December 3, 2009

The Return of The 3-D Man!!

I’d love to say there’s more to this pop-culture reference than just the number three, but I’d be lying.

Maybe.

So, it struck me a while back that I haven’t really prattled on about characters in quite a while. I’ve brought them up as kind of a sideline thing while talking about other story elements, but I haven’t focused on characters specifically. So I started thinking about them and why some come across so well on the page while others leave a reader cringing.

That got me thinking about Bob. To be honest, first it got me thinking about Yakko Warner, my usual example, but Yakko’s a pretty well-established character already. So I ended up with Bob, and wondering what could make him a good leading man for my action-adventure story about cyber-ninjas from the future.

If we want to make Bob the best character he can be, I think there are three key traits he needs to have.

First and foremost, a good character has to be believable. It doesn’t matter if said character is man, woman, child, cocker spaniel, Thark warrior, or protocol droid. If the reader or audience can’t believe in them within the established setting, the story’s facing an almost impossible challenge right from page one.

Bob has to have natural dialogue. It can’t be stilted or forced, and it can’t feel like he’s just the author’s mouthpiece, spouting out opinions or political views or whatever. The words have to flow naturally and they have to be the kind of words this person would use. I saw a story once where one high school jock said in amazement to another “You broke up with her via text?” Via? Is that even remotely the type of word or phrasing that would come out of a teenage football player’s mouth?

On a similar note, the same goes for Bob’s motives and actions. There has to be a believable reason he does the things he does. A real reason, one that makes sense with everything we know (or will come to know) about him. It’s immediately apparent, just like with dialogue, when a character’s motivations are really just a veiled version of the writer’s.

Also, please note that just because a character is based on a real person who went through true events does not automatically make said character believable. I’ve tossed out a few thoughts here about the difference between real-real and fiction-real, and it’s where many would-be writers stumble. They think because the amazing story they’re telling about Bob is true, it’s somehow valid. He really did this, therefore the reader must accept it. Alas, it just doesn’t work that way. Remember, there is no such thing as an “unbelievable true story,” only an unbelievable story.

Second, tied very closely to the first, is that a good character needs to be relatable. As readers, we get absorbed in a character’s life when we can tie it to elements of our own lives. We like to see similarities between them and us, so we can make extended parallels with what happens in their lives and what we’d like to happen in our lives. Luke Skywalker is a boy from a small town with big dreams (just like me) who goes off to join a sacred order of super powered knights (still waiting for that–but it might happen). There’s a reason so many novels and movies revolve around the idea of ordinary people caught up in amazing situations. Heck, Stephen King has made a pretty sizeable fortune off that basic premise.

Some of this goes back to the idea of being on the same terms as your audience and also of having a general idea of that audience’s common knowledge. There needs to be something they can connect with. Many of us have been the victims of a bad break up or two. Very, very few of us (hopefully) have hunted down said ex for a prolonged revenge-torture sequence in a backwoods cabin. The less common a character element is, the less likely it is your readers will be able to identify with it. If your character has nothing but uncommon or rare traits, they’re unrelatable. If Bob is a billionaire alien with cosmic-level consciousness who sees all of time and space at once and only speaks backwards in metaphor… how the heck does anyone identify with that?

Oh, but wait! I see a hand shooting up in the back. Watchmen has the all-powerful Doctor Manhattan, doesn’t it? Ahhhh, but y’see Timmy, one of the primary character traits we remember about him isn’t his omnipotence. It’s his awkward fumbling when he tries to interact with the people in his life. He’s the ultimate social outcast–trying to fit into a clique (humanity) he’s grown out of, and aware that every day he’s a little less a part of that group. He even acknowledges that losing his girlfriend–his last real connection with the clique–means he probably won’t even try to fit in anymore. If that’s not universally relatable, what is?

If readers can’t identify with Bob, they can’t be affected by what happens to him. Which brings us to our final point…

Third, a good character needs to be likeable. As readers and/or audience members, we have to want to follow this character through the story. Just as there needs to be some elements to Bob we can relate to, there also have to be elements we admire and maybe even envy a bit. If he’s morally reprehensible, a drunken jackass, or just plain uninteresting, no one’s going to want to go through a few hundred pages of his exploits… or lack thereof.

