February 13, 2020

Picture Everyone in Their…

In the spirit of the day, here’s a quick, odd idea I bounced off someone a while back.

Underwear choices say something about us. 

I mean, think about it. Who’s going to see my underwear? Who’s going to know about it except me? Sure, a lot of us may have that special someone in our lives, and they’ll get to see it, but for the most part our underwear choice is a little, personal secret, like a password that changes every day. Hopefully.

In a way, underwear is kinda like a tattoo—it’s something we get more for us than for anyone else. Depending on what else I’m wearing some other folks may see my tattoo, and they might enjoy it or be scandalized by it. But that’s not why I got it. It’s a very personal choice.
Some folks spend the bare minimum on their undergarments. Others spend a lot. Some might want to spend more. There are people who wear incredibly sexy underwear every day and some people… okay, look, there’s only a couple holes. It’s good for at least another wash or two. Sometimes it’s a style choice, sometimes it’s about comfort, and sometimes it’s just about what’s at the top of the drawer because who the hell puts any real thought into that sort of thing.  I’ve known people who’d be horrified by the idea of going commando or braless and others who wouldn’t think twice about it. 

Goofy as it may sound, think of your latest cast of characters.  Picture them all in their underwear. What are they wearing? Why? Boxers or briefs? Thongs or bikini? Mens or womens? Cotton or silk? Fancy or bulk-pack? Would they care if someone else saw their underwear? Whether or not they were in it?

Now, just to be very clear—none of this means I need to talk about underwear choices in my story.  If I’m introducing Wakko, there’s not too many circumstances where we’d have to know what he’s wearing under his jeans.  Or not wearing. I don’t need a random scene of someone changing in a locker room or walking around their apartment without pants.

But—like a lot of character details—it still might be a good thing for me to know. It gives me a sense of what kind of person they are. How they think and how they might act and react to different situations. And that’s all good stuff to know, because it help make this person more real in my head. Which makes it easier for them to be real and distinct on the page.
No matter what they’re wearing.

And speaking of characters, next time I’m going back to the A2Q to talk about characters.

Until then… go write.

February 1, 2020 / 7 Comments

A2Q Part Two—The Plot

Hey, here we are back with the A2Q. Sorry this is a day late. Yesterday was a big day for me, and it ended up eating a lot of my time. In a good way.

Anyway, last time in the A2Q we talked about ideas. How to find them, collect them, and clean them up for later use. Now I want to talk about plots. We’ll go over what they are, why we need them, and how to put one together using that big pile of ideas we’ve gathered up and had sitting on our desk for a few months now.

In my mind, a plot has three basic parts. It establishes a norm. It gives us some kind of conflict. And then we resolve that conflict. Again, just me, but I think if my plot doesn’t have these three identifiable components, it’s going to be tough to get anyone interested in it.

Let’s go over each of them.

First, we need to establish what passes for “normal” in the world of my book. Maybe it’s the modern world as you and I both know it. Maybe it’s the historical world of the 17th century. Perhaps it’s a future world where planets settle all their grievances and negotiations with gladitorial games. Or possibly it’s the modern world but werewolves exist and everybody knows about them.

I know a lot of folks push for diving right in as quickly as possible, but there’s a reason this step is important. If I don’t establish what’s normal and natural in this world—or at least what my characters think is normal and natural—I can’t have anything unnatural happen to them. This can be a little tough if “normal” means living in a world with space elevators and moonbases, or a Victorian steampunk world, or a modern world where werewolves are real, but I really believe it’s vital. If I don’t establish what’s possible, everything that happens in my book becomes questionable, as do all my characters’ reactions to it.Yeah, you and I might freak out to see a werewolf run in front of our car tonight, but for the residents of WereWorld this is just another Thursday. It’s normal.

Second, we need to establish some kind of conflict. Whatever that norm is our characters are used to, something has to break it. By its very nature, today should be something out of the ordinary, because if this was a regular, day-to-day challenge our characters would already know how to deal with it, right? And if they know how to deal with it, it’s not that interesting. We want to see the day things change, the day our characters have to deal with something that knocks them out of their comfort zone and forces them to impress us somehow.

