I’ve got a big birthday coming up—a double number birthday—so I’ve been thinking a lot lately about health and exercise. We’ve turned about half our garage into an exercise area, and I try to get out there at least three times a week (preferably four, but at least three) to stretch and do weights for 30 or 40 minutes. I’m also trying to be better about doing at least an hour on the treadmill. And if that fails, we also live right on a canyon, so there’s always a good hike right there.
Seems like a lot for an old guy, right? Well, part of this is my ongoing desire to see the 22nd century, but that’s a whole other story. A lot of it, though is just a general desire to exercise, well… everything. If you’ve been following me for a while, you may remember me talking about working with a physical trainer named Jerzy. He was really big on balance with his workouts. Some days were more reps, others were more about weight. Some days favored arms and shoulders, others favored legs and core.
He was big on working the body as a whole, because focusing too much usually meant getting kind of out of proportion. You’ve seen guys like that, right? The ones who over-work their arms and shoulders and usually end up, well, skipping leg day.
And a lot of time, this sort of partial exercise actually interferes with their actual goals. They want to look good, but they twist up their posture. They try to build stamina, but they actually end up weaker and slower because they’ve only worked out one or two parts of the bigger, overall system.
So what does all this exercise stuff have to do with writing?
I’ve met some people who do nothing but write. Write, write, write, write. I’ve seen pro writers brag about never taking vacations or even just a day off. Hell, years back I had one aspiring writer excuse their lack of familiarity with a popular book series by saying “real writers don’t have time to read.”
And I can’t help but notice that a lot of the time these folks… aren’t actually producing that much. For all their non-stop work, their output is… kind of average. In frequency and, well, quality.
Now, this is just my personal opinion, but I think in a lot of ways the brain works a lot like the rest of my body. I can exercise it and train it. Repetition can build good habits and reflexes.
But I can’t over-focus on just one aspect of it. Because that’s when things get off balance and grow… well, distorted. The exercise doesn’t help as much as it could because I’ve overworked that one element without working anything else.
You know what most of the other successful, prolific writers I know have in common? They’ve got other interests. I know writers who are into painting and photography and drawing. I know some who run, do martial arts, play basketball, box, and fence. A few of them are musicians. A bunch of them cook—like serious prep time, multiple-burners cook. And sooo many of them play games– video, tabletop, and miniature.
Me? I make a point to take at least one day off every week. A day to do something different. Something that lets me. I make my brain solve completely different types of problems than the ones it gets during the week. I tend to start the day with lawn and garden work, and then I build model robots and LEGO sets and paint little toy soldiers. I focus on shape and color and spatial relations
Plus, during lockdown, I got really into cooking. Italian food. Korean food. Pizza. I like making dinner for my beloved. I like that it requires actual prep and usually more than one pan. That happens several times during the week.
And yeah, I’m trying to squeeze in some exercise, too.
Take a moment. Take a breath. Try doing something else—anything else—and exercise a few different mental muscles. It’ll help your writing in the long run. Honest. And maybe try some actual exercise, too. Increasing blood flow is never a bad thing. That’ll help your writing, too.
Next time… well, like I said, I’ve got a birthday coming up, so I’ll probably bore you with some deep thoughts of some kind.
Oh! And StokerCon is a week from today. I’m not actually attending, but it’s right here in my city, barely ten minutes away. So I may lurk at the bar and say hi to some folks. Maybe you’ll be one of them.
Okay, this one’s more of a ramble about my writing philosophy. Maybe with a couple tips tossed in. I don’t know. I’m rambling.
I like stories. Surprise! Books. Movies. Comics. Television. I love seeing how narratives unfold. I love getting caught off guard by a phenomenal twist. Stories are great, and reading them is a fantastic experience.
And I like revisiting stories, too. When I was a kid there were comic stories I’d read again and again. I have favorite movies that I like rewatching, books I’ve picked up for a fourth or fifth time.
In fact, I’m a big believer that people should be able to enjoy a story a second time. I’d go so far as to say I think that’s a sign of a great story. People should be able to read a story twice and enjoy it both times.
They won’t enjoy it the same way, mind you. There’s a literary term for reading something the first time, experiencing it without foreknowledge, aaaaannnnnd I can never remember it. Point is, we only get one chance to enjoy something for the first time. One. That’s it. So when we read something for the second time, we’re getting a different experience. Seeing things through a new lens, so to speak.
