October 29, 2009 / 3 Comments

Haunted Website of Horror!!!

It’s like a radio–a radio tuned to the frequency of evil!

If you get that reference… God, I pity you.

So, I’ve talked about different genre issues here a few times before. With the upcoming holiday, though, I thought it would be nice to pause and talk about one that’s near and dear to me.

To be honest, I wasn’t always into horror. As I noted on a friend’s website recently, it wasn’t until my college years that I really embraced the many forms of the genre. Before that, I was terrified of more things than we’ve got room to list. Yet I eventually hit the point that I started selling original horror stories of my own and was even asked to become a dark god and crush the hopes and dreams of mortals.

But that’s a story for another time…

The different forms of horror is what I really wanted to talk about in this week’s little rant, though. Anyone who’s dabbled in the genre knows that, alas, when you tell folks this is your field you tend to get lumped into this vague slasher/ vampire/ Satanist category. Either that or earmarked as someone working through childhood issues. Most folks don’t realize horror can be broken down into many different sub-genres, just like comedy, drama, or other art forms like painting. Being under the same umbrella of “horror” doesn’t mean Dracula is anything like Hostel, and neither of them resembles Resident Evil. As a wise man once said “I am nothing like Family Guy!!”

The catch here (and there’s always a catch, or you wouldn’t be bothering to read any of this, would you?) is that a lot of fledgling writers aren’t sure where their stories fit under the umbrella, either. They’ll start off with the trappings of one sub-genre, move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the tone of yet another through the whole thing. They have a specific name for this problem. It’s called Plan 9 From Outer Space.

It’s important to know just what you’re writing, for two different reasons. One is so you’ll be true to it and don’t end up with a sprawling story that covers everything and goes nowhere. You don’t want your slasher pic to degenerate into torture porn, and if you’re aiming for cosmic-level evil it’d be depressing to find all the earmarks and resolutions of a common supernatural story. You also want to be able to market your story, which means you need to know what it is. If you tell an editor it’s not torture porn when it plainly is, at the best you’re going to get rejected. At the worst, they’ll remember you as “that idiot” when your next piece of work crosses their desk.

So, here’s a few different panels of that umbrella. Some of them are established sub-genres which have already been debated to death. Others are just things I’ve noticed on my own that I feel are worth mentioning. Use them a lot and maybe they’ll enter the lexicon.

Supernatural stories

This is one of the easiest ones to spot. It’s your classic ghost story. The phone lines that fall into the cemetery. The girl out hitchhiking alone in the middle of night. The mother who wishes on a monkey’s paw that her dead son would come home.

There are a few key things you’ll notice about these. One of the biggies is that the protagonist rarely comes to harm in a supernatural story. Their underwear will need to go through the wash three or four times and they may not sleep well for years afterwards, but physically, and even mentally, they tend to come out okay. If anyone suffers in a supernatural story it’s usually the bad guy or some smaller character. Also, these stories tend not to have explanations– they just are. There aren’t any cursed objects or ancient histories at play. Things happen because… well, they happen.

Even with it’s clever twist, The Sixth Sense is still a great example of a supernatural story, as is “The Signalman” and “A Christmas Carol,” both by that populist hack Charles Dickens.

Giant Evil stories

These are the grim tales when the universe itself is against you. Every person you meet, every thing they do–it all serves some greater, awful evil. H.P. Lovecraft and Robert Howard wrote a lot of giant evil stories. The Omen is another good (so to speak) story of the universe turning against the protagonist. And any fan of Sutter Cane will of course remember the reality-twisting film In The Mouth of Madness.

Personally, I would toss a lot of haunted house stories in here, because the haunted house (or ship, or insane asylum, or spaceship, or whatever) is essentially the universe of the story. Not all of them, but a decent number. The reader or audience doesn’t see anything else and the characters don’t get to interact with anything else. The Haunting of Hill House, The Shining, and Event Horizon could all be seen as supernatural stories, but their settings really elevate them to giant evil stories.

