasn’t like we had a big meeting with Kenneth Branaugh about Thor.  There’s just enough cross-pollination to make it interesting, but not enough to start eating into other people’s sandwiches.
Was this something you were trying to figure out, how it all fit together, or did someone in an office just say “oh, this is the order?”
No, we knew we were going to have Nick Fury.  He showed up, you just can’t ignore it. And then there’s much smaller clues and things that we seeded throughout that will play out in other movies.  Obviously once Avengers is up and running you’ll start to feel the cumulative effect of those little jigsaw puzzle pieces getting put together.
I know there was also a point no one was sure if Samuel Jackson was going to be in the film or not.  Was that affecting you and your story?
Yeah.  For me, I just acted as if he was doing it.  We were putting him in.  He was going to go in.  It was up to the powers that be to make that happen.  I just kept writing as if he was going to show up on the first day.
Did you get a lot of notes?  Were you under the microscope, because the first film had been so successful?
Yes, but not in a way…  Marvel is a very special place.  Kevin Feige is probably the biggest comic book fan I’ve ever met.  He’s the biggest fan of his material.  He is, without question, one of the best keepers of that torch.  There would be times when we’d be bumping our heads or going ‘I don’t know how to make this work,” and Kevin would bring a clarity to the situation.  I’ve never experienced it with any other studio or any other creative process, where–literally–the head of the studio would be the one to go ‘No, you know what the fans want?  The fans want this, and at this moment in the movie this is what needs to happen and this is what we’re forgetting.”  He– and Jon, too– was great at just refocusing it.  He knows his brand and he knows his charcters so well.  He’s one of those guys who can tell you the day and date he saw this character or that issue came out or that movie premiered.  He just knows everything.  He’s encyclopedic.  I was always eager for him to put his two cents in an I would eek out his counsel on a regular basis.
Did the internet have a big influence on this?  Either for you or the studio.  Since the first movie people have been going crazy on the web with ideas and speculation, even more so once images and footage started appearing.  Does it affect your writing?
For sure.  Websites like Superhero Hype and IGN.  I wouldn’t say it’s an internet-made movie or anything close to that– because a lot of time people have ideas that have no bearing on what’s ultimately possible– but definitely.  There were times… As I said, the modus operandi of Marvel is that the only shareholders are the fans.  There’d be times when they would say ‘Oh, I read this thing, they’d be stoked if this happened.’  So we know we’re not on the wrong track pursuing that idea.  That’s really interesting and fascinating because it sort of puts a ghost partner in the room with you.  A shadow voice in the room.
Last question for you… now that Iron Man looks to be a successful franchise, did you leave some threads and ideas dangling for another sequel?  I know a lot of folks saw the Ten Rings terrorist group in the first movie as a hint towards the Mandarin…
I’m not confirming or denying that remark. (laughs)  I think that’s still in the distant future.  I would say if people looked for it they would definitely find it.
October 18, 2013

