June 20, 2019

The Negative Zone

Today’s musings got inspired by a couple things. A headline. A few twitter posts from people I know. Some thoughts that’d been bouncing in my head for a while. And a movie I watched last weekend during my usual bout of Saturday geekery… So, let’s take a moment and talk about negative space.

No, not the Negative Zone. That’s another thing entirely. Like, a completely different universe.

Anyway…

You’re probably already familiar with the idea of negative space in art even if the term might not be familiar.  It’s the space around the subject, rather than the subject itself. Negative space is a necessary thing—it helps us isolate and define elements. We need that open, less-defined area for our brains to process things correctly.

Think of this page. There’s open space between the letters and the words, which help us to read. There’s also spaces between the paragraphs. That’s more of a modern web format, sure, but even on a printed page we use indents—more space—to help mark off new paragraphs.

And here’s the interesting thing. We all know the space is there. We register it and process it. It’s blank, but it’s serving a purpose.

There’s also space within storytelling itself. We often leave things blank, so to speak. We don’t always explain everything or describe everything or answer every question. Because we know the reader can do a lot of it for us. They’re going to make their own images in their mind and fill in little details. And we all process it a little differently, which is why we don’t always picture things the same way as everyone else.

What does blank space in a story look like?  Well I’ll have the famous bank robber ride into town with a big sackful of cash. Wakko might have a scar on the side of his face. Dot could have a necklace she never takes off.

Negative space in a story is all these things, some minor, some major, that I don’t spell out for you. I mean, just off those random sentences, I bet you came up with an explanation for all of those things.  It’s something I don’t need to explain because it’s either not that unusual (lots of people have jewelry they always wear) or because we can figure it out pretty easily (gosh, where do you think Iron Thorpe got that bag of money?).

Now, you may remember I’ve mentioned Academy Award winner Billy Wilder here once or thrice. He had a great little aphorism—if you let the audience add 2 + 2 on their own now and then, they’ll love you for it.  I’m a big believer in this. I think it’s one of the honest, physical joys of reading. Figuring things out—even small, simple, subtextual things—gives us a feeling of satisfaction. It sets off a tiny little squirt of the happy chemicals in our brains, the biochemical reward for doing something right or solving a puzzle. That moment of adding 2+2 together is why we enjoy reading.

So if we’ve got the stuff I’ve explained to you and the stuff you figured out on your own, what parts are you more likely to enjoy? Which ones are going to stick with you? Sam Sykes (professional bear wrestler and author of Seven Blades in Black) has pointed out that when it comes to backstories and mythologies, the parts we figure out on our own are the ones we love. We like parsing out who the bad guy was in that hundred-year-old conflict, or the realreason Yakko and Phoebe get so icy when they end up in a room together.

And sometimes… we just don’t need to know. We don’t. Period. Sometimes the explanation’s just completely irrelevant.  Sometimes it’s better to leave the past shrouded in darkness and mystery. When we find out all the details about how Wakko got that scar sometimes… it’s just kind of a let down  We like the mystery aspect of it, the uncertainty, far more than the actual answer (Neil Gaiman once said as much in his Sandmanbooks—Cain and Abel openly discuss it with another character). I’ve mentioned William F. Nolan’s “bug in the closet” idea before, and how it limits horror, and that’s kinda what we’re talking about. Sometimes letting the reader make the final decision is much more powerful.  ‘Cause when we don’t know the answer to something, there are lots of possibilities, so many things for our minds to dwell on. But once we know… there’s only one. That’s it. Done.

I’ll add one last thought to this before we wrap it up. From a basics mechanics point of view, if I leave these things unsaid… it leaves me space to say otherthings. As I’ve mentioned before, any story only has so much room. Books only have so many pages. Movies can only be so long. The five paragraphs I spent explaining how alchemy works in this world are five paragraphs I could’ve spent on advancing my plot.  Or developing one or two of my characters.

That Saturday geekery movie I mentioned up top? It spent tons of time in the very beginning explaining how the different magical sciences worked and where they came from. Which turned out to be a big waste of time because, naturally, once the story got going we were shown how they worked. And where the sciences came from… well, it never really had any bearing on the story. 

With all that said, would you be shocked if I told you most of the characters were pretty thin? Their motivations were all sketchy at best. Hell, I couldn’t even tell you most of their names.

A big hurdle we need to overcome as storytellers is figuring out that negative space.  Realizing what parts we don’t need to tell. What parts might be good, but just aren’t relevant.  And what things actually improve my story by being left out of it.

And what things are weakening it or slowing it down because I’ve left them in.

Next time, I’d like to offer you some investment advice.

Until then… go write.

April 4, 2019

Shadow Agency

This week—requests are granted! Also, as you may have noticed, the majority of responses I got in comments/ tweets/ DMs/ etc were in favor of the new layout, so I’m going to stick with it for now.

