If screenwriting is your thing, it’s contest season.  Granted, these days it’s almost always contest season, but the start of the year is when a lot of the big ones open for submissions.  And contests are still one of the better ways to get a foot in Hollywood’s door while making you a couple bucks. So if this is something that interests you…
            And if screenwriting’s not something that interests you, well… keep reading anyway. You may glean something from this.
            Now, last year at about this time, I mentioned that I wasn’t going to offer any more screenwriting tips.  I’m sticking with that, but I still thought it might be worth mentioning this one.  Because it’s pretty much the ultimate screenwriting rule of thumb.

            If it’s not on screen right now don’t put it on the page.

            If it’s going on in someone’s head, but we can’t see it on the screen right now… don’t put it on the page.
            If it’s going to come up later, great. Put it on the page then, when it’s going to be on screen.
            If it’s something the director and crew will really, absolutely need to know up front, put it on the screen.  If it shouldn’t be on screen up front, then don’t mention it on the page until it is on screen.  I promise, they won’t start filming before they read the script at least once.
            Well, okay… the grips probably won’t read it at all.  Ever.  Sad truth.  But it’s not really something they need to know for their job.
            This is one of the absolute top killers in amateur scripts.  People load up the page with a lot of details that are completely irrelevant to what’s actually happening on screen right now.  It’s material that will come out later in the story or maybe never needs to come out.  But right now… it’s irrelevant.
            Because all that matters in screenplays is what’s on screen right now.

            Heck, I worked on some produced scripts that did this, and almost every one of them crashed into a bunch of other problems.  I saw one writer who padded a television script with half-page descriptions of every character—then acted surprised when it turned out the episode was over four minutes short (which is a huge screw-up in television). 

            Just remember this one rule and your screenwriting will level up almost immediately. No joke.  Do this and you’ll leap ahead of all those amateurs.
            Next time, I want to talk about structure.  We haven’t really done that in a while.
            Until then… go write.
March 30, 2017 / 1 Comment