The Tin Dog

            Pop culture reference, long overdue.  Hopefully you get it.  If not… you’re missing out.
            If you’ve followed this collection of ramblings for a while, you know that I worked in the film industry for a number of years before I stepped away to start writing about it.  In that time I worked on a lot of television, but also did some low budget movies.  And as time went on, something became very clear to me, and once I realized this it changed my attitude a lot.  And I came to realize you could always spot inexperienced (or plain ignorant) people on set by this lack of clarity.
            Y’see, every member of the crew—for at least for one moment every day—is the most important person on set.  Not just the actors and the director and the assistant directors—everyone.  The makeup artists, the dolly grip, the on-set dresser, the clapper-loader, the assistant prop master, and even the production assistants.  At some point during a given day, they will be the most important person on set for one reason or another.
            What’s the proof of this, you ask?
            Well, the film industry is focused on money.  For all the stories you hear about Hollywood wasting money on things, the truth is most producers squeeze every penny they can out of a film shoot.  If someone doesn’t need to be on set—and drawing a paycheck—they just wouldn’t be there.  Their job would’ve been eliminated or rolled into someone else’s.  Or sometimes just handed off to a production assistant, or even an intern.  It’s a regular thing on film sets to have temporary crew members who work a day or two, then vanish until they’re needed again. 
            If they don’t need to be there… they’re not there.
            Now, I gave you that little insight so I could tell you this story.
            Back in the early ‘90s the X-Men were taking off and mutant characters were the flavor of the decade at Marvel.  Every new character was a mutant.  Any old character who’d never had a specific origin became a mutant.  Needless to say, most of these new creations were tissue-thin with nothing interesting about them except their random power or ability.
            One of those characters was a guy named Guido.  He was a very over-muscled, bespectacled guy with super-strength who’d originally been created as a bodyguard (mutant, of course) for another character (mutant, of course).  Guido ended up on the new, government-sponsored X-Force team (in the same-titled comic written by Peter David) and he was there when the team was introduced at a press conference.
            Problem was, Guido never picked a code-name.  Their NSA liaison couldn’t exactly introduce Havok, Polaris, Quicksilver, Wolfsbane, Multiple Man, and… Guido.  Confusion ensued for a moment, during which Guido wandered out on stage in his uniform, seven feet tall and about eight feet wide.  And one of the reporters at the press conference said..
            “Wow!  He must be the strong guy.  Every group’s got a strong guy, it must be him.”
            To which Guido grinned and proudly announced, “Yes, that’s me.  I’m Strong Guy!”
            Much giggling ensued.  For about two years.
            Anyway, there’s a keen little observation there, and it’s why I used this comic book as my example.  Almost every superhero team doeshave a strong guy because, at some point or another, every team needs a strong guy.  X-Force needed Guido.  The Avengers needed the Hulk.  The crew of Serenity needed Jane.  SG-1 needed Tylk.  You can trace this all the way back to Grimms’ Fairy Tales, when a wandering man would gather a group of friends who were fast, keen-eyed, sharp-hearing… or extremely strong.

            And, much like the film crews, these groups have a strong guy because at some point they’re going  to need a strong guy.  The whole point of having someone like the Hulk on your team is that eventually there’s going to be some kind of giant space war-snake that needs to be taken out with one punch.  If I wasn’t going to have going to have a key moment like that, I wouldn’t bother to include a strong guy.  