The same way we, the writers, might not get into some of the really clever stuff until the second draft, I think the second read (or viewing, if you want to talk movies) is when the audience really gets to enjoy how I (the writer) put things together. They can still enjoy the story, yeah, but they can enjoy a lot of elements on a different level. Now that they know how things end, they get to see the clever set-ups for what they really were. They’ll realize where I nudged them to think X instead of Y. They’ll also be able to move at their own pace, really appreciate that clever bit of description, notice the little one-two-three parallel. Maybe some scenes will take on a whole new spin, maybe have a very different type of thrill, once we know from the start who Yakko really is.
So we can’t recapture that first time experience, but hopefully the second time is—in its own way—just as enjoyable.
I try very hard to write for the second read. I want you to read my stories and enjoy them, sure. But I want you to enjoy them the second time, too. I want you to see that everything lines up. How I pulled the wool over your eyes here and here. What this character was really saying there. And that holy crap, no, I never cheated on this—it always worked that way.
In fact, the second time through can be kind of a test. If I go through again and now it’s really clear things don’t line up or motivations don’t make a lot of sense… that might be a warning sign. It’s probably telling me I’ve got a problem with my structure or my characterization or maybe just… my plot. And I might want to take another look at that. Because I want this to be as good as it can be, right?
Now… bear with me for a moment.
As some of you know, I am very anti-spoiler. I’ve gone on long rants about it on different social media platforms. Chewed people out about them. Had a few folks block me when I pointed out their spoiler “tips” basically amounted to putting the blame on people who don’t want things spoiled for them.
There are some folks out there who say spoilers don’t matter. Some people don’t mind learning spoilers and other people who… well, there’s some folks seem to almost take a malicious glee in blasting out spoilers on social media or in articles or even in headlines. I mean, so what if you found out that Wakko dies before you saw the movie, or somebody told you Dot was actually Phoebe’s sister? A lot of folks will tell you if the story’s not any good without that big reveal, then it’s probably not a good story, is it?
But there’s a big misunderstanding going on here.
If you get a bunch of spoilers before you get to read the book (or see the movie), and the story’s still good, this just means the writer planned on a second read, like we’ve been talking about. It’s still a good story, yeah, but the spoilers have robbed you of the original story. That version I’d intended to be your first, going-in-cold experience. Because you only had one chance at that version and, whooosh, its gone. It’s gone without you even getting to actually read it. The second-read story’s good, too, yeah, but that’s just it—I’d intended it to be your second read. You missed out on half the experience. Payoffs are great, but so are the setups.
And if the story isn’t any good without those reveals and twists… well, yeah. It’s probably not a great story. We already talked about it. But now there’s no chance of enjoying it, because it was structured around the idea of someone just reading it once and, well, the spoilers killed that.
Plus, just because there’s something bad doesn’t excuse behaving the same way for everything. Just because spoilers don’t change anything for a bad story doesn’t mean they’re justified for a good one. Yeah, I had a bad burrito once, but that doesn’t mean I should say all Mexican food is awful.
Y’see, Timmy, we all inherently write for our stories to be read cold that first time. We expect people to consume the narrative in the order we planned out. To learn things when we want them to learn them. But if I’m doing this right, my readers should be able to enjoy my story a second time as well. Not in the same way, but still in a way that’ll hold their attention and give them a different little set of thrills.
So, try to plan on giving your audience a great second read.
And maybe let people enjoy the first one, while you’re at it.
Next time… wow, the end of the month’s coming up quick. And with it, another one of those milestone birthdays for me. So this is probably a good time to talk about regular exercise.
If you’ve been reading the ranty writing blog for a while, you may have picked up that I’m not a big fan of focusing on ART. And I’m even less of a fan of people who start to talk about ART in very lofty terms. Especially when they get dismissive of people who aren’t trying to make ART.
Just to be clear, I’m not talking about art. Writing is an art, yeah, and I’m a big believer in that. I’m referring to those folks who go on and on about the ART of writing. You know the ones I’m talking about. Those people who really believe in the ARTover all things.