Keep in mind, this doesn’t mean a good character has to be a saint, or even a good person. The lead character of The Count of Monte Cristo is an escaped prisoner driven all-but-mad with thoughts of revenge who spends most of the book destroying the lives of several men and their loved ones. In Pitch Black, Riddick is a convicted mass-murderer who likes mocking all the people around him. Hannibal Lecter is a compelling, fascinating character on page and on the screen, but no one would ever mistake him for a role model. Yet in all these cases, we’re still interested in them as characters and are willing to follow them through the story.

A good character should be someone we’d like to be, at least for a little while. That’s what great fiction is, after all. It’s when we let ourselves get immersed in someone else’s life. So it has to be a person–and a life– we want to sink into.

Now, I’m sure anyone reading this can list off a few dozen examples from books and movies of characters that only have one or two of these traits. It’d be silly for me to deny this. I think you’ll find, however, the people that don’t have all three of these traits are usually secondary characters. Often they’re also stereotypes, too. The creepy neighbor, the gruff boss, the funny best friend, the scheming villain. They don’t need all three traits– three dimensions, if you will–because they aren’t the focus of our attention. They’re the bit players, so to speak, and a good writer isn’t going to waste his or her time pouring tons of energy into a minor character who has no real bearing on the story.

Yeah, up top when I said I was lying about the 3-D thing, I was lying. I do that.

So there you have it. Three steps to stronger, three-dimensional characters.

Next time… well, I’m running short of ideas again, so unless someone suggests a good topic, next week might be a bit of a cop-out.

Before I forget, a quick shout out to Brave Blue Mice, a fun little fiction ‘zine which asked to publish the RSS feed for the ranty blog on their site. For the record, no, I didn’t know what that meant when they asked, but Greg explained it to me in simple terms even a caveman could understand. Go visit, read some stories, and send him a few of your own.

And go write.

Wibbly-wobbly, timey-wimey.

This one’s just a quick thought before we all lunge into the holiday season.

Time is a tricky thing in stories. Oh, you’ve got the usual narrative time issues like skipping a few days here or there or going into a flashback, and I’ve prattled on about those a few times. There’s also continuity issues with time. Who knew what and when, was she with him at the same time she was with her, and how did he know that when he hadn’t met her yet–we’ve all dealt with these issues. Well, hopefully you’ve dealt with them…

I wanted to talk about a different aspect of time, though.

Time, and the passage of time in a story, tells us about characters. It gives us an insight when Yakko can shrug off losing a piece of jewelry after a long sigh but Dot is still crying about it two months later. It really tells us something when Wakko can’t remember what he had for breakfast yesterday and Marco can recite every item on the table from breakfast on his fourth birthday. If it takes Bob six months to hit the point where he’ll compromise his morals and Rob breaks after six hours, you know who you want to be trapped in the Andes with. How long something has an effect–or doesn’t have an effect–on someone tells us subtle thing about them that register just as much as any monologue they’re about to spiel out.

I was reading for a screenplay contest recently and came across an example of this in one script. On the off chance the contest entrant is reading this (slim, but let’s be polite), I’m going to tweak a few facts and relate the set-up more than the story. It was just such a perfect example of what I’m talking about.

We begin, as the header tells us, in May of 1999 as a stranger arrives in town. A local woman is mourning the death of her daughter, and she goes to the cemetary to set flowers on the grave. We see on the tombstone that her daughter died just over a month ago, in early April of ’99. That night, when she breaks down in tears over dinner, her husband sighs and tells her she has to get over it and it’s time she moved on.

When we see her in town the next day, most folks she meets are a bit stand-offish to her. Eventually she finds the stranger, they become friends and after another twenty pages or so she confesses how miserable she’s been since her daughter died… just over a year ago.

A quick check confirms both of the dates I’ve already mentioned to you. So which is the mistake? Was “year” supposed to be “month” or was one of the earlier dates wrong? Well, a few pages later she’s talking with a priest and the one year figure comes up again. So the problem was in the earlier dates, apparently.

A harmless typo, you say?

Well, here’s the thing. Her husband came across as kind of a jerk, didn’t he? His own daughter’s dead a month and he’s already telling his wife to move on? It didn’t matter how long she was supposed to be dead. All we have is the words on the page, and those words make us interpret and judge things in a certain way.

