June 18, 2009 / 1 Comment

Location, location, location

While doing about a dozen articles for Creative Screenwriting and waiting for the release of Ex-Heroes, I’ve been poking at another clever idea for a novel (I hope) which jumped into my head one night while driving past a graveyard. One of the biggest elements is coming up with a believable moon base for the 23rd century. Sure, it would be easy to scribble out pages about oxygen generators and gravity plates and all that, but I like to make things as believable as possible. I also firmly believe in the plusses and minuses of capitalism, and how I predict they’ll affect space travel in the future.

About the same time, while skimming through piles of astronomy books, I noticed something on a message board I frequent. One of the semi-regular readers here (a whopping 10% of you, by all available numbers) who also posts there was asking questions about a location she wanted to use in a story she was working on.

As a wise man once said… link up here, link up there.

So, hey, let’s talk a bit about settings.

The setting is the when and where your story takes place. Simple, right? Some folks would argue it’s almost a character in its own right, because where you set your story can have a great effect on how the story is told. I’d agree, to the extent I think you should put at least as much thought into a story’s location as you would into one of your single-name supporting characters.

For all our intents and purposes, there are three types of settings.

A historical setting is one which takes place somewhere in the recorded past. It is limited to the world as it existed at that given time period, despite what the author may know happened later. Alexandre Dumas’s The Count of Monte Cristo is a tale with a historical setting, as is The Alienist by Caleb Carr. Braveheart was set against the backdrop of history, and so were Titanic and Public Enemies. If you’ve got premium cable, Deadwood and Mad Men are two series that used a historical setting.

Note that a historical setting doesn’t mean this has to be a 100% true story. More than half the tales I listed above are fictional or heavily fictionalized. There weren’t really two star-crossed lovers with a huge emerald sailing on the Titanic, but it was still set entirely in its respective time period and was true to that period.

A modern setting is set in the real world, usually within the past ten or fifteen years. It uses modern technology, terminology, and so on. Most television shows are set in the modern world for the simple reason it’s cheaper to film. Stephen King puts most of his stories in a modern setting, as do Thomas Harris, Dean Koontz, Michael Crichton, and countless others.

Again, a modern setting is not always a true, factual story. Castle Rock, Maine is not a real place. Stars Hollow, Connecticut does not exist. There also isn’t an occult library over the SoHo coffee shop in San Diego. However all of these places confirm to the rules (well, the overwhelming majority of the rules) of the world we see them in.

An imaginary setting is one which involves imagined locations, usually in an entirely imagined world. It’s anything the writer has to create mostly from the ground up—sci-fi, fantasy, future, and so on. Hogwarts School of Witchcraft & Wizardry is imaginary, as are Miskatonic University and Starfleet Academy. The worlds of Perth, Gallifrey, Vulcan, and Caprica were all created by their respective writers. While there are numerous uncharted islands in the South Pacific, I feel safe saying none of them are home to numerous ghosts and dueling Egyptian gods.

This is one of the hardest settings to pull off, as the writer needs to create an entire believable reality. You need to be able to answer questions which may not ever come up in your story and also come up with consistent ways for things to work under the new rules of this new world. Even an imaginary world needs boundaries and limits, after all. Can magic really do anything? Has mankind actually reached another galaxy in just five hundred years? Did Abraham Lincoln or JFK surviving change the world that much?

That brings up another point about the imaginary setting. It’s even tougher, sometimes, deciding what doesn’t need to be changed or created. What parts can you just leave the same as the real world? Measurements? Currency? This strange thing called love?

Now, one other little note before we move on. As important as the setting is, it’s still just the backdrop. It isn’t always directly connected to what’s happening in front of it. We can still write fantasy stories set in the real world. That’s why aliens can help build the pyramids in a historical setting. But note there’s a big difference between a world where aliens help build the pyramids as intergalactic trail markers and a world where these aliens are fought off by the combined magical might of sorcerers from Egypt, Babylon, and Rome.

So, how do you make a solid setting, of any type? Pretty much the same way you’d make a character. You just make it as believable as possible.

If you’re using a modern or historical setting, actually know the place you’re talking about. Spend time there if you can (it’s no coincidence most of my stories are set in Los Angeles, San Diego, or New England). If you can’t travel there, read every book you can. Look at every picture. Every place is unique, and it will be your job as a writer to learn those little (and not so little) tics that make them what, where, and when they are. 21st century London is very different from 15th century London, after all. Los Angeles and Boston each have their own unique vibes. Romeo & Juliet and West Side Story line up point for point, but the setting makes them two very different stories. When you get these points right, the millions of people who live in–or know of–these locations will commend you for it and raise their estimate of your story a few notches.