Now, throughout the course of our book, there may be a bunch of challenges my characters need to deal with. If a werewolf murders my character’s lover but nobody believes in werewolves, she could have a ton of people after her—the police, the FBI, her psychiatrist, maybe even a werewolf hunter who thinks she was bitten. But there should be a main, overall conflict that’s driving everything. In this particular case, it’s our character trying to prove werewolves are real and she’s innocent. Almost everything builds off of that.

Third, we need to resolve this conflict. We can’t tell our readers there’s a ravenous werewolf storming through my hero’s hometown killing everyone it can and then just… never refer to it again. If Dot’s dream all this time has been to ask out the cheerleader, then she needs to ask out the cheerleader (or at least address why she doesn’t need to ask out the cheerleader anymore). A big part of any book’s success is how we tie things up at the end which means… well, we need to tie things up at the end. When was the last time you or someone you know praised a book for not resolving anything?

Something else that kinda needs to be addressed. When the conflict’s resolved, it needs to be my hero who resolves it. I don’t want to follow Wakko for 300 pages and then have Phoebe step in to save the day at the end. All that tells me is we should’ve been following Phoebe all this time. Which means I write a book about the wrong character.

Now, with all that in mind, let’s talk about how we can fit a bunch of ideas together to make a plot.

And before we get into that, I want to go over something I mentioned last time. It’s one of the early obstacles we need to overcome in this book-writing process. And that’s understanding that one idea won’t become a book. An idea is just a single, lonely thing, and we need a couple of them together to make a plot.

F’r example, let’s go with this idea— There’s a werewolf in the forest.

Now, I bet your brains are already hopping with this, right? Thinking of ways it can go. Well, that’s just what I mean when I say one idea isn’t a book. We all immediately, instinctively understand there has to be more than this. I just mentioned that a plot has three parts, so it stands to reason that it needs at least three ideas. A lone idea should force us to consider other ideas. Is it a hungry werewolf? Is it intelligent? Is the forest close to our characters? Are they in the forest? Do they know about the werewolf? Does anyone else know about it? Are they hunting the werewolf? Is the werewolf hunting them?

This is where we shall deploy our most powerful plot building tool… conjunctions! Yes, just like in that old Schoolhouse Rock cartoon? Am I dating myself with that? Never mind, you all know what conjunctions are.

When I’m assembling a plot, I’m going to be stringing ideas together with and, but, and sometimes or. Think of one of your favorite books or shows or movies. If I asked you right now to explain it to me, you’d end up using lots of conjunctions describing it as the ideas stack up.

We’re out for our evening walk but there’s a werewolf in the forest and the werewolf’s terribly hungry for human flesh and the forest is right on the edge of town and the werewolf is a time-travelling cyborg and the werewolf is also a Sagittarius but there’s still a chance we can stop the werewolf. We just need to get some silver bullets and shoot the werewolf with them or the werewolf will kill us all and getting killed would be really bad.

Let’s talk about that little pile of ideas I tried to make into a plot.

First off, hopefully you can see what I was talking about. Each little bit is a separate idea. On their own they’re not much, but as we tie them together they become part of the larger whole. I established a norm, I introduced a conflict, and I’ve floated at least two possible resolutions. It’s very basic and no frills, but it’s a pretty solid plot.

Second, plot is almost always about doing something. To be more specific, the attempt to do something. My characters are doing something. The werewolf is doing something. Plot is active. Ninety-nine times out of a hundred, our plot is going to boil down to “X is trying to Y.” Kamala is trying to balance superheroics and schoolwork. The Mandalorian is trying to protect the Child. Benoit Blanc is trying to solve a murder. Detective Pikachu is trying to find Harry Goodman.

As I mentioned above, the thing our characters are doing should be something out of their wheelhouse, something that puts them in an uncomfortable place. If everyone knows werewolves are real, Phoebe’s a professional werewolf hunter, and she’s out there in the woods with a quiver full of silver crossbow bolts… again, this is just a Thursday night in WereWorld. But if she puts three of those silver crossbow bolts straight through the werewolf’s heart and they do nothing… well, crap, what’s she supposed to do now? She only really had the one trick and that werewolf looks very much still alive and super pissed now.