A few weeks back someone asked about characters. How do I get a sense of who they are. How do I make sure when they do something it’s what they’d do instead of just what the plot (and by extension—I ) want them to do?

Okay, these are two related-but-different questions. Let’s look at each of them on their own, then figure out that relationship-overlap. Which I think is what we’re aiming for with this request.

Also, because there’s a lot to unpack here, expect a lot of links to previous posts. I don’t want to bury you in too much rehashed stuff. You’re here for exciting hot takes on the art of writing, yes?

First off, how do I get a sense of who my characters are as individuals?  What makes them unique?  What makes them stand out?

One thing would be their general backstory and personal preferences. If I’ve got a character—especially one of my main characters or important supporting ones—I should know a lot about them. And I’m talking about me, the author.  For almost all of my characters, there are things I know about them that never make it into the books. Maybe it’s about their relationship with their parents, their worst class in school, or their favorite bands. It can be games they play, people they’ve slept with, or their first car. A lot of this sounds like weird stuff, yeah, but all of this says a little something about who someone is, which means it’s going to affect how they react to the world around them.

There’s also their voice. The way people phrase things and the words they choose. Their background will have an effect on how they act, and it’s also going to effect how they talk. This is one of the easiest ways to make characters distinct on the page (or in an audiobook).

Also, I could think about how people react to this character.  Do folks wince at the sound of Dot’s voice? Do they instinctively lean away from Wakko? Do they lean toward Phoebe? And are people right to react this way, or is it because they know something else that we don’t?

All of this should give me a really good sense of who my character is. Again—I probably won’t use all of it. I may never see Yakko stumbling through a date or listening to music or reminiscing about his old VW Bug. But these are all the little elements that help move a character from a basic stereotype and into actual, memorable person-hood.

Okay, the second part of all this is about these characters making decisions. 

There’s a term you may have heard around the interwebs called agency. It first appeared back in the 1700s, when people were having Enlightening discussions about philosophy and sociology. At its simplest, agency refers to free will. Can a person make their own choices and affect the world around them? How much does the world they exist in restrict that ability to make choices? If I can’t travel alone, vote, or choose who to love… do I have free will, or just the appearance of free will? Do people in prison have free will? Free will may have gotten them there—or maybe the conditions forced on them by society did—but now they have almost no freedom to make choices at all, so…? Is there a point where I no longer have free will?

Anyway, that’s all heavy stuff. It’s a little different (and easier) for us when we’re talking about agency in a literary sense. Fictional entities don’t have free will because they’re… well, they don’t actually exist. But as a writer, I need to make my readers believe these characters are real people who are having an actual affect on the world around them. They need to do things, and these things need to matter. If cowards are suddenly going to leap forward and be brave, there should be a clear reason. If a cold person falls madly in love, we should understand why and how. If someone decides to open the spooky mystery box after it’s killed half their friends… well, we should be with them on this, even if we don’t like it.

Yeah, sure, it’s possible to make inconsistent decisions or choices that move the plot forward. We’ve all seen it happen. The wonderful A. Lee Martinez(he of the Constance Verity books and the Save The Movies podcast) came up with plot zombie a little while ago to explain this. It’s when characters are only acting in service of the plot, not out of any actual developed or established character traits.

This is, just to be clear, a bad thing. Y’see, Timmy, my characters need to face challenges and need to respond to them. They need to make choices—ones that are consistent with who they are. And the results of these choices should have a real affect on how the story plays out. Because if they’re not… Well, then they’re not really doing anything. They’re just empty puppets. Not even the good kind of puppets. They’re just sock puppets that I’m using to try to convince my readers this is a real story. 

So make your characters do things. In character.

Next time, I’d like to look at some things from a different angle.

Until then, go write.