That also ties to the biggest danger with a modern or historical setting– people will know if you get things wrong. Lots of people. Your potential audience lives in the real world, so they’ll catch on if you’ve got characters sitting on a beach in Maine watching the sunset across the water. They’ll cry foul if you claim it’s a forty minute drive from London to Cardiff. And they’ll call shenanigans if you say the taxicabs in Cairo are bright yellow (they’re black and white—blue and white in Luxor, and all white in Aswan).

And then they’ll toss your work into that large pile on the left and go get lunch.

Even imaginary settings should be unique. The world of Barsoom is very different from the world of Hoth. The future of Rendezvous with Rama is not the future of Terminator: Salvation, and neither of them resembles the future world Buck Rogers found himself in.

Once you know your world, you have to be consistent with it. We can’t have Army grunts one minute and the highly advanced U.S. laser battledroid squadron the next (or first—I’m pointing at you, George Lucas). Magic shouldn’t be something extremely rare until it conveniently starts flowing like water. Alien invaders who can build interstellar starships shouldn’t be baffled by doorknobs and stairs. In the same way it’s annoying when characters randomly act out of character, it can frustrate a reader when the entire world suddenly bends to suit the momentary needs of the story–or for no real reason at all.

And there you have it. Some random musings on story settings.

Next week… well, we all have to deal with it sometime. We’re going to talk about the end.

But keep writing until then.


June 11, 2009 / 2 Comments

Dodging Bullets

Check it out. Fifty posts and people are still paying attention to me for some reason. Or at least they’re keeping their laughter to themselves…

As I’ve mentioned a few times, there is no trick to writing. No one expects to sit down at the piano and play a concerto, or to jog out on the field and do a five-minute mile. In the same way, writing—not basic middle school literacy, mind you, but the ability to write— is a skill which needs to be learned like any other.

Like most skills, some folks have the knack for writing, some don’t. There are a lucky few who have natural talent and those who have to struggle to produce every line. I can do a few laps in the pool, but no matter how much mom pushed me at a young age I was never, ever going to pose a risk to Michael Phelps. Likewise, I love music and can sound out a few things on a piano, but I just never put the effort into learning an instrument (although I’ve been toying with the idea of taking up the violin)

Y’see, Timmy, there are those folks willing to put in the time and effort to become better at something… and those who aren’t. If anything I’ve said here impresses anyone, keep in mind there’s about thirty years of literary roadkill stretched out in the road behind me. Cliché-filled fanfic, some God-awful sci-fi and fantasy tinged with high school angst and college melodrama, plus at least three versions of that long-lost American classic Lizard Men From the Center of the Earth.

So, with all that being said, I’d like to take a few paragraphs and talk to you about the Warren Commission report.

In 1963, a week after the assassination of John F. Kennedy, the newly sworn-in President Johnson ordered Chief Justice Earl Warren to investigate the killings. Warren assembled a group of congressmen and specialists (including future president Gerald Ford) to assemble all the evidence and quash the numerous “conspiracy theories” that were growing.

When the Commission finally delivered their report, it was like throwing gasoline on a fire. One of the most amazing (and still controversial) declarations it made was that a single shot caused all of the non-fatal wounds to President Kennedy and Texas Governor Connally. Critics swiftly pointed out this one bullet would need to change directions numerous times during its flight. Even more amazing, the bullet was miraculously found on the floor in Connally’s emergency room, having supposedly fallen out of his thigh, undeformed and completely clean of all blood and human tissue.

The popular term which developed from this, which you’ve probably heard before, was the magic bullet. A small, simple thing which could defy every bit of common sense yet still somehow produce all-but-impossible, borderline miraculous results.

Many people think to be a successful writer, it’s just a matter of finding a magic bullet. I mean, it can’t actually be that difficult, right? Surely there’s just an idea so clever nothing else will matter and Hollywood will buy it. There must be a certain type of novel that’s selling better than anything else, so then it’s just about doing a tween urban fantasy story over a dark techno-thriller. Some folks believe finding the right tone—perhaps a somber introspective or something in an off-the-cuff conversational—guarantees people will fight for their manuscript.

Alas, there is no such thing.

So, here are a few beliefs you should be actively avoiding…

The special word—Ready to hear an amazing true fact? You can get a Nicholl Fellowship in Screenwriting just for including the word “mellonballer” in your script. Seriously. It’s an unwritten rule Don and Gee Nicholl set down as a condition of the fellowship because of a high rated episode of All in the Family which revolved around a mellonballer joke. Many people who’ve gotten the fellowship don’t even realize this is how they got it. Honest. I’ve spoken to the fellowship’s director, Greg Beal, twice in person and interviewed him once on the phone. Contact him yourself if you don’t believe me, but expect him to be a bit coy about it. Do you really think I could make up something like this?