Now, full disclosure, part of this may be a reaction to a writing TA who berated me in front of the class my junior year of college because I wanted to write, well… fun stories. Stories that entertained people. Said TA basically shredded the story I was working on (a sci-fi horror thing about a government teleportation experiment that went wrong) and told me in no uncertain terms, that if I wasn’t trying to CHANGE PEOPLE’S LIVES with my writing, then I was just WASTING everyone’s time!
Anyway…
As it happens, a year before that fateful class, I’d been studying early American literature and my class discussed Wieland by Charles Brockden Brown, first published in 1798. It’s considered an early American classic, the first noteworthy American novel, and its author died penniless and drunk in a snowbank. Story is, his own mother wouldn’t even buy his books. Seriously. He was pretty much unknown during his lifetime outside of a small circle (which shrank rapidly after his death) and it wasn’t until the 1920’s that he became semi-known and retroactively entered into the canon of literature.
Well, I decided to be bold and asked my professor about this. Why was the book being considered literature now? I mean, it’d failed back then, barely anyone knew about it today, so how does it qualify? If it was actually great, we wouldn’t need to be told that it was great, we’d already know, right? Why should we consider it relevant now when the author’s own mother didn’t even consider it relevant then?
Rather then telling me to shut up or tossing me out of his class, said professor congratulated me for bringing up a good point. What’s considered “great literature” changes all the time. Every time someone publishes a new paper on Brown or Shelly or Lovecraft or Dickinson… the canon changes. A lot of what people refer to as “the classics” now were looked at very differently then. A bunch of them were critical and/or financial failures. A number of them were… well, nowadays some folks would probably call them mass-market tentpole crap. Things written to appeal to the proles. They might’ve made money, yeah, but they weren’t literature.
They definitely weren’t ART.
Now, weirdly enough, at pretty much the same time I questioned my professor about Brown’s book, Robin Williams gave an AP interview and talked a little bit about a theater show he’d done with Steve Martin. “I dread the word ‘art,’” Williams said. “That’s what we used to do every night before we’d go on with Waiting for Godot. We’d go, ‘No art! Art dies tonight!’ We’d try to give it a life, instead of making Godot so serious.”
Williams understood something a lot of folks can’t wrap their heads around. We can’t make art. No matter how much I try or how long I work or how many guidelines I follow, art isn’t up to me. It’s up to everyone else. And how they define art changes all the time. With every new paper or critique or review, what was art suddenly becomes shallow and tired. And the fun, entertaining stuff that stands the test of time? Well, now that’s art. Or maybe not. Seriously, there’s no way to tell.
Y’see, Timmy, art in and of itself doesn’t suck. But I really, truly believe that trying to make art sucks. And usually (not always, but very, very often in my experience), the results of trying to make art suck. I think one of the big reasons why is that if I’m trying to make ART it means I’m trying to make my work fit a bunch of preconceived notions about what art should be. Maybe not even my own notions. Could be someone else’s.
So I end up less concerned with, y’know, creating something and more concerned with following rules and delivering messages. And it feels forced and pretentious. It’s so busy trying to be ART that it doesn’t feel alive.
In the early drafts of GJD, I tried to make art. I tried to convey my message. And I made sure that message got in there. Beat it in there. Hammered it into every little gap so people could see how clever I was. So they could see my beautiful ART.
And—looking back on it, being honest—the early drafts kinda sucked. Weird to think that all the beating didn’t make something great. One character specifically—arguably my protagonist in this ensemble piece—really suffered for it. He was just… well, a jerk. He was obnoxious. Irrationally, unbelievably stubborn. Completely unlikable. To the point that my agent cautiously suggested I might want to do a substantial rewrite.
Which I did. And the book was much, much better for it.
Look, here’s the ugly, simple truth. If I don’t have a good story, ART is irrelevant. Really. Because nobody’s going to know about my ART if nobody reads my story. Nobody walks into a bookstore and says “hey, do you have anything with really powerful symbolism?” If my characters are boring or annoying, it doesn’t matter that I’ve got the most magnificent sentence structure and vocabulary ever committed to paper. Because boring stories and boring characters are… well, they’re boring. And when readers get bored they stop reading. That sounds painfully obvious, I know, but you’d be surprised how many people ignore that in the name of ART.
Last time I ranted about this I mentioned a quote (really a quoted quote) from Star Trek: First Contact. “Don’t try to be a great man—just be a man. Let history make its own judgments.” The same goes for my story. It just has to be a good story. One people want to read. Someone else will decide if it’s art or not.