Thrillers

Thrillers also stand a bit away from the pack because they tend to be the most grounded of horror stories. No creatures of the night, no dark entities, far fewer axe-wielding psychopaths. The key thing to remember is that a thriller isn’t so much about what happens as about what could happen. It’s more about the ticking clock, the killer hiding in the closet, or the booby trap that’s a razor-width from going off and doing… well, awful things to our characters. There’s a lot of suspense focused on one or two characters and it stays focused on that one character for the run of your story. A thriller keeps the characters (and the reader) on edge almost every minute.

Alfred Hitchcock was really the master of thrillers, although much of his work came from other sources. How many folks have actually read Robert Bloch’s Psycho, for example? Silence of the Lambs is another great thriller, both the book and the film.

Slasher stories

Slasher stories are really about one thing, and that’s the body count. How many men, women, and fornicating teens can the killer reduce to cold meat? Note that there’s a few distinctions between a slasher story and a torture porn story (see below), and one of them is usually the sheer number of people killed. There’s also often a degree of creativity and violence to the deaths, although it’s important to note it’s rarely deliberate or malicious. Often it’s just the killer using the most convenient tools at hand for the job. The original Friday the 13th film series has pretty much become the standard for slasher pics, and it’s what most people tend to think of first when you mention the term..

A lot slasher stories used to have a mystery sub-element to them, and often it was trying to figure out who the killer is. These days it’s more often a twist, and often not a very well-done one. You’d’ve never guessed she was the killer, would you? And the reason you never guessed was because she has no motivation, there was no foreshadowing, and it makes no sense whatsoever within the established story. Slasher films, especially, developed a bad habit of falling back on the insanity defense and got stereotyped as “psycho-killer” movies. Which is a shame because some of them are actually very clever and creepy.

Monster stories

The tales in this little sub-genre tend to be about unstoppable, inescapable things that mean the protagonist harm. They’re rarely secretive or mysterious, but they do have an alarming habit of tending toward unkillabillity (new word, just coined, take that Shakespeare). The emphasis here is that nothing your heroes (or the villains, police, military, or the innocent bystanders) do can end this thing’s rampage, and any worthwhile rampage tends to involve people dying. There may be blood and death, but the focus with a monster isn’t finding it or learning about it– it’s stopping it or at least getting as far away from it as possible. Of course, how far is far enough with something that doesn’t stop?

The original monster story is, of course, Frankenstein. Godzilla is a monster, in a very obvious sense, but so are zombies and even Freddy Kruger. I still hold that the reason Jason X is so reviled by fans of the franchise is that the filmmakers turned it into a monster movie, not a slasher film like the ones before it.

Adventure Horror stories

To paraphrase from Hellboy (which would also fit in this category), adventure horror is where the good guys bump back. While they may use a lot of tropes from some of the other subgenres, the key element to these stories is that the heroes are fighting back. Not in a weak, flailing, shrieking cheerleader way, but in a trained, heavily-armed, we’ve-got-your-number way. Oh, it can still go exceptionally bad for them (and often does), but this sub-genre is about protagonists who get to inflict a bit of damage and live to tell the tale. For a while, anyway. To quote an even wiser man, even monsters have nightmares. Or bothersome irritations, at the least.

Brian Lumley’s Titus Crow novellas are a great example of adventure horror stories that are set in the world of Lovecraft’s Cthulhu mythos, as is the short story “Blood Bags and Tentacles,” by D.L. Snell. The Resident Evil franchise is horror adventure with zombies, just like my own Ex-Heroes. Some of you may have seen Dog Soldiers, and several of you have probably seen Army of Darkness.

Torture porn

Paul Verhoven once commented that the reason Murphy is killed so brutally in the beginning of Robocop was because there wasn’t time at the start of the film to develop him as a character. So they gave him a horribly gruesome death, knowing it would create instant sympathy for the character, and then they’d be able to fill in more details about his life later on in the film. That’s the general idea behind torture porn. Minus the filling in more details about the characters later.