            This doesn’t just hold for the strong guy, of course.  It holds for all the characters.  If I’m going to have a super-smart, deductive character in my story, there needs to be an intellectual problem for him or her to solve.  If I’m going to write in the greatest sniper in the world, at some point something’s going to need to get shot with pinpoint accuracy. 
            Is this all starting to make sense now?
            Simply put, characters need a reason to be in my story.  Sure, there’s always going to be those nameless folks there to bulk up the mob, fill in the ranks, or just serve as cannon fodder. Thing is, though, I shouldn’t be putting a lot of effort into someone who isn’t actually going to be doing anything.  All my characters should be propelling the plot and/or story forward.  If they’re just standing around not affecting anything… why am do I have them there?
            If Yakko’s just standing around not taking part in anything, odds are he’s going to get in the way.  We’ve all dealt with people like that, right?  The ones who just stop moving in the middle of a walkway or stand in front of a door.  They’re just hindering everyone else from getting things done, and the common response to them is anger or frustration.
            I’ve mentioned a bad habit before, the tendency to name every single character in a story or screenplay.  That idea has a lot of ties with this one.  Naming someone is a clue that this person is going to be important one way or another and that the reader might want to keep track of them.  So when I’m giving names to the waitress, the security guard, the cab driver, the homeless guy in the alley, and the woman jogging by the diner… well, it’s going to cause chaos in the reader’s head because they’re going to assume all these people are important somehow.  It’s the character equivalent of Chekhov’s phaser on the mantle.
           Then it’s going to cause frustration because none of them are doing anything.  They’re just standing around (or sitting, or jogging by outside), getting in the way of the story.  They’re wasting time and space that could be spent on the plot or on developing the characters who are actually doing something. And my readers are going to resent them for that.  And resent me.
            One last example.  The title one, in fact.
            When Russell Davies relaunched Doctor Who for the 21st Century, fans were almost instantly united on one point.  Mickey Smith was the most useless recurring character ever.  He was introduced as the on-again-off-again (mostly off) boyfriend of Rose, the Doctor’s companion, and for a year and a half that’s all he was.  He showed up, moped, grumbled, and then got left behind again as Rose and the Doctor took off for new adventures.  He had no personality and no real purpose.
            But in the second season, something happened.  Mickey realized he had no purpose.  He decided to stop standing around and to become part of the story.  In fact, after a few episodes Mickey even decided he needed to have his own story, one that didn’t involve Rose and the Doctor.  The next time we saw him, Mickey had become a confident, dimension-hopping resistance fighter.  And at that point, we couldn’t wait until the next time we saw him.
            Mickey went from annoyance to cool, just like that.  He was so cool that he turned down an offer from Torchwood and became a freelance alien hunter.  Hell, in the end Mickey hooked up with one of the Doctor’s other companions, Martha Jones, and we all knew she was way cooler that Rose.
            No, come on.  Admit it.  Martha was cooler than Rose.
            Anyway…
            Y’see, Timmy, there needs to be a reason for a character to be in my story.  At some point, just for a moment, they need to be the most important person in the story, the one who’s making things happen.  If they don’t do that—if they don’t advance things somehow—they shouldn’t be there.
            Next time… well, I’m taking Halloween off, so next time I’ll get to the scary stuff a little early.
            Until then, go write.
September 7, 2013

Easter Eggs

            Months early for Easter, I know.  But, as some of you may have guessed, I’m not really talking about those Paas coloring kits.  Or the Cadbury Bunny.