Look at this scene when you know it’s a year and suddenly the husband’s a much more sympathetic character. He’s barely recovered from one loss and is dealing with a wife it looks like he might lose to her own grief. Same with those townspeople. They seem a bit cold to ignore a grieving mother, but it’s a bit understandable why many of them might be put off by a woman who’s been grieving for close to thirteen months.

All that messed up in the story because of a single digit.

What this means for us as writers is that we need to be really, really careful with time and dates. They need to be double and triple-checked. Unlike a typoed word, I can’t tell if a date is wrong or not. “Birthday cale” is an easy-to-spot mistake, but “2005” is not.

Y’see, Timmy, the immediate, unconscious timelines those dates and times create are something we can all key into, and we can relate to them (and make judgements off them) almost immediately. They set up certain assumptions and conceptions about characters, and if they’re the wrong ones it can land your script in that big pile on the left.

So, as the Doctor always says, please be careful when you play with time.

Come back next week at our usual bat-time, and you can listen to me prattle on about characters.

Until then, go write. And have a Happy Thanksgiving.

November 19, 2009 / 5 Comments

And Now For Something Completely Different…

A long-overdue pop culture reference for the title, just to get us moving.

It’s always interesting to me when I try to figure out what next week’s blog will be about, for that little teaser at the end of this week’s blog. This week’s started off when I was passing quick notes back and forth with a friend who’s doing the NaNoWriMo challenge this year. He had a clever idea for one of his upcoming chapters, about midway though his work-in-progress, and I… well, I was advising against it. Then someone brought up the same issue on a publisher’s message board I frequent. A few days later, I was reading scripts for a contest and found one where said issue had become one of the problems crippling the screenplay.

What is said problem, you ask?

Well, the first time I ever saw Doctor Who was halfway through a very trippy story arc called “The Deadly Assassin” (which has finally become available on DVD). It was probably the worst set of episodes to try to start watching the show on, because the Doctor spent a good chunk of it in the mind-twisting reality of the Matrix (yes, Doctor Who had a Matrix decades before Keanu Reeves did). A few months later I tried again and WGBH (which only had so many episodes) had circled back around to “Robot,” which was the first Tom Baker story, also featuring the lovely Elizabeth Sladen as Sarah Jane. And that’s how I became a Doctor Who fan, and have remained one for most of my life.

What the heck does that have to do with any of this?

Well, it’s hard to tell, isn’t it? Suddenly bam I’ve gone from the usual rant to some senile doddering about my childhood without any sort of transition.

Ahhhh-haaaahhhhhh…

Transitions are what I wanted to rant about this week. That moment your story goes from this to something else. It can be a shift in character, person, location, or time. Every time you switch, you’re asking your audience to take a moment to readjust. The bigger the shift, the bigger the time of adjustment. Most of us could make it past either a six inch step or a three foot drop, but one’s going to take a lot more effort than the other.

As a writer, you don’t want the audience to think about that adjustment. If everything’s done right, the transitions will be as invisible as the word “said.” If there are too many transitions, though, going in too many different directions, it’s too much like driving on a road covered with speed bumps. You’re asking the reader to pause again and again and again and again. If a manuscript has too many transitions, or too many extreme ones, it’s going to go into that large pile on the left. What would you do if a manuscript made you pause half a dozen times in the first ten pages? Would you keep reading or get back to folding laundry?

I mentioned my friend who started all this off (and who most likely is reading this). Let me be blunt and hope he forgives me. In the middle of his superhero action-intrigue story, he wanted to do an entire chapter in verse. Chaucer-style, Canterbury Tales verse. Why isn’t important for our purposes, just that he was going to do it. He had a very solid reason for it, and I have no doubt he could’ve pulled it off.