I’m not sure if Stephen King himself actually coined the term “torture porn” in his Entertainment Weekly column, but that’s the first place I remember seeing it. Before then, I was referring to these as “uncomfortable stories.” Torture porn, at its simplest, is about making the reader or the audience squirm. If you can make them physically ill, power to you. The victims are usually underdeveloped, unmemorable, and doomed from the moment they’re introduced. It’s not about characters, it’s about the visceral things being done to the characters. They’re getting skinned, scalped, boiled, slowly impaled, vivisected… and we’re getting every gory detail of it. As I mentioned last week, porn is when you show everything and this sub-genre is about leaving nothing to the imagination. They are the anti-thriller, to put it simply. This is where you’ll find the Saw and Hostel films, and many of Rob Zombie’s movies.

A key element to torture porn is the victim is almost always helpless. They’re bound, drugged, completely alone or vastly outnumbered. Unlike a slasher film– where there’s always that sense that Bambi or Candi might escape if they just run a little faster or make a bit less noise– there is no question in these stories that the victim is not going to get away. That hope isn’t here, because that’s not what these stories are about.

In closing, I’ll also toss in the free observation that it’s very difficult to merge two of these subgenres because a lot of them contradict each other by their very nature. Not impossible, mind you, but very difficult. If you remember the jumble that was Freddy vs. Jason, a big part of the problem there was as the script stumbled back and forth between a monster movie (when it focused on Freddy) and a slasher film (when Jason was on screen). You can’t have a film that focuses on chopping up teens one moment and just terrorizing them the next. It’s also why the film stabilized a bit, tone-wise, in the second half when it settled into a straight out monster-mash.

So, that’s enough of that. Feel free to dwell on these points while you’re munching on the ill-gotten gains you scored via your candy beard. Yeah, all of you with kids, you know what I’m talking about…

Happy Halloween. Don’t forget to get some writing done.

May 24, 2009 / 3 Comments

Putting Babies on Spikes

Again, if you don’t get the title reference—expand your horizons.

So, a phrase you may have heard echoing about now and then is “killing your babies.” It’s just as gruesome as it sounds. Honest. I just heard it from a friend of mine a few weeks ago as he gutted the opening of a script he’s been working on for almost a year. One fellow brought it up when I interviewed him last week about his new film.

Many folk have heard the phrase, but how many understand it?

In every piece of writing, there’s at least one thing the author is extremely proud of. A clever line of dialogue, a character nuance, a dramatic moment or reveal that just could not be any better. We’ve all had them. A place where the language and the creativity and the skill all hit that perfect point where it’s hard to believe we created something this good. I usually fret over them for hours, convinced I must’ve read it somewhere else before and unintentionally copied it. After all, there’s no way I could’ve written something that good…

Perhaps it’s not even necessarily high art, just something the writer’s very fond of. Maybe it’s a clever reference you know a handful of friends will get. A loving tribute to someone special. A sly wink at some other book or movie. Heck, it could even just be something silly and pointless the writer got obsessive about. As a not-so-wise man once said, “the alien love-child stays in no matter what!”

The problem is, while these bits often are very well-done within their own limits, they don’t always work in the larger scope of things. As a writer, your loyalty has to be to the big picture. Not to individual scenes, but to the story as a whole. We’ve all heard awful cases where firefighters have to cut off someone’s leg to save them from a burning wreck. History tells of us brave generals who lost battles so they could win the war.

Y’see, Timmy, what it comes down to is… writers need to make sacrifices sometimes. And the gods of storytelling are ancient, dark gods. So when they call for a sacrifice, they don’t want to see a small tithe or minor inconvenience. They want something big.

They want something you love.