Can’t Find The Target

            By odd coincidence, this is post 404.
            There’s an old development saying you’ve probably heard—let’s throw it at the wall and see what sticks. The premise here is that if we use every single idea we have, surely the good ones will do something to get noticed.  They’ll stick to the wall or rise to the top or… something.
            The unwritten part of this premise is that you’ll also end up with a serious mess.  Yeah, my two or three good ideas stuck to the wall, but look at all the crap piled up on the floor under them. Hell, look at the wall itself.  It’s all stained and smeared and streaked.  This isn’t a clean-up situation, it’s a straight repaint.  I can say with confidence that we’re not getting our security deposit back.
            With all that in mind, I’d like to tell you the story of Phoebe McProtagonist…
            Phoebe struggled through life from an early age, born ten months premature on the same day her father died in the Middle East, one week before his two-year tour ended.  Overwhelmed with grief, her mother committed suicide during the birth.  Phoebe’s years as an orphan in child protective services left her hard and jaded, and she never had a single role model—growing up without parents, foster parents, inspiring teachers, sports heroes, pop icons, internet stars, or even a giving tree.
            In high school, Phoebe struggled with drug addiction, alcohol addiction, adrenaline addiction, video game addiction, sex addiction, a hoarding problem, OCD, Tourette’s syndrome, and extreme boredom because she wasn’t being challenged (no inspiring teachers, remember). She got pregnant three times on prom night, couldn’t get any abortions because she lived in a red state, then suffered four miscarriages from drinking lead-tainted Jaegerbombs after graduation.
            (alcohol addiction, remember?)  
            Determined to honor the memory of her unborn children, Phoebe withdrew from society and home-grad-schooled herself, eventually receiving magna cum laude, perfect attendance, and a triple doctorate in music theory, film criticism, and genetic engineering.  Thus armed, she applied to be an astronaut and, after months of rigorous testing, was finally accepted into the astronaut training program by those goddamned f@¢%!#g bastards at NASA.
            (Tourette’s, remember?)
            But when the rest of her team was killed in a launchpad fire that also burned down her house,  Phoebe took time off to sort out her life.  She sorted it out, got her groove back, got her ducks in a row, realized what’s important, and was struck by lightning walking along the beach.  As she sprawled on the shore, feeling a moment of divine bliss and agony as all the hair on her body burned away, giant mutant fiddler crabs came out of the ocean, the product of unregulated industrial waste dumping—
            (red state, remember? See how it all ties together? That’s what good literature does!)
            —and dragged her away into the water. In her final moments, the race between drowning and being eaten alive by the mutant crabs, she realized the single secret to clean energy, FTL travel, and how to make the perfect 7&7.  But there was no one to tell before she died, because she walked the beach alone.
~The End~
            Okay, that was maybe a little bit over the top, but you might be surprised how common this kind of storytelling is.  I saw it in writers’ groups in college (part of the reason I don’t belong to such groups anymore) and countless times when I used to read for screenplay contests.  You wouldn’t believe the number of dramatic stories that are just brimming with excess plot devices and story threads. Hell, I freely admit some of the early drafts of The Suffering Map were the same way.
            This springs from a common misconception–that writing a bunch of plot points and character elements is the same thing as writing a story.  The logic is that if I load up my story with every possible dramatic idea for every single character, one of them’s bound to hit the target, right?  And then, eventually, the story will be dramatic.  Plus, adversity builds character, therefore it stands to reason all this extra  adversity in my story will make for fantastic characters.
            I mean, Phoebe comes across a great character, right…?
            Simple truth is, this is all just excessive. If I’m doing this, I’m wasting ideas and wasting words, using thirty or forty examples instead of just three good ones.  It’s the kind of thing that tells a reader I was more interested in creating art than I was in telling any kind of decent story.
            Of course, in all fairness, it’s not just the artsy literature types who do this, although I must admit, they seem to be the most common offenders.  We’ve all read (or seen) the action storywhere every punch draws blood, every car chase ends with an explosion, and every leap rattles bones.  Plus every character had a snappy one-liner to toss out (or at least think about) before, during, and after offing one of the villains. And there were lots and lots of villains…
            Then there’s the sci-fi stories that have vast interstellar conflicts and near-magical technology and unstoppable cyborg monsters and omnipotent, cosmic beingsand sacred orbs   Seriously, reading contest scripts I was so sick of orbs.  I came to loathe the word.  Know what else?  Nobody in bad fantasy ever has eyes, they all have orbs.
            Friggin’ orbs.
            And sooooo many horror story that have cubic yards of blood and gore everywhere.  Plus there’s a little chalk-skinned child who moves in high-speed “shaky vision.”  And a secret psychopath.  And one person who snaps and gets dozens of people killed because they opened a door or invited something in or played with the puzzle box. 
            It’s been almost thirty years, people. Thirty. Years.  Haven’t you figured this out yet?  Nothing good comes from opening the damned puzzle box!  Even my mom knows this!
            Y’see, Timmy, whatever my chosen genre is, just loading a bucket up with plot elements and flinging them at the wall does not create a story.  It’s the opposite of writing in just about every way possible.  No, not even if I only consider the leftover stuff. As I mentioned above, all those other ideas are still going to leave stains and streaks, no matter how solid the good stuff is.
            Take that as you will.
            Next week I’ll talk a bit more about cons, and I might talk about excessive stuff a little more, too.
            Until then, go write.
November 17, 2016 / 1 Comment

That Cool Moment When…

            Hey, folks. So very sorry I missed last week.  I had this thing all plotted out and then I somehow ended up in the Mirror Universe. And not the cool part of the Mirror Universe… the bad part.
            Hey, speaking of cool stuff…
            I read a book recently where the characters spent most of their time trying to verbally one-up each other. Every line of dialogue was a cool, badass line.
            Which still wasn’t quite as exhausting as a couple books I’ve read that were just non-stop super-cool action and conflict from page one.
            Although, that was better than the folks who tried to do an uber-cool plot structure of a cool flashback within a cool story within a really cool flashback.
            Saying “cool” that many times is kinda… uncool, isn’t it?
            Now, with that in mind…  I’d like to repeat a little experiment I did for some of you a few years back.  Please pay close attention to the following paragraph.  Don’t write anything down, but try to keep a lot of it in mind.  There’ll be questions afterwards.

            LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA LA!!
            So…
            What parts of that stood out to you?  What was the high point?  Did the paragraph hold you from beginning to end?
            Odds are none of it stood out for you.  And the high point was probably when it ended, right?  In fact, I’m willing to bet you got halfway through the first line and just probably skimmed down to the end. 
            Nah, don’t worry, I won’t hold it against you.  Any sane person would’ve done the same thing.  It was just a bunch of LAs.
            Here’s another example. A variation on the theme, you might say.  Have you ever heard a tuning fork?  Tuning forks are perfect, y’know.  If you have a middle-C tuning fork it will hit that note and hold it for ages. 
            That said… have you ever felt compelled to listen to a tuning fork for hours?  No? Why wouldn’t you want to listen to constant perfection?
            Because it’s boring!
            A tuning fork plays one note.  That’s it.  It’s the musical equivalent of LA LA LA LA.  Middle C is great, and any musician from Bach to Pharrell will tell you it’s all but impossible to work without it–but it can’t be the only note.  It’s part of a system of highs and lows that we call music.
            Storytelling works the same way.  A story that’s just all the same thing is the literary equivalent of a tuning fork.  It’s neat for a minute or two… and then it starts to wear on your nerves. 
            I’ve mentioned this idea before, because it applies to several aspects of writing.  Structure.  Dialogue.  Action.  I can’t have a story that’s all action.  I can’t have a script that’s nothing but Oscar moments.  Every line can’t be a cool line.  Because if it’s all at the same level—if it’s all cool—then it’s all monotone.
            Look at Doctor Strange.  Big popular Marvel movie right now, yes?  And, yeah—no spoilers—it has scenes of magical combat and all that skyline-bending we saw in the commercials.  Lots of other cool stuff, too.  But it also has quite a few scenes where Strange just reads medical reports and books.  He listens to music.  At one point he has a conversation with a guy on a basketball court.  He even writes a few emails.
            Y’see, Timmy, it’s the up-and-down, back-and-forth nature that makes for interesting stories.  If you look at any good story, you’ll see that most of its elements swing back and forth between extremes.  Lows and highs.  Calm and frenetic.  Average and unforgettable.
            Because, again, if my story elements don’t have this up and down nature, if it’s all the same, then it’s just a line.  It doesn’t matter how high the line is, even if every point on it scores a perfect ten, even if it all goes to eleven…it’s still just a flat line.
            And you know what “flatline” is another term for, right?
            Dead.
            Next time… well, next Thursday is Thanksgiving here in the states.  But I owe you all one from last week, so I’ll try to get something up the night before.  That way I won’t feel like a total fraud.

            Until then, go write.