The thing was, he’d actually had several point of view shifts in his novel already. Some of them were basic shifts– we’d go from third person focused on him to third person on him. Then there would be jumps to first person narratives. And epistolary chapters. And flashbacks. Plus a frame that was a flash-forward. So it wasn’t just that he wanted to do a chapter in verse, it’s that he wanted to do a chapter in verse on top of everything else. All fine and good on their own, but as they begin to pile up…

As a brief but relevant segue, let me talk about Dean Koontz for a moment, author of (among many, many others) Watchers, Dark Rivers of the Heart, and the Fear Nothing series (which I really hope he goes back to some day). Early in his career, Koontz wrote a great little book called How To Write Best Selling Fiction It’s gone out of print, and the author himself has said he’s got no interest in seeing it re-issued. I think a lot of the reasons for both are political, because in this book young Koontz did say a lot of blunt, rather unkind things about publishing, gurus, and wannabe writers. Now, in all fairness, many of these things were completely true, and still are today. They’re not what people want to hear or admit, but, as a friend of mine once told our boss, if you wanted a cheerleader you should’ve hired one. If you can find a copy– grab it (they go for big bucks on eBay). If you can find it online, download it, memorize it, and delete it. Than write an angry letter to Writers Digest Books telling them how they’ve forced you to resort to piracy.

Back on track, though.

One thing Koontz stresses, and you can see it in his work, is to never shift viewpoints within a chapter. Use the chapter break itself as the big pause and try to have as few little ones within it as possible. Now, I’d never go as far to say you should never switch within a chapter, but I also think Koontz has a solid track record backing him up.

So, a few quick tips for transitions…

Fewer – This is the easiest one. The simplest way to avoid troubling shifts is… well, avoid them. Look at the transitions in your writing and figure out how many of them can be trimmed out or consolidated. Is it harder to tell a story with fewer transitions? A bit, yes, but far from impossible. Alfred Hitchcock’s Rope doesn’t have one transition in it. It’s a single continuous film narrative from start to finish. Defoe’s Robinson Crusoe only has two in the entire novel. It switches to an epistolary journal for a few dozen pages and then back to the regular narrative. There aren’t even chapter breaks.

Smaller – As I mentioned above, it’s easier to go down a six inch step than a three foot drop. It’s easy for a reader to go from third person, past- tense to another third person, past tense. It’s a bit harder to start in third person, past tense and jump to second person, future tense section and then back… or to a first person, present. Likewise, jumping between the thoughts of a Harvard professor and a golden retriever is going to be a bit jarring. Bigger jumps mean bigger pauses to adjust, and also more of a disruption in the flow of your story.

Smoother – One way to lessen the impact between sections is to make the transition as organic as possible. A common way of doing this is by creating parallel structure in text or dialogue to keep up a certain rhythym. Another is to do continuations, where, for example, a question gets asked in the first part but the answer is given after the transition.

Make Them Have Purpose – Is there a real reason the story’s going from this point of view to that one? If so, your readers will be more willing to accept the change. If not, it’s just going to frustrate them more. Much like when I prattled on about structure, if the shift doesn’t accomplish something in the story, you shouldn’t be doing it. Make sure the story as a whole is focused, and that there’s a real reason we’re suddenly spending a page with Wakko, the wannabe actor who’s working as a waiter on weekends and about to serve a drink to the main character.

Now, there is sort of a halfbreed flipside to this. A common problem, especially in screenplays, is a complete lack of transitions. Gurus and how-to books tell people to cut description, cut words, cut everything. So fledgling writers take that advice and cut… well, everything.

The problem with that approach is, while it sounds wise on the surface, what it really does is leave you with nothing on the page and nothing between scenes. Suddenly, we’re in a house with Jane. What kind of house? Old? Modern? Is it the present day? Are we in the kitchen at lunchtime? The bedroom at midnight? And while I’m still reeling trying to figure out where we are and why Jane is yelling at George, suddenly we’re in an office. A newspaper office? A telemarketing office? Is it real office or a field of cubicles? Too late, now we’re with George in his car…

I’ve set down a lot of scripts like this while I was reading for contests. None of them went in the pile on the right.

So, there’s my random musings on transitions. Hopefully not too random.

By the way, the reason “The Deadly Assassin” was so hard to follow as an introductory episode was because it took place across a virtual landscape formed from the stored memories of the Time Lords. In other words, it was a mish-mash of settings with no transitions between them. It would’ve been so much smoother if I’d said that up front, yes…?

Next week we’re getting into the holidays, so I won’t take up too much of your time. I may talk about it, though.

Until then, go write.

November 13, 2009 / 3 Comments

Got Anything That Doesn’t Suck?

Thank the late Captain Murphy for that title.