A story…

Submitted for your approval is San Diego Police Officer Andrew Barroll. He was one of the supporting characters in my oft-exampled first attempt at a novel The Suffering Map (now on sale absolutely nowhere). He first appears in a flashback one character has as a uniform officer she met almost a year ago. Halfway through the book he reappears, now a detective assigned to investigate the series of horrifically mutilated corpses that are being discovered around San Diego because of… well, let’s just say it’s part of the story and leave it at that. For the second half of the book, five different plot threads are getting wound tighter and tighter, and Barroll and his partner get closer to discovering who’s committing the brutal murders. He was the good cop. The solid, dedicated, everyman character. The kind of character where you knew he’d just have to get a bigger part to play in a later book.

Alas, the first draft of The Suffering Map was just over 150,000 words. Somewhat huge for a first novel from an unknown, completely uncredited writer. The second draft was even longer. It wasn’t until the third draft that I began to snip those words I thought might be excessive, and it wasn’t until the 4th draft that those cuts were noticeable.

In the fifth draft, a little over 90% of Barroll’s thread of the story vanished.

I remember feeling a dreadful churning in my stomach as I was highlighting and deleting entire chapters out of my first completed novel. A great end-of-the-chapter button vanished. Two carefully thought-out characters ceased to exist altogether. If you worked it out time-wise, probably about eight weeks of writing was deleted over the course of half an hour. Freddy Krueger aspires to be the slasher I was that afternoon. It took a few days of work to patch up the loose ends after the slaughter.

That’s what “killing your babies” means. It means doing things you hate to do. It’s when you’re willing to take huge swaths of your writing, hours and hours of work, and send them to the bin for a tighter, stronger story. You do what needs to be done, even if it means trashing your absolute, favorite part.

Alas, some folks just can’t bring themselves to make these big sacrifices. They can’t bear the thought of omitting the character they based off their high school sweetheart, refuse to admit the story doesn’t need that brilliant monologue on capitalism, and can’t figure out why the beautiful seven page description of a forest brings their story toa crashing halt. Which is a shame, because it’s the only way someone’s writing can get stronger. If you can’t look at your work objectively and see the difference between what needs to be in there and what you want to be in there, you don’t have any chance at improving.

In the end, detective Barroll appeared in one chapter of The Suffering Map. A morgue scene as the body is examined and a gruesome clue is revealed, more for the readers than for the investigators. That’s it.

And, while it pains me to this day, the story is much stronger for it.

Next time, I’d like to talk a little bit about basic concepts.

Until then… get back to writing.

October 6, 2008 / 2 Comments

G I G O

Some of you engineering types (there may be one or two out there glancing at this) may recognize this little rant’s title. It’s an old, simple rule—Garbage In, Garbage Out.

This rule has been around for centuries in dozens of different forms. You get what you pay for. You are what you eat. People have known for ages that what you put into something has a direct result on what comes out.

And yet, so few people follow this rule. Many admit it’s true, but think it doesn’t apply to them. I’ve lost track of how many times I’ve seen film producers “save” money by hiring untrained, bottom of the barrel crew members, then get upset because these people are doing untrained, bottom of the barrel work. Worse, then they have the gall to be surprised when it results in a bottom of the barrel film.

GIGO.

Closer to our end of things, I’m stunned how many people who call themselves writers all but brag about the fact that they rarely read– or don’t read at all. I saw one fellow online proudly announce “Real writers don’t have time to read.”

Truth is, real writers have time for almost nothing except reading.

You have to read. You must have input. There is no other way to be a writer. If you don’t take it in, how can you expect to put it out? If you want to be a writer and have to make the choice between a night out with friends, watching the killer NBC Monday night line up, taking in the new Quentin Tarantino flick, or getting caught up on the next Gaunt’s Ghosts book by Dan Abnett, there shouldn’t really be a choice at all.

Your whole body needs to hunger for words.

The sentences of John Steinbeck should be the best steak you’ve ever had, the phrasing of Ray Bradbury like a fine wine. Finish it off with a little King or Gaiman for dessert, and maybe some McCarthy as an aperitif. Classic stories by Burroughs, Lovecraft, or Dickens should be that rare vintage you’ve pulled from the cellar for a special occasion, to be savored on the palate for their unique taste, never to be made again.