December 20, 2018

Christmas Time

            Two semi-holiday related posts?  In the same month?  I’ve just totally sold out to the whole capitalist Christmas experience, haven’t I?
            Honestly, I’ve been sick in bed most of the week, so there won’t be much to this.  Lost a lot of time.  I still have a ton of presents to wrap.  And mail…
            Speaking of time, something bounced across my mind a week or three back, and it’s been fermenting over there in the corner for a bit…
            As a little kid, once we hit December, I could tell you almost exactly how long it was until Christmas.  As we got closer, my brother and I would start planning it down to the hour. Sometimes down to the minute.  What time we could wake up.  What time we could expect to wake my parents up (without fear of reprisals).  What time they’d let us come downstairs.  Christmas wasn’t in “a couple of days”—we were two days, fourteen hours, and six minutes away from opening presents.
            (that’s the present Mom let us take to bed with us on Christmas Eve—the bribe to keep us quiet and in our rooms for an hour or so after we woke up)
           Of course, after I got older it did just become “a couple of days” until Christmas.  I met people who didn’t celebrate Christmas and kept an even looser sense of when it was than me.  I even tried to actively avoid it for a while.
            What random point am I trying to make this week?
            How characters think about time says something about them.  It lets me know if they’re precise people or if they tend to speak in generalities.  It even gives me an idea how important events are to them.
            I mean, how long is twenty-four days?  Is it just 24 days?  Or is it  a few weeks?  Maybe three weeks?  Almost four weeks? Practically a month?
            If I told you something happened a couple of weeks, ago does it seem as important as that happened sixteen days, eight hours ago?  Am I looking forward to a party that’s still more than a week away?  Or that dinner that’s in less than four days?
            Y’see, Timmy, people are unique, and we all think about time in different ways.  Sometimes we generalize and estimate.  We round up and down.  We abbreviate one way or another.  And other times we’re very precise.  Maybe we won’t even give an answer until we can give the exact, confirmed answer. 
            And this can all change depending on context.  I might be vague about when I’m meeting friends for drinks, but very specific about when that date with Phoebe is.  I can tell you exactly how long I’ll be at the office, but I might be up playing Falloutuntil, y’know, later.  Don’t wait up for me.
            So when I’m writing characters, and they’re dealing with time, keep that in mind.
            And speaking of time, I hope you’re looking at a comfortable, stress-free couple of days.  If you’re in LA and happen to still need a last-minute gift or two, Dark Delicacies has some autographed books of mine, if that interests you.  And if not, there are a ton of awesome books at your favorite local bookstore.
            I hope all of you reading this have a fantastic holiday season.  Maybe I’ll see you all one last time before the new year rolls in.
            Have fun.  Try to enjoy a few peaceful days.  And maybe, if you have some time…
            Go write.
September 21, 2018 / 4 Comments

One and Done

            Okay, book edits have been turned in, but I never made it to IKEA.  One of our cats is sick and has been getting daily trips to the vet for fluids.  So the library and game room are still stuck in transition.
            Plus, I managed to squeeze a ranty blog post into all of this, only to realize at the last moment (just as I was inserting links and pictures) that I’d talked about this exact topic just a few months ago.  I mean, I used some of the same examples and everything.  I may be a hack, but I’m not that much of a hack.
            So let me skip ahead in my list of topics and talk briefly about killing people.
            A while back I mentioned a bad habit people have that I named “describe and die.”  It’s when an author (or screenwriter) gives us tons of details about a character in an attempt to make them likeable and relatable.  As a way to get us quickly invested. 
            And then kills them.
            Today I wanted to mention a little offshoot of this that I ended up talking about with my editor recently.  Call it a connected bad habit.  One I think grew out of necessity…
            This is going to seem rambling, but stick with me.
            One of the ugly truths about screenwriting is that so many things come back to budget.  I can write the most elaborate script with a broad palette of characters, but at the end of the day it’s going to come down what we can afford to do—especially in television.  I may have written dozens of little characters here and there to help bring the world to life, but the reality is they’re going to be cut and trimmed down to the bare minimum we need to move the plot along.
            Of course, most of us don’t see this.  We just see the final version.  And we tend to absorb some storytelling lessons from it.  Even the bad, unnatural ones.
            In screenwriting it makes sense that we’ll never, ever have a speaking role that isn’t important.  It costs almost a thousand dollars just for someone to have one line.  Seriously.  That actress saying “Your drink, sir”—she just paid rent for the month.  And she’ll get a sliver of the residuals, because she’s a speaking actor.  So Hollywood is reeeeeeeeeaaally conservative when it comes to handing out random lines to random people.  I’ve personally watched those parts get whittled away as new script revisions came out.
            Of course, that’s Hollywood.  Books have no budget.  We can have casts of thousands and dinosaurs and spaceships and all sorts of stuff.  If someone needs to speak, they can speak.
            But…
            Some folks still follow that minimal-character idea, not understanding it’s an element of budgeting, not storytelling.  And when I combine this with describe-and-die, it creates a really weird mechanic in my story.  Not only do I “create” real characters just to kill them off… they’re the only other characters I’m creating.  Nobody else gets a line of description or a few words of dialogue.
            Y’see, Timmy, now my story only has three types of people in it.  Protagonists, antagonists, and… victims.  Heck, depending on my story, I may not even have an actual antagonist.  Now all I’ve got is protagonists and victims.
            Which doesn’t feel like a very well-rounded world, does it?
            I’ve talked here a few times about the need to keep things tight, but—like so many things in life—this goes horribly wrong once it’s taken to extremes.  I don’t want to trim away every single interaction or description in the name of brevity.  A non-stop, breakneck paceis going to get exhausting really fast.
            I shouldn’t be afraid to have a little more in my story.  I don’t want my world to be cluttered, but I also don’t want it to be a stark, utilitarian framework.  Because the truth is… sometimes people are just there.
            Usually blocking an aisle in IKEA.
            Next time…
            Okay, look, my schedule for topics is a mess now, so if you’ve got something you really want to hear me blather on about, let me know down in the comments.  And if nobody does, I’ll just end up blabbing on about Sherlock Holmes or something…
            So until then—go write.

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