February 25, 2011 / 3 Comments

Previously on SPLICED

If you don’t get this week’s title, don’t worry. No one does. One of those lost gems of animation.

Anyway, last week was all about linear structure, so this week I wanted to explain narrative structure. Linear structure is all about the characters, but narrative structure is about the audience, be they readers or listeners or movie-goers.

By the way…

Minbv Cyxzlkjhguf Dosap Trewq

Try to remember that. It’s going to be important.

I mentioned last week that a story always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. Ex-Heroes and the upcoming Ex-Patriots each have almost a dozen major flashbacks to a period before the beginning of each respective novel. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter, and the film Inception starts with the frame of a battered and ragged Cobb washing up on the shore of an old man’s private island. Clive Barker’s Sacrament dives into an extended flashback that dominates the middle of the book, as does the classic film Casablanca. Everyone remembers Quentin Tarantino’s Pulp Fiction for its wonderful non-linear story and he also loaded the Kill Bill movies with flashbacks. Heck, the film Memento actually runs its story backwards.

By the way, don’t get confused by my talk of linear structure and non-linear stories. You can still get french fries even though you’re not in France, and you still need linear structure even though you’re telling a non-linear story.

Now, there are some important things to remember with narrative structure.

First off, if narrative structure and linear structure aren’t going to match up in a story, there should be a real reason why the story’s being told that way. Is there no way this information could come out except in a flashback? Is there a purpose to cutting back and forth between past, present, and future? Is this structure advancing the story or bogging it down with unnecessary segues?

There was a passable Denzel Washington movie a while back called Fallen. In all fairness, it was a great movie that got dragged down because the lead actor kept doing a Denzel Washington impression through the whole thing. I’m about to spoil the ending, so if you haven’t seen it and have any interest… skip down a paragraph or two.

Fallen begins with Denzel in his death throes. He’s thrashing around in the snow and clawing the air. His voice over tells us (paraphrasing a bit)…

“Lemme tell you about the time I almost died. Actually let me start a little before that…”

At which point the film leaps back in time about a week to Detective Denzel attending the execution of a serial killer. A serial killer who, it turns out, is actually possessed by a demon. And by the end of the film, said demon has possessed Denzel. The frame sets up the audience for a twist— it hasn’t been the detective narrating, and it wasn’t him dying. It’s the demon, trapped by the detective’s final act. Without the frame, there’s no twist.

In my book, Ex-Heroes, every third or fourth chapter is a flashback. This serves two purposes. One, since it’s already a shift in the narrative, it also let me shift the viewpoint to first person. It also lets me tell another aspect of the story. While the main plot of Ex-Heroes is about living in the aftermath of a zombie apocalypse, it’s also important to know how this all came about. So shifting into the past let me develop a few key characters and it let me see some important events through their eyes.

A bit more on that next week.

The narrative also has to be readable. That sounds kind of common-sense, I know, but one problem that crops up a lot is writers taking that non-linear inch and running a few miles with it. Since I can go a bit non-linear, I can push the envelope and go a little more, and then a little more, and then…

Remember that sentence up above I told you to remember? Do you know what it means? Well, it’s not a sentence, it’s just the alphabet out of order. But it kind of looks like a sentence, and I’m willing to bet a few of you spent a moment trying to decode it (is it backwards writing? Serbian? Roman numerals?) without much luck.

Y’see, Timmy, there comes a point when a writer has broken up the narrative with so many flashbacks, recollections, and frames-within-frames that they’ve just got gibberish. Oh, sure, if you spent twenty minutes or so studying that first example you would’ve all eventually figured out it was the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

But no one wants to read a story like that. I don’t think any of you read this ongoing series of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns to work out over the next week or so. So while it’s okay to mix a story up a bit, at the end of the day your audience has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation.

I got to interview Bruce Joel Rubin, an Academy Award-winning screenwriter, a while back. During our talk, he made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand a story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

And really, this is what I’m going to talk about next week. Linear and narrative structure need to work together, not fight each other.