Are you looking more at screenwriting? Consider the classic, subtle wordplay of Casablanca or The Day The Earth Stood Still (the original, please). Study the damned clever structure of Scott Frank’s Dead Again or Christopher Nolan’s The Prestige. Find some scripts by Shane Black (screenwriter of Lethal Weapon, The Long Kiss Goodnight, and Kiss Kiss Bang Bang) and see how much fun they are to read.

Now, there’s another important reason you need to keep reading. No one’s interested in what’s already out there. So your book idea about a little boy discovering he’s a sorcerer is neat, but J.K. Rowling beat you to it. Sorry. Television show about a lawyer getting visions from God? Done. Funny and action-packed film about a millionaire inventor who builds an armored battlesuit to fight injustice? Man, you just don’t get out much, do you…?

You need to read because you need to stay abreast of what’s out there, what people are looking for, and where your work lines up with current trends. A few more examples…

Behold my cool new idea for a series of linked stories about thinking robots. They dream, paint, and run for office. But they can never go bad or run amok, because their neutronic brains are hardwired with three rules that govern all their thoughts actions. I call these Pete’s Three Rules for Why Robots can Never Go Bad or Run Amok.

Behold my cool new idea for a feature film, about a computer programmer who comes to realize everything he knows is essentially a giant video game he’s trapped in. It turns out that in the real world humans are slaves to machines, and some people are actually just other programs interacting with the game. But a group of rebels have found our hero, and teach him how to hack into the game like they do. I call this one Trapped in Evil Marioland! Yes, the exclamation point is part of the title.

Behold my cool new idea for a novel. It’s about an art historian who discovers secret messages left behind by a Renaissance artist, and finds himself in conflict with the group trying to protect those secrets. I call it The Cipher of Michelangelo.

What? All been done you say? Are you sure? I thought they were pretty original… I guess I should’ve read more stuff…

Okay, what about a film where a little kid discovers the girl next door is a vampire? Two friends decide to make a porno movie? A has-been wrestler takes a last chance in the ring despite a heart condition? What about a remake of Omega Man?

Wait, wait… books! An unjustly imprisoned man escapes, takes on a new identity, and swears revenge on the people who framed him? An interdimensional cowboy assembles a team to travel to a dark tower that’s destroying the universe? Two friends in the ‘40s create a wildly popular comic-book character? A meek governess falls in love with her employer, but finds out his crazy wife is held prisoner up in the attic of their secluded home? Dracula squares off against Sherlock Holmes? A young man is sworn to vengeance by the ghost of his recently-deceased father?

Nope. All been done. Every one of them.

This doesn’t mean you can’t try to tell those stories, too. But there better not be any overlap, and yours better knock the ball out of the park. If not, though… don’t be surprised when your manuscript ends up in that large pile on the left and not the small one on the right.

So get off the internet and get back to writing.

Or, at the very least, go read something.

August 14, 2008

Art for Art’s Sake

In these modern days of telecommunications, where everyone has an equal voice that can be heard instantly almost anywhere on the planet (and into high orbit, even), there has arisen an unusual movement in the creative fields. This movement usually takes the form of a high, shrill voice shouting…

ART!!!

A lot of people like to shamelessly use the word art, or some of its poor, bastard stepchildren (creativity, genius, literature, and even more, I’m sure). It’s why they don’t follow any rules of grammar, ignore spelling, and why they brush off anyone who tries to correct them or offer helpful hints.

Worse yet, some of these “artistic” folks try to get others to follow their twisted path. They condemn the rules of English and will try to convince you none of “that stuff” is important in your writing. What matters, they insist, is the ART. Nothing matters but the art, and they’re quick to leap on anyone who dares to hint otherwise.

Short story time…

In college, I had a teaching assistant openly mock me because I said I wanted to write stories to entertain people. In front of the entire class he told me if I wasn’t writing words that were intended to change the world I was just wasting everyone’s time. My first assignment (a vampire story) came back with a lot of red ink on it. So did my second one (a tale about a dimensional shortcut cutting across the worst possible dimension). Only my third story gave me a passing grade, because he read a lot of stuff into it that… well, I wasn’t going to say it wasn’t intended. I had a GPA to consider.