Third is taking that second point a necessary step farther. Plot is almost always (again, about 99% of the time) about the attempt to deal with an external problem. Enemies. Society. Corporate banks. Androids. Aggressive jocks. Harsh professors. Werewolves. They’re external things that affect our characters, and simultaneously they’re things our characters need to deal with or address, one way or another.

Also, just because somebody always takes things too literally, when I say external, I’m referring to the characters as people—their consciousness, not their physical forms. If Wakko wakes up with a bomb implanted in his stomach or Phoebe gets a sudden case of super-lycanthropy, yes these threats are inside their bodies, but they’re still outside forces. They’re things that aren’t part of them, that they have no control over. We’re going to get to internal things later, don’t worry.

Make sense? Okay, lemme throw out two more plot-related things. A warning and a consideration. And I’m going to use a different metaphor for each one

First is a warning. Last time, while were talking about ideas, I said we could think of ideas as puzzle pieces. Like building puzzles, we need to get a sense of what ideas fit best where, and also… which ones don’t fit at all. With puzzle pieces, we can look at the tabs and the slots, as well as what’s on the puzzle piece itself, and get a good sense of what goes where. The piece that’s all off-white moon and the piece that’s all night sky most likely don’t connect directly to each other. There’s going to be one or two pieces between them. Heck, maybe a lot of pieces. And that one with the flat side is clearly an edge—it’s not going to end up in the middle somewhere.

Likewise, that smaller bright green piece with grass on it and the notably smaller tabs… well, odds are prety good that’s not even part of this puzzle. We can see that it doesn’t belong and get rid of it pretty quick. We don’t want to spend a lot of time wrestling with something that clearly isn’t going to fit anywhere.

Look at my sample plot up there. Two of those plot points probably stood out to you. One is the werewolf being a time traveling cyborg. I mean, it’s a cool idea, but does it belong right there? Should it maybe be something we know from the start, or something we figure out at the end? Just dropped in right there it feels a bit jarring, yes?

Still, not as bad as the werewolf being a Sagittarius. It’s a funny bit, but funny doesn’t really fit with anything else there, does it? Maybe if the tone of the book was kinda different. But as is, it feels a little too goofy alongside talk of a flesh-eating werewolf charging out of the forest. I may really need to think about getting rid of it. Or changing some other things to make it fit better.

Plus, let’s be realistic—any decent monster is a Scorpio.

This is a really tough thing to get a handle on—the idea that an idea can be good but not good for my book. We tend to think that a good idea is good no matter what, and in a way that’s true. But we’re not talking about ideas as individual things. We’re talking about them in that greater, interlocked pattern that’s our plot. And sometimes a really cool idea just doesn’t fit. No matter how amazing that little piece of green grass looks, it just doesn’t go with the other pieces in this puzzle.

Now, here’s my other thing for you to think about—a different way to consider plot.

Raise your hand if you’ve played Dungeons & Dragons. C’mon, we’re all geeks here. If not D&D, I’m sure you’re familiar with some sort of pen-and-paper roll playing game. Gamma World? Vampire: The Masquerade?

Okay, since some of you are still feeling shy, a common element here is for a Dungeon Master (aka “the DM”) to draw out a map of the town/castle/catacombs/crashed spaceship our adventurers will be exploring. The DM draws out every room, tunnel, antechamber, hidden staircase, and so on, usually with a few extra details about what can be found in each area. This is the rough framework of the adventure.

This framework is very similar to how we build a plot. Lots of conjunctions, right? The adventurers will travel through an archway and a hallway and a thick oak door and a room and a hidden door behind a tapestry and a tunnel or a staircase and then a vault. Each element we add takes us further along the path, moving us toward some kind of conclusion. Hopefully one where our rogue, Yakko, doesn’t end up dead again.

Now, with this metaphor in mind, let me ask you this. Have you ever sat down for a night of D&D with that person who’s just a little too enthusiastic that they finally get to DM? And they’re going to design the most amazing dungeon ever? We hit that first room behind the thick oak door and there’s twenty skeletons and they all have +2 swords and +3 shields and there’s a werewolf and she has a +4 flaming axe and the helm of disintergration and the floor is really a giant Trapper and the ceiling’s a Lurker Above and

I’m guessing most of you are familiar with this kind of DM, in theory if not in personal experience?