            For those few of you who are still waiting to see if Betamax is going to win the format wars, an Easter egg is a hidden bonus on a DVD or Blu-ray.  As of late, the term’s been broadened to include any little onscreen reference or in-joke. 
            A lot of superhero movies tend to have “Easter eggs,” in this broad sense.  Captain America’s shield (or a version of it) showing up in Tony Stark’s workshop.  Superman and General Zod crashing into a Wayne Industries satellite while they fight.  Agent Coulson stopping at a Roxxon gas station on the way out to New Mexico.  Professor Horton’s synthetic man at the WWII Stark Expo (a two-for-one Easter egg, really).  Heck, I remember giggling with geeky joy when Val Kilmer’s Bruce Wayne made an offhand comment about some people being “halfway to Metropolis by now.”
            I think most writers do this on one level or another.  We put in little in-jokes and references.  Sometimes they’re ten percenters, others they’re so small and private maybe only a dozen people in the world are going to get them.  I know I’ve done a bunch of them in different books and short stories.
            Now…a few weeks back I read an interview with Joss Whedon about the new Agents of SHIELD show.  The interviewer wanted to know if we’d be seeing lots of guest spots from some of the movie characters like Nick Fury or Cap or maybe Dr. Banner.  Whedon kind of shrugged it off and said while he wasn’t against it, the show wouldn’t last long if it was all about waiting for the next guest star or movie reference.  It needed to stand on its own feet, without support from the films.
            See, that’s the catch with these sort of in jokes and clever references.  My story needs to work despite these ten percenters, not because of them. If all I’ve got is a few clever nods to other things, I don’t have a real story—no matter how clever those nods are.
            This is also relates to a common prequel problem.  In prequel stories, there are often Easter eggs to all the stuff the audience knows is in the future.  Smallville would often dress teenage Clark Kent in blue t-shirts with a red jacket, or have numerous guest stars who would be important later in his life (like ace reporter Perry White).  Hannibal Rising had the titular character learning to cook and trying on samurai half-masks that hinted at the signature muzzle he’d wear later.  The Star Wars prequels showed us glimpses of the Death Star and hints of the Empire.  As I write this, there’s a pair of shows on the air, each about a famous fictional serial killer at an earlier part of their life.  And each show relies heavily on the fact that we, the audience, knows who this character is going to become.  There are constant winks and nods and references to things in their respective futures.
            In most of these cases, though, when you strip away all the references to “the future,” it becomes clear there’s very little going on in the now.
            There’s a similar problem you’ll see a lot in bad comedies.  It’s when the plot grinds to a halt to show us a painfully long setup for a joke that does nothing except get a quick laugh.  It’s not humor advancing the story, it’s just humor for the sake of humor.  And that gets old real quick, no matter how funny the gag might be on its own.
            I’ve mentioned seeing this in a fair number of genre stories.  A writer comes up with a really cool and new (or what they think is really cool and new) idea about zombie origins or time travel mechanics or vampire biology or cyborg implants or something.  But they don’t actually have a story.  They just have this one cool idea trying to carry everything. 
            All of these examples tie back to something I’ve brought up before.  One cool idea isn’t a story.  It’s just a story point.  And one story point—or even a dozen of them—does not make a book.  Or a movie.  Or even a short story.
            Easter eggs are cool and fun, no question about it.  But you can’t live off them. And a story can’t survive on nothing but sly winks.
            Next week, I think it’s time for that long overdue lecture on structure that I’ve been promising for months.
            Until then, go write.
August 15, 2013