Slightly longer story…

A few years after college, but still several years back, I was a full-time carpenter and stagehand at the San Diego Repertory Theatre. The Rep is a small space in downtown (in the basement of a mall, to be honest) and used to help pay the bills by renting out space on one or two of their smaller stages. There were late-night improv teams, experimental theater groups, things like that which could usually only afford one or two performances. One night I was finishing up late and came across the house manager watching some kids doing a theater class project. They had an “audience” up on stage with a video camera while three or four other kids were out in the house trying (emphasis on trying) to build a full-sized scaffolding with 2×4’s and power tools. It was an attempt at “art,” and the house manager and I had a few giggles over it.

A few minutes after I stopped to watch, one of the kids with a Makita drill balanced it wrong on a drywall screw and ended up stabbing himself in the hand near the base of his thumb (almost anyone who’s used a cordless drill can probably identify with this injury, even if none of us have done it since the second or third time the drill was placed in our hands). Well, construction came to a grinding halt, all the students checked out his thumb, and it was decided they would continue.

“See,” I told the house manager. “That’s my problem with modern art.”

“What?”

“Was he supposed to stab himself with the drill? It fit with what they’re doing. Did we just see an accident or part of the performance?”

She laughed, I laughed, but this offhand comment stuck with me. Y’see, I firmly believe art is not an accidental creation. You can’t throw paint at a wall and call it art. While statistically a million monkeys with a million typewriters can produce the complete works of Shakespeare in a million years, we all really know that many millennia from now it’s still just going to be piles of gibberish and crap. And maybe an Ann Coulter book or two. Art can’t happen by accident.

Which brings me to my second point, which will sound a bit contradictory. Art is always accidental. It is never, ever a deliberate act. The act of creation is deliberate. The artistic merit is not. History has shown this again and again, yet people still like to think they can make “art” and that others are fools for not recognizing it.

Ray Bradbury. William Shakespeare. Frank Capra. H.P. Lovecraft. Charles Dickens. Stephen King. Joss Whedon. Robert Louis Stevenson. When each of these writers and screenwriters started their careers, they were considered populist hacks at best, and at worse… well, critics can come up with some creative terms. Most of them weren’t writing to create art, but to pay rent and cover debts. They just loved to write and that was their main concern. Telling a story and getting a paycheck.

As time went on, however, people looked back and said “Hey, you know this guy really did say something about the human condition!” Did you know every one of these writers now has an entire college course devoted to them? At a number of universities, you can study Joss Whedon and the feminist empowerment of Buffy the Vampire Slayer or modern political undertones of Stephen King. Heck, I even understand there are a few schools where Shakespeare is considered a full major. William Shakespeare—who almost always wrote under a deadline and had to make constant changes to please patrons and actors. Just like the guys who wrote Transformers.

Now, here’s the rub…

Let’s take 100 writers and split them into four even groups. Each one of them publishes a handful of short stories this year. The members of group A are hailed as geniuses in magazines, newspapers, and on the newly-created inter-webbing thing. The others collect a paycheck.

However…

Next year, several folks from group B are asked to contribute their stories to an anthology, while several of A are forgotten. Ten years after that, people are asking whetever happened to those writers from group C. And a decade after that, people are pointing at the D stories as unrecognized classics of the time.

So… who’s the artist?

This is simplified, granted, but it gets the point across. What counts as art changes day by day, generation to generation. I had a college professor once freely admit that the canon of great American literature changes every time someone hits tenure and publishes a new paper, crediting one person while discrediting another. How can your work aspire to a state which changes its definitions almost on a daily basis?

Trying to create art is like trying to hit a mosquito with a laser pointer. Between either end of things, it’s almost impossible. Don’t worry about “art.” Nine times out of ten, I’ve found “art” is an excuse to explain rejection and criticism.

Just write the best story you can.

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