I just need to focus on writing the best story I can.
Next time, I’d like to talk about reading something for the second time.
Very sorry this is very late. I ended up with a clever thought about how I could restructure the whole thing. And then ha ha ha ha I kind of slashed half my fingertip open while working on some little toy soldiers (always be extra-careful when you’re using fresh X-acto blades, folks) and the bandages made typing a little challenging for, oh four days.
But here we are. Finally. For one last blathering-on about structure. This is the cool one, though.
So, I started off talking with you about linear structure, and then I talked a bit more about narrative structure. This week I want to combine these two and talk about dramatic structure.
As the name implies, dramatic structure involves drama. Not “how shall I recover from this sleight, woe is me” drama, but the tension and interactions and momentum within my story. Any story worth telling (well, the vast, overwhelming majority of them) is going to involve a series of challenges and an escalation of tension. Stakes will be raised, then raised again. More on this in a bit.
Speaking of which, before I dive in… okay, look, on one level I hate breaking all this stuff down and quantifying it because we’re talking about art. We’ve all got our own likes and dislikes and styles and methods, and there’s rarely any good, one-size-fits-all advice The art part of this is personal, and we should all be a bit cautious when some guru starts telling you how stories go together and slaps down graphs and charts or some nonsense like that.
So. with that out of the way… let me dive in and tell you how stories go together. I’ve got graphs and charts to help out.
Now, dramatic structure means I want to arrange my story so tension is rising. The plot needs to advance. Characters need to make decisions, and those decisions should have an effect on them and what’s going on around them, for better or for worse. Usually for worse. It may sound silly to say out loud, but tension should be higher at the middle of my story than the beginning, and higher at the end than it was in the middle. That’s just common sense right? Nobody wants to read (or write) a story that gets less interesting and compelling as it goes on. Or a story that starts sort of compelling and then stays… sort of compelling, and at the big climax is sort of compelling. I mean, maybe I’m just weird that way?
Mind you, these don’t need to be world-threatening challenges or gigantic action set pieces. If the whole goal of my story is for science-nerd Wakko to ask out popular girl Phoebe, a challenge could be working up the nerve or just finding the right clothes. But there needs to be something for my character to do to bump that tension line higher and higher. Stand up to the bully. Get to work in time for that important meeting. Come up with $30,000 by five o’clock on Friday to save Aunt Dot’s car wash. And, yes, defeating the cyborg ninja werewolf from the future so I can deactivate the terraforming device before it turns North America back into primordial tundra.
So let’s talk and let me show you some fun visual aids. On all of these graphs, the individual points are going to represent the linear structure. I’m going to be using the alphabet to mark them because we can all recognize that order pretty quick– A, B, C, D, and so on. Our X-axis (oooh, look at me, talking all mathy and sciencey) is going to be the progression of the story—our narrative structure. Think of it as the arrangement of plot points from the first page of my story to the last page (and damn, I wish I’d thought of that explanation earlier). Finally, the Y-axis is going to be our tension levels—dramatic structure.
Got all that?
Also, apologies up front. I didn’t realize how rough these graphs would be shrunken down. Sorry. Just open ’em in another tab. Also graphic design is my passion, yadda yadda, moving on.
Okay, let’s do an easy starter graph.
This is the story of me sleeping. It’s pretty simple. We start when I go to bed, and end when I waking up. It’s told in a linear fashion, so the linear and narrative structures line up. There’s a brief moment in there when a cat woke me up (maybe Julius or Alucard?) and I went back to sleep, but that’s pretty much it as far as dramatic tension goes.
Like I said, simple. Really, this is a story where nothing happens. It’s pretty boring. You may notice it’s pretty close to a straight line. A flat line, really. And if you’ve watched a lot of medical shows, you probably know what it means when they say something’s flatlined…
So, if we want to see our heroes overcome challenges and watch the overall tension rise… what would that look like?
Well, here’s a very bare-bones dramatic structure. We start small, and tension increases as time goes by. Low at the start, high at the end. Makes sense, right?
But… this is pretty much another straight line, right? And straight lines are pretty close to flat lines (see above). So how am I supposed to have a dramatic structure that constantly rises but isn’t a straight line?