Here’s what I wanted to point out. Notice how this version of the dungeon has just as many conjunctions, but it doesn’t actually go anywhere? After all those conjunctions, we still haven’t moved past the first room in the dungeon. We haven’t progressed at all.

This is something we need to watch out for. Not all of the ideas in our big pile are going to be part of the plot. Some of them are going to be details, and we don’t want to confuse details for plot points. My conjunctions shouldn’t all pile up in one place, just building and expanding this one area. They need to keep moving us into new rooms and new halls, all of which are leading us, again, toward that eventual end. We can add a lot of things to our plot with conjunctions, but do they actually move the plot along? Do they force our characters to make decisions and take actions?

So, to sum up a few points. My plot establishes the norm, introduces conflict, and then resolves conflict. It’s more than one idea, all with solid connections. It’s an active attempt to do something, and that something is almost always going to be some kind of external issue. And plot is moving our characters through the book.

After all this, you’ve probably guessed what I’m talking about in the next A2Q. Characters. How we come up with them. How we develop them. How we fit them into our plot.

But that won’t be for three weeks—next time here I want to talk about an old favorite, and the week after that is a little Valentine’s Day advice. And then back to the the A2Q for maybe two sections in a row.

Oh, and if you somehow missed it, my latest book, Terminus, just came out as an Audible exclusive. Go check out that beautiful landing page they set up on the other side of the link. It’s got a bunch of clips, a video chat between me and the narrator—the wonderful Ray Porter—and of course the book itself.

So until next time… go write.

September 26, 2019 / 1 Comment

Getting It

Is it just the view on my screen, or has the tag cloud over there in the right margin kind of… collapsed? Shattered? It doesn’t look right, that’s for sure. Apologies if you’ve gone looking for something and it’s especially hard to find.
Anyway…

I stumbled across an issue recently in two very different books, and then in a movie, and it’s semi-related to some things I’ve talked about before. So I figured it might be worth a little refresher. And, not to sound silly but.. some of you are going to get this immediately and some of you aren’t.

There’s an idea I’ve mentioned here a  few times, which I first heard (read, really) from Damon Knight.  If we’re presented with a fact we don’t know, it’s information. If it’s a fact we doknow, it’s just noise. I don’t bother to explain what the ranty blog is about every week, because if you’ve found yourself here odds are you already know. But I will discuss Phoebe’s height a lot this week (she’s over six feet tall) because it’s kind of germane to the discussion, as one might say.

It’s very important that Phoebe is tall in my story. In fact, it’s semi-critical that my readers know she’s just over six feet. It’s a key point for her, and I can’t have them picturing her shorter—let alone drastically shorter—because it’ll make things very confusing at a later point in the story.

So… how do I do this? How do I make sure that when readers picture Phoebe, they picture her as just-over-six-feet in height? That it’s one of her defining details, something they absolutely picture about her?
Well, yeah, I have to put it in her description, sure. Writing it out is kind of a given. But I’ve talked before about how descriptions don’t always stick. We get mental images of characters that don’t always match up with their written descriptions. And, as I’ve mentioned, it’s really important that people remember Phoebe’s pretty tall (she is, as I may have mentioned, just over six feet).

Which brings us to another idea I’ve talked about—repetition. I’ve talked before about repeating words, phrases, and structures to get a certain effect. What I’d like to talk about today is using repetition on a slightly more visible level to try to cement important details (like Phoebe’s just over-six foot height) in my reader’s mind.

And I’d like to do that with the obvious example—A Christmas Story.

For those of you who are somehow unfamiliar with the movie, A Christmas Story is about a boy named Ralphie who wants… well, we can probably say is obsessed with getting a Red Ryder BB gun. It’s pretty much all he talks about. In fact, in a  ninety-three minute movie, he mentions it by name almost thirty times. He’s basically saying it every three minutes. If we go off standard script timing the Red Ryder BB gun comes up every three and a half pages. Is this a good rate to mention something important? I mean, A Christmas Story’s a legendary film, so it’s gotta be doing something right, yeah?