September 30, 2016

Artsy Character Redux

            I wanted to revisit a topic I discussed a while back. If you’ve been following the ranty blog for a while, this’ll probably seem familiar. And if not, well, I promise it’ll be as semi-informative as anything else I put up here…
            A few years ago, on one of the message boards I used to frequent, someone once accused me of being horribly biased against anything that’s “character driven” or lacks a plot.  I didn’t feel the need to address it there, but it did get me thinking.  Am I horribly biased?
            After wondering about it for a brief while, I realized… yes.  Yes I am.
            Horribly biased.
            Keep in mind what bias means.  We tend to think of it as something evil (especially during an election season) but all it means is someone has an automatic tendency to lean toward or away from something when it comes to judgment.  If I have the choice of watching a sitcom rerun or Agents of SHIELD, my personal bias is to watch Agents of SHIELD.  If one salad is made with spinach and one with kale, I’ll probably choose the spinach.  It doesn’t mean Agents of SHIELD beats every sitcom or that spinach is always better than kale—it’s just the way I roll.
            Unless the spinach is cooked, which is disgusting.
            By the same token, if I have the choice between a story where extensively-defined protagonists do absolutely nothing and a fun story with good characters and an arc… well, I’ll go with option B every time.
            So, yeah, I’m biased.  In fact, if you check the numbers, you’ll find most people are.  We like compelling characters, but we also want to see things happen.  Check out a list of bestselling books or films or plays.  How many of them involve people sitting on their butts for long periods of time?  How often do we look at a list of Academy award nominees and realize we haven’t seen 3/5 of them… if not more?
            The sad truth is, that kind of stuff just doesn’t sell.
            Please keep in mind before you leap to the comment section–I’m not the only one saying this.  People have been saying it for decades.  Probably centuries.  There’s a reason so much of Charles Dickens’ popular crap survived and most people can’t even name three of his contemporaries.  Stephen King has had a storytelling career for five decades now, but how many other authors followed him out of the 1970s?  People want to be entertained.  Silent film director Marshall Neilan humorously pointed out (about a hundred years ago) that there are two kinds of directors—the ones who make artistic movies and the ones whose movies make money.
            Are making money and popularity the only yardsticks of success?  Hell no, not by a long shot.  But they’re the common ones that most folks use.  If I tell you that I wrote a phenomenally successful book, you’re not thinking I made my dad proud, or impressed my tenth grade English teacher, or really touched three dedicated readers.  When I say “phenomenally successful” it means the book hit the New York Times bestseller list, sold a few million copies, and I’m writing this out for you next to my kidney-shaped pool while Jennifer Lawrence works a knot out of my shoulders.
            All that being said, there’s nothing inherently wrong with stories that focus more on character than on action.  There are a lot of character-driven stories that are just fantastic.  They’re vastly outnumbered by thebad ones, no question, but saying all such stories are bad would be just as lazy as the folks who dismiss all genre work as pedestrian and simplistic.  Harper Lee’s To Kill a Mockingbird is far more a slice-of-life story than it is a courtroom drama.  Fiend is about drug addicts stumbling through a zombie apocalypse.  Contact is people studying and deciphering radio signals from the stars while figuring out what this discovery means for humanity.  The film (500) Days of Summer is far closer to a character study than a romantic comedy.  I’m sure anyone reading this can name three or four more.
            So, if I want to write something that leans far more on character then action, here are three tips for making it something people will still want to read.
1) Have compelling characters
            Somewhere along the line a lot of people got it in their heads that the only way a character can be interesting is if they’re seriously messed up.  This became the yardstick for “mature” fiction.  My character’s a drug-addicted, abuse-surviving, cancer-ridden, sexually-frustrated, self-loathing, dishonored soldier with a horrible case of Tourettes Syndrome currently working as a waiter at Denny’s.
            While such a person may have a great deal going on under the surface, you’ve got to wonder how my reader’s supposed to relate to such a character.  Or how they’re supposed to like them.  Even if this is some kind of redemption tale… how do I have somebody come back from going that far off track?
            If I’m going to make my story all about characters, I need to make it about characters my readers will actually like.  They don’t need to be perfect, by any means, but they also don’t have to be so flawed we wonder why they’re not in prison or an institution.  Someone facing an uphill battle is great, but someone facing a sheer cliff is just pointless.
2)Have something happen
            This is probably my biggest complaint with 99% of such stories that I read.  Nothing happens.  The week this story covers is the same week a few million other people have had.  Heck, it’s indistinguishable from the same week these characters have had fifty-two times a year.  Mundane.  Average. Unspectacular.  There’s nothing special or noteworthy about it in any way.
            Now, nobody has to fight off a killer AI android for a story to be interesting.  They don’t need to rob a bank or save the Ark of the Covenant from the Nazis or steal the Declaration of Independence.  But they need to do something.  If my characters don’t have a reason to aim a little higher while we’re watching them, then we’re seeing static characters.
3) Have an arc
            Once I’ve got a compelling character and I’ve got something happening, I need to have an arc.  By its very nature, an arc implies we end somewhere else.  Arcs that end in the same place are called circles, and there’s a reason you haven’t heard of well-structured character circles.  You’ve heard of people running in circles, though, haven’t you?  And that’s never a good thing, is it?
            The whole point of a story is to get from A to B.  People grow and change.  If there’s only going to be A, that’s just a plot point.  Plot points can be fascinating, but they also tend to sit on the page if they’re all alone with nothing backing them up.  Just as something needs to happen in the observed life of my character, something needs to change. 
            And that’s it.  Seriously.  It’s really that simple. Three tips to writing a character-driven story that will still make audiences cheer. 
            Because cheering audiences pay better.
            Next time…
            Well, I’ve got an idea for next time, but I guess we’ll see if I get to it or not.
            Until then, go write.

Categories