Admissions Board

             This is going to be one of those posts that sounds a bit harsh at first, but hopefully you’ll stick through ‘till the end before posting those angry responses.  If you’re feeling a bit thin-skinned, maybe you should come back next week.
            Writing is tough.  It’s hard work.  I know this, because I do it for a living.  When someone tells me how easy and wonderful and fun writing is, I’m often tempted to point out that they’re probably doing something wrong.
            Instead, I bite my tongue and scribble notes for a ranty blog post or two.
            There was a point when I thought writing was easy and fun.  To be blunt, that was back when I wasn’t taking it seriously.  My plots were either contrived or derivative (some might say that hasn’t changed).  My characterization was weak and my motives were… well, whatever they needed to be at the moment to make that weak plot move along.  I rarely edited. 
            Perhaps most important of all… I thought I was a literary genius.  My stories didn’t just deserve Stokers and Hugos, mind you.  Once I got around to finishing them and sending them out, they were going to get Pulitzers and Nobels.
            Needless to say, my writing made huge leaps when I was able to admit a few things to myself.  I think that’s true of most people in most fields—if we can’t be honest about where we are, it’s hard to improve.
            That being said…
My writing sucks—This sounds harsh, yeah, but it needs to be.  Too many beginning writers just can’t get past the idea that something they wrote isn’t good.  I know I couldn’t.  It’s just against human nature to spend hours on something and then tell yourself you just wasted a bunch of time.  Why would I write something I couldn’t sell?  Obviously I wouldn’t, so my latest project must deserve a six-figure advance.
            The problem here is the learning curve.  None of us like to be the inexperienced rookie, but the fact is it’s where everyone starts.  Surgeons, chefs, pilots, astronomers, mechanics… and writers.  Oh, there are a few gifted amateurs out there, yeah—very, very few—but the vast majority of us have to work at something to get good at it. 
            You noticed I said “us,” right?  Lots of people think of Ex-Heroes as my first novel, but it wasn’t.  There was Lizard Men from the Center of the Earth (two versions), a God-awful sci-fi novel called A Piece of Eternity, some Star Wars and Doctor Who fan fic, a puberty-fuelled fantasy novel (which I haven’t admitted to in twenty years or so), The Werewolf Detective of Newbury Street, The Trinity, The Suffering Map, about half of a novel called Mouth… and thenEx-Heroes.  And I can tell you without question that most of those really sucked.  It doesn’t mean I didn’t try to sell some of them (we’ll get to that in a minute), but I couldn’t improve as a writer until I accepted that I needed to improve.
My first draft is going to suck—There was a point where I would fret over my writing.  I’d spend time laboring over individual words, each sentence, every paragraph.  I’d get halfway down the page and then go back to try to fix things.  It meant my productivity was slowed to a crawl because I kept worrying about what had happened in my story instead of what was going to happen.
            The freeing moment was when I realized my first draft was always going to suck, and that’s okay.  Everyone’s first draft sucks.  Everyone has to go back and rework stuff.  It’s the nature of the beast.  With those expectations gone, it became much easier for me to finish a first draft, which is essential if I ever wanted to get to a second draft, and a third draft, and maybe even a sale.
My writing needs editing.  Lots of editing—So, as I just mentioned, I’ve been doing this for a while.  Arguably thirty-five years.  Surely by now I’ve hit the point where my stuff rolls onto the page (or screen) pretty much ready to go, yes?  I mean, at this point I must qualify as a good writer and I don’t need to obsess so much over those beginner-things, right?
            Alas, no.  We all take the easy path now and then.  We all have things slip past us.  We all misjudge how some things are going to be read.  And I’m fortunate to have a circle of friends and a really good editor at my publisher who all call me out when I make these mistakes or just take the easy route when I’m capable of doing something better.
            Also, as I mentioned above, part of this is the ability to accept these notes and criticisms.  I’m not saying they’re all going to be right (and I’ve been given a few really idiotic notes over the years), but if my default position is that any criticism is wrong then my work is never going to improve past the first draft. 
            Which, as I also mentioned above, sucks.
My writing needs cuts—Sticking to the theme, if I believe my writing is perfect, it stands to reason all of it is perfect.  It’s not 90% perfect with those two odd blocks that should be cut.  When I first started to edit, one of my big problems was that everythingneeded to be there.  It was all part of the story.  Each subplot, every action detail and character moment, all of the in-jokes and clever references.
            The Suffering Map was where I first started to realize things need to be cut.  I’d overwritten—which is fine in a first draft as long as you admit it in later drafts.  I had too many characters, too much detail, subplots that had grown too big, character arcs that became too complex.  It took a while, but I made huge cuts to the book.  It had to be done.  Heck, with one of my more recent ones, 14, I needed to cut over 20,000 words.  That’s a hundred pages in standard manuscript format.  All cut.
My writing is going to be rejected –You know what I’ve got that most of you reading this will never have?  Rejection letters.  Actual paper letters that were mailed to me by editors.  I’ve got lots of them.  Heck, I’ve probably got a dozen from Marvel Comics alone.  And since then I’ve got them from magazines, big publishers, journals, magazines, ezines.
            But when that first one came from Jim Shooter at Marvel… I was crushed.  Devastated.  How could he not like my story?  It was a full page!  It was typed!  I even included a rendering of a cover suggestion in brilliant colored pencil.  It took me weeks—whole weeks, plural—to work up my courage to try again, and then he shot that one down, too.
            Granted, I was about eleven, and those stories were really awful.  But even good stuff gets rejected.  Heck, even with the list of credits I’ve got now, the last two short stories I sent out were rejected.  Editors and publishers are people too, and not everything is going to appeal to everyone.  I came to accept being rejected once I realized it wasn’t some personal attack (okay, once it was…), just a person who didn’t connect with my story for some reason.
            And, sometimes, because my stories sucked.
            If I can admit some of these things to myself, it can only make me a better, stronger writer.  It’s not a flaw or a weakness.  In fact, if I look at the above statements and immediately think “Well, yeah, but I don’t…,” it’s probably a good sign I’m in denial about some things.
            And that won’t get me anywhere.
            Next time, I’d like to say a few clever words about saying the word said.
            Until then, go write.

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