Let me pull out the big guns right at the start. There’s a great line by Tolstoy (see, I warned you)– Happy families are all alike; every unhappy family is unhappy in its own way. There’s a wonderful lesson in those words, and it’s what I wanted to pontificate about this week.

Everyone reading this has read something that was awful or seen a movie that just sucked, right? I mean, if you’re doing your job as a writer and taking in everything you can, it’s unavoidable. We’ve all been exposed to some serious crap.

Time for another one of my random guilty confessions. I love bad stuff. I can watch awful movies for hours (sometimes I even get paid to watch them). I’ve been exposed to crap scripts that are getting off easy with the label crap. I read horrible books cover to cover, and I’ve read some stinkers. My girlfriend is often in awe (we’ll call it awe, anyway) that I continue to read things even as I lament how bad they are. I admit I take a certain perverse pride in being able to say I’ve finished almost every book I’ve ever picked up. Some took longer than others, and some I’m still working on, but I don’t think I’ve ever given up on something once I started reading it.

Why?

That’s a fair question. I mean, why subject yourself to the bad stuff? There’s plenty of great stuff out there, after all. There are timeless works of fiction in all genres. Some phenomenal movies and television. Why should anyone waste time and effort going over the crap?

Let’s play a little game. Name five writers someone must read if they want to be a good writer. No ifs, ands, or buts, you have to know these authors’ works. You can write them down if you like, or just keep them in your forebrain for a few minutes. This won’t take long.

Got ’em?

Okay, then…

Shakespeare’s probably there on your list, yes? Maybe Hawthorne, Dickens, Hemingway, or Steinbeck? If you’re a bit more horror-oriented, odds are you have Lovecraft or King. Bradbury and Matheson both bridge horror and sci-fi quite nicely, if that’s your focus.

The point of the game–of this round of it, anyway–is that I probably just named at least three of your top five authors, didn’t I? Maybe even all five? The reason I can do that is because everyone picks the same authors. We could do the same thing with five filmmakers every budding director or screenwriter should study. Go on, try it with your friends.

That brings us to round two. Can you name five authors someone should avoid at all costs if they’re studying to be a writer? Heck, can you just name five books?

It’s been said that those who do not study history are doomed to repeat it. The unspoken lesson is you can’t just study all the winners, you have to study the losers, too. Knowing why Ronald Reagan won his election is good, but it’s also good to know why Jimmy Carter lost–and no, they are not the same reasons.

The same goes for writing. You can take dozens of classes that will teach you (and tens of thousands of other people) all the same things about all the same good authors and novels. Then all of you can turn out the same good stories of your own that imitate those same authors and novels.

The problem here is that you’re not learning how to avoid the problems and pitfalls of writing– you’re being taught they don’t exist. It’s the literary equivalent of the spoiled rich kid whose never had to do anything for him or herself. Paris Hilton never learned how to change a flat tire because in her world there’s always a repairman and a back-up limo one phone call away. Does that make her an expert at car repair or just someone who never has to deal with it?

Of course, just reading the bad stuff and rolling your eyes doesn’t help. Anyone can say “that sucks.” Anyone. It doesn’t take any special skills or education. Heck, you can train a parrot to say it. Keep that in mind. When someone points at a piece of writing and just mocks it for no reason, they’re operating on the same level as a bird (or celebutante daughter of a hotel magnate) with a brain the size of a walnut.

No, you need to look at the bad stuff and be able to explain why it sucks. What mistakes did the storyteller make. What’s wrong with the dialogue? Why can’t you believe in the characters? Is it an actual problem or a matter of personal taste? Why was the resolution so unsatisfying? And the most important question to answer, of course, is how could you make it better? What would it take for this piece of crap to be something passably good, or even great? Again, you want to have a real answer, not a smart-aleck, off-the-cuff response. A real writer can discuss a crap book just as easily as a good one.

Which brings us back around to the why.

Y’see, Timmy, if you can honestly identify and critique another piece of work, it’s going to make it easier for you to judge your own work. Being able to honestly judge your own work is how you’re going to improve. There are a lot of ways to be a bad writer, and if you can’t recognize them for what they are–and figure out how to avoid them–then odds are that’s the path you’ll end up on and you won’t even know it.

So go forth and learn from the badness.

Next time, I’d like to talk about something completely different.

Until then, go write. And for God’s sake, write something that doesn’t suck.

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