Oh come on!!! Of course I made it up. How gullible are you?

The people who read for the Nicholl—just like the readers of any competition, production company, or publication—aren’t looking for some magic word. There is no clever bit of vocabulary that’s going to give you an in, although I can probably guarantee if you use any words incorrectly it will keep you out. The only “right” word you need to worry about is the one that’s right for your story. Don’t worry about anything else.

And please don’t bother Greg Beal by checking on the mellonballer thing. The man’s got enough to do this time of year without fielding any more nonsense emails than he already gets.

The special genre—With the desire to make a sale, it’s not unusual seeing people leaping to follow the “hot” markets. Right now sparkly teenage vampires are hot, yet it seems like only yesterday everyone wanted nubile teenage vampire slayers. When Dan Brown’s The Da Vinci Code took off, publishers started looking at every other quasi-religious manuscript on their desk.

The problem here is timing. Even if you lunge at that new hot genre, there’s simply no way to get a comedy/ sci-fi/ historical manuscript done, polished, and in front of someone before the trend has passed. None. And if you think you can, you’re probably doing something wrong. So catching this bullet in the shoulder just guarantees a manuscript will either be weak or hit the appropriate desk about eight months after the trend has been declared dead.

Don’t try to follow a market trend. Try to set one. Write the horror/ romance/ faith-based/ mystery story you want to tell and make sure it’s the absolute best one anyone’s ever read. That’s what will catch someone’s attention and make hundreds of others rush to hop on your bandwagon.

The special aesthetic—More than a few folks think the secret is to create “art.” Stories which will be recognized immediately as classics and counted as such for the ages. That deep, over-educated, overwritten sort of art that makes college literary students swoon in the middle of intellectual discussions.

This one’s a double edged sword, though, because a lot of the folks going for this bullet end up taking it in the chest (how’s that for a mixed metaphor?). Often, attempts to create art lead to forced scenes, painful dialogue, and unbelievable characters. Plus, that same art then becomes a blanket excuse to let the writer brush off any comment or criticism their work may get. After all, only the sophisticated and intelligent people are going to understand art. If they don’t understand, it just proves they’re not intelligent and thus not qualified to judge it, right?

As I’ve said many times before– don’t try to create art. Try to tell the best story you can the best way it can be told. Let other people worry about if it’s high art or if it’s going to be the next summer popcorn movie/ bestselling beach book

The special message—Close behind the above bullet (someone’s shooting on full-auto) is the belief a story has to have a deep, powerful meaning. Every element of it should be loaded with subtext. Each line should make the audience rethink their lives. I made a joke a while back about using Jason Voorhees to represent Hamas, and also talked about having very fitting names for characters.

While it’s great to have subtext, though, a writer shouldn’t be fighting to force it in. Likewise, if you’ve come up with a clever metaphor which applies to the catchphrase/ scandal/ fashion of the moment, much like the special genre above, odds are that ship will have sailed long before anyone ever sees your work.

If you feel your work must have a greater meaning, ask yourself a few questions. Do you think it does, or are you trying to live up to someone else’s expectations? Will it still be relevant six months from now, or six years from now? Most importantly, does this greater meaning serve your writing? Or is your writing bending to this greater meaning?

The special people—One of the most common magic bullets you’ll see these days is networking. The belief your writing is irrelevant compared to knowing the right people who have the right jobs. Some would-be-writers spend more time hunting folks down on the internet than they do working on their writing.

Alas, networking is dead. To be blunt, it was stillborn. Any cocktail party, message board, or newsletter which promises you tons of networking opportunities will not offer you a single useful one. It’s one of those things that can only happen by accident, and trying to do it defeats it immediately.

The people you really need to make connections with are the ones who will help you perfect your writing. They’re always out there and you’ll always need them. One person’s honest opinion about your writing is worth more in the long run than twenty forced, tenuous “contacts” made by deliberate networking.

So, there you have it. A handful of things you shouldn’t be spending time looking for. I mean, really, who spends their time trying to get hit by bullets?

Next time (assuming you survive that shootout) let’s take a look at where we are. Or more importantly, where your characters are.

Until then, go write.

Go! There are bullets everywhere!! Go!!!

June 5, 2009 / 1 Comment

A Radical New Concept

My apologies to all of you regular readers of the ranty blog out there (I think there’s ten of you now). Many deadlines at the magazine these past two weeks, plus apparently I turned old last weekend. These things happen, and I thank you for waiting semi-patiently. Unless something goes horribly wrong, we’ll be back on a regular Thursday schedule for the foreseeable future.

Enough of my lame excuses, though. That’s not what any of us are here for…

So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas…

But I digress.