So, until then, go write something.

October 22, 2009 / 3 Comments

Nudity in Casablanca

Right off, before I forget, check out Live to Write Another Day over there in the right-hand column. It’s the blog of a friend of mine where she offers tips, suggestions, and recipes for folks trying to survive the life of a starving writer. I only make such a blatant plug because she asked me to contribute a recipe and let me put up some photos from my trip to Egypt. So go learn how to make koshari, save yourselves a few bucks, and look cultured doing it.

But back to the business at hand…
While I’m sure several of you saw this title and immediately started scrolling for the Ingrid Bergman pictures, I’m afraid this week’s topic is a bit more subtle than that. Plus, I’m still figuring out how to post pictures.
So, what better way to discuss subtlety than to once again fall back on the world of Star Trek for an example.
The original series and Next Generation each had similar first season episodes that were linked between the two shows. You may not know them by title, but even a casual viewer would remember the stories. The Enterprise crew(s) is infected with a virus that loosens inhibitions leading to constant displays of laziness, lust, and even savagery. You may recall a shirtless Sulu with a fencing foil, or perhaps Tasha Yar in some bizarre casual wear trying to seduce Data. The original series did the story about two months in. Next Generation did their version the second week they were on the air. These episodes were “The Naked Time” and “The Naked Now.”
All well and good, you’re saying, but this is not the nudity I tuned in to see.
Y’see, Timmy, in both of these cases, the point of the story was to give us a better glimpse at who all these characters were beneath our first impressions. What were they really like at the core. Were they lonely? Repressed? Hiding awful secrets? Those first impressions are very important, don’t get me wrong, but we all know what catches our attention is the stuff underneath. A quick glimpse of bare skin is always far more fascinating than the most elaborate and inspiring outerwear.
So, since I’ve already established the nudity I’m speaking of is metaphorical, not literal (and actually watched the hit counter go down now that I’ve clarified it), what does this have to do with Casablanca? Well, Casablanca is a very famous film which is not chronological. On the off chance you haven’t seen it (in which case you should have another window open to your Netflix queue right now) there’s a very large flashback smack in the middle. The story rolls back the clock several years to Paris, just as the Germans were invading, and it’s immediately striking to the audience what a different character Rick is at this point. He’s laughing, charismatic, generous–the complete opposite of the man we’ve come to know in the first hour of the movie. We get to find out what happened between him and Elsa to make him become that man, and we realize the kind of person he could’ve been if things had gone a different way. It’s probably one of the most memorable flashbacks in cinematic history.
The only reason this sequence has that kind of dramatic weight, however, is because it’s not at the beginning of the story. There’s a reason it’s in the middle. It’s so we can meet Rick the bitter, sullen drunk and so he and Elsa can have all those subtle looks and sharp words. If we already knew why he was like that, about the relationship between them, or how she had crushed his heart, it would’ve changed everything.
One mistake I see quite often, in books and scripts, though, is that aspiring writers try to front-load their characters. I learn everything there is to learn about Wakko in the first seven paragraphs after he’s been introduced, or his first five minutes on screen, so there’s nothing to learn later. Which means Wakko is only going to have a surface-interest for most people for the rest of the story. To fall back on the nudity metaphor, it’s hard to be titillated an hour in when we got to see everything right up front. What excites us and gets us anxious is waiting for it. To put it even crasser, sometimes putting out on the first date leads to something, but more often than not it doesn’t.
Part of the reason this approach fails is it goes against our instincts as people. Throughout our lives we’ve all met people, but we rarely learn everything about them all at once. I’m sure most of us have had one or two of those “and we talked for six or seven hours” conversations, but even those are stretched out across time and they also don’t cover everything. More to the point, we’ve also had that uncomfortable situation where someone we’ve just met starts telling us way too much information about themselves. In real life and in fiction, getting all sorts of information right at the start just feels unnatural.
Here’s another great example. One or two of you may have seen a little movie called Pitch Black. There’s an early scene when the mass- murderer named Riddick is handcuffed to a pole in the crashed ship and escapes in a… well, it’s a very memorable way. Especially because of the sounds. I won’t ruin it for anyone who hasn’t seen it, but needless to say it establishes–without a single line of dialogue–how very determined Riddick can be once he sets his mind to something. His character is solidly defined in that one scene. Everyone who’s seen it knows exactly which moment I’m talking about, it’s that perfect.
However, it isn’t his only defining scene. There’s one much later on, a quieter moment when he explains his religious views to another survivor of the crash. This time around, there are hints that Riddick wasn’t always so kick-ass and vicious, and that as low as he may seem now, he’s actually dragged himself up in the world. If this tiny bit of backstory had come out when Riddick was introduced, it would’ve been melodramatic at best, and at worst would’ve gotten the script tossed in that big pile on the left. It’s more powerful later because we’ve come to known the character one way and are now being shown there’s even more to him. The first bit makes us like the character (for one reason or another) but it’s the second bit that helps make him memorable.
I’m going to end this with two observations made by friends of mine about other forms of art. First is Dave, who was an incredibly skilled painter I knew in high school. This guy could’ve been doing book covers at age seventeen, and as it turns out he was a big fan of doing the Boris Vallejo-type paintings, the ones with bronzed women in chainmail bikinis that make Xena’s outfits look like a parka. When I asked him why he didn’t just do nudes, he smirked and said “Nudity isn’t sexy. It’s what you don’t see that gets you turned on.”
The second observation was from Brad, who was my boss on a long-ago martial arts show called Vanishing Son, the first television series I ever worked on. We were on set one day talking about a recent X-Files episode and a beautiful lighting-camera trick they’d pulled to get around standards and practices, allowing them to show a brutal murder on screen. I lamented the fact that we never did anything as clever, even though our show was loaded with such potential moments.
“It’s because all we do here is porn,” sighed Brad. “Doesn’t matter what kind of show it is. Porn is when you show everything. That’s all anyone here knows how to do.”
So, mull on that until next week.
Speaking of which, next week is Halloween! Or close enough, yes? A good time to talk about some scary stuff.
Until then, go write.
October 15, 2009 / 4 Comments