Let’s keep a few things in mind, though. Ralphie’s an obsessed little kid. He’s basically the nice version of Eric Cartman ranting about what color MegaMan he wants for his birthday. He’s single-focused in a way most mature adults grow out of pretty quick. And while it’s funny in small doses, I think we can all be honest and admit that Ralphie’s… kind of annoying. It’s in a cute way, but there’s no way he’d get away with this if he wasn’t a chubby-cheeked little kid with glasses.

(who later grew up to hate Iron Man and run tech support for Mysterio–seriously!)

But if I’m not writing from the point of view of an adorkable pre-teen, this level of repetition can get annoying real fast and start dragging my story down. Take Phoebe and her just over six-foot height for example. I only mentioned her five times (six counting this one), but the mentions of her and her height were starting to get on your nerves, weren’t they? There’s just so many times I can repeat this information before you’re grinding your teeth and saying “Yes, I get it, can we move on now please…”  In this case, repetition is more of a necessary evil, because there’s no way for us to get things across without putting it on the page somehow.

So… how many times?

As a good rule of thumb, I think I’d like to fall back on, well, another rule of thumb I’ve mentioned here once or thrice before. The rule of three. Really, really quick and dirty, the rule of three basically says by the third time I mention something—who Dot got the necklace from, needing to be worthy to lift the hammer Mjolnir, or how tall Phoebe is—my audience almost always gets it.

I’d like to add a small proviso to that, just for when we’re talking about this specific instance. Whatever my super-important detail is, I should mention or give an example of it twice very early on. If it’s Dot’s necklace, maybe she can muse about it once and someone can ask her about it. If it’s about that hammer, maybe Odin can whisper about it once and Thor can demonstrate it fifteen or twenty minutes later. Maybe Phoebe can address some part of her morning ritual she needs to adjust for her height (crouching in the shower) and then someone else can actually flat our comment on it.  These are all early, act one sort of things. Formative things. A one-two punch to land the information and drive it home before it has a chance to become noise.

And then forget about it. If a moment comes up in the story that absolutely calls for this detail to be mentioned again, but if not… don’t. Trust that your audience has it in mind.

The third time should be very close to the payoff, even if it’s hundreds of pages later. This is my last chance to nudge that idea into the reader’s mind before the reveal slams it into their eyes. Or ears. Okay, also into their minds. Look, this isn’t an exact science, okay?

And again, this is only if that fact or detail is really important. Like, deathly important.  Story collapses without it important. If it’s just me wanting Phoebe to be a blonde or, hey, the hammer has a woven leather grip… well, these are just regular bits of description. They’re the things I don’t worry about because my readers are probably going to have their own mental images for them. And that’s fine.. Seriously. If you want to picture Phoebe having auburn-brown hair, that’s cool  And because it’s not important, I don’t want to be driving that point of description home.

Actually, y’know what? I just thought about a better analogy (thus rendering most of this post irrelevant). We’ve talked about names here a bunch of times. How it’s okay not to name some characters? I can just let them sort of be in the background? 

That’s what details are like. There will be a lot of details in my writing that can be beautifully done, but ultimately they’re just sort of there and that’s okay. My reader can enjoy them in the moment but doesn’t need to keep them firmly in mind for things to work in my story. The ones I want to repeat, the ones that need to be specific, are the ones that are going to have an effect on how things unfold.

Y’see, Timmy, much like with names, I don’t want to bog down or annoy my readers with a bunch of details that aren’t going to matter. And I still don’t want to overuse the ones that are going to matter, because that’ll annoy them, too. I need to find that sweet spot where the facts register and get remembered, but don’t become noise.

Next time, I’d like to talk real quick about going with the default settings on this thing.

Until then, go write.
June 20, 2019

The Negative Zone

Today’s musings got inspired by a couple things. A headline. A few twitter posts from people I know. Some thoughts that’d been bouncing in my head for a while. And a movie I watched last weekend during my usual bout of Saturday geekery… So, let’s take a moment and talk about negative space.

No, not the Negative Zone. That’s another thing entirely. Like, a completely different universe.