Well, let’s think back to high school physics for a minute (sorry if this is traumatic for any of you). Did any of you ever deal with that problem of playing pool on a train? As long as the train’s moving at a steady speed, you can play a game of pool on a moving train without any weird effects. Because you, the floor, the pool table, the balls… all of it’s moving together at the same speed. We’re not aware of the speed because everything’s moving together. We don’t hit a problem until the train speeds up, slows down, or goes around a corner.
Maybe a more familiar example—if I’m driving my car at a nice, even speed, I can reach out and play with the radio. I can have a drink of water or soda or coffee. I can wiggle around and take off my jacket or get my wallet out or whatever. And it doesn’t really matter if I’m moving at 40 or 60 or even a hundred miles per hour. Going in a straight line at an even speed is just like… well, not moving at all.
Y’see, Timmy, we don’t feel a constant velocity—it’s the change that stands out. That’s what grabs our attention. When I have to hit the gas or slam on the brakes or turn fast. that’s when I’m very aware I’m on a train or in my car. And these are the moments that demand attention. These points stand out above the constant ones.
So my dramatic structure can’t be a nice, even rise like that last graph. In a good story, there’s going to be multiple challenges and my hero isn’t always going to succeed. No, really. He or she will win in the end, sure, but it’s not going to be easy getting there. There’s going to be failures, mistakes, and unexpected results. Ups and downs. Because that’s normal. We don’t want a character who’s good at everything, never has a problem dealing with anything, maybe never even encounters anything to deal with. So that line is going to be a series of peaks and drops. For every success, every time we get a little higher, there’s going to be some setbacks. Any time my characters complete a challenge, new, bigger challenge is going to appear. Hell, it might even appear before they finish the current challenge.
Still with me?
Okay then, let’s try a third graph.
So, now we’ve got peaks and valleys. Things start small, but are pretty much always rising. Also, notice how even when there are lulls or setbacks, things never go all the way back to zero. The breather we get on page 150 is not the same as the one we got back on page 16. The overall dramatic structure is that tension is rising.
This might sound like a blanket statement, but pretty much every story should look something like this graph if I map it out. I mean, they’re not all going to match up precisely peak for peak, but they should all be pretty close to this pattern. Small at the start, increase with peaks and dips, finish big.
That’s it. The easy trick to dramatic structure that Big Novel doesn’t want you to know. No matter what my narrative is doing, the tension needs to keep going up.
Simple, yes?
Okay now let’s take a look at another one…
Do you see what’s different about it? Looks the same at first glance, yes? But check out that bottom row. I’ve changed the narrative structure by breaking up the linear structure. There are three flashbacks in the story now. So—for the reader—the events aren’t unfolding the same way they did for the characters.
BUT… again, the overall graph still isn’t that different. For this story, the flashbacks are adding to the tension. Learning this information at this point has made the drama stronger. I’m choosing to put this plot point here in order to create a specific dramatic effect.
This is something I’ve mentioned twice or thrice here on the ranty blog. There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure. If my dramatic tension is at seven and I go into a flashback, it should take things up to seven-point-five or eight. And if it doesn’t—if it actually drops the dramatic tension to go into a flashback—why am I doing it? I shouldn’t be having a flashback right now. Not that particular one, anyway.
Now to be clear, this isn’t an automatic thing. Events E-F aren’t ten times more dramatic just because I stuck them near the end of the story instead of the beginning. This is something I need to be aware of—me, the writer—while I’m working out my narrative structure. if I map out my story like this, even in my head (and be honest about it), I can get a better sense of how well my story’s structured. I probably don’t want a super-fast, high-tension story beat right at the start of my story. A scene with no dramatic tension in it most likely shouldn’t be in my final pages. If I’ve got a chapter that’s incredibly slow, it shouldn’t be near the middle of my book.
And if I do have things like this—things that are bending that story structure waaaay out of shape—it might mean I’m doing something wrong.
Okay, I think with that I’ve thrown enough at you. Ask any questions down below. Just remember, a lot of this is going to depend on you. The other two forms of structure are pretty logical and quantifiable, but dramatic structure relies more on gut feelings and empathy with my reader. I have to understand how information’s going to be received and interpreted if I want to release that information in a way that builds tension. And that’s a lot harder to teach or explain. The best I can do is point someone in the right direction, then hope they gain some experience and figure it out for themselves.
On which note… next time, I think we’re due for another talk about Zefram Cochrane.