Cross Training

When we last left our heroes…

I ended last week in mid-pontification, so let’s do a quick recap. We’d talked about linear structure and then about dramatic structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things clear.

As I mentioned before, dramatic structure is separate from linear structure, because it’s what the audience is experiencing. The dramatic structure follows the narrative while the linear structure follows the characters. Narrative is the way the story is set out for the audience. It’s the way we read a story or a screenplay, from the first page to the last, unless you’re reading a Choose-Your-Own-Adventure book or one of James Burke’s clever histories. Simply put, narrative is the path the storyteller has chosen to take us along. Sometimes it’s the direct route, sometimes there are sidetrips. Picture a city with a system of elevated trains and subways. There are trains that circle the city, some that stop at every single platform, and there’s the express that takes you straight to Shell Beach. As the reader, you can decide which train to get on–or which book to pick up–but after that you’re on a set path that was chosen by someone else, and that path is the narrative.

So, keeping that little analogy in mind, let’s look at linear and dramatic structure on our train ride. Now, dramatic structure is easy in this analogy. It’s the speed of the train. As the train gets faster and faster, or gets to go for longer and longer without stopping, it becomes a more exciting, smoother ride. If your train is constantly having to decelerate, accelerate, brake, and so on, it’s jarring and distracting. Pretty soon the passengers have put on their iPods, focused on an ad poster, started thinking about that project at work or ordering pizza when they get home– they’re thinking about anything they possibly can except the train ride. When the train ride is your story, well… that’s not good. It’s breaking the flow. Screenwriter Peter Staughn recently used a similar idea in an interview. “Once the story engine’s up and running, you stop it at your peril.”