Anyway…

You’re probably already familiar with the idea of negative space in art even if the term might not be familiar.  It’s the space around the subject, rather than the subject itself. Negative space is a necessary thing—it helps us isolate and define elements. We need that open, less-defined area for our brains to process things correctly.

Think of this page. There’s open space between the letters and the words, which help us to read. There’s also spaces between the paragraphs. That’s more of a modern web format, sure, but even on a printed page we use indents—more space—to help mark off new paragraphs.

And here’s the interesting thing. We all know the space is there. We register it and process it. It’s blank, but it’s serving a purpose.

There’s also space within storytelling itself. We often leave things blank, so to speak. We don’t always explain everything or describe everything or answer every question. Because we know the reader can do a lot of it for us. They’re going to make their own images in their mind and fill in little details. And we all process it a little differently, which is why we don’t always picture things the same way as everyone else.

What does blank space in a story look like?  Well I’ll have the famous bank robber ride into town with a big sackful of cash. Wakko might have a scar on the side of his face. Dot could have a necklace she never takes off.

Negative space in a story is all these things, some minor, some major, that I don’t spell out for you. I mean, just off those random sentences, I bet you came up with an explanation for all of those things.  It’s something I don’t need to explain because it’s either not that unusual (lots of people have jewelry they always wear) or because we can figure it out pretty easily (gosh, where do you think Iron Thorpe got that bag of money?).

Now, you may remember I’ve mentioned Academy Award winner Billy Wilder here once or thrice. He had a great little aphorism—if you let the audience add 2 + 2 on their own now and then, they’ll love you for it.  I’m a big believer in this. I think it’s one of the honest, physical joys of reading. Figuring things out—even small, simple, subtextual things—gives us a feeling of satisfaction. It sets off a tiny little squirt of the happy chemicals in our brains, the biochemical reward for doing something right or solving a puzzle. That moment of adding 2+2 together is why we enjoy reading.

So if we’ve got the stuff I’ve explained to you and the stuff you figured out on your own, what parts are you more likely to enjoy? Which ones are going to stick with you? Sam Sykes (professional bear wrestler and author of Seven Blades in Black) has pointed out that when it comes to backstories and mythologies, the parts we figure out on our own are the ones we love. We like parsing out who the bad guy was in that hundred-year-old conflict, or the realreason Yakko and Phoebe get so icy when they end up in a room together.

And sometimes… we just don’t need to know. We don’t. Period. Sometimes the explanation’s just completely irrelevant.  Sometimes it’s better to leave the past shrouded in darkness and mystery. When we find out all the details about how Wakko got that scar sometimes… it’s just kind of a let down  We like the mystery aspect of it, the uncertainty, far more than the actual answer (Neil Gaiman once said as much in his Sandmanbooks—Cain and Abel openly discuss it with another character). I’ve mentioned William F. Nolan’s “bug in the closet” idea before, and how it limits horror, and that’s kinda what we’re talking about. Sometimes letting the reader make the final decision is much more powerful.  ‘Cause when we don’t know the answer to something, there are lots of possibilities, so many things for our minds to dwell on. But once we know… there’s only one. That’s it. Done.

I’ll add one last thought to this before we wrap it up. From a basics mechanics point of view, if I leave these things unsaid… it leaves me space to say otherthings. As I’ve mentioned before, any story only has so much room. Books only have so many pages. Movies can only be so long. The five paragraphs I spent explaining how alchemy works in this world are five paragraphs I could’ve spent on advancing my plot.  Or developing one or two of my characters.

That Saturday geekery movie I mentioned up top? It spent tons of time in the very beginning explaining how the different magical sciences worked and where they came from. Which turned out to be a big waste of time because, naturally, once the story got going we were shown how they worked. And where the sciences came from… well, it never really had any bearing on the story. 

With all that said, would you be shocked if I told you most of the characters were pretty thin? Their motivations were all sketchy at best. Hell, I couldn’t even tell you most of their names.

A big hurdle we need to overcome as storytellers is figuring out that negative space.  Realizing what parts we don’t need to tell. What parts might be good, but just aren’t relevant.  And what things actually improve my story by being left out of it.

And what things are weakening it or slowing it down because I’ve left them in.

Next time, I’d like to offer you some investment advice.

Until then… go write.

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