Pretty much every story starts with an idea. Stephen King talks about the “What if…” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.

There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.

Allow me to explain.

An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.

However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to…

A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.

All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That’s the limiting factor–attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.

There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man…). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.

It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.

–Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).

–The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).

–Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).

Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.

And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that… well… you’re not really taking this seriously.

Until then, though, get back to writing.

May 24, 2009 / 3 Comments

Putting Babies on Spikes

Again, if you don’t get the title reference—expand your horizons.

So, a phrase you may have heard echoing about now and then is “killing your babies.” It’s just as gruesome as it sounds. Honest. I just heard it from a friend of mine a few weeks ago as he gutted the opening of a script he’s been working on for almost a year. One fellow brought it up when I interviewed him last week about his new film.

Many folk have heard the phrase, but how many understand it?

In every piece of writing, there’s at least one thing the author is extremely proud of. A clever line of dialogue, a character nuance, a dramatic moment or reveal that just could not be any better. We’ve all had them. A place where the language and the creativity and the skill all hit that perfect point where it’s hard to believe we created something this good. I usually fret over them for hours, convinced I must’ve read it somewhere else before and unintentionally copied it. After all, there’s no way I could’ve written something that good…

Perhaps it’s not even necessarily high art, just something the writer’s very fond of. Maybe it’s a clever reference you know a handful of friends will get. A loving tribute to someone special. A sly wink at some other book or movie. Heck, it could even just be something silly and pointless the writer got obsessive about. As a not-so-wise man once said, “the alien love-child stays in no matter what!”

The problem is, while these bits often are very well-done within their own limits, they don’t always work in the larger scope of things. As a writer, your loyalty has to be to the big picture. Not to individual scenes, but to the story as a whole. We’ve all heard awful cases where firefighters have to cut off someone’s leg to save them from a burning wreck. History tells of us brave generals who lost battles so they could win the war.

Y’see, Timmy, what it comes down to is… writers need to make sacrifices sometimes. And the gods of storytelling are ancient, dark gods. So when they call for a sacrifice, they don’t want to see a small tithe or minor inconvenience. They want something big.

They want something you love.

A story…

Submitted for your approval is San Diego Police Officer Andrew Barroll. He was one of the supporting characters in my oft-exampled first attempt at a novel The Suffering Map (now on sale absolutely nowhere). He first appears in a flashback one character has as a uniform officer she met almost a year ago. Halfway through the book he reappears, now a detective assigned to investigate the series of horrifically mutilated corpses that are being discovered around San Diego because of… well, let’s just say it’s part of the story and leave it at that. For the second half of the book, five different plot threads are getting wound tighter and tighter, and Barroll and his partner get closer to discovering who’s committing the brutal murders. He was the good cop. The solid, dedicated, everyman character. The kind of character where you knew he’d just have to get a bigger part to play in a later book.

Alas, the first draft of The Suffering Map was just over 150,000 words. Somewhat huge for a first novel from an unknown, completely uncredited writer. The second draft was even longer. It wasn’t until the third draft that I began to snip those words I thought might be excessive, and it wasn’t until the 4th draft that those cuts were noticeable.

In the fifth draft, a little over 90% of Barroll’s thread of the story vanished.

I remember feeling a dreadful churning in my stomach as I was highlighting and deleting entire chapters out of my first completed novel. A great end-of-the-chapter button vanished. Two carefully thought-out characters ceased to exist altogether. If you worked it out time-wise, probably about eight weeks of writing was deleted over the course of half an hour. Freddy Krueger aspires to be the slasher I was that afternoon. It took a few days of work to patch up the loose ends after the slaughter.

That’s what “killing your babies” means. It means doing things you hate to do. It’s when you’re willing to take huge swaths of your writing, hours and hours of work, and send them to the bin for a tighter, stronger story. You do what needs to be done, even if it means trashing your absolute, favorite part.

Alas, some folks just can’t bring themselves to make these big sacrifices. They can’t bear the thought of omitting the character they based off their high school sweetheart, refuse to admit the story doesn’t need that brilliant monologue on capitalism, and can’t figure out why the beautiful seven page description of a forest brings their story toa crashing halt. Which is a shame, because it’s the only way someone’s writing can get stronger. If you can’t look at your work objectively and see the difference between what needs to be in there and what you want to be in there, you don’t have any chance at improving.

In the end, detective Barroll appeared in one chapter of The Suffering Map. A morgue scene as the body is examined and a gruesome clue is revealed, more for the readers than for the investigators. That’s it.

And, while it pains me to this day, the story is much stronger for it.

Next time, I’d like to talk a little bit about basic concepts.

Until then… get back to writing.

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