Linear structure’s a bit tougher, but look at it this way. Suppose you know that all the platforms on your ride go in a certain order. Perhaps they’re numbered or alphabetical. So while you ride the train, you can look out and see A, B, C passing by. Sometimes you see Z, Y, X out the window and you realize this particular train started at the other end of the commute. Now on one or two trains, you might look and see A, D, G, which seems weird as hell at first, but then you realize this is the green line and it’s got those strange curves in it that only hit every third station. Notice that in all these examples the platforms are still in alphabetical order, but this particular train is passing them at different points, giving the appearance that they’re random or in some strange order.

So, that’s how linear structure, dramatic structure, and narrative all fit together. That being said, let’s take a quick peek at the most common way they don’t fit together.

Last week I mentioned a common clash between linear and dramatic structures. The writer puts things out of linear order in the narrative for no reason, and this means the dramatic structure takes a hit.

Consider it this way. Suppose my linear story is A-Z, and so is my dramatic structure. The waves are smallest at A, largest at Z (or probably W with a bit of denouement). If I randomly rearrange these story points into our now-classic mqnw berctx yzuai sopdl fkgjh order, the corresponding dramatic waves become a jagged, roller-coaster mess of different highs and lows. To be more specific, the waves become static. If you want to stick with the train analogy, this is some bizarre track that loops and circles and leaps between stations almost at random, which means the engineer is constantly slamming on the brakes and leaning on the throttle to hit all the stations in time. It’s the kind of train ride where you just can’t wait for it to be over. Or maybe you’ll just get off at the next station–wherever it is–and take a cab from there.

So, if there’s going to be a flashback or non-linear sequence in your narrative, there needs to be a dramatic reason for it. It shouldn’t be a burst of static, it should fit into the pattern of dramatic escalation–the wave– you’ve already got going. It should push us higher up the wave or deeper into the trough.

Here’s a quick point of interest. When people talk about how flashbacks don’t work and shout never to use them, this is why. Far too many writers will throw in a flashback that explains something in the story (often in a horrid, expositional way– yes, I’m looking directly at you, Highlander II) but does nothing for the dramatic structure or the narrative. You get out that vital fact, but the story grinds to a halt in the process. heck, sometimes you don’t even get a vital fact (much as it pains me to say it, like many of the flashbacks in the finale of Battlestar Galactica). So gurus and other “experts” will tell you to avoid flashbacks because 95% of fledgling writers are going to do awful, pointless ones, and it’s easier to say “don’t” then to explain how to do them correctly.

In all fairness, I’ve made this mistake myself. When Ex-Heroes first went out to my little secret cabal of readers, more than one commented that one of the final flashback chapters was smack in the middle of a pitched battle. It disrupted the flow and killed all the dramatic tension the past two chapters had built up. They were dead right, too. When I rearranged things, it gave me a much more powerful ending

In a way, this hearkens back to something I’ve said three or four times before. All that matters is your story. If something isn’t helping or contributing to your story, it shouldn’t be there. Lots of fledgling writers try to do cool things with structure because they think this will make their story cool. The different forms of structure are so intertwined, though, that attempting to change one of them for the heck of it will most likely damage the others. Shuffling Raiders of the Lost Ark would just create a convoluted mishmash. Straightening out Pulp Fiction or Memento would be… well, pretty boring, really.

In architecture, there’s a reason that beam is there and that column is here. When you’re laying out a train system, you put tracks and stops in specific places, and the trains have certain schedules to reach them all efficiently. When writing a story, it’s the same thing. You can use whatever elements you like, but these elements need to fit together in a cohesive way to create a specific result.

And that, ladies and gentlemen (all twelve of you) concludes our intensive three week course on story structure. Is there anything else you’d like to know?

No, seriously. Anything else? I’m beat and I have no idea what to rant about next week. Any suggestions?

Well, we’ll figure something out.

Until then, go write.

September 25, 2009 / 2 Comments

Secrets of the Order

I have been prodded to remind folks the Amazon link off there on the side has grown again. So… go hit the link.

What about that title? Sounds impressive, eh? Alas, the order we’re talking about is a bit more mundane. It’s not much of a secret, either, now that I think of it.

Well, too late now. You’re already reading. Let’s move on.

Structure, unbelievable as it may sound, is how your story is put together. It’s the underlying shape and order that everything else hangs on. If you don’t have structure, all you have is a pile. Even something as amazing as the Guggenheim still follows a lot of the basics of building construction.

Much like the physical architecture of buildings, there are certain rules a writer needs to follow with the structure of their story. And, much like with architecture, ignoring these rules often means the story will collapse. Or end up so unsightly nobody will want anything to do with it.

There are two types of story structure I want to rant about. One is linear structure. The other is dramatic structure. They’re two separate things that should tie together if you’re doing things correctly, in the same way that dialogue and character should tie together. Hopefully we’ll have time and space here for both.

So, first up, here’s a pop quiz. What does this mean?

Mqnw berctx yzuai sopdl fkgjh.

No clue? What if I put it like this…?

Ghijkl abcdef mnopqrs wxyz tuv.

A little easier for some of you to see the pattern? Yes and no? Okay, try this…?

Abcdefg hijklmnop qrstuv wxyz.

Ahhhh, well now it’s obvious, isn’t it?

I mentioned a while back that three act structure always needs a beginning, a middle, and an end. However, they don’t always need to come in that order. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter. The film The Prestige has a wonderful, interwoven, double-frame structure of a prisoner awaiting execution and reading the journal of his supposed victim, a man who had stolen the prisoner’s journal and is relating what he discovers as he studies it. My upcoming novel, Ex-Heroes, has almost a dozen major flashbacks in it to a period before the beginning of the novel. And, of course, everyone remembers Pulp Fiction for its wonderful non-linear story.

One easy way you can check a story to make sure all these tricks work is to cut it up and put the bits in chronological order, like a timetable. This is the order the characters and the world are experiencing the story (as opposed to the reader). Does effect still follow cause? Are the actions and dialogue still motivated? If it starts to get fuzzy or questionable, that’s not a good sign.

The other problem here is some people have taken that non-linear inch and run a few kilometers with it (mixed metaphor intentional). Since I can go a little bit non-linear, I can push the envelope and go a little more, and a little more, and a little… Well, the first example shows the problem with this. There comes a point when the narrative has been broken up with so many flashbacks, recollections, and frames-within-frames that you’ve just got gibberish.

Oh, sure, if you spent twenty minutes or so studying that first example you would’ve eventually figured out it was all the letters of the alphabet. I don’t doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

Thing is, Timmy, I doubt many of you read this collection of rants with the hope that someday you’ll understand what I’m talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns and clauses to work out over the next week or so.

Of course, all audiences feel this way. So while it’s okay to mix a story up a bit, at the end of the day your reader has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation. Bruce Joel Rubin, the Academy Award-winning screenwriter of Ghost, recently made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand the story–you’ve lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

This is also a good time to mention this little oft-occurring problem…

Abcdefghijklm456nopqrstuvwxyz.

The thing that immediately sticks out is the element that has no business being there. In the midst of our flowing, structured story (the alphabet) the 456 is something that ties to nothing before or after it and has no bearing on anything else in the story. It is, to use a previous example, the speech about Masada in that early scene of Raiders of the Lost Ark. Depending on the story, the 456 may be a clue for stories yet to come, a really cool dance/ action/ comedy sequence, or something none of here can even imagine, but if it isn’t really part of the story then… it shouldn’t be in the story.

Hmmmmm… this isn’t huge, but I think if I continue with dramatic structure this is going to get kind of sprawling. So let’s call this good for now while it’s still readable.

Next week, I’ll continue my mindless rant about structure with a discussion of drama and kayaking.

Until